Exploring Unused Areas in Red Dead Redemption 2

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  • čas přidán 9. 06. 2024
  • So Red Dead Redemption 2 went through a lot of changes throughout development, and some of those changes included areas that were left unused in the final build of the game.
    SOOOO I decided to explore some of them :)
    part 2 is finally here: • The Second Coming of B...
    Chapters:
    00:00 - Intro
    00:15 - Beta Stuff
    00:59 - Gameplay
    03:25 - Tempest Rim
    14:29 - Nuevo Paraíso
    25:20 - Guarma
  • Hry

Komentáře • 1,2K

  • @tylertheguy3160
    @tylertheguy3160 Před rokem +3172

    That building in Mexico was an important location in RDR1. The fact it's there so highly detailed is further proof that you were probably supposed to be able to go to Mexico at some point in development.

    • @vanncarter6391
      @vanncarter6391 Před rokem +445

      Or it’s probably because it visible from New Austin and Rockstar knew players were gonna try to go to Mexico immediately so they had to put something there to give the players something to look at.

    • @MrHackTheGibson
      @MrHackTheGibson Před rokem +48

      "proof"

    • @loganhughes8589
      @loganhughes8589 Před rokem +194

      I mean they could’ve been developing it then realised it would be kinda weird for John to be able to go to Mexico before he did in rdr2

    • @tylertheguy3160
      @tylertheguy3160 Před rokem +16

      @@MrHackTheGibson There is no solid proof, just speculation with some strong evidence. Why would it be so heavily detailed if we were never meant to go there?

    • @stges
      @stges Před rokem +106

      im a mod creator for rdr2 and Mexico was supposed to be fully explorable, interactable, and maybe have side missions there, there's only little Mexico content left along with leftover subtitle text from the Mexican military. and the 1.00 version of the game when it first launched had the Mexico buildings in the files but got removed

  • @TyrbeTrost
    @TyrbeTrost Před rokem +3243

    RDR2 is a great game in itself, but it's a real bummer that so much content was cut.

    • @aldovk6681
      @aldovk6681 Před rokem +175

      Kinda reminds me of bloodborne, the cut content was another game on itself

    • @Eddycut
      @Eddycut Před rokem +390

      It's crazy because rdr2 already has an insane amount of content to begin with lol

    • @mryoung0412
      @mryoung0412 Před rokem +174

      I always wondered if the suits at take two told them they were out of budget and needed to get to release before they could finish everything they intended. Mexico and New Austin should have been part of Arthur's story since John explores them in RDR1 for what feels like the first time

    • @thetec1589
      @thetec1589 Před rokem +17

      Same for San Andreas

    • @Nephyrrus
      @Nephyrrus Před rokem +6

      real one for that profile pic!

  • @rascallygoose4926
    @rascallygoose4926 Před rokem +1439

    Tempest Rim was blocked off because for Chapter I, you’re supposed to feel isolated and be completely lost. TR is too close to the grassy areas, so a further map expansion was required.

    • @no_social_skill1369
      @no_social_skill1369 Před rokem +163

      Yeah, but they could have opened it up like they did the rest of the map

    • @MrFusion
      @MrFusion Před rokem +108

      Maybe the chapter 1 areas were not meant to be accessible after chapter 1. Doubt it, but it's weird that Tempest just isn't accessible. Like why didn't the devs just finish the area? Probably time constraints, but it's still weird.

    • @tackytaco8133
      @tackytaco8133 Před 10 měsíci +6

      They could have just added fog or something.

    • @ThisUsernameSystemF-ckingSucks
      @ThisUsernameSystemF-ckingSucks Před 5 měsíci

      ​@@tackytaco8133what?

    • @JustWowNick
      @JustWowNick Před 5 měsíci +3

      My initial thought was there wasn’t enough content to add in that area, so they scrapped it. Your idea is more likely, but it could’ve been both.

  • @FreeAimDog
    @FreeAimDog Před rokem +1646

    tempest rim looks alot like current tall trees, they could have kept tempest rim in the game and just gave us snowy tall trees like in the original game.

    • @uwutheboiuwutheboi4379
      @uwutheboiuwutheboi4379 Před rokem +14

      But the skinners

    • @themadtitan7603
      @themadtitan7603 Před rokem +73

      Or the opposite considering its in Ambraino. Snowy Tempest Rim forest and clear Tall Trees given the epilogue takes place in summer.

    • @disco4535
      @disco4535 Před rokem +3

      This is the exact same thought I had

    • @el_gato8109
      @el_gato8109 Před rokem +54

      I would have loved for it to be a wild area, no cities just campers and wild life with bears, moose, deer, cougars, rabbits, and buffalo in abundance and no law cept bounty hunters.

    • @jamskinner
      @jamskinner Před rokem +3

      Hey. Who are you badmouthing?

  • @thisis14andimdeep
    @thisis14andimdeep Před rokem +828

    Tempest Rim is a shame because the grizzlies are one of of favorite areas in the game and i wanted to see more of it

    • @themadtitan7603
      @themadtitan7603 Před rokem +77

      The Grizzlies (both east and west) are so beautiful it's a shame they're so ultimately underused imo. It seemed like the eastern Grizzlies in particular was even larger originally based on the leaked map and had more locations but was cut down to a smaller, barren region in the final game.

    • @worstchoresmadesimple6259
      @worstchoresmadesimple6259 Před rokem +19

      I felt cheated by a Map with inaccessible parts to it. It’s not just Tempest Rim.

    • @thisis14andimdeep
      @thisis14andimdeep Před rokem +4

      @@worstchoresmadesimple6259 no shit there is a whole video on unused areas of course its not just tempest rim

    • @worstchoresmadesimple6259
      @worstchoresmadesimple6259 Před rokem +9

      @@thisis14andimdeep Tempest Rim is such a big area of the map, it would have been great to have had a corridor between Cairns Lake and Wapiti, perhaps interrupted with similar features like Mount Hagen, isolated farms, a small working Village ? This is where considering the amount of money spent buying the Game, at least some effort should have been made. Sisika, maybe the options of visiting and using Casino Steamboats, etc

    • @retrofaith1
      @retrofaith1 Před rokem +9

      the grizzlies used to be like twice as big in the beta stages, with lots of cut settlements like cohutta and iron cloud. but for some reason they cut out half of the settlements, moved some further down the map (like the loft which was supposed to be way further up north) and packed all those mountains into half of the original grizzlies. if you look at old maps of the game (some can be found inside the game as decoration) you'll see how much was wasted. It's a real shame honestly.

