@@thesnatcher3616 Relax, I'm not hurting your precious game. I like 3D World. But many of these bugs (not "features") have been public knowledge since the Wii U version's release, so it was a little surprising they made it into the Switch port years later.
@@SetsuneW I wasn't upset about you bashing 3d world but yeah, it was dumb of me to viscously attack someone who was making a joke. Man if I don't stop myself, I'll turn into Twitter. Sorry, and I hope you weren't too annoyed. This is so embarrassing.
@@acidicali7776 It kinda gets even. You'll be forced to get 10 somewhat slower stars. Considering how cat momentum works in switch which is basically identical to Mario Maker 2 (Now you only lose momentum on ground) the speedrun had became faster but harder since let's face it, Peach is kinda the easy mode. I know the record is 2 minutes slower but people is still getting used to the new physics and cat dive.
@@N12015 I'm pretty sure cat momentum is the same. It's just your ground speed is flat out faster than cat momentum which is funny. Cat momentum is still useful when trying to do tight jumps without slowing down due to turning or just gaining speed from a stand still
Not to mention they increased the movement speed of all playable characters in this new version of the game, so the cat-dive canceling speed trick used in the original is now slower due to the normal movement speed having been increased
@@BaconFearMC Tricky Trapeze Theatre Invisible platform and invisible floating water bubble to be precise. And maybe the one with the shell and being stuck. That one seems more like an intended thing than a glitch.
They are not glitches, but they weren't exactly intended. They're more likely things that the devs put in for testing and forgot to take them out when they released the game.
4:37 IDK why everyone keeps calling it a glitch, that's just the hitbox of that cannon, every cannon in the game is like that. Go to Sprawling Sabana and hop in the cannon, you'll notice that the hitbow reaches a little more further than it should be.
Fun fact: if you press ZL or ZR while climbing a wall with the cat suit, it’ll automatically cancel the climb Edit: it also works in SMM2 btw sooo.....
@@Fi___ but why would they patch cat momentum, which is a trick that greatly benefits the speedrunning community, if it doesn't even affect a normal playthrough?
After starting to play SM3DW, the first thing I did in World 1-2 was to perform the infinity lives trick and got all three crowns. I usually stock up before playing the game with my friends in case there is a lot of dying.
I feel like some of the glitches fixed were level design errors, like the invisible water pool, and were fixed. But they surprisingly didn't fixed the rest.
It's funny how the most popular glitches (or at least the ones I knew about when I was younger) are still in the game yet the not so popular ones about were patched, the only exception being the one at 5:37.
I'm so glad they didn't patch out all of the glitches. Like, you'll almost never encounter them during normal gameplay and they're so fun. Especially the ones that help speedrunning
It's actually quite surprising that so many glitches still exist, especially since most of the game mechanics have been changed to be more like Mario Odyssey.
Technically, they got rid of the BLJ glitch in Mario 64 FAR before 3D All Stars got released. The version of Mario 64 in 3D All Stars is infact the "enhanced" version of Mario 64 Japan (I think?) got that the west never did till 3D All Stars, which has a few differences than the original on the N64: BLJ being unable to build-up speed endlessly, and the line Mario says while throwing Bowser was changed from what fans hear it as "so-long gay Bowser", to: "Bye-bye!" as Bowser is not called Bowser in Japan. I BELIEVE it's Kuppa in Japan, which is why in at least one of the old Mario cartoons, that Bowser is referred to as "King Koopa", which is incorrect in western areas.
That's fascinating that they virtually revamped and rebalanced the moveset, yet the movement glitches weren't fixed or even just changed in the process
If you're wondering why the Switch version looks slightly better, then here's the answer: The Wii U version uses a Limited-RGB display setting (for some reason) while the Switch version uses the Full-RGB setting. That way, the Switch version looks more colorful in some places.
3:20 tbh i found that glitch on accident because i was playing that level and fell off the edge so i used the cat suit to try and go back then i was in the block and was like: “what???”
@@DiagonalTanooki yeah. It's not a glitch, it's a 2D platformer Mario game mechanic. Because 3D World borrows staple mechanics of the 2D platformer Mario games, it too uses this infinite 1-up trick. Unlike most other "3D" Mario games, as they use a collect-a-thon mechanics set that Mario 64 did.
they probably only *forgot* to patch glitches, because nintendo typically dislikes glitches and will get rid of them so you can have the experience just as intended unless they just have a nicer policy on glitches
Like they kinda did for Ocarina of Time 3D? They only kept ANY glitches in that remake, because one Nintendo employee was pro-glitches, much to the rest of Nintendo's surprise.
