Slay the Spire: Metrics Driven Design and Balance

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  • čas přidán 25. 06. 2019
  • In this 2019 GDC session, Mega Crit Games' Anthony Giovannetti discusses how the dev team approached balancing for Slay the Spire.
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Komentáře • 87

  • @ocdashi5333
    @ocdashi5333 Před rokem +108

    16:27 "Players will naturally gravitate to the ascension level that make sense for them" no we will always play the top unlocked level and take our ass beatings thank you.

    • @TheOnlyFeanor
      @TheOnlyFeanor Před 5 měsíci +9

      Yeah i THOUGHT I’d stick around 14/15 ascension max, because after that it’s just unfair. However, turns out I’m playing all 4 characters at ascension 20 with a heart kill try every single time. I love pain and suffering and low win ratios…

    • @tomekk.1889
      @tomekk.1889 Před 13 dny +1

      ​@@TheOnlyFeanor You're crazy

    • @Bhit_Whyz
      @Bhit_Whyz Před 7 dny

      @@TheOnlyFeanor I'm in the middle of doing the same minus the heart kill because there's no record of it haha. Gotta race the release of Slay the Spire 2

  • @jonathandorozowsky4005
    @jonathandorozowsky4005 Před 2 lety +142

    I love how this dude briefly summarizes questions asked in Q&A before answering. Not only does it ensure everyone heard the query, but it gives the questioner a chance to clarify if necessary. I feel like it's somehow a living example of improvement via iteration and feedback.

    • @9695tommy
      @9695tommy Před 2 lety +18

      Fun fact: I always volunteer at GDC (I was at this talk and asked the 2 questions at the 26:53 mark), and we are always remind the speakers to repeat the question, mainly for audio reasons (it wasn't always the case that the actual questions are recorded). So not really an example of iteration haha but still nice for sure.

  • @PurpleFreezerPage
    @PurpleFreezerPage Před 2 lety +102

    Ok I know this is random but the first thing that comes to mind for why I love this game is the speed of every action in combat. There's no Pokémon style slow attack animations - you can go PAP PAP POW WAM in 2 seconds if you want.

  • @PetitAmiral
    @PetitAmiral Před 5 lety +77

    Laughed out loud when I saw Corruption and Dead Branch pop out in the "warping" discussion :)

  • @aenpien
    @aenpien Před 5 lety +89

    I was impressed by the balance of this game. It's cool to hear an explanation.

  • @metalmonster9536
    @metalmonster9536 Před 4 lety +53

    "How do you manage emotional feedbacks?" "Delete it" they nailed it.

  • @ryanbrothers5377
    @ryanbrothers5377 Před 3 lety +27

    This is one of the most successful indie games ever, a true success story. Cool to hear from the dev.

  • @antondovydaitis2261
    @antondovydaitis2261 Před 2 lety +22

    It's extremely heartening to see competent and ethical development. Every programmer on Earth would do well to follow this role model.

  • @rubenzs3161
    @rubenzs3161 Před 2 lety +10

    One of the most valuable GDC talks for sure

  • @samliveshere88
    @samliveshere88 Před 4 lety +30

    250 hours later I absolutly love this game and still find myself going back to playing it

  • @hibryd7481
    @hibryd7481 Před 3 lety +5

    They did such a fantastic job. I enjoy GDC talks conceptually, but most people have worked on games I haven't played or even heard of. But I've got 245 hours logged on STS. Love this game, best thing to come along in years.

  • @benedict6962
    @benedict6962 Před 4 lety +16

    Max respect for everyone in that session. Good questions, good answers.

  • @Bradbradhehe
    @Bradbradhehe Před 5 lety +20

    Awesome talk, always appreciated the way StS is balanced

  • @Bhit_Whyz
    @Bhit_Whyz Před 7 dny

    It's interesting that some of the design processes they went through resulted in a default decision, with relics or mechanics that kept other iterations of the design in place. Like discarding your hand at the end of your turn is default, but they have Runic Pyramid and the retention mechanic to enable holding onto cards. The enemy intents are visible by default (but some are ambiguous, like buffs and debuffs), but Runic Dome reverts it to that random state. The whole balance between ascension difficulty and daily wackiness. A super interesting lesson in how to capitalize on ideas that can be situationally interesting, but not suitable for basic play.

  • @RglMrn
    @RglMrn Před 8 měsíci +1

    Incredible game and great talk. Thanks!

  • @MopeyN
    @MopeyN Před 5 lety +35

    Bought this game 2 weeks ago (Switch release which I've waited for ages) and got 50 hours, so far. Excellent game, it has so many good different card game aspects. I didn't finish the video (yet), but as soon as it popped up as a new video on my playlist, I was smiling, already :)

    • @MopeyN
      @MopeyN Před 4 lety +7

      In case you cared: 6 months later, I'm around 220 hours of playtime in and at around Ascension level 10~11. I'm still playing. I'm still in love. Thanks for the thumbs up and kudos to you, guys!

