How to design fun games | James Ernest

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  • čas přidán 30. 07. 2023
  • In this episode, I chat with James Ernest about how to make a game that doesn't just work mechanically but is also a lot of fun to play. We talk about how to identify when testers are having fun, the design decisions that create fun experiences, utilizing surprise, and a whole lot more.
    You can find James's game design lectures and articles here: crabfragmentlabs.com/lecture-...
    And here's that video he mentioned about goats: • Chèvres en équilibre -...
    The BGDL site with lots of resources: boardgamedesignlab.com
    BGDL podcast: boardgamedesignlab.com/episodes/
    BGDL Facebook community: / bgdlcommunity
    Gabe's main channel: www.youtube.com/@gabebarrett/...
    Find my t-shirts and books here: gamenightoutfitters.com
    Find my board games here: bestwith1.com
    Find my #1 motivation tool here: 4kweeks.com/?ref=7eAeVqPs
    (And be sure to use coupon code GABE to take 5% off your order!)
    *All of these links provide revenue for the channel through either direct sales or affiliates.
  • Hry

Komentáře • 42

  • @allskulls
    @allskulls Před 11 měsíci +5

    Great talk!
    “Engineer a trend to conclusion.” Wise words indeed

  • @chadstilson8804
    @chadstilson8804 Před 10 měsíci +4

    I love the quote from Dieter Rams, an Amazing Industrial Designer (Braun) and who was Highly inspiring to Jony Ive (Apple), "Good Design is as little Design as Possible"... I feel it really lines up with Board Game Design as well.

  • @bradwatson7324
    @bradwatson7324 Před 5 měsíci +20

    Imagine someone invents chess and then puts it out to play testers. Those testers will play poorly -- like all new chess players invariably do -- and they will have a meh experience. The chess inventor, based on those reactions, will give up on his/her game and a masterpiece won't make it to market.

    • @kerberosarmory
      @kerberosarmory Před 5 měsíci +1

      Great argument have to say,

    • @nib71286
      @nib71286 Před 5 měsíci +1

      Could you define what "masterpiece" means to you?

    • @kerberosarmory
      @kerberosarmory Před 5 měsíci +1

      @nib71286 i think in this case, the term "masterpiece" is more relativistic than specific. it's more of a term describing the potential of a game rather than its setting or mechanics, like that there dosnt necessarily need to be a corelation/simularity between game mechanics or design but rather the capability of that game to develop diversity in relation to nuances of different pathway (game strategy) towards achieving a specific goal but still keeping a cohesion so not to make the actions only diverse in randomness

    • @nib71286
      @nib71286 Před 5 měsíci +1

      @@kerberosarmory is a masterpiece necessarily perfect, or is it more about percieved respect?

    • @kerberosarmory
      @kerberosarmory Před 5 měsíci +1

      @nib71286 perceived respect definitely, by definition, a game can't be perfect

  • @tomcox7068
    @tomcox7068 Před 9 měsíci +1

    James' explanation of fun as system plus surprise is one of the most helpful and insightful ways ive heard that described. Thank you!

  • @ibjeepr
    @ibjeepr Před 9 měsíci +2

    Understanding MTG well has made learning every other game easy. Everything boils down to core concepts that MTG forces you understand. Even poorly written rule sets become easier to fill in the gap for if you know how MTG works.

    • @spinningtrain9091
      @spinningtrain9091 Před 5 měsíci +1

      so true, and the system is really robust as well. you can insert the stack into a lot of card games and they still work well.

  • @AllNightGames22
    @AllNightGames22 Před 5 měsíci +1

    Great episode. I appreciate all of the advice and insight!

  • @OtterChomp
    @OtterChomp Před 11 měsíci +1

    Acidentally found this an hour after you posted it, I didn’t realize it was so new until I went to see if your book was out! ❤ It’s great! I can’t wait to buy your book

  • @user-kp3hd9wr4w
    @user-kp3hd9wr4w Před 3 dny

    agree, dont take advice at face value. you understand it more, so read what is under it

  • @VanBurleigh
    @VanBurleigh Před 6 měsíci +1

    i was hooked from the first minute. great talk thanks!

  • @ddobrien1
    @ddobrien1 Před 11 měsíci +5

    I wanna be James Ernest when I grow up! (fyi, I'll be 50 years old soon)

  • @spartan316kaos
    @spartan316kaos Před 9 dny

    From someone who sees a lot of fun being cut from video games because they are just chopping up other successful games to take a mixmashed hodgepodge of features and call it a game (while also cutting their creative staff to a skeleton crew) I'd love to show this clip to a board room and other c-level execs at a host of game development companies

  • @patch8376
    @patch8376 Před 8 měsíci

    Great job!

  • @flowwinter4932
    @flowwinter4932 Před 4 měsíci

    Great interview, thank you! Still Im not sure I agree with your take on game rules ("shorter is better"): If a game has good rules it is fun just to read through them. Long complex rule books can give you a warm experience, just like a good book. And some games have great rules, where reading the rules may even be more fun than playing the actual game.

  • @mcshiro1941
    @mcshiro1941 Před 4 měsíci

    Never give up the mechanics that everyone says are fun! I was working on a game that could basically play the exact same without this tiny tactical element I added to it but everyone says it’s so much fun to pick up the wooden component and stack it so there’s no reason for me to take it out because people enjoy picking up something that has some weight to it.

  • @micahneveu4633
    @micahneveu4633 Před 11 měsíci +3

    I've been practicing removing/combining rules and it has been REALLY good for the game. Way less design on certain aspects and removes a bit of clutter.

  • @Winter420
    @Winter420 Před 3 měsíci

    Great video

  • @rileymcphee9429
    @rileymcphee9429 Před 2 měsíci

    My biggest pet peeve is games that tell you they're emulating an experience, and then the game plays nothing like that experience.
    Example: A racing game where you're just managing resources the whole time.

    • @arcanineryu
      @arcanineryu Před 2 měsíci +1

      Pfft. You'd love my game then. It's a card game about making a big Scooby-Doo style sandwich. And the game play is putting cards with sandwich ingredients on a stack to make a sandwich 🥪

    • @rileymcphee9429
      @rileymcphee9429 Před 2 měsíci

      @@arcanineryu slamwich?

    • @arcanineryu
      @arcanineryu Před 2 měsíci

      @@rileymcphee9429 I went with super sandwich stacker because the goal is to have the biggest sandwich. Slamwich would more imply being loud.

  • @kevinhardy8997
    @kevinhardy8997 Před 3 měsíci

    If there is a sense that you built your engine pretty good, but have a few ideas of what to do differently next time, you have a good game. If it is hopeless, the game will gather dust

  • @HansScharler
    @HansScharler Před 11 měsíci

    Spite Tokens!

  • @arcanineryu
    @arcanineryu Před 2 měsíci

    Im workin on a simple childrens card game based on building a big sandwich. And it sure was a pain trying to fit the games rules on a single 2.5 inch card.

    • @suntzu6122
      @suntzu6122 Před 19 dny

      Sounds like it needs to be much simpler.

    • @suntzu6122
      @suntzu6122 Před 5 dny

      How is your game coming? Making a sammich is a great theme

    • @arcanineryu
      @arcanineryu Před 5 dny

      ​@@suntzu6122 well I finished the prototype, got it printed, and made a tutorial video for it just in time to attend a tabletop convention called origins game fair. Where I pitched the game to a lot of publishers. And now I'm waiting on responses if any of them are interested in the game.

  • @ericmorales8640
    @ericmorales8640 Před 23 dny

    good

  • @mitchellcole1299
    @mitchellcole1299 Před 8 měsíci +1

    For the Algorithm