What Are Your Gaming Pet Peeves? These Are Mine

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  • čas přidán 24. 02. 2024
  • My video game pet peeves. They don't exactly spoil my overall enjoyment of the games they appear in, but man... to deny they get on my last nerve would make me a liar.
    There's no such thing as a perfect video game. It doesn't matter how critically acclaimed one might be, you're bound to find fault with it somewhere. Some of the problems games face can outright ruin them, and they rightly receive the ire they deserve, but as with all elements of life, it's equally as likely you'll develop pet peeves related to video games that drive you crazy, regardless of how trivial they are in the grand scheme of things.
    What are your video game pet peeves? These are mine.
    #Gaming #petpeeves
  • Hry

Komentáře • 225

  • @whoisthisgit
    @whoisthisgit  Před 2 měsíci +19

    I know it's his face and not his eyes that red now, so you don't have to post it anymore, (Don't waste your time doing it "ironically" either) but that's not the main point here anyway. Whatever it is that's going red, it still bothers me and doesn't look right.

  • @madmimika1973
    @madmimika1973 Před 3 měsíci +205

    I always identified that red band on Mario's sprite to be his forehead, and the two dots above his nose to be his eyes. I figured his pupils were just dilated, Doesn't explain what's going on with Luigi's death sprite, though.

    • @JohnMcMishima
      @JohnMcMishima Před 3 měsíci +35

      In Mario/Luigi's death sprite, the red shades are used to color the hat, the tongue and his forehead. Since Luigi's clothes are green, and is a palette swapped Mario, that's how he gets a green forehead and tongue. Looks like an oversight to me.

    • @liljon042
      @liljon042 Před 3 měsíci +6

      ​@@JohnMcMishima100% an oversight

    • @LuigiFan1akaStar
      @LuigiFan1akaStar Před 3 měsíci

      @@JohnMcMishima Or just some SNES limitation could be possible

    • @JohnMcMishima
      @JohnMcMishima Před 3 měsíci +1

      @@LuigiFan1akaStar No, because the Koopas are also palette swaps but their colors are properly organized. They use 3 colors for the shell and the remaining 4 for the body (black, white, 2 shades of orange).

    • @LuigiFan1akaStar
      @LuigiFan1akaStar Před 3 měsíci

      @@JohnMcMishima Accordingly to Spriters Resource, the Koopas only uses 8 colors including the transparent, which I imagine you figured it out no problem, but Mario and Luigi uses 16 colors somehow so if that isn't in a way SNES limitation, I dunno what then.

  • @qu1253
    @qu1253 Před 3 měsíci +43

    One of my absolute biggest pet peeves is when RPGs with classes don't allow you to preview a class's progression path. I want to be able to plan out builds without constantly tabbing out to a wiki.

    • @Loner098
      @Loner098 Před 3 měsíci +2

      Then perhaps Chrono Trigger could help you out with that?

    • @PomPom-xf7jj
      @PomPom-xf7jj Před 2 měsíci

      One of the worst aspects of FFV and DQVI

  • @mysticshade3831
    @mysticshade3831 Před 3 měsíci +40

    One peeve I always have is when games don't have a skip button for stuff like cutscenes, tutorials, very long animations, that kind of stuff.
    I get the whole effort thing, but sometimes I just don't want to waste my time with some cutscenes or dialogues I don't really care about and bitter my overall experience with the game.

    • @qu1253
      @qu1253 Před 3 měsíci

      Kingdom Hearts 2. Nearly 3 hours of BS before you get to the actual game. I wish so badly that you could just skip Roxas's episode.

    • @KrimsonKattYT
      @KrimsonKattYT Před 3 měsíci +4

      @@qu1253 The Roxas intro sequence is really important to KH2's story and themes though. It's not BS at all. And honestly you can complete it in like 45 minutes to an hour if you skip cutscenes. (2 hours of the intro are cutscenes) If you've already watched the scenes before you can just skip them and cut down the intro by 2/3rds of it. KH1 had a similar amount of time in the intro before you get to the Disney worlds especially if you aren't familiar with the game, and in KH1 most of it was gameplay unlike KH2 who's intro was mostly cutscenes with a few simple minigames every once and a while. KH3 ALMOST had a very long intro sequence too with Aqua in the Dark Realm but it was cut out and made into its own game 0.2. Most JRPGs have a slow intro. The Mario and Luigi RPGs minus the first one are WAY worse than KH2 with their openings. (especially BiS and Dream Team) Honestly the 2 hour unskipable ending and credits in KH2 is far more egregious imo than the 3 hour intro. (1 hour if you skip cutscenes)

    • @ripscort1896
      @ripscort1896 Před 3 měsíci

      I second this, replaying the original Ocarina of Time is a chore after just having to go thought the Navi cutscene

    • @MasterZebulin
      @MasterZebulin Před 3 měsíci

      *EVERLASTING DARKNESS INTENSIFIES*

    • @thejedisonic67
      @thejedisonic67 Před 3 měsíci

      It's especially an improvement for speedrunners, who just want to get through as fast as they can so unskippable cutscenes are just salt on the wound

  • @robiginal6458
    @robiginal6458 Před 3 měsíci +11

    Personally, I interpreted the red around Mario's eyes as a way of showing Mario's distress, like how a character's face might have a red gradient if they're shy or embarrassed, or a white or blue gradient if they're shocked.

  • @thel-iteralone4592
    @thel-iteralone4592 Před 3 měsíci +74

    Unskippable cutscenes/transitions have always been a gaming pet peeve of mine, especially in Nintendo games, as much as I enjoy playing them. The intro cutscenes in Super Mario Sunshine are infamous for this. Another example for me is in Kirby and the Forgotten Land, you're forced to return to Waddle Dee Town every time you beat a boss for the first time with the exception of the boss in Winter Horns. I also wish I could skip through a lot of the dialogue in Super Mario Bros Wonder on replays. And while this is a mobile game that's different from the other examples, not being able to skip the summoning dialogue in Fire Emblem Heroes gets on my nerves whenever I summon a hero with two dialogue text boxes.

    • @bubblegumxo
      @bubblegumxo Před 3 měsíci +9

      One of the worst instances I remember is in the original Onimusha. Right before the infamous timed or you die water puzzle you have to watch a lonnnng cutscene just to have another attempt at it. There's worse moments I'm sure, but that has always stuck with me 😂

    • @KrimsonKattYT
      @KrimsonKattYT Před 3 měsíci +10

      @@bubblegumxo The original version of Kingdom Hearts where you couldn't skip cutscenes and EVERY time you lost to the super difficult Ansem-Riku fight you have to watch a cringe worthy 10 minute cutscene over and over again. (KaIrIs InSiDe Me????!!!)