The reason they all work is because they didn't try to fix any. The only added online and multiplayer captain toad. Other than that it was a straight port
Nintendo has a tendency to leave glitches alone as long as they don't break the game too much. The little imperfections are part of a game's charm, in my opinion.
I think the reason it exists and still exists, because Nintendo learned from SMM2 that creating "half-blocks" on the grid they still use to this day for Mario games, causes glitches. Remember the hyperspeed slope Bowser glitch in SMM2? That was a result of glitches caused partially from slopes breaking a "block" on the grid, which makes the game get confused. Think of it like this: Say, a videogame has a grid like gridpaper, and instead of staying within the lines of each "block" on the grid, you decide to instead cross a diagonal line through one or more of the blocks on the grid, which can create an awkward look of the map. I hope my analogy explanation was clear, it was pretty bad an explanation I think.
I think the reason the invisible water is gone is because it wasn’t a glitch in the first place. The level creators just left a water box there on accident, so they removed it this time around. (my theory at least)
For the headless toad glitch it also works with mario because in RTgame’s 3D world stream with pointcrow smallant and rubberross, ross somehow ended up doing the glitch somehow, resulting in headless mario
It's not a glitch, but an exploit mechanic. The "infinite 1 up" trick has been a staple in 2D sidescroller Mario games since the very first entry SMB1. SMB2 USA doesn't count because it isn't really a Mario game, and was just Nintendo making a romhack of a game called "Yume Kojo: Doki-Doki Panic" to save time once they noticed the REAL SMB2 in Japan would be too hard for Western gamers. As I imagine once they had that realization of the high difficulty, they were pressed for time, so instead of creating a new rom to slot into a NES cart to be a different sequel to the original SMB, to save time they just romhacked Yume Kojo: Doki-Doki Panic, which is a game the west didn't get, so in the early day of home gaming, people in America wouldn't notice it's not actually a Mario game. It became common knowledge on the Internet that it isn't really a Mario game eventually. But I'm glad Nintendo made that move for Westerners, as without that, characters like Shyguy and Birdo wouldn't had become part of the Mario universe.
Don't miss the outro at 7:58: "Mario... Polo!"
twitter.com/looygi
don’t worry we won’t lol
Tbh, this switch version jsut looks like a port with better textures, speed, and a few glitched patched
@@owendinostudios1200 and a dive roll.
Your video is stolen original video czcams.com/video/Cv_1-ocHKgE/video.html
8:18
"We're finally done with Bowser's Fury!"
"And did you fix the glitches in 3D World?"
"3D Whatnow?"
Yay
😂😂
Lol
@@thesnatcher3616 Relax, I'm not hurting your precious game. I like 3D World. But many of these bugs (not "features") have been public knowledge since the Wii U version's release, so it was a little surprising they made it into the Switch port years later.
@@SetsuneW I wasn't upset about you bashing 3d world but yeah, it was dumb of me to viscously attack someone who was making a joke. Man if I don't stop myself, I'll turn into Twitter. Sorry, and I hope you weren't too annoyed. This is so embarrassing.
Gotta love how they kept the most weird and interesting ones in the game.
No they didn’t the world bowser one is gone that was the best one
@@danielvaladez1286 u mad? 😐
@Fusion Noah they didn’t keep that one and I agree sure it was cool but it wasn’t much
@@fernandouribeii720tbh I always wanted to see what is below world one. So it's sad but I am alright
Well the bowser one
I'm suprised how many glitches still work
Yeah but the problem is some doesnt :(
@@coolbro2inuse230 Nah, some of it were from Level Design oddities. Doesn't really count as glitches in someways.
Yea but the head les toad glitch is fixed
@@ryanmooiboy8081 or maybe u did the headless toad wrong
Honestly, speedrunning this game HAS to be faster than the original with many of these glitches still being in the port.
Exactly! I would like to see how speedrunners do on the port compared to the original.
What about the out of bounds one
@@acidicali7776 It kinda gets even. You'll be forced to get 10 somewhat slower stars. Considering how cat momentum works in switch which is basically identical to Mario Maker 2 (Now you only lose momentum on ground) the speedrun had became faster but harder since let's face it, Peach is kinda the easy mode. I know the record is 2 minutes slower but people is still getting used to the new physics and cat dive.