    • @kevinmoo9902
      @kevinmoo9902 Před 4 lety +1

      cool bro
      planning on picking it up on the switch aswell

    • @MegamanX195
      @MegamanX195 Před 25 dny +1

      4 years later now: how long did you play for? Ever beat A20?

    • @MopeyN
      @MopeyN Před 25 dny +1

      @@MegamanX195 Funny you'd ask! In about a week, it'll be three years since I claimed 100% achievements in this game (yes, I marked my calendar for that 🥳). I played with each character up to and through A20 and had a really good (and frustrating, of course) time 😀 I accumulated more than 500 hours playtime

  • @yourMoonstone
    @yourMoonstone Před 5 lety +14

    This is SO good!!! The insight here is immeasurably valuable as I'm working on my own card game. Thank you so much for uploading this and thanks to the Mega Crit team for sharing their process!

    • @Bretinator
      @Bretinator Před 2 lety +5

      How is it going, 2 years later? ;)

    • @bluehome8193
      @bluehome8193 Před 3 měsíci +2

      How is it going, 4 years later? ;-)

  • @lukascook8477
    @lukascook8477 Před 4 lety +1

    What a great talk!

  • @jMattMorians
    @jMattMorians Před 3 lety

    Awesome. I was just talking with my friends about the main strength of this game and here it is a video about it.

  • @notrab13
    @notrab13 Před 4 lety

    Fantastic talk.

  • @yrussq
    @yrussq Před 5 lety

    Really nice talk!

  • @studiojavakhan9547
    @studiojavakhan9547 Před 4 lety +2

    Hellow ! I was wondering, what where the metric tools/library where you using ? (PS : Really love the game, still need to finish ascension level 20 on the defect)

  • @mario_actually
    @mario_actually Před 5 lety

    Great talk!

  • @Mattball82
    @Mattball82 Před měsícem

    You and your partner made the best strategy game ever, sir, thank you 👍

  • @brucebrenneise430
    @brucebrenneise430 Před 4 lety +10

    Ironic that Anthony mentions Bob Ross as an example of happy accidents and spontaneity when it's known that Ross painted 3 iterations of every painting he did for his PBS show. So, ultimately, further proof of the point being made here.

  • @LaurentLaborde
    @LaurentLaborde Před rokem +1

    listening to it while playing slay the spire :)

  • @CE-ot1ni
    @CE-ot1ni Před 4 lety +7

    That smirk and "no comment" when the co-op question came up... you know they gotta be working on it.

    • @TZerot0
      @TZerot0 Před 3 lety +3

      I mean the game is based on netrunner, so something involving a second player has to have been considered from the start.

    • @whatdothlife4660
      @whatdothlife4660 Před 2 měsíci +1

      No

  • @Lunareon
    @Lunareon Před 4 lety +10

    Great talk, great game! Even if there's no actual co-op mode (yet?), it was a fun game to play with friends, just chilling out and making collective decisions. :)

    • @solsystem1342
      @solsystem1342 Před 2 lety +2

      There's a fun coop-ish challenge you can do. You have two people play on the same seed with different characters. Whenever you enter an event you must make the same choice, whenever you get card rewards you have to take the same card slot (ie both take left, middle, or right), and you must take the same path on the map. Basically, anything that happens in menus outside of battles and shops has to be done together. No other constraints apply in battles or in shops. Also, the real kicker. If one player dies the other must immediately abandon their run. We never made it very far but I'm sure better players could do a lot better.
      It's quite fun when you both get good cards and it's like "do you REALLY need to take the left card though? I'd kinda like an inflame on the right".

    • @ahuman7027
      @ahuman7027 Před 15 dny

      There is a mod now available on Steam, Together in Spire, you play the same fight, but choose your own reward

  • @FinetalPies
    @FinetalPies Před 5 lety +4

    Dang, makes a great game and is a charismatic talker? Too good

  • @SpaceDodo
    @SpaceDodo Před 3 lety

    Thanks!

  • @Oscar-xt8hm
    @Oscar-xt8hm Před rokem +1

    I'm really curious of how they sort the feedback they received on discord

  • @quizzer
    @quizzer Před 4 lety +1

    My favourite game of the year.

  • @johnhobbes2268
    @johnhobbes2268 Před 5 lety +9

    Slay the spire has one of the best adjusted fights that I've ever seen. For every powerful combo which is possible there is one enemy which is designed to counter this combo.
    (the death branch+ corruption combo maybe one of the few exemptions.)
    And it is a good game for ever statistic nerds :-)

    • @lupeters213
      @lupeters213 Před 4 lety +5

      There is a curse card, which makes you lose 1 hp for every card played. The timekeeper heart boss only allows you to play 12 cards per turn. The heart deal damage to you for every card played.