    • @lpfan4491
      @lpfan4491 Před 3 měsíci +4

      Christ, my least favorite thing in gaming is when a cutscene never gets skippable ever. The Zelda N64 games are genuinely horrendous for this, *especially* in PAL where the game is 20% slower(thankfully fixed in the remakes where it runs the same everywhere, but I still don't want to see the dang 4th explanation of the triforce or Tatls flashback before the swamp every single time, let alone the opening cutscene that drags every replay to a stop from moment 0).
      At least the japanese version of Metroid Fusion saw some amount of reason and let you skip the opening cutscene on NG+ runs, so you never have to see its whole spiel again after beating it once per cart.

    • @obotprime339
      @obotprime339 Před 3 měsíci +5

      I feel this with Mega Man X5. Having to constantly mash A to get through all the text is one of the reasons I honestly prefer X6.

    • @dmas7749
      @dmas7749 Před 3 měsíci +3

      strongly relate to prozd's clip on cutscenes every time you die, this is probably my #1 peeve of all time, though i'm also infamous among my circles for complaining about games that send you back to the title screen on death. combine those two and you get the reason i cannot tolerate most older RPGs

  • @umlautabuser2769
    @umlautabuser2769 Před 3 měsíci +22

    My biggest pet peeve is a somehat rare occurence nowadays, but I just hate when I can't configure keys as I want

    • @dmas7749
      @dmas7749 Před 3 měsíci +6

      jump being triangle in the original DMC1
      🤮

    • @qu1253
      @qu1253 Před 3 měsíci +5

      It drives me up a wall that most games, especially older ones, don't allow you to remap buttons. Even on PC, you usually only have a choice from a handful of different control schemes. The only control scheme for Doom 2016 that puts jump on the bumpers (so you can jump and dodge without taking your finger off the right analog stick) also puts melee on the A button. Just... why?

    • @whoisthisgit
      @whoisthisgit  Před 3 měsíci +8

      I don't know how anyone could play Super Metroid with the default controls. X button to shoot? Disgusting. Thank god they had the hindsight to include control change options.

  • @KrimsonKattYT
    @KrimsonKattYT Před 3 měsíci +78

    Points of no return and missable items. I HATE them. When I'm designing my own games I go out of my way to make it so that there's NO missables even if it messes with the story.

    • @MechaVerse
      @MechaVerse Před 3 měsíci +10

      Reminds me of Earthbound cave of the past, it is a point of no return and you are screwed if you use up all of your items because there are no stores after you go there and I don't think any of the enemies drop healing items or bottle rockets.

    • @aPonderousChain
      @aPonderousChain Před 3 měsíci +9

      Good move to prioritize gameplay and quality of life improvements over narrative. Good execution of gameplay ideas and programming can overcome any story critiques.

    • @maddiehunter1336
      @maddiehunter1336 Před 3 měsíci +9

      lol i have an enduring grudge against adventure games because when i played them as a kid i would always miss some extremely important item critical to beating the game and get softlocked. to this day i have no idea why or how the devs made that oversight

    • @Loner098
      @Loner098 Před 3 měsíci +1

      Bug Fanles: The Everlasting Sapling is a pretty repayable turn-based indie RPG that always reminds and hints at just about any missable item in the game.

    • @rapidemboar4625
      @rapidemboar4625 Před 3 měsíci +5

      @@MechaVersePoints of no return are pretty common in RPGs, but Cave of the Past is a particularly bad example because the last save point is located here. If you save, that file is permanently locked to this area.

  • @monkeywithakeyboard722
    @monkeywithakeyboard722 Před 3 měsíci +24

    One of my biggest pet peeves is when a special word is in all caps instead of colored. It looks like they're just suddenly screaming!

  • @ShackleYT
    @ShackleYT Před 3 měsíci +32

    I actually have an explanation for the mario and luigi sprites. but it'll ruin the magic, so spoilers ahead!
    Basically, it's because the pallete of the character sprite is limited. They linked the face shadow and tongue to the primary color pallete, if you look closely, you can see it's the same color of the respective brother's undershirt. it works kinda with mario, cuz his color is red/pink, which works well for the tongue, and the shadow cast by his hat. it's a bit weird, but it kinda works if you squint. as for luigi, poor guy got green, so it looks like he's mutating.
    the reason why the sprite for mario is unchanged in all stars is simply because luigi's was more jarring and noticable, so they focused on fixing him and completely skipped over mario.
    For the nimbassa city arch, they tried to combine the 2 areas, but hardware limitations simply prevented that, since there was so much to do in the city they had to seperate it into 2 areas, and the park was the perfect excuse.

  • @paperluigi6132
    @paperluigi6132 Před 3 měsíci +42

    One thing I really hate is how people really act like a game is unplayable if it’s not 60FPS minimum. Bro, 30 is more than enough. You only need 60 for stuff that requires surgical precision.

    • @inferno2139
      @inferno2139 Před 3 měsíci +6

      Agreed. As much as I like my silky smooth framerates, I'm perfectly fine playing at lower framerates.

    • @zerir.3726
      @zerir.3726 Před 3 měsíci +7

      This, it’s a very modern attitude it feels like. It can be distracting, particularly if it’s a port of something else (metal gear solid 3 on the 3ds was one people threw a hissy fit about) but most people would be lucky to have something to run that speed lol. It’s so annoying to hear

  • @kingdyste5289
    @kingdyste5289 Před 3 měsíci +27

    On the note of alternate colours/costumes in Smash, Smash for 3DS actually saved the alts you last used with each character. That was a great feature, why did it never come back? Better yet, why not make it so that you can save which alt you prefer for each character to your name entry?

  • @feiwong3634
    @feiwong3634 Před 3 měsíci +27

    Those are not Mario's eyes turning red, it's is face, his eyes turn into these 2 black dots, it's like an anime face that turns red of suffocation or something like that.

  • @inferno2139
    @inferno2139 Před 3 měsíci +8

    A HUGE pet peeve of mine, especially in older games, is that when you use a continue, you're forced to replay the entire stage from the beginning, completely erasing all that effort you made getting to that stage's boss, for example. It doesn't ruin a good game for me, but it makes me hate a bad game even more than I already did.

    • @dmas7749
      @dmas7749 Před 3 měsíci +4

      fuck that dude, some older NES and Mega Drive games just made you start the whole game over. i'm fine with a lives system, but limited continues need to stay dead

  • @ArmaBiologica35
    @ArmaBiologica35 Před 3 měsíci +17

    *When your cosmetic choices don't translate into cutscenes because they're prerendered.
    *Slow walking though corridors while an NPC gives you expository dialogue.
    *Characters speaking a foreign language in some cutscenes but not in others.
    *Having a weapon that can slay any monster but does nothing to NPCs

    • @qu1253
      @qu1253 Před 3 měsíci +7

      There is a special place in hell for NPCs that walk faster than your walking speed but slower than your running speed.

