This is a great contribution for express dungeon terrain creation. This surely makes adventures more interesting and visually attractive. Thanks for sharing!
Glad you like 'em. I still haven't managed to get these to the table yet (as I'm currently playing rather than GMing) - but I do hope to put them to use soon (as see how they go).
I wish that were true. In truth, I probably just have too much time on my hands, and an unwillingness to grow up* :D *but who want's to do that. Not me, this is way too much fun :)
Love all your work and use it and the principles of print, cut, and paste. For purpose of looks for this particular project, I suggest cutting out some of the same type of tile flooring prints to use for the steps and sides of the stairs. Then it will also match the chamber. Still want wooden stairs for taverns, strongholds, and dungeon areas that would call for wooden stairs.
No probs. Hopefully that's a good thing, not a bad thing ;) (I know I probably spend a bit too much time crafting when I should be doing other stuff :D :D :D ).
You never fail to come up with fantastic crafting ideas. Really cant wait to give this a go. Now i want to build a multi level demo d&d game for my club.
This is so lovely. Having elevation for an encounter not only increase the tactical aspects, but allows for more use of skills - such as climbing and jumping. Also, the normal hack and slash option may be complemented with some interesting knockbacks. This latest creation from you is sure to improve the tabletop.
Love it! Now can make a tower of terror type dungeon. Can you have texture for lets say a tavern or town building? So we can also have multi layerd town buildings?
Amazing work! I'm already thinking on how to make them modular pieces. hahaha I'm probably gonna make them just like the regular ones, but with the extra height. Next week I write my report on how it goes xD. PS: Love your job, man! Keep it up! Hope you don't feel "offended" because I try your things in different ways.
Not at all. That's one of the main reasons I provide 'textures' rather than specific fold-up models - that way folks can repurpose them for other things. I actually love it when people find alternative uses for some of this stuff :)
Your work is so crazy good, and your instructions are so clear .I also really love how you added the little animations or pictures as needed, to explain what you're doing. I don't know i am gushing I know 😆
i use paper minis so they sit pretty flat, so i took made the steps 1/2 inch wide and slo the point of the bases under that to secure them. in my opinion it looks a little better
Yep ...narrower steps will definitely look better (if you can get away with it*) *I normally use regular mini's myself - so I have to use the wider steps in my own builds :)
Amazing. You do creative work and I do want to see and review and watch over again your tutorials, however there is one minor annoyance that is difficult for me to get over - which is the common way nowadays of presenting good work by fast forwarding their videos. This needed to be said because I do want to watch these creative builds over and over again, to see if I can understand your technique, but as I watch it gets hard for me to gain any knowledge since everything is moving too fast and it's hard to absorb useful information. Yes, it's understandable that a procedure has to be shown but the procedure has also to be given time for the viewer to process the information in a timely manner. I say this because you are giving useful information since in these videos you show others creative ways for human beings to create from recyclable materials and produce beautiful pieces of art. This is great because it gives teens and young adults a way to learn and become mighty (instead of protesting and hoping for our leaders to make the world better). And speaking of children, I reckon there are kids out there who have ADD and wish also to find something to do and may find your channel useful, but since the videos usually are in fast-forward mode they may be hard pressed to also watch the videos (this is my assumption ...which may be in error). These videos can do a lot, not just me but for a lot of folks - Gloomhaven, Zombicide, new folks just getting into DnD and Pathfinder, I am seeing more folks now who wish to create themselves instead of just killing virtual enemies like in PubG or buying loot crates. So I would like to recommend to at least slow down a build, maybe cutting to those parts you feel needs emphasizing instead of fast forwarding. Give your viewers a chance to rewatch, review and follow along with you on your videos. Every content provider uses the fast forward feature on their videos and it leaves a lot to be desired, but it's those mentors that take the time to teach that a student can really learn.
