Games Cost Too Much To Make

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  • čas přidán 14. 07. 2023
  • From Halo Infinite to, something else, games seem to be getting better and bigger and worse and less good.
    Whether it be Xbox or PlayStation or something else that’s neither of those things, everybody seems to be spending money out the wazoo.
    And I’m sick of it.
    I think AAA games cost too much, and they don’t need to.
    Am I gonna explain how to fix that? No.
    But I am gonna complain about it.
    If you wanna yell at me for my opinions, I stream regularly.
    If you want to know the name of the intro theme, it’s called “the whimsu news intro theme”.
    It’s like 10 seconds long.
    Here’s my Soundcloud. As of right now, it does not contain said theme;
    Patreon:
    / theknowledgehub
    Soundcloud:
    / user-503704039
  • Hry

Komentáře • 474

  • @snacksnake7418
    @snacksnake7418 Před 10 měsíci +719

    Honestly an increase in AA games doesn't seem so bad. An issue that Hollywood is facing is similar to AAA gaming, these companies are taking less risks because of the insane amount of money that is invested into them. All of these new releases just don't feel new anymore, and they're not. Seeing other big budget films/games flop is just fueling this even more.

    • @cooldudeninja0219
      @cooldudeninja0219 Před 10 měsíci +47

      I'd agree honestly it's like a feedback loop of trying to make a lot of money but leading to a bigger issue of stagnation. Honestly there are good Double A games out there that can be profitable but the issue is they are only wanting to see the large number instead of the smaller numbers that add up.

    • @Abel-Alvarez
      @Abel-Alvarez Před 10 měsíci +36

      True that. We lowkey need to go back to the PS2 days of gaming when a company would make 5-10 AA games a year rather than 1 AAA game per year at least to add variety to the market and show consumers of various interests what they have to offer. Plus it helps have numerous smaller devs have a more open range of ideas and genres they can create rather than all focus on one genre of what's popular today. 😮‍💨

    • @Abel-Alvarez
      @Abel-Alvarez Před 10 měsíci +14

      ​@@cooldudeninja0219i feel like this is something investors always fail to acknowledge. For them it's like why make 5-10 AA games that sell a million copies each when we can have 1 AAA release that sells 10 million+ copies? I mean it looks good ON PAPER, but in execution...

    • @wamba2097
      @wamba2097 Před 10 měsíci +12

      I've honestly been enjoying games a lot more after I swore off playing AAA altogether and turned that attention to AA games. Sure, they mostly have smaller worlds, don't usually have big names behind them, often come with technical hiccups and can be a rough around the edges but I'd rather take that over yet another design-by-committee rehash of whatever is trending that day in the AAA space.

    • @JeffDvrx
      @JeffDvrx Před 10 měsíci +6

      They should focus on the fucking stories and characters first and foremost. Even when theybtry to put a spin in a story that's been told 400 times they still manage to make it suck beyond belief because they don't even understand what made the original story good. There's so many talented people, and so many of them work for these companies. They're just ignoring what those people tell them and what the audience keep telling them by not watching their movies

  • @baneblade__
    @baneblade__ Před 10 měsíci +275

    Like Yahtzee said, having infinite money isn't enough, they also want infinite growth.
    They desperately want that infinite+1 money

    • @missilelaneost.v1340
      @missilelaneost.v1340 Před 10 měsíci +34

      That’s the downfall of being publicly traded, you have to grow because anything less doesn’t draw more investors and in turn more money to make the next game

    • @DetectiveMekova
      @DetectiveMekova Před 10 měsíci +20

      Just sounds like Capitalism in a nutshell.
      inb4 I get called a commie, that's literally the point of capitalism. It's meant to grow infinitely. That's just how it works by design. At least until you run out of money, and/or people who desire your product/service. Both go hand-in-hand.

    • @dylanswift5185
      @dylanswift5185 Před 10 měsíci +11

      @@DetectiveMekova Capitalism isn't about growth. Capitalism is about private ownership of the "means of production" or the utilization of capital for increased production. Businesses of all sizes are not necessarily concerned with growth as much as they are concerned with sustainability. You can see this shown with electric companies and industries with little room for innovation. Industries involved in steel and lumber have, until recently, had little room for improvement and you can see this in how the companies have very little inflation adjusted growth for many years. Instead, they focused on providing dividends to investors with little reinvestment ever happening.

    • @DetectiveMekova
      @DetectiveMekova Před 10 měsíci

      @dylanswift5185 capitalism is the acquisition of capital to then reinvest back into the business to expand operations to acquire more capital.
      Thats literally what is happening here. More money is being pumped into the game thinking it'll return more money so that these companies can invest into a larger company or acquire/contract with smaller ones to make bigger games which cost more money.
      I know it's not exactly what is happening here, at least intentionally, but its the natural progression of an already bloated system that rewards bigger gains at the cost of quality and fidelity. It'll eventually pop, just like the industry did in the 80s, as long as they don't get bailed out.

    • @Web720
      @Web720 Před 10 měsíci +12

      ​​​​​@@DetectiveMekovaThat's not capitalism, commie. Capitalism is a GAINT economic umbrella with many different branches just like communism.
      This is equivalent to a capitalist saying to communist, that it's when government do stuff.
      Capitalism by definition is private (individual) ownership of the means of production. Last I checked small businesses aren't looking for infinite growth, which they are capitalist as well.
      Here's another one, social democracy is also under the capitalist umbrella. It's basically capitalism with a heavy welfare state. There's the Nordic model/Nordic capitalism.

