As a few comments have pointed out, Non Aggression Area would need two changes to be good: you'd need to be able to activate it on your opponent's Standby Phase AND it'd need to work immediately. Sorry for the confusion, and I hope you can still enjoy the video :)
Non Aggression Area says "his/her next turn" so if you could activate it during your opponents turn, wouldn't you have to wait until their next turn, making the outcome the same anyway.
I don’t understand how Mask Hero’s work (in Duel Links), Anki works no problem, but I can’t get the others to activate, which really sucks because I wanna use Koga, but I can’t, I’ve tried. 😩
@@vaulthunterfromterra4053 to clarify what was said before in response to you: masked heroes are basically one-monster fusions. the manga makes this a little bit clearer, referring to them as 'transformation summons'. the core thing you need to remember is that if you want to summon a Masked HERO, you will need to be using a monster of the same attribute as material. presumably, what's going wrong here is you use using destiny or vision hero cards, all of which are DARK monsters, and thusly can only summon DARK masked heroes. if you don't have any LIGHT HERO monsters to use, mask change II lets you summon using any monster as a material! but you still need the correct attribute, it needs to be a lower level than the Masked HERO, and you will need to discard a card to activate it. as Xyz monsters don't have levels, you can't use those using Change II either. if you can already summon the level 8 Anki, and you want to summon Koga, but don't want to run ANY light monsters, then what you can do instead is use form change, which basically lets you tag out a masked hero for another one of the same level. luckily for you, koga's ALSO level 8, and Anki can search it via its effect.
M. Greenfield, I got the hand of it after the other guy replied to me. I swapped out some cards that I had at 3 copies (I now have them at 2) and I have a couple copies of Neos Alius. Thank you for the thing about Form change, I didn’t know about that what I did know about was the level vs rank thing, found out the hard way while using a synchro deck in a ranked match. One more thing, can it be any Light monster (I use level 4 beat sticks), or does it also have to be a “HERO” too? If yes (mandatory HERO status) then I don’t change anything, if no then I’ll have to get ahold of Mekk Knight Avram...I hope the material doesn’t also need to be Warrior as well.
@@vaulthunterfromterra4053 mask change requires a HERO of the same attribute and doesn't care about level. mask change II lets you use any monster with the same attribute AND a lower level, not just HERO monsters, but requires a discard. (i do not think that 100 atk on a vanilla is worth discarding a card.) form change lets you shuffle back a masked HERO for a different one of the same level. if you want i can take a look at your list!
When I was a wee lad, I thought if your normal summon was negated with Solemn Judgment that you could perform another normal summon. The normal summon was negated, after all. So, clearly, that means you haven’t used it yet. I can see why I thought that.
One I learned recently was that Tour Guide only negates the effect of the LVL 3 monster it summons, not the activation. So you can, say, use her to special summon Lilith, Lady of Lament. And if you have Lair of Darkness out, you can still activate Lilith and tribute your opponent's monster as cost, but you can't grab a trap afterwards as per Lilith's effect.
Yes, but you need 3 traps in deck to activate, even if Lilith is summoned by Tour Guide. If for some reason you drop down to two traps in deck, Lilith's effect can't activate.
@@Laflamme78 Sure, it's like Penalty Game, but I'm really just talking about Tour Guide's specifically nuanced effect. Really it could be any other lvl 3 monster, I'm just pointing out that you can still attempt to activate the effect of whatever lvl 3 if you need to for whatever reason
@@mn_seahawk25thehawk64 It's definitely the thing I love and HATE the most about the game. I got back into the game near the beginning of 2020 and have been really trying to learn the game, and I feel like I learn something new almost everyday
I still can't get over that guy who was like "Konami didn't print their effects on the card because they were afraid they would be too good" in regards to the Egyptian God Cards. Well in that case, all of my cards have the secret ability "add up to 1 of each of Exodia the Forbidden One, Right Leg of the Forbidden One, Left Leg of the Forbidden One, Right Arm of the Forbidden One, Left Arm of the Forbidden One from your deck to your hand, this effect cannot be negated".
@@sirspookybones1118 Droll would have to have already resolved before this effect attempted to active. Droll cannot be activated at any time like maxx C or chained to an effect to negate it like ash, you chain droll at the resolution of an effect that succesfully added cards from the deck to the hand and it prevents further instances of adding. If they activated this hypothetical effect and you had droll in hand you could activate it after it resolved, but you would have already lost due to exodia. Sorry for the long comment.
I remember this match I was in long ago. The dude was (noticeably) older than me and attacked me. I activate Magic Cylinder. Dude starts laughing and had this expression of “You’re not gonna like this!” And reveals Kuribo from his hand and says the damage is prevented. I internally cringed and pointed out that’s not how any of this works. He goes “WhAt?!?” And I had to explain the difference between battle damage and effect damage.
He thought magic cylinder worked like in anime , where the attacking moster Attacks the player , making the damage caused by magic cylinder Battle damage , since Is the monster Who attacks the player
3:33 Not all cards are updated in the same way, either for mechanical reasons or laziness. For another example, I still see Xyz Monsters that say "detach 1 Xyz Material" instead of just "1 material" in the latest reprints with the current card layout. The same case for piercing damage that says "to your opponent" and not sometimes.
It is a well known fact that Yu-Gi-Oh players don't read cards. There is even a common, slightly sarcastic saying that "the best card effect is the one your opponent didn't read". Golden Castle of Stromberg in particular comes to mind.