  • @endurable_alex8379
    @endurable_alex8379 Před 11 měsíci +373

    5:58 Fun fact: this may not be the area you're talking about, but the area you're in when you save john from the wolves is later inaccessible because of an avalanche

    • @thegameshows1
      @thegameshows1 Před 5 měsíci +20

      Completely different area. The avalanche is always there.

  • @Eddycut
    @Eddycut Před rokem +619

    Rdr2 has an insane amount of wasted unused space on the map, also it pisses me off how there's certain areas where it's obvious you can go there but the game says nope and pushes you back down

    • @maynoreen
      @maynoreen Před rokem +82

      Especially in Guarma, the place is beautiful but you can't explore it ...

    • @alterego4050
      @alterego4050 Před 7 měsíci +3

      Yeah wtf. Hahaha

    • @staidenofanarchy
      @staidenofanarchy Před 7 měsíci +10

      The fact that we didn't go to New Austin and Armadillo is a crime

    • @TheDob766
      @TheDob766 Před 7 měsíci +12

      @@staidenofanarchyhave you finished the game?

    • @sonnenblumefrau2048
      @sonnenblumefrau2048 Před 6 měsíci +1

      ​@@staidenofanarchyNew Austin is in RDR2. It's past Blackwater.

  • @MrBump2
    @MrBump2 Před rokem +809

    Tempest Rim always haunted me with its faded label on the map, glad to finally see it thoroughly recorded. Also I didn't know they moved Colter from there, that was interesting, thanks for sharing. I should dive into the wiki more.

    • @themadtitan7603
      @themadtitan7603 Před rokem +47

      They moved a lot of mountains and regions in northern/northeastern Ambarino multiple times in development for some reason.

    • @LovelessDogg1
      @LovelessDogg1 Před rokem +36

      There was a leaked map from a few years before the game was announced that showed the northern mountain areas were much bigger and had settlements to explore. (If I remember correctly)

    • @themadtitan7603
      @themadtitan7603 Před rokem +27

      ​@@LovelessDogg1 You're right. The eastern grizzlies were much bigger originally and had the infamous Iron Cloud mountain and lot of the areas from it were shifted down to Cumberland Forest which was also much bigger. While the western snowy area was smaller.

    • @lfap5055
      @lfap5055 Před rokem +9

      @@themadtitan7603 I'm guessing they had to unfortunately relocated and shrink it after they introduced new Austin and tried to make guarma bigger.

    • @themadtitan7603
      @themadtitan7603 Před rokem +3

      @@lfap5055 I wish they didn't add New Austin and focused on expanding the other parts of the map. We could've had a bigger Guarma, bigger Grizzlies and even a bigger Roanoke Ridge.

  • @skxlter5747
    @skxlter5747 Před 11 měsíci +539

    Imagine if guarma was fully explorable from top to bottom with all of its secrets being shown from giant spiders, giant snakes, pirate treasure, gemstones, pirate ships etc etc.

    • @LTD538
      @LTD538 Před 11 měsíci +2

      Lol cut content :( all we got was shitty aguadulsces

    • @josephstalin2606
      @josephstalin2606 Před 9 měsíci +55

      Sounds like you want a pirate game instead of a wild west game 😂

    • @Junkhead91
      @Junkhead91 Před 9 měsíci +39

      @@josephstalin2606It’s roughly the same period of time so it’d be the same game either way

    • @Junkhead91
      @Junkhead91 Před 9 měsíci +3

      Hells yes!! That would be so cool

    • @skxlter5747
      @skxlter5747 Před 9 měsíci +6

      @@josephstalin2606 it was gonna be in the game but they had to cut it short due to time adjustments so what's your point?

  • @grubskies4221
    @grubskies4221 Před rokem +141

    Something kind of interesting about guarma is that if you load guarma and teleport back to valentine for instance it will be completely drowned in water. When your in guarma, the water level is raised to match guarma which is placed higher than the regular map for whatever reason. So that is why the entire map was flooded

    • @tander101
      @tander101 Před 11 měsíci +29

      I don't know why, but it freaks me out. Kinda feels like the world is alive and is acting in malice.

  • @aaronlucas2185
    @aaronlucas2185 Před rokem +942

    As an expert of RDR1, I can tell you exactly what that tunnel and path were. That's not a path. It's the flattened ground under a railway that went through that tunnel. I think it's a mission with the Mexican Military that you get ambushed by rebels after you leave the tunnel and thus begins the most infuriating train défense mission in RDR1.
    The building is the presidential building and Fort that you first meet Captain De Santa at. There was a village around it snaking down the hill in RDR1
    Why is there water under Mexico?
    Wrong question. What you should be asking is "Where is Guarma?"
    Yes that's right, Guarma is under Mexico. I don't know if it still works but there was a glitch to get back to Guarma by using a lot of alcohol and blacking out to wake up outside the map, allowing you to run around New Austin and into Mexico that way, and then crossing the whole of Mexico very carefully as to not fall into the void until you reached Guarma

    • @BonnieFan69
      @BonnieFan69  Před rokem +135

      thanks! i later did find out that tunnel was a train tunnel
      i will play red dead 1 sometime soon once i buy a copy, but i never knew about that bug to wake up in mexico after blacking out
      this game has some very interesting stuff hidden in it...

    • @aaronlucas2185
      @aaronlucas2185 Před rokem +58

      @@BonnieFan69 Hidden, broken, depends on how you look at it, but I would highly highly recommend playing RDR1. Absolutely brilliant game and I can only imagine how much better it is after playing RDR2

    • @BonnieFan69
      @BonnieFan69  Před rokem +20

      @@aaronlucas2185 soooonnnn, sucks i know basically the entire story
      BUT STILL I WANNA PLAY IT
      and i will, very soon :)

    • @themadtitan7603
      @themadtitan7603 Před rokem +14

      @@BonnieFan69 Both are iconic games in their own right and I hope more people get try it now even if it's old given that it looks like we won't get the remake for a while.