May I ask what parts of this particular video do you find the hardest to follow? (as I think the only parts I've 'fast forwarded' are those parts when I'm simply gluing two pieces of cardboard together). I admit that I've not shown the parts where I've cut the individual cardboard pieces to size ...but I figured that's largely unnecessary as I've shown that many times before. But yeah, does anyone else have similar issues? (actually, I might ask the same question over on the community page ...as folks are more likely to see this over there :) )
@@CrookedStaffTerrainWell for this video, I had to just skip to the end and try to figure out the parts in between. But for previous episodes, I do try and rewatch; like the terrain vid on #6 since I find scenery to be exciting, the Goblin episode was hard since the heads were taking such a small screen real estate that in combination with the quick movements as well as viewing the grids, my eyes were starting to embed grid patterns when I close my eyes. Usually when this happens, it's telling me that I'm looking too long at a screen. And if it's in fast forward mode, it's a struggle to understand. Anyways an anology comes to mind, since its Star Wars season. If Luke were learning to become a Jedi and the only means for him to do so was to watch YT videos, does he go for the ones where he can go in and out and learn in a quick fashion, or should he take his time, listening, seeing, doing, going back and rewatching, perceiving and see where he went wrong in his technique compared to the videos he just watched. I can probably hear a snarky comment coming my way (from a SW fan viewer, perhaps?) since a Jedi doesn't compare to crafting, so for that all I can say is crafting is all the more important since it provides us an outlet to create and not destroy. This feedback is not meant for you to change your ways if the production time and effort is cumbersome and difficult. It's just useful data that may help you create YT content as good as your crafting. Reminiscing, I think it was Bob Ross that always has painting shows that were pleasing to watch and always leave the viewer feeling pleasant and peaceful. Others may disagree, but for myself watching fast-forward videos always leave me feeling agitated and quick to anger or feeling lousy, so there is that. So have a pleasant day, my good sir. And thanks for listening to my comments and feedback.
Eusebio [ u-SAY-bee-oh ] --- If you've watched his videos from the start, he always goes slow the first time he makes something, you need to refer back to the other videos to see the slow version. The fast forwarding is fine. It makes his video concise.
@@Liofa73That is simply wonderful that you have good eyes to see and not have your eyes hurt after a while of watching fast forwarded videos. As for myself and not speaking for anyone else out there, what I see to every YT videos out there (not just here ) are content providers pack so much information into their videos that they don't give a chance for the viewers to explore their own way of doing things or thinking about what they have just seen - where they use the fast forward function way too much, above and beyond even. Usually I review and rewatch videos I find interesting since for one, I advance my knowledge and creativity from learning and two I find by rewatching content, sometimes this generate income towards these creative videos due to advertising. But the difference is that sometimes these videos (not just here but all those in YT land) go way too far, where they overuse the fast forward function. So seeing stuff going too fast only makes me feel anxious and angry since it gives a feeling of hopelessness and being uncreational since the short-term memory can only gather so much information before becoming tired. My attentiveness, that part that pays attention, have to also go on overdrive to keep up with someone's fast forwarded video where afterwards that energy that I have stored up, eager to create something, gets lost instead because I have to recover and gather my thoughts again from watching such videos. It gets detrimental in creating since we lose our imaginative thoughts and feelings. Also, in reality, does it really help if all we do is praise these content creators and never give some form of feedback in order for them to improve the quality of their videos. Yeah it sucks when others come over and say the videos are not helping because they can't understand, so what can a video provider do? Ignore those who say they find some parts hard to understand or just cater to those who always praise the videos because what they see is nice and something they can't imagine of doing. If we are too value what content providers provide, we must also be honest with ourselves. If the video needs some improvement then we should state what we see as needing a bit of tweaking. This way the videos can improve as well as the content provider also learning through video editing. Not to demand things from what I see as right, but to improve the content so others can also benefit, or rather benefit those ones that do have a problem watching videos in fast forward fashion. This form of negativity is constructive since the negativity shown here can only be worked on towards something better. (As a side note, most devices have already a fast forward function in their YT app so there is really no need to fast forward. Being clever, cutting the video to show important parts, editing in what one see is important, etc. etc. YT content providers have alot to tackle yes, but if they provide great service subscribers will show, but forethought and looking towards the need of the viewership is required. This is a business enterprise after all, and one of the best kinds since the job they do is also part of what they are interested in. "Build it, and they will come")
I think they are amazing and I'm not sure if you realize how much of a positive impact you are having my tabletop experience. Thank you.
