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Exploring Unused Areas in Red Dead Redemption 2
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- čas přidán 4. 08. 2024
- So Red Dead Redemption 2 went through a lot of changes throughout development, and some of those changes included areas that were left unused in the final build of the game.
SOOOO I decided to explore some of them :)
part 2 is finally here: • The Second Coming of B...
Chapters:
00:00 - Intro
00:15 - Beta Stuff
00:59 - Gameplay
03:25 - Tempest Rim
14:29 - Nuevo Paraíso
25:20 - Guarma
That building in Mexico was an important location in RDR1. The fact it's there so highly detailed is further proof that you were probably supposed to be able to go to Mexico at some point in development.
Or it’s probably because it visible from New Austin and Rockstar knew players were gonna try to go to Mexico immediately so they had to put something there to give the players something to look at.
"proof"
I mean they could’ve been developing it then realised it would be kinda weird for John to be able to go to Mexico before he did in rdr2
@@MrHackTheGibson There is no solid proof, just speculation with some strong evidence. Why would it be so heavily detailed if we were never meant to go there?
im a mod creator for rdr2 and Mexico was supposed to be fully explorable, interactable, and maybe have side missions there, there's only little Mexico content left along with leftover subtitle text from the Mexican military. and the 1.00 version of the game when it first launched had the Mexico buildings in the files but got removed
RDR2 is a great game in itself, but it's a real bummer that so much content was cut.
Kinda reminds me of bloodborne, the cut content was another game on itself
It's crazy because rdr2 already has an insane amount of content to begin with lol
I always wondered if the suits at take two told them they were out of budget and needed to get to release before they could finish everything they intended. Mexico and New Austin should have been part of Arthur's story since John explores them in RDR1 for what feels like the first time
Same for San Andreas
real one for that profile pic!
Tempest Rim was blocked off because for Chapter I, you’re supposed to feel isolated and be completely lost. TR is too close to the grassy areas, so a further map expansion was required.
Yeah, but they could have opened it up like they did the rest of the map
Maybe the chapter 1 areas were not meant to be accessible after chapter 1. Doubt it, but it's weird that Tempest just isn't accessible. Like why didn't the devs just finish the area? Probably time constraints, but it's still weird.
They could have just added fog or something.
@@tackytaco8133what?
My initial thought was there wasn’t enough content to add in that area, so they scrapped it. Your idea is more likely, but it could’ve been both.
tempest rim looks alot like current tall trees, they could have kept tempest rim in the game and just gave us snowy tall trees like in the original game.
But the skinners
Or the opposite considering its in Ambraino. Snowy Tempest Rim forest and clear Tall Trees given the epilogue takes place in summer.
This is the exact same thought I had
I would have loved for it to be a wild area, no cities just campers and wild life with bears, moose, deer, cougars, rabbits, and buffalo in abundance and no law cept bounty hunters.
Hey. Who are you badmouthing?
5:58 Fun fact: this may not be the area you're talking about, but the area you're in when you save john from the wolves is later inaccessible because of an avalanche
Completely different area. The avalanche is always there.
Tempest Rim is a shame because the grizzlies are one of of favorite areas in the game and i wanted to see more of it
The Grizzlies (both east and west) are so beautiful it's a shame they're so ultimately underused imo. It seemed like the eastern Grizzlies in particular was even larger originally based on the leaked map and had more locations but was cut down to a smaller, barren region in the final game.
I felt cheated by a Map with inaccessible parts to it. It’s not just Tempest Rim.
@@worstchoresmadesimple6259 no shit there is a whole video on unused areas of course its not just tempest rim
@@Hitoribocchi_tokyo Tempest Rim is such a big area of the map, it would have been great to have had a corridor between Cairns Lake and Wapiti, perhaps interrupted with similar features like Mount Hagen, isolated farms, a small working Village ? This is where considering the amount of money spent buying the Game, at least some effort should have been made. Sisika, maybe the options of visiting and using Casino Steamboats, etc
the grizzlies used to be like twice as big in the beta stages, with lots of cut settlements like cohutta and iron cloud. but for some reason they cut out half of the settlements, moved some further down the map (like the loft which was supposed to be way further up north) and packed all those mountains into half of the original grizzlies. if you look at old maps of the game (some can be found inside the game as decoration) you'll see how much was wasted. It's a real shame honestly.
