Maya 2014 tutorial : How to create a realistic looking brick wall
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- čas přidán 11. 07. 2014
- #3DModeling #3DAnimation
In this tutorial I will show you how to model and texture a realistic looking brick wall by applying a 2D texture and involving UV Planar mapping and bump mapping. - Krátké a kreslené filmy
genuinely bless your soul for this video
You ROCK Mike. I'm constantly using your tutorials to fill in the gaps of my animation instructors. You are 10 times better at explaining Maya pitfalls than any of them are. THANK YOU. Please don't stop making tuts. I'm subscribed to your channel and refer to your videos a lot.
+Robin Parker Thank you very much Robin, I really appreciate that :-)
+Mike Hermes Could you show how to model a building and texture it. No idea how to texture the building and the windows.
Thanks, solved an issue in a quick and painless method.
Tons of help, saved me A LOT of time. Thank you so much Mikey!
How do you get "Create IV's"? Because I don't have Polygons
nevermind
Best Maya tutorial channel on CZcams! Thanks man! I have used so many of your tutorials! :)
Mistor Clinky Thank you Mistor Clinky !
Another helpful video, thank you! I'm using your tutorials to catch ahead of my modeling class. Thanks for the help!
Hi Scott,
That's pretty cool. Let me know if you have any tutorial requests.
Regards,
Mike
Finally a quck tutprial where there is no rambleling thank you!
Thank you soooooo much!!! Mike you are the man
thank you, it was comfortable method :) ..my cube has 2 divisions on a face and i want to upload different images to both of the divisions, i can't do that)) please, help :)
Very helpful, thanks!
YOU SIR ARE A GOD, MANY THANKS
Thanks for the brief tutorial! Can you please make a tutorial how to render out realistically from Maya to After Effects so that it will blend seamlessly with a live footage? Thanks again!
Hi Feeldaus,
I will try to get to your requests asap but keep in mind that I currently have 40+ requests that I need to cover.
But I won't forget,
Regards,
Mike
very good tutorial. well explained. thanks for making.
You are very welcome Tariq
Thank you so much Mike H. You saved my game 8).
Dav Rob Glad I could help :-)
I'm such a fan of your videos. Thanks again. Quick question. How do you handle the top or sides of the wall?
thank you sooo much Mike, this really helped me ! :)
You are very welcome !
THANKS !!!!!!!!!!!!
hello sir its been a very useful class for me but can u make a video on giving perfect texturing to a old model a house or can u give me any tips oh how to do that
Hello Mike, nice video, as usual. lol
I seem to be having a bit of a little problem texturing my walls for a living room space. I can texture everything just fine but the walls/floor/ceiling are not showing up. My small living room is inside a enlarged cube (with backface culling activated so I can see inside) I select the faces I want textured (in this case, the floor) Assign. new material>Lambert>Checkered box next to color>Folder>File.
I pick my file and I go to Planar Mapping and select the proper settings to see if it works but I do not see my wooden floors. As I said before, I repeated the process on a separate polygon and the texture appeared just fine but refuses to appear on my walls and floor. Am I missing a step?
nice thanks!
Fantastic!
Thank you Payton !
Sir, how can I apply bump map in anyone model example - car engine , old props in 3d view 🤔
so simple! cheers!
Thanks
very good tutorial
thanks
thumbs up :)
eng.student ma Thanks
for the bump map part how do we put in a normal map?
I have been getting confused with Maya's shaders and nodes. I am use to Blender so I I know what maps and nodes do but, Maya is different. I take it,if I am using a image texture all I have to do is apply a shader (blinn) for wood, cement ,normal map and a spec map? I am getting confused with 2-3d nodes. is that for procedural textures and using smart filters of Maya's substance materials?
Hi there,
These nodes can be used on Maya standard materials as well as on 2D textures.
And yes, they are used as procedural textures but also on the Maya substance materials.
Yes, confusing, I know,
Mike
What about multiple sides of a wall? I got one side working fine but the other sides look like shit...
This is pretty late, and please tell me if you have already resolved it, but DO you want to have different materials on the faces or the same on all of them?
ahhahah
Thank you, but what if i want to adjust the bump again? I cant find the adjustment for bump map ?
Go back into the texture tab and click on that tiny triangle at the top, it will open a menu
Thank you so muchh. . =D
Do you have tutorial for displacement map ?? I heared its more realistic looking ?
I do and it is :-)
couldn't help but notice just using plain textures instead of normals or bump maps, is this best practice?
Adam Lambert Hi there,
No that is not best practice. Bump maps are done but nowadays displacement more often, or sometimes neither
+Mike Hermes I don't quite understand your reply. What I get is that bump mapping is an old tech that nowadays people don't use much and that you're doing it wrong in this video because, usually, you need specific files in order to bump properly and not plain textures?
+TheDorianTube Hi ! To start with, my reply was almost a year ago :-)
People use Normal maps more often than Bump or Displacement maps nowadays but keep in mind that not everyone has the software to create normal maps. That's why you need to know every technique. And as for files needed for a bump map. High contrast is good. Sometimes that means black in white, somtimes just high contrast. Try to be a bit more free in how things are done. It's art remember ?
Mike Hermes Uhm :S I asked for a clarification because my Eng sucks, wasn't a critique or anything : (. However you're right as usual uahahah, I tend to think that everyone does the same thing using the same tools etc etc. I need to grasp that in Maya you can actually choose multiple ways XD. Thank you as always for helping me/us in the comments Mike =3
Hi this is a nice tutorial but if i export the file to somewhere else will the brick texture will still stay on it ??or do i have to send the image file too
sourabh savvy Yes, you will have to export the file too. Unless you bake the texture
Mike Hermes Thank you very much , i have many questions about file exports and i know how to do maya i mean buildings , structures and animation too but iam stuck at character modelling can you suggest me any book or website for maya character modelling
sourabh savvy Hi there,
Well I am not into character modeling so I would have to Google it So that would be my advice to you
my image is not clear in Maya i have use planar mapping options, but there not change anything ..could anyone help me ??
Try automatic mapping and make sure the texture is not stretched
thank you so much
how do you get back the brick color?
+Wally West How do I get it back ? Back from what ?
after you put more detail it gets dark. the red brick becomes dark bricks. how do you you make the dark bricks to a lighter bricks?
+Wally West Adjust the depth of the Bump Map
Will this work on a plane?
Hi Derek,
I assume you mean using a plain like texture and using this method. And the answer is yes. That would work,
Mike
Thank you
Derek Dietrich
You are very welcome
Mike
Hmm .. okay :)