Board Game Design Day: Cardboard Interfaces: UX for Board Games

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  • čas přidán 2. 12. 2018
  • In this 2018 GDC session, Foxtrot Games' Randy Hoyt explores the many details that board game publishers and producers consider when turning solid game prototypes into great product experiences.
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Komentáře • 30

  • @_gamma.
    @_gamma. Před 5 lety +57

    Even if you're not doing board games I think this is a great general UX talk

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      @simonphillip2048 Před 2 lety

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    • @amirdarwin6633
      @amirdarwin6633 Před 2 lety

      @Simon Phillip glad I could help =)

    • @nikolajzwergius5931
      @nikolajzwergius5931 Před 5 měsíci

      ​@@simonphillip2048😮😮😮😮

  • @midasgold9379
    @midasgold9379 Před 3 lety +11

    this is one of the best GDC talks that i've seen, great work

  • @Epistemophilos
    @Epistemophilos Před rokem +3

    If you've been playing your favorite game wrong for five years, you've not been playing it wrong ;)

  • @mr.le-capibar
    @mr.le-capibar Před 4 lety +8

    This is very helpful, I'll be honing my skills as game and ux designer with some board games!

  • @evanlane1690
    @evanlane1690 Před 5 lety +2

    Excellent talk! Thanks for taking the time to put it together Foxtrot.

  • @cookies23z
    @cookies23z Před 5 lety +7

    This was a really cool talk :) Thanks for explaining the thoughts and ideas behind cardboard interfaces, I learned quite a bit, and hope you have a good day

  • @kaytee8716
    @kaytee8716 Před 4 lety +2

    Great talk ! Think the idea of finding the theme that suits the mechanic makes sense. Loved how they applied the theme of lanterns to a mechanic ready game prototype !

  • @seizan88
    @seizan88 Před 5 lety +3

    Great speech! Learned a lot. Thanks!
    That Lantern game seemed intersting indeed. Can't wait to to play it :)

  • @arenarreyes
    @arenarreyes Před 5 lety +10

    Beautiful talk I learned alot

  • @jurvanoerle2845
    @jurvanoerle2845 Před 2 lety

    The tips about playtesting were very helpful

  • @bradleysmith9924
    @bradleysmith9924 Před 3 lety +1

    Solid talk.

  • @ApiolJoe
    @ApiolJoe Před 2 lety

    I expected to get bored, I got surprised by the end of the talk coming so soon :D

  • @camposbeca
    @camposbeca Před 5 lety +1

    Great stuff!!!

  • @angerock49
    @angerock49 Před 3 lety +1

    Fantastic!

  • @Ssssssnakeisone
    @Ssssssnakeisone Před rokem

    20:09 You can't fool me, bro- that's Elfquest!

  • @VampireSquirrel
    @VampireSquirrel Před 4 lety +7

    why aren't the elements of usability MEALS instead of LMEAS

    • @hackhenk
      @hackhenk Před 4 lety +4

      Because you can't memorise something you havent learned yet. Obviously.

    • @leoff7
      @leoff7 Před 4 lety +1

      yeah, applying order. Nice Mnemonic though :D

    • @Ray-jb3bd
      @Ray-jb3bd Před 2 lety +1

      SALEM also works as the acronym

  • @ZoidbergForPresident
    @ZoidbergForPresident Před 5 lety +9

    I'm curious about his opinion on rulebooks now! :D

    • @seizan88
      @seizan88 Před 5 lety +2

      Same here. He better come back next year. We demand answers! :)

  • @VICE-H3RO
    @VICE-H3RO Před 3 lety +1

    Very helpful, I wish they gave him some more time

  • @reddesertdisk5648
    @reddesertdisk5648 Před 4 lety +3

    Really like this talk. Makes me think of design decisions that we just sometimes take for granted
    and not really know it was designed that way.
    but it's also missing some UX design for accessibility:
    visual (colour blindness), physical, cognitive, communicative, emotional, socioeconomic, intersectional
    but that probably needs another talk of it's own
    it's good to think of though :)

  • @GeopolitykaITy
    @GeopolitykaITy Před 10 měsíci

    It's like pushing all the publishers can on game designers, benefiting for large freelance pool. Pity.