  • @baneblade__
    @baneblade__ Před 10 měsíci +303

    The best era for game development was the PS2 era because smaller studios could actually compete with the big boys on a relatively level playing field

    • @devonwilliams5738
      @devonwilliams5738 Před 10 měsíci +21

      This 1000%

    • @AT7outof10
      @AT7outof10 Před 10 měsíci +14

      It was also the Gamecube era, and with my bias, I will agree with you on that.

    • @dvdbox360
      @dvdbox360 Před 10 měsíci +1

      yup because console is really weak during that era

    • @baneblade__
      @baneblade__ Před 10 měsíci +19

      @@AT7outof10 it was the era right before making games needed a massive massive budget to compete started to be an issue

    • @silentbilly7971
      @silentbilly7971 Před 10 měsíci +2

      I'd say the big boys as you put can't compete with the little guys now because all triple a games have sucked nearly after the 360 era there might be 25 games on the ps4 gen worth playing that are triple a and there's yet to be more then a handful this whole generation so far worth playing imo like im looking forward to forza motosport and starfield this year but aside from these only games I seen worth getting were for two different reasons hogwarts legacy for the hp fan in me to explore the castle and elden ring for an actual quality rpg im not gonna count nintendo in this gen because it's been out forever

  • @colingallagher1648
    @colingallagher1648 Před 10 měsíci +228

    Hey 100 billon dollars is a reasonable price

    • @SmegmaGoblin
      @SmegmaGoblin Před 10 měsíci +11

      Like the game with the 150 billion dollar budget sh-sh-sh-sh-should bomb. C'MON!

    • @fusscoopland9680
      @fusscoopland9680 Před 10 měsíci +1

      ​​@@SmegmaGoblinI like to mention that The Callisto Protocol bombed so big with 2 million units sold on a budget to around $161.5 million despite Krafton Games expected it to sell up to $5 million units. Which makes no sense with that bonkers of a budget to sell that less of a video game.

    • @SmegmaGoblin
      @SmegmaGoblin Před 10 měsíci +1

      @@fusscoopland9680 still can't believe they tried to tie it into the PUBG universe lol

    • @fusscoopland9680
      @fusscoopland9680 Před 10 měsíci

      @@SmegmaGoblin In my opinion, it would have been better to tie The Callisto Protocol story to PUBG than make it an original new IP, since the story would have made a lot more sense.

  • @tumultoustortellini
    @tumultoustortellini Před 10 měsíci +391

    Intro hard as hell. Give yourself a raise.

    • @hawkevick9184
      @hawkevick9184 Před 10 měsíci +22

      We're the ones giving him a raise.

    • @peytongonavy
      @peytongonavy Před 10 měsíci +15

      I just gave him a raise. Calm down.

    • @kuudereplus
      @kuudereplus Před 10 měsíci +14

      *picks him up* good catte

    • @Lovely-44
      @Lovely-44 Před 10 měsíci +7

      Fr tho it damn near sent me into shock how “ not cringe” it is

    • @pandoranbias1622
      @pandoranbias1622 Před 10 měsíci +2

      Its not cringe at all and perfectly fits the show.

  • @charlesevanshughes3638
    @charlesevanshughes3638 Před 10 měsíci +159

    The priblem is that the population has more ways to spend their time, leaving a smaller share for movies and video games. In 1937, the average American went to the movie theaters about 25 times a years; the only competition was books or radio. By 2019, that number was 3 times a year.

    • @macuser7048
      @macuser7048 Před 10 měsíci +22

      A majority of the population just plays the quick n casual stuff. I mean it's arcade logic, but it's less than what arcade games used to offer. I don't just mean tough as nails challenge, I mean gameplay and features in general. It's ok to kick back with a slower paced game. There's tons of those. Kinda wish Maxis went back to stuff like Sim City.

    • @Yixdy
      @Yixdy Před 10 měsíci +5

      🤔 but video games are the largest entertainment industry in the world

    • @randomtinypotatocried
      @randomtinypotatocried Před 10 měsíci +7

      Throw in video games expect more and more of your time "before it gets good"

    • @Horatio787
      @Horatio787 Před 10 měsíci +13

      Prices have also increased at movies. Adjusted for inflation I think waaay back then movies fluctuated between 3 and 5 dollars a ticket. There's times where tickets were actually more expensive than they are now but those were pretty rare.

    • @JettzCG
      @JettzCG Před 10 měsíci +5

      The problem is the amount of new people getting into the hobby has been capping out but companies still need to infinitely generate more and more profit because they're publicly traded. They also make AAA movie game after AAA movie game because dumbing yourself down and making a fresh new high budget single player 'game' game is no longer the norm and a great risk.

  • @MateusEstaticaTomagnini
    @MateusEstaticaTomagnini Před 10 měsíci +70

    Maybe growth infinitely is a concept that will not work for ever.

    • @devonwilliams5738
      @devonwilliams5738 Před 10 měsíci +17

      That's capitalism for you.

    • @randomtinypotatocried
      @randomtinypotatocried Před 10 měsíci +17

      It feels like lately it's hitting that point yet these companies still expect it to continue. They really think AI is going to be a way to continue that infinite growth

    • @devonwilliams5738
      @devonwilliams5738 Před 10 měsíci +5

      @@randomtinypotatocried It's just to keep theit shareholders happy.