    • @sirhasslich536
      @sirhasslich536 Před 4 lety +6

      @@lupeters213 the punishment is incomparable to the advantage. Sure, these cases require you to play carefully instead of just picking a card any card, but the reward is way above the skill floor even there. Most of my heart kills were with a DB, even on other classes.

  • @goncaloferreira6429
    @goncaloferreira6429 Před 3 lety +3

    6:09 same thing aplies to limited play mtg and the whole reason why cards have diferent rareties

  • @andrewg3196
    @andrewg3196 Před 4 lety +12

    Excuse me while I go get 5 flexes and whirlwind

  • @meathir4921
    @meathir4921 Před 3 lety +3

    24:20 I assume this means Creative AI?

  • @Brodysseus113
    @Brodysseus113 Před 2 lety +2

    he didn't talk about MATH, I wanted MATH REEEEE

  • @miguelcampillos
    @miguelcampillos Před 5 lety

    Hola Finn, espero que te guste el video :)

  • @IkomaTanomori
    @IkomaTanomori Před 4 lety +2

    31:15 - I recognize that voice asking the question! Hi Alexis!

  • @MartinGP_3dfxlegacy
    @MartinGP_3dfxlegacy Před 2 lety

    Hello! What tool is Ascension? Thanks

    • @austeyen5628
      @austeyen5628 Před rokem +4

      ascension is their ingame difficulty level if thats what youre asking

  • @RDonSCom
    @RDonSCom Před 4 měsíci

    Who's asking the question at 25:00? It's such a familiar voice and it's bothering me that I can't pin exactly who it is.

  • @MehYam2112
    @MehYam2112 Před 4 lety

    Fantastic content and delivery, thank you.
    Also, looks like four viewers are stuck on A20.

  • @MattyCakez18
    @MattyCakez18 Před 8 měsíci +1

    Picasso’s 500th iteration painting: Still wrong

  • @jesusmcastillo8306
    @jesusmcastillo8306 Před 4 lety +1

    Is it Yahtzee the dude who asks the question about "too many feedback"?

    • @mohandasjung
      @mohandasjung Před 2 lety

      Just watched at 1.5x, its just like him!

  • @magnusjakobsson7163
    @magnusjakobsson7163 Před 5 lety

    Was that Rami Ismail asking the first question?

  • @orelyosif5852
    @orelyosif5852 Před 4 lety +2

    " *Every* card sholud have a place" *Setup crying intesefies*

    • @eldritchemissary4718
      @eldritchemissary4718 Před 4 lety +3

      Sometimes you can set up an expensive card like nightmares or wraith form

    • @solsystem1342
      @solsystem1342 Před 2 lety +1

      Setup into finnaly (I think it's called. It's the silent card that does like 50 damage for free if but is only playable if your draw pile is empty) is completely busted when used in a cycling deck.

  • @misomiso8228
    @misomiso8228 Před 3 lety

    0:30 netrunner :-( F

  • @marksmod
    @marksmod Před 4 lety

    telemetry... yess... hahah!

  • @denisbachman8159
    @denisbachman8159 Před 2 lety

    😎💪

  • @artificialbox
    @artificialbox Před 5 lety +3

    i think EA could learn a lesson here

  • @goncaloferreira6429
    @goncaloferreira6429 Před 4 lety +1

    so the game sold 1.5 milion copies? are these 2 guys set up for life?

  • @chuckm1961
    @chuckm1961 Před 3 lety +1

    There is no “X” in the words “et cetera”.

  • @IstyManame
    @IstyManame Před 10 měsíci +1

    - "Let's talk about balance" - "the game is single player so we don't really care"

  • @misterbeach8826
    @misterbeach8826 Před 4 lety +2

    it is interesting, of course, but bear in mind that slay the spire was unique when it came out. everything he said many other devs did too, i.e. subnautica, yet subnautica zero is a commercial fail with almost no active players... contrary to subnautica. what i'm saying is: IF you have a unique yet mainstreamy enough game to be commercially interesting, then it works. IF not, then all your data will not help you, even if you were successful before with another game and did 5 gdc talks about how clever you are.

    • @jigartalaviya2340
      @jigartalaviya2340 Před 4 lety

      Unlike u at least they did something with their lives.Think about that.

  • @mtaur4113
    @mtaur4113 Před 4 lety

    ok but y shiv so bad

  • @anazron805811
    @anazron805811 Před 4 lety +1

    *Sniffs, snorts, slaps lips together, breaths hard into mic*
    Great talk, but this video hurts me.

  • @desertwater8445
    @desertwater8445 Před 5 lety +2

    First?

  • @DavidGuild
    @DavidGuild Před 4 lety +1

    Talk was good. Constantly swaying back and forth, not so much.

    • @meathir4921
      @meathir4921 Před 3 lety +9

      Why does that matter? Your eyes are meant to be on the power point and he’s not exactly a public speaker.

  • @danikpri50
    @danikpri50 Před 2 měsíci

    Great talk!