    • @ArthurMorganEsq
      @ArthurMorganEsq Před rokem +6

      @@BonnieFan69 There are several places you can drunk glitch off the map(I've found six so far...)

  • @lykan2
    @lykan2 Před rokem +1169

    *Arthur at the verge of becoming a Disney Princess*
    Deer: :3
    *Arthur proceeds to shoot it*

  • @ellieh.5419
    @ellieh.5419 Před rokem +377

    Hey, I noticed that watching this video there are a few misconceptions that I think I should let you know
    -Firstly , the area in the intro cutscene IS in the actual map, it's not spawned in, it's quite north of Colten, when you get close enough you get a literal snow wall that tries to kill you, if you mod your way in you will notice way too much detail for an unused area, this is part of the highly speculated and sorta confirmed CUT PROLOGUE CHAPTER , that would involve Arthur in his days in New Austin and eventually their escape to Colten, you find way specific details like Dead Horses halfway covered in Snow.
    -Secondly, back in 2016 the actual RDR2 map got leaked, however, in that leak you could see that compared to the final version the map did extended way far north than the final game, that could explain why so many stuff was considered like the frozen lake and the animal spawns way out of bounds.
    -Also it was proven via mods that Arthur was meant to explore New Austin at one point of the game, he has way too much voicelines that are specific to events in New Austin that he can actually say in-game if you force him in there, such as related to the cholera pandemic in Armadillo, also all cutscenes work with him, fully animated but mostly missing voice lines, apart from this the entire New Austin map is labeled as "1899" in the internal game files, same as the citizens of New Austin, who has both 1899 and 1907 models , but only the 1899 remain used in-game, meaning that the entire New Austin area that John Marston gets to explore in the epilogue is just trapped in time 7 years before, in 1899, seems like when Rockstar decided to block Arthur off of New Austin they thought to themselves "Eh. why bother mapping 1907" and just reused the 1899 one. now this can also connect to the cut Prologue Chapter, since apart from this a lot of interesting Assets and files seem to be specific to the events that led up to the "Blackwater Massacre" , which happened right before the final game opened up. said assets go from Text Strings to unused Animations that are specific to Characters such as Dutch, beating a lady with the handle of his gun, the Lady using a specific model with her Face gorely messed up, kinda connecting to what the gang members keep saying of "Dutch killed a girl in a bad way" in the boat heist.

    • @hibiscuspetals02
      @hibiscuspetals02 Před rokem +13

      Is there anywhere we can see the Blackwater files you mentioned, like in a video or smth? I love stuff abt the cut content but I haven't seen the dead girl's face before

    • @ellieh.5419
      @ellieh.5419 Před rokem +13

      @@hibiscuspetals02 the dead girl thing is on a youtube video that I have found couples of times, something around "Restored cut camp event"
      Everything else should be found in Gtaforums

    • @hibiscuspetals02
      @hibiscuspetals02 Před rokem +19

      @@ellieh.5419 Ohh yeah I just found it pretty easily with the title you mentioned. Damn that's brutal O.o sure seems to suggest we were meant to see the ferry raid at some point tho

    • @Herandro_just_Herandro
      @Herandro_just_Herandro Před rokem +26

      @Ellie H. Very interesting information on your comment.
      Btw, if you manage to draw New Austin points of interest on the journal as Arthur, the drawings, the handwriting and the text will be different from those made by John, proving that Arthur was indeed supposed to go to New Austin.

    • @jerryketamine
      @jerryketamine Před 11 měsíci +1

      I ain't readin' allat

  • @Ocelot4R
    @Ocelot4R Před rokem +303

    There should have been at least one gang hideout with respawning gang members in the snowy region. (Story mode)

    • @glibglobbit
      @glibglobbit Před rokem +41

      I was thinking while watching that you always get the cold weather clothes alert in story but you literally never need warm clothes imagine how much secrets and stuff they could’ve put in the snowy area

    • @Ocelot4R
      @Ocelot4R Před rokem +16

      @@glibglobbit You do need warm clothes especially in places like Tumbleweed and Amarillo for example.

    • @weezerfan7621
      @weezerfan7621 Před rokem +29

      @@Ocelot4R he meant you never need cold weather clothes

    • @tempsitch5632
      @tempsitch5632 Před rokem +2

      @@glibglobbit Why is that one sentence ? And also, wrong ?

    • @glibglobbit
      @glibglobbit Před rokem

      @@tempsitch5632 why are an English teacher and also an ass ? Sorry sir you need warm clothes for the hour of playing time in colter so so sorry

  • @diegoviramontes2479
    @diegoviramontes2479 Před rokem +214

    24:09 I think that’s actually a building lifted straight from rdr1. It’s called “el presidio” and it appears as a settlement in the original game and a few missions also take place there. It’s so weird how it still has some collision, almost like it was supposed to be in rdr2 but was cut.

    • @themadtitan7603
      @themadtitan7603 Před rokem +33

      There was a good video from Pariah87 recently that delved into Mexico in RDR2's development. Rockstar apparently briefly considered adding it late into production and added NPC navmesh files, mexican lines of dialogue were found the files and the mesh for some buildings is lifted from RDR1. That's how apparently New Austin was added in RDR2 as well which is why you can RDR1 textures if you clip into certain buildings there.

    • @themadtitan7603
      @themadtitan7603 Před rokem +3

      @Dman [Formerly Chuck's] I've heard of that one but it was debunked a couple of years ago.

  • @reginaangelica751
    @reginaangelica751 Před rokem +176

    I personally hold firm on the conspiracy that the caveman is somewhere frozen in tempest rim… or at least would have been findable there if it were accessible.

    • @MrFusion
      @MrFusion Před rokem +21

      There is a weird texture in Tempest that looks like it should have been an entrance to a cave, I believe that the caveman would've been there if they finished Tempest.