    • @MateusEstaticaTomagnini
      @MateusEstaticaTomagnini Před 10 měsíci +5

      ​@@randomtinypotatocried AI can make the development cheaper maybe, but still for growth the market need more consumers
      or the same consumers consume more.

    • @Noseihtam266
      @Noseihtam266 Před 10 měsíci

      ​@@MateusEstaticaTomagniniyeah and on top of that when these companies start replacing jobs with AI there will be less consumers and they'll just shoot themselves in the foot

  • @michaele1654
    @michaele1654 Před 10 měsíci +33

    Even within indie games, there is a world of difference. Like, some Indie games are developed by a single person working out of their garage or bedroom on weekends and evenings after work. Other Indie games are developed by like, a small team of about 12. Shovel Knight and Undertale are both indie games, but one game was made by a small company and the other game was made by one person. I heard a term called like, III (pronounced like "Triple I") to describe the indie games from companies like Devolver Digital where it's definitely an indie game but the company has multiple employees and a marketing budget and stuff.

    • @plebisMaximus
      @plebisMaximus Před 10 měsíci +2

      Honestly, I find it hard to call Devolver Digital games indie. They have a publisher who absolutely does help fund development. But at the same time, they still have more creative freedom and smaller teams than even AA studios, so idk what to call them. I guess III is a fine middle-ground between "real" indie games made by a sperg in his moms basement and "real" games with development teams and paper designs and shit.

    • @baraodascolinas979
      @baraodascolinas979 Před 10 měsíci

      @@plebisMaximus Maybe Devolver Digital, already being a formal company and all, are an A studio. If we have AAA and AA, surely we should have A games (''single A games''), made by small companies, which are small and may be more creative, but already are a company with all the usual infrastruture and full-time dedicated employees. This way we have small (A) medium (AA) large (AAA) and gigantic (AAAA) scale of companies.
      Indie games should remain for actual indie people. But the III II I scheme still makes some sense, there is a difference in the single person developing games in their bedroom and larger teams, but who are still not a formal company.

    • @plebisMaximus
      @plebisMaximus Před 10 měsíci

      @@baraodascolinas979 Yea, that's probably a good way to classify it, thank you.

  • @banjo9158
    @banjo9158 Před 10 měsíci +69

    Development time being so big is also a problem. It's so weird seeing something like Sonic or Mega Man or Castlevania, that used to had multiple games per year in the past getting maybe 1 game per year, maybe not even that, sometimes only 1 or 2 games in a gap of 5 years. not counting mobile division.

    • @macuser7048
      @macuser7048 Před 10 měsíci +17

      That's why it bugs me when we get something good like Sonic Mania or Castlevania Adventure Rebirth and then developers just turn away from that success and go back to making the same old mistakes again.

    • @banjo9158
      @banjo9158 Před 10 měsíci +9

      @@macuser7048 Yeah. Sonic got not 1, but 2 ports of older games (Sonic Colors Ultimate and Sonic Origins) and they were both rushed and buggy. after so many Sonic games being criticized for being full of bugs and rushed in the past, they should had learned the lesson, but i guess they did not.

    • @randomtinypotatocried
      @randomtinypotatocried Před 10 měsíci +12

      @@banjo9158They don't care because Sonic fans seem to have low standards and will continue to buy their buggy games

    • @banjo9158
      @banjo9158 Před 10 měsíci +1

      @@randomtinypotatocried This is sad.

    • @chocov1233
      @chocov1233 Před 10 měsíci

      ​@@banjo9158To be honest. The only really buggy Sonic games are Sonic 06 and Sonic Boom, along with Colors Ultimate. Besides that it has more to do with jank than with glitches.

  • @zocanrinie
    @zocanrinie Před 10 měsíci +28

    I'm all for making more AA games, that's what I primarly play.

    • @macuser7048
      @macuser7048 Před 10 měsíci +2

      That new Penny indie game looks great.

  • @TNTITAN
    @TNTITAN Před 10 měsíci +12

    What I find funny is what your suggesting I’d the way it was until about the PS3/Xbox 360 era. The big companies always had smaller games to sell while waiting for that blockbuster game to hit. AAA abandoning AA was why indies started hitting the way they did.

    • @hbsavage0387
      @hbsavage0387 Před 10 měsíci +1

      Also Indie games are usually far more creative in terms of overall game design as well as far more likely to take risks. On top of all of this they are far more likely to try and keep a pulse on their fan base.

  • @tomfoolery5844
    @tomfoolery5844 Před 10 měsíci +13

    I remember when they were a year out from releasing Halo Infinite(post delay), they tried to spin the fact that they sank $500 million into the game as a good thing.

    • @YeahRightMCD
      @YeahRightMCD Před 3 měsíci +1

      It's like 0 people in that building saw the first season of Red vs Blue... Low budget works.

  • @freshmaggot
    @freshmaggot Před 10 měsíci +49

    I appreciate this streamlined whimsu news content and the streams, but I hope you keep doing your classic shitpost-style videos. I really enjoy your editing style and like when you do more experimental stuff or talk about a complicated and nuanced issues like your vids on AI and crypto. Either way, keep up the good work, silly cat png.

