Preview: Auto-swap (Adobe Character Animator)

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  • čas přidán 22. 06. 2024
  • Auto-swap is a new feature in Adobe Character Animator Beta that allows you to specify what artwork shows at what position, allowing creators to merge the worlds of frame-by-frame animation and performance capture. In this video we'll walk through several examples of puppets using Auto-swap, as well as some instances of the new Leader/Follower behavior to pick up objects like a coffee cup or sword. Learn more at adobe.com/go/ch_autoswap.
    0:00 Intro
    2:38 Basic Rigging
    8:23 Additional Examples
    15:13 Outro
    Download Character Animator: www.adobe.com/products/charac...
    Get free puppets: adobe.com/go/chexamples (official adobe puppets) / okaysamurai.com/puppets/ (okay samurai puppet pack)
    Check out the official forums: adobe.com/go/chfeedback
    Share your creations on social media with #CharacterAnimator!
    Subscribe on CZcams: czcams.com/users/subscription_c...
    Twitter: / okaysamurai
    Website: okaysamurai.com
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Komentáře • 236

  • @nitromusik9275
    @nitromusik9275 Před 2 lety +28

    Unrelated to this video but i have to say it. What you do here is amazing and i hope people at adobe take notice of this. Because AE and PR users feel absolutely left alone and not supported at all. Seeing that here is a tool with its own "representative" producing content, answering questions, taking notes and feature requests, discusses upcoming features and statuses is an amazing thing.

  • @theseanwardshow
    @theseanwardshow Před 2 lety +6

    it's almost always you coming out with one of these videos describing an exciting new feature that gives me all kinds of inspiration for a new animation...

  • @user-ck9cw8fs5n
    @user-ck9cw8fs5n Před 2 lety +15

    This is the most game changing thing ever. Along with triggered swap sets, I already have a 3d puppet that I want to try to implement with this. Also this actually makes fight scenes possible. Thanks for the tip about creating a new dragging layer option for errors as well.

  • @DesignDojo
    @DesignDojo Před 2 lety +2

    Thanks for the plug and opportunity, Dave! Creating "Armando" was a super-fun challenge. Hope he comes in "handy" for folks out there :)

  • @terrijohnson459
    @terrijohnson459 Před 2 lety +4

    You guys are "off the chain". You never cease to amaze me. The creativity is extreme and I really admire the work you all do to help us improve our craft.
    Many thanks to you for the awesome video as well as the creative engineers. Be safe and well.
    Terri

  • @theseanwardshow
    @theseanwardshow Před 2 lety

    All of the examples I've seen include the hand as part of the art for the arm, but i use swap sets to change out the hands all the time. How would this work with swapping out the hands? open and closed, pointing, thumbs up, etc?

    • @okaysamurai
      @okaysamurai  Před 2 lety +4

      Each artwork instance would need its own hand swapset, and then you would need to add all of those instances to a trigger. So for example, I might have 10 right arm positions, each with a "hand" group inside, and each with default, point, closed, etc inside. Then I would make a hand swapset like normal, but add all those hand instances into each trigger - so a "point" trigger would have 10 layers listed in its "layers and replays" in the triggers panel. A little confusing but hope that makes sense!

  • @dungeondelves
    @dungeondelves Před 2 lety +1

    Incredible!! I've been wanting this sort of thing to be implimented for ages and I cannot wait to play! It's SO COOL, thank you!!

  • @joesquadcoptervideos2067
    @joesquadcoptervideos2067 Před 2 lety +1

    Man, I love how innovative this team is to continue developing such cool features. People are making some great looking cartoons, and it's all thanks to the work being put into this software. I love that I can make cartoons without needing complicated tools or frame by frame

  • @jhappysemall2269
    @jhappysemall2269 Před rokem

    It's crazy. I went back and forth with this tutorial. At first thinkin, "Yes, I need to watch this tutorial to get my V for Vendetta's puppet's cape to follow along my Right Arm when I lift it. But I second guesses my instinct. Turned out... YES!!! This is exactly the video I needed to watch to get the puppeteering to act right. THANKS DAVE, YOU DA MAN!!!

