10 Amazing Atari ST Exclusives

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  • čas přidán 18. 12. 2020
  • This video looks at ten exclusive games for Atari's best selling 16-bit home computer the ST.
    Please support my creative work on Patreon: / lairdslair
    #RetroGaming #Gameplay #Atari
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Komentáře • 97

  • @iXien
    @iXien Před 2 lety +26

    Atari ST was a very good computer. Lots of memories of good good games as a kid. The problem compared to the Amiga is the lack of custom chips from the launch in 1986. It was a good choice to battle against the Amiga, making ST less expensive. And during the first years, it wasn't a problem as games was usually designed on ST to be easily ported to Amiga. So ST and Amiga games were more or less identical. But from 1991, 16bit consoles were on the western market and coomputers had to make some more effort to keep market attention. Programmers begun to use the Amiga chipset that was just "sleeping" in all Amigas while it was not so simple on ST. Indeed, Atari waited too much time to launch its STe and kept even some more months the low cost STf after that on the market. As a result, the publishers didn't want to use the STe chipset to create game that wouldn't work on the STf that most customers had at home. So on Amiga, just buying a little RAM expansion, player begun to see arriving impressive games such as Apidya, Jim Power, Walker, Fire & Ice, Agony, Aliend Breed series. On ST, it was more difficult to obtain this kind of impressive result. Nevertheless, now it's all history and both Amiga and ST are wonderful systems.

    • @asgi99
      @asgi99 Před rokem +3

      Totally agree, but the ST was more suited for office work than the Amiga. It had a 70Hz mode wich offered a fantastic clear BW picture.
      Machines like the Amiga and the ST were the first affordable machines, which had the power and memory for professional applications. But only the ST had the ergonomy for the same.
      Overall the Amiga was a bit better for gaming while the ST was good for the same but very good for office use. So the ST was more flexible for the user.

  • @wonderdog8895
    @wonderdog8895 Před rokem +7

    A slightly better audio chip and the planned video blitter chip that was pulled from the original ST despite having a marked out location on the board (eventually re-appearing in the STE) would have massively leveled the gaming playing field against the Amiga. Combined with the ST's lower price and head start, could have left the Amiga as a niche productivity device. Alas!

  • @neilfarquhar716
    @neilfarquhar716 Před 3 lety +8

    Nice video! There's plenty to look at here. I have a soft spot for the ST, the AY sound chip seems to suit certain16-bit games more than the sampled effects produced by the Amiga, which is what I owned back in the day. It's great that we are able to compare games on both systems easily today through the wonder that is emulation. 👍🏻😃

  • @doctorsocrates4413
    @doctorsocrates4413 Před 8 měsíci +2

    I was an amiga500 user in the late 80s..fast forward and i have 3 of them now..But i am curious about the atari st and i may purchase one..after all it is still an historic computer.

  • @bellissimo4520
    @bellissimo4520 Před 10 měsíci +3

    Wow... the Super Mario clone at 15:50 is VERY impressive if you know anything about the difficulties of implementing smooth horizontal scrolling on the ST. How is it possible that I have never heard of this game...?

    • @KryptonianAI
      @KryptonianAI Před 2 měsíci

      Imagine if they made a Falcon version!😮

  • @IntoTheVerticalBlank
    @IntoTheVerticalBlank Před 3 lety +2

    Nice work, K!

  • @retro3188
    @retro3188 Před rokem +2

    Love that intro!

  • @dragokills6990
    @dragokills6990 Před 3 lety +3

    I haven't played many of these as I had moved onto consoles by the time most of them came out but I intend to rectify that as they all look seriously good. I do remember getting Skullduggery on a ST Format cover disk though and pretty sure I had Star Raiders too.

    • @TheLairdsLair
      @TheLairdsLair  Před 2 lety

      Yes, that's how I came across Skulldiggery too!

  • @mehere3013
    @mehere3013 Před rokem +3

    the atari st was the 16bit speccy

    • @TheLairdsLair
      @TheLairdsLair  Před rokem

      I've often thought about it like that too.

    • @doctorsocrates4413
      @doctorsocrates4413 Před 27 dny

      well it was..both the 128k speccy and st had the same sound chip.

  • @louiseogden1296
    @louiseogden1296 Před 3 lety +3

    That disk noise takes me right back. I had an Amiga, but it made a very similar sound -- until the drive broke, I had to extract a disk with tweezers, pulled too hard and pulled the drive mechanics out alongside the disk.
    Yeah, that was not a good feeling.