Rdr2 has an insane amount of wasted unused space on the map, also it pisses me off how there's certain areas where it's obvious you can go there but the game says nope and pushes you back down
Especially in Guarma, the place is beautiful but you can't explore it ...
Yeah wtf. Hahaha
The fact that we didn't go to New Austin and Armadillo is a crime
@@staidenofanarchyhave you finished the game?
@@staidenofanarchyNew Austin is in RDR2. It's past Blackwater.
Tempest Rim always haunted me with its faded label on the map, glad to finally see it thoroughly recorded. Also I didn't know they moved Colter from there, that was interesting, thanks for sharing. I should dive into the wiki more.
They moved a lot of mountains and regions in northern/northeastern Ambarino multiple times in development for some reason.
There was a leaked map from a few years before the game was announced that showed the northern mountain areas were much bigger and had settlements to explore. (If I remember correctly)
@@LovelessDogg1 You're right. The eastern grizzlies were much bigger originally and had the infamous Iron Cloud mountain and lot of the areas from it were shifted down to Cumberland Forest which was also much bigger. While the western snowy area was smaller.
@@themadtitan7603 I'm guessing they had to unfortunately relocated and shrink it after they introduced new Austin and tried to make guarma bigger.
@@lfap5055 I wish they didn't add New Austin and focused on expanding the other parts of the map. We could've had a bigger Guarma, bigger Grizzlies and even a bigger Roanoke Ridge.
Hey, I noticed that watching this video there are a few misconceptions that I think I should let you know
-Firstly , the area in the intro cutscene IS in the actual map, it's not spawned in, it's quite north of Colten, when you get close enough you get a literal snow wall that tries to kill you, if you mod your way in you will notice way too much detail for an unused area, this is part of the highly speculated and sorta confirmed CUT PROLOGUE CHAPTER , that would involve Arthur in his days in New Austin and eventually their escape to Colten, you find way specific details like Dead Horses halfway covered in Snow.
-Secondly, back in 2016 the actual RDR2 map got leaked, however, in that leak you could see that compared to the final version the map did extended way far north than the final game, that could explain why so many stuff was considered like the frozen lake and the animal spawns way out of bounds.
-Also it was proven via mods that Arthur was meant to explore New Austin at one point of the game, he has way too much voicelines that are specific to events in New Austin that he can actually say in-game if you force him in there, such as related to the cholera pandemic in Armadillo, also all cutscenes work with him, fully animated but mostly missing voice lines, apart from this the entire New Austin map is labeled as "1899" in the internal game files, same as the citizens of New Austin, who has both 1899 and 1907 models , but only the 1899 remain used in-game, meaning that the entire New Austin area that John Marston gets to explore in the epilogue is just trapped in time 7 years before, in 1899, seems like when Rockstar decided to block Arthur off of New Austin they thought to themselves "Eh. why bother mapping 1907" and just reused the 1899 one. now this can also connect to the cut Prologue Chapter, since apart from this a lot of interesting Assets and files seem to be specific to the events that led up to the "Blackwater Massacre" , which happened right before the final game opened up. said assets go from Text Strings to unused Animations that are specific to Characters such as Dutch, beating a lady with the handle of his gun, the Lady using a specific model with her Face gorely messed up, kinda connecting to what the gang members keep saying of "Dutch killed a girl in a bad way" in the boat heist.
Is there anywhere we can see the Blackwater files you mentioned, like in a video or smth? I love stuff abt the cut content but I haven't seen the dead girl's face before
@@hibiscuspetals02 the dead girl thing is on a youtube video that I have found couples of times, something around "Restored cut camp event"
Everything else should be found in Gtaforums
@@ellieh.5419 Ohh yeah I just found it pretty easily with the title you mentioned. Damn that's brutal O.o sure seems to suggest we were meant to see the ferry raid at some point tho
@Ellie H. Very interesting information on your comment.
Btw, if you manage to draw New Austin points of interest on the journal as Arthur, the drawings, the handwriting and the text will be different from those made by John, proving that Arthur was indeed supposed to go to New Austin.
I ain't readin' allat
As an expert of RDR1, I can tell you exactly what that tunnel and path were. That's not a path. It's the flattened ground under a railway that went through that tunnel. I think it's a mission with the Mexican Military that you get ambushed by rebels after you leave the tunnel and thus begins the most infuriating train défense mission in RDR1.
The building is the presidential building and Fort that you first meet Captain De Santa at. There was a village around it snaking down the hill in RDR1
Why is there water under Mexico?
