What Are the BEST Dual Lands in Commander?

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  • čas přidán 8. 07. 2024
  • Ever wonder what the BEST dual land cycles are for Commander? We have the answers for you in the form of a tier list, ranking every single relevant dual land cycle!
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    Wondering which dual lands make the cut in commander? We're got the complete guide to dual lands for you right here! Please enjoy as we roll through this tier list and deliver useful information on each of Magic's dual land cycles!
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Komentáře • 624

  • @NitpickingNerds
    @NitpickingNerds  Před 3 lety +156

    For anyone commenting that ABUR Dual Lands should be in S Tier, here is the reply you will get: "OG Duals are in A Tier because they are largely unavailable. Price hardly factors into it at all. This is basically just a jab at the reserve list which we have hated on in several videos in the past. We don't like that these game pieces' supply cannot *ever* meet demand, which is the case for reserved list cards and zero other magic cards."

    • @JD-gk7eh
      @JD-gk7eh Před 3 lety +22

      I think everyone understood why you rated them as you did. It was clear. It's just that people didn't think that was valid if you're ranking the dual lands just on how powerful we are and that's what people are really saying when they post that.
      I also disagree with the rating there but I thought this was a really fun video and enjoyed it otherwise :)

    • @dino-wer-kuh3498
      @dino-wer-kuh3498 Před 3 lety

      poop face! respect my authoritah!

    • @alslayer18
      @alslayer18 Před 3 lety +11

      I think they should have been placed in poop tier to really send a message :p

    • @discoviolenza1984
      @discoviolenza1984 Před 3 lety +1

      I recently took all my original dual lands out of my decks and found out it barely matters. There are enough good lands now that you don't really need them.

    • @JD-gk7eh
      @JD-gk7eh Před 3 lety +4

      @@discoviolenza1984 I don't play any of mine in Commander either. I keep them for Legacy. They matter a lot more at comp levels in decks that are trying to abuse Ad Nauseam (which is another Legacy deck that doesn't function at all without OG duals, no shock swap possible). But still, they are strictly better than any of the others.

  • @Greg501-
    @Greg501- Před 3 lety +242

    Should have given OG duals and Fetches their own tier: U for unavailibility

    • @Greg501-
      @Greg501- Před 3 lety +20

      Also, Fetches are 5 color lands, change my mind

    • @NitpickingNerds
      @NitpickingNerds  Před 3 lety +37

      Fetches are DEFINITELY five color lands, although we decided to lump them into the duals. Easily the best lands ever printed!

    • @tatsuhirosatou5513
      @tatsuhirosatou5513 Před 3 lety +6

      @@NitpickingNerds fetches are really overrated, they are good but there is no reason to play them in a 2 color deck unless it's landfall the deck thinning just isn't relevant in edh.

    • @AsgneonthebesT
      @AsgneonthebesT Před 3 lety +3

      @@tatsuhirosatou5513 depends, if you can fetch mystic sanctuary in 2c then it's still likely worth

    • @tatsuhirosatou5513
      @tatsuhirosatou5513 Před 3 lety +1

      @@AsgneonthebesT only if you are playing a very specific type of blue deck, mystic sanctuary is in the same over rated boat.

  • @Guccibear100
    @Guccibear100 Před 3 lety +21

    I love how you guys are very politely fighting about Fast lands the whole video.

  • @parkerv1149
    @parkerv1149 Před 3 lety +87

    One day there’s gonna be a episode of a tier lists of all the tier lists!

  • @golgariguy
    @golgariguy Před 3 lety +32

    The enemy painlads are the first lands I buy for every deck where I can fit them. They definitely have the highest playability/cost ratio of all dual lands. I'll be very happy when they reprint the ally painlands into the ground.

  • @Velex777
    @Velex777 Před 2 lety +5

    1:48 ABUR
    2:49 BICYCLE
    3:38 BOUNCE
    4:59 CANOPY
    6:44 CHECK
    7:40 CREATURE
    9:02 CROWD
    10:17 DEPLETION
    10:53 FAST
    12:50 FETCH
    15:35 FILTER
    17:18 GAIN
    18:07 GATES
    18:43 KAMIGAWA
    19:14 NEW TAPPED
    19:45 OLD TAPPED
    20:45 PAIN
    21:42 PATHWAYS
    22:43 REFUGES
    23:07 REVEAL
    24:14 SCRY
    25:33 SHOCK
    26:30 SIGNET
    27:43 SLOW FETCHES
    28:50 SNOW DUALS
    30:21 STAY TAPPED
    30:42 STORAGE
    31:49 TAINTED
    33:13 TANGO
    34:04 TAPPED PAIN
    35:13 T.T.SNOW
    35:43 TRIBAL

  • @CaptTelnet
    @CaptTelnet Před 3 lety +17

    The storage lands are bonkers if you have interactions with the counters. My Atraxa deck loves them. Notable things about them: they don’t need to be untapped to remove counters. and you can remove any amount of counters.

    • @dino-wer-kuh3498
      @dino-wer-kuh3498 Před 3 lety +1

      "This very bad card is not bad in this very specific scenario! Therefore its not bad at all!"