    • @VonFirflirch
      @VonFirflirch Před 2 měsíci +1

      I remember that third one in Shadow Hearts... you get some spy lady or whatever in your party. In the English version, for one of her attacks, you hear a sentence in her deep, "femme fatale" type voice... immediately followed by her significantly higher-pitched Japanese voice actress's grunt. "Jarring" doesn't begin to describe it x)

    • @jason4443
      @jason4443 Před měsícem +1

      >Having a weapon that can slay any monster but does nothing to NPCs
      It's called a Smart Sword.

  • @obotprime339
    @obotprime339 Před 3 měsíci +16

    I tend to get the Video Game Cabin Fever you described whenever I'm stuck on a certain part of a video game for awhile. It usually feels good when I get past it, but man it starts degrading at my good feelings towards the game if I had them for awhile.

  • @juandalepringle420
    @juandalepringle420 Před 3 měsíci +29

    When old games are remastered, but problems due to limited tech at the time aren't fixed. Take Devil May Cry 3 for example, the devs wanted to include switching styles in the middle of combat, but due to technical limitations, they couldn't. When the HD collection came out, style switching was nowhere to be seen! And they could have done it, since they had already done it with DMC4! It was eventually added to the switch version, but why should I buy a game I already own for one missing feature? It just baffles me.

    • @VolatileViolet
      @VolatileViolet Před 24 dny

      That's *exactly* what my conundrum with playing the DMC HD Collection on Steam is.
      I want to play 3 with Style switching, but I'd either need the mod for that or to just play the Switch version.

  • @RainingMetal
    @RainingMetal Před 3 měsíci +9

    As a kleptomaniac, it always irritates me when I reach a very limited cap on items and I can't grab another one. This usually happens in FPS games where I'm encouraged to search for supplies but the game acts way too generously and gives me more ammo than I can currently carry. The biggest offender is Bioshock: Infinite, which really hampered the gameplay experience for me overall and made me like Elizabeth less than I should have (she gives you Health, Salts, and Ammo when you run low, and when I say low, it's usually a little under half of your supply).

  • @kstanni87
    @kstanni87 Před 3 měsíci +8

    The recent pokemon games don't actually skip cutscenes and tutorials even if you have "disabled" them in menu's.

  • @garomastervideos
    @garomastervideos Před 3 měsíci +17

    Those voice grunts are so annoying! What pisses me off even more about them is that about half of them (or, seemingly, the ones that play more frequently) tend to sound so whiny and with that overdramatic american anime voice acting that sounds really grating.
    It's even worse when they don't even compliment the dialogue being said! Like, there's one dialogue in the beginning of FE: Awakening where the voice clips straight up go like: "You may call me Marth." "Really?" "No."
    What is the point of them?!
    Another pet peeve of mine is when direct sequels to videogames, ones that are generally painted to be a single cohesive franchise with numbered titles (like Sonic Adventure 1 and 2, Shenmue 1 and 2, Mass Effect 1 and 2) have slight changes to the controls. It's small and it's just a matter of getting used to it, but it tends to really piss me off when I'm playing each game back to back and the characters move differently, or the same button now does something else, and so on.

  • @dangarbagecanman
    @dangarbagecanman Před 3 měsíci +83

    I really hate how games want the best graphics these days. I just want a fun experience, why do I have to pay $3000 for a better computer? Take Lethal Company for example, it has potato graphics but it’s completely playable by nearly anyone and it’s fun (beat MW3’s player count shortly after release, which was hopefully a wake up call).

    • @paperluigi6132
      @paperluigi6132 Před 3 měsíci +5

      Wasn’t the weakest console of each generation almost always the highest selling?

    • @NealCamerlengo
      @NealCamerlengo Před 3 měsíci +1

      This!!!! I am unable to play SD Gundam Battle Alliance on my $1,200 computer because of how stupid the amount of data and the processor requirements are. It doesn't help that the publishers and/or devs are so in a rush that they don't even compress the game.

    • @TheRealBlazingDiamond
      @TheRealBlazingDiamond Před 3 měsíci

      ​@@paperluigi6132ps2

    • @KrimsonKattYT
      @KrimsonKattYT Před 3 měsíci +10

      Yeah 99% of people don't care about graphics as long as they're visually appealing enough. And the gameplay is actually fun. Modern AAA games focus on graphics too much to the point that it makes the gameplay worse due to everything being so detailed. This is especially bad with PlayStation games who want to turn video games into merely "interactive movies" which ISN'T what video games are supposed to be.

    • @qu1253
      @qu1253 Před 3 měsíci +6

      Honestly, I'm less bothered by that than I am the fact that so many games launch unfinished to the point that buying a game at release is like paying for the right to be a play tester. I got Helldivers 2 recently and while the game is a blast, I can barely get through a single mission without crashing, and this is on a $2500, top of the line computer that can run basically anything at 1440p on max settings with no frame rate drops. It's infuriating.

  • @jayceofspades7195
    @jayceofspades7195 Před 3 měsíci +5

    One peeve of mine from Scarlet and Violet is when you win a battle and you get your prize money. The sound effect that plays when that text box pops up sounds almost identical to Squidward's walking cycle. That squishy tentacle 'Mwap' sound.
    At first it didn't really bother me, but now I turn the volume down then because I've grown to hate how out of place it sounds.

  • @halfwitt464
    @halfwitt464 Před 3 měsíci +4

    As a fast reader, I hate when the game doesnt allow me to just hold down the a/b/whatever button so the text shows up faster.

    • @VonFirflirch
      @VonFirflirch Před 2 měsíci +2

      I love it when games have that "instant" text speed, saves me a button press!
      ... then again, sometimes I mash too fast and skip an entire text box x)

  • @goldenyoshistar1
    @goldenyoshistar1 Před 3 měsíci +16

    People who say "Skill Issue" or "Get Gud" for anything. Don't tell us that, let us know what we screwed up on. This isn't gaming but people oriented. Skill issue isn't a good enough reason for letting us know how to win and do well at a game.

    • @whoisthisgit
      @whoisthisgit  Před 3 měsíci +6

      I'd hate "git gud" and its intended use enough by itself enough, but the fact some absolute morons have looked at my name and believed they're comedic geniuses for saying: "whoisthisgit needs to git gud! XD" without a hint of irony elavates it to my most despised term to ever be invented by the internet.

    • @goldenyoshistar1
      @goldenyoshistar1 Před 3 měsíci +3

      Just explain to me where I screwed up the first time. If I messed up a platforming jump, or something else, then letting me know is easily the best thing to do. Just saying Get Gud or Skill Issue tells me nothing. @@whoisthisgit

    • @aneeshsrinivas9088
      @aneeshsrinivas9088 Před 3 měsíci

      ABSOLUTELY THIS. And just being told to git gud without anything like what I screwed up on can lead to me practicing badly, said bad practice habits becoming ingrained in my mind, and thus ironically not gitting gud.