@@N12015 I'm pretty sure cat momentum is the same. It's just your ground speed is flat out faster than cat momentum which is funny. Cat momentum is still useful when trying to do tight jumps without slowing down due to turning or just gaining speed from a stand still
Not to mention they increased the movement speed of all playable characters in this new version of the game, so the cat-dive canceling speed trick used in the original is now slower due to the normal movement speed having been increased
Remember kids, always make your online friends lag so they hate you.
Yes my father
okay thanks for this tip, papa!
Still working as Nintended!
Hahaha that’s a good one!
Is it just me, or do one or two of these seem like they’re actually part of the game and not glitches
@@BaconFearMC Tricky Trapeze Theatre Invisible platform and invisible floating water bubble to be precise. And maybe the one with the shell and being stuck. That one seems more like an intended thing than a glitch.
They are not glitches, but they weren't exactly intended.
They're more likely things that the devs put in for testing and forgot to take them out when they released the game.
*IT’S NOT A BUG! IT’S A FEATURE!*
@@MystiKayla27 Why does floating water bubble was intended, if it was removed in the Switch version?
@@cyberbit7458 That's just the hitbox of that cannon, every cannon in the game is like that.
5:03 The insane recovery
Enemies watching the outro from afar: "what are those weirdos doing?"
They're enjoying their swimming vacation
4:37 IDK why everyone keeps calling it a glitch, that's just the hitbox of that cannon, every cannon in the game is like that.
Go to Sprawling Sabana and hop in the cannon, you'll notice that the hitbow reaches a little more further than it should be.
Yeah it’s just the edge that you can stand on because there’s collision there, that’s intentional
Exactly!
It isn’t exactly intended though
@@craftygamerones9494 maybe not, but it's by no means a glitch
@@Gamian8 Yes I know I know what a glitch is
the headless and tbe faceless glitches are creepy man
2:25 "O captain! My captain!"
Dead Poets' Society?
Fun fact: if you press ZL or ZR while climbing a wall with the cat suit, it’ll automatically cancel the climb
Edit: it also works in SMM2 btw sooo.....
I realized this yesterday after having already beaten the main quest. Felt like such a dunce lol
@@BradTheDead SAME omg
I swear A+Start just released his version of this with the exact same glitches in the exact same order
6:06 - Re-break your game, Nintendo!
Is no one gonna talk about the fact that we saw toad in this video??
Nope
What’s a “toad”? I only know “consumable civilian head that makes me grow larger”
6:09 *Luigi is having a seizure*
6:27 _And this Glitch is terrifying._ It's featured in your best nightmares.
I love how that groundpound syncs up with the music at 0:31
not really
@@SMF64 idk it looks that way to me
It’s nice to think that maybe Nintendo keeper these glitches in for us to enjoy
For once (?)
Seeing as Nintendo patches glitches everytime they blink, this seems very intentional
@@Fi___ but why would they patch cat momentum, which is a trick that greatly benefits the speedrunning community, if it doesn't even affect a normal playthrough?
@@rusty3533 because Nintendo still is Nintendo
@@rusty3533 cat momentum isn't patched it's just irrelevant as basic running speed is now faster
After starting to play SM3DW, the first thing I did in World 1-2 was to perform the infinity lives trick and got all three crowns. I usually stock up before playing the game with my friends in case there is a lot of dying.
I also did that and I used the fast method
@@Theo-dg2be Thanks to our fellow experienced Nintendo players on CZcams for sharing such useful info.
LOL, me too in my playthrough! 😅
I see they remove invisible water in the switch version of super mario 3d world! R.I.P Invisible water u will be missed 💔
I love your videos so much.
I feel like some of the glitches fixed were level design errors, like the invisible water pool, and were fixed. But they surprisingly didn't fixed the rest.
Looyi bros post a vid, drop everything to watch.
I loved doing the Shell floating glitch with Peach and Rosalina for some reason, glad it's still around!
I'm gonna become the King of snow with that ICE-crouch glitch!
Wait till you find a way to build up infinite speed
It works in the bowser's fury game mode too
@@MystiKayla27 Speedrunner Mario? jk
@@zigazav1 lol
When you realize they refined the world map more than the actual gameplay
Nah
2:51 Earrape with 'Triggered'
3:10 Double Earrape with 'Triggered AGAIN'
I really wonder if the cat dive speed run glitch still works, the one where you scratch after diving so that you don’t lose any speed
It does
Great video, man, as always! Keep it up!
It's funny how the most popular glitches (or at least the ones I knew about when I was younger) are still in the game yet the not so popular ones about were patched, the only exception being the one at 5:37.