    • @CaptTelnet
      @CaptTelnet Před 3 lety +9

      @@dino-wer-kuh3498 I never said that! You seem to be confused. Let me help you out: “storage lands are bonkers ***IF***” I highlighted the important part of the sentence since your reading comprehension seems to be on the poor side. I’ll explain further, so you won’t get confused again. The “implication” (a conclusion that can be drawn from something not explicitly stated) was that they aren’t good if you don’t have a way to manipulate the counters. I hope that helped. :)

    • @dac314
      @dac314 Před 2 lety +4

      They really do pop off with Atraxa, or ANY proliferate triggers. Notably, Evolution Sage, with a proliferate landfall triggers, and Flux Channeler, an Inexorable Tide on a body in blue.
      These are not hard-to-come-by cards, they're staples of the counters Archetype, which itself is a staple of the format.
      That other fool was trippppin

  • @Vinterloft
    @Vinterloft Před 2 lety +5

    The blue and white storage land specifically is very powerful in a control/ flash/ blink based deck or similar, where you keep your mana open until the end of the enemy turns anyway. Allows you to pool unspent mana and eventually there will be a turn where you play Draining Whelk and Bogardan Hellkite at once..

  • @sethmassacre
    @sethmassacre Před 3 lety +29

    I'm so glad my playgroup has decided to errata the new snow dual lands to just be OG duels, no snow and no tapped

    • @NitpickingNerds
      @NitpickingNerds  Před 3 lety +16

      I actually heard about a lot of people doing that! How has it been going?

    • @sethmassacre
      @sethmassacre Před 3 lety +7

      @@NitpickingNerds most of us already have duels, it's nice to bring everyone to equal levels and also not have to shuffle $600+ lands

    • @omahonda
      @omahonda Před 3 lety +2

      This is genius!

    • @Ixidora
      @Ixidora Před 3 lety +3

      I think I will bring this idea to my playgroup, since they're common I'd have no problem just covering the snow and enters tapped with sharpie so they don't confuse the couple guys who built actual snow decks.

    • @CodeTitan
      @CodeTitan Před 2 lety

      big brain

  • @jamesgratz4771
    @jamesgratz4771 Před rokem +8

    This aged well. The pain lands getting reprinted in a massive standard product was amazing ! Most are under a buck! Totally got a ton of them for my decks. Also Yavimaya coast art is gorgeous

  • @dahuntre
    @dahuntre Před 3 lety +21

    The Golgari man land has deathtouch, so it can sometimes be a surprise trading blocker. Then again, I don’t run it anywhere, so it doesn’t go everywhere.

    • @NitpickingNerds
      @NitpickingNerds  Před 3 lety +7

      Yeah we think the creature lands are pretty bad, but four of them have fringe uses and I'd play any of them in a budget deck

    • @TheSkanksta
      @TheSkanksta Před 3 lety +1

      the ones you put counters on are honesty pretty good with vorinclex. turn into a 6/6 not a 3/3

  • @GabetheFrog_
    @GabetheFrog_ Před 3 lety +5

    One of my favorite things about magic is all the nicknames for cards. My favorites for the lands are man lands, bicycle lands and crowd lands. Great video guys, keep it up

  • @amc6169
    @amc6169 Před 3 lety +51

    What about choice lands, from jumpstart where they produce one pre-chosen color and one other color?

    • @qwteb
      @qwteb Před 2 lety +8

      Thriving lands? They're better than tapped dual lands but theyre still tapoed

    • @gurukimci
      @gurukimci Před 2 lety +1

      @@qwteb - and not fetchable.

    • @bijanae
      @bijanae Před 2 lety +1

      They're decent budget lands in 3+ color decks

    • @66exe
      @66exe Před 2 lety

      Those are essentially just tapped duals. Slightly better if you have to mana fix for 3+ colors but as they said, there are better available choices in 3 color

  • @jacobfarkas3916
    @jacobfarkas3916 Před 9 měsíci

    Great video! Thank you. I have played MTG off and on for twenty+ years and this video was super helpful as a list for what is available. I have missed half of these when they came out and it's nice to know of their existence. It's crazy to see some of the really good ones ive had in the past, that ive gotten rid of. Commander really changed up MTG in mostly great ways.

  • @mattpotts995
    @mattpotts995 Před 3 lety +1

    Great video, and very helpful! I'm fairly new to EDH, and honing in my mana bases has been an interesting if at times a little frustrating challenge. A lot of good notes here to consider -- thanks!

  • @dascandy
    @dascandy Před 2 lety +4

    Think of the bounce lands as a tapland that gives you a single card card advantage. You play lands 3 times, you get 3 mana after 3 turns. But now you've only needed to use two cards for it.

    • @tobiasfikkert2241
      @tobiasfikkert2241 Před rokem +1

      I agree, i think the bounce lands are quite underrated...
      In a vaccuum, yes they dont do much besides fixing your mana. But combine them with 'spell lands' like Mystic Sactuary, Bojuka Bog of any of the MDFC's and the bouncelands become a lot better. If your deck has some ETB's on the lands i recommend looking at the bouncelands. Besides that, the're so cheap, so any budget deck can afford them.

  • @ZombieLoan27
    @ZombieLoan27 Před 3 lety +10

    Storage lands ( 30:42 ) are definetly poop-tier... unless you are playing Atraxa or with any Proliferate-shenanigans, then they rise straight up to A tier (or even S) :D

    • @FelipeSilva-bq7dk
      @FelipeSilva-bq7dk Před 3 lety +3

      Storage lands are a big trap in Atraxa, because she demands FOUR different colors. One in your first turns will kill your plans so hard...

    • @Feyamius
      @Feyamius Před 3 lety

      I'm running the Dimir one in Zaxara without much proliferate stuff, just for having a way to store unspent mana over a few turns. I'm not sure how good it is yet though, bc Rhona.

    • @CaptTelnet
      @CaptTelnet Před 3 lety

      Agreed. I’d also recommend “city of shadows” for even crazier Atraxa land shenanigans. The recent reserve list buyouts have made it quite expensive though.

  • @jimharris5320
    @jimharris5320 Před 2 lety +2

    If you put slow fetches into C because of landfall triggers, then bounce lands belong there too. Plus bounce lands also let you reuse other ETBs like Bojuka Bog.