    • @veddersmith8869
      @veddersmith8869 Před rokem +3

      Ya I think he is frozen in the lake he found in tempest rim

    • @WillyWankstain
      @WillyWankstain Před 10 měsíci +3

      I think it was supposed to be in either Tempest Rim, or in the ice crevasse up near where John was mauled by wolves

  • @psycosan132
    @psycosan132 Před rokem +164

    Last year it was possible to get into tempest rim. It was patched and now out of bounds. All animals were working perfectly.
    I walked from chez porter to the adler house.

    • @rasmussyrjala1370
      @rasmussyrjala1370 Před rokem

      Bullshit

    • @MoldycheeseJr
      @MoldycheeseJr Před rokem +19

      It’s still possible! You just need a lot of guarma rum

    • @reddrahvett623
      @reddrahvett623 Před rokem +2

      @@MoldycheeseJr is there any way I can find this method?

    • @MoldycheeseJr
      @MoldycheeseJr Před rokem

      @@reddrahvett623 sure let me get the link for you, might take a little bit to find the right one

    • @AdamOwenBrowning
      @AdamOwenBrowning Před 10 měsíci

      Any of you confirm the game version you're doing this on, just for my reference?

  • @VickiVampiressYT
    @VickiVampiressYT Před rokem +138

    The deforming snow doesn't necessarily mean it's supposed to be an accessible area. Just like the "2D snow", it's just another material/shader, only the deforming snow material has a displacement layer in its material properties. They use that material pretty much in all the snowy mountain areas but probably have an identical material without the displacement for the out of bounds areas.

  • @El_Presidente_5337
    @El_Presidente_5337 Před 11 měsíci +37

    The weirdest thing about the outside area is how there is modeled terrain that you would never be able to see normally.

    • @Styxied
      @Styxied Před 11 měsíci +11

      It’s because rockstar had plans to add Mexico to the game. The whole game was meant to be completely doubled until hey were forced to start working on Red Dead Online.

    • @jackieAZ
      @jackieAZ Před 3 měsíci

      @@Styxiedit’s a shame, I never even played online cuz everyone seems to agree it sucks lol (and I was never a fan of gta v online). Would have much rathered they expanded the single player even more

    • @AngraMainiiu
      @AngraMainiiu Před 23 dny +1

      Especially the far east coast...

  • @richardmoll5618
    @richardmoll5618 Před rokem +78

    After a legendary bounty mission in red dead online, the game actually glitched me and a friend of mine into Mexico. We were able to run up to the fort that is visible from new Austin, as well as see all of the roads that are supposed to be there. It was completely scuffed but it was truly epic, especially since we didnt try to get there in the first place.

    • @CanadianCat64
      @CanadianCat64 Před rokem +1

      me and my friend got to mexico in a row boat it just *didnt* sink us for some reason, really thin glitch spot in the river or something

    • @waffles321
      @waffles321 Před rokem +1

      I did the bridge glitch on PC and ended up extremely out of bounds

  • @complexpixel5297
    @complexpixel5297 Před rokem +154

    There's a pretty sick ice crevasse inside the boarders of the map that you can only get to by going outside the map. There's also a huge avalanche outside the map. You should have checked those areas out too. You can also get to Tahiti, there's no texture there but it's quite stunning even without it.

    • @Victor_oh_yeah
      @Victor_oh_yeah Před rokem +3

      Do you know if there is any video of this?

    • @no_social_skill1369
      @no_social_skill1369 Před rokem +1

      .

    • @MrFusion
      @MrFusion Před rokem +12

      Yeah the avalanche is literally just across the border near Lake Isabella. It's really obvious there was a road there, the devs just threw some boulders to block the path and called it a day.

    • @zonesquestiloveunderworld
      @zonesquestiloveunderworld Před 4 měsíci +1

      Isn't that the area where you rescue John at the beginning? It's such a shame that you don't get to explore it, because those crevasses look really labyrinthine and fun to explore. It's also the only glacier on the map, I don't understand why they'd only make it accessible for one mission. It's like the bizarre way they made all these detailed interiors for GTAV that you can only enter in one mission - like what's the point of that? Why wouldn't you want _more_ areas for the player to access?

    • @complexpixel5297
      @complexpixel5297 Před 4 měsíci

      @@zonesquestiloveunderworld I completely agree

  • @bugbee4717
    @bugbee4717 Před 11 měsíci +141

    Someone should totally create a “tempest rim restored” mod with deformable show, solid textures and maybe even a few new winter outfits and a town. I think rdr2 has some serious potential for modding and I’d love to see it used.

    • @acatlol2930
      @acatlol2930 Před 9 měsíci +9

      If you like minors type a reply with more than 1 word

    • @bugbee4717
      @bugbee4717 Před 9 měsíci +18

      @@acatlol2930 clearly I struck a nerve or something lmfao. I’m 16, and no, I don’t know the ins and outs of modding because I don’t mod. With that being said, I’m pretty sure that they can use existing assets and some sorta teleportation system. I’m not asking for a full on restoration, just a few outlaw camps, maybe a new town and some new clothes, all of which (correct me if I’m wrong) I’m pretty sure can be done.

    • @JohnWI13
      @JohnWI13 Před 8 měsíci +1

      ​@@acatlol2930‎

    • @BasePuma4007
      @BasePuma4007 Před 7 měsíci +1

      ​​@@bugbee4717I am aquanted with someone that has made some Red Dead 2 lighting mods that he put on Nexus. From what he tells me there are a few things I could say:
      Creating a whole new town would be a huge amount of work for a modder that doesn't make any money, and restoring the area to the rest of Red Dead 2s level of detail would be really laborious for a single modder. On top of that, Rockstar isn't very supportive of modders; they don't provide tools to help simplify workflows for modifying the game, which makes it really complicated and difficult compared to other games. It's not like Skyrim or Fallout where Bathesda literally provides a tool kit for modders to use that allows for modifications to the visuals and event scripting that doesn't require a degree in software engineering. Red Dead 2 has a really complicated code base that most people probably don't have the technical backround to understand and work with correctly. Keep in mind that Red Dead 2 is an absolutely enormous project that cost over $500 million to produce. Handfuls of modders here and there can only do so much to compete with what the base game offers outside of cheat menus and minor tweaks to the visuals.