The invisible water pool in 1-1 was one of my favorites along with the Tanooki suit momentum glitches
friend: what channel do you watch most?
me: *it’s complicated*
I'm so glad they didn't patch out all of the glitches. Like, you'll almost never encounter them during normal gameplay and they're so fun. Especially the ones that help speedrunning
I accidentaly did tye caption toad clip by accident
The ending with the freaking party at the invible water pool
im glad the ice sliding glitch still works looks like another form of the BLJ for me lol
I'm so glad they left both cat momentum and ice momentum in the game. Speedruns can still be super fun to watch.
I got caught off guard by the old intro out of everything
It's so cool that when you fall out of World Bowser, you actually land in World Castle.
It's actually quite surprising that so many glitches still exist, especially since most of the game mechanics have been changed to be more like Mario Odyssey.
After the disapointment of getting rid of the BLJ in Mario 64 for 3d all stars, it's good they kept most of these cool 3d world glitches!
Technically, they got rid of the BLJ glitch in Mario 64 FAR before 3D All Stars got released. The version of Mario 64 in 3D All Stars is infact the "enhanced" version of Mario 64 Japan (I think?) got that the west never did till 3D All Stars, which has a few differences than the original on the N64: BLJ being unable to build-up speed endlessly, and the line Mario says while throwing Bowser was changed from what fans hear it as "so-long gay Bowser", to: "Bye-bye!" as Bowser is not called Bowser in Japan. I BELIEVE it's Kuppa in Japan, which is why in at least one of the old Mario cartoons, that Bowser is referred to as "King Koopa", which is incorrect in western areas.
That from the 1997 shindu mario 64 version
Omg cannot unseen headless toad. My eyes !
Hah I get it snow 0:42
How Joseph said : Niiiiiiiiiiice
I wouldn’t be surprised if they rewrote the world map to support online play and that’s why the world map glitches are gone.
I have seen The video with glitches on wii and when i got The gamę on switch i tried those and that s cool that some of them are still working
I tried the capitain toad clipping through a block glitch on switch and it worked!
0:35 This one was undetected
We can still do this on the Nintendo Switch version LMAO
1:34 the floating water in 1-1 is left by the devs, they forgot them.
I like it that Nintendo likely didn't patch a lot of these glitches because they weren't as well-known as cat momentum.
That's fascinating that they virtually revamped and rebalanced the moveset, yet the movement glitches weren't fixed or even just changed in the process
5:24 luwigi spit
*The fact that toad can basically BLJ*
IMO 1-2 is the most important level in the game bc of the infinite 1UP trick and how easy it is to set up
I mean the game is literally so fucking easy you don’t even need to farm 1-Ups until the final world
If you're wondering why the Switch version looks slightly better, then here's the answer:
The Wii U version uses a Limited-RGB display setting (for some reason) while the Switch version uses the Full-RGB setting. That way, the Switch version looks more colorful in some places.
I think you went a little too far for the invisible water
The water was something the devs left in the game by accident
@@MystiKayla27 And you in your other comment said that it was intended.
Such a clown
@@andricode They were testing something
I love the headless toad one because it’s entirely possible to do it on accident
4:20 I think the Headless Toad Glitch is also possible with other characters
It is it just harder to pull off
3:20 tbh i found that glitch on accident because i was playing that level and fell off the edge so i used the cat suit to try and go back then i was in the block and was like: “what???”
Can you see if some of the timing is stricter in the "racing" chalenges now that mario and the gang can move faster?
A weird glitch I found was that with a dive, I was able to go through one of the doors floating in midair in a beam in the dark
4:16 well of course that glitch still works. How else are they supposed to get all those super mushrooms
The infinite lives glitch works as well still
It's more of a trick then a glitch
@@DiagonalTanooki yeah. It's not a glitch, it's a 2D platformer Mario game mechanic. Because 3D World borrows staple mechanics of the 2D platformer Mario games, it too uses this infinite 1-up trick. Unlike most other "3D" Mario games, as they use a collect-a-thon mechanics set that Mario 64 did.
I think they left in most of the glitches because they didn't really detract from the game. These glitches are really fun and don't affect that much.
Me sees toad's tail clipping out of trick trap tower:dude is dat a shark fin cliiping?! ITS A SHAAARK!!!!!!!
7:36 Luigi: Hi!
they probably only *forgot* to patch glitches, because nintendo typically dislikes glitches and will get rid of them so you can have the experience just as intended
unless they just have a nicer policy on glitches
Like they kinda did for Ocarina of Time 3D? They only kept ANY glitches in that remake, because one Nintendo employee was pro-glitches, much to the rest of Nintendo's surprise.
