Geometry Trash: Story Levels

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  • čas přidán 8. 09. 2024

Komentáře • 142

  • @xendergame1282
    @xendergame1282 Před rokem +290

    Finally a video that actually talk about the problem rather than sugarcoating the level. Back in the beginning of 2021, white space was initially a layout preview for my subscriber special video as a “fun” level type, (similar to Shards of Siberia a level built under 5 days), it has only become so ambitious after midway through the level to I guess, not disappoints people’s expectations from the project Dream Flower. Back then, my creating mentality has always been exploring more details inside the editor = more appreciation to the story, and thus gameplays were often left out, more or less it becomes transparent and separate from the visuals and not being part of the big ideas. By the time I’ve realised the issues, the level is already finished up the final climax, and me being just want to get this over with, (there were too many issues, bugs, object counts, frustration over creating on mobile devices) I choose go out with the cheapest gp just sync to the beats. What starting of a fun project, becomes a burden to my motivation, and I just couldn’t bring myself to feel satisfy with the end result that wasted so many opportunities over the years. However, I was glad that I am able to at least finished it and move on.
    With those collected experience and reflecting on mistakes. Lack of planning when creating a level will really ruins a high effort & ambitious project. Now, with my next upcoming project, even though there isn’t necessarily “story” related, I am delightful to inform that I haven’t had so much fun when creating a level for a long, long time, and I wish to deliver a great surprise to everyone for a new & different experiences!

  • @MoldyGD
    @MoldyGD Před rokem +54

    I’ve always been one to marvel at Lonely Travel as a masterclass in storytelling. Glad to see someone else share that view!

  • @migaloo364
    @migaloo364 Před rokem +129

    Doesn't matter how much time passes, Funnygame will always be the goat. I've never seen a creator who managed to master the level editor as much as him, nor have I seen a creator whose levels from 1.8 have aged like wine. Actual legend.

    • @BushBushBushBush
      @BushBushBushBush Před rokem +16

      Him and Serponge, the game series is revolutionary.

    • @migaloo364
      @migaloo364 Před rokem +17

      @@BushBushBushBush True, but Serponge has only been around since 1.9. Meanwhile, Funnygame has been playing the game since like 1.2, and even back then his levels were the best in the game. In terms of just longevity, he's still the most impressive imo.

    • @DimenSpadX
      @DimenSpadX Před rokem

      Actually his older levels look pretty bad today

    • @migaloo364
      @migaloo364 Před rokem

      @@DimenSpadX Which ones.

    • @DimenSpadX
      @DimenSpadX Před rokem

      @@migaloo364 But if literally almost the majority look extremely bad today, few are saved

  • @bucketeer
    @bucketeer Před rokem +30

    the greatest story level is hungry humphrey

  • @Ezel_142
    @Ezel_142 Před rokem +35

    I feel like pretty much no travel level has nailed the feeling of journey Lonely Travel had. There's some that did a pretty good job at creating a unique and pretty envinroment, but the way Lonely Travel is crafted gives off a feeling of nostalgia that none of the travel levels managed to accomplish. Funnygame was so ahead of the time!

    • @xnopytt
      @xnopytt Před 10 měsíci

      I feel like dark travel may be a contender, but lonely travel is still way better.

  • @unscuffed2444
    @unscuffed2444 Před rokem +12

    'a fishing trip' is unparalleled but unironically

  • @Cirphlyx
    @Cirphlyx Před rokem +20

    lonely travel is such a good level, i’m glad you mentioned it as an example of what to do right in these levels

  • @rhyanvalk7897
    @rhyanvalk7897 Před rokem +73

    Best story level is larga espera

  • @OmegaFalcon
    @OmegaFalcon Před rokem +9

    bro really loves his atmosphere!

    • @WHErwin
      @WHErwin  Před rokem +10

      i do need it to breathe after all

  • @lilhoodie1
    @lilhoodie1 Před rokem +13

    I had a heart attack when I saw Lonely Travel in the chapters. Don’t ever scare me like that again.