    • @hunterwofford02
      @hunterwofford02 Před 7 měsíci

      @@acatlol2930gottem

  • @carloslaredo8840
    @carloslaredo8840 Před rokem +28

    23:42 I'm going to tell a secret, we Mexicans come from a alternate universe with sepia tones

  • @gobstairs
    @gobstairs Před rokem +44

    referring to the dog bark in mexico, you were actually in the exact location Chuparosa (the main town where you meet Landon Ricketts) was in the first game. I found it myself a couple of months back after playing the first game again.

  • @emre.gry01
    @emre.gry01 Před 10 měsíci +21

    I heard that they removed 5 hours from the story because the game was too long. It may not be real, but I made a logical connection in my mind. This snowy region we could enter was within those 5 hours. They removed it from the story but didn't want to remove from the map.

    • @C9LD
      @C9LD Před 3 měsíci

      probably mexico and the new austin prologue were also in that 5 hours

  • @worthlessstudio1344
    @worthlessstudio1344 Před rokem +41

    the deformable snow doesn't mean your were supposed to go there, it's a feature most likely implemented in the terrain, so everywhere there is a snow material on the terrain it will deform,
    the AI not working is probably because the navmesh isn't there, the navmesh is a mesh generated using the environment to tell where the ai can go, if it is not there the ai cannot go anywhere, only turn in place, so it won't run away when shoot, and wont have running animation as it is linked to the speed,
    for the mountains at the back, even if they're not supposed to be explored it is to still give an impression of distance, you would still be able to see theme at some places, instead of just void,
    also the world map is probably generated with a procedural tool, so they overshot the size to have more room for iteration, and then it was easier to keep the unused stuff rather than cleaning it

    • @AngraMainiiu
      @AngraMainiiu Před 23 dny

      It's kinda crazy how the tool gave it an East coast.

  • @SmellsLikeRacing
    @SmellsLikeRacing Před 11 měsíci +11

    Mexico is probably modelled because the RDR2 map was added to RDR1 map and then assets were updated, which replaced them everywhere, even without touching the Mexico.
    Rest of the unused map is probably just painted with terrain tool, they might have painted more map than needed because maybe balloon ride initially enabled to go more places.
    Tempest Rim was probably made inaccessible because they ran out of time to polish it. Easier to make it inaccessible than to make it less detailed.
    Either way, it doesn't matter because the engine doesn't populate it when you are not there. Nobody put the water underneath the map, that's just default floor for the engine.

  • @ericpalacios920
    @ericpalacios920 Před rokem +36

    10:21 I think those big weird smooth dips we see in the out of bounds mountains are from the changes that happened when the grizzlies got reworked/shrunk down in the beta. Like, they scooped out entire mountains and moved them around and those are just the places where they airbrushed the terrain because it was like "screw it no one's gonna see it"

  • @kingderpygoat
    @kingderpygoat Před rokem +26

    You can get to guarma through those Mexico hills, I did it on xbox a few years back. Idk if it still works but there's videos on which directions to take it took me hours
    Edit: that's also why there is water

  • @AustinSudweeksOfficial
    @AustinSudweeksOfficial Před rokem +34

    I think Mexico was cut for lore reasons. Arthur can’t go west because of the story and John has never been to Mexico years later in RDR 1. So there was no way it would make sense to go there unless you played as Charles or Sadie. I think there was gonna be DLC with those characters so maybe that’s why Mexico is molded and other areas outside of the map have design way past where there needed to be design.

  • @cumsupermacist
    @cumsupermacist Před 8 měsíci +8

    No way dude that initial hill to tempest rim had me frustrated for like 20 minutes when I first played wondering why the hell I couldn't get up there, the rock to the side even looks like it was DESIGNED to be climbed up

  • @Knightlychan
    @Knightlychan Před rokem +11

    The reason why Mexico had water after you teleported to it, is because Guarma was still loaded on the game. If you had paused the map, the game would show Guarma's map and the player marker would show that you're in the waters of Guarma even though you're in Mexico

  • @seanmccusker4143
    @seanmccusker4143 Před rokem +9

    "the snow deforms" "you can't get here normally which is really weird" x1000. that's the whole video

  • @JayRebirth
    @JayRebirth Před 9 měsíci +12

    I heard Guarma was supposed to play a bigger role too. Supposed to be able to charter a ship back and forth from Saint Denis

  • @LordofSyn
    @LordofSyn Před 10 měsíci +16

    20:35
    In RDR1, there is a train track running through the rock where the square-ish cut out is. There is at least one mission in RDR1 where you have train interactions in Mexico.

  • @lostlighthostings4648
    @lostlighthostings4648 Před 8 měsíci +8

    Could you imagine glitching out of real life and just falling towards an infinite ocean beneath the veil of reality?

  • @MrBlack252
    @MrBlack252 Před rokem +62

    The out of bounds frozen lake I found awhile ago it's strange to see but the only conclusion I came up with is that I think that's supposed to be the original spot for where you find the dead ice skater and since they moved Colter over they moved it but for some reason the original spot is still there with no collision.

  • @shilze1
    @shilze1 Před 7 měsíci +4

    Part of how games with huge open world maps work are they usually have "heightmaps", basically 2D images of the terrain that get made 3d in real time and have their various textures applied accordingly, and Buildings and objects like trees and rocks are just placed at specific points within that space without needing to specifically be modeled into that terrain (which means that there's some duplicates although you will never notice it if the developers do it right). This technique was also used in Redemption. This is why, even though you can't actually go to these other areas, there's no reason to remove them to save space like they might have in earlier games, and just bar the player from accessing them either artificially by making the player slide down certain surfaces, or by making actual changes to the terrain that realistically keep the player barred in within the game system. It's fairly flexible because then you can just move buildings and make the appropriate changes to the map or the building models without having to entirely discard work.
    This is also why Mexico has all of its terrain and foliage. It's probably a rough import based on the original data from Redemption, while West Elizabeth and the New Austin areas are further modified to fit the new style.
    El Presidio's presence is there just because it's supposed to be visible from the other side, but there's not really anything else like it that needs to be seen so the rest of the buildings aren't there, and no new work was needed because the old work looks good enough from further away.