Wrong question. What you should be asking is "Where is Guarma?"
Yes that's right, Guarma is under Mexico. I don't know if it still works but there was a glitch to get back to Guarma by using a lot of alcohol and blacking out to wake up outside the map, allowing you to run around New Austin and into Mexico that way, and then crossing the whole of Mexico very carefully as to not fall into the void until you reached Guarma
thanks! i later did find out that tunnel was a train tunnel
i will play red dead 1 sometime soon once i buy a copy, but i never knew about that bug to wake up in mexico after blacking out
this game has some very interesting stuff hidden in it...
@@BonnieFan69 Hidden, broken, depends on how you look at it, but I would highly highly recommend playing RDR1. Absolutely brilliant game and I can only imagine how much better it is after playing RDR2
@@FoxLosst soooonnnn, sucks i know basically the entire story
BUT STILL I WANNA PLAY IT
and i will, very soon :)
@@BonnieFan69 Both are iconic games in their own right and I hope more people get try it now even if it's old given that it looks like we won't get the remake for a while.
@@BonnieFan69 There are several places you can drunk glitch off the map(I've found six so far...)
Imagine if guarma was fully explorable from top to bottom with all of its secrets being shown from giant spiders, giant snakes, pirate treasure, gemstones, pirate ships etc etc.
Lol cut content :( all we got was shitty aguadulsces
Sounds like you want a pirate game instead of a wild west game 😂
@@josephstalin2606It’s roughly the same period of time so it’d be the same game either way
Hells yes!! That would be so cool
@@josephstalin2606 it was gonna be in the game but they had to cut it short due to time adjustments so what's your point?
*Arthur at the verge of becoming a Disney Princess*
Deer: :3
*Arthur proceeds to shoot it*
Seems pretty disney to me
@@veliselaci3096 ➡️🦵
@@gixnlucagaming do you speak english and not emojinese?
@@someguy1894 dis-knee
@@gixnlucagaming thanks
Something kind of interesting about guarma is that if you load guarma and teleport back to valentine for instance it will be completely drowned in water. When your in guarma, the water level is raised to match guarma which is placed higher than the regular map for whatever reason. So that is why the entire map was flooded
I don't know why, but it freaks me out. Kinda feels like the world is alive and is acting in malice.
There should have been at least one gang hideout with respawning gang members in the snowy region. (Story mode)
I was thinking while watching that you always get the cold weather clothes alert in story but you literally never need warm clothes imagine how much secrets and stuff they could’ve put in the snowy area
@@glibglobbit You do need warm clothes especially in places like Tumbleweed and Amarillo for example.
@@Ocelot4R he meant you never need cold weather clothes
@@glibglobbit Why is that one sentence ? And also, wrong ?
@@tempsitch5632 why are an English teacher and also an ass ? Sorry sir you need warm clothes for the hour of playing time in colter so so sorry
I personally hold firm on the conspiracy that the caveman is somewhere frozen in tempest rim… or at least would have been findable there if it were accessible.
There is a weird texture in Tempest that looks like it should have been an entrance to a cave, I believe that the caveman would've been there if they finished Tempest.
Ya I think he is frozen in the lake he found in tempest rim
I think it was supposed to be in either Tempest Rim, or in the ice crevasse up near where John was mauled by wolves
In old versions or just mods to bring it back his NPC was just sitting in the frozen lake
24:09 I think that’s actually a building lifted straight from rdr1. It’s called “el presidio” and it appears as a settlement in the original game and a few missions also take place there. It’s so weird how it still has some collision, almost like it was supposed to be in rdr2 but was cut.
There was a good video from Pariah87 recently that delved into Mexico in RDR2's development. Rockstar apparently briefly considered adding it late into production and added NPC navmesh files, mexican lines of dialogue were found the files and the mesh for some buildings is lifted from RDR1. That's how apparently New Austin was added in RDR2 as well which is why you can RDR1 textures if you clip into certain buildings there.
@Dman [Formerly Chuck's] I've heard of that one but it was debunked a couple of years ago.
23:42 I'm going to tell a secret, we Mexicans come from a alternate universe with sepia tones
The weirdest thing about the outside area is how there is modeled terrain that you would never be able to see normally.
It’s because rockstar had plans to add Mexico to the game. The whole game was meant to be completely doubled until hey were forced to start working on Red Dead Online.
