Frostpunk | The Fall of Winterhome - Neighborhood Watch (Part 2)
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- čas přidán 24. 08. 2024
- Frostpunk introduced a new scenario into their game: The Fall of Winterhome! It's a prequel (of sorts) to the main campaign where we seek to reunite a divided city... and all the while, our only source of heat is malfunctioning. Can we save Winterhome?
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0:10 okay from the get go, I would just like to remind you that there is a button (the one that looks like a pie chart) that allows you to see all you produce each day. If you would open that you would see that you don't need food storage yet. The main reason for that being that you have a rather extreme problem with the amount of food you produce at the start of this scenario. You don't need to store food that isn't there.
4:10 the fact that you need to store extra wood means you haven't built enough stuff yet. spend the wood on things, mostly the hunters huts for food. (hunters huts don't need to be heated the people that work in them aren't in the city when working there they are in the frostland hunting. Heating a building they are miles away from doesn't make it any warmer where they are.)
4:13 please note what the tooltip says. you extend the range of the steam hubs by 50% and this comes at an additional 100% cost in regards to coal production. In your current situation it is probably better to just build more steam hubs as other tech is more useful. (like the food related stuff)
Unless you are in a situation where you truly need that extra bit of range to cover a few more buildings sure do it. but if you can do the exact same or even more by just building more steam hubs it is often better to do that due to the fact that time can be a more important resource than steel.
Also don't forget you can just demolish the already existing buildings and more them around so people will start living in the heat zones. there are a bunch of weirdly placed tents all around the city edge for example, you shouldn't waist coal on heating those as after some ruins are cleared you can just put them next to the generator instead so you don't waist coal on them. You could even built something better than tents if you want.
7:00 dismantling certain buildings to rearrange the city is a necessary thing, on higher difficulties. it may cost a bit of time but people don't do much at night anyway so they can just do it then. in this scenario you could waist a lot of resources keeping this dump of a city running as it was at the start but that will only lead to sickness and death. After which the worst thing of all happens... you loose hope. You are right that you can't dismantle and rearrange everything. but there are a lot of weirdly placed tents that give you 8 wood back and only take 10 wood to build, they are often in the way.
9:53 select one of your steam cores. In the tool tip you get the option to dictate at what times the steam hub functions. Many steam cores are only built to heat workplaces. These steam hubs can be put to work schedule so to say. By this I mean it automatically tuns on and of at the beginning and end of the workday respectively. This can save you a lot of precious coal.
13:48 I repeat myself again but there is a very useful button that allows you to see your cities daily production and consumption. Press the button and you immediately know if you needed more coal. The upgrade for the steam hubs doesn't help you much here either as many don't need the range to heat everything around them. for these situations exists the option to set specific steam hubsback to lvl 1 heating range. Halving coal consumption for that steam hub.
25:25 Overcrowding is one of the best medical laws there is unless you are 100% certain you don't need it or are role playing you pass that law. Frees up a lot of engineers as you can deal with double the amount of sick people. Also after A LOT of experimentation I can say that it is also better than the organ transplants law, though both together make for a great couple.
30:01 last tip for this vid. More scouts is a great early tech. There are a lot of useful things in the Frostland. Like engineers, lots of engineers. (40 or 50 if I recall correctly and an automata)
Liked and commented on it, hope pravus will see this
Honestly by this point I just want him to read the first sentence. The game thinks he already played the rest of the scenarios by this point and really expects him to know that he can open a detailed ledger that shows him everything he has a shortage of. He is doing a fair job of just feeling it out but he might start running into a couple deaths pretty soon.
I also informed him about this button the last time he played frostpunk and I am 100% certain he didn't see that comment. Which I find kinda disappointing. He used to read them more often. (or maybe I just had bad luck and he overlooked them or something. or he wants to find it out himself. Though if he goes that rout he will never click on that one button... It really bugs me he doesn't use that button. It would solve so many of his in game problems...)
Doesn’t seem like Pravus ever noticed
It was highly frustrating to see Pravus not re-arrange the city.
10 paragraphs and counting.
Having played this scenario before, it hurts me to see that pravus is letting the steam hubs that aren't over housing run 24/7 instead of limiting them to work hours in order to severely drop coal consumption during the night
Smoking like that will make you losse smoke.
The lack of gathering posts hurts my soul. 😁
@@DeadDancers efficient resource collection my beloved
They're so good, insulated too. My first win was with thumpers and gathering posts.
"let's have some children go work in the coal piles."
okay then
This scenario looks even more tough than I thought at the beginning.
and its just normal difficulty
there is also hard, extreme and survivor.
In my opinion the game is at its best on survivor as it leaves no room for error and the desperation at not begin able to save anyone or to just finish a mission makes it great. It also forces you to actually use the worst laws to keep people alive and to keep them from killing you.
Yes I know this is several years later but here is a tip for any push watching to help with the coal issues; reduce the time the coils are on to the working time only for areas that don’t have housing. Housing and medical need heat more than a steel mill forking the night.
I think the Hunter's Tactics goes both ways for both the Flying Hunters and Ground Hunters. Also if you must get the Charcoal Kindling at least 2 to produce more Coal.
Never enough Frostpunk!!
Suggestion: Don't starve. But seriously, I'm so glad you're playing this. I love seeing the choices people make.
DST is better than normal don't starve (obvious joke)
Waiting the whole day for this
3:15 Why do you think they revolted againts the previous captain?
I can't believe i never thought to just build a gathering post to collect from buildings.
Honestly, you should have just gone through and rearranged the tents and roads. It'd free up a LOT of space.
I was thinking it..
Hello.
So glad you started playing Frostpunk again. Best game ever!
Hey Pravus, have you done The Arks or The Refugee scenario?
Pravus build next to the main gen so u can dismantle the steam hub and save some coal
"Our great leader has raised our spirit and our hope, he has created places for us to live, e'nn so we call him 'The Foreman' "
So, someone put Byzantium from EU4 into Antarctica, is basically what this is.
Hail Lord Pravus, may he prevail!
Deus vult!
This game makes me cry
Please consider uploading more Frostpunk. :)
He literally clicked a gathering post that had nothing to do and assigned people to it without realizing it.
pravus i think that you should ensure medical care first and then start working on technology
this game is awesome
In this scenario does it progressively get colder and colder like in the actual campaign?
PRAISE PRAVUS
Translation lol
Aren't you allowed to use the space cleared of ruins near the steam generator??
He had the space around the generator.... why not dismantle the bad placed tents, and move people to better placed tents.
dismantle some of the roads they are such a eyesore
vargurlord he did?
Yay I have a like!
I am the 2000th like... that doesn't seem right
Oreos
You come to a 3 year old video and comment............. this?
This town might be big enough... for all of us AHHHHHHHHHHHHHHH AHHHHHHHHHHHHHHH AHHHHHHHHHHHHHHHHHHH AHHHHHHHHHHHHHHHHHHHHH AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
try getting good ending with the steelworks and outpost teams with the steel use no steam cores
did the steam hubs never take a steam core? i thought they did, atleast in the original scenario. maybe im wrong.
No, they don't; they only require 15-30 steel to build them, depending on difficulty.
Hi!
Pravus, I know human live is valued but cull some of the population, purposeful if need be. Also get rid of the useless roads.