  • @weirdproq
    @weirdproq Před 3 lety +8

    Now you have to do a tri land video, although that would be pretty short:
    S: Triome lands
    C: tap lands from Shards and Khans
    D: Murmering Bosk, and Tournament Grounds
    Poop: Crypt of the Eternals, Invasion Sac lands, Lair type lands, and Homelands lands at the bottom

    • @NitpickingNerds
      @NitpickingNerds  Před 3 lety +2

      SO MANY POOP TRILANDS

    • @JD-gk7eh
      @JD-gk7eh Před 3 lety +1

      Man, it's hard to find someone who even remembers the Lair lands XD

    • @nobodyimportant72
      @nobodyimportant72 Před 3 lety

      If you have any "come into play" lands the lairs aren't all bad as they enter untapped and you can tap what you return. They do slow you down a bit if you have the lands in hand however.

    • @madOsna
      @madOsna Před 3 lety +1

      Don't you dare disrespecting my Homelands-Cycle like that!

  • @shaneskeffington4310
    @shaneskeffington4310 Před 3 lety +10

    I agree from an availability and pricing standpoint, but OG duals are S-tier. You shouldn't let those factors influence their placement. If Shock lands or guildgates suddenly jumped their prices to the 100's of dollars would you knock them down a tier? Og duals were once cheap, but now expensive. I don't think that changes the power level of that card. Especially when your title is "Dual Land Tier List | Your Complete Guide to Dual Lands in Commander" something like this might confuse newer players. Love the content your making, Keep it up.

    • @RussianPS3
      @RussianPS3 Před 3 lety

      They wouldn’t because shocks and fetches can be reprinted and would never go that high. OG duals will never be printed again. They also explain their reasoning in the first few minutes, I really don’t think anyone would get confused tbh

    • @shaneskeffington4310
      @shaneskeffington4310 Před 3 lety

      @@RussianPS3 I'm sorry do you have a crystal ball that can see the future? Back when the RL was made people said the same about Duals. Revised was printed to oblivion, they will never be expensive, and yet here we are. Now, do I really believe that shocks or other lands will get that high, NO. This is a Tier list video on dual lands said to be a complete guide, and it's not. If OG Duals are not listed correctly it's not a complete guide. Have you ever played one of those mobile games where people spend ridiculous amount of money on summons for a specific character? They tend to be the best ones in the game. Yet they have low drop chances and people have to spend crazy money to get them. for the purpose of tier-list money does not influence the power of a card, the stats do that. While I understand their logic in the video I believe it to be flawed from a tier list perspective, but ultimately it's their video they can do whatever they want with it. I wrote that comment in a hope that it would help because recently they keep bashing the RL because of its price in almost every video. Sometimes you just have to accept what it is and move on. The Ides for videos they have made recently I have loved, but stop beating the same dead horse. Hope this helps clarify things.

    • @tatsuhirosatou5513
      @tatsuhirosatou5513 Před 3 lety

      @@shaneskeffington4310 I agree with them that the reserve list should go but you can speak against the reserve list without misrepresenting the cards on it.

  • @ryangodin6857
    @ryangodin6857 Před 3 lety

    I asked you guys about this like 5 months ago! Glad you guys came around to it.

  • @neilguenter7037
    @neilguenter7037 Před 3 lety +4

    You guys are SERIOUSLY underrating bounce lands. SERIOUSLY.
    As you even stated - they are two lands in one card. Two. Makes a 3 land starting hand a 4 land starting hand if one is a bounce, AND you still have 4 playable cards in hand. One of my friends pretty much calls them card draw - when you play the card, your hand has the same number of cards in it after playing as before. And, because you can bounce a tapped land, there is at least as good a tempo as scry, bicycle, ect lands. Late game, bounce a scry land, get an additional scry. Or bounce a bicycle land, and cycle it. If you tap that bicycle land first, it only costs 1 additional mana to get that extra card draw. Early game, bounce a basic, then you get your fixing and you are able to not lose any tempo cause you can play your basic next turn.
    Bounce lands are: Fixing. Card Advantage. Double card advantage with cycling lands. Enabling of multiple strategies. Value in doubling a land's ETB. Bounce your MDFC spell lands.
    Bounce Lands are B Tier.

    • @brandoncreek5709
      @brandoncreek5709 Před 2 lety

      I pretty much will only use them in decks that want to play multiple lands in a turn or in a deck that wants to use stuff like Amulet of Vigor. That or budget decks. Even decent fixing for my Naya deck.

    • @RagingRevine
      @RagingRevine Před 2 lety

      People like to use the bounce lands because they think it's an advantage. But you can't play them t1, t2 you take back a land and have access to 1 mana instead of 2 ( still 2 mana ) and t3 when you play your 3rd land, you have access to 2 lands...again equalling 3 mana. So you save 1 potential draw for a MUCH slower hand. And any other bounce land after that, delays your turns again.
      This means you're not playing anything till turn 3 unless it's 1 mana. So you're not really ahead unless you start with exploration. And the ''card advantage'' doesn't even make sense because it still forces you to draw into more lands or else all you did was not playing anything for 2 turns. Also, it forces you to discard a card at the end of t2 because you have 7 cards t1 ( after initial landfall ), t2 you have 8, play bounce land, bring back a land and now you have 8 again. And the last thing....strip mine.... which a lot of people run. If you play a tap land and someone starts blowing lands up, you're getting 2 for oned and if it's early game, you may as well just scoop.
      Unless you're playing a 2 color landfall deck or titanshift, i would really consider getting something else unless you're on a budget.

