Moza R12 Force Feedback Settings For iRacing - R12 FFB Settings
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- čas přidán 15. 09. 2023
- Force feedback can make or break your experience. Try my settings and see if it makes yours better.
Text version: www.dannylee.co.uk/post/moza-...
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#mozaracing - Auta a dopravní prostředky
Literally just built my first rig, complete with an R12. It's almost fate finding this video. Thank you!
I made it for YOU! Specifically!
Awesome settings guide. I love it, thank you for sharing! I just hit that subscribe button. 👍
Thanks man, makes me happy to hear it!
Currently using Race beyond matter settings, but I definitely give these ago, cheers mate 👍
Ι like his quality videos,pure racer.I never tried his settings but as i remember he also not used high friction, damper etc.
@thexdgamers9265 Yeah, if I remember correctly, Im running damper and friction low, dynamic damping off, road sens is around 6
This is timely. My R12 arrived a week ago. I am enjoying it, but do not feel it is fully dialled in yet. My previous wheel was a G27, so quite the step up. Looking forward to trying your settings Mr Lee. Thanks in advance.
Edit: Hands off protection is definitely staying on!
I think some force feedback can also be track dependent, as well as car dependent. My first week with the new wheel I drove exclusively the new Ferrari GT3 at Zandvoort. The banked turns were a bit of a wrestle with the wheel until i turned down the force in iRacing. I found I have been able to increase the force level for Spa.
The Ferrari definitely seems to be a 'stronger' car than, say, the Porsche Cup does - if it's too strong, dial it down like you say. I have had to do that on occasion when car-switching
FYI intensity under graphics has been added with season 4. It changes the intensity of when you use the ‘auto’ for FFB strength on iracing. Was looking for some other r12 settings and you made one, thanks for the video!
That's helpful, thank you!
Great settings! Thank you. Can you also do for AC and ACC please??
Most settings you show here make sense. It is close to what I was playing with myself: low damping, low inertia, low friction and no spring. Road feel set to 10, still need to make up my mind what that is, feels like this could just be amplifying certain frequencies and creating artificial vibrations, maybe better leave it to the game to decide this.
For the strength setting in iRacing, I would recommend clicking on the word strength, such that the value is displayed in Nm and you know what is going on: The wheel force slider does nothing to the ride feel, it is only a safety measure so that you can not set the game to amplify the calculated force from game to wheel. If the strength slider is set in Nm, what it means is that iRacing will send 100% ffb signal to the wheel for every in-game torque calculation that comes up higher or equal than the strength setting. If in-game torque calculation is lower the signal is scaled accordingly.
So for example with your 12Nm wheel, set the wheel ffb to 100% in Pithouse like you did, then set the iRacing strength to 24 Nm. This will effectively scale down all the in-game torque calculations by 50%. So e.g. if iRacing computes the car is giving 24 Nm it sends 100% to wheel which is giving 12 Nm. But if game computes 18 Nm, it will be scaled to 75% and when gives 9 Nm. So always a 50% reduction, except for when game computes more than 24 Nm, wheel will then keep giving 100%.
The way I use it with my R12 is to set iRacing strength to 24 Nm, as the 50% reduction is a good starting point for how cars should feel. Then when riding a high downforce car the is capable of more than 24Nm, I need to set the iRacing strength to something higher than 24 Nm or otherwise the wheel just gives out a flat 100% in high speed corners and there is no feel. So for any wheel base, set iRacing strength to double of the wheel capability as a good starting value for all cars. Then if the given cars is producing to much force and is clipping the signal to much, you need to adjust the strength slider up to get less clipping. On a high power wheel base you might need to only make this adjustment in a F1 car, while with lower end wheels any medium down force car will already produce too much torque for the 50% scale setting.
The FFB Strength in the Black Box should be changed for every car. Once you go out and drive a lap, an "Auto" option shows up next to the FFB strength toggle, when you select this, iRacing puts the correct amount of FFB Strength for your wheel, for that car. Then just make sure you have checked the box that states you are saving for this car only. Do that with each car you then race in.
Good advice - I find cars like the 296 are heavier steering than cars like the R8 or Lambo
@@dannyleeracing yeah exactly, so for the 296, iRacing might choose 12.6 strength and then increase it to 16/17 for the Lambo if you click auto once it shows up.
I’m gonna try that I haven’t notice that option thank you so In question should we leave pit house setting alone or would it be good to tweak them
@@Cogan1I tried it and it worked now I tried it on charlotte did two laps and then pressed auto did another two laps and pressed auto again and it changed it from 21 to 17
@@adolfovazquez9207 yeah that sounds about right. Although might be harder on ovals to get it just right. What it’s doing is making sure the ffb is not clipping.
Es posible que hagas la configuración para ACC, Automobilista 2 y Rfactor2. Gracias.
Nice video! It will be great if you have settings for assetto corsa😃
+1
Really hoping someone will talk about the insane oscillations on this wheel when you’re not gripping at full force. If you aren’t totally focused and gripping the wheel in a straight it will just rip out of your hands. I’ve tried all kinds of feedback setting an and I can’t seem to fix it.
I can't edit "Natural Inertia". Could you please help?
Can this be good for the r5 as well?
In iRacing I would try a parabolic FFB curve (it's a preset within the FFB curve) and leave everything else as it is, yeah
Thanks! I will give that a try.