  • @oskararnarson
    @oskararnarson Před 2 lety

    Been waiting since you teased this and boy oh boy, you did not disappoint. This is the holy grail. Amazing! Great job! Thank you!

  •  Před 2 lety

    Makes our work easier and easier, and also gives us more space for our creativity. Thanks a lot, Dave and other team members.

  • @callousrascal
    @callousrascal Před 2 lety +1

    i love what you do...and right now I feel like I'm 10 years behind you in experience but man how well can someone actually explain something so perfectly? I really appreciate what you do sir. I hope I would creat something truly profound to impress the world.

  • @FirstPersonPhilosophy
    @FirstPersonPhilosophy Před 2 lety

    You keep surprising me with wonderful new options. Many, many thanks!

  • @makeyourmusichappen
    @makeyourmusichappen Před 2 lety

    This is awesome. I'm glad the team is always keeping it fresh!

  • @2JSinc
    @2JSinc Před 2 lety +2

    It keeps getting better and better and better, maybe in the future it will evolve to a somewhat 3d version which everyone can use even without a 3d animation background, amazing dedication and software

  • @-._.-._.-._.-._.-._.-
    @-._.-._.-._.-._.-._.- Před 2 lety

    Well done guys! Another game changer from the team!

  • @MomentsInTrading
    @MomentsInTrading Před 2 lety +4

    I’m in the middle of creating a ‘historic documentary’ using Character Animator. I’m turning the historical people into puppets. It’ll take a couple of weeks more to finish, but it’s coming out great!!!

  • @GameswithDeath
    @GameswithDeath Před rokem

    This is amazing! Exactly what I have been looking for in this program. Excellent guys!

  • @Time4Tech
    @Time4Tech Před 2 lety

    this software never ceases to amaze me

  • @SirWade
    @SirWade Před 2 lety +4

    Ooooh I love this! What an awesome feature :D

  • @LinaFleer
    @LinaFleer Před 2 lety +4

    This is a game changer! Amazing!

  • @Geeksmithing
    @Geeksmithing Před 2 lety

    Holy crap that's smooth! Nice job team!

  • @nikshayrana
    @nikshayrana Před 2 lety +15

    Hey,
    Can you make a tutorial on complete rigging of body tracking from absolutely scratch? (On a completely unrigged puppet)
    That'd be really really helpful!

    • @nathanwieler4618
      @nathanwieler4618 Před 2 lety +1

      I believe he has a playlist that takes you through all of the processes for building and rigging. Usually there's a new video after a major update that runs you through the new options, but getting started hasn't change a whole lot over the years [with some exceptions].

    • @okaysamurai
      @okaysamurai  Před 2 lety +4

      I’m hoping to cover this in a future rigging tutorial. Stay tuned!

  • @betteryouin2418
    @betteryouin2418 Před 2 lety

    Just keeps on getting better and better 👌🏽👌🏽🔥🔥

  • @teamschindel
    @teamschindel Před 2 lety

    This awesome. I've been wishing for this to be implemented.

  • @genxtechguy
    @genxtechguy Před 2 lety +2

    Love these new features. Would LOVE to see Character Animator available on an M1 iPad Pro … the ability to hand draw characters and scenes and quickly bring those into Character Animator .. and to be able to utilize the Apple Pencil.

  • @OneWingedErin
    @OneWingedErin Před 2 lety +1

    This combined with body tracking will be a game changer with speeding up animation workflows! No more recording voice lines and head first and then doing a second or third take for just triggers and draggables!

  • @amritanandpathak1112
    @amritanandpathak1112 Před 5 měsíci

    You are a great teacher. Thank you.

  • @GetRealwithMike
    @GetRealwithMike Před 2 lety +1

    Now we need a two or three person talk show setup discussing sports at the same time. That would be epic and funny.

  • @JayWilsonMedia
    @JayWilsonMedia Před rokem

    Very informative thank you!

  • @TheLittleMouseProduction

    This is crazy! Amazing!

  • @metatron74
    @metatron74 Před 2 lety

    Your videos are awesome and this feature is really cool… opens up possibilities for for example a forward walk cycle….