No probs. It's always good to hear that folks are finding this stuff useful :)
Agreed!
This is a great contribution for express dungeon terrain creation. This surely makes adventures more interesting and visually attractive. Thanks for sharing!
Glad you like 'em. I still haven't managed to get these to the table yet (as I'm currently playing rather than GMing) - but I do hope to put them to use soon (as see how they go).
Such an elegantly simple solution, very well explained. Thank you for making these tutorials.
No probs. Glad you liked it :)
Very nice attention to minor details while still being concise and simple. It's the little things that matter
kris, I wish i had your level of ingenuity. you sir are a crafting genius.
I wish that were true. In truth, I probably just have too much time on my hands, and an unwillingness to grow up* :D
*but who want's to do that. Not me, this is way too much fun :)
@@CrookedStaffTerrain Being a "Boomer," I must ask: Why in the Nine Hells would ANYONE want to grow up? Where's the fun in that? LOL
Beats me :D
Just found your channel, and I'm hooked you do a good job explaining as well as adding great content to the hobby. Thanks.
Thanks for the kind words ...here's hoping you can put some of this stuff to good use :)
Love all your work and use it and the principles of print, cut, and paste. For purpose of looks for this particular project, I suggest cutting out some of the same type of tile flooring prints to use for the steps and sides of the stairs. Then it will also match the chamber.
Still want wooden stairs for taverns, strongholds, and dungeon areas that would call for wooden stairs.
With each episode, new ideas emerge. And the best part, it's getting more amazing.
Thanks for sharing this and saving my games
Glad you're enjoying the channel :)
These are perfect. I'm to old to spend the time -- or "small fortune" -- on 3d printers. This works MUCH better.
perfect timing! Im gonna use this as a varient for a Santas Workshop under Seige in a D&D homebrew. Man, thanks so much!
No problem. Hope the game goes well :)
Another fine video. Your channel always inspires me to do more crafting. Thanks!
No probs. Hopefully that's a good thing, not a bad thing ;) (I know I probably spend a bit too much time crafting when I should be doing other stuff :D :D :D ).
My goodness!! U have thought of everything! I love it! Thank u!
You never fail to come up with fantastic crafting ideas. Really cant wait to give this a go. Now i want to build a multi level demo d&d game for my club.
Glad you like the vid. And yeah ...the next adventure that I'm planning will probably include some of these too :)
This is so lovely. Having elevation for an encounter not only increase the tactical aspects, but allows for more use of skills - such as climbing and jumping. Also, the normal hack and slash option may be complemented with some interesting knockbacks. This latest creation from you is sure to improve the tabletop.
Yeah, so long as it's not overdone, I think that this kind of thing can be used to make combats a little more interesting :)
Definitely.
Great vid, and you've done a great job of showing off the versatility of all the parts. Keep throwing more ideas out there!
Thanks. Glad you enjoyed it :)
You continue to push the envelope with ingenious designs and textures. Amazing work!!
Thanks. I'm sure it's not anything particularly original ...but I'm having fun with it all the same :)
definitely be using them.... also thinking about using the technique for making houses/etc for outdoor urban encounter.
Most excellent! Love the channel. And yes, I have every intention of using these.
Glad to hear it. Hope they prove useful :)
@@CrookedStaffTerrain As I said below, I'm too old to spend the hours -- or money -- needed for 3d printers. Your method is absolutely perfect.
Your stuff is just so, so good.
Thank you so much for sharing it.
No problem. Hope you've been putting some of this stuff to use!
So freaking awesome your content just keeps getting better and better
Thanks for the kind words. Glad you're enjoying this stuff :)
Great, as usual, thanks a lot
Thanks, and no problem :) ...hope you can put them to use!
I think adding elevation is the most important aspect you can add to your tabletop. we'll done!
Thanks... and yeah, it can really change things up a bit :)
Kris, another great tutorial with textures. Love the sample display at 7:12. Hope Santa brings me a new printer since the old one quit on me.
Thanks, and yeah ...hope you're on Santa's nice list ;)
Fantastic Job!! Keep it up, my friend!
Thanks, and yeah ...I hope to be doing this for a while :)
love the concept and yes I would use them when I get my players to go underground
Glad you like 'em :) :) :)
Another great upload, as usual. Thanks CST.