Even if Non-Aggression Area could be activated during your opponent's standby phase, it would still only be in effect during their next turn, since their current turn has already started, so it would change effectively nothing
Well, that's not exactly true. If you went first and drew Non-Aggression Area and set it, and set up a decent to crazy board then ended your turn, and as soon as your opponent drew you flipped it up, they'd be f**ked. It's essentially over at that point. That's likely why they made it so it can only be activated during your SP, so it could still allow your opponent to play. Edit: Whoops, I didn't fully read your comment. Guess you can tell I'm a Yu-Gi-Oh player.
When we were kids, my brother and I didn't even bother to read Reverse Trap, since it obviously just reverses the effect of trap cards. This lead to things like chaining it to Waboku would make it so you took double damage that turn.
@@williamdrum9899 My best attempt would be “During this turn, apply the following effects: • trap cards that would affect either player’s monsters, spell / trap cards, or LP are instead applied to the other player, if possible. • Trap cards that would increase or decrease ATK, or negate battle damage are reversed. Increases now decrease, decreases now increase, and traps which negate battle damage instead apply double battle damage. • Trap cards which would special summon from the hand, deck, extra deck, or GY instead require the player to discard one card from their hand, also the special summon is negated”
Actually, if you could activate Non Aggression Area on your opponent’s standby phase, it still wouldn’t actually affect them that turn because of the wording.
Darklords? Because honestly each of them say you can only use their effect once per turn but using another darklord's effect prior doesn't allow you to activate another anyway.
I'm watching through the entire playlist right now because I've been playing old school yu gi oh games and pretty much every card you've covered so far was a card I had IRL when I collected at age 8, it's bizarre that I know every single one of these cards so far
Some of the old school 'remove from play cards' that I remember are Gravedigger Ghoul, Spirit Elimination, Skull Lair, Soul Demolition, Witch Doctor of Chaos and Dimension Jar. Also remember that I used to want to build a deck around Graverobber's Retribution but there was never anything viable enough to use with it and the card's damage output was never high enough.
the satan claus effect reminds me of the first time someone Lava Golemd me and i got confused about how i was taking effect damage instead of the person that gave it to me
Ancient Gear. Raise your hand if you special summoned this when you controlled an "Ancient Gear" Monster, not just a copy of itself. Go ahead, admit it, I know I did.
@@floodinmon14 I don't get why they didn't give it more of a name. If it is called Ancient Gear (which is the name of the archetype), you'd think it was the centerpiece, but no, it's just a random member.
Also Penalty Game has the same kind of restriction as Pot of Duality where if your opponent has activated a spell/trap card, the card can't be used cause it doesn't say "for the rest of this turn".
I think a very common misconception is people thinking destroying a card automatically negates its effects. Especially with quick plays and quick effects as opposed to cards that specifically say so.
To be fair about santa claws, the second effect does reference the first, so it makes sense to read that as an extension of the first effect, keeping references to you or your opponent the same
cody32390 I was referring to the “opponents next turn” part of the text. No matter what it would activate on the opponent’s following turn. Doug even wrote a comment clarifying this.
I use Santa Claws a lot, so i have to ask. If i summon Santa on my opponents field. Then play Owner seal and end. Do I get the draw or my opponent does?
One thing that doesn't come up anymore but did before was safe zone being used to prevent your opponent's monster from attacking you directly. Safe Zone says it cannot attack your opponent directly, but safe zone being in your ownership means you can't be your opponent and you can be attacked directly.
I played Dark World when I was doing tournaments. And let me tell you something, it is amazing that a fairly popular deck has so many cards in it that are constantly being misread. The number of players times I have had to call a judge over to have them tell my opponent that yes, my monsters do get an effect if they are discarded from my hand by my own effects is staggering. Yes there are like 1 or 2 of them that have to be discarded by the opponent to do anything, but most of them get the effect and get a buff if its discarded by an opponents effect. Idk Snoww was the one most often questioned. Idk if it was because my opponent really didn't understand the effect or they just wanted to hold up the game to retaliate against me discarding Snoww to search Snoww so I can discard Snoww to search Snoww, then discard Snoww to search something like Grapha. I did have a player at 1 point complain and question a judge just on me doing that and not whether I get the effects. I know it may be annoying, but if I didn't do plays like that to thin the deck and load the grave, the late game suffered hard and I often had to do that play to dig for my traps as there wasn't very much in terms of interaction in Dark World for your opponents plays. I also had to call judge on other Dark World players for missunderstanding what types of discarding would trigger their effects. So many times I have seen players trying to use cards like Karma Cut to get their effects. Heck, now that I think of it they would even misunderstand how cards that force my opponent to make me discard work. Ceruli and Rigorous Reaver were a couple of the main cards I used for that and players thought that because I owned the card it meant that I controlled the card. Like they even questioned Dark Deal and it literally says it changes the effect of their spell to make me discard
@@eight6155 but, you get to build a board again while the opponent can not. so it's a pretty good card to use against it. specially if you can atk for game on your turn.
@@greedow I guess it depends on what you're playing. As a trap deck player, if Evenly hit me with a full backrow, I would not be confident I could OTK my opponent with just the one card I kept and the card I drew for turn. Meanwhile, my opponent still has their 5 cards (minus any hand traps they already played). Parthian Shot also only works against Evenly and nothing else, whereas cards like Judgment and Appointer are good against multiple threats.