  • @flol.1741
    @flol.1741 Před 3 lety +7

    So where do the "artifact taplands" and the "campuses" go on this list?

  • @JodouTR
    @JodouTR Před 2 lety

    Cool breakdown as I wasn’t aware of all the dual land types. We’re even getting a new “Slow” land with Midnight hunt that I’d consider A or almost S worthy since you can hold it for your third land drop. Fast lands I’d rate higher as well BUT I would only play 2 of in a standard deck.

  • @sgtfeelgood9229
    @sgtfeelgood9229 Před 3 lety +6

    I have come to love signet lands for allowing colorless sources in 5 color decks. Makes running ancient tomb and sol ring in Golos way better. Also the nonred ones are super good with rituals like jeska's will

    • @infamous0ne789
      @infamous0ne789 Před 3 lety

      I agree! I use signet lands in non-green decks that run colorless rocks. You can add Mana Crypt in there for what the signet lands work well with.

  • @mathGaud
    @mathGaud Před 3 lety +19

    Batteries land (storage) are actually not poop, I always put at least 1 in every deck, they tap for colorless if you need but it can lead to some pretty explosive turns later on, the key is to spend your mana doing things and only put counters when you have some leftovers. they produce both colors in any combination and if you play any proliferate shenanigan you can get quite a payout from these. def better then a straight up tap land

    • @wolftree6365
      @wolftree6365 Před 2 lety +2

      They're useful in (X) cast decks such as Hydra Simics or in any deck where you might end up having 1 mana left floating at the end of any of your turns.

    • @dac314
      @dac314 Před 2 lety

      @@wolftree6365 which is fairly frequently, if you're holding up mana for interaction, or have some floating mana at the end of any given phase.
      Also they could benefit from any proliferate triggers that occur. Low C ordinarily, high A with synergy.

  • @ZaqDayton
    @ZaqDayton Před 3 lety +1

    Loved this video. Been a lot harder recently with more and more "dual lands" getting printed to know how each compared to one another. Listening to this during work, would be nice to have some music in the background on low. Anyway, keep up the good work! :)

  • @stephanhirschi7480
    @stephanhirschi7480 Před 3 lety

    Great video, thanks! I have been looking all over for a good overview on this topic :)

  • @xdavid00
    @xdavid00 Před 3 lety +1

    In my experience, the signet filter lands are surprisingly playable in specifically budget 5 color decks that require producing WUBRG. When I build those decks, they tend to overproduce green (because mana dorks are super easy cheap ramp), so having Signets and signet filter lands actually comes in pretty handy. Decks should definitely be built with manabase in mind though, so gotta avoid double blue counterspells and such.

  • @oliviersoable
    @oliviersoable Před 3 lety +1

    I really like shock, check and scry lands! The new pathways and snow dual lands and awesome too.

  • @kendelia9609
    @kendelia9609 Před 3 lety

    A bit late to the party, but I think this might be my favorite of all your videos. You really knocked this one out of the park. Like, this is super useful for new players and I think you were right about all of it!
    I DO agree with Joe that I think the fast lands should be higher. Its so important to get the right mana early, and less so later. In my 2 color decks, they are rockstars the first few turns, and I barely notice them later. The argument against them is that when you get them late game they are bad. But I find that by then I either don't need my 12th mana, or I have enough other cards drawn that I have other lands I can lay. I play them in Teysa and Feather and I can't remember a time they backfired.

  • @weirdproq
    @weirdproq Před 3 lety +31

    The enemy pain lands are the best budget option. I hope WOTC reprints all of the ally cycle sometime. I can't believe they haven't reprinted some of them since 10th edition.

    • @NitpickingNerds
      @NitpickingNerds  Před 3 lety +4

      It's been so long! Couldn't they have made their way into a core set or something by now?

    • @FurLbauth
      @FurLbauth Před 3 lety +8

      @@NitpickingNerds they are too busy reprinting temples into core sets

  • @Djewell314
    @Djewell314 Před 3 lety +27

    Old and ugly? The invasion tap lands are gorgeous

    • @joachimwessmark2601
      @joachimwessmark2601 Před 2 lety +3

      Yes, Thank you

    • @mr.dreampants8095
      @mr.dreampants8095 Před 2 lety +3

      I felt personally attacked lol

    • @peterrevilla1828
      @peterrevilla1828 Před 2 lety

      @@mr.dreampants8095 They didn't know what set it was, meaning they are newer players, we love them Cuz we grew up with them. But yea the art is beautiful!

    • @peterrevilla1828
      @peterrevilla1828 Před 2 lety

      @@joachimwessmark2601 They didn't know what set it was, meaning they are newer players, we love them Cuz we grew up with them. But yea the art is beautiful!

    • @joachimwessmark2601
      @joachimwessmark2601 Před 2 lety

      @@peterrevilla1828 You might be right, I guess it's hard do differentiate between nostalgia and actual preference sometimes. Still love the old style though.

  • @Will_Morand
    @Will_Morand Před 3 lety +1

    My personal experience with bounce lands is that they are super niche for combos, but unless you have a way to really abuse them, they’re like top of poop tier. They’ve just never been all that great and are usually a tempo loss. Gain lands I’d say are better because while they only give you one life, that’s one more point of damage an opponent needs to deal, that’s one more Necropotence activation, that’s one more mana for a card cast off of Bolas’s Citadel. One more life in general is, while barely noticeable, going to be far better on average than returning a land. In my experience, at least. Obviously, if you have landfall effects and/or can play multiple lands a turn, bounce lands look much better, but so do storage lands in Atraxa. But again, my personal experience has me putting them in poop with the storage lands for the average deck.

