New Mars Base Builder w/Automation! | AGRONOM Early Preview
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- čas přidán 30. 04. 2024
- It's Time To Play... AGRONOM!!!
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►First Look Playlist: • First Look
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If you like this game, you'll probably like these too!:
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►Astronomics First Look: • Awesome New Space Mine...
►Astrometica First Look: • Awesome New Space Surv...
►Astrometica Season 1: • Astrometica Season 1
►Orbitect First Look: • Space Trash Destroyer!...
►Space Trash Scavenger Season 1: • Space Trash Scavenger ...
►Life Not Supported First Look: • Life Not Supported - E...
►Astro Colony Season 2: • Astro Colony Season 2
►Planet Crafter Season 1: • Planet Crafter
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Game Info:
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►Steam: store.steampowered.com/app/28...
►Discord (tell 'em Glidercat sent you! 😺): / discord
►CZcams: / @agronom_game
AGRONOM is a 1st-person farm building simulator in the setting of Slavic popular science fiction. In the role of a robot farmer you will learn how to grow tomatoes and potatoes on Mars and can admire Martian birch trees. Robotize the production and cultivation of foods familiar from childhood!
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Help small CZcams channels survive. Remember to hit that LIKE button! 👍
Wow this looks awesome!
Will be looking forward to the next updates 🤤
I like the look of the graphics, seems a bit grindy but I guess lots of good games start that way so it depends how the automation develops. I’ll certainly be following it, thanks.
It definitely needs some time to bake, but I think it has some real potential.
lol 20 seconds! The fastest comment I’ve ever done.
Anyways, this looks really interesting.
Great video. Looks interesting. Thanks for finding.
Should probably pay closer attention on your build menu and info popups the "Q" and "E" lets you cycle to the other buildables. All told a interesting find.
I must have missed that.
lood luck googling this game by name)))
No need to google, I put the links in the description of the video. (like I always do) 😺
Certainly has potential… but how often have we said that?! 😂
I know what you're saying. 😺
When I label a video "Early Preview" it indicates that I believe we're only seeing a glimpse of what the final game will/could be like at this point.
I think games like this have a much better chance of survival if interested gamers learn about them early on, which is why I make this kind of video.
The early adopters among us will often join the game's discord and provide the developer with feedback and encouragement that can end up making a huge difference in bringing the game to reality.
Awesome, it’s great that you guys get in there early offer advice / steer development to them. Hopefully it evolves from a simple farm simulator into some good base building and exploration… that would be cool 🤞🤞
Glider says objectives in the top right, looks at objectives in the top LEFT 🤣🤣
It happens! 😺
Here's another one. Surviving Ceres Demo. Just downloaded it. See what you think.
Great recommendation! I actually played the Surviving Ceres Demo just before AGRONOM. I died pretty much instantly after running out of food and oxygen while trying to figure out how to get a base built. 😺
That one has been on my wishlist for quite a while. The dev told me yesterday that they just tweaked the demo to make the hunger, thirst, and oxygen bars a bit less challenging so I need to circle back and give it another try.
Never Back DOWN Never WHAT
Thanks for another awesome preview! Sadly, the FOV/motion immediately caused me nausea so I had to skip through the video - even 1 second of video was enough to trigger the sense of nausea :(
Having said that, this game is now on my Wishlist! I like the Satisfactory-esque design (as far as I could see). And it satisfies a certain PPQ (Power Pole Quotient). And I also really like the audio cues throughout.
You're way too kind with the donations. Thank you!
With the power pole comment in the game, I immediately thought of you! 😺 If the game currently had a way of building them, I would have put a bunch of them down!
Sorry to hear about the nausea. I get that with very few games and this one wasn't a problem for me. I did immediately turn off the screen-shake setting since I found it unpleasant while hand mining.
This one feels really early, but I like the concept and execution quite a bit so far.
Just tried the demo and I find it unplayable due to the mouse sensitivity and FOV, etc :-( Doesn't happen very often for me in games, but Star Citizen (even with the FOV patch they put out) is still uncomfortable, for example.
@@borisbosnjak4812 I have no idea if this would help or not, but when I first went into the game it was pinning my GPU to 100%. I had to go into NVidia settings to cap the framerate at 60 fps and I also turned on VSync. The game performed way better after those changes.
The reason I bring this up is I wonder if the nausea **could** be triggered or made worse by certain frame rates that don't work well with your particular monitor. But then again, if the video made you nauseous, then this wouldn't likely be a solution.
Just a thought.
@@Glidercat Yeah, since the CZcams recording had the same issues it's not my local Nvidia card, I would think...
Your right and my right are completely different...
I may have been sitting on the other side of the screen. 😸😸😸😸
did you give up on Planetary factory? i did, i mean how much can you make and nothing new happens LOL
Actually, I'm still playing. 😺
When video watch time and likes are well below average, the videos in my let's plays start to be available to channel members and patrons only. CZcams analytics tell me videos with low watch time and low engagement aren't really good for the health of the channel, so I keep those videos private.
There are currently 6 episodes of Planetary Factory and I'm planning to record one final episode.
Idle games are whole different type of game. I didn't like them at first, but I've since come across a few that I really enjoy. Planetary Factory has quite a bit of depth and variety to it as you get deeper into the game. I've been having a lot of fun with it.
@@Glidercat ahhh ok
most games have potential but with greed comes half made quick cash grab games. THAT includes triple A games. only a handful of indie devs will actually put their souls into their baby that their creating.
On the indie side of things, I think there are many indie developers that dramatically under-estimate how much work is required to develop a complete and quality game, while at the same time over-estimating how much revenue a game will generate.
I research games pretty much every day and it's no exaggeration to say that hundreds of new indie games are released each and every week. My guess is that less than 1 in 1000 has a chance of being commercially viable or worth the effort poured into creating it.
It becomes increasingly difficult to pour a ton of hard work and time into something and generate little to no revenue along the way. I should know, I'm a CZcamsr! 😸
It's not a surprise to me when games get abandoned. However, I don't like it when some developers continue to make promises of large updates when they must know that they aren't likely to deliver them.