    • @alexanderackerman3807
      @alexanderackerman3807 Před 3 měsíci

      Ugh reminds me of why I hate Souls fans

  • @acesamm
    @acesamm Před 3 měsíci +3

    One pet peeve I’ve had is that in some old 5th gen games (notably the Dreamcast games), they do this weird thing where the gameplay voice lines are high quality, but the dialogue in cutscenes are compressed or just inferior in quality, which only makes those games with poorly played-out cutscenes even worse. Might not seem like a big deal until you realize most games gave cutscene dialogue the better quality and gameplay voice clips the worse quality ones.
    Another pet peeve I have is that whenever a bad level plays out, they music composers go out of their way to make the most simultaneously fitting and ill-fitting song ever played out, such as those Dynamite Heady levels you reviewed (Stair Wars), Ninja Gaiden Black’s chapter 11 music in a level that is 80% swimming, Labyrinth Zone, Metropolis Zone. There are more examples but these are the ones I can think of at the top of my head.

  • @PerryMason123
    @PerryMason123 Před 3 měsíci +16

    1. SMW: I wanna say that because SMAS+SMW came out years later, it's using a larger ROM that allows for Luigi to have new sprites. The original probably had a shared palette between Mario's tongue, clothes and death animation, resulting in Luigi having these as green.
    2. Pokemon B&W: I wanna say that the game has to load the entire Amusement Park area in, resulting in the transition and NPCs only being loaded when you enter. It might be a much larger area than when it loads in a town or an indoor area. As for the Lacey/dad thing, a parent not living with the kid isn't super uncommon, so it may just be that.
    3. FF10: This is a common RPG thing for anything that's not within a town. I guess it just bugs you because you've encountered it a lot more?
    4. AoE2: I get it, I get grammatically picky too.
    5. VH: Oldschool box art localization was a hell of a time.
    6. FE: OK, yes, those voice cues aren't needed. I can see them as a "oh read it with this mood" thing but still.

    • @Wiimeiser
      @Wiimeiser Před 3 měsíci +1

      1. Not helped by the programmers only allowing half the palette to be usable...
      2. How old is Lacey? Does it say?
      5. Anyone remember Mega Man 1's box art?

  • @springdude1165
    @springdude1165 Před 3 měsíci +13

    Can't really think of any real big pet peeves I have, though the first thing that comes to mind is Threepeater only shooting two peas when on the top or bottom lane in Plants VS Zombies.
    Never really like that.

    • @RaceBandit
      @RaceBandit Před 3 měsíci +5

      The DS version buffed Threepeaters to fix that by having the wasted shot instead go down the Threepeater's lane.

    • @springdude1165
      @springdude1165 Před 3 měsíci +2

      @@RaceBandit Well at least one version did something right

  • @VulpesHilarianus
    @VulpesHilarianus Před 3 měsíci +5

    Probably one of the most annoying things to me is when a game has an inventory system but doesn't let you properly look at the items while they're *in* your inventory. You either have to equip them, use them, or store them before you can read the descriptions because who ever would look at the thing they have in their hands?! There's also the inverse where you can't know anything about the item until you have it, meaning no description in the store, no description in your storage, no description when you pick it up for the first time. This is often a limitation on older handheld games where there was limited screen space and the devs chose an inventory list over a crowded UI.

  • @dmas7749
    @dmas7749 Před 3 měsíci +5

    7:20 agreed
    no idea what they were thinking with the character select in smash, how they didn't notice "READY TO FIGHT" obscuring half the characters
    personally hate it when a game over kicks you back to the title screen, its like the game's telling me to screw off for not being good enough, and play something else, but i almost never wanna give up
    edit: starting off with less than full health. a lot of platformers technically do this, like Mario not starting with a mushroom.

  • @JoseViktor4099
    @JoseViktor4099 Před 3 měsíci +11

    Mario and Luigi Dream Team is my favorite ML of all time. And I would consider it easily the best if it wasn't for a dumb simple reason; Tutorials. This game tutorials are long, constant and very annoying, and probably if we put those tutorials on one only video it would be 2 hours longs. My god, everytime DreamBert appears I roll my eyes.

    • @whoisthisgit
      @whoisthisgit  Před 3 měsíci +8

      Dream Team has the highest highs and lowest lows of the series, but the tutorials absolutely spoil the game. Skyward Sword is usually the go-to choice for overbearing Nintendo handholding, but I think Dream Team is far worse. How I tolerated the game for a second time in hard mode is beyond me.

  • @wilfridekoue1405
    @wilfridekoue1405 Před 3 měsíci +10

    Maybe that's how E. Gadd created Gooigi all thx to that pet peeve in 1:06

    • @KrimsonKattYT
      @KrimsonKattYT Před 3 měsíci +1

      There's a theory that Luigi in Mario World is actually Gooigi.

  • @hoenntrumpets
    @hoenntrumpets Před 3 měsíci +5

    The star rankings of spirits are weird: for reference, Infinite from Sonic the Hedgehog is Advanced (2 stars) while Whispy Woods from Kirby is Ace (3 stars). It might have to do with a character's importance in their series.

  • @Yourwaifuisntreal
    @Yourwaifuisntreal Před 3 měsíci +5

    Pet peeve 1 : When the option to switch from English to Japanese isn't present, especially for early games with awful English voice acting.
    Pet peeve 2 : Crafting having to be added in various games.
    Pet peeve 3 : the Indie rogue-lite, mediocre pixel art saturation of games.
    Pet peeve 4 : Just any "triple A" gaming trend from the past 14 years to now (fps, gray gritty shooter, boring open world, cinematic walking simulator with some action, etc).

  • @mateusgreenwood1096
    @mateusgreenwood1096 Před 3 měsíci +5

    The thunder slash from Final Fantasy IX. A glitch made it impossible to land a hit with it so it's a completely useless skill, and the remasters and ports didn't even fix it...

  • @ShackleYT
    @ShackleYT Před 3 měsíci +12

    Sparse designated save points without a reason. This makes pokemon colossuem a chore to play through. (Even though i absolutely adore the game)
    Other gaming pet peeves of mine are as follows
    Cheating AI (i'll let it slide if there is an in story reason. Like with that 1 guy in persona 5 at the arcade. that was funny)
    Unskippable cutscenes

    • @RaceBandit
      @RaceBandit Před 3 měsíci

      I actually forgot SMRPG Switch let you save anywhere! Probably because they kept the save blocks for nostalgia...

  • @metathpr4h290
    @metathpr4h290 Před 3 měsíci +6

    I hate hate hate the short voice clips when chars talk. Something inside me despises when a character says something and the text doesn't match it, it just feels so wrong man. Freaking Fire Emblem does it all the time now q_q

  • @AwesomeMooseSmile
    @AwesomeMooseSmile Před 3 měsíci +7

    12:36 the worst example of this is Groudon and Kyogre, why are they a two star like most non legendaries when partner pikachu is a 3?

  • @pineapplepearjuice6717
    @pineapplepearjuice6717 Před 3 měsíci +10

    Just let me run away with a 100% guarantee in rpgs, whats the point of such an option if most of the time the game wont let me and ill die anyways? I thought tacgical retreats were a thing...