    • @TheLairdsLair
      @TheLairdsLair  Před 3 lety

      I can only imagine! I was surprised to discover my ST still works perfectly when I dragged it out of storage recently.

  • @marcraygun6290
    @marcraygun6290 Před rokem +2

    As a alien film obsessive the fact I couldn't play alien breed on st was my greatest source of misery ....if only I knew of Alien Thing how different things would have been

  • @Xenon0000000000001
    @Xenon0000000000001 Před 9 měsíci +1

    Cold Revenge was a great homebrew ST game. It was an unofficial Star Trek starship combat game and really captured the feeling of commanding a starship in battle. It also had multiplayer via a midi connection to another ST.
    Apparently, it was never officially released and somehow a magazine got hold of it and put it on a coverdisk.

    • @TheLairdsLair
      @TheLairdsLair  Před 9 měsíci

      I'm not familiar with that, I'll have to look it up!

    • @jasont6287
      @jasont6287 Před 2 měsíci

      I played cold revenge on my ste m8

  • @earx23
    @earx23 Před rokem

    Zero 5 was indeed fantastic. It had very pretty sequences, like in warp when the stars went all spectral. Assaults on battle stations were awesome. Only the planetary missions were a bit of a let down. It wasn't as complex as Wing Commander, but it was one hell of a blast.

  • @EsmeAmelia
    @EsmeAmelia Před 11 měsíci +2

    Holy shit, that Stario game looks like it was a prank made by someone TRYING to get their ass sued off. At least The Great Giana Sisters had the courtesy to PRETEND to be original.

    • @TheLairdsLair
      @TheLairdsLair  Před 11 měsíci +1

      An actual commercial game, and Nintendo never touched them!

    • @cathrynm
      @cathrynm Před měsícem

      Scrolling is nice. Was this played with a Blitter chip, now I wonder. Maybe game the checks for Blitter, and speeds up if one is present?

  • @geoffreyjohnstone5465
    @geoffreyjohnstone5465 Před 7 měsíci +1

    I remember playing a game called, "TNT" on my ST and cant remember it being on any other platform I owned. It was kind of like Commando (but better in my opinion) and you could have 2 players on screen at the same time.

    • @TheLairdsLair
      @TheLairdsLair  Před 7 měsíci +1

      I've never even heard of that so I just looked it up out of interest: www.atarimania.com/game-atari-st-tnt_10639.html
      It's not quite and ST exclusive though as, rather bizarrely, it was also released for the MSX2, which looks remarkably similar: www.mobygames.com/game/78083/tnt/screenshots/

    • @geoffreyjohnstone5465
      @geoffreyjohnstone5465 Před 7 měsíci

      @TheLairdsLair
      I did own an MSX machine back in 86 or so but I don't remember seeing this game for it. Its probably awful now but at the time I found it really enjoyable.

  • @dreamcaster4754
    @dreamcaster4754 Před 3 lety +1

    Despite being a big ST fan and a owner of one bitd there are a few games here i never knew about in The Intruder, Alien Thing and Whitewater Madness. So ill need to go and check these out now. IIRC Skuldiggery was on a ST Format cover disk?

    • @FoxbatStargazer
      @FoxbatStargazer Před 3 lety

      I had skulldiggery but don't remember any box so you're probably right.

    • @TheLairdsLair
      @TheLairdsLair  Před 3 lety +1

      Yeah, I definitely got it on a magazine cover disk, probably ST Format as that usually had the best stuff.

    • @JOBAH33
      @JOBAH33 Před 2 lety

      @@TheLairdsLair I cant find Whitewater Madness ROM file... Do you have it?

    • @TheLairdsLair
      @TheLairdsLair  Před 2 lety

      You can get it from Atari Mania

    • @JOBAH33
      @JOBAH33 Před 2 lety

      @@TheLairdsLair Thanks...

  • @The_Wandering_Nerd
    @The_Wandering_Nerd Před 3 lety +2

    I like how the game "Intruder" just calls you out, in French, for being a filthy software pirate. I'm not sure what "frotte-toi contre le générateur" (Rub yourself against the generator?) means exactly but it doesn't sound very pleasant.

  • @Elurin
    @Elurin Před 2 lety

    Sadly, I don't think I had any of these games on my Atari ST; I was addicted to Captive, and Neopaint, my brother was really into Blood Money, and Chain Reaction was a fun two player that we used to play. But the best probably was StarFlight 1 - that was just an awesome game!