@@Styxiedit’s a shame, I never even played online cuz everyone seems to agree it sucks lol (and I was never a fan of gta v online). Would have much rathered they expanded the single player even more
Especially the far east coast...
The deforming snow doesn't necessarily mean it's supposed to be an accessible area. Just like the "2D snow", it's just another material/shader, only the deforming snow material has a displacement layer in its material properties. They use that material pretty much in all the snowy mountain areas but probably have an identical material without the displacement for the out of bounds areas.
Last year it was possible to get into tempest rim. It was patched and now out of bounds. All animals were working perfectly.
I walked from chez porter to the adler house.
Bullshit
It’s still possible! You just need a lot of guarma rum
@@MoldycheeseJr is there any way I can find this method?
@@reddrahvett623 sure let me get the link for you, might take a little bit to find the right one
Any of you confirm the game version you're doing this on, just for my reference?
No way dude that initial hill to tempest rim had me frustrated for like 20 minutes when I first played wondering why the hell I couldn't get up there, the rock to the side even looks like it was DESIGNED to be climbed up
referring to the dog bark in mexico, you were actually in the exact location Chuparosa (the main town where you meet Landon Ricketts) was in the first game. I found it myself a couple of months back after playing the first game again.
After a legendary bounty mission in red dead online, the game actually glitched me and a friend of mine into Mexico. We were able to run up to the fort that is visible from new Austin, as well as see all of the roads that are supposed to be there. It was completely scuffed but it was truly epic, especially since we didnt try to get there in the first place.
me and my friend got to mexico in a row boat it just *didnt* sink us for some reason, really thin glitch spot in the river or something
I did the bridge glitch on PC and ended up extremely out of bounds
Could you imagine glitching out of real life and just falling towards an infinite ocean beneath the veil of reality?
I heard that they removed 5 hours from the story because the game was too long. It may not be real, but I made a logical connection in my mind. This snowy region we could enter was within those 5 hours. They removed it from the story but didn't want to remove from the map.
probably mexico and the new austin prologue were also in that 5 hours
There's a pretty sick ice crevasse inside the boarders of the map that you can only get to by going outside the map. There's also a huge avalanche outside the map. You should have checked those areas out too. You can also get to Tahiti, there's no texture there but it's quite stunning even without it.
Do you know if there is any video of this?
.
Yeah the avalanche is literally just across the border near Lake Isabella. It's really obvious there was a road there, the devs just threw some boulders to block the path and called it a day.
Isn't that the area where you rescue John at the beginning? It's such a shame that you don't get to explore it, because those crevasses look really labyrinthine and fun to explore. It's also the only glacier on the map, I don't understand why they'd only make it accessible for one mission. It's like the bizarre way they made all these detailed interiors for GTAV that you can only enter in one mission - like what's the point of that? Why wouldn't you want _more_ areas for the player to access?
@@zonesquestiloveunderworld I completely agree
Someone should totally create a “tempest rim restored” mod with deformable show, solid textures and maybe even a few new winter outfits and a town. I think rdr2 has some serious potential for modding and I’d love to see it used.
If you like minors type a reply with more than 1 word
@@acatlol2930 clearly I struck a nerve or something lmfao. I’m 16, and no, I don’t know the ins and outs of modding because I don’t mod. With that being said, I’m pretty sure that they can use existing assets and some sorta teleportation system. I’m not asking for a full on restoration, just a few outlaw camps, maybe a new town and some new clothes, all of which (correct me if I’m wrong) I’m pretty sure can be done.
@@acatlol2930
@@bugbee4717I am aquanted with someone that has made some Red Dead 2 lighting mods that he put on Nexus. From what he tells me there are a few things I could say:
Creating a whole new town would be a huge amount of work for a modder that doesn't make any money, and restoring the area to the rest of Red Dead 2s level of detail would be really laborious for a single modder. On top of that, Rockstar isn't very supportive of modders; they don't provide tools to help simplify workflows for modifying the game, which makes it really complicated and difficult compared to other games. It's not like Skyrim or Fallout where Bathesda literally provides a tool kit for modders to use that allows for modifications to the visuals and event scripting that doesn't require a degree in software engineering. Red Dead 2 has a really complicated code base that most people probably don't have the technical backround to understand and work with correctly. Keep in mind that Red Dead 2 is an absolutely enormous project that cost over $500 million to produce. Handfuls of modders here and there can only do so much to compete with what the base game offers outside of cheat menus and minor tweaks to the visuals.