  • @KyngResilientTitan
    @KyngResilientTitan Před 2 lety +1

    Wow!! This is really cool!!

  • @creatingtailedstories
    @creatingtailedstories Před 2 lety

    Oh, I was waiting for that for a while, tough with midi bypass methods

  • @consp51
    @consp51 Před 2 lety

    Crazy good, I love the new feature.

  • @artifexrex1578
    @artifexrex1578 Před 2 lety

    Amazing work!

  • @FrandoréTV
    @FrandoréTV Před 8 měsíci

    Great video

  • @MarieLeiner
    @MarieLeiner Před 2 lety +1

    OMG it is amazing

  • @nathanwieler4618
    @nathanwieler4618 Před 2 lety

    Oh man. This is excellent!

  • @Jannero3go
    @Jannero3go Před 2 lety

    Coming through like always! Hopefully beta works again now for me now that it's been a couple months🤞🏽

  • @ShannonMoran
    @ShannonMoran Před 2 lety

    MATE THIS IS GAME CHANGING!!!!

  • @FairiesFamilyTV
    @FairiesFamilyTV Před 2 lety

    this is awesome!! can I use auto swap for parallax head movement ? like change the nose angle when the face turn left/right?

    • @okaysamurai
      @okaysamurai  Před 2 lety

      I've tried it and I feel like the results are pretty choppy. I think the head turner behavior and/or parallax work better currently.

  • @Camtron954
    @Camtron954 Před 2 lety +1

    Your vids are the Best !

  • @YellowDogAnimations
    @YellowDogAnimations Před 9 měsíci

    wow incredible!

  • @luckytoons-LBAC
    @luckytoons-LBAC Před 2 lety

    Awesome like new tool Dave. I like it ! ;)

  • @apoemaday
    @apoemaday Před 2 lety

    You guys rock! :)

  • @kabylieindependante4902

    Thanks for keeping us updated and for making CH a better software for cartoon animation.
    When we can use the motion option? ( just applying the motion the character will move accordingly to the pose ).
    Is it possible to improve using multiple characters in same scene the current one is bit difficult and limited .
    Thanks again for the efforts.

    • @okaysamurai
      @okaysamurai  Před 2 lety

      Sorry not sure what you mean by motion - like motion trigger or motion lines, or maybe body tracking? If you need some more direct help the best place is Adobe.com/go/chfeedback.

  • @mrwamble
    @mrwamble Před 2 lety

    Holy crap that's amazing.

  • @danielmunsaka2051
    @danielmunsaka2051 Před 2 lety

    This is definitely a time saver! When is this officially out? Been enjoying the body tracker feature

    • @okaysamurai
      @okaysamurai  Před 2 lety

      Hopefully sometime this year, but no ETA yet.

  • @noimdaveman
    @noimdaveman Před 2 lety

    This is amazing...I always find my projects ahead of these awesome developments though lol

  • @rozhanabdul331
    @rozhanabdul331 Před 2 lety

    Thank you so much

  • @SamWalkerBlue
    @SamWalkerBlue Před 2 lety

    Killer. Definitely a game changer

  • @learningscienceisfun
    @learningscienceisfun Před 2 lety

    Did I hear someone say....GAME Changer!!! That's pretty sweet!

  • @joshdestruction8044
    @joshdestruction8044 Před rokem

    Wow just realized I can use this for animating guitar playing - I can have an auto-swap arm set behind a body group (with guitar neck) and can also have a hand above the body group with a follower behavior following the arm auto swap set - before I couldnt figure out how to have the arm behind the guitar and the hand in front of the guitar

  • @cool24a
    @cool24a Před 7 měsíci

    Awesome!

  • @sharmansatyakumar5596
    @sharmansatyakumar5596 Před 2 lety

    Thank you sir

  • @jonathanshishko7111
    @jonathanshishko7111 Před 24 dny

    Ok Samuarai, you rock! Thanks so much. I hope I get to meet you one day. I use your videos all the time and find daily inspiration from the stuff you do. Thank you.
    Quick question if you have time: in the Ai puppet file, I understand why there are 10 different phases for each arm. But what is the benefit of having “arm” and “sleeve” as two different layers within each phase folder?