@@eight6155 fair point. but if you can set up a second board easily (like salamangreats can for instance) it could be worth it. I wouldn't use it either personally...seems unnecessary
I want to mention one clásic in duel links. Spikeshield with chain. People doesnt seem to understand that the Def bonus works in every battle that the monster equiped is in defense they only focus in the fact that they attacked. The monster defense peaked really high and returned to normal and then they attack again with other card just to stomp against the wall a second time
My favorite card that I completely misunderstood is the card "Snoww, Unlight of Dark World". When I first read the card, I thought, you get both effects (searching and summoning), only when your opponent makes you discard the card. However, you actually get the search effect, when you discard it by your own effect! I was really surprised to be able to search, when I tried it out in a video game. I thought it must be a bug. But the thing is, that there is very important meaning in all the punctuation (colon, comma, semicolon, comma, period). To realise what part of the sentence refers to what other part is not so trivial. Most other Dark World cards make it more obvious, when you get which effect. Snoww, Unlight of Dark World If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target 1 monster in your opponent's Graveyard; add 1 "Dark World" card from your Deck to your hand, then Special Summon that target (if any) in face-up Defense Position.
@@Ragnarok540 There is also at least one other Dark World card with a similar structure of the card effect with the same issues of clarity. Basicly Snoww's effect is build up like the following: 1st part: general condition KOLON 2nd part: more specific condition KOMMA 3rd part: targetting (needed for the summoning effect) SEMIKOLON 4th part: search effect KOMMA 5th part: summoning effect (if targetting happend) PERIOD One could think, that both conditions applay to anything after them, but the 2nd condition only refers to the 3rd part and not to any further part. This very crucial information is hidden in the punctuation, which one is supposed to know after getting familar with the whole Problem Solving Card Text concept-thing.
It seems to me people are misreading my Shapesnatch all the time. Is it really that impossible to read the "If this card is summoned, you can draw 5 cards. This card gains 1000 ATK for each card in your hand. This card is unaffected by other cards´ effects." ???
BTW, that Santa Claws thing where summoning something to the opponent’s field switches the target of effects happens with Silent Wobby as well, and even more egregiously, since it doesn’t explicitly say “you”. I need to find the video that discusses it again.
Don't forget that you cannot activate ghost ogre if there's a heral of the arc light on the field because under it's effect monster sent to the deck or hand to the grave are banished instead. You cannot pay the cost of ogre or any handtrap that says 'you can send this card to the graveyard' as a cost
Penalty game could be a hilarious option for infernoble vs side deck cards like lightning storm as aqua dolphin + smoke grenade forces them to have 4 cards a lot of the time. This may not be very practical because with this combo you would already know their hand except for the one that they draw. However, the card that they draw could be that blowout card and their hand could be full of spell/traps or reliant on them. Final Verdict: Side deck at best
TURN 1 1 SAFFIRA from Pre-Preparation of Rites and a Hieratic or something 2 Set Penalty Game 3 Activate Saffira's "you're opponent discards 1 card" effect 4 End Turn 5 You Win The Match?? alternatively, is Drop-Off usable here?
How about the fact that michion the timelord halves your opponents life points so it isn't treated as damage so stuff like one day of peace wouldn't prorect you from getting your life points halved
You misread non aggression area effect even if you could play it during your opponent standby phase. It says next turn meaning you will have to wait until their next turn to take effect anyway.
For Santa Claws, "you" is shorthand for "the player controlling this card," not "the player owning this card". Since it changes control during activation, the 'you' changes in turn, cemented by the fact that the ability triggers at the end of the turn. Pretty bad card, tbh.
The only deck I know that can consistently make use of Penalty Game! is Mermails as you only need to resolve 1 Moulinglacia to make Penalty Game! Live. Also, theoretically Warrior could do that as well by looping 2 cards with Smoke Grenade, but for that to work your whole combo has to go through. Edit: Slight correction regarding Guardragons; They don't check to where they point to but if there is a zone where 2 or more link monsters point to. If they leave the field, but there is still a zone where 2 link monsters point to, you can still fully resolve their effects.
Penalty Game should change the wording then, because if you have 5 or more cards in your hand then, you also have 4, it would be different if it said that their hand size is 4 or that they have exactly 4 cards, because exactly 4 in this context would mean the number of cards in had is 4, but having 4 cards in hand is different than having hand consisting of 4 cards.
I forget at least once a month that ogre doesnt negate so at least once a month I think to myself "this is really good I'm totally gonna play it" then I play it and realize it isnt as good as I thought
i can't tell you how many interactions i've had trying to explain ghost ogre, i think the wort is when my opponent will ss a monster and id activate lose 1 turn kinda like a pseudo skill drain and they try to ogre it because of the switch defense part on activation, then having to explain it has to be face up then activate
Non aggressive area could work as a cold wave 1st turn but you need to skip your opponents turn with something like the world then use it during your next turn
What I was saying is that you can't activate Judgment in response to a card effect, it has to be a card activation. But yes, if you negate a card's activation it will also stop the effect your opponent was trying to do :)
My friend had Construct out and was facing 5 odd eyes that were pendulum summon with some ATK gain. He was worried thinking that Construct only destroy Extra deck monsters.
Imo Penalty Game should specify "exactly" 4 cards. Because theoretically if a pplayer whas 6 cards in hand, there ARE 4 cards in that player's hand. 4 cards DO exist in a 6-card hand.