    • @Hailfire97
      @Hailfire97 Před 10 měsíci +4

      With this channel's new(er) focus, I'd bet he gets even weirder on KnowledgeHusk

  • @digitalgh0stt
    @digitalgh0stt Před 10 měsíci +41

    I love the direction your channel is going.
    Hopeful that you'll get more views and engagement!

  • @terig5584
    @terig5584 Před 10 měsíci +11

    I don’t think it’s any coincidence that we’re already seeing this in the movie industry. Budgets are far outreaching the revenue potential (due to market saturation, among other factors)… there’s just too many entertainment options for people to choose from.
    It should be noted that the pandemic inflated a lot of these costs though too, in movies certainly but I’m sure the gaming industry had increases too.

    • @arkgaharandan5881
      @arkgaharandan5881 Před 10 měsíci +2

      the problem is that the reason videogames cost so much is because they are trying to be like hollywood movies.

  • @zeopin_0
    @zeopin_0 Před 10 měsíci +12

    The intro is super cool man, I love it

  • @gmmg8734
    @gmmg8734 Před 10 měsíci +19

    More double AA games isn't that terrible tbh, could see some fascinating titles and even smash hits. I wonder if AI will cheapen the cost of production as well in the next decade or two. That could allow for more work to be done in AAA with less money spent.

    • @randomtinypotatocried
      @randomtinypotatocried Před 10 měsíci +4

      I highly doubt it because a lot of budget goes to marketing and they keep increasing that

    • @DanteToska
      @DanteToska Před 10 měsíci +3

      This comment has evil energy imbued into it

    • @tumultoustortellini
      @tumultoustortellini Před 10 měsíci +3

      @@DanteToska Ai's not the devil. You're scared of a machine the equivalent of charades and mimicry, simply different sorts of finishing a sentence. They're a tool. My opinion is this: anyone scared of the current ai is just scared of competition, that their mediocre work is finally questioned.

    • @DanteToska
      @DanteToska Před 10 měsíci +2

      @@tumultoustortellini I know how contemporary AI models work, and I'm not scared of what we have now, but the idea of game developers getting replaced by AI at ANY point in time is what is evil. Lord knows these money hungry companies are not going to "use it as a tool," but rather they're going to try to use it to replace their workers whole

    • @tumultoustortellini
      @tumultoustortellini Před 10 měsíci

      @@DanteToska And yet, many of the "tools" already implemented in production have already replaced workers with assemby lines of independent machines or machines reduced possible workers. Is the cotton gin evil? How about the loom? Or the endless factory machines that do what used be hard, specialized jobs, making the place, cleaner, faster, safer and with less maintainence? We can't give people the same job they had in 1920, and if mediocre writers are the equivalent of weaving before the loom, why should we preserve them at their current jobs? What is so appealing about crunch culture in the first place that you want a human to do it?
      On top of that, with indie games (which will probably surpass AAA companies with that technology, because AAA quality won't just be a corporation advantage) being in closer competition, they'd actually have to come up with good ideas, mechanics and stories again, and when those corporations can't because they've been chasing profits instead of quality, new companies less corruption will take their place.

  • @Horatio787
    @Horatio787 Před 10 měsíci +21

    The reason AAA publishers have started to push back in to AA games is because they realized they were just leaving a wide open market where indies were having tons of success. It's like how Bethesda just kept publishing single player games and had this great run of success when everyone else was floundering in always online territory.
    The film industry is a little different from games for two reasons.
    1: The marketplace is so much more accessible and well priced for games than movies, you want a game you buy it in a steam sale (or used) and it lasts for multiple film lengths. Whereas watching a movie is this mess of renting it or finding the right streaming service or just paying the price of 2 indie games on sale to buy a film just to watch it for 2 hrs.
    EDIT: Also, your movie is in theaters and is then gone if it trends down too far vs your game is on steam forever and keeps getting chances to sell during sales (Psychonauts made more money in its first sale on steam than its entire console run). Fuck you movies of course you can't sell something on quality alone.
    2: There's a direct correlation between a game's quality and it selling well. It's not 1 to 1 and there are outliers, but if a game is good it is more likely to sell well. Movies don't have that, which I'd blame on the marketplace being this confusing overpriced mess.

    • @keyboardstalker4784
      @keyboardstalker4784 Před 10 měsíci +2

      >If a game is good it's more likely to sell well
      > Best selling games of 2022 were COD Modern Warfare 2, Madden NFL, and God of War: Ragnarok
      Objectively false.

    • @Horatio787
      @Horatio787 Před 10 měsíci +4

      @@keyboardstalker4784 When looking at data, it's good to make a small selection from a small time period instead of as many data points as possible over as long as possible. It's also a good idea to purposely ignore the point with gotchas.

    • @keyboardstalker4784
      @keyboardstalker4784 Před 9 měsíci +1

      @@Horatio787 literally the top games of last year. All of them uninspired garbage.
      And the best selling title of the year before was COD: Vanguard. The top selling games are always going to be uninspired garbage from a big franchise. Sales figures have nothing to do with a game’s quality.

  • @Tiptup300
    @Tiptup300 Před 10 měsíci +4

    can't wait for pre x360 double A games

  • @Jimboh1637
    @Jimboh1637 Před 10 měsíci +12

    I swear the presentation of your videos keep getting better and better.