  • @PaulRoneClarke
    @PaulRoneClarke Před 3 lety +2

    I love that the ST had these exclusives. Didn’t the 68000 run slightly quicker on the ST as well? But for all that, the lack of the high quality custom chips really hurt the ST. These games wouldn’t have Impressed me back in the day, as solid as they are.

    • @TheLairdsLair
      @TheLairdsLair  Před 3 lety +5

      Yes, it did, which is why 3D polygon games are always better on the ST. The Amiga's custom chips don't help with 3D and and the ST also uses less resources to draw the screen, so that makes 3D titles both smoother and faster on Atari's 16-bit.
      That said I think your last comment is perhaps a little unfair as Substation and Zero 5 still impress me now, especially the latter, and both use the extra hardware that was included in the STe machines.

    • @noop9k
      @noop9k Před 3 lety +2

      Honestly, I Have no idea why everyone wanted to do these 2D scrolling arcade games so hard when you could just do the smart thing and create a strategy, RPG, puzzle or an adventure game or a old-school single screen arcade. Most of those homemade platformers and shmups sucked even on Amiga.
      While timeless classics like DOTC or Dungeon Master don’t care much about the custom chips.
      So much effort wasted on horrible arcade ports etc.
      Direct port of, say, Manic Miner from Speccy would work better than half of those.
      And honestly, half of the games here are somewhat crappy too. Not because of the hardware but because of unrefined game design.

    • @mattx5499
      @mattx5499 Před 2 lety +1

      @@noop9k I don't know which shmups and platformers you played but there were a lot great games from these genres on the Amiga. Shmups: Z-out, X-out, Hybris, Battle Squadron, SWIV, Banshee (A1200), even R-Type 1&2 were pretty good and there were more... From platformers there were: Superfrog, Jimmy's Fantastic Journey, Ruff n' Tumble, Yo Joe, Rick Dangerous 1&2, Benefactor, Lost Vikings, Fire and Ice, Brian the Lion, PP Hammer, Giana Sisters, Kid Chaos, Lionheart, Jim Power, Assassin, Zool 1&2, Turrican 1,2,3, Traps n' Treasures, Marvin's Marvelous Adventures (A1200) etc, etc. I could write more examples but there's too many. And Amiga was beyond arcade-style games with ton's of great adventure, RPG, strategy, crossover, management and all the mouse controlled games. Comparing Amiga to consoles is just dumb, because it had the biggest variety of games from all the platforms. And the PD scene was enormous with awesome games like Scorched Tanks and Deluxe Galaga for example. I can easily make a list of top 25 ambitious (meaning no mindless button mashing arcade games that were clones of clones of clones) Amiga games that can wipe the consoles out into oblivion.

    • @miggy4eva980
      @miggy4eva980 Před rokem

      @@TheLairdsLair incorrect. The Amiga was superior in 3d also of it was programmed correctly using the assistance of the blitter. The only times the st beats the Amiga in 3d is when it's an ST lazy port. ST peasants please don't forget this

    • @TheLairdsLair
      @TheLairdsLair  Před rokem +5

      The Blitter doesn't help with drawing polygons. Personally I trust the word of all the programmers who worked on it over yours.

  • @RabidGerry
    @RabidGerry Před 3 lety +2

    Wow that game Substation looks just like "Behind the Iron Gate" for the Amiga. Cool!

  • @DikkeBetha
    @DikkeBetha Před rokem

    This video makes me remember why I chose the Amiga over the Atari: vastly better graphics and games on the Amiga. The AmigaOS being much better (also better looking from OS 2.0 onwards) than TOS. Back then, the only market the ST had a place was in the music industry thanks to it's well implemented MIDI implementation (and Qbase ofcourse). Otherwise, no match for the Amiga.

    • @Sl1pstreams
      @Sl1pstreams Před 8 měsíci +1

      The Amiga was a great games console. It wasn’t a very good computer though.

  • @user-rs1lw2gg8l
    @user-rs1lw2gg8l Před 2 lety +1

    Great Things)))

  • @tdawg135
    @tdawg135 Před 3 lety +1

    That creepy looks alot like binding of issac

  • @mwaawm
    @mwaawm Před 2 lety +1

    You never used the run button on Stario!
    Also surely Bolo deserves a place on the list in all its hi res monochrome glory?