    • @okaysamurai
      @okaysamurai  Před 24 dny

      Thanks for the kind words. I think that's just the way the artist set their artwork up, making it potentially easier to work on each asset individually. But if these were just one layer apiece it would still be totally fine.

  • @SmartSistersEduToons
    @SmartSistersEduToons Před 7 měsíci +1

    So much information in one video! I'm trying to create a CZcams learning channel using Adobe Character Animator, this video is very helpful.

  • @gabrielwachong8374
    @gabrielwachong8374 Před 2 lety

    This is amazing! Could there be sub sets of swaps for example for multiple hand positions per arm position?

    • @okaysamurai
      @okaysamurai  Před 2 lety +1

      Yep! Would require a lot of extra drawing but totally possible!

    • @gabrielwachong8374
      @gabrielwachong8374 Před 2 lety

      @@okaysamurai Awesome! good thing is I already have most of the hands and puppet parts since Ive been messing around with after effects. But Ive been looking at your vids on character animator and it looks very powerfulf!

  • @rickarroyo
    @rickarroyo Před 2 lety

    Nice feature!! :))

  • @CrankWaved
    @CrankWaved Před rokem

    Do you have any tips on rotating wrists for example if you would have a praying mantis character with has to bend his scytes which aren't standard hands.

    • @okaysamurai
      @okaysamurai  Před rokem +1

      Oooh good question. I would probably do this via triggers and cycle layers to switch into different scythe positions to give myself the most control. I feel like there might be another way via the transform behavior and rotations, but triggers is probably the more professional/reliable way to do it.

  • @HorribleHomeVideo
    @HorribleHomeVideo Před 2 lety +1

    I love it already

    • @HorribleHomeVideo
      @HorribleHomeVideo Před 2 lety

      My only concern is how will swap sets for different hand gestures work?

    • @okaysamurai
      @okaysamurai  Před 2 lety +1

      You could still use swap sets with this, but it would be a pretty heavy and complex system (imagine drawing each unique point, palm flip, etc for each position). If using a swap set I’d probably do a much more limited version of this, with maybe 3 arm positions max (down, out, up).

  • @boomrattleboom
    @boomrattleboom Před 2 lety

    Thanks for the wonderful preview. When will we be able to manipulate fingers?

    • @okaysamurai
      @okaysamurai  Před 2 lety

      Currently you can trigger different hand positions, but as for something like finger tracking in the webcam...nothing to report at this time. :)

  • @florianparisot4756
    @florianparisot4756 Před 8 měsíci

    THAAAAAAANK YOUUU !

  • @elid377
    @elid377 Před 2 lety +2

    what i think CH really needs is about 10 base body characters where we users can just change colors body clothing and fully be able to customize the characters ourselves with few clicks. Make it more user-friendly.I know new update has a costomizable user friendly mode, but it needs to be incorporated to main CH( very good start) Dont get me wrong creating from scratch is great, but not many are trying to dig around and create layers, tag them, etc. in any case Thanks Dave this is still huge improvement

  • @JackFright
    @JackFright Před 2 lety

    This is fabulous! Roughly what is the timeframe to making a beta into production? This isn't going to be October, is it?

    • @okaysamurai
      @okaysamurai  Před 2 lety

      No set date yet, it depends on the feedback we get and what we need to work on - I’m hopeful it would be quicker than the end of the year, but no promises!

    • @JackFright
      @JackFright Před 2 lety

      @@okaysamurai Thanks. I'll try it out and get back to you. It looks like a great feature.

  • @TonesOverthinksIt
    @TonesOverthinksIt Před 25 dny

    Are there any plans to update these tutorials? some of them are out of date. I am currently rigging a puppet the same way and have run into some issues, first the arms still stretch as far as I drag the wrist despite every arm getting tagged with shoulder, elbow, and wrist. The other issue is that as I drag the wrist around in any way other than the arm outstretched, it either fails to change to follower I want or changes to one I don't because of how close together they are. I'm trying to use a puppet with 6 different arm sets on each side. Is there any way to create areas that limit what sets can swap in and out depending on where you drag the wrist?