  • @BiLLz66614
    @BiLLz66614 Před rokem +14

    It is extremely fascinating to me how they have that much detail and land they modeled out but made completely unusable. Never knew that. It would have been cool to see a world where that stuff was used.

    • @zonesquestiloveunderworld
      @zonesquestiloveunderworld Před 4 měsíci

      There's no way they hand placed all that. There was likely a lot of procedural generation involved. It's not at all "weird" the way this guy keeps claiming it is, it's just a normal consequence of map design.

  • @tonyranger8792
    @tonyranger8792 Před 10 měsíci +10

    When your in mexico the mexican music from rdr1 plays . Its a very nice detail and shows how close this map was finished

    • @G-DORA
      @G-DORA Před 10 měsíci +5

      Well you can get there legitimately, that's probably why it plays.

  • @JakeLikesTech
    @JakeLikesTech Před 11 měsíci +13

    I always found it odd how you couldn't get to Tempest Rim, yet it was technically in the borders of the map. Yet when you are in the first few missions in chapter 1, if you look at the map (especially the opening scene with the wagon train) you're outside the borders of the map. I've tried to make it back to those places (long ago), but I don't remember if I could ever make it back there. For the initial scene, you definitely can't make it back there, but you may be able to for the missions.

    • @Unnamed-Cowboy
      @Unnamed-Cowboy Před 9 měsíci +1

      The bit your in for the first scene isnt in the game, its spawned in then despawned annoyingly.

  • @endurable_alex8379
    @endurable_alex8379 Před 11 měsíci +9

    It was snowing in new austin because when you use rampage trainer to teleport, the weather just stays the same because the game doesn't realize

  • @OldSkoolMezza
    @OldSkoolMezza Před rokem +17

    That tunnel you rode your horse through used to be a tunnel where the train drove through in red dead 1, just past that tunnel was a town called Casa de Murdega (or something like that)
    And that fort you found was used in a story mission where you saved the Rebel leader called Reyes it also had some usable canons which you were able to use to reek some havoc on the law😂

    • @connorbarr7314
      @connorbarr7314 Před 8 měsíci +1

      Me and my friends would hold down the fort for hours, alternating between defending it from other players to taking it back when they killed us. Good times.

    • @OldSkoolMezza
      @OldSkoolMezza Před 8 měsíci

      @@connorbarr7314 yeah! Even with the lack of things to do i have some fond memories of red dead redemption 1!
      I liked to ise the canons

  • @Toxic-SpartanYT
    @Toxic-SpartanYT Před rokem +9

    9:05 the reason they had all that useless land is that way it takes them years to finally come out with a game just because of them adding in useless shit

  • @jimraynor3767
    @jimraynor3767 Před rokem +5

    Most of the map is probably procedurally generated. The fact that you find lakes and trees outside the map doesn't mean a person put them there.

  • @user-xl5lc3qw5z
    @user-xl5lc3qw5z Před 6 měsíci +5

    take a shot every time he repeats himself

  • @leerodger9197
    @leerodger9197 Před 11 měsíci +9

    The problem is, if they did keep Tempest Rim in the game, they'd have to further extend the "real" boundaries. There has to be some buffer of real environment outside of the playable area so that the player never sees the 2D static stuff. Cool nonetheless.

  • @Insertoriginalname.
    @Insertoriginalname. Před 11 měsíci +9

    A little known facts about Guarma, it was originally supposed to be HUGE. I guess the reason why it was cut was probably due to deadlines l.

    • @AngraMainiiu
      @AngraMainiiu Před 23 dny

      Guarma was actually only slightly larger than Sisika.

    • @Insertoriginalname.
      @Insertoriginalname. Před 23 dny

      @@AngraMainiiu I meant compared to the Guarma we got it's huge

  • @Journey_Awaits
    @Journey_Awaits Před rokem +5

    This game is hauntingly beautiful, physically and in the meta way from the lost content.
    Mexico isn’t too finished, at the edge it just merges into the Lemoye swamp which works geographically but is bizarre to look at and makes no sense from the way the map is presented. You can find Minecraft cubes, a sourceless stream and a flying pond that drops fish which is cool. South there’s a giant flat plateau that looks exactly like Mars and it’s so cool to ride around with amazing views.
    Gaurma has half of it basically 100% complete including many unseen areas and the other is just prototyping with templates.

  • @Darkseany
    @Darkseany Před 5 měsíci +2

    Fun fact: when you break out of the map in online, you have to use a very intricate series of glitches to cross the water on the north eastern side of the map. As a result, you can't take your horse.
    However if you make a painstakingly long journey on foot to where guarma WOULD be (as it doesn't really render in RDO) there's some area there where the navmesh works again, and you can call your horse. The whole process takes like a full half an hour if not more. Then you're free to journey the true frontier unrestricted.

  • @BMD-INK
    @BMD-INK Před 6 měsíci +5

    Drink every time he says deformable snow

  • @SwampS0n
    @SwampS0n Před 7 měsíci +4

    Tempest Rim TLDR: I don't understand. The snow is deformable.

  • @AlliedX
    @AlliedX Před rokem +20

    24:20 you can see the fort from New Austin, I'm pretty sure. they added it because it's in RDR1

  • @themango825
    @themango825 Před rokem +14

    I must play the whole game tonight just to understand this

  • @PAXperMortem
    @PAXperMortem Před rokem +4

    Man I kinda hate it when already finished areas are made inaccessible for no real reason

  • @Generlc_Human
    @Generlc_Human Před 11 měsíci +4

    If you go South of Lemoyne and out of bounds there is so much land that you can walk on that you can actually walk to Guarma.

