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Maya, Zbrush and Substance Painter Workflow Explained: Step By Step Tutorial

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  • čas přidán 2. 07. 2019
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    If you are a beginner 3d Artist, you know there are many choices for 3d Software. With so many packages offering similar features, picking the right package for the right task can be challenging.
    In this 3d Modeling Tutorial, I break down my workflow using Maya, Zbrush and Substance Painter. I explain which tools I use, in which parts of my pipeline and my rationale for those choices.
    Topics Covered:
    ► Creating Reference Sheets with PureRef.
    ► Creating hard surface models in Autodesk Maya.
    ► Concepting and Sculpting details in Z-brush.
    ► Textures were done in Substance Painter
    ► Rendered in I-ray.
    ► Retopology in Maya.
    ► Baking out Texture Maps in Substance Painter
    ► Creating Masks via Generators in Substance Painter
    ► Rendered in I-ray.
    My aim for this video is for you to be able to evaluate each packages strengths and use them to your advantage to ultimately make better 3D Art in less time.
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    On Social Media, Lets Connect!
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    #3denviroments #substancepainter #zbrushsculpting

Komentáře • 58

  • @jlmussi
    @jlmussi  Před 5 lety +8

    Okay folks, I been getting asked about the T-shirts in my videos, they are available here:
    So Smooth: www.amazon.com/dp/B07QTF7254
    On a Whole New Bevel: www.amazon.com/dp/B07QLNXM66

  • @Rohitkumar_3d_artist
    @Rohitkumar_3d_artist Před rokem +2

    You completely clear the pipeline of PBR (modeling ,uv, bake texturing and rendering). Thanks a lot JL.
    LOVE 💕 from India ❤️

  • @DJxSGGxNeo
    @DJxSGGxNeo Před 3 lety +14

    I never thought I would be learning so much about art from Fidel Castro! Thanks! Was a great tut.

    • @ZigealFaust
      @ZigealFaust Před 3 lety

      Commodore Mussi sends his regards.
      *pulls out PP7*

  • @justdigitalme3523
    @justdigitalme3523 Před 4 lety +4

    your stuff is always so helpful! thank you for creating these videos

  • @nicolaizafra9705
    @nicolaizafra9705 Před 5 lety +3

    One of the best stuff! Thanks for sharing!

    • @jlmussi
      @jlmussi  Před 5 lety +1

      Thanks Nicolai, I appreciate the support!

  • @michonet77
    @michonet77 Před 3 lety +3

    I usually use zbrush, I generate a low and a high poly mesh with the same UVs, export both as FBX, and on Substance Painter I bake the low poly with the high poly details, no problem. I'm now trying to understand how Maya would fit into the workflow.... I can generate send the Decimated mesh to Maya and retopologice... but then... how do I bake the low poly with the high poly on Substance Painter? It's not working.... I mean, it bakes, but I don't get the high resolution details on my normal maps. I'm not sure where I'm getting lost.

  • @silvaazarian4296
    @silvaazarian4296 Před 5 lety +3

    Just what i was looking for . Thank you

  • @NinusMaximus
    @NinusMaximus Před rokem +1

    Dude! As a self tought student it has been so everwhelming trying to learn all these different softwares, and nobody is talking about pipeline. Thank you so much, it cleared a lot of stuff out for me. one question though, why did you deactivate the normal on substance on the baking pallet? thanx again. subscribed.

  • @iitsadii
    @iitsadii Před 5 lety +3

    Very informative, thanks!

  • @Q_A_World
    @Q_A_World Před 5 lety +5

    sir make only texturing tutorials step by step please

  • @shanjeevan142
    @shanjeevan142 Před 4 lety +1

    Thank you very much for this excellent tutorials

  • @nattuesday994
    @nattuesday994 Před rokem

    So....
    Maya: For modeling - topology - Retopology( After adding detail on zbrush) - UV mapping
    Zbrush: Detailing - Sculpting
    Sustain painter: Bake texturing - Rendering?

  • @xXSoapXx
    @xXSoapXx Před 4 lety +1

    So do you suggest Maya to create models, and then ZBrush to define and texturing?

  • @user-fv9gt8yf4x
    @user-fv9gt8yf4x Před 11 měsíci

    why when i do bake my modl low poly my model transfer detail from hight poly but the model dont stay softing edge,my model mix detail hight poly and low poly togethers?i bring the model from zbrush

  • @kiyansahandi6630
    @kiyansahandi6630 Před 3 lety

    thanks sooooo much JL this is super Helpfull man !!

  • @mae2309
    @mae2309 Před 5 lety +1

    Great stuff!! Love it! Thanks

    • @jlmussi
      @jlmussi  Před 5 lety

      Thanks for stopping by the comments section Mae.

  • @philipbristow8243
    @philipbristow8243 Před 4 lety +1

    Hi there JL, I am already a subscriber to your channel and like the way you explain things not to fast neither to slow. I have been trying to find you on Artstation and other sources to see if you have created any full videos courses with workflows for Maya Substance Painter and ZBrush But only Environmental,... This one would have been perfect for me to Purchase as characters tutorials there are tons available. Especially as so many videos out there are time lapsed which is really no good for a beginner, also no one is really expressing the acceptable poly counts per model especially for game exporting to Unreal

  • @EmilianoLoconsolo
    @EmilianoLoconsolo Před 4 lety +2

    this is awesome....I'm just discovering the 3D digital sculpting and modeling world and I have to admit it is quite bewildering! Question is: if I had to learn and invest in only one of the platform (Maya or ZBrush) which one should I go for in terms of demand and Job availability?