  • @r3b3l33
    @r3b3l33 Před rokem +22

    I think you summarised tmn's level perfectly. Great video as always. Personal satisfaction within certain limits is the ultimate way to achieve happiness.

  • @Lillla57
    @Lillla57 Před rokem +13

    To me, white space is just a beautifully detailed masterclass in level editing, with a deeper meaning and nice moral behind it. The amount of text to read and details to look into don't take away from the gameplay, you just get more reason to play/watch it multiple times, which you never would on the average easy demon.
    The story is probably the worse part for me, but it doesn't make the level worse overall. White space is a 10/10 in my eyes, I get goosebumps every single time

  • @JamAttack
    @JamAttack Před rokem +8

    One my favorite story levels is the clouds give way. The message is short and sweet and simple, the song is beautiful, and the level conveys what's being said in the song very well. It feels satisfying to play and experience pushing through hard times to get to a brighter future. The best story levels are the ones that keep things simple and make the gameplay a part of the story. I don't like story levels with a complicated venty message or that try to bombard you with lore. I just want a simple feel-good message and a fun experience. Lonely Travel was a great example too.

  • @GiordanoLiporati
    @GiordanoLiporati Před rokem +11

    Thoughtful art criticism disguised as a rant video? Splendid!

  • @sziph_burlap
    @sziph_burlap Před rokem +11

    I was so obsessed with cube stories, especially the ones by vrymer and omegafalcon back in the day

  • @Fyre-Yak
    @Fyre-Yak Před měsícem

    The rant on WhyMe x4 is just...PERFECT, like exactly what new and aspiring creators like myself need to hear from someone who has experience like yourself. It also is a good statement on mental health in my opinion as creating has taken a toll on my mental health for a while as well. Genuinely one of the most underrated things you've ever said

  • @synthi
    @synthi Před rokem +6

    really good, thought-provoking video. the part about finding personal satisfaction in making art in particular really spoke to me. i spent a lot of last year feeling really bitter about my "status" in terms of followers or listeners or whatever and all it did was make me unhappy, and i'm glad that i was able to realise that it doesn't matter all too much - that's not to say making art is entirely personal because being able to share it with others is still really valuable to me, but i think focusing on social media numbers in particular is fighting a losing battle. i'm not sure if that last part really relates to the level that you were talking about, but the sentiment resonated with me a lot - the fact that this is a tangentially on-topic comment for a geometry dash video goes to show how far level creation has come in the last few years.

  • @nooblookingpro3766
    @nooblookingpro3766 Před rokem +4

    I would love to see you make more videos about this topic, or just the types of levels this game has in general. You have a very good analytical approach to the desired intention versus the reality of that intention’s portrayal within a level, and I really respect you giving your full opinion. And I completely agree. I think seeing lonely travel in this video after so long made me realize how… simple it is. And yet, it doesn’t fail at its theme one bit. I feel like the game is missing more of those levels.

  • @GDNashit
    @GDNashit Před rokem +2

    I don't think whyme's conclusions are meant to be true but rather I like to imagine it as the voice in the back of your head criticizing your every move and bringing the creative mind down in the fear of a rejection that might not even be there or at least is greatly exaggerated

  • @-Error404usernotfound-
    @-Error404usernotfound- Před 4 měsíci +1

    You forgot the *best* story level, Generation Retro

  • @lool8421
    @lool8421 Před rokem +1

    to me, it's not necessairly the story itself that makes the level good, but how it feels and how it actually works with the player, just so it feels like a journey rather than just a level... something that takes the player with the level, combining basically everything to make the player engaged in the story: music, level intensity, color palette, context...
    i beat eternelle vehemence recently and welp, i'd say it does just that, builds up the intensity and then it goes all into you in the last 25%, playing with your emotions, going from stressed to anxious to hopeful and finally relieved, the level just doesn't feel bland, but also doesn't feel oversaturated... i don't really know if it has some story involved, but it has that vibe
    hard yet stressful story levels just hit harder than auto ones that just... make you kinda not care

  • @ijveraar3795
    @ijveraar3795 Před rokem +5

    Geometry Trash is back! Love it!