I had to learn the hard way to read my cards carefully I lost a game but still won the match luckily but what happened was I book of mooned my opponent's chaos sorcerer with the intent of using ninja grandmaster sasuke to out him what I didn't read was the sasukes effect specified face up defense position monsters and battle phase rulings that say his effect triggers before his attack goes through meaning the monster is facedown while his effect triggers so it fizzles.
I have a good contender for a card that no one understands because the card text is confusing. Cyber Eternal. Which says you can special summon a cyber dragon fusion monster from your graveyard ignoring its summoning conditions, or return it to the extra deck. Nowhere does it say on the card that you can only special summon from the graveyard if the fusion card had been properly fusion summoned first. If you special summoned it to the field with Cybernetic Revolution, and then it got destroyed, or if you sent it to the graveyard straight from the extra deck, Cyber Eternal does not allow you to special summon the monster, you can ONLY return it to the extra deck. I hate that card. I hate that the text on the card just lies to you.
Yeah there's a lot of cards like this and it can be annoying. The reason it's not written on the card is because it's actually a game mechanic that applies across the board: extra ddck monsters must be properly summoned first to be able to revivie them. You can't revive a monster sent to the graveyard with gale dogra, for example. Hope this helps clear it up a little!
@@Dzeeff Sure, but then why does the PSCT have to be so uncharacteristically implicit at times like that? Isn't the whole point of PSCT to be as clear and explicit as possible, specifically to avoid these awkward situations?
As a few comments have pointed out, Non Aggression Area would need two changes to be good: you'd need to be able to activate it on your opponent's Standby Phase AND it'd need to work immediately. Sorry for the confusion, and I hope you can still enjoy the video :)
It'd probably be banned then. lol
@@AxisChurchDevotee Well given that this card is old and I mean OLD, it would've been banned by now.
I really Like Solemn Judgment One of my favorite Counter trap cards
I was just about to say that.
I completely missed the part you mentioned i already dumped it into the trash pit for "your stanby"
I was pretty confused when I lost a duel with Seal of Orichalcos on the field and I didn't lose my soul.
Boy was I disappointed.
You must be a ginger.
@@janisir4529 nope
@@janisir4529 Silly Jani, gingers don't have souls.
@@crackpointfivelive9418 That was the joke...
Can't lose something you never had.
Maybe you don't have a Soul or you've already sold it to the Devil for a Donut
That fresh af background though
godDAMN that's a pretty background
it reminds me of TheDuelLogs backgrounds in his vids
@noponwisdom t wait what
pretty sure i saw the exact one on my doctors screen saver in the 90s
Non Aggression Area says "his/her next turn" so if you could activate it during your opponents turn, wouldn't you have to wait until their next turn, making the outcome the same anyway.
yes
You can't activate Non Aggression Area if your opponent is nonbinary.
@@WhoIsSirChasm Should say his/her gender at birth.
Can you change your gender as a quick effect in response to this?
i should’ve maybe read the comments a bit, because i just said the same thing lmao
It was a “commenters don’t understand” all along
I don’t understand how Mask Hero’s work (in Duel Links), Anki works no problem, but I can’t get the others to activate, which really sucks because I wanna use Koga, but I can’t, I’ve tried. 😩
Josh Parrish have you tried sending a light monster for mask change
@@vaulthunterfromterra4053 to clarify what was said before in response to you:
masked heroes are basically one-monster fusions. the manga makes this a little bit clearer, referring to them as 'transformation summons'.
the core thing you need to remember is that if you want to summon a Masked HERO, you will need to be using a monster of the same attribute as material. presumably, what's going wrong here is you use using destiny or vision hero cards, all of which are DARK monsters, and thusly can only summon DARK masked heroes.
if you don't have any LIGHT HERO monsters to use, mask change II lets you summon using any monster as a material! but you still need the correct attribute, it needs to be a lower level than the Masked HERO, and you will need to discard a card to activate it. as Xyz monsters don't have levels, you can't use those using Change II either.
if you can already summon the level 8 Anki, and you want to summon Koga, but don't want to run ANY light monsters, then what you can do instead is use form change, which basically lets you tag out a masked hero for another one of the same level. luckily for you, koga's ALSO level 8, and Anki can search it via its effect.
M. Greenfield, I got the hand of it after the other guy replied to me. I swapped out some cards that I had at 3 copies (I now have them at 2) and I have a couple copies of Neos Alius. Thank you for the thing about Form change, I didn’t know about that what I did know about was the level vs rank thing, found out the hard way while using a synchro deck in a ranked match. One more thing, can it be any Light monster (I use level 4 beat sticks), or does it also have to be a “HERO” too? If yes (mandatory HERO status) then I don’t change anything, if no then I’ll have to get ahold of Mekk Knight Avram...I hope the material doesn’t also need to be Warrior as well.
@@vaulthunterfromterra4053 mask change requires a HERO of the same attribute and doesn't care about level.
mask change II lets you use any monster with the same attribute AND a lower level, not just HERO monsters, but requires a discard.
(i do not think that 100 atk on a vanilla is worth discarding a card.)
form change lets you shuffle back a masked HERO for a different one of the same level.
if you want i can take a look at your list!
When I was a wee lad, I thought if your normal summon was negated with Solemn Judgment that you could perform another normal summon. The normal summon was negated, after all. So, clearly, that means you haven’t used it yet.