    • @dmas7749
      @dmas7749 Před 3 měsíci +2

      this. i never use run in RPGs because my luck is abysmal.

  • @blockeontheleafeon
    @blockeontheleafeon Před 2 měsíci +5

    A pet peeve for me is "Illusion of Choice". I get why Nintendo does this. They're family friendly. But a couple of Indie Games I've seen do this as well and I don't see why that is considering they're not limited in scope like Nintendo is.

  • @jvts8916
    @jvts8916 Před 3 měsíci +5

    For general examples, teleporter mazes are my least favourite puzzle type. Especially if the warps are invisible.
    For Pokemon, Geodude Noises. Those early gen 1 cries that are too similar to each other and were reused even aften more unique cries were added, sometimes for evolutions in the same line.
    In what is otherwise one of my favourite RPGs, Death End Re Quest 2 had a glaring oversight that ruined my suspension of disbelief. There's a point in the game where you phone one of Shina's old friends from the first game. I opted for Clea Glaive/Kaede Hizumi, who I knew was very smart and resourceful. I was floored yet angry when Shina called her Yurisa, as it made the fact that these scenes were written for Lily Hopes overwhelmingly obvious.

    • @NealCamerlengo
      @NealCamerlengo Před 3 měsíci

      !!!!!!!!!!!!Spoiler warning!!!!!!!!!!!!!!!
      Don't play Blood Omen 1 if you dislike teleport puzzles.

  • @kevinpierre7990
    @kevinpierre7990 Před měsícem +3

    I always thought Mario was embarrassed about whatever silly thing led him to death.

  • @Lar_me
    @Lar_me Před 3 měsíci +6

    My biggest video game pet peeve is also related to voice acting, but it's the fact that certain companies almost seem... _allergic_ to voice acting in games, particularly Nintendo. The Pokemon movies and TV show all have voice acting, so why are the games treated to a lower standard? Or look at Mario Wonder. It made a good step forward by giving voice acting to the talking flowers, but none of the important characters are ever allowed to speak. It feels as if the entertainment industry doesn't respect video games as much as other media.

    • @RaceBandit
      @RaceBandit Před 2 měsíci

      PLA in particular seemed like a missed opportunity for voice acting.

  • @SamsarasArt
    @SamsarasArt Před 3 měsíci +2

    I thought that death sprite was creepy as a kid. To me it looked like his head was covered in blood. Also I somehow completely blocked out the even creepier Luigi death sprite

  • @alexanderackerman3807
    @alexanderackerman3807 Před 3 měsíci +4

    Silent protagonists are fine but when you have a silent protagonist with a game that has voice acting it comes across as awkward. Kind of related is when you can customize the name of your character and then the game bends over backwards to avoid having you called by any sort of proper name

  • @rmzing
    @rmzing Před 3 měsíci +2

    Woah, what is this thumbnail format? Who are you and what did you do to our git?
    Just for clarity, I'm not making any form of opinion about the thumbnail as a whole. It's just, you're so set in your ways that seeing anything different is a shock.

  • @helloeverybody.8455
    @helloeverybody.8455 Před 3 měsíci +1

    One pet peeve I have is in Lisa: The Painful, where most enemies say a funny or cool line when they get defeated, unless it is a group battle. For some reason, if there are at least two enemies in a fight, they will just die without a single peep and I have no clue why. It gets more jarring because there are two enemies you can fight while they are alone, getting a death line like usual. However, you can also kill them while they have allies, so when you end them there, they are silent and do not say what they would have. One of the late-game bosses is a warlord with water powers, and I'm sure he would have had some really badass last words if he weren't limited by having six goons by his side.

  • @YouthMistake
    @YouthMistake Před 3 měsíci +6

    I hate it when hurt women moan like they're getting off. Is it so hard to mimic pain?

  • @kking1173
    @kking1173 Před 2 měsíci +1

    Grinding that's gated behind luck rather than progression or effort. It's even worse when many people try to justify it with "I bet you've never played an MMO" or the like, as if everyone has to suffer the same pointless pain they went through.

  • @OhCrapI_He
    @OhCrapI_He Před 3 měsíci +3

    3:21 I hear in Japan it's normal for the father of a family to be off at work and rarely see their family, hence why Lacey's father works so far away from the rest of her family, and why we never get to see Ash's father in the anime.

  • @TeamBlueToad
    @TeamBlueToad Před 3 měsíci +3

    I always believed that Mario was in a really tense mood after getting his butt kicked by Bowser's troops, which is why his eyes turn red when he dies.
    About the "Scarlet and Violet" segment, i also had a really similar problem while playing Pokémon X. For some reason, whenever i want to save the game, i ALWAYS end up clicking on the "Backpack" icon! It's really annoying! And it still happens to this day!

  • @ivortering7120
    @ivortering7120 Před 3 měsíci +6

    I wonder, how much time passes, before Git is going to make a comment "I get it, it's Mario's face that turns red, not his eyes, please stop posting this".
    On a more serious note, though, I, kind of, hate, how most of 90's box art was this generic semi-fantasy style with no real relation to style of actual game. Of course, you have sreenshots from actual game on behind side, but it's front of the box that brings attention. False advertisement is humongous pet peeve of mine, and, probably, of most sane people (sometimes you do end up liking the game, but still remeber, how you were brought in by false promises, to note that it's not a deal breaker for me, but it does upsets me a lot).
    With pokemon almost any flaw can be blamed on rushed production, but one can think that by now at least basics, such as transitions between areas could have had standard polished solutions.
    As for dialoge grunts, they don't realy bother me (though I didn't encounter them a lot, what with not playing many modern games), but it seems like logical continuation of these dialog beeps (you know, like in Ace Attorney, they have these beeps of different tone to go with dialogue.)

  • @waynemidnight7454
    @waynemidnight7454 Před 3 měsíci +4

    My OCD in Smash Ultimate wants 4 more characters to round out the bottom row and make the character select screen a rectangle. Also, more strangers so the stage select screen doesn't abruptly end with like, 5 vacant spots after Hollow Bastion...
    Also also, why can't you select a different character online and play against someone you just fought? You could in Smash 4, and you even had a Random option which you don't in Smash Ultimate.
    Another pet peeve is why do some games have the shoulder buttons as main actions? I played Crosscode on Switch and Attacking, Charged Attacks, Dashing, *and* Shielding were *all* connected to the shoulder buttons? It's more apparent when the Y button can be used fir Attacks, and X can be used for Shield, but B isn't Dashing and A is simply to interact with things. Crosscode isn't the only one with this issue, I distinctly remember Astral Chain making ZR the Attack button. And no, changing button options doesn't help, since you can only select ZR/R as Attack/Charge or R/ZR as Attack/Charge in Crosscode.
    I guess what I'm saying is, unintuitive controls with limited control options in otherwise fun games.