No probs. Glad you're enjoying the series :)
Love it! Now can make a tower of terror type dungeon. Can you have texture for lets say a tavern or town building? So we can also have multi layerd town buildings?
I'll probably get around to that eventually ...no immediate plans though.
Will. You be doing anymore new stuff
Amazing work! I'm already thinking on how to make them modular pieces. hahaha
I'm probably gonna make them just like the regular ones, but with the extra height.
Next week I write my report on how it goes xD.
PS: Love your job, man! Keep it up! Hope you don't feel "offended" because I try your things in different ways.
Not at all. That's one of the main reasons I provide 'textures' rather than specific fold-up models - that way folks can repurpose them for other things.
I actually love it when people find alternative uses for some of this stuff :)
Just keeps getting better, as always :)
Thanks, glad that you think so :)
Another success my friend
Thanks Collin :)
Your work is so crazy good, and your instructions are so clear .I also really love how you added the little animations or pictures as needed, to explain what you're doing. I don't know i am gushing I know 😆
Thanks :) (glad to see you're enjoying the vid's).
Just to help myself out, I have been keeping a list for reference purposes. I thought I'd share it here for others.
*"The Crooked Staff Terrain Information"*
NOTE - some titles 'adjusted' and/or grouped for relevance, space, etc..
List is compiled to know exactly which files are needed for which type of terrain presented in each episode video.
*Dungeon Tiles & Related*
Episode number _ Name
Print & Paste PDF Files Needed
Episode 1 _ Basic (2.5D) Dungeon Tiles
Episode 1.5 _ Tips #1
Dungeon_textures_Floors_&_Walls
Episode 2 _ Dungeon Pillars
Episode 2.5 _ Tips #2
Dungeon_textures_Pillars
Episode 3 _ Barrels & Sacks
Episode 3.5 _ Tips #3
Dungeon_textures_Barrels_&_Sacks
Episode 4 _ Additional Doorways
Episode 24 _ Special Doorways
Dungeon_textures_Additional_Doors
Dungeon_textures_Special_Doorways
Episode 5 _ Crypts & Tombs
Dungeon_textures_Crypts_&_Tombs
Episode 6 _ Shelves & Cupboards
Episode 6.5 _ Tips #4
Dungeon_textures_Shelves_&_Cupboards
Episode 7 _ Alternative Dungeon Floor Tiles
Dungeon_textures_Alternative_Floors
Episode 8 _ 2.5D Cave Tiles
Dungeon_textures_Cave_Tiles
Episode 9 _ 2.5D Cavern Features
Dungeon_textures_Cavern_Features
Episode 9.5 _ Tips #5
Dungeon_textures_Cave_Tiles
Dungeon_textures_Cavern_Features
Episode 10 _ Decorative Floor Tiles and Inserts
Dungeon_textures_Decorative_Floors
Episode 11 _ Trees (wilderness terrain)
Wilderness_Textures_Trees
Episode 11.5 _ Tips & Tricks #6 _ Wilderness scatter
Wilderness_Textures_Trees
Dungeon_textures_Cave_Tiles
Dungeon_textures_Cavern_Features
Episode 12.1 _ Bones & Statues
Episode 12.2 _ Bones & Statues
Dungeon_textures_Bones_&_Statues
Episode 12.5 _ Tips & Tricks #7 _ Bonus Material
Dungeon_textures_Mods_&_Requests
Episode 13 _ Books, Scrolls & Potions
Dungeon_textures_Books_Scrolls_&_Potions
Episode 14 _ Rusty Metal
Dungeon_textures_Rusty_Metal
Episode 15 _ Alcoves & Niches
Dungeon_textures_Alcoves_&_Niches
Episode 16 _ 2.5D Sewer Tiles
Dungeon_textures_Sewer_Tiles
Episode 17 _ Sewer Accessories
Dungeon_textures_Sewer_Accessories
Episode 17.5 _ Tips & Tricks #8 _ Making Twig Blight Miniatures
Wilderness_Textures_Trees
Episode 18 _ Make your own goblin miniatures
Miniatures_Goblins
Episode 19 _ Chests & Crates
Dungeon_textures_Chests_&_Crates
Episode 20 _ Beds
Dungeon_textures_Beds
Episode 20.5 _ Tips & Tricks #10 _ Burial Shrouds
Dungeon_textures_Pillars
Dungeon_textures_Mods_&_Requests
Episode 20.5 _ Tips & Tricks #11 Capstan_Winch
Dungeon_textures_Beds
Episode 21 _ Broken Talisman (player handout)
Handouts_and_Props_Broken_Talisman
Episode 25 _ Fireplace
Dungeon_textures_Fireplace