I can see why I thought that.
Honestly same
One I learned recently was that Tour Guide only negates the effect of the LVL 3 monster it summons, not the activation. So you can, say, use her to special summon Lilith, Lady of Lament. And if you have Lair of Darkness out, you can still activate Lilith and tribute your opponent's monster as cost, but you can't grab a trap afterwards as per Lilith's effect.
Yes, but you need 3 traps in deck to activate, even if Lilith is summoned by Tour Guide. If for some reason you drop down to two traps in deck, Lilith's effect can't activate.
@@Laflamme78 Sure, it's like Penalty Game, but I'm really just talking about Tour Guide's specifically nuanced effect. Really it could be any other lvl 3 monster, I'm just pointing out that you can still attempt to activate the effect of whatever lvl 3 if you need to for whatever reason
Thanks lol I didn’t know that 😅 Yugioh is complicated af sometimes.
@@mn_seahawk25thehawk64 It's definitely the thing I love and HATE the most about the game.
I got back into the game near the beginning of 2020 and have been really trying to learn the game, and I feel like I learn something new almost everyday
I still can't get over that guy who was like "Konami didn't print their effects on the card because they were afraid they would be too good" in regards to the Egyptian God Cards. Well in that case, all of my cards have the secret ability "add up to 1 of each of Exodia the Forbidden One, Right Leg of the Forbidden One, Left Leg of the Forbidden One, Right Arm of the Forbidden One, Left Arm of the Forbidden One from your deck to your hand, this effect cannot be negated".
Can Droll still stop that?
@Nick Karras lol
“The activation of this card cannot be negated”
Wait didn't he say they didn't print it because the text was to long?
@@sirspookybones1118 Droll would have to have already resolved before this effect attempted to active. Droll cannot be activated at any time like maxx C or chained to an effect to negate it like ash, you chain droll at the resolution of an effect that succesfully added cards from the deck to the hand and it prevents further instances of adding. If they activated this hypothetical effect and you had droll in hand you could activate it after it resolved, but you would have already lost due to exodia.
Sorry for the long comment.
I misread "Flick Clown" every time "im thumbing through commons.
How is this one of the least upvoted comments here?
Misreading card text in a misreading card text video. That's a pro level move there.
Where did he screw up?
I remember this match I was in long ago. The dude was (noticeably) older than me and attacked me. I activate Magic Cylinder. Dude starts laughing and had this expression of “You’re not gonna like this!” And reveals Kuribo from his hand and says the damage is prevented. I internally cringed and pointed out that’s not how any of this works. He goes “WhAt?!?” And I had to explain the difference between battle damage and effect damage.
Yeah, the damage from Magic Cylinder is not counted as battle damage; how did he think it works that way?
@@KnakuanaRka I think he got mislead by the artwork of the card.
Oh that poor soul, he really thought he was an anime protagonist and could just heart of the cards his way out of that, huh?
He thought magic cylinder worked like in anime , where the attacking moster Attacks the player , making the damage caused by magic cylinder Battle damage , since Is the monster Who attacks the player
@@murlocshamab7308 Wow. Where were you when I needed you 18 years ago?
For episode 8, Lightforce Sword. I think it's the first card that banished a card face-down and its original text is absurd.
Me: *Looks at thumbnail* “More importantly, why tf is Dr. Doom on a yugioh card?”
3:33 Not all cards are updated in the same way, either for mechanical reasons or laziness. For another example, I still see Xyz Monsters that say "detach 1 Xyz Material" instead of just "1 material" in the latest reprints with the current card layout. The same case for piercing damage that says "to your opponent" and not sometimes.
True, I've noticed that too. They don't pay attention when updating card texts sometimes.
Me:(reads non aggression Arena) that's broken! Why have I never seen this card in competitive play?!
Dzeeff: (clarifies the text)
Me: oh.... Yeah nvm
Back in the slower days of Yugioh, I remember using Non Aggression Area not bad for the early years of the game
Reading is hard, no doubt about it. I think everyone should take the Judge tests to learn how to read and translate cards properly.
It is a well known fact that Yu-Gi-Oh players don't read cards. There is even a common, slightly sarcastic saying that "the best card effect is the one your opponent didn't read". Golden Castle of Stromberg in particular comes to mind.
@@NerdByAnyOtherName oh yeah lmao I keep forgetting golden castle's second effect
Even if Non-Aggression Area could be activated during your opponent's standby phase, it would still only be in effect during their next turn, since their current turn has already started, so it would change effectively nothing
Well, that's not exactly true. If you went first and drew Non-Aggression Area and set it, and set up a decent to crazy board then ended your turn, and as soon as your opponent drew you flipped it up, they'd be f**ked. It's essentially over at that point. That's likely why they made it so it can only be activated during your SP, so it could still allow your opponent to play.
Edit: Whoops, I didn't fully read your comment. Guess you can tell I'm a Yu-Gi-Oh player.
When we were kids, my brother and I didn't even bother to read Reverse Trap, since it obviously just reverses the effect of trap cards. This lead to things like chaining it to Waboku would make it so you took double damage that turn.
That sounds a lot more fun but I can't imagine how that card would be written
@@williamdrum9899 My best attempt would be
“During this turn, apply the following effects:
• trap cards that would affect either player’s monsters, spell / trap cards, or LP are instead applied to the other player, if possible.