  • @Axarch
    @Axarch Před 10 měsíci +24

    More AA games in the future is literally all I want.
    I love Spider-Man, Last of Us, God of War, and all that jazz. But I would legit cut out 3/4ths of all those games if it meant those resources would go to more varied and smaller products.

    • @macuser7048
      @macuser7048 Před 10 měsíci +12

      AAA games should be eventful, not constant. It's overwhelming in terms of what they demand of you. Time, energy, emotional build up and payoff, grinding, ect. It should be more of a once or twice in a console's lifespan.

    • @Horatio787
      @Horatio787 Před 10 měsíci +2

      @@macuser7048 Nintendo understands that, probably why they're still around despite having worse hardware.

    • @chocov1233
      @chocov1233 Před 10 měsíci +4

      Spider-Man games were "AA" up untill Insomniac's Spider-Man. Now they're all considered "AAA" since Sony helps fund their development and marketing.

    • @tumultoustortellini
      @tumultoustortellini Před 10 měsíci +1

      I think a spiderman remastered is worth 15 forspokens, not all triple-a's are valued the same. I'm not even sure if it's about cutting games to make AA, or if it's cutting filler to make both better AAA and new AA.

    • @Tickerchicken
      @Tickerchicken Před 10 měsíci

      Long as the budget cuts the 50 hours of side crap and 30 minute optional boss fights for achievement obsessed psychopaths

  • @mrshmuga9
    @mrshmuga9 Před 10 měsíci +5

    There’s ways for them to reduce costs while still making AAA games.
    1) Make the worlds smaller. Most of it is repeated content (kill an animal, find a korok seed, defeat an enemy camp…) and there’s so much walking too. Even if you cut it down by 50%, the world is still plenty big to feel like you’re exploring an open world.
    2) Stop prioritizing insane texture details. For one, it gets so bad that they don’t run well/consistently which (depending how bad) will bug people. But also, it’s just not necessary. Sure you could say “only turbo nerds care about frame rate” but the average person doesn’t care if you can’t see every pore on someone’s face either. A PS4 game with raytracing will still look amazing and no one is not going to buy it if the visuals aren’t so intense that your machine is overheating. The Switch is selling even better than PS4. Clearly it’s not as much of a hindrance than console warriors complain. It’s really just having a machine that has 3rd party support, rather than a machine that has insane details.
    3) Stop celebrity casting. You can’t complain about “unsustainable budgets” and then pay for Hollywood actors. It’s an unnecessary cost that has zero impact on purchases. No one is buying Horizon Forbidden West because Lance Riddick (or whatever his name) is a side character. That face-scanning technology ain’t cheap either, and a complete waste. Perhaps some Hollywood studio is giving these game studios money for getting their actors involved, but as far as I’m aware it’s a waste of money.

  • @youtuvi7452
    @youtuvi7452 Před 10 měsíci +50

    The more As the worst the development process, the quality of the product, and the cost of production and retail...
    Got it

    • @ionface
      @ionface Před 10 měsíci +4

      Brooks's law.

  • @jamey5597
    @jamey5597 Před 10 měsíci +4

    Whoever makes your outros and intros needs a raise 🫡

  • @TakeShyo1234567890
    @TakeShyo1234567890 Před 10 měsíci

    Thanks I did miss the video because of all the live streams, good that you sorted that so i can watch dat video now. Liked the streams also!

  • @victordoesyoutube
    @victordoesyoutube Před 10 měsíci +7

    speaking of Xbox's good AA titles, Pentiment is an absolute banger and I recommend that if you haven't tried it YOU NEED to play it.
    Fair warning, it's a point and click adventure game set in an small village in Germany during the Renaissance. It's not exactly going to appeal to everyone. But if you love story-driven games, I highly recommend you give it a shot. Probably my most favorite game of last year.

    • @Sean12248
      @Sean12248 Před 10 měsíci

      life and suffering of sir brante is awesome!

  • @condroid3000
    @condroid3000 Před 10 měsíci

    I started watching this video and thought to myself, man I watch these videos a bit frequently, I should subscribe. Already subscribed lol wish I could give you another one

  • @GreenBlueWalkthrough
    @GreenBlueWalkthrough Před 10 měsíci +10

    Great video and I've had the same ideas for awhile now but... The issue with all those Hollywood movies is they all suck really badly to the point of offening their entire audnece at times... Also coming from A game dev I can tell you money can solve all your problems if spent well and time is normally an enemy... So if a game as good as halo 2 came out with a AAAA budget and was of that quality wouldn't it be amazing as remember Halo 2 had some massive flaws because of budget and time. Which remeber just because all current AAAA games flop does not mean they have to. It just means the studios and punblishers need to make better games.

  • @poquepoque5851
    @poquepoque5851 Před 10 měsíci

    Love your live streams and vods, keep them coming!

  • @theonebman7581
    @theonebman7581 Před 10 měsíci

    Honestly I love the videos as always
    *But the intro is always the best part... I love that intro sequence xD*

  • @Rozenkratz
    @Rozenkratz Před 10 měsíci +3

    Love the new intro Whimsu, thank you

  • @Galaxia53
    @Galaxia53 Před 10 měsíci +2

    Triple A games look flashier and bigger but often aren't higher in quality than smaller games made by indies

  • @ClaytonOHara
    @ClaytonOHara Před 10 měsíci +1

    hey dude! just here again to inform you that your theme song kicks ass!