Episode 27 _ Pools & Wells
Episode 27 _ Tips & Tricks #12 Pools & Wells
Dungeon_textures_Pools_&_Wells
Episode 29 _ Creature Comforts
Dungeon_Textures_Creature_Comforts
Episode 30 _ Multi-level Rooms
Dungeon_Textures_Multi_level_Rooms
*Sci-Fi Tiles & Related*
Episode number _ Name
Print & Paste PDF Files Needed
Episode 22 _ Make your own sci-fi tiles
Sci-Fi_Terrain_Floors_&_Doors
Episode 22.5 _ Tips & Tricks #9 : Adding 2.5D walls to the sci-fi tiles
Dungeon_textures_Mods_&_Requests (page 7)
Episode 23 _ Barrels, crates, and canisters
Sci-Fi_Terrain_Barrels_Crates_&_Canisters
Episode 26 _ Stasis Chambers
Sci-Fi_Terrain_Stasis_Chambers
Episode 28 _ Consoles & Terminals
Sci_Fi_Terrain_Consoles_&_Terminals
Well done!.
Cheers!
Great idea
i use paper minis so they sit pretty flat, so i took made the steps 1/2 inch wide and slo the point of the bases under that to secure them. in my opinion it looks a little better
Yep ...narrower steps will definitely look better (if you can get away with it*)
*I normally use regular mini's myself - so I have to use the wider steps in my own builds :)
Brilliant!
Cheers!
Awesome!
Thanks :)
really cool😎👌
Thanks :)
Great work man! Does this set come with the textures for stone stairs? If not that is ok, Just wanted to see which one to buy for those. Thanks !
Here's a stone version: czcams.com/video/4ypw7UU3jEc/video.html
@@CrookedStaffTerrain Thanks!
2 and 3/4 terrain.
Amazing. You do creative work and I do want to see and review and watch over again your tutorials, however there is one minor annoyance that is difficult for me to get over - which is the common way nowadays of presenting good work by fast forwarding their videos. This needed to be said because I do want to watch these creative builds over and over again, to see if I can understand your technique, but as I watch it gets hard for me to gain any knowledge since everything is moving too fast and it's hard to absorb useful information. Yes, it's understandable that a procedure has to be shown but the procedure has also to be given time for the viewer to process the information in a timely manner. I say this because you are giving useful information since in these videos you show others creative ways for human beings to create from recyclable materials and produce beautiful pieces of art. This is great because it gives teens and young adults a way to learn and become mighty (instead of protesting and hoping for our leaders to make the world better). And speaking of children, I reckon there are kids out there who have ADD and wish also to find something to do and may find your channel useful, but since the videos usually are in fast-forward mode they may be hard pressed to also watch the videos (this is my assumption ...which may be in error). These videos can do a lot, not just me but for a lot of folks - Gloomhaven, Zombicide, new folks just getting into DnD and Pathfinder, I am seeing more folks now who wish to create themselves instead of just killing virtual enemies like in PubG or buying loot crates. So I would like to recommend to at least slow down a build, maybe cutting to those parts you feel needs emphasizing instead of fast forwarding. Give your viewers a chance to rewatch, review and follow along with you on your videos. Every content provider uses the fast forward feature on their videos and it leaves a lot to be desired, but it's those mentors that take the time to teach that a student can really learn.
May I ask what parts of this particular video do you find the hardest to follow? (as I think the only parts I've 'fast forwarded' are those parts when I'm simply gluing two pieces of cardboard together).
I admit that I've not shown the parts where I've cut the individual cardboard pieces to size ...but I figured that's largely unnecessary as I've shown that many times before.