  • @joelymammoth9936
    @joelymammoth9936 Před rokem +1

    i think something special about lonely travel that more people should talk about is the fact that it all is under the 2.0 object limit of 30,000 objects . back then it was a lot more uncommon for levels to go over the object limit , and funnygame rarely did this himself ; i believe he only ever did it in death moon . keeping this 6 minute long lvl under the object limit must have been a real challenge , and in the end i think the level really benefits from it since you can often see how he uses default objects in clever ways . if someone remade this level in high detail it wouldn't be nearly as charming ..... adding a ton of little details everywhere would just take the attention away from the more important details

  • @prestyy
    @prestyy Před rokem +1

    This is why Surge of Memories has always cleared WhyMe

  • @wibblo
    @wibblo Před rokem +1

    its honestly quite incredible how cw 2003 changed the view of text-based story levels which have always been regarded as pretty terrible up until now. its super interesting that hes been the only one (besides possibly pinecones) thats been able to do that
    im not sure if you know this already but cw2003's new level Only In Ohio Dawg not only shines as a pretty neat story level but is a completely accurate representation of Dante's Inferno and it has a lot of hidden detail towards exploring the circles of hell which unironically makes it my new favourite nine circles level LOL maybe you should check it out again if you get the chance - its got MUCH more detail and thought than what people see on the surface

    • @wibblo
      @wibblo Před rokem

      also apart from CW actually being a genius this level just makes me unfathomably happy to look at and play

  • @NIIIICO
    @NIIIICO Před rokem +2

    Dorabae Choose Way on top 🔥🔥🔥🔥🔥

  • @Sevant
    @Sevant Před rokem +1

    Say what you wanna say but dank travle is hands down the BEST story level ever conceived

  • @BlissBee
    @BlissBee Před rokem +1

    Honestly it would be so fun to watch a video of you making fun of shitty bossfight levels

  • @veryjazzy
    @veryjazzy Před rokem

    I'd love to see a follow up video of this, I think story levels are some of the best in the game, and ones that are actually executed well are very hard to make. I myself try to make levels with stories and as it turns out, I struggle a lot because I try pushing myself to do these complicated things that I have no idea how to do for the sake of it getting positive feedback from the community; I have dozens of ideas that I just never finished because I wasn't satisfied with how it turned out. I find that a lot of the best story levels are the ones that do what they want and don't focus purely on getting a rate or being seen as awesome by the community.

  • @BrodieMitch
    @BrodieMitch Před rokem +1

    story levels are good, just they should be done with the atmosphere of the level and without any words

  • @backseatgaming2145
    @backseatgaming2145 Před rokem +1

    Removed submission is the best level in existence

  • @unekr
    @unekr Před rokem +1

    the unfortunate reality of the gd rates nowadays is that most people just look at a level and determine if its good or not, most dont even touch the level
    as someone who plays alot of extreme demons, i wish creators experimented with things more and added some sort of story in their level and tried expressing it through gameplay (like lonely travel and falling up did) but that rarely ever happens because people focus on the decoration and not how it makes you feel when youre playing it
    having pretty decoration is enough for someone to get a rate and thats frustrating because creators dont have to put thought into making gameplay thats well designed and thats sad
    gd levels could be so much more if creators used gameplay to express the levels theme and song, but people nowadays are more focused on how to get a rate instead of making something actually good

  • @Alberknyis
    @Alberknyis Před rokem +2

    Always appreciate when someone knows how to tell a story without using words

    • @photonic083
      @photonic083 Před rokem

      this comment just reminded me of the subspace emissary from super smash bros brawl. It is indeed a very big story without any words

    • @everyoneanyone1593
      @everyoneanyone1593 Před rokem

      @@photonic083 for a sec i thought you meant the fanfiction and was like, what do you mean it has _the most_ words

  • @loopooh1632
    @loopooh1632 Před rokem +1

    me when it's the cube story and the cube dies or something i dunno

  • @BrodieMitch
    @BrodieMitch Před rokem +1

    removed submission is so epic

  • @lapersongd749
    @lapersongd749 Před rokem

    i think theres one key point to get out of this: put gameplay in a story level if the gameplay represents something in the story. limbo is a great example where the player is between heaven and hell and doesnt know where to go, hence the memory aspect of the level. levels like white space have gampelay but it doesnt actually relate or represent the story. its just there so people play it instead of watch it