@@acatlol2930gottem
"the snow deforms" "you can't get here normally which is really weird" x1000. that's the whole video
You can get to guarma through those Mexico hills, I did it on xbox a few years back. Idk if it still works but there's videos on which directions to take it took me hours
Edit: that's also why there is water
I think Mexico was cut for lore reasons. Arthur can’t go west because of the story and John has never been to Mexico years later in RDR 1. So there was no way it would make sense to go there unless you played as Charles or Sadie. I think there was gonna be DLC with those characters so maybe that’s why Mexico is molded and other areas outside of the map have design way past where there needed to be design.
Mexico is probably modelled because the RDR2 map was added to RDR1 map and then assets were updated, which replaced them everywhere, even without touching the Mexico.
Rest of the unused map is probably just painted with terrain tool, they might have painted more map than needed because maybe balloon ride initially enabled to go more places.
Tempest Rim was probably made inaccessible because they ran out of time to polish it. Easier to make it inaccessible than to make it less detailed.
Either way, it doesn't matter because the engine doesn't populate it when you are not there. Nobody put the water underneath the map, that's just default floor for the engine.
take a shot every time he repeats himself
the deformable snow doesn't mean your were supposed to go there, it's a feature most likely implemented in the terrain, so everywhere there is a snow material on the terrain it will deform,
the AI not working is probably because the navmesh isn't there, the navmesh is a mesh generated using the environment to tell where the ai can go, if it is not there the ai cannot go anywhere, only turn in place, so it won't run away when shoot, and wont have running animation as it is linked to the speed,
for the mountains at the back, even if they're not supposed to be explored it is to still give an impression of distance, you would still be able to see theme at some places, instead of just void,
also the world map is probably generated with a procedural tool, so they overshot the size to have more room for iteration, and then it was easier to keep the unused stuff rather than cleaning it
It's kinda crazy how the tool gave it an East coast.
The reason why Mexico had water after you teleported to it, is because Guarma was still loaded on the game. If you had paused the map, the game would show Guarma's map and the player marker would show that you're in the waters of Guarma even though you're in Mexico
10:21 I think those big weird smooth dips we see in the out of bounds mountains are from the changes that happened when the grizzlies got reworked/shrunk down in the beta. Like, they scooped out entire mountains and moved them around and those are just the places where they airbrushed the terrain because it was like "screw it no one's gonna see it"
20:35
In RDR1, there is a train track running through the rock where the square-ish cut out is. There is at least one mission in RDR1 where you have train interactions in Mexico.
It was snowing in new austin because when you use rampage trainer to teleport, the weather just stays the same because the game doesn't realize
The out of bounds frozen lake I found awhile ago it's strange to see but the only conclusion I came up with is that I think that's supposed to be the original spot for where you find the dead ice skater and since they moved Colter over they moved it but for some reason the original spot is still there with no collision.
It is extremely fascinating to me how they have that much detail and land they modeled out but made completely unusable. Never knew that. It would have been cool to see a world where that stuff was used.
There's no way they hand placed all that. There was likely a lot of procedural generation involved. It's not at all "weird" the way this guy keeps claiming it is, it's just a normal consequence of map design.
I always found it odd how you couldn't get to Tempest Rim, yet it was technically in the borders of the map. Yet when you are in the first few missions in chapter 1, if you look at the map (especially the opening scene with the wagon train) you're outside the borders of the map. I've tried to make it back to those places (long ago), but I don't remember if I could ever make it back there. For the initial scene, you definitely can't make it back there, but you may be able to for the missions.
The bit your in for the first scene isnt in the game, its spawned in then despawned annoyingly.
Idk why but the whole snowy Tempest Rim environment gives off Lovecraft 'At The Mountains of Madness' vibes.
I want more of these videos, I love going through places you’re not supposed to go to. It’s fun
Most of the map is probably procedurally generated. The fact that you find lakes and trees outside the map doesn't mean a person put them there.
9:05 the reason they had all that useless land is that way it takes them years to finally come out with a game just because of them adding in useless shit
If you go South of Lemoyne and out of bounds there is so much land that you can walk on that you can actually walk to Guarma.