    • @Blackvolttage
      @Blackvolttage Před 3 lety

      The idea is that the bounce lands enters tap but "draw" you a land card. In practice they are way worse, but if you had a single dual land in your deck, the bounce is the best of the tapped bunch

  • @yumyumeatemup
    @yumyumeatemup Před 3 lety +1

    Nice list, only one i would personally shift up a tier is the pathways. I play these even in 3 color spread so long as im running all 3 of the potential combinations of pathway, and I tell you it works out for me more often than not. Never really had issue with dead draws or a damned if you do/dont situation with them. Yeah it sucks that once you play them the placement on the land is permanent (unless you have bounce) but all i care about early and mid game is fixing my mana and the pathways do that beautifully, don't come with a caveat and dont come into play tapped.

  • @Zendrig
    @Zendrig Před 3 lety +1

    I largely agree with your list. The only ones I'd rank higher are the storage lands, since they enter untapped and can potentially ramp you. I like them in proliferate decks.

  • @colinh5299
    @colinh5299 Před 3 lety +1

    At first I didn't like the new snow duals because they come in tapped, but I've tested them a bit now and have found them really useful for my Turn 1 fetch target if I don't have a turn 1 play instead of grabbing my shock and putting it in tapped.

  • @andrewbrain895
    @andrewbrain895 Před rokem

    Great info; thank you.

  • @GRAEMEMCFORLIFE
    @GRAEMEMCFORLIFE Před 3 lety +1

    Hey guys, nice and interesting vid!
    I like and agree with the list here. My one major disagreement is that I think filter lands should be in A tier (or even maybe S). IMO they are so good. I'd also put pain lands above canopy lands (except if i'm in a 2 colour combo without much draw, i.e only one that comes to mind is boros aha). Constant loss of life every time is not really worth the draw of one card after saccing the land later on. Whereas with pain lands, i might use the colour part only a couple of times until i've fixed my mana.
    But yeah in anything 3 colour and above i'd prefer filter lands over both so i can comfortably lean into spells with more 2 or 3 of the same colour of pip, or indeed multiple pip colours in the casting cost :)

  • @alfascorpi
    @alfascorpi Před 3 lety +7

    I would rate the Bicycle lands B if I compare it too their C counterparts. A toer better imho. Cyclable, fetchable👍🏻

  • @tylercole3738
    @tylercole3738 Před 3 lety

    I actually used the filter lands to remove the Signets from my Averna, the Chaos Bloom deck and up my land count for landfall triggers.

  • @blackhorizon40k81
    @blackhorizon40k81 Před 3 lety +3

    Every Commander player (especially new players!) should watch this. Great content, as always, gentlemen. I'll for sure be passing this one around! Great info!!

    • @NitpickingNerds
      @NitpickingNerds  Před 3 lety

      Are you sure? We only put duals in A lol :P

    • @blackhorizon40k81
      @blackhorizon40k81 Před 3 lety +1

      @@NitpickingNerds I actually really liked the way you described how some lands like the pain lands and check lands were good -- stuff that may not be obvious to new players. I also really liked that you called out the ones that have basic land types, as that is also something newer players don't always see the value in. Great stuff, I'M SURE!!!!

  • @silvanobianchini6924
    @silvanobianchini6924 Před 3 lety +11

    Signet lands are amazing from trasforming colorless mana into colored. I played a couple of them even in certain cedh decks, to transform mana from sol ring / mana crypt / mana vault into colored mana. They definitely should be rated higher

  • @AbyssArray
    @AbyssArray Před 3 lety +2

    18:09 : Wrong image pulled up xD
    * I would argue that the filters should probably belong right next to the Check lands - the Check land requires you to have one of the two basic land types available, Filter lands just require any source that produces that colour (also going to have some serious issues if you don't get the proper colour on the next turn - also turn 1 isn't a real argument between these two since neither produce colour on turn 1 anyway)
    * I'd maybe argue for the filters going up to C - for one major reason, you can turn colourless mana into coloured mana (say you have a Mind Stone or something for example), that said it can't produce mana on its own, but that isn't really a problem after turn 1. (Obviously 2 colour-only)

    • @VampiricGamess
      @VampiricGamess Před 3 lety +1

      Beat me to it lol

    • @fd7003
      @fd7003 Před 3 lety

      They can´t turn colourless into coloured Mana

  • @phinnos1130
    @phinnos1130 Před 2 lety +2

    When deck building, I always ask the question "Would I rather draw a basic over this?" If yes, I do not include it. Keeps it simple.

  • @PlayerThe90
    @PlayerThe90 Před 3 lety

    Dear Nitpickers, great content as always! I know this only dual lands! However since the fetch and slow fetches were discussed. I felt like that the panoramas can be a sweet spot. Technically you will lose "two lands" to fetch, but you don't lose an entire turn as the slow ones. Peace out!

    • @NitpickingNerds
      @NitpickingNerds  Před 3 lety +1

      Thanks Dison! We might include them in a trilands tier list if we did them, but they do end up playing out similar to fetchlands. They're good in budget if you need landfall triggers!

  • @jameskelly6149
    @jameskelly6149 Před 3 lety

    This video changed my life :). I was playing taps and duals and thought I was smashing it- until I got marmalized. Thanks fellas.

  • @Blackvolttage
    @Blackvolttage Před 3 lety

    The elemental one is the 5 colors. The flamekin village was in a precon (iirc, Darreti's one for some reason)

  • @wademiller2376
    @wademiller2376 Před 2 lety

    Great video, i feel better now after getting flack for playing so many pain lands and grabbing lots of my beloved check lands. Sweet justification...