  • @sonicwaveinfinitymiddwelle8555

    Nothing beats a good travel level

  • @v8tomatojuice439
    @v8tomatojuice439 Před rokem

    Glad that I can come home from my last day of high school to watch a new WHErwin vid

  • @420moby
    @420moby Před rokem

    i think funnygame's 2.1 levels are honestly a masterpiece in their own regard i really like them and i think they are great

  • @HelloHSR
    @HelloHSR Před rokem

    The things you said here are really important, even when you're not telling a concrete "story". The biggest takeaway for me is that your gameplay deserves a theme just as much as your decoration does. A really good example of this that you might not have noticed is hell levels. We all know hell levels are overdone but that's useful because we can analyze them that much easier. When you see one of those layouts on CZcams that are ridiculously difficult, you can tell by the gameplay that it's meant to be a hell demon.

  • @TelPhi_
    @TelPhi_ Před rokem

    I love the ball glitch in your White Space gameplay lmao

  • @Nicholas_the_furry42069

    "We are only human after all" best fact and funny music meme

  • @catredphantomtm
    @catredphantomtm Před rokem

    your review on white space kinda part of my motivation for creating. gameplay is usually shafted as a story element in favor of visuals. i want my gameplay to be more intertwind with the feel of the level, not just the visuals
    i relized this after playing and beating Lit Fuse lmao, krmal is awsome

  • @cloudman1145
    @cloudman1145 Před rokem

    My favourite story levels are Hhyper's levels, especially Surgeragon and The mayhem war. Mainly because all of them takes place in the same universe. I do love travel levels though.

  • @Autumnnnnn1
    @Autumnnnnn1 Před rokem

    Great video like usual. I think the best story level is probably save as as the gameplay actually serves the narrative well

  • @zeenoh5811
    @zeenoh5811 Před rokem

    this is your best video, good job i really enjoyed watching this
    and yes lonely travek is the best level in the game, it's so beautiful

  • @baifor7
    @baifor7 Před rokem

    i think boss levels could play into gd's mechanics more by having the boss chase the player from behind, that way vision is not obscured and it reinforces the idea of the game being about speed

  • @woffe8094
    @woffe8094 Před rokem

    Lmaoooooo i forgot cube story

  • @leafyumm
    @leafyumm Před rokem +1

    if only falling up's gameplay didnt suck ass, it wouldve been such a good level

  • @epicgamer3542
    @epicgamer3542 Před rokem

    I totally relate to WhyMe and what Xender said along with it.

  • @crite555
    @crite555 Před rokem

    I like story levels like hhypers level and xandera levels (hi Xander) but the problem is I often only like them because of the visuals and not the story, often the story is unclear or just basically doesn't exist, which sucks cus what story I have seen about white space is really interesting, but I haven't been able to look further, (mostly cus I'm lazy af) but I still like em, and INSERT CONCLUSION HERE

  • @skriptr6802
    @skriptr6802 Před rokem

    very well put together video, thank you wherwin

  • @Onvil_
    @Onvil_ Před rokem

    level that evokes special feeling for u

  • @baifor7
    @baifor7 Před rokem

    i remember a number of years ago you praised killbot alongside falling up for its use of story... so, with what you said about white space's gameplay making the story fall flat, i'm curious: what makes killbot's story succeed in your eyes despite the gameplay being something you dislike? (not trying to spark a killbot flame lmao, more so interested in what you believe sets it apart from other story levels enough to give it praise)

    • @WHErwin
      @WHErwin  Před rokem +1

      killbot's gameplay serves the narrative of the level perfectly. it's unapproachable, frustrating, and incredibly draining, which is exactly the kind of feeling the level wants to get across with its theming

  • @bradens.3125
    @bradens.3125 Před rokem

    few things:
    1. those 2.0 auto story levels were peak fiction and i love them they're so funny
    2. in my opinion, trying to use basically any form of text to tell a story in gd, even if it's in an auto level, is HORRIBLE. in my opinion, every great artistic level in the game has omitted the use of text in favour of telling its story through the gameplay, environments, progression, and colours.
    3. lonely travel has been for over 7 years now been my favourite level of all time. it is so, so nice and no other level is like it in my eyes

  • @NindyBK
    @NindyBK Před rokem

    banjo kazooie thumbnail

  • @Cp-71
    @Cp-71 Před rokem +1

    I don't get the hate towards animated stories. Have you seen A Special Place?