I must play the whole game tonight just to understand this
There’s also a place where you find the shark tooth trinket that looks like you can get up there but you slip
That tunnel you rode your horse through used to be a tunnel where the train drove through in red dead 1, just past that tunnel was a town called Casa de Murdega (or something like that)
And that fort you found was used in a story mission where you saved the Rebel leader called Reyes it also had some usable canons which you were able to use to reek some havoc on the law😂
Me and my friends would hold down the fort for hours, alternating between defending it from other players to taking it back when they killed us. Good times.
@@connorbarr7314 yeah! Even with the lack of things to do i have some fond memories of red dead redemption 1!
I liked to ise the canons
23:38
Him: mexico has a yellow tint to it
Me: like breaking bad
Him: its like breaking bad
😂😂😂
whats funny is when i made this video i had never even seen breaking bad 💀
@@BonnieFan69 thats crazy 😂
A little known facts about Guarma, it was originally supposed to be HUGE. I guess the reason why it was cut was probably due to deadlines l.
Guarma was actually only slightly larger than Sisika.
@@AngraMainiiu I meant compared to the Guarma we got it's huge
It’s ridiculous how much of mexico they have. It’s basically what was in rdr1 without many of the towns. They could’ve probably added it as dlc but got distracted by shark cards
The problem is, if they did keep Tempest Rim in the game, they'd have to further extend the "real" boundaries. There has to be some buffer of real environment outside of the playable area so that the player never sees the 2D static stuff. Cool nonetheless.
Part of how games with huge open world maps work are they usually have "heightmaps", basically 2D images of the terrain that get made 3d in real time and have their various textures applied accordingly, and Buildings and objects like trees and rocks are just placed at specific points within that space without needing to specifically be modeled into that terrain (which means that there's some duplicates although you will never notice it if the developers do it right). This technique was also used in Redemption. This is why, even though you can't actually go to these other areas, there's no reason to remove them to save space like they might have in earlier games, and just bar the player from accessing them either artificially by making the player slide down certain surfaces, or by making actual changes to the terrain that realistically keep the player barred in within the game system. It's fairly flexible because then you can just move buildings and make the appropriate changes to the map or the building models without having to entirely discard work.
This is also why Mexico has all of its terrain and foliage. It's probably a rough import based on the original data from Redemption, while West Elizabeth and the New Austin areas are further modified to fit the new style.
El Presidio's presence is there just because it's supposed to be visible from the other side, but there's not really anything else like it that needs to be seen so the rest of the buildings aren't there, and no new work was needed because the old work looks good enough from further away.
When your in mexico the mexican music from rdr1 plays . Its a very nice detail and shows how close this map was finished
Well you can get there legitimately, that's probably why it plays.
This was super interesting, I never realized just how MUCH content was cut
Take a shot every time he says "deformable snow"
I subscribed because you struggled many times probably off camera many times just to deliver us this game piece of work u decided to show us I am very appreciative of this
thank you!! im glad you appreciate my hard work :)
tbh this video was in development hell for about three days when my editing software stopped working and kept crashing
then i switched back to premiere pro and had to restart the entire edit, but it took about 7-8 hours in total to get the entire edit done from scratch with premiere only crashing once, so it couldve been a lot worse 💀
0:00 yes we know you’re a big beta
This is so trippy, the first part of you trying to get there is retracing my steps 1-for-1 trying to take a shortcut to Flaco location. The bear and everything, same horse almost same clothes on arthur. Trippy.
All the terrain and assets beyond the playable boundary were put there by map developers for planned content that was cut, and it simply wasn't necessary to remove those assets since they are too far away from the play area to be loaded in during normal play anyway. That's why you can come across a lot of nearly complete looking areas close to the map border. The map size could have been several times larger, but due to either development time constraints or gameplay reasons (too big a map may have been seen as less fun since players have to traverse it), they simply chose not to.
I have to say, I was really surprised when I looked after watching your video to find you have such a small following. I don't know what your other videos are like, but you have such a fun style in this one. You're informative but fucking hysterical. I came for Red Dead and stayed for the personality!
Tempest Rim TLDR: I don't understand. The snow is deformable.
Im surprised for the Mexico, that part of the map was probably cut and i can just Imagine what missions and other events there could be, and it's still explorable (with mods but you can explore It) nice video btw
Take a shot every time this dude repeats himself
First time watching one of your videos. Freaking funny. Love every minute.
i recognize so much of this from rdr1. its so cool to see. you went through sidewinders gulch and a train tunnel
Also in Mexico all of the paths from RDR1 are there just all of the locations are missing except El Presidio because they left it there so you could see it from New Austin. Eventhough you could other locations from New Austin but for some reason they took those out. I wonder if there was originally a cut scene from El Presidio?