    • @okaysamurai
      @okaysamurai  Před 25 dny +1

      Any tutorials that are out of date should say "Archived" in the title, but the main ones should still be accurate outside of some cosmetic changes. For the first issue, I'd rewatch the Limb IK tutorial to make sure everything is set up like the example there. And then for the auto-swap, I've found myself making extra arms to fill in all the inbetween states, because if things aren't switching it doesn't think things are different enough yet to swap to other artwork, so adding more layers can help with that. If the problems persist, please upload a video or screenshot of your issue to adobe.com/go/chfeedback and we'll try to help you out.

    • @TonesOverthinksIt
      @TonesOverthinksIt Před 24 dny

      @@okaysamurai thanks, to be honest I'm starting to think Character Animator doesn't offer what I need, it's great for head turn and lip syncing, but I need more precise animation and with the absence of a bone tool and no way to just pose and key frame animation I may have to look elsewhere like Animate or After Effects. Though I am considering perhaps just drawing a set of arms in static poses and then using keys to swap between them that way i get the pose I want instantly every time. The animation won't be fluid but I've seen plenty of people pull it off like Nick Hodges over on History Buffs.

    • @okaysamurai
      @okaysamurai  Před 24 dny +1

      Yeah for your needs AN or AE may be better. Both are more complex than CH but I think it sounds like you're looking for that level of control.

  • @CrankWaved
    @CrankWaved Před 9 měsíci

    Do you happen to have a Photoshop sample laying around? I wanna know where I have to put my artwork in which layer etc.

    • @okaysamurai
      @okaysamurai  Před 9 měsíci

      Unfortunately I think all we have are the examples up at pages.adobe.com/character/en/autoswap, which I believe are mostly AI. The same rules should apply for PS, it's just the way grouping is done is a little different in the two apps - but the general structure and hierarchy should be the same. If you need some help and get stuck, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.

    • @CrankWaved
      @CrankWaved Před 8 měsíci

      @@okaysamurai Okay thnx!!

  • @renatovelarde422
    @renatovelarde422 Před 2 lety

    Woooow, this is amazing. I kept wondering if this was possible somehow. I don’t really use body tracking partly because of this arm swapping thing. Otherwise I need to use a Bluetooth number pad and hit triggers every time an arm raises. Can’t wait to use this! Also can’t wait to see all the ways it can be tricked out to do other things. So I guess puppets with arms/etc setup with this won’t work in the regular version until it’s permanent huh?

    • @okaysamurai
      @okaysamurai  Před 2 lety

      Thanks! Yes, we're in beta now and looking for feedback, but you can absolutely use the beta for production work - just note that things can change sometimes on a daily basis. We hope to add it to the full shipping version sometime this year.

    • @scottcole7651
      @scottcole7651 Před rokem

      @@okaysamurai Has this been added yet?

  • @Kaanelement
    @Kaanelement Před rokem

    Hi dave Love your videos I kinda new of this programe So My verison is 22.4 Does not featuring Auto Swap
    Is this feature only available in the newest versions? Thanks for answer

    • @okaysamurai
      @okaysamurai  Před rokem +1

      I don't remember when exactly it was added in, but version 23.1 is the latest and I know it has it there.

    • @Kaanelement
      @Kaanelement Před rokem

      ​@@okaysamuraithankss 😊

  • @LambVisionStudios
    @LambVisionStudios Před 2 lety

    Oh yes :) now that is what I'm talking bout!

  • @mibevan
    @mibevan Před 2 lety +1

    I Like this new feature. It give you more of a controlled version of the cycle layers behavior where you can start and stop at any point. I may try this with legs might lead to actions such as Kicks if done right. I also like how it can lead to future developed features such as forward walking, to consistency on each view (Example you have a hand raised in front view, it maintains that when switching character views). However I feel like this feature is only limited or beneficial to a front view of a character. MY question is how this can be beneficial towards other character views?

