Open-Ended Puzzle Design at Zachtronics

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  • čas přidán 7. 07. 2019
  • In this 2019 GDC talk, podcaster Drew Messinger-Michaels talks to Zachtronics founder and creative director Zach Barth about the studio's puzzle design process, from the initial foundation to the basic mechanics, to the way story is integrated.
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Komentáře • 63

  • @AlekseyLoykuts
    @AlekseyLoykuts Před 5 lety +109

    It's so cool, when you can print out documentation for shenzhen i/o and play with pokerface, while others at home think you're doing some actual work

  • @silverhammermba
    @silverhammermba Před rokem +12

    "Your question has to be one sentence" is a fantastic idea. I wish more speakers implemented that rule. "Hi, big fan of your games, I've been playing since..."

  • @Lishtenbird
    @Lishtenbird Před 5 lety +39

    Dunno how much I learned about designing open-ended puzzles... but as a comedy show, I enjoyed that a lot :D

    • @bagok701
      @bagok701 Před 5 lety +28

      I took this away from the talk:
      1. Make tools and proccesses not puzzles,
      2. dont arbitrailily constrain the tools to teach them,
      3. make targets as puzzles _not_ constrained scenarios
      4. use metrics to watch for bounce rate on puzzels

    • @chriswahl1337
      @chriswahl1337 Před 3 lety +3

      I was literally gonna say something similar. It was good to listen to while cleaning the garage. 😅

    • @nobytes2
      @nobytes2 Před 3 lety

      Is GDC not a workshop. If you read his zack-like book you'll get a better insight on how he designs his games, but ultimately design is all about self experimentation.

  • @Soul-Burn
    @Soul-Burn Před 5 lety +121

    "If it took 2 hours to solve it was probably too hard" ...
    haha hahaha...
    Some puzzles in SpaceChem or TIS-100 took me... way more than 2 hours.

    • @Cheesecannon25
      @Cheesecannon25 Před 5 lety +2

      That's why I couldn't play SpaceChem past the first few puzzles.

    • @PGMT22
      @PGMT22 Před 5 lety +13

      As much as i love Zachtronics games, i typically quit about 1/3 or halfway through when most of the game time is spent staring at the screen slowly debugging things

    • @prototypeinheritance515
      @prototypeinheritance515 Před 5 lety +3

      @@PGMT22 same for me, except for exapunks

    • @capnthepeafarmer
      @capnthepeafarmer Před 5 lety

      I think I've got a couple HUNDRED hours in spacechem.

    • @Sintarzus
      @Sintarzus Před 5 lety +2

      @@PGMT22 same, but on the middle-late part. Puzzles are exponentially difficult, and last ones are a total bs. Like afterending of Opus Magnum, with walls and stuff, or all second half of the Infinifactory.

  • @vitorgas1
    @vitorgas1 Před 5 lety +45

    Zach optimizes even when talking, he speaks very fast

  • @riveteye93
    @riveteye93 Před 5 lety +8

    Thanks for having this talk, any insight into the design of Zachtronics games is a treasure.

  • @marti0nesorare356
    @marti0nesorare356 Před 5 lety +2

    Thanks for the talk Zach! And thanks gdc

  • @Epinardscaramel
    @Epinardscaramel Před 7 měsíci +1

    Their process is almost the opposite of the ""usual"" way of making puzzle games 😮

  • @PsychadelicoDuck
    @PsychadelicoDuck Před 5 lety +5

    A very meandering talk, but enjoyable to listen to and sprinkled with interesting bits.

  • @phitrum
    @phitrum Před rokem +1

    Double checks that playback speed is set to normal

  • @Vospi
    @Vospi Před 5 lety +6

    It must be a great system to work out your personal goals and business.
    Abstract enough, open-ended enough, restricted, tested.

  • @willhart2188
    @willhart2188 Před 5 lety +3

    I love these games.

  • @JinKee
    @JinKee Před 5 lety +15

    "instead of teaching them harder we just made it easier to use" if only chip makers could make new masks to do that.

    • @hauntedshadowslegacy2826
      @hauntedshadowslegacy2826 Před 5 lety +3

      If only the education industry didn't force harder teaching on everybody just so they can make a quick buck.

  •  Před 2 lety

    I deeply admire this guy.
    And I don't say such thing often.