  • @carlosbonilla9159
    @carlosbonilla9159 Před 2 lety

    Appreciate this video. The only one I completely disagree with is the signet lands - which I've found to be great for mana conversion of colorless mana sources (artifacts and utility lands). They allow plays like turn 1 utility land (colorless land), turn 2 both colors available.

  • @philipphartung6499
    @philipphartung6499 Před 3 lety

    Great videos, keep it up!
    But the art and frame of the old tapped lands putes them into c for sure!

  • @dahoodlum1253
    @dahoodlum1253 Před 3 lety

    The bounce lands are better than you might expect bouncing lands with etb triggers can be super useful

  • @FizzleInc
    @FizzleInc Před 2 lety

    you should absolutely do a video like this for mono coloured nonbasic lands (excluding colourless) it would obviously be a pretty long one but might be fun

  • @crawdaddy2004
    @crawdaddy2004 Před 3 lety +6

    I like to refer to the tapped-pain lands, “Pain in the A**” lands.

  • @milohobo9186
    @milohobo9186 Před 3 lety

    For storage lands, you would have to have some big synergies with proliferate and stuff, and even then, only a handful because they will slow you down.

  • @peterrevilla1828
    @peterrevilla1828 Před 2 lety +2

    I am a huge fan of the Kamigawa duals. I use them as a 1 of. Mainly for the art lol.

  • @dakota6116
    @dakota6116 Před 2 lety

    In a three color deck if you have Kodama. Get 2 bounce lands and it's a inf landfall trigger. Makes me push them up to C tier

  • @mightyone3737
    @mightyone3737 Před 3 lety

    I find the Signet lands play really well if you are even kinda budget, since they are dirt cheap, and with any ramp they can fix you so effectively, as long as you generally need only 1 of each of your deck's colors. This is mostly true in a 3 color deck, but I doubt you'd hate them in a 4 color, especially if you run fast mana like Man Crypt/Vault, Ancient Tomb, or any other colorless ramp. I feel like they'd be awkward in a 5 color deck, but they don't require any color to tap, which plays better in a 5 color deck than a Filter would.

  • @tefin420
    @tefin420 Před 2 lety

    Filter lands are my favorite lands of all times. Turn 1 you can still cast sol ring still which is great. No other dual land let you play a swamp turn 2 and still be able to cast counter spell. I understand everyone else's opinion on lands but filters will always have a special place in my heart ❤.

  • @tonywacholz6279
    @tonywacholz6279 Před rokem

    I really enjoy this list. The one I really disagree with and wanted to talk about are bounce lands. My experience with these is that they are amazing in small numbers (1-3 copies per deck). The reason is that they basically are a tapped dual land that draws you a card (returning a land to your hand but then tapping for two is basically drawing a land). You don’t want to play too many because they obvious do not synergize well with each other (you would never want to have to bounce another bounce land). But the card value you get is great and they help you not miss your land drops. And they also synergize well with MDFC lands, since when you bounce a MDFC it’s like drawing a spell. Overall I think most power level 7 or so decks that play MDFCs want at least one bounce land.

  • @fenixiliusstrife1253
    @fenixiliusstrife1253 Před měsícem

    The Best of the tribal lands from that cycle was the treefolk one, Murmuring. It makes 3 colors and it is a Forest so it is fetchable. It taps for a green because it is a forest and it also a Pain land for BW. A Doran staple.

  • @shinjiguy5068
    @shinjiguy5068 Před 3 lety

    Perfect list! I complete agree with every placement.

    • @NitpickingNerds
      @NitpickingNerds  Před 3 lety

      What about tapped lands with bad art? lol

    • @shinjiguy5068
      @shinjiguy5068 Před 3 lety

      @@NitpickingNerds Ah good point. I think they have their own charm, I'd place them the same as the new arts.

  • @charliemarlow647
    @charliemarlow647 Před 2 lety

    I'm a fan of bounce lands. They're among the best etb tapped lands because they effectively offer card advantage, with the only drawback being they're more susceptible to removal. That downside is entirely meta-dependent though (and subject to there not being another more powerful target).

  • @zotmaster
    @zotmaster Před 3 lety

    It's a great list. I would argue, though, that the pain lands belong at the very bottom of S. It's one of the few land cycles that can always get you 2 colors 100% of the time, without conditions. The fact that the enemy colored ones are dirt cheap is just gravy. You won't necessarily run every one in your color combination, but they are still playable at even the most competitive of tables.

  • @The_MechaGojira
    @The_MechaGojira Před 3 lety +17

    Finally, someone who agrees about Pathways! I see them as a auto include in two colors, but past that they are not worth playing.
    I love that Murmuring Bosk is just arbitrarily a Forest making it fetchable, and its also a pain land. The land is just a mess, and I love it for that reasons. I run it in Kathril just because it is fetchable, and makes all three of my colors. I have no way to make it come in untapped in that deck..........

    • @NitpickingNerds
      @NitpickingNerds  Před 3 lety +1

      YEah it is a triland for abzan and thats great

    • @Blackvolttage
      @Blackvolttage Před 3 lety +2

      The reason bosk is a forest is because the treefolk harbinger tutors a treefolk or a forest to the top (likely at some point in their designs they were actual Tribal Land types, then they decided against it)

    • @The_MechaGojira
      @The_MechaGojira Před 3 lety

      @@Blackvolttage Very interesting theory. I like it!
      What if it's the opposite, and the Harbinger can tutor a Forest because Bosk is a forest?