    • @TheLairdsLair
      @TheLairdsLair  Před 2 lety

      I don't know Bolo, I'll have to check that out. I am planning on doing a follow up video with 10 more exclusives because this one went down really well, so that will go under consideration.

  • @ridiculous_gaming
    @ridiculous_gaming Před rokem +2

    Gauntlet via a blitter in the Mega ST was simply amazing. The price of this machine compared to the similar Macintosh was earth shattering. I used the Macintosh emulator on my ST since the Mac had some fantastic word processing options such as WYSIWYG that made dot matrix text actually look decent. Star Raiders on the ST, I feel, is inferior to the 8 bit computer version, for after destroying something you don't seem to pass through a debris field like on the 8 bit version.

    • @godslayer1415
      @godslayer1415 Před rokem +1

      Atari ST has numerous WYSIWYG word processing programs - and used Atari's GDI to drive the dot matrix printer like a plotter.
      You failed.

  • @kevmorris3000
    @kevmorris3000 Před 3 lety +3

    How could you leave out MIDI Maze from this list? A fantastic multiplayer game made possible by networking many ST's together thru their MIDI ports. Who could forget the maddening Smiley Face saying "Have a Nice Day" after you've just been killed?

    • @TheLairdsLair
      @TheLairdsLair  Před 3 lety +4

      Midi Maze isn't a ST exclusive, that's why! There is an Atari 8-bit port and also a Game Boy one too.

  • @Corsa15DT
    @Corsa15DT Před rokem

    not sure if stario land is on the same level as giana sisters on the c64

    • @TheLairdsLair
      @TheLairdsLair  Před rokem +1

      There's ST version of Giana Sisters too, but that pretty irrelevant, because this is a video specifically looking at system exclusives that can't be played elsewhere.

    • @Corsa15DT
      @Corsa15DT Před rokem

      @@TheLairdsLair yes and most of them bad

    • @TheLairdsLair
      @TheLairdsLair  Před rokem +1

      Not in my opinion.

  • @somahel5218
    @somahel5218 Před 3 lety

    como se llama ese juego de mario?

  • @IsaacKuo
    @IsaacKuo Před 3 lety +1

    Cool info! I was thinking Rock 'N' Roll Clams may have inspired a new Amiga game (Rotator 2020), but I guess not. It looks interesting ... maybe it _should_ inspire more games, but didn't due to relative obscurity.
    I think the best Atari ST and Amiga games got ported to each other and/or other systems. The remaining exclusives generally aren't that great compared to the ones that got ported (or which were simultaneously developed for Amiga and ST).

    • @youuuuuuuuuuutube
      @youuuuuuuuuuutube Před 6 měsíci +1

      There are a lot of exclusive Amiga games that were never ported to the ST.

  • @Midwinter2
    @Midwinter2 Před 2 lety +3

    Alien Thing has very nice graphics - but the scrolling is horribly sluggish and jerky. The whole point of Alien Breed - the game it's copying - is that it runs at a super-smooth fifty frames a second. Alien Thing looks to be running around 16 frames a second which just isn't good enough for this kind of game. Not sure if it's the ST or STE version you're showing.

    • @TheLairdsLair
      @TheLairdsLair  Před 2 lety

      I didn't find it jerky or sluggish, I am playing it in emulation so that might have an effect. I think it's probably the normal ST version I am showing, because I use SainT and that doesn't always work properly in STE mode.

    • @Midwinter2
      @Midwinter2 Před 2 lety

      @@TheLairdsLair Ah, that's good to hear. It must be the CZcams video then. Seriously, they make it look dreadful. I revise my estimate to 12 frames a second, not sixteen.
      Here's an interesting attempt at porting Alien Breed itself to the STE. It flickers heavily (in order to create the impression of 32 colours on screen) and is very, very slow. But it scrolls pretty smoothly. On the other hand, it only has a few enemy sprites on screen with no player characters, weapon animations, gameplay etc - so I don't know how it would perform with all that stuff added.
      czcams.com/video/zu85yafVU7M/video.html

    • @TheLairdsLair
      @TheLairdsLair  Před 2 lety

      It shouldn't need to flicker, there are other ST games that use more than 16 colours on screen, especially stuff by Thalion and I know Fire & Ice does too quite famously. It's fairly easy to achieve with display list interrupts from what I understand.

