How Cost Efficient Are Ancient Behemoths vs Other Tier 7+ Units in HoMM3: HotA
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- čas přidán 25. 06. 2024
- Let's test how Ancient Behemoths fare against other tier 7+ units. Units are divided in 2 stacks. Player control, no ganging, abilities are allowed. In the first part 100 weeks of growth, in the second part, army value of 1.000.000 gold pieces.
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00:00 Intro
00:09 100 Weeks growth
07:18 Growth Results
07:27 Cost Effectiveness
12:40 Results
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I hope you enjoy the video :)
If you are a fan of Heroes 3 or play the game, check this video out. You learn new things about the armies of different factions, especially regarding factory.
#heroesofmightandmagic3 #hornoftheabyss #heroes3 #hota - Hry
Behemoth, the king of cost efficiency 🤩
Indeed :) Thanks for the comment.
The only one I expected to have a chance against them for the cost efficiency tests were the vastly overturned Haspids... But wow. Also, it really goes to show, in the growth tests, how their biggest weakness is how far they can move. All those double turns from the faster, farther moving, units! And still with that result. They're fantastic.
Agreed, the cost efficiency is just great, especially as they scale well for the late-game :) Thanks for the comment.
First cost efficiency was epic from the beginning 🤣
Yea, quite impressive :) Thanks for the comment.
I was surprised how they lost to Archangels, so I started to wonder why... and I realised that Behemoths are late game beasts, the longer game goes on, the better stats all heroes have - the bigger advantage Behs get... they raise up with dmg while enemies almost stay still with defense ^^
Thanks for the comment. A valid point, they do scale well for the end-game :)
Since your Black Dragon comparison video from last week i have noticed that Ancient Behemoths are quite good, they overcomed against best dragon at level 7 so, fighting results were the same and its cheaper. Thus, i was playing Stronghold since i reinstalled the game actually. But interms of cost efficiency with 11/11 score, he is truly the king on that field.
Thanks for the comment. Fully agreed on that. I think normal Behemoths would be even better in terms of cost efficiency but unfortunately there is not unlimited supply in the game :D
"Come give me a hug!"
:D Indeed. Thanks for the comment.
In my opinion ghost dragons aging ability should be super effective against ancient behemoths...
Fully agreed on that :) Thanks for the comment.
why u dont go in "defend" modus for example @ angles or dragons if they can attack u twice ? I mean its not nessasary to "charge"
Angels could also defend until behes move :)
It's a standard idea, that in such cases slower unit must "charge"
Thanks for the good question. It seems, we already have a response. A further point is that with proper terrain, then the AAs or other fast units should try to kite :)
@@napevno Indeed :) Thanks for the comment.
Makes sense that the slower one should be the one charging, UNLESS they are both so fast that they can reach each other in the first turn. Then the faster one should be the one charging.
@@mittarimato8994 Agreed on that :) Thanks for the comment.
Древний бегемот очень сильный монстр и выглядит он грозно. Но архангелам и аспидам он уступает. Да он не летает и медленный но игнорирует 80% защиты врага, делая её бесполезной пробивает на раз самых толстокожих, они хороши в ближнем бою и обороне.
Agreed on that :) Thanks for the comment.
Please do the same video with heroes 20/20 - not the cost efficient one (it is already clear) but the 100 units would be ineresting. 20/20 is pretty common hero statistics in mid game when lot of H2H battles occurs. I would really like to know whether it would be enough to beat every other T7 unit (my guess is, that Titans would still win, no to sure about the others)
If everyone has 20/20 then nobody has, they subtract each other from their respective stats.
@@bogdyee You probably do not know, how Behemoth´s special ability works right ? Behemoth can ignore 80% of its target defence, so while Behemoth´s attack will be increased by 20, taget´s effective defense will be only +4 ;-) thats why Behemoths effectivity scale as game progresses further.
Thanks for the suggestion. I will add that to To-Do list :)
Но ещё чудики, архидьяволам проигрывают так как у них безответка и телепортация.
:) Thanks for the comment.