    • @Blackvolttage
      @Blackvolttage Před 3 lety +2

      @@The_MechaGojira yes, bosk seems to be given the forest type to let harbinger search for it (and the harbinger search for a forest to let it bring his tribal land).
      That said, they didnt make the same thing for the other ones, thats why i think they were intended to be tribal lands before they scrapped the cobcept (but liked the harbringer/bosk interaction and shought a way to preserve it)

    • @tatsuhirosatou5513
      @tatsuhirosatou5513 Před 3 lety

      I think you are definitely wrong about pathways they are great, yea they aren't fetchable but most people don't play fetches and fetches are over rated in edh, basic land ramp can't grab them but if you aren't playing green that doesn't matter and they are strictly better than a basic to top deck.

  • @caioo08
    @caioo08 Před 2 lety +1

    I would move Filter to A, all C to B and Signet, Reveal, Bounce and Creature to C. Other than that, completely agree

  • @TopMuffin7
    @TopMuffin7 Před 3 lety +1

    Hey guys love the channel! I'm the guy who asked about Survival of the Fittest on the enchantment list.
    My question is how come the reveal land is valued so much lower than the tribal reveal land? I think I'm just as likely to have an island or mountain as I am a Giant in an Izzet deck. Also the basic reveals aren't limited to tribal. What are your thoughts on that?

  • @amc6169
    @amc6169 Před 3 lety +4

    Small recommendation, put the price range on screen for each type, highest and lowest in the cycle, so that they can be judged on price

    • @dino-wer-kuh3498
      @dino-wer-kuh3498 Před 3 lety +1

      i dont think price should be a concern when evaluating cards usefulness/power

    • @damndirtyape1363
      @damndirtyape1363 Před 3 lety

      @@dino-wer-kuh3498 you’re right, however straight out the gate these guys only gave ABU duals an ‘A’ because of price, so perhaps a price range could be given. Great vid though 😀

    • @NitpickingNerds
      @NitpickingNerds  Před 3 lety +1

      We gave them an A because of availability. At some point no more commander decks can have them, and we think that's pretty dumb (and it also affects gameplay)

  • @georgeakoury7915
    @georgeakoury7915 Před 3 lety

    Omg this was such an awesome tier list

  • @nicholaslangrock8293
    @nicholaslangrock8293 Před 2 lety +1

    I definitely disagree about bounce lands. The fact that you essentially get an additional land card to play on your next turn is quite powerful. I don't find it too compelling to worry about wasteland/stripmine, as not only is it generally frowned upon to use land removal on non-threatening lands, going down a land to make an opponent go down two lands is less impactful when you have two more opponents who are now essentially a turn ahead of you.

    • @tonywacholz6279
      @tonywacholz6279 Před rokem

      I 100% agree with this. In my play group, almost nobody runs land destruction. And even if they did, they would never waste it on blowing up my bounce land. Doesn’t seem that impactful truly. You’re much better using the land destruction on a utility land such as Academy Ruins, War Room, etc.

  • @taa347
    @taa347 Před rokem

    I know they speak from a position of higher levels of play than I'm at, but I LOVE bounce lands. I'm new to the game still, but anything that lets me play a land and guarantee one for next turn without really losing anything has a home in my deck.

  • @trellonmtgo9141
    @trellonmtgo9141 Před 3 lety

    Nice tier list! I agree with everything except:
    The odyssey signet lands are way better than D, more likely B. Always untapped, produces 2 different colors. Sure sometimes you'd rather use 2 lands to get double of one color, but having one land that turns generic into 2 colors means that it can turn colorless producing lands like wasteland into color producing. Sometimes you'd wish they were producing mana on turn one, but that goes for the other filter lands as well as far as color is concerned. I suppose turn 1 sol ring, mana vault, skull clamp etc are exceptions. Also, just as with the other filter lands they do combo with Mana Reflection. So compared to the other filter lands that you put in B, I'd say the signet lands should be just below them or at least high C.

  • @ColdWater1414
    @ColdWater1414 Před 3 lety

    Would be interested to see where you slot the tri colored lands on this list.

  • @milohobo9186
    @milohobo9186 Před 3 lety

    I use a few bounce lands in my landfall deck since I can play multiple lands per turn anyways.

  • @robertt.4176
    @robertt.4176 Před 3 lety +1

    I like the pain lands a lot. I really want them to get a full reprint into standard to make them more accessable.

    • @Vinterloft
      @Vinterloft Před 2 lety

      They were printed to death for like 5 core editions in a row, 6th to 10th, in addition to starter packs for for example Mercadian Masques, Nemesis, Invasion etc. how are they not accessible?!?

  • @mdchiesi
    @mdchiesi Před 3 lety +1

    Great video, these are a little tricky to search out for folks who haven't been playing legacy and modern! I will say, though, when you say "guildgates" you show Rakdos Carnarium which should be a bounceland, right?
    at 18:08

  • @FutureOverYou
    @FutureOverYou Před 3 lety +1

    That Paul Heyman reference? /Chef kiss

  • @archibaldtuttle9019
    @archibaldtuttle9019 Před 2 lety

    Shards fetches, Tarnished Citadel, and any other land that comes in untapped and gives you access to colorless with some other high cost ability deserve to be higher than they are. Any land that can help drop another rock on t1 or 2 is good in my book

  • @grillburgerdaq5121
    @grillburgerdaq5121 Před 2 lety

    You forgot to mention that, with a sol ring or something else that produces colorless, signet lands basically turn colorless mama into colored mana.

  • @caseylangstaff
    @caseylangstaff Před 3 lety +1

    Under my turn 1 Blood Moon, that i of course mulligan for every game, these are just ranked Mountains.

  • @fenixiliusstrife1253
    @fenixiliusstrife1253 Před 2 lety

    Another downside to filter lands is, you cannot make a single mana to play one spell and leave the other mana up to cast another spell on a later turn. So on turn two if you want to play a 1 mana creature and hold mana up for a 1 mana instant response, you just cannot with them. Same is true for signet lands. They are still great lands though.