  • @TheLavaBlock
    @TheLavaBlock Před 5 lety +1

    very inspiring

  • @raven9057
    @raven9057 Před 5 lety +6

    A very very underrated game developer. Thumbs up for Zach and Jonathan Blow to create a game together.

    • @JohnDiGrizUkraine
      @JohnDiGrizUkraine Před 2 lety +1

      I'm not sure it would work out, since they have such an opposite approach to making puzzles

  • @karlstenator
    @karlstenator Před 5 lety +1

    I freakin' love Spacechem >_

  • @dylanknight1237
    @dylanknight1237 Před 4 lety

    36:32 through 46:22 is supremely good

  • @andriypredmyrskyy7791
    @andriypredmyrskyy7791 Před 3 lety +3

    This just in from zach: the Riemann hypothesis must have lots of solutions, cuz we don't know what the solution is!

  • @MartinClausen
    @MartinClausen Před 5 lety +13

    Why can't crafting be skills based?

    • @corvus418
      @corvus418 Před 4 lety +7

      Crafting more often than not is inventory management and fetch quests, both tedious systems.

  • @spenzakwsx4430
    @spenzakwsx4430 Před 2 lety

    the thumbnail of your video looks very cool. what game ist that?

  • @sirdiealot7805
    @sirdiealot7805 Před 5 lety +30

    This talk was rather confusing, it was more the podcaster talking and putting words in Zach's mouth.

    • @Thedamped
      @Thedamped Před 5 lety +3

      I actually thought it was one of the most informative GDC talks I've listened to.

    • @tomsko863
      @tomsko863 Před 5 lety

      @Bobo That's what they mentioned at the beginning, but it still wasn't very good.
      Besides a handful of bulletpoints about how the story was integrated with the puzzles, it sounded like two friends gushing over old times.
      I found "Game Maker's Toolkit
      " 6 minute long video (czcams.com/video/w1_zmx-wU0U/video.html) more informative and insightful than this hour long video.

    • @voltcorp
      @voltcorp Před 3 lety

      honestly I think the designer is just not good at giving talks or doesn't like doing so, and this was the solution

  • @pdrg
    @pdrg Před 5 lety +2

    Paper FTW. Imagine an infinitely resizable tactile monitor at print resolution which you can put in your pocket.

  • @KlausWulfenbach
    @KlausWulfenbach Před 5 lety

    Evidently Cool Dad is basically Hot Dad with more (?) vaping.

    • @THB192
      @THB192 Před 2 lety

      I literally confused Cool Dad and Hot Dad.

  • @mykalimba
    @mykalimba Před 5 lety +1

    First question: did Zach start the session by taking a big swig of milk from a carton? 🤔

    • @Spookyhoobster
      @Spookyhoobster Před 5 lety

      I've seen those cartons in a few different talks.

    • @BasicCitizen
      @BasicCitizen Před 5 lety

      Water also comes in cartons so it might be that. "Boxed water is better" or "Just water" are a few brands you might see at stores. The goal is to cut back on making more plastic bottles....or maybe they just like cartons. Who knows.

  • @calbagarlock1122
    @calbagarlock1122 Před 4 lety +1

    Why can't crafting be skills based?
    Zach optimizes even when talking, he speaks very fast
    Zach optimizes even when talking, he speaks very fast

  • @metafuel
    @metafuel Před 5 lety

    I get the feeling Zach Barth and Elon Musk need to connect. Both appear to be trying to translate their own really complicated thought processes to mere humans.

  • @DM-qm5sc
    @DM-qm5sc Před 5 lety +3

    I wish he included anti trump messages in exapunks.

    • @ThePC007
      @ThePC007 Před 5 lety +20

      Lolwut?

    • @Hoichael
      @Hoichael Před 5 lety +20

      Why though? I can't say that I'm a fan of Trump, but injecting concrete political messages into your game will only result in alienating half of your potential playerbase just because you don't agree with their worldview. That's as ignorant and childish as it is stupid.

    • @Sintarzus
      @Sintarzus Před 5 lety +2

      But why though? Exapunks is already political, most cyberpunk stories are, it just not THAT explicit about it.

    • @nobytes2
      @nobytes2 Před 3 lety

      no

    • @THB192
      @THB192 Před 2 lety

      @@Hoichael You assume half of zach's playerbase wouldn't agree with an anti-trump message, which I doubt.
      As for why someone would do something like that, it's because sometimes it's worth taking a stand for what you believe in, even if you don't necessarily benefit financially from it. It's not childish at all.