Drink every time he says deformable snow
certain death
Man I kinda hate it when already finished areas are made inaccessible for no real reason
Your vid made me chuckle here and there, good work, subbed 👍
Nice vid my first time watching and I liked it
The deer was having a staring contest with Arthur
Haven’t finished the video yet but fun fact from my own investigation, if you just keep going through the ocean from Guarma you can actually make it back to the main map
You gained my trust and sub. I hope you create more of RDR2 content
it would honestly be so cool to have big areas of empty wilderness, but people would probably complain about the map being empty
Did you know you could get to Guarma through Mexico? Me and my friend did it on RDO on Xbox. You have to keep going east on the border strip around Nuevo Pariso until the ground starts to turn green again. We got so close last time but we both blackscreened last minute.
This game is hauntingly beautiful, physically and in the meta way from the lost content.
Mexico isn’t too finished, at the edge it just merges into the Lemoye swamp which works geographically but is bizarre to look at and makes no sense from the way the map is presented. You can find Minecraft cubes, a sourceless stream and a flying pond that drops fish which is cool. South there’s a giant flat plateau that looks exactly like Mars and it’s so cool to ride around with amazing views.
Gaurma has half of it basically 100% complete including many unseen areas and the other is just prototyping with templates.
You can go to Mexico without mods if you just let your horse swim you across
I remember going to these places with glitches in red dead online with my friends. In the area outside the map near annesburg there are massive ravines, small ponds that have broken water without hitboxes and mountains that go above the clouds. Weirdly well detailed for places that you can't even see from the main map area.
It’s so funny that rockstar couldn’t even model guarma outside of the important area yet they modeled the majority of Mexico, an entirely unreachable and unplayable area
24:20 you can see the fort from New Austin, I'm pretty sure. they added it because it's in RDR1
I really like your editing dude, this was a good watch!
Your edits are really good! Loved the video!
idk why ur using deformable snow as a reference when most of the time its automatic, not added manually.
Take a shot whenever he says “deformable snow”
Or when he "doesn't understand that they took this out"
Arthur in mexico is wild! Funny how you said "take a screenshot of that if you want" cause i thought about it lol. Liked the video, great job 👌
There's a giant ice crevasse system deep out there. My horse & I fell into it once, fell hundreds of feet into a chasm and died down there.
What is it with an area of a map that has gone unused and then made accessible via mods being quite eerie? Especially when you learn why it exists. Something was once there at one point but now it's no longer there. Spooky.
THATS WHAT IM SAYIN BRO
it feels so weird knowing that there was once more to what is currently there
its like an abandoned building or somethin of that nature, thats why i love stuff like that
Bro, imagine these animals never seeing a human before and they're just like 'heey what's up dude? And then he just unloads on them 😂
Fun fact: when you break out of the map in online, you have to use a very intricate series of glitches to cross the water on the north eastern side of the map. As a result, you can't take your horse.
However if you make a painstakingly long journey on foot to where guarma WOULD be (as it doesn't really render in RDO) there's some area there where the navmesh works again, and you can call your horse. The whole process takes like a full half an hour if not more. Then you're free to journey the true frontier unrestricted.
Subbed. Nicely put together vid man.
When you fell off the edge of the map in rdr1 you will get stuck in an infinite falling loop, if you're patient you'll eventually get back to solid ground. I remember getting to the outfitter in red dad's multi-player since it's an actual location outside the map (very hard to get to as you have to take a long and difficult path)
Take a shot every time you hear "deformable snow"
Great video! Really surprised you don't have more subscribers
I wish they would have put some DLC's in with content in those areas.
The dog noises might meant to be coyotes. I'm assuming they either used them as placeholders or repurposed the sound effect. Coyotes were everywhere in rdr1
Whats really weird about chapter 1 is that colter is in the grizzlies, and Adler ranch is in the grizzlies, but the area where the odriscoll shootout happens is all the way at mount hagen, which makes no sense.
bro shooting the animals and the instant jumpcuts sent me
i just had to say I feel special being the 1’000th sub lol, great video!! I love Red dead
I'd always hoped they were going to do something with Tempest run, even if it was something for online. But we all know how that's going to go
The optimistic part of me hopes that once they drop GTA 6 they re-release RDR2 on next gen and relaunch RDO. Chances are slim to none, but I still hope it'll happen.