  • @dapperghastmeowregard
    @dapperghastmeowregard Před 3 lety +2

    I like the storage lands. Leave mana up for a response, if you don't need it, add a counter. Then on like turn 9 when everyone's stopped paying attention and big dick plays are starting OOPS 6 extra mana.

  • @PawzBrownMTG
    @PawzBrownMTG Před 2 lety

    This was pretty sweet video

  • @maltemenger5620
    @maltemenger5620 Před 3 lety

    nitpicking nerds. just my cup of tea.

  • @joshuaginn792
    @joshuaginn792 Před 3 lety +1

    Scry lands are my preferred land draw after turn 5/6. I think they are basically like “paying” 1 for a scry 1.

    • @dino-wer-kuh3498
      @dino-wer-kuh3498 Před 3 lety

      If I already have to run ETB tappedlands, I for SURE would run those that can be fetched by lands and spells AND cycle. Temples suck

  • @Gullington
    @Gullington Před rokem

    Thanks for this, I started magic again after 10+ years and there are so many new cycles of lands and things for mana bases (what dk you mean no one plays darksteel ingot anymore?). I feel like since most of your lists don't take into account budget you should just slot the ABUR at the top of A tier since that is really where they are if you're not considering price. That or make their own section or just leave them off.

  • @pegginatpizzahut7697
    @pegginatpizzahut7697 Před 2 lety

    The Storage lands are niche But i ran em in my Atraxa deck because she would proliferate the counters and make a butt ton of mana from removing the 10 counters id proliferate onto them

  • @justinanderson2631
    @justinanderson2631 Před 2 lety

    Here's the case for the filter lands: Let's say you're playing Aminatou which is bound to have a lot of blue and white for blinking cards. But you want to include Necropotence which is BBB. what you should do then is add *Two* of the filter lands for black so that way you can cast Necropotence and keep relevant mana fixing..

  • @DreamMorpheus42
    @DreamMorpheus42 Před 2 lety

    Bounce lands are underrated. They are two taplands in one card, they are amazing card advantage engines. They are great with land tax, and sometimes you are paying colors with limited draw options and they are great for keeping cards in hand. (Or dumping cards into your yard to reanimate)
    And they let you bog twice!

    • @SnuggyDabbins
      @SnuggyDabbins Před 2 lety

      Bounce lands are only good if you are playing a lands matters deck other than that they are poop.

  • @TheTramil
    @TheTramil Před 3 lety +1

    Storage lands in budget Atraxa are amazing, by the way.

  • @Witchsnitch666
    @Witchsnitch666 Před 2 lety

    the snow tap duals are actually c tier imo because they have land types and are fetchable. played them in a tasigur list to fix my colours when using farseek natures lore or three visits.

  • @Jonzin4BeatzNYC
    @Jonzin4BeatzNYC Před 3 lety

    The canopy lands are $10 or less depending on color. Simic land is around $6 and Boros land is most expensive. They have fluctuated in price since their printing.

  • @mrpopsful
    @mrpopsful Před 3 lety +2

    I would have thought the signet lands would have been high C tier or low B tier

    • @Wackyfox
      @Wackyfox Před 3 lety +1

      I have to agree - even though they don’t produce mana for free, you get back more than what you put in. They’re better than the Temples, certainly.

  • @xaveristunderrattet4663
    @xaveristunderrattet4663 Před 3 lety +1

    Your list was perfect but i missed the grave titan

  • @santiagolasso141
    @santiagolasso141 Před 3 lety

    Filter lands should be above checklands. In turn one a checkland doesn't give mana and if you have other duo lands without types they will come tapped. While filter lands in turn one at least give colorless and function with other lands despite the types and even mana rocks, furthermore they give the upside of transforming one mana source if needed to give double of the same color.

  • @njmaloney25
    @njmaloney25 Před 3 lety +12

    I love my bounce lands. Its weird cause I have put plenty of money in my decks but I just refuse to pay like $40 dollars plus for a land card. All my shocks and fetches are proxies on top of my D tier lands. If someone doesn't like that I just pull the proxy out and play my awesome cards with slower lands

    • @manarager3413
      @manarager3413 Před 3 lety +3

      The reason they're so expensive is because manabases win games

  • @Yontanian
    @Yontanian Před 3 lety

    Got a "shorts" idea for you guys: in a previous video you guys referenced a handy "shortcut" regarding risen reef and ritez of replication. I'm wondering if there's any other considerate shortcuts you'd recommend to make gameplay more fun and less tedious for all involved.

  • @tab021
    @tab021 Před 3 lety +2

    The best MTG content in the biz right here

  • @RecoveringSpartan
    @RecoveringSpartan Před 3 lety +1

    The pathways being almost strictly better than a basic means I think they should rank higher. Any deck where you're considering a basic they go in, unless you need a critical mass of basics for a green ramp package. I think they're slam dunks in 2 color and still very good in 3.

    • @NitpickingNerds
      @NitpickingNerds  Před 3 lety

      I don’t play then in 3 color

    • @RecoveringSpartan
      @RecoveringSpartan Před 3 lety

      @@NitpickingNerds are you playing no basics in most 3 colored decks? Then I definitely agree

  • @josephmersinger8789
    @josephmersinger8789 Před 3 lety +3

    Excellent video. The fact is: some of the “dual lands” are better than others. The originals from ABUR are amazing, no doubt, but I understand not putting them in S tier. It’s a bold statement, but it’s true that they simply aren’t accessible to most EDH players. And yes.... I absolutely appreciate that comment about the reserve list. It’s spot on - and I’m saying this as a 27-year MTG player with plenty of RL cards.