NOTE: The Ice Speed Trick Works In Bowsers Fury If You Do A Fling On The Lighthouse
most still work :D good to know u helped us a lot
2:49 he is just standing there... MENACENGLY
Luigi: comes from the side
Fire Bro:
Luigi: comes from the front
Fire Bro: *T R I G G E R E D*
Honestly I hope they knew some of these weird glitches existed but kept them in for fun
The reason they all work is because they didn't try to fix any. The only added online and multiplayer captain toad. Other than that it was a straight port
Get it? Snow ❄️ doubt about that!
The bowser world glitch does work on switch though. Also try playing some among us. Hope you enjoy it.
You forgot like 5 glitches, check A+Start to peek which are those 👀
Waiting for part 2 if showing them up :p
Nintendo has a tendency to leave glitches alone as long as they don't break the game too much. The little imperfections are part of a game's charm, in my opinion.
I completely agree
smm2 iceicle global ground """glitch""" tho
Seems like someone's been watching Son of a Glitch
Oh hell yeah the ice glitch is still there. I'm going to try it with my rapid fire controllwr
It work In bowser fury mode too
We need these side to side, to make sure you're doing it right
I think the floating platform on the tricky trapeeze level was actually intentional. Because if you look closly there is a little platform on the pipe
I think the reason it exists and still exists, because Nintendo learned from SMM2 that creating "half-blocks" on the grid they still use to this day for Mario games, causes glitches. Remember the hyperspeed slope Bowser glitch in SMM2? That was a result of glitches caused partially from slopes breaking a "block" on the grid, which makes the game get confused. Think of it like this: Say, a videogame has a grid like gridpaper, and instead of staying within the lines of each "block" on the grid, you decide to instead cross a diagonal line through one or more of the blocks on the grid, which can create an awkward look of the map. I hope my analogy explanation was clear, it was pretty bad an explanation I think.
I think the reason the invisible water is gone is because it wasn’t a glitch in the first place. The level creators just left a water box there on accident, so they removed it this time around. (my theory at least)
I think the water area was from a early version of the layout of 1-1 the removed the texture but not the water itself
3:10 he found a friendly fire bro!
Were you running 1.0 or 1.1? No one has been able to do the headless toad glitch on 1.1, so you might be the first.
Playing 1.1.0 :)
@@LooygiBros You have no idea how happy that makes me :D
Toad basically performed that age-old Magician trick of sawing a person in half without harming them. Except he did it to himself.
4:02 What The...
5:00 i found this glitch once, i tought it was the pipe canon
For the headless toad glitch it also works with mario because in RTgame’s 3D world stream with pointcrow smallant and rubberross, ross somehow ended up doing the glitch somehow, resulting in headless mario
How did you do it??
idfk, and they didn’t know either
@@ampharosfan75 oh ok
I have seen a headless luigi before on a giltch video
The untriggered fire bro works also in 11-11
I love this game!!
* 4:28 RTgame's friend got that to happen to fire mario by accident XD
super ice speed best glitch
change my mind
Hey, you would have put it if you don't want to be traumatized, jump to this minute because the headless toad is disturbing and brings many nightmares
In this part 1:46 sounds like Luigi says I’m gay
The infinite 1-up glitch is still in I hope they don’t patch any of these glitches they are some of the best parts of a game in my opinion
It's not a glitch, but an exploit mechanic. The "infinite 1 up" trick has been a staple in 2D sidescroller Mario games since the very first entry SMB1. SMB2 USA doesn't count because it isn't really a Mario game, and was just Nintendo making a romhack of a game called "Yume Kojo: Doki-Doki Panic" to save time once they noticed the REAL SMB2 in Japan would be too hard for Western gamers. As I imagine once they had that realization of the high difficulty, they were pressed for time, so instead of creating a new rom to slot into a NES cart to be a different sequel to the original SMB, to save time they just romhacked Yume Kojo: Doki-Doki Panic, which is a game the west didn't get, so in the early day of home gaming, people in America wouldn't notice it's not actually a Mario game. It became common knowledge on the Internet that it isn't really a Mario game eventually. But I'm glad Nintendo made that move for Westerners, as without that, characters like Shyguy and Birdo wouldn't had become part of the Mario universe.
@@zigazav1 wow facts that is pretty cool
4:20
pov: french revolution
The thumbnail: so anyways, I started using invisible face cream
It seems they decided to improve the glitches
I wished you tried the peach tanooki and cat suit glitch
They added an invisible wall
Outro: Mario...Polo!