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Two New Ways of Rendering Apple Spatial Binaural Audio in Your DAW

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  • čas přidán 13. 08. 2024

Komentáře • 17

  • @jonesing4fame922
    @jonesing4fame922 Před 4 měsíci +3

    Brilliant Michael, thank you!

  • @deareeMusic
    @deareeMusic Před 23 dny +1

    so if I want to monitor my first apple Spatial Audio export, do I need to use my AirPods Max or pro? Do I need to turn on the spacial audio feature in bluetooth settings of the Mac OS or iOS for the headphones? I am a little confused there... thanks for the great video!

    • @michaelgwagner
      @michaelgwagner  Před 23 dny

      You need to use headphones that provide head tracking. Airpods Max or Pro and certain Beats. Studio One should do the rest.

    • @deareeMusic
      @deareeMusic Před 23 dny

      @@michaelgwagner well what I meant was after we have rendered the file out of S1 then what do I do?

    • @michaelgwagner
      @michaelgwagner  Před 22 dny

      The Masterfile is used for submitting the track to a distribution service. You can’t really play that in a regular player. For that you would have to render a downmix such as a 5.1 downmix.

    • @deareeMusic
      @deareeMusic Před 22 dny

      @@michaelgwagner apologies im not making my question make sense. If i play the file back off of laptop is the spatial effect in the file without turning on the spatial audio option for the AirPods or do i need to turn that on? There is options to turn spatial audio on and off for the AirPods themselves which is what i am wondering about

    • @deareeMusic
      @deareeMusic Před 22 dny

      Would be listening to the file on airpods

  • @LoyalCui
    @LoyalCui Před 4 měsíci +2

    I want to listen to dolby atmos music or watch movies with dolby atmos on pc with headphones!
    What is the feasible way to do this at the moment?
    The way I think of it is to route a multichannel audio file (like 7.1.6) to the binaural vst plugin (like binauralizer studio or APL Virtuoso).
    Rendered into 2-channel binaural audio format for playback via windows.
    But I don't know how to do it

    • @michaelgwagner
      @michaelgwagner  Před 4 měsíci

      I would go for 9.1.6 into Virtuoso with the Supperware headtracker. If you are working with Studio One you can make a 9.1.6 listen bus and put Virtuoso on that bus. If you are not using head tracking than the headphone rendering of the built in Atmos renderer works perfectly fine as well.

    • @LoyalCui
      @LoyalCui Před 4 měsíci

      @@michaelgwagner the question is how to route 9.1.6 signal from potplay or windows media player into daw
      than we can render binaural sound

    • @LoyalCui
      @LoyalCui Před 4 měsíci

      @@michaelgwagner In general, I only know how to send the windows player stereo signal to Virtuoso by equalizer apo
      or use asio link pro route in fl studio or ableton live
      but they just playing 2 channel binaural audio with windows

    • @LoyalCui
      @LoyalCui Před 4 měsíci

      just drag music file into DAW is not a universal method to listen multichannel audio on PC@@michaelgwagner

    • @michaelgwagner
      @michaelgwagner  Před 4 měsíci

      You should be able to route the audio from a player via VBAudio Matrix.

  • @Peter88Montreal
    @Peter88Montreal Před 4 měsíci

    Hi Michael, love your videos. They are really helping me along my journey into Atmos. I am on Cubase and Nuendo on a PC. It seems like no company is releasing a plugin for me to listen to the Apple Spatial Binaural. Is there a technical reason, or maybe Apple wanting to keep this on MacOS? For now, I use your AWS method and listening on my iPad .:) thank you and please continue your great work !

    • @michaelgwagner
      @michaelgwagner  Před 4 měsíci +1

      Yes, development of such a plugin requires an SDK that is only available on Macs. Apple has not released this for PC, unfortunately.

    • @Peter88Montreal
      @Peter88Montreal Před 4 měsíci +1

      @@michaelgwagner thank you for the quick reply. We will wait and see! :)