    • @okaysamurai
      @okaysamurai  Před 2 lety

      While I think the easiest way to show the feature off is a front view, I think there’s a ton of creative possibilities that we haven’t even seen yet regardless of views. I’m really excited to see what people do with it once they dig into it - this is a super powerful feature!

    • @mibevan
      @mibevan Před 2 lety

      @@okaysamurai I’m more impressed you were able to have these movements be implemented on an XYZ axis.

  • @piyapornsuatao2996
    @piyapornsuatao2996 Před rokem

    Cool !

  • @magentapink4828
    @magentapink4828 Před 7 měsíci

    Hi! I was wondering if for a puppet there's more than one layer in a limb like for example the upper arm and forearm are 2 different layers do I need to make the elbow on one of them a leader and the elbow on the other one a follower?

    • @okaysamurai
      @okaysamurai  Před 7 měsíci

      You can do either way. I would say most puppets have just one layer for the arms, but you could have two arm parts. Here's an example puppet with it split into 2 parts: drive.google.com/file/d/1jisq1hCruiniTMsiZIuUZAtv6brJ5mD1/view?usp=sharing

  • @JMOAUDIOVISUAL
    @JMOAUDIOVISUAL Před 2 lety

    Awesome tutorials! Do you have any with spanish subtitles??

    • @okaysamurai
      @okaysamurai  Před 2 lety

      Sadly no, although I do try to include captions for all my videos that can be auto-translated via CZcams - not ideal, I know, but hopefully a start.

  • @starshine_Ultra
    @starshine_Ultra Před 2 lety

    Please add paralax effect and 3d spacing layers if possible (forground and background), and also the parappa the rappa flat 3d paperlike effect to take full advantage of the bones and joints mechanisim. Your system i feel would be an entry to the mocap 3d in the future- for facial animation and body animation. Does this work well also with the kinrect camera for capturing or it isnt necessary to use it?

    • @okaysamurai
      @okaysamurai  Před 2 lety

      Kinect isn't necessary, any webcam will work. You can do a lot of 3D spacing in After Effects, which is what we would recommend for that kind of compositing (dynamic link your CH character into AE and use 3D layers).

    • @starshine_Ultra
      @starshine_Ultra Před 2 lety

      @@okaysamurai noted thank you very much

  • @matthewsinclair8751
    @matthewsinclair8751 Před 2 lety

    Your tutorials are awesome @Okay Samurai! Could you please please do a tutorial for creating a character from scratch in Photoshop. You did a really great tutorial on how to adjust a prebuilt character but I would love to see how the file directory has to be broken up so it can be imported. Thank you so much for what you'e taught us.

    • @okaysamurai
      @okaysamurai  Před 2 lety

      This one is a bit outdated but I think it still works: czcams.com/video/-2ABEoQ1Vhw/video.html. I'm working on a new rigging tutorial soon, hope to have it out next month!

    • @matthewsinclair8751
      @matthewsinclair8751 Před 2 lety

      @@okaysamurai Thank you so so much for your kindness and knowledge. Both your responses as well as these tutorials helped me a great deal.

    • @matthewsinclair8751
      @matthewsinclair8751 Před 2 lety

      @@okaysamurai czcams.com/users/shortsnjlgwoGfo9Q?feature=share

  • @GetRealwithMike
    @GetRealwithMike Před 2 lety

    I love it. I'm just learning the software. Do you have a single course start to finish? I can do some stuff but want more. If you want to pass this along, have Adobe create a cartoon character TTS program. No one has a good one that has fun, upbeat voices for characters and that would be awesome! Make it a standalone program to avoid server costs.

    • @okaysamurai
      @okaysamurai  Před rokem

      I don't, but the complete workflow tutorials are probably the best: czcams.com/play/PLq4LynfF_r15MB40HNeLSw8Rebrd8os9D.html

  • @CrankWaved
    @CrankWaved Před 8 měsíci

    Hi I tested the Armando puppet and noticed he can but at the same time technically can not wave. In the sense that he's only able to wave with a fully stretched out arm and not with a bent elbow. So he's kinda confined to the artwork that is given to him. If I wanted to have the puppet wave like a "normal person" what is the best thing to do in that case?