    • @NotFine
      @NotFine Před rokem

      They just don’t really fit the game
      They’re cool sometimes, but yeah

  • @940steel
    @940steel Před rokem +1

    mountain climb > all

  • @Zenmode
    @Zenmode Před rokem

    wake up bae new wherein upload

  • @AnotherSwissYoutubeUser

    This video doesn't deserve to be put in the Geometry Trash series

  • @icewings_intotheclouds

    OMFG IT RETURNED

  • @PokeyYapper1991
    @PokeyYapper1991 Před rokem +1

    bawsed.

  • @a05polzar
    @a05polzar Před rokem

    From my experience with White Space, I found the gameplay to be pretty uninspired for the most part. I actually think that it would be good to compare White Space to Dream Flower here. I think the best way to compare the two is that throughout all of Dream decoration, gameplay, and song all work together. What I mean is that they match each others' energy, and one part where I feel like Dream Flower does this perfectly is with the dual. The gameplay here is not terribly fun on its own, but when the decoration and song are added in, this becomes one of my favorite parts in any level of all time. White Space on the other hand doesn’t really have this. I feel like here, the gameplay and decoration are pretty separate with the only through line being the song. One example is the start of the drop, where I feel that there is a complete disconnect between the gameplay, song, and decoration. I feel like the gameplay doesn’t quite match the energy of the song. The decoration, although fitting the grandness of the song feels to stagnate, which I believe was entirely intentional given the story, and I feel that the song at this part doesn't compliment this more slow paced decoration and gameplay. I woukd say that there are definitely moments where the decoration, gameplay, and song all work together, for example: the last ship part before the drop, the hand part, the ufo at 50, and the wave, ufo, and ball during the more dubstepy part of the song. These are some of my favorite parts of the level, because I feel like they do the best job at bring the decoration, gameplay, and song together, mainly through them all having similar energies. I think that White Space's main problem is that its gameplay and decoration don't match each other and the song in terms of energy. Not to say that White Space is a terrible level, I think that the fact that Xender created the decoration in the first place is worthy of praise in of itself. Another level besides Dream Flower that nails the connection between gameplay, decoration, and song is HeLL by Serponge. Although I have my own problems with the gameplay in this level, I cannot deny how satisfying it is to complete this level and watch it. I feel like this is one of the few levels that can have annoying gameplay but I still love it.
    Another thing that saw for the comments in this video was someone mentioning that they wish creators would put more thought into their gameplay, and I would have to agree there. Some of my favorite levels ever are Cant Let Vulc, Polyatomic, Fratura, and Toxin Lab III, and the main reason I love those levels is because of the gameplay, not because of the decoration.

  • @hmdv.
    @hmdv. Před rokem

    i watch geometry dash videos for the story

  • @TheUnLuckCat
    @TheUnLuckCat Před rokem

    amazing acting

  • @CaptainAtria
    @CaptainAtria Před rokem

    I didn't realize geometry dash players were so existential lol

  • @ratewcropolix
    @ratewcropolix Před rokem

    i love wherwin video

  • @Tommasso_
    @Tommasso_ Před rokem +1

    TMN's level is kinda cringe to me, tbh.

  • @akion37
    @akion37 Před rokem

    common wherwin w

  • @tme3305
    @tme3305 Před rokem

    there seems to just be something inevitably lame about levels that scream their narrative at you via text, though i don’t know if i could articulate what that something is. i much prefer levels where the storytelling is implicit like night life.