• Trap cards that would increase or decrease ATK, or negate battle damage are reversed. Increases now decrease, decreases now increase, and traps which negate battle damage instead apply double battle damage.
• Trap cards which would special summon from the hand, deck, extra deck, or GY instead require the player to discard one card from their hand, also the special summon is negated”
10:03 I knew Santa Claus is real! Thanks Dzeeff!
Actually, if you could activate Non Aggression Area on your opponent’s standby phase, it still wouldn’t actually affect them that turn because of the wording.
Darklords?
Because honestly each of them say you can only use their effect once per turn but using another darklord's effect prior doesn't allow you to activate another anyway.
I'm watching through the entire playlist right now because I've been playing old school yu gi oh games and pretty much every card you've covered so far was a card I had IRL when I collected at age 8, it's bizarre that I know every single one of these cards so far
Some of the old school 'remove from play cards' that I remember are Gravedigger Ghoul, Spirit Elimination, Skull Lair, Soul Demolition, Witch Doctor of Chaos and Dimension Jar. Also remember that I used to want to build a deck around Graverobber's Retribution but there was never anything viable enough to use with it and the card's damage output was never high enough.
I loved this video, but it didn't really feel like it fits in with the series
You thought it was another episode of Weird Yugioh Effects, but it was me, Commenters Don’t Understand the Egyptian Gods all along!
the satan claus effect reminds me of the first time someone Lava Golemd me and i got confused about how i was taking effect damage instead of the person that gave it to me
It should really say "the controller of this card" instead of using you twice but referring to two different people
@@onyxgrnr666 Yeah, that would make more sense, even if it’s a lot more words.
Ancient Gear. Raise your hand if you special summoned this when you controlled an "Ancient Gear" Monster, not just a copy of itself. Go ahead, admit it, I know I did.
Damn, I really wish I would've included that in the video because I've gotten a ton of comments about it in past videos lol
I definitely did. Ancient Gear has such a weak statline, so i figured it HAD to work that way. But, nope. It sucks.
@@floodinmon14 I don't get why they didn't give it more of a name. If it is called Ancient Gear (which is the name of the archetype), you'd think it was the centerpiece, but no, it's just a random member.
Finally, a weapon to surpass Ancient Gear
Guess you can say Santa Claws has, has a Santa Clause
Most of these are just weird misreads of the card, but with Santa Claws, at least as a non-player, I can definitely see how that's confusing.
Also Penalty Game has the same kind of restriction as Pot of Duality where if your opponent has activated a spell/trap card, the card can't be used cause it doesn't say "for the rest of this turn".
I think a very common misconception is people thinking destroying a card automatically negates its effects. Especially with quick plays and quick effects as opposed to cards that specifically say so.
Where’s Penguin Knight? My friends and I would basically restart the duel when we played that card. 😂
I think it was mentioned in an earlier episode; just remember it should be “shuffle your graveyard into your deck”.
To be fair about santa claws, the second effect does reference the first, so it makes sense to read that as an extension of the first effect, keeping references to you or your opponent the same
Yeah, you’d figure it would say something like “the controller of this card”, instead of using “you” to refer to two different things.
Non aggression area says the next opponents turn, so it would work the same way regardless.
No, it’s a full turn slower
cody32390 I was referring to the “opponents next turn” part of the text. No matter what it would activate on the opponent’s following turn. Doug even wrote a comment clarifying this.
I use Santa Claws a lot, so i have to ask. If i summon Santa on my opponents field. Then play Owner seal and end. Do I get the draw or my opponent does?
One thing that doesn't come up anymore but did before was safe zone being used to prevent your opponent's monster from attacking you directly. Safe Zone says it cannot attack your opponent directly, but safe zone being in your ownership means you can't be your opponent and you can be attacked directly.
I always misread Pot of Greed 🤦🏻♂️ still not sure what that card does 🤔
You draw 2 cards... but it don't say what cards and from were
Osmar Claudio G Duarte 😂
@@WesleyParksTTV so you could draw 2 credit cards from your oponent wallet
I played Dark World when I was doing tournaments. And let me tell you something, it is amazing that a fairly popular deck has so many cards in it that are constantly being misread. The number of players times I have had to call a judge over to have them tell my opponent that yes, my monsters do get an effect if they are discarded from my hand by my own effects is staggering. Yes there are like 1 or 2 of them that have to be discarded by the opponent to do anything, but most of them get the effect and get a buff if its discarded by an opponents effect. Idk Snoww was the one most often questioned. Idk if it was because my opponent really didn't understand the effect or they just wanted to hold up the game to retaliate against me discarding Snoww to search Snoww so I can discard Snoww to search Snoww, then discard Snoww to search something like Grapha. I did have a player at 1 point complain and question a judge just on me doing that and not whether I get the effects. I know it may be annoying, but if I didn't do plays like that to thin the deck and load the grave, the late game suffered hard and I often had to do that play to dig for my traps as there wasn't very much in terms of interaction in Dark World for your opponents plays. I also had to call judge on other Dark World players for missunderstanding what types of discarding would trigger their effects. So many times I have seen players trying to use cards like Karma Cut to get their effects. Heck, now that I think of it they would even misunderstand how cards that force my opponent to make me discard work. Ceruli and Rigorous Reaver were a couple of the main cards I used for that and players thought that because I owned the card it meant that I controlled the card. Like they even questioned Dark Deal and it literally says it changes the effect of their spell to make me discard
If anyone wants to out evenly matched play Parthian Shot
Counter Trap
At the end of the Battle Phase: It becomes the end Phase of this turn.