  • @arcticjackw
    @arcticjackw Před 10 měsíci +4

    I really am loving the higher production value!

  • @lemmonboy6459
    @lemmonboy6459 Před 10 měsíci +10

    Whimsu AND AltHistHub video?
    It’s more likely than you think
    And thank you again for all that you do
    Your videos are so unique, fun, focused, and grounded
    So thx ❤️❤️❤️

  • @Kameeho
    @Kameeho Před 10 měsíci +3

    man, I've been following whimsu, so long I've seen him go from a random guy, to a aging middle aged balding man to now becoming a cat and still be just as interesting as he always been.
    This man puts Isekai protagonists into shame.

  • @cantflyforshit
    @cantflyforshit Před 10 měsíci

    Man I love the vibe and art style of these videos, so damn COMFY

  • @MarcelisKhaldern
    @MarcelisKhaldern Před 10 měsíci +2

    Small warning as I really enjoy your content: as far as I understand, mixing long form streaming content and short form edited content has a habit of tanking video recommendations for channels that do it as it screws with watch time averages.

  • @norbertcsorba4639
    @norbertcsorba4639 Před 10 měsíci +4

    The answer: everyone should show some love for their back catalog

  • @stlchucko
    @stlchucko Před 10 měsíci +4

    If I recall correctly, GTA5 cost $300 million to make in 2013. That’s $390 mil today. But that doesn’t include the constant updates they’ve done in the decade since the game released. I can see GTA6 having a $600+mil initial cost

    • @thelakeman2538
      @thelakeman2538 Před 10 měsíci +2

      GTAV also makes double that in a year, it's an outlier that everyone in the industry wants to desparately replicate. So GTA6 costs are reasonable when you consider that even with marketing that'd be about what its predecessor made in a year.

  • @_amapy
    @_amapy Před 10 měsíci

    nice intro. thank you whimsu very cool!

  • @jacobleukus6930
    @jacobleukus6930 Před 10 měsíci +1

    Yeah I love this news room format. The pool was cool and all but that intro really nails the sense of humor these videos have

  • @gadielphilip
    @gadielphilip Před 10 měsíci

    new intro and outro are a banger

  • @SIMIFU
    @SIMIFU Před 10 měsíci +4

    I'm curious on your thoughts (since you didnt mention them at all) on Nintendo's decisions on always having smaller titles to coincide with their bigger ones?
    Maybe on another video?

  • @ethanlohan7589
    @ethanlohan7589 Před 10 měsíci +7

    You should premiere these. I feel like it would be cool to see a live feed reaction

    • @ricogt7092
      @ricogt7092 Před 10 měsíci +5

      I really don't like premers personally I just want to watch a video without it starting in the middle all the time

  • @masterbspace
    @masterbspace Před 10 měsíci

    Love your seattle background!

  • @zanthar1873
    @zanthar1873 Před 10 měsíci +1

    Love the video and I really like the style of the older camcorder. But could you not zoom in with shaky cam a bunch when your trying to Illiterate something? Such as when you showed the distribution between indie AA AAA here 2:14. it is disorienting

  • @makoto-moonlight1277
    @makoto-moonlight1277 Před 10 měsíci +6

    I liked it better when games , we're smaller, not to long and we're short but fun experiences I hope we go back to that because we don't need every game to be big and long to be fun

  • @Psyk60
    @Psyk60 Před 10 měsíci +2

    Long development times is also a big risk, even aside from the amount of money it costs. It makes it harder to predict trends and judge what will actually sell well with the public. It's no good looking at what's popular now, you need to guess at what will be popular in 5+ years time.

  • @Planag7
    @Planag7 Před 10 měsíci +14

    Just want to say I do appreciate your streams even if I can't catch them all the time
    Also before the video begins yes they do cost too much I know there still Indies out there made by one or two people and I appreciate them but I kind of miss the days where you can have different varieties of stuff and even though they say they push for Indies I swear it's always an afterthought....

  • @sparkybleu1737
    @sparkybleu1737 Před 10 měsíci

    damn the new themesong slaps, always hyped for a new whimsu vid < 3

  • @youngodonkor6595
    @youngodonkor6595 Před 10 měsíci +2

    bro your about to reach 100k congrats.

  • @isaacsullivan3076
    @isaacsullivan3076 Před 10 měsíci

    Loved the Intro mate👏👏

  • @Chord_
    @Chord_ Před 10 měsíci +1

    Man, if we could go back to the glory days of AA games that were everywhere for stuff like the DS and Wii, that... that would be pretty darn cool

  • @vagamer522
    @vagamer522 Před 10 měsíci +123

    I will say in short I blame it on people wanting games to look ultra realistic instead of it being fun in general

    • @tomtheconqerur
      @tomtheconqerur Před 10 měsíci +17

      I wonder why these people would want to play games if they only cared for "Realistic" visuals. At that point they could have just watch a movie instead.

    • @LillyP-xs5qe
      @LillyP-xs5qe Před 10 měsíci +36

      It's not the people, it's the marketing that pushed for such graphics, visual stuff is easy to sale, look at this picture Vs the other, lil gator game... You can't sell it based on looks, you can count the poligens in these models and it's all flat shades with barely any texture, if you looked at it, you wouldn't want to buy it. But the game is loads of fun and have very deep story that just stick with you and there is amazing representation (the main character is NB and you won't even notice unless you pay attention), but these things be much harder to sale, it be easier to point out that the game is under 500 Mb and respect your time cause it takes less than 8 hours to 100%

    • @KimboKG14
      @KimboKG14 Před 10 měsíci +5

      and I blame that on the lack of talent in current AAA studios.
      wich comes from the crunch culture.