  • @angryhamster145
    @angryhamster145 Před 7 měsíci +4

    Take a shot every time he says "deformable snow"

  • @PrescottSF
    @PrescottSF Před rokem +7

    23:38
    Him: mexico has a yellow tint to it
    Me: like breaking bad
    Him: its like breaking bad
    😂😂😂

    • @BonnieFan69
      @BonnieFan69  Před rokem +4

      whats funny is when i made this video i had never even seen breaking bad 💀

    • @PrescottSF
      @PrescottSF Před rokem +2

      @@BonnieFan69 thats crazy 😂

  • @NamelessPlayerOfficial
    @NamelessPlayerOfficial Před měsícem +1

    What’s interesting about Nuevo Paraiso is that when you go to where El Matadero is supposed to be you can see the caves behind the town are blocked by ground texture, and Sepulcro is a graveyard where the dug graves still maintain their places in RDR2, as well as the nearby train tunnel.
    It’s nothing to really gawk at but being a fan of the first one I found it very interesting to look at.

  • @leeannrom
    @leeannrom Před 11 měsíci +3

    The deer was having a staring contest with Arthur

  • @timeAmbassador
    @timeAmbassador Před 9 měsíci +3

    It’s so funny that rockstar couldn’t even model guarma outside of the important area yet they modeled the majority of Mexico, an entirely unreachable and unplayable area

  • @Nerderkips
    @Nerderkips Před 4 měsíci +2

    it would honestly be so cool to have big areas of empty wilderness, but people would probably complain about the map being empty

  • @BleachBtch
    @BleachBtch Před 5 měsíci +2

    It REALLY is wild though how much they didn't just go ahead and finish OR, AT LEAST add in later as "DLC"

  • @lone_3454
    @lone_3454 Před 11 měsíci +8

    Im surprised for the Mexico, that part of the map was probably cut and i can just Imagine what missions and other events there could be, and it's still explorable (with mods but you can explore It) nice video btw

  • @snb2ndchannel591
    @snb2ndchannel591 Před rokem +7

    Haven’t finished the video yet but fun fact from my own investigation, if you just keep going through the ocean from Guarma you can actually make it back to the main map

  • @haaninpoju3583
    @haaninpoju3583 Před 9 měsíci +4

    I remember going to these places with glitches in red dead online with my friends. In the area outside the map near annesburg there are massive ravines, small ponds that have broken water without hitboxes and mountains that go above the clouds. Weirdly well detailed for places that you can't even see from the main map area.

  • @NoOdL3z18
    @NoOdL3z18 Před 6 měsíci +2

    All the terrain and assets beyond the playable boundary were put there by map developers for planned content that was cut, and it simply wasn't necessary to remove those assets since they are too far away from the play area to be loaded in during normal play anyway. That's why you can come across a lot of nearly complete looking areas close to the map border. The map size could have been several times larger, but due to either development time constraints or gameplay reasons (too big a map may have been seen as less fun since players have to traverse it), they simply chose not to.

  • @thenewlbj
    @thenewlbj Před rokem +4

    There’s also a place where you find the shark tooth trinket that looks like you can get up there but you slip

  • @SchwererGustavThe800mm
    @SchwererGustavThe800mm Před 9 měsíci +3

    There's a giant ice crevasse system deep out there. My horse & I fell into it once, fell hundreds of feet into a chasm and died down there.

  • @Darkseany
    @Darkseany Před 5 měsíci +2

    I remember doing a glitch online and taking a trip with some friends all the way out north which we called "Canada."
    I'm so mad they didn't include all that terrain. It felt far more realistic in terms of travel because the landscape got extreme enough that we had to really plan out our path because it was really easy to slip and fall down a mountain. And the process of getting there and executing the glitch was very long and complicated, so death was certainly a risk. Saw some really awesome things out there, enough that we traveled for a few hours around the outside of the map.
    Unforgettable experience.

  • @UserNotFound-mw4hp
    @UserNotFound-mw4hp Před 10 měsíci +4

    Take a shot every time this dude repeats himself

  • @michaelisno4892
    @michaelisno4892 Před 9 měsíci +3

    idk why ur using deformable snow as a reference when most of the time its automatic, not added manually.

  • @TheGamingMackV
    @TheGamingMackV Před rokem +6

    What is it with an area of a map that has gone unused and then made accessible via mods being quite eerie? Especially when you learn why it exists. Something was once there at one point but now it's no longer there. Spooky.

    • @BonnieFan69
      @BonnieFan69  Před rokem +1

      THATS WHAT IM SAYIN BRO
      it feels so weird knowing that there was once more to what is currently there
      its like an abandoned building or somethin of that nature, thats why i love stuff like that

  • @GAIS414
    @GAIS414 Před 5 měsíci +2

    I wish they would have put some DLC's in with content in those areas.

  • @MrThisucks
    @MrThisucks Před 7 měsíci +4

    It’s ridiculous how much of mexico they have. It’s basically what was in rdr1 without many of the towns. They could’ve probably added it as dlc but got distracted by shark cards

  • @Featherogue
    @Featherogue Před měsícem +1

    This was super interesting, I never realized just how MUCH content was cut

  • @jacobferguson3464
    @jacobferguson3464 Před rokem +6

    You can go to Mexico without mods if you just let your horse swim you across

  • @KITT.007
    @KITT.007 Před 10 měsíci +4

    I want more of these videos, I love going through places you’re not supposed to go to. It’s fun

  • @ReysaAdam
    @ReysaAdam Před 5 měsíci +1

    Idk why but the whole snowy Tempest Rim environment gives off Lovecraft 'At The Mountains of Madness' vibes.