The Evenly would still go through so it's not really an "out" so much as an "If I can't play, no-one can!"
Anti-Magic Arrows is the actual counter to Evenly.
@@eight6155 but, you get to build a board again while the opponent can not. so it's a pretty good card to use against it. specially if you can atk for game on your turn.
@@greedow I guess it depends on what you're playing. As a trap deck player, if Evenly hit me with a full backrow, I would not be confident I could OTK my opponent with just the one card I kept and the card I drew for turn. Meanwhile, my opponent still has their 5 cards (minus any hand traps they already played). Parthian Shot also only works against Evenly and nothing else, whereas cards like Judgment and Appointer are good against multiple threats.
@@eight6155 fair point. but if you can set up a second board easily (like salamangreats can for instance) it could be worth it.
I wouldn't use it either personally...seems unnecessary
I want to mention one clásic in duel links. Spikeshield with chain. People doesnt seem to understand that the Def bonus works in every battle that the monster equiped is in defense they only focus in the fact that they attacked. The monster defense peaked really high and returned to normal and then they attack again with other card just to stomp against the wall a second time
This episode should be called "cards do what they say" because these are great examples of how literally this axiom should be applied.
My favorite card that I completely misunderstood is the card "Snoww, Unlight of Dark World". When I first read the card, I thought, you get both effects (searching and summoning), only when your opponent makes you discard the card. However, you actually get the search effect, when you discard it by your own effect! I was really surprised to be able to search, when I tried it out in a video game. I thought it must be a bug. But the thing is, that there is very important meaning in all the punctuation (colon, comma, semicolon, comma, period). To realise what part of the sentence refers to what other part is not so trivial. Most other Dark World cards make it more obvious, when you get which effect.
Snoww, Unlight of Dark World
If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target 1 monster in your opponent's Graveyard; add 1 "Dark World" card from your Deck to your hand, then Special Summon that target (if any) in face-up Defense Position.
I really needed this clarification.
@@Ragnarok540 There is also at least one other Dark World card with a similar structure of the card effect with the same issues of clarity. Basicly Snoww's effect is build up like the following:
1st part: general condition KOLON
2nd part: more specific condition KOMMA
3rd part: targetting (needed for the summoning effect) SEMIKOLON
4th part: search effect KOMMA
5th part: summoning effect (if targetting happend) PERIOD
One could think, that both conditions applay to anything after them, but the 2nd condition only refers to the 3rd part and not to any further part. This very crucial information is hidden in the punctuation, which one is supposed to know after getting familar with the whole Problem Solving Card Text concept-thing.
It seems to me people are misreading my Shapesnatch all the time.
Is it really that impossible to read the "If this card is summoned, you can draw 5 cards. This card gains 1000 ATK for each card in your hand. This card is unaffected by other cards´ effects." ???
BTW, that Santa Claws thing where summoning something to the opponent’s field switches the target of effects happens with Silent Wobby as well, and even more egregiously, since it doesn’t explicitly say “you”. I need to find the video that discusses it again.
Here’s the high-level tech: penalty game after you psy-impulse your opponent
Nice new background
The old man says no!!! Lmfao
I thought inspector boarder would make this list for sure
I think it’s because he’s made a video about that card alone already
He made a standalone video about that one already.
Don't forget that you cannot activate ghost ogre if there's a heral of the arc light on the field because under it's effect monster sent to the deck or hand to the grave are banished instead. You cannot pay the cost of ogre or any handtrap that says 'you can send this card to the graveyard' as a cost
7:41 apparently guardragons should be on the next list because you definitely didn't read them right
We have evolved... Ghost ogre Does Not NEGATE
Penalty game could be a hilarious option for infernoble vs side deck cards like lightning storm as aqua dolphin + smoke grenade forces them to have 4 cards a lot of the time. This may not be very practical because with this combo you would already know their hand except for the one that they draw. However, the card that they draw could be that blowout card and their hand could be full of spell/traps or reliant on them.
Final Verdict: Side deck at best
Trap trick with non aggression area. Lessgo
TURN 1
1 SAFFIRA from Pre-Preparation of Rites and a Hieratic or something
2 Set Penalty Game
3 Activate Saffira's "you're opponent discards 1 card" effect
4 End Turn
5 You Win The Match??
alternatively, is Drop-Off usable here?
How about the fact that michion the timelord halves your opponents life points so it isn't treated as damage so stuff like one day of peace wouldn't prorect you from getting your life points halved
You misread non aggression area effect even if you could play it during your opponent standby phase. It says next turn meaning you will have to wait until their next turn to take effect anyway.
"just like the real Santa Claus"
Gravedigger's Ghoul is a great candidate for the next video! The first printing said to remove the cards from play "for the remainder of this duel"
We should make a new meme around "Ghost Ogre Negate"
We demand more gem knight art and support
For Santa Claws, "you" is shorthand for "the player controlling this card," not "the player owning this card". Since it changes control during activation, the 'you' changes in turn, cemented by the fact that the ability triggers at the end of the turn. Pretty bad card, tbh.
Hey dzeeff. I love the new background.