    • @jlmussi
      @jlmussi  Před 4 lety +3

      Thanks, glad you enjoyed it. To answer your question, Maya and Zbrush are two different beasts. I mainly use Zbrush for digital sculpting, concepting, and adding high rez details. Maya is my go to tool for hard surface modeling and UV layout. If you are looking to go into video games, and HAD to choose one, I would go with Zbrush since technically you could do hard surface and most things Maya can. BUT...if you need to rig, or animate, you would 100 percent need Maya as some point.

    • @EmilianoLoconsolo
      @EmilianoLoconsolo Před 4 lety +1

      @@jlmussi I see what you mean....but can you work with the two in parallel? Sculpt and define the subject and import them into Maya and rig or animate?

  • @cyrielkilller
    @cyrielkilller Před 2 lety

    Thanks a lot! Why do you need quad for your retopo ? Why no use a Low decimated object?

  • @yashsharmajii
    @yashsharmajii Před 3 lety

    Hello JL, learned a lot about the process from this entire video. Can you suggest from where I can learn the details to it?

  • @imnotmatthew
    @imnotmatthew Před 4 lety

    Do you have an easy step for step tutorial from for example. Maya, to zbrush, to substance?

  • @DragosReloaded7
    @DragosReloaded7 Před rokem

    good work

  • @dineshprajapati8975
    @dineshprajapati8975 Před 4 lety

    👍thanks for your video.

  • @hichamville
    @hichamville Před 5 lety

    Thanx for the video 👍

  • @szymonkardaczynski2579
    @szymonkardaczynski2579 Před 5 lety +1

    Awesome! Thanks for sharing this! One question, where did you get that t-shirt? :D

    • @jlmussi
      @jlmussi  Před 5 lety

      Thanks. I created it myself. You can get it here: www.amazon.com/dp/B07QTF7254

    • @szymonkardaczynski2579
      @szymonkardaczynski2579 Před 5 lety

      @@jlmussi Thank you very much!

  • @tamriel_x
    @tamriel_x Před 5 lety +1

    so after watching this video i decided i would invest in zbrush, turns out the software is really not friendly at all, while ive seen quite a few tutorials on the navigation of things, theres not really one that covers the abilities of the program well.. for instance, i find the rotation and zoom to be fairly rough, and i cant for the life of me figure out where to use that slice tool at....

    • @spicyprojects
      @spicyprojects Před 5 lety +2

      Press B and you will get pretty much all the basic brushes. The ones you are looking for are probably slice and trim. If you want the rotation to be similar to Maya, or 3ds, you have to keep in mind that Zbrush rotates around your object, by default, in multiple axes ( = local transform ). You have to disable the ones you don't want to move around, and just keep the Z one (or Y, i forgot)

    • @tamriel_x
      @tamriel_x Před 5 lety

      @@spicyprojects thank you that was quite helpful actually

    • @tamriel_x
      @tamriel_x Před 5 lety +1

      @@spicyprojects both y and z are alot better, and it was a brush, the one i wanted specifically was the trim rect one... thanks again

    • @spicyprojects
      @spicyprojects Před 5 lety

      @@tamriel_x No worries. Glad i could help ;) Since zbrush's menus are so hard to understand, there is pretty much always going to be a forum for any of the questions you might have. Google is your friend in this case. It's just a matter of using the right keywords when searching xD

    • @jlmussi
      @jlmussi  Před 5 lety +4

      I feel you pain with that, and while the video focused on each programs strengths, I do find the UI of Zbrush IMO to be a weakness. I find that if you hold shift while clicking, the expanding menus stay open, so that helps if you are tired of expanding one menu vs collapsing the other. Navigation is not ideal IMO but you get used to it somewhat. I would highly recommend creating hotkeys and a custom UI and that starts to counteract some unfriendliness you are feeling and you can get into a sculpting flow easier.

  • @mikesegarra869
    @mikesegarra869 Před 2 lety

    I love how you ultimately just went with CZcams lol

  • @tamriel_x
    @tamriel_x Před 5 lety +1

    always love the epic intros

  • @vjrook8974
    @vjrook8974 Před 3 lety

    Model of a Zombie girl was done in Maya?

  • @ibmmotion7693
    @ibmmotion7693 Před 3 lety

    I don't understand baking normal high and low 😬

  • @LuisSOfficial
    @LuisSOfficial Před 4 lety +1

    I love you man, i say it again... btw: have u read it before? .... ! yeah.. i ♥ u

    • @jlmussi
      @jlmussi  Před 4 lety +1

      Thanks for the love brother.

  • @soulextracter
    @soulextracter Před 3 lety +3

    0:13 Should have said: -"..Unless you've been living under a default cube.."

  • @wetterschneider
    @wetterschneider Před 5 lety

    Are you sure about the alpha pack link? It went to JRO's Gumroad, but not Jonas's.

  • @EdwinTobiasSonic
    @EdwinTobiasSonic Před 5 lety

    a cg rock lol

  • @lanceanthony198
    @lanceanthony198 Před 3 lety

    This is helpful but I’m still so damn confused

  • @RebiGames
    @RebiGames Před 5 lety +4

    I love and appreciate your tutorials but man you are beating around the bush way to much

  • @bricksandwalls1291
    @bricksandwalls1291 Před 2 lety +1

    Man you talk too much.. Pls get to the point straight away. Just a suggestion

  • @subramanyam2699
    @subramanyam2699 Před 5 lety +4

    Blender ;)

  • @daragreaney9143
    @daragreaney9143 Před 3 lety

    The intro sounds like you're trying to pull me into a pyramid scheme

  • @flashyskye
    @flashyskye Před 3 lety +1

    are you rapper?