  • @DavidSavy
    @DavidSavy Před rokem +21

    The dog noises might meant to be coyotes. I'm assuming they either used them as placeholders or repurposed the sound effect. Coyotes were everywhere in rdr1

  • @TheEncountermusic
    @TheEncountermusic Před 9 měsíci +4

    Take a shot whenever he says “deformable snow”

    • @OFFCODEV2
      @OFFCODEV2 Před 9 měsíci +3

      Or when he "doesn't understand that they took this out"

  • @deancarr4507
    @deancarr4507 Před 11 měsíci +3

    Take a shot every time you hear "deformable snow"

  • @230monsta
    @230monsta Před rokem +7

    I subscribed because you struggled many times probably off camera many times just to deliver us this game piece of work u decided to show us I am very appreciative of this

    • @BonnieFan69
      @BonnieFan69  Před rokem +2

      thank you!! im glad you appreciate my hard work :)
      tbh this video was in development hell for about three days when my editing software stopped working and kept crashing
      then i switched back to premiere pro and had to restart the entire edit, but it took about 7-8 hours in total to get the entire edit done from scratch with premiere only crashing once, so it couldve been a lot worse 💀

  • @slavbot6938
    @slavbot6938 Před 9 měsíci +4

    Guys I think the snow is deformable in the unnecessible area

  • @MrBlack252
    @MrBlack252 Před rokem +7

    Also in Mexico all of the paths from RDR1 are there just all of the locations are missing except El Presidio because they left it there so you could see it from New Austin. Eventhough you could other locations from New Austin but for some reason they took those out. I wonder if there was originally a cut scene from El Presidio?

  • @wujek7616
    @wujek7616 Před 11 měsíci +3

    you can find a shark spawning in guarma

  • @benzicol
    @benzicol Před 3 měsíci +1

    The reason why out of bound areas are so detailed is that im guessing the devs just reused assets that have LODs instead of making new assets that are solely LODs. So you would get detailed environments out of bounds because they still have the script that changes the model depending on the distance

  • @somerandy500
    @somerandy500 Před 8 měsíci +2

    bro shooting the animals and the instant jumpcuts sent me

  • @DontStealMyNoEffortName
    @DontStealMyNoEffortName Před rokem +3

    When you fell off the edge of the map in rdr1 you will get stuck in an infinite falling loop, if you're patient you'll eventually get back to solid ground. I remember getting to the outfitter in red dad's multi-player since it's an actual location outside the map (very hard to get to as you have to take a long and difficult path)

  • @thievingdisc779
    @thievingdisc779 Před rokem +7

    Did you know you could get to Guarma through Mexico? Me and my friend did it on RDO on Xbox. You have to keep going east on the border strip around Nuevo Pariso until the ground starts to turn green again. We got so close last time but we both blackscreened last minute.

  • @charleszp938
    @charleszp938 Před rokem +2

    There's an OOB glitch where you get blackout drunk in a cave and wake up outside of the map.
    It's pretty cool, part of the landscape is textured and even populated with models, while the rest is blurry and untextured.
    Also, animals spawn, but their ai, or at least their pathfinding is turned off. A prime opportunity for photo ops, and a chance to encounter the rarer critters.
    Would recommend.

  • @AzaratheDragon
    @AzaratheDragon Před 2 měsíci +1

    I used the ol' campfire glitch to get out of bounds near Sadie's Ranch. There is no sniper (kill wall) on the Northwest side of the map, until you start to approach New Austin, and even then you were able to path far enough away from the kill zone to be okay as Arthur. My PS4 save has a wonderfully dark map outlines from said travelling, even portions of New Austin when i did all of it in Chapter 4. I ended up straying to close to the kill wall down near the Tumbleweed area cutting that exploration out.
    You could also travel east towards Roanoke, though that way is a lot more sketchy. Sharp drop offs and notably less terrain with collision meshes. Its very pretty up there though, as its more of those rich green fields with all the poppy flowers.
    The only animals i observed having functioning AI in the OoBs was the cougars. They were fully capable of moving and attacking the player, and its how my trip to the large OoBs lake north of the Roanoke waterfall area was ended. Got quite a laugh out of it, all these animals stuck in place only to get bum-rushed 2 hours into my exploration by a random cougar and promptly murdered.
    I would also like to iterate, all this terrain that is OoBs is of little consequence to the games performance, more so if they partake in culling (and they do!) ; things unseen are not rendered (pop-in of trees and bushes, slow interior loading are the two major examples of culling they use to improve performance that they player may notice). So none of whats out there is harming the performance of the game at all!
    Rather the bulk of whats contributing to the game's size is audio files (music, dialogue, ambient sounds, etc). And notable things to impact performance would be the NPCs' and animals' dynamic pathing, and physics calculations (hair, clothing, horse balls, active terrain deformation, etc).

  • @willowweed3696
    @willowweed3696 Před rokem +5

    I'd always hoped they were going to do something with Tempest run, even if it was something for online. But we all know how that's going to go

    • @MrFusion
      @MrFusion Před rokem +1

      The optimistic part of me hopes that once they drop GTA 6 they re-release RDR2 on next gen and relaunch RDO. Chances are slim to none, but I still hope it'll happen.

  • @kelakakku
    @kelakakku Před 9 měsíci +3

    2:36 I tried to get up there in the same way in vanilla but couldn't and it broke my heart since I couldn't reveal the entire map. It's always the areas you can't get into you want the most. What made it more annoying was that there were a couple spots where you almost could do it but not quite.

  • @gameofsy
    @gameofsy Před 7 měsíci +2

    Whats really weird about chapter 1 is that colter is in the grizzlies, and Adler ranch is in the grizzlies, but the area where the odriscoll shootout happens is all the way at mount hagen, which makes no sense.

  • @97CAB564
    @97CAB564 Před 5 měsíci +1

    The fact that the most detailed open world ever has this much half-finished content is mind blowing. They could literally add another state to the map with a few months of work. Ridiculous.

  • @Femshapiro
    @Femshapiro Před rokem +3

    I have to say, I was really surprised when I looked after watching your video to find you have such a small following. I don't know what your other videos are like, but you have such a fun style in this one. You're informative but fucking hysterical. I came for Red Dead and stayed for the personality!

  • @pikachuthegayatheist6215
    @pikachuthegayatheist6215 Před 8 měsíci +3

    The train tracks were supposed to go through the tunnel in Mexico and then there was the town on the other side.

  • @tcbgarage2845
    @tcbgarage2845 Před rokem +3

    "I can't express my love for the red dead series enough"
    Hasn't played RDR1 and probably not Revolver or Undead nightmare either.

  • @brennonnance8534
    @brennonnance8534 Před rokem +3

    i recognize so much of this from rdr1. its so cool to see. you went through sidewinders gulch and a train tunnel