When you misread misread and read it as misread.
even if you could activate non aggression area in your opponent’s standby phase, it clearly says Next turn and wouldn’t be helpful until then
Found funny reading card while deck building. Aurkus, lightsworn druid
GO&SR negates
old man says NO LOOOOOOL
The only deck I know that can consistently make use of Penalty Game! is Mermails as you only need to resolve 1 Moulinglacia to make Penalty Game! Live. Also, theoretically Warrior could do that as well by looping 2 cards with Smoke Grenade, but for that to work your whole combo has to go through.
Edit: Slight correction regarding Guardragons; They don't check to where they point to but if there is a zone where 2 or more link monsters point to. If they leave the field, but there is still a zone where 2 link monsters point to, you can still fully resolve their effects.
Non aggression area can be a combo with heat wave
when mst first came out people didn't realize it didn't negate.
yugioh is summed up by 1 rule of thumb "dont think. read."
I really thought you would include snoww from dark world in this video
I remember BA experimented with Non-Aggression Area waaay back in the day, but even in a deck with all free cards it was still pretty meh
Ghost Ugre is like Mst, they negate xD
Penalty Game should change the wording then, because if you have 5 or more cards in your hand then, you also have 4, it would be different if it said that their hand size is 4 or that they have exactly 4 cards, because exactly 4 in this context would mean the number of cards in had is 4, but having 4 cards in hand is different than having hand consisting of 4 cards.
Another overlooked part of Ghost Ogre's effect is that she has to be specifically sent from hand to GY unlike the other ghost girls.
Soggy Waffles I believe you meant to say she’s the only one that DOESN’T. Ogre works from field, all other ghost girls send from hand only:
Find a way to makyura during your standby so you can use nonaggro area
I forget at least once a month that ogre doesnt negate so at least once a month I think to myself "this is really good I'm totally gonna play it" then I play it and realize it isnt as good as I thought
i can't tell you how many interactions i've had trying to explain ghost ogre, i think the wort is when my opponent will ss a monster and id activate lose 1 turn kinda like a pseudo skill drain and they try to ogre it because of the switch defense part on activation, then having to explain it has to be face up then activate
Non aggressive area could work as a cold wave 1st turn but you need to skip your opponents turn with something like the world then use it during your next turn
Always thought "negate the activation and destroy" stopped the effect because the effect cant happen if it wasnt activated
What I was saying is that you can't activate Judgment in response to a card effect, it has to be a card activation. But yes, if you negate a card's activation it will also stop the effect your opponent was trying to do :)
My friend had Construct out and was facing 5 odd eyes that were pendulum summon with some ATK gain. He was worried thinking that Construct only destroy Extra deck monsters.
Yeah ik I'm new to pendulum so I very low experience to some effects
Odd eyes Pendulum is one of my favorite decks but trying to understand both pendulum and effects of certain monsters is sometimes confusing
Imo Penalty Game should specify "exactly" 4 cards. Because theoretically if a pplayer whas 6 cards in hand, there ARE 4 cards in that player's hand. 4 cards DO exist in a 6-card hand.
New background? Sweet!
I had to learn the hard way to read my cards carefully I lost a game but still won the match luckily but what happened was I book of mooned my opponent's chaos sorcerer with the intent of using ninja grandmaster sasuke to out him what I didn't read was the sasukes effect specified face up defense position monsters and battle phase rulings that say his effect triggers before his attack goes through meaning the monster is facedown while his effect triggers so it fizzles.
What comes to mind for next video are Gold Sarcophagus and Different Dimension Capsule!
i remember nonagression that card spooked me as a kid. though tbh i never read or played that card.
Solemn Judgement = “NO” the card
Expecting MST on the list
I have a good contender for a card that no one understands because the card text is confusing. Cyber Eternal. Which says you can special summon a cyber dragon fusion monster from your graveyard ignoring its summoning conditions, or return it to the extra deck.
Nowhere does it say on the card that you can only special summon from the graveyard if the fusion card had been properly fusion summoned first. If you special summoned it to the field with Cybernetic Revolution, and then it got destroyed, or if you sent it to the graveyard straight from the extra deck, Cyber Eternal does not allow you to special summon the monster, you can ONLY return it to the extra deck.
I hate that card. I hate that the text on the card just lies to you.
Yeah there's a lot of cards like this and it can be annoying. The reason it's not written on the card is because it's actually a game mechanic that applies across the board: extra ddck monsters must be properly summoned first to be able to revivie them. You can't revive a monster sent to the graveyard with gale dogra, for example. Hope this helps clear it up a little!
Santa Claws is the exact reason why Yugioh needs the term "this card's owner" and "this card's controller".
YGO does use that term, but if you understand PSCT then Santa Claws shouldn't need to say that
@@Dzeeff Sure, but then why does the PSCT have to be so uncharacteristically implicit at times like that? Isn't the whole point of PSCT to be as clear and explicit as possible, specifically to avoid these awkward situations?
Penalty Game works consistently in Generaiders.
Guardragons don’t have to summon to their zone
But they do have to summon to a zone two link monsters point to which in most cases Pisty and/or Elpy is one of the two
Huh I actually just assumed penalty meant exactly four cards, didn't see the other interpretation until it was brought up.
Non Agression Area art looks like early Shingeki no Kyojin art
Another card people misread is Leo, Keeper of the Sacred Tree
Appropriate makes a lot of people think they get to draw cards when it is first activated.
You can set Non Aggression Area at the opponent turn using cards like Dust Tornado, besides I still think it is slow
If u hand loop u them for 3 mermail can do that consistently