    • @dmas7749
      @dmas7749 Před 3 měsíci

      i always map dash in MMX games to L1 and my hands thank me later. R1 attack isn't that unintuitive since its attack in some games like elder scrolls, but i'm playing devil's advocate since i prefer Square or even Triangle for attack

  • @photophone5574
    @photophone5574 Před 3 měsíci +2

    You hit the nail on the head when it came to smash. Why do they even have the shield minigame? It just seems like an excuse to try and get people to buy that thing in the eshop that gives you currency

  • @Zerethos
    @Zerethos Před 3 měsíci +3

    I would like to talk about my pet peeve with Smash Ultimate regarding the CPUs. WHY DO THEY MAINLY FOCUS ON YOU AND NOT THE OTHERS!? WHY ARE THEY SO DAMN AGGRESSIVE!? Like seriously, level two is the only comfortable level I play on and even then they can get ridiculous especially when it comes to using Final Smashes. I may be a casual with a need for some challenge but these CPUs can be a bit too much!

  • @PlusmaGun
    @PlusmaGun Před 2 měsíci +2

    Why the frick has *Dugtrio* stopped being angry? Like me, it should have stayed pissed!
    Also, *Alolan Dugtrio* can keep its mood, and make *Wugtrio* being timid, constantly hiding behind its rock. Or, make it the other way around with these two! That works as well!

  • @denischen8196
    @denischen8196 Před 3 měsíci +3

    The reason I stopped playing Terraria is because it has the most gruesome player death sound and most brutal death messages in any game I have seen. Unlike other games, I had to play in the safest way possible because of the constant fear of the possibility of dying in Terraria. Eventually, it is no longer fun to spend so much time avoiding every bit of risk at every step of the way.

    • @SupahTheSnowy
      @SupahTheSnowy Před 3 měsíci +3

      If you’re playing on PC, then you can change the death sound via texture packs. Not sure about the chat messages tho.

  • @MrEvilbyte
    @MrEvilbyte Před 3 měsíci +4

    At least Vandal Hearts box art looks cool. As opposed to Chrono Trigger's, which is even more egregious (wtf is Marle a fire mage?), and doesn't even look that cool.

  • @sealingfan6889
    @sealingfan6889 Před 3 měsíci +1

    One thing I never liked even as a kid in Epic Mickey was how you couldn't return to certain areas after completing them. They would be locked up forever or until the story required you to go back there. And when you combine that with the games fetch quests (which there are quite a bit of), it can be disappointing to go through. I wonder if the remaster that was announced recently will address this, since it's been confirmed more stuff is going to be added to the remaster over the original.

  • @DADA-yt1pt
    @DADA-yt1pt Před 3 měsíci +3

    I have a personal gaming pet peeve and it's about Kingdom Hearts 2 and it's Drive Forms. (Spoilers in case if you haven't played KH2.)
    I love them as a game mechanic, but hate how they lock growth abilities like High Jump or Glide behind them. I get that it was probably done to encourage the player to try out the forms, but if you want to get through the Cavern of Remembrance and gain access to the Data Battles, you'll have to continuously grind out each of the Drive Forms so that your growth abilities are at the max level and you can make it through the cavern. Which is an extremely annoying part of the post-game, in my opinion. Even in the best places to grind.

  • @mioldsnurg
    @mioldsnurg Před 3 měsíci +4

    Kids playing Shooting games at a young age these days and doing the griddy when they kill me (Fortnite)

    • @aneeshsrinivas9088
      @aneeshsrinivas9088 Před 3 měsíci

      tell me about it, and I grew up with kids in elementary/middle school who did this(not fortnite though, but I still hate that game too) and didn't get along with almost anyone there because I saw that as cringy even back in the day . And to this day this is why I have a grudge against shooting games these days(and for that matter XBOX because IMO Xbox's reputation as shooter box is quite accurate IMO).

    • @mioldsnurg
      @mioldsnurg Před 13 dny

      @@aneeshsrinivas9088 yeah video games were just more mature if im being honest

  • @oliverhurt3418
    @oliverhurt3418 Před 3 měsíci +4

    If there's one thing that I really hate seeing in video games, it's when a game provides a very lackluster lineup of bosses. Games need to have those unique, stand-out, and powerful roster of one-of-kind enemies to take down. If the only guys you're mowing down are nothing but mooks, would you really feel like a badass? Super Mario Wonder is one of those games that really let me down with only having Bowser Jr to fight a small handful of times besides Bowser. That game comes off as both overrated and jarringly incomplete as a result.

    • @VonFirflirch
      @VonFirflirch Před 2 měsíci +1

      It's funny to me that they gave Bowser Jr a new form... just to be doing what Koopalings have been doing for 3 games, but now it's a big deal, "Wonder power!" and all that.

  • @theotherky
    @theotherky Před 3 měsíci +3

    I absolutely hate when games force you to grind levels. Most of the Digimon games I played (ESPECIALLY Digimon World 3) were pretty bad with that because every time you evolved one their base or evolution level always reset to 1 with a stat drop while enemies continue to get stronger.

  • @greenhowie
    @greenhowie Před 3 měsíci +3

    Yeah, not being able to access the Monster Arena from the airship is really a baffling design choice. Didn't see the chocobo rider on my first playthrough and there were times I just couldn't be bothered with the trek.
    Think my pet peeve is in MediEvil 2, which not only has an annoying boxing minigame that Spyro fans will relate to, but there are also a lot of details and easter eggs the devs clearly expected fans to look at in first person... but it was on the PS1 and looked really bad up close, which made me more critical of the game as a whole. Too far ahead of its time.

  • @bowserandluigiteam2
    @bowserandluigiteam2 Před 3 měsíci +2

    Y'know i wish in Smash Ultimate you could select your favorite color for each fighter so when you play random it doesn't give you random colors on top of random fighters.
    I want to look "cool random" not "pink random"!

  • @liljon042
    @liljon042 Před 3 měsíci +1

    The one with fire emblem gets 2 things across
    1. The voices themselves
    2. The attitude of the voice
    That way when you're reading it in your head, it gets the message across about how they feel when they're saying their line. I think it's quite nice personally.

  • @Mr.Jim248
    @Mr.Jim248 Před 3 měsíci +1

    For me, It's Cars getting stuck on random objects and not being able to get them out. And also Overly long missions/chapters in games like the Meltdown Heist in Payday 2. Oh yeah, and don't forget when the main character is forced to go insanely slow in some games

  • @maddiehunter1336
    @maddiehunter1336 Před 3 měsíci +2

    100% agreed on the voice grunts. i played every game you mentioned in regards to that and it especially got on my nerves in fire emblem. i think with persona and dangan ronpa, there are at least enough sections balanced out by full voice acting that it doesn't bother me as much because at least it's not constant like it was in fire emblem
    i really hate how a lot of games don't respect the player's time by having artificially inflated playtimes by including random bullshit or being unnecessarily tedious (or both). so many jrpgs do it and it really pisses me off, and at a certain point it makes me no longer interested enough to finish the rest of the game even if i was invested in it (video game cabin fever like you said). a lot of it is technically optional, but "optional" in a way where while in theory you could go through the whole game without doing any of it, it will make your life hell.