    • @jayplay8140
      @jayplay8140 Před 10 měsíci +10

      did people actually *want* that though? or because companies hyped them as the thing to want? because battlebit, minecraft, etc says otherwise. I recon people would still love games like GTA 5 or Eldenring (or pick whatever big game you like) so long as the graphics were *reasonable* with great art direction and great gameplay .
      theres an awful lot of games with PS1 level graphics doing really well right now

    • @vizthex
      @vizthex Před 10 měsíci +10

      i think it's mostly the marketing teams that do that, because as the other guy said visuals are a lot easier to market. That's why cinematic trailers get vastly more views than the gameplay ones.

  • @junniloony
    @junniloony Před 10 měsíci +2

    no lie the new intro is a much better addition

  • @ShearDouchbaggery
    @ShearDouchbaggery Před 10 měsíci

    I really do appreciate you providing both versions of content with the live streams and the quality videos, but can I get something in between? I can't always sit there for 5 and 1/2 hours on a live stream but want to know the greatest hits of that days events. Maybe. If something cool happens, you ping a time stamp in your chat, make a poorly edited video with all of the great moments and put together a 45 minute compilation for people like me who have to get up and go to work in the morning to see

  • @NamelessMoreOne
    @NamelessMoreOne Před 10 měsíci +5

    What I got wandering is HOW are they expending so much money, when compared to AA games.

    • @theminerboy5694
      @theminerboy5694 Před 10 měsíci +1

      Graphics.

    • @mayconlcruz
      @mayconlcruz Před 10 měsíci +2

      Bigger teams, expensive tools, premium assets/voice actors, but especially, marketing. Tons and tons of marketing.
      We reached a point where buckets and more buckets of money need to be dumped because to satisfy profit expectations, a game needs to be exposed to EVERYONE. Consequently, more niche games lose space, as niches don't make shareholders happy.

    • @Dragonfury3000_2
      @Dragonfury3000_2 Před 9 měsíci +1

      @@mayconlcruz I think even all of that doesn't justify spending over 100 million more just to get above average games with no multiplayer.

  • @cesarherreros6797
    @cesarherreros6797 Před 10 měsíci +1

    Hey Tyler, could you do a video about the Hollywood "thing" I've heard a lot about Hollywood collapsing, etc. But I don't seem to see why or how

  • @QuisquamHam
    @QuisquamHam Před 10 měsíci +4

    It always begins and ends with greed

  • @solidsnake6405
    @solidsnake6405 Před 10 měsíci +2

    Nevermind that gaming engines nowdays do atleast 60% of the heavy lifting for the devs..the majority of the cost of gaming development is the overly Bloated management and devs salaries.
    Its not that technology has increased in cost or that games themselves cost anymore to make now then it did in the 80s or 90s,its just the man power comes at an astonishing high price point today vs days gone.
    Get devs salaries back under control and this problem goes away.

  • @bestbry1
    @bestbry1 Před 10 měsíci +1

    Nice to know you’re still into videos AS WE SPEAK hahaha

  • @anthonyclark7939
    @anthonyclark7939 Před 10 měsíci +1

    New whimsu content is based. Love the new format!

  • @brandongovreau9218
    @brandongovreau9218 Před 10 měsíci +4

    I researched it it cost ten million dollars to make Banjo-Kazooie

    • @Planag7
      @Planag7 Před 10 měsíci +1

      Now take it back lol.
      (I really didn't like the collectathons of that era. Or early 3D really...)

  • @Garaa9900
    @Garaa9900 Před 10 měsíci +2

    If a AAA or larger game fully clearly flops I think there's a chance that'll push developers in these massive production hell games into founding more indie teams, so much talent is tied up within these AAA games I get the impression they have the ability to make many decent to great indie titles within a much smaller time frame

  • @existentialselkath1264
    @existentialselkath1264 Před 10 měsíci +2

    With platforms like gamepass, I can see an effort to create a larger more diverse library of games rather than put all the money into a few big projects that would be cheaper for the consumer to just buy.

  • @matthrones1365
    @matthrones1365 Před 10 měsíci +1

    outro went hard, drop the second album already. I know you have it somewhere

  • @Judie-Nator
    @Judie-Nator Před 10 měsíci +2

    Indie and AA is where it's at baby

  • @ArchieMcGeoch
    @ArchieMcGeoch Před 10 měsíci +1

    Love the IT Crowd remix at the end.

  • @voicebross
    @voicebross Před 10 měsíci

    i dont like watching streams, any streams glad to see the good shit is still getting made, you shoud be proud i really like your content and its really well made.

  • @nardinyouryard
    @nardinyouryard Před 10 měsíci +1

    I ran into your channel after your boy PointlessHub shouted you out I love you guys both (but don’t tell him I said this: I think I like your videos more…)

  • @Jared-C
    @Jared-C Před 10 měsíci

    Getting real big space ghost vibes. Appreciate it.

  • @BubblegumCrash332
    @BubblegumCrash332 Před 10 měsíci

    With that Seattle backdrop I keep waiting for the Frasier theme song to start playing

  • @Spoonishpls
    @Spoonishpls Před 10 měsíci +2

    Omgosh an intro!