    • @okaysamurai
      @okaysamurai  Před 8 měsíci

      Two options: 1) draw in and rig additional arms in the areas where you want the arms/elbows to look a certain way, or 2) avoid this method and just do normal arm rigging.

    • @CrankWaved
      @CrankWaved Před 8 měsíci

      @@okaysamurai Okay thank you!!

  • @haggisnut
    @haggisnut Před 2 lety

    Looks Amazing..thank you.. I don't see 'Womford" on the home screen of new Beta App though .. where is best place to discuss beta issues? It's an amazing program.

    • @okaysamurai
      @okaysamurai  Před 2 lety

      Wampler will only appear in the very latest beta update, make sure you have the latest via the cc desktop app. There is a link to the beta forums for feedback on the auto swap website mentioned in this video - please let us know what you think!

  • @magentapink4828
    @magentapink4828 Před 7 měsíci

    I was wondering, if you want to make a puppet have body turning should that be done with auto swap or is there an actual way to do it?

    • @okaysamurai
      @okaysamurai  Před 7 měsíci +1

      I would instead use the "Head and Body Turner" behavior. You tag each view and then can swap between views based on your head and/or body rotation.

  • @temakinha5847
    @temakinha5847 Před 2 lety

    Awesome feature! A true game changer there.
    For someone who's interested to make a "vtuber" model, one of the things is concerning is the fluidity, mainly the hair and head.
    Since I'm a newbie could you answer if the auto swap feature could make it more fluid?
    Because the head paralax and head motion still feels kinda "stiff", compared to Live 2D.

    • @okaysamurai
      @okaysamurai  Před 2 lety

      Auto swap can definitely make things more fluid, but you have to supply it with all the different artwork, and typically faster motions will look better and hide the artwork transitional "jumps." But I don't think it will give you a true smooth parallax look.

    • @temakinha5847
      @temakinha5847 Před 2 lety

      @@okaysamurai Thank you! I will try the parallax for a less complex model then.

  • @mysticrelaxationmusic8162

    Hie, so I've been going through your videos and there are some which were confusing but most of them are very clear but for the life of me I still don't know how I could make a sad mouth. I do understand that different characters have different triggers but that's very limiting. Is there some way I could borrow a sad mouth from the other characters or something. I have been searching for days now. There are some essentials and I think Sad Mouth shape is an essential every character should have don't you think?

    • @okaysamurai
      @okaysamurai  Před 2 lety

      Try this: czcams.com/video/JL024_E1AUk/video.html

  • @JWitty18
    @JWitty18 Před 2 lety

    YES!

  • @CHIMUTI-CHEDARE
    @CHIMUTI-CHEDARE Před 3 měsíci

    Hello Sir, I can't find Leader or Follower 😢 in Adobe Character Animator 2022

    • @okaysamurai
      @okaysamurai  Před 3 měsíci

      You'll need to update to the latest version, 2024.

    • @CHIMUTI-CHEDARE
      @CHIMUTI-CHEDARE Před 3 měsíci

      @@okaysamurai Okay Thank you Sir.

  • @curtthackeray8967
    @curtthackeray8967 Před 2 lety

    Is there any talk of being able to use 3-D elements within the software? I would love to be able to use a character OBJ in Creator!

    • @okaysamurai
      @okaysamurai  Před 2 lety

      The best you can do right now is 3D files exported/flattened to a PSD like Red Monster 3D on the bottom of pages.adobe.com/character/en/puppets. I agree, OBJ support would be awesome. Maybe one day...

    • @curtthackeray8967
      @curtthackeray8967 Před 2 lety

      @@okaysamurai Thank you so much for your reply! Yeah.. I've been tinkering with the 3ds max to photoshop idea.. but I was just thinking that it would be great to be able to animate 3d characters LIVE! And thanks for all the great tutorials!

  • @markelliot2994
    @markelliot2994 Před rokem

    Newbie Question...What is the suggested best method of setting up a keyboard trigger to have a arm/hand point to a different location?
    For example I want to have a trigger to point at the 'first bullet point' on the screen, another to point at the 'second bullet' point...so as the vo plays and refers to a specific point, I can hit a key to trigger the point that is being discussed.
    Many thanks!

