The Secret to Realistic VDB Clouds in Redshift C4D

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  • čas přidán 9. 07. 2024
  • Effectatron - Cinema 4D and Redshift TrainingEffectatron - Cinema 4D and Redshift Training
    In this video we take a look at the secret settings to VDBs which is increasing your Volume Trace Depth and making a few tweaks to your material.
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Komentáře • 12

  • @DementedFerret
    @DementedFerret Před 24 dny +4

    Love the short quick tip type tutorials. Perfect for me. Thanks

  • @adamfilipowicz9260
    @adamfilipowicz9260 Před 24 dny +3

    I like giving away the magic sauce at the beginning. Kudos 🎉

  • @user-tx2tz3md1i
    @user-tx2tz3md1i Před 24 dny +1

    Gave my like before I even knew you were doing the tip at the beginning lol
    Love your work!

  • @MyUnicornFriend
    @MyUnicornFriend Před 24 dny +1

    ahhhh yeah brother!

  • @stevenharrison1299
    @stevenharrison1299 Před 24 dny

    Great tutorial as always, would love a quick tip on the displacement set up, I couldn't get this to work like it does in the demo reel for redshift

    • @effectatron
      @effectatron  Před 23 dny

      Yeah I got it to work by using the Standard Volume shader instead of the Pyro shader. I'll add it to the to do list :)

  • @kabalxizt5028
    @kabalxizt5028 Před 24 dny +1

    thank you so mush

  • @adamfilipowicz9260
    @adamfilipowicz9260 Před 24 dny

    Thanks!

  • @davidricklescreative
    @davidricklescreative Před 4 dny

    The redshift IPR started lagging on me, and I realized they added a switch called IPR Texture Reload. I turned that setting off, and immediately my IPR went back to normal. No idea what this setting does... it's not even in the documentation.

    • @effectatron
      @effectatron  Před 4 dny +1

      yeah. i just discovered that this weekend too. makes the ipr viewport render fly