  • @TA---
    @TA--- Před 10 měsíci +1

    I wanted to make a battery joke in line with AAAA games, but to my surprise AAAA batteries actually exist on the commercial market. So. Damnit.

  • @uydagcusdgfughfgsfggsifg753
    @uydagcusdgfughfgsfggsifg753 Před 10 měsíci

    Amazing video, super insightful

  • @megamanmegamanmegamanmegam8725
    @megamanmegamanmegamanmegam8725 Před 7 měsíci +1

    Games in Canada cost about $90 dollars! which it is so damn expensive and I wouldn't want to pay that price of a newer game.

  • @conza1989
    @conza1989 Před 10 měsíci +2

    Yeah go double A, I am not a fan of triple A, can't remember the last time I was.

  • @TheGreatKingKoopa.
    @TheGreatKingKoopa. Před 10 měsíci

    Not really into indie “anything” but this contents pretty nice here’s a sub

  • @suitNtie22
    @suitNtie22 Před 8 měsíci +1

    when games get cheaper they will get artistically better. They might not sell as well or be blockbuster huge but we'll look back at them and hold them super highly just like movies from the 80s when all the budgets fell off

  • @johnofark
    @johnofark Před 10 měsíci

    That intro music was great 🥰

  • @jmc042
    @jmc042 Před 10 měsíci

    for what its worth, every channel that pivots to live streaming inevitably shits the bed in quality. Lookin at u, penguinz0

  • @Remonlore
    @Remonlore Před 10 měsíci +1

    well the day when ur regular phone becomes as powerful as a switch/steamdeck/pc/console it will be interesting.

  • @joseaca1010
    @joseaca1010 Před 10 měsíci +1

    Publishers such as Paradox have made a lot of money relying on niche AA games, they have basically cornered the grand strategy genre, and well, they business model also relies and pumping DLC nonstop since noone else can offer grand strategy titles like theirs

  • @ThousandairesClub
    @ThousandairesClub Před 10 měsíci

    *this vid has me interested now in how much some of my favorite games of all time cost to make. the Hitman series, Yakuza series, Godfather series, a good number of EA games.....think ill do a little deep dive.*

  • @rocko7711
    @rocko7711 Před 10 měsíci +1

    Love the intro

  • @marcobardales2558
    @marcobardales2558 Před 10 měsíci +1

    I love you Whimsu!!!❤

  • @Estolcles
    @Estolcles Před 10 měsíci

    ... I kinda like this new format and regularity of uploads so far. It's production quality and how it is to watch... it's different. Yeah, I definitely like it.

  • @triadwarfare
    @triadwarfare Před 10 měsíci +1

    Many gamers have this stigma that a full priced game should have more shiny graphics than what came before. A "standalone expansion" cannot be sold full price even if it contains new maps and unique story elements from the main game since they're using the same engine.

  • @Rainbowhawk1993
    @Rainbowhawk1993 Před 10 měsíci +3

    Xbox is definitely making the right move with the indies and AAs on Game Pass.

  • @megaman37456
    @megaman37456 Před 10 měsíci +1

    Maybe if devs stopped trying to make game look hyper realistic and forcing microtransaction into every little crack of a game, and spent more time actually designing the gameplay, this wouldn't be happening.

  • @Thespywhoteabaggedme
    @Thespywhoteabaggedme Před 10 měsíci

    New Pipe Cat upload. Let's go. 😊😊

  • @atlas5653
    @atlas5653 Před 10 měsíci +6

    Almost every problem in society can be traced back to companies chasing growth over profits.

  • @austin_the_brimstone
    @austin_the_brimstone Před 10 měsíci +1

    I remember a few years ago when the LOTR game devs were very proud of how they animated each nose hair on the orcs. I mean, sure, its a technical achievement...but who cares?
    I know this may sound like "Old Man Yells At Cloud." but I played hours and hours of crappy PS2 and Gamecube games and loved them for what they were. It's great to have large tentpole releases but not every game is a home run; just like how Hollywood used to have mid-budget genre pictures in the 90's, video games had all sorts of strange licensed games and "AA" releases in the 2000's. Screw it, I'm accepting my fate as Abe Simpson and playing "Disney Extreme Skate Adventure" until I'm dust.

  • @fakedeltatime
    @fakedeltatime Před 10 měsíci

    Your channel is super comfy cute, thanks CZcams algorithm.

  • @lukemorte
    @lukemorte Před 10 měsíci +1

    That crash joke fucking got me, how dare you lmao

  • @gemstone7818
    @gemstone7818 Před 10 měsíci +1

    i do feel like the phone to screen recording segments are a bit distracting but it is a good video overall

  • @joeykeilholz925
    @joeykeilholz925 Před 10 měsíci +1

    I like when cat speaks

  • @xenos_n.
    @xenos_n. Před 10 měsíci +2

    I love watching from the sidelines as I play my cheap 2-D indie games.

  • @tomtheconqerur
    @tomtheconqerur Před 10 měsíci +2

    Programer: sir how about we reduce the amount of polygons as we kinda hit the wall with graphical fidelity a decade ago and instead use a distinct art style that stands out? It would be cheaper, more hardware friendly and less labor inten-
    Management after giving itself a self-lobotomy via powerdrill: SHUT UP!
    Me wanti more polygon thingies.