    • @okaysamurai
      @okaysamurai  Před rokem

      You want replays! czcams.com/video/mZioGOAt8RE/video.html

    • @markelliot2994
      @markelliot2994 Před rokem

      @@okaysamurai Thanks so much!

  • @hans-anneveldt
    @hans-anneveldt Před 2 lety

    nice got it up and running making next yoffga lessen

  • @talesboxcontos
    @talesboxcontos Před 2 lety

    Can I use auto-swap for more efficient (or smooth) head turn?
    The normal head turn CH is very snappy

    • @okaysamurai
      @okaysamurai  Před 2 lety +1

      You can try, but in my experiments it still feels a little too jumpy for head turns.

    • @talesboxcontos
      @talesboxcontos Před 2 lety

      @@okaysamurai Thanks :)

  • @JayWilsonMedia
    @JayWilsonMedia Před rokem

    What do you use to screen record without lag?

    • @okaysamurai
      @okaysamurai  Před rokem +1

      I use an app called Screenflow. Love it.

  • @thecorecreativeeditor8539

    Question, Did you make the dragon bend using ai or ps, or did you bend it in character animator. I can't really figure out how do you make the dragon on different state

    • @okaysamurai
      @okaysamurai  Před rokem

      I did it in Photoshop. Search for the "Puppet Warp" tool in Photoshop, it's super handy.

  • @Dailysquabbles
    @Dailysquabbles Před 2 lety

    Love this like always. I noticed I can no longer drag my heel after updating beta. Uninstalled and still have this error. Just a FYI for the team

    • @okaysamurai
      @okaysamurai  Před 2 lety

      So your heel has a draggable tag but it can't be dragged anymore? If you could post to the beta forums with a screenshot or video of the issue that would be incredibly helpful: community.adobe.com/t5/character-animator-beta/ct-p/ct-character-animator-beta?page=1&sort=latest_replies&lang=all&tabid=all

  • @meghandenson4622
    @meghandenson4622 Před 2 lety

    Can i use this program to create still images for book illustrations?

    • @okaysamurai
      @okaysamurai  Před 2 lety

      Sure, you could record poses for a rigged character and go to File > Export > Frame to export an image. But you would probably be better off using something like Adobe Photoshop, Illustrator or Fresco to do that.

  • @danielsanz2061
    @danielsanz2061 Před 2 lety

    Will this work to make a character turn around to face the background, or spin in a 180?

    • @okaysamurai
      @okaysamurai  Před 2 lety +1

      I would probably use the head/body turner behavior for that, or manually trigger all the states instead. Auto swap is more about something changing as it moves from one XY position to another, so the head and body are most likely going to share the same position and probably wouldn't work as well here.

  • @JayWilsonMedia
    @JayWilsonMedia Před rokem

    Any difference between using a regular point and labeling Draggable vs using a Draggable point?

    • @okaysamurai
      @okaysamurai  Před rokem +1

      They're the exact same - the icon/tool is just a shortcut to get you there!

  • @reedhahamdi
    @reedhahamdi Před 2 lety

    wow is the better feature

  • @GeoffreyOak
    @GeoffreyOak Před rokem

    Curious, is this still in Beta or you can do this in the latest update?

  • @ingenieurunivers-th5zh
    @ingenieurunivers-th5zh Před 9 měsíci

    wich version do you use?I have ch 2020 and i don't find the leader/follower behaviour.

  • @AniMAtheuss
    @AniMAtheuss Před 2 lety

    Nossa, essa novidades é incrível, sai quando ?

    • @okaysamurai
      @okaysamurai  Před 2 lety

      It’s out in the CH beta program today with a future release in the main app hopefully later this year.

  • @8414darkness
    @8414darkness Před 10 měsíci

    I have character animation 2021 on my computer. Can I install Leader/Follower plugin in 2021?

    • @okaysamurai
      @okaysamurai  Před 10 měsíci

      Leader/Follower was added later - you would need to update to the latest version (2023) to be able to use it.