  • @PrivatePikachu1
    @PrivatePikachu1 Před 3 měsíci +1

    I agree with the controls for ScarVi, everytime I wanted to do shit I was like "well one of these buttons has to do it" after I messed up the forst couple of times.

  • @HybridAngelZero
    @HybridAngelZero Před 28 dny

    I can generally overlook a lot of things in games, but I do have a few that really get me in a twist:
    >Having the "Skip" button be always on-screen during a cutscene or dialogue. Don't have that pop up unless I start clicking things
    >In an RPG, putting the main menu button on the PS4/5 Touch Pad. I'm so used to it being on Triangle, and I can deal with it being on Square or whatever Start button equivalent, but mapped to the Touch Pad is just a little too long a reach to be comfortable
    >Having a float-y, mouse-esque cursor on menus even when using a gamepad. It never feels good with a D-Pad or the analog stick.

  • @princesspixel3151
    @princesspixel3151 Před 3 měsíci +1

    I made myself a list of my pet peeves in video gaming… and yeah, I have a lot.
    One of the worst on my list is when you lose your items as a “penalty” for dying. First of all, nobody wants to lose rare items, whether it’s super handy, lead to a cool secret, or would at least give you lots of money if sold.
    Second, you don’t know how hard I worked on, collecting enough (insert item here) for my progress!
    Finally… If you are given the chance to retrieve them, WHERE THE HECK DID I DROP THEM?!

  • @trueblueryu5713
    @trueblueryu5713 Před 3 měsíci +1

    When I first played Skyward Sword, I was shocked that literally anyone could see, hear, and interact with Fi. Fi is supposed to be the spirit inside of a legendary sword that only a select individual is capable of wielding, so I had assumed only Link would be able to hear and interact with her. Midna stayed as a shadow entity throughout a majority of Twilight Princess, a game where even wolf Link couldn’t be seen by normal humans while an area was covered in Twilight. There was also the issue where, outside of Kokiri Forest, almost nobody in OOT or MM even acknowledged the fairies, which were a rare part of that world. Tingle, one of the only characters who did acknowledge them, was obsessed with them, but most others just shrugged them off.
    Is this just a personal nitpick? Sure, but I still believe it would’ve made more sense from a lore standpoint if it was just Link, and maybe extend it to the royal family, or people with exclusive connections to the triforce

  • @SpaceJoke
    @SpaceJoke Před 3 měsíci +2

    I haven't one of these videos in awhile. Underrated channel

  • @psychicchicken5263
    @psychicchicken5263 Před 3 měsíci +2

    12:36 I'd like to also add that Eevee, the *Evolution* Pokemon, cannot be enhanced. Even Bulborb can be enhanced, but not Eevee...

    • @whoisthisgit
      @whoisthisgit  Před 3 měsíci +3

      Eevee as Pokeball Pokemon is extremely underwhelming as well. It has so much potential for what it could do, (evolve into one of its evolutions and use an attack is what I have in mind) it could even be an actual figher, but it all does is... use Take Down, a boring and crappy move I can't stand. What?

  • @DigitalxGamer
    @DigitalxGamer Před 3 měsíci

    For Pokemon SV, I do occasionally hit the wrong button, but it's usually just getting the map and dex buttons mixed up, or I'll accidentally open up the character customization screen instead of the camera by pushing the wrong direction on the D-Pad. Though I would hardly blame Pokemon for that, since I get buttons mixed up for all kinds of modern games nowadays with how complex control schemes can be these days with how many buttons there are. Though I will say, I personally don't even get them as mixed up as you seem to.

  • @Slashstar314
    @Slashstar314 Před 3 měsíci +1

    One pet peeve of mine is a lot of grinding at one time. Pokemon games when it comes to the Elite Four in every game comes to mind. I don't mind grinding, but when it takes 30 minutes to an hour just to gain a level, I die a little inside and actually could stop playing. I stopped playing Pokemon Ruby recently because of this.

  • @RaceBandit
    @RaceBandit Před 3 měsíci +2

    Nimbasa: Splitting it up imto two sections was ... weird. Wario Land II also had an awkward screen split.
    SV (and technically PLA): yeah i've made that menuing mistake a few times too

  • @100DollarHeadache
    @100DollarHeadache Před 3 měsíci +1

    I never really noticed how annoying the dialogue grunts were in Fire Emblem post-Awakening, but now that you brought it up, it really does feel cheesy.
    The Rock Band series has my biggest pet peeves, despite otherwise giving me good times.
    - Since you mentioned SMW Mario's death sprite, failing out in 2 at least is accompanied by a horrible "BRRRRRANG!" noise that (in 3 it's a powering down noise instead, which doesn't punch me in my soul the way that other sound does)
    - When playing arenas, sometimes the band does a really goofy gallop that's synchronized in an uncanny way, it's cringy and would only be appropriate for something like "Achy Breaky Heart"
    - After the end of the song, it'll show a little title under your percentage like "Flawless" or "Most Energy". "Awesome Solo" only appears if you don't play a solo perfectly, so it might as well read "Choked the solo", and this is especially bad if that was the only note you missed in the song.

  • @ripscort1896
    @ripscort1896 Před 3 měsíci

    My biggest pet peeve are (apart from unskipabble cutscenes on replay), unclear maps
    Specially on Zelda Games where a room is seen on the map as being part of 2 floors, but the map doesn't show that is actually only accesible trough one of the floors
    Or when you can access the room, but only a very small portion of the room like in some Castlevania games (mainly Aria of Sorrow) and the maps doesn't separate that small portion from the rest of the room to showcase this

  • @DoctorNovakaine
    @DoctorNovakaine Před 3 měsíci

    Considering how long it took me to realize that those actually WERE eyes...yeah, I never really thought that much about the SMW 'death' sprite.
    The Amusement Park in Unova was pretty clearly a case of not thinking much about the screen transition. If they'd thought about it, they would've kept sprites off of that screen, so at the very least it wouldn't be as jarring. The fact that you have to screen transition (probably because it's a large section of stuff to keep in memory) might have warranted the park being just a little outside the city rather than right in it, but oh well, too late to deal with that now.
    I don't have that problem with Scarlet/Violet (though I did have some challenges going between SV and PLA, because they have a number of different controls and that dang muscle memory thing kicked in), but I did have it with Metroid Dread. Part of the issue is that Dread has a LOT of relevant buttons, and it's hard to keep them all sorted, but I'd find myself going to the wrong one far too often.
    I'm with you on the dialogue grunts. Do voice acting or do silence, but having a "here's a little voice that doesn't match what you're seeing!" thing doesn't really do it for me. I actually wonder if Zelda is partly to blame here - I know they at least did this to some degree all the way back to Ocarnia of Time.