    • @Midwinter2
      @Midwinter2 Před 2 lety +1

      @@TheLairdsLair I hear you. The display list interrupts are good for creating horizontal bands of colour - so you'll often see that in the background of games instead of just a single-colour sky. But doing it in a meaningful way with the actual drawn graphics is a lot more difficult. Unfortunately, it seems that more and more STE programmers are going for the flicker method. I think it's an absolutely terrible idea - and completely unnecessary. It is perfectly possible to create excellent graphics with only sixteen colours - as many games have demonstrated. The important thing is how you use the colours - not how many you use.

  • @worldofretrogameplay6963
    @worldofretrogameplay6963 Před 2 lety +3

    How are these games ‘amazing’ for the Atari ST? Especially the first few titles? Are you daft?

    • @TheLairdsLair
      @TheLairdsLair  Před 2 lety +3

      Because they are? I've played them all extensively and they're really good games, otherwise they wouldn't be in this video.

    • @terryc6855
      @terryc6855 Před 2 lety +2

      I'm sure this video is just a piss take, how could anyone in their right mind claim that Clams would remind anyone of Bubble Bobble.

  • @tallrog
    @tallrog Před 2 lety

    I think Oids is ST only.

  • @BAZFANSHOTHITSClassicTunes

    7 pounds more for harder paper.

  • @johnmshearing
    @johnmshearing Před 6 měsíci

    Oids!

  • @maestr02.06
    @maestr02.06 Před 3 lety

    Amiga next?

    • @TheLairdsLair
      @TheLairdsLair  Před 3 lety +3

      Probably not, I think the Amiga is well covered.

  • @jinxterx
    @jinxterx Před 2 lety +2

    Just goes to show that exclusive doesn't necessarily mean good :P

    • @TheLairdsLair
      @TheLairdsLair  Před 2 lety +2

      Perhaps so, good job I picked 10 excellent games then really!

    • @jinxterx
      @jinxterx Před 2 lety

      @@TheLairdsLair Precisely! :D

  • @OM19_MO79
    @OM19_MO79 Před 3 lety +6

    I'm sorry, but I think that at least half of them miss the mark of "amazing" and "exclusive". Homebrews, fan games and ripoffs, I mean, clones; maybe they are cute additions for a machine like this, but they certainly didn't change my mind about the Amiga having better and more amazing games.
    I need more proof that this was a good gaming computer and not just the mediocre office PC and MIDI companion most people think it was.
    Nonetheless, it is good to know that there are at least some few excuses to dust and turn on an old ST these days (or get an emulator for it).

    • @TheLairdsLair
      @TheLairdsLair  Před 3 lety +3

      These were all commercial games, although many of them came quite late in the ST's life.

  • @MortenSlottHansen
    @MortenSlottHansen Před 2 lety

    Being an old Amiga fan boy I honestly don't see the charm in any of these old games. No wonder this never manage to kill its rival back in the days 😉

  • @miguelangelceballosvicario6070

    Most are not exclusives but clones…

  • @piotrleszczynski5744
    @piotrleszczynski5744 Před 2 lety +2

    Sounds and music are very loud compared to your speech

    • @TheLairdsLair
      @TheLairdsLair  Před 2 lety

      I don't think so at all, and nobody else has complained either. Also, why did you like your own comment?

  • @MexboroughBuildings
    @MexboroughBuildings Před 3 lety +11

    I think these ‘exclusive’ games just prove how poor the ST was compared to the Amiga unfortunately.

    • @asgi99
      @asgi99 Před 3 lety +2

      Muhahahahaaaaa the Amiga rubish. Guru Mediation ........

    • @noop9k
      @noop9k Před 3 lety +2

      No, lots of games play great on the ST. This list is mostly “The games not worthy of getting a port”

    • @kingofmambo
      @kingofmambo Před 2 lety +3

      40 year Old teenager

  • @MisterSplendy
    @MisterSplendy Před 11 měsíci

    Skullduggery is not a game worth mentioning. It's not amazing, it's junk.

    • @TheLairdsLair
      @TheLairdsLair  Před 11 měsíci +1

      I've never played Skullduggery, but Skulldiggery is great.

  • @miggy4eva980
    @miggy4eva980 Před rokem

    Literally my most hated computer. The ST was the curse of the 1980's, created inferior ST lazy ports to the Amiga and split the user base. Without the ST's incompetent interference the Amiga would be the platform of choice today instead of Windows