But yeah, does anyone else have similar issues? (actually, I might ask the same question over on the community page ...as folks are more likely to see this over there :) )
@@CrookedStaffTerrainWell for this video, I had to just skip to the end and try to figure out the parts in between. But for previous episodes, I do try and rewatch; like the terrain vid on #6 since I find scenery to be exciting, the Goblin episode was hard since the heads were taking such a small screen real estate that in combination with the quick movements as well as viewing the grids, my eyes were starting to embed grid patterns when I close my eyes. Usually when this happens, it's telling me that I'm looking too long at a screen. And if it's in fast forward mode, it's a struggle to understand.
Anyways an anology comes to mind, since its Star Wars season. If Luke were learning to become a Jedi and the only means for him to do so was to watch YT videos, does he go for the ones where he can go in and out and learn in a quick fashion, or should he take his time, listening, seeing, doing, going back and rewatching, perceiving and see where he went wrong in his technique compared to the videos he just watched. I can probably hear a snarky comment coming my way (from a SW fan viewer, perhaps?) since a Jedi doesn't compare to crafting, so for that all I can say is crafting is all the more important since it provides us an outlet to create and not destroy.
This feedback is not meant for you to change your ways if the production time and effort is cumbersome and difficult. It's just useful data that may help you create YT content as good as your crafting. Reminiscing, I think it was Bob Ross that always has painting shows that were pleasing to watch and always leave the viewer feeling pleasant and peaceful. Others may disagree, but for myself watching fast-forward videos always leave me feeling agitated and quick to anger or feeling lousy, so there is that. So have a pleasant day, my good sir. And thanks for listening to my comments and feedback.
Eusebio [ u-SAY-bee-oh ] --- If you've watched his videos from the start, he always goes slow the first time he makes something, you need to refer back to the other videos to see the slow version. The fast forwarding is fine. It makes his video concise.
Crooked Staff Terrain --- The pace of your videos is fine, you've already explained what you're skipping in earlier videos.
@@Liofa73That is simply wonderful that you have good eyes to see and not have your eyes hurt after a while of watching fast forwarded videos. As for myself and not speaking for anyone else out there, what I see to every YT videos out there (not just here ) are content providers pack so much information into their videos that they don't give a chance for the viewers to explore their own way of doing things or thinking about what they have just seen - where they use the fast forward function way too much, above and beyond even. Usually I review and rewatch videos I find interesting since for one, I advance my knowledge and creativity from learning and two I find by rewatching content, sometimes this generate income towards these creative videos due to advertising. But the difference is that sometimes these videos (not just here but all those in YT land) go way too far, where they overuse the fast forward function. So seeing stuff going too fast only makes me feel anxious and angry since it gives a feeling of hopelessness and being uncreational since the short-term memory can only gather so much information before becoming tired. My attentiveness, that part that pays attention, have to also go on overdrive to keep up with someone's fast forwarded video where afterwards that energy that I have stored up, eager to create something, gets lost instead because I have to recover and gather my thoughts again from watching such videos. It gets detrimental in creating since we lose our imaginative thoughts and feelings.
Also, in reality, does it really help if all we do is praise these content creators and never give some form of feedback in order for them to improve the quality of their videos. Yeah it sucks when others come over and say the videos are not helping because they can't understand, so what can a video provider do? Ignore those who say they find some parts hard to understand or just cater to those who always praise the videos because what they see is nice and something they can't imagine of doing. If we are too value what content providers provide, we must also be honest with ourselves. If the video needs some improvement then we should state what we see as needing a bit of tweaking. This way the videos can improve as well as the content provider also learning through video editing. Not to demand things from what I see as right, but to improve the content so others can also benefit, or rather benefit those ones that do have a problem watching videos in fast forward fashion. This form of negativity is constructive since the negativity shown here can only be worked on towards something better. (As a side note, most devices have already a fast forward function in their YT app so there is really no need to fast forward. Being clever, cutting the video to show important parts, editing in what one see is important, etc. etc. YT content providers have alot to tackle yes, but if they provide great service subscribers will show, but forethought and looking towards the need of the viewership is required. This is a business enterprise after all, and one of the best kinds since the job they do is also part of what they are interested in. "Build it, and they will come")