  • @towerofresonance4877
    @towerofresonance4877 Před 3 měsíci +2

    I was 6 years old when this game came out, and I used to say "why is he putting sunglasses on?"

  • @SamsarasArt
    @SamsarasArt Před 3 měsíci

    That "video game cabin fever" was my experience with Elden Ring when I did my level 1 challenge. Especially when I was doing endgame stuff like fighting Malenia. It bothered me so much I practically came up with a thesis to fix that awful clusterfuck of a boss in a few simple ways.

  • @RetroRulzMyTown
    @RetroRulzMyTown Před 3 měsíci +10

    I also gotta say, I DESPISE the anime voice grunts as much as you do. It's one of the reasons I'm all the more hesistant to play many modern RPGs.

  • @averysmalman8191
    @averysmalman8191 Před 3 měsíci

    I can never remember S/V's overworld controls either. I think it's a muscle memory thing for Pokemon where we're used to pushing one button to get one menu where everything is located; the Pokedex is a sub-menu, the map is an item from the bag, etc. So now that everything has its own button, it's faster, but harder to memorize. I imagine they changed it in an effort to modernize the UI since every game before S/V was still using the 4-button interface from the Game Boy with minor changes (now X opens the menu instead of Start, oooh).
    A pet peeve of mine is the semi-recent trend of seemingly every game favoring ambient music over memorable music, and only playing music situationally instead of having something constantly playing. Hearing nothing but footsteps and UI noises with a few piano or flute notes in the background just feels empty without the right atmosphere. It works for Animal Crossing and Metroid and Resident Evil, not so much for Sonic the Hedgehog. I don't have anything against ambient music itself, but I miss just jamming out to some pumping level/battle themes that stick with me after I've played

  • @thegoldenaegis
    @thegoldenaegis Před 3 měsíci +2

    Im pretty sure that the mario and luigi sprites are just the shadow from the hat causing the colour

  • @ZEK-ROM
    @ZEK-ROM Před 3 měsíci +2

    I always thought he was bleeding when i was little lol
    I eventually noticed the tears tho

  • @ImFangzBro
    @ImFangzBro Před 3 měsíci +1

    Y'know, I actually didn't know about the changes All-Stars made to World.

  • @ghasttastic1912
    @ghasttastic1912 Před dnem

    im most old flash games its arrow keys and mouse for movement. if you use the mouse in the right hand it is one of the most painful control schemes ever.

  • @Swaggerham_395
    @Swaggerham_395 Před 3 měsíci

    You aren’t alone on the whole scarlet and violet controls mainly because I’m used to the plus button being the menu button and the x button to be the ride button per say.

  • @jermallkinley279
    @jermallkinley279 Před 3 měsíci +1

    Pet peeve: characters being pallet swaps of others in shining force battle scenes

  • @dj12699
    @dj12699 Před 3 měsíci +1

    The Scarlet/Violet thing happens to me, too. I booted it up the other day for the first time in a little while and couldn't remember how to bring up the map. I thought it was with the D-Pad.

    • @selicyoats
      @selicyoats Před 3 měsíci

      Same. The controls just feel really bad and the UI is incredibly unintuitive, especially with how delayed some of the menus feel. They really could've just put everything on the x button but I guess they felt like making it a massive pain for everyone for some reason.

  • @jaru4564
    @jaru4564 Před 3 měsíci +1

    One of my complaints is for the Genesis/SNES game Batman Forever (besides the fact that it was total ass-cheeks). For some odd reason, in that game, Robin's mask is miscoloured green instead of the usual black. And I honestly don't know why they wanted it to look 3D-ish on 16-bit consoles without the use of Mode 7 (Genesis didn't have that, unfortunately) instead of making it look like a normal 2D game.

  • @shinryuvirus9987
    @shinryuvirus9987 Před 3 měsíci +5

    Personal pet peeve for me is getting locked out of things without me knowing I would get locked out of them

    • @VonFirflirch
      @VonFirflirch Před 2 měsíci +3

      "Made one wrong decision in this 60-hour game? You get no final boss, lol!"
      I actually got that in SMT Nocturne. Not in any hurry to replay that. x)

    • @shinryuvirus9987
      @shinryuvirus9987 Před 2 měsíci +2

      @@VonFirflirch yeah fuck that one decision in particular

  • @marxandfun9690
    @marxandfun9690 Před 2 měsíci +1

    If a video game pet could be peeved, it would be peeved by games popular only by bad reviews. Like SSKTJL (Suicide Squad Kill The Justice League), being famous for worst game play, plot, and character handling. An oversimplification summary of Arkhamverse Batman subjugated to the worst writing direction.
    I do not know if I could trust anyone officially to make a hilarious yet playable Batman game based on the 1960s.

  • @anon4305
    @anon4305 Před 3 měsíci

    Final Fantasy 16 has to be one of the worst culprits for voice grunts I've seen. The game has a ton of fully voice acted cutscenes, sidequests, and NPCS, but whenever you talk to a shopkeepr, it goes right back to grunts! Jarring experience.

  • @jacobtheorangeyoshi8710
    @jacobtheorangeyoshi8710 Před měsícem

    Most Mario and Luigi titles not having a skip button for boss dialogue before the fight, Wisdurm was especially the most annoying for me personally.

  • @paonippobemduro
    @paonippobemduro Před měsícem

    I never paid attention to mario's dying sprite, always trough he falls from the screen with his mouth open covering his whole face since it was always so red. The color pallete they choose is certainly pretty weird.

  • @sheeplessinohio
    @sheeplessinohio Před měsícem

    Oh man, I just started playing Pokémon Black for the first time a couple of weeks ago and I noticed that transition in Nimbasa City and it REALLY bugged me.
    What is even MORE surprising is to hear someone else complain about how the controls in Pokémon Scarlet/Violet don’t make any sense! I seriously thought it was just me, but I just can NEVER seem to press the right button for anything! It doesn’t feel intuitive despite having spent over 250 hours on the game and it never will! Ugh!

  • @OhCrapI_He
    @OhCrapI_He Před 3 měsíci

    3:37 Same here. I always bring the map when I meant to check my pokemon or save, and vice versa.

  • @Jopo1226
    @Jopo1226 Před 3 měsíci

    Slow downs in the games momentums is mine. The luguana sequence in FF8 is one and its one of the reasons I have issues replaying that game. I have everything how i like it moving at a good pace and I have to do some nonsense that ruins the momentum

  • @konoikurozora5851
    @konoikurozora5851 Před 3 měsíci +1

    I don't like the Unova games so I can't speak much of that, didn't even finish them. The issue you have with Scarlet/Violet, I sort of have it, sort of not? When I started playing Scarlet, I was using the controller I use for my Switch on my PC for playing Genshin Impact and Honkai Star Rail too, and because of that, I get confused non-stop between the controls of Genshin Impact and the ones from Pokemon Scarlet. It goes for both games. It's a bit better now in Genshin since I got my XBox controller back, but I'm still getting confused in Scarlet