  • @pixel_p3psi_man467
    @pixel_p3psi_man467 Před rokem +1

    Where requiem ?

  • @megadubstepxd9462
    @megadubstepxd9462 Před rokem

    Definitely would like to see you cover ascension to heaven.

    • @WHErwin
      @WHErwin  Před rokem

      maybe, maybe, im not making any promises tho

    • @megadubstepxd9462
      @megadubstepxd9462 Před rokem

      @@WHErwin that's how it should be, promises are always a double edged sword.

  • @Seeathecat
    @Seeathecat Před rokem

    Please cover drawing circles, the discord gauntlet level

  • @ideac.
    @ideac. Před rokem

    new wherwin video
    new bAsEd opinion

  • @mollof7893
    @mollof7893 Před rokem

    Lonely Travel, and Dem Travel by Serponge are the only good travel levels.
    Every other I have seen are so bad. I really like that FunnyGame and serponge could do something special, with that length and object count.
    The others are just a long generic art level, they might as well be a normal 90 sec level.

  • @adaPd
    @adaPd Před 10 měsíci

    Fernanfloo 3

  • @byp4sser
    @byp4sser Před rokem +1

    Hey all

    • @byp4sser
      @byp4sser Před rokem +1

      Ya know, all I do is spam the audio portal

    • @byp4sser
      @byp4sser Před rokem +1

      So I thought I would give you another helping of spam

    • @byp4sser
      @byp4sser Před rokem

      Yeah that’s all I fucking do. I just shit all over the audio portal with shitty music

    • @byp4sser
      @byp4sser Před rokem +1

      Nobody likes my music

    • @YonkaLmao
      @YonkaLmao Před rokem +1

      brokendiss

  • @WDreamsZ
    @WDreamsZ Před rokem

    best youtuber

  • @FullCitris
    @FullCitris Před rokem

    I feel like this should be a video about using Geometry Dash as an artistic medium rather than story levels but good video nonetheless.

    • @WHErwin
      @WHErwin  Před rokem

      youre right, but that doesnt really make for a catchy title

    • @FullCitris
      @FullCitris Před rokem

      @@WHErwin haha true

  • @KindaKaon
    @KindaKaon Před rokem

    Art is geometry dash is always a balancing act, as it is with a lot of games where story and art arent necessarily the primary focus. I think that well executed story levels often take extreme effort to communicate simple themes for minimal payoff unless they go the movie route, but the gimmicky nature of gd levels as stories l holds a lot of those back from having genuine potential as creative projects instead of just “quite cool that they made that in GD ig”

  • @christaltaylor473
    @christaltaylor473 Před rokem

    Hol up lonely travel is a story level?

  • @urhoelmeri
    @urhoelmeri Před rokem

    This is literally Me when 🪑

  • @calipergd
    @calipergd Před rokem

    Best story level: only in ohio dawg

  • @justabo_ok
    @justabo_ok Před rokem

    i thought you were going to talk about skeleton war ngl..

    • @WHErwin
      @WHErwin  Před rokem

      im sorry, i will make up for this mistake next time

    • @justabo_ok
      @justabo_ok Před rokem

      @@WHErwin i dont consider that as a mistake dw, but that means that this is getting itself a sequel? o_o

    • @WHErwin
      @WHErwin  Před rokem

      @@justabo_ok yeah, probably. not in the near future though, i have other ideas i want to do first

    • @justabo_ok
      @justabo_ok Před rokem

      @@WHErwin aight 👍

  • @Wod193
    @Wod193 Před rokem

    the only good one is the dog one

  • @getinthevan9958
    @getinthevan9958 Před rokem

    5:05 "you need to stop worrying, you need to stop thinking like that" brother I think you outlined a main reason why the level was created. Because you have done what tons of people can't, your opinion is a little out of touch. He is reaching to those that have NEVER completed a level but always have put the hours in just to get demotivated and to never come close to completion. It can be a mental struggle, and telling people to just stop thinking so negatively is like telling someone to stop being depressed. Sorry.

  • @SkullTheFirst
    @SkullTheFirst Před rokem

    geometry dash