It's also crazy that despite HJK having found use before, it's really only because users lack other strong fighting moves. This is seen for stuff like Mienshao running CC once it recieved it, and MLop running CC over HJK in natdex
The fact that electric types have been stuck with electric type take down for years just because they dont want to take volt tackle from pikachu is insane
I like the part where Tapu Koko is in the game where Supercell Slam was added. Electric Terrain definitely didn't spend the better half of a year being almost impossible to use in competitive. For sure.
I agree, make it a clone of _High_ Jump Kick or Axe Kick, _or,_ if they need to keep it as a Jump Kick clone for whatever reason, change it and Jump Kick to have lower risks. Give them 100% accuracy and only 25% HP recoil on miss (if there's a user with lowered accuracy, opponent with evasion, or an immunity), or make them take recoil _only_ when an immune Pokemon is targeted. For Jump Kick vs HJK, their original Japanese names are "Drop Kick" and "Jumping Knee Kick" respectively - HJK's English descriptions even keep the fact that it is a knee kick. A Dropkick puts you in a position to recover easier and is used closer to the floor due to being aimed at the opponent's midsection, while a Knee kick is usually aimed at the opponent's head (so puts the user in a more precarious position) and can cause quite a stumble if its momentum isn't stopped by the target. From that alone, it just makes sense for Jump Kick and its clones to be safer alternatives even with game balance put aside. Instead of just being variants that trade a Life Orb's worth of damage for _5% accuracy._
Someone cruel at Gamefreak believes that physical electric attackers deserve a hard life… Ethier buff Wild Charge or Supercell Slam, or give Zing Zap and Volt Tackle to more Pokémon.
It's also crazy that despite HJK having found use before, it's really only because users lack other strong fighting moves. This is seen for stuff like Mienshao running CC once it recieved it, and MLop running CC over HJK in natdex
The fact that electric types have been stuck with electric type take down for years just because they dont want to take volt tackle from pikachu is insane
@@thearrivalcyberseignister8898 EXACTLY
They could at least give us a physical electric dragon pulse or something. 85/90 base power, 100 accuracy, not secondary effect.
@@WingedEspeon perhaps
no one ever even expected my supercell slam great tusk ☠☠ it let me blast through their water and flying walls
@@broidkanymore-zc4lt lmao it is unexpected
i destroyed many a pelipper back in the day
Dude, us Luxray fans can NOT afford to be picky.
@@Moss_Dude 😭
Supercell Slam is like Axe Kick,you dont need it but if you do use it,you got balls of titanium
@@monkdonk4095 real
You DO need it if you're a physical electric type and cant use wild charge. Its like Focus Blast
They maybe afriad of Tapu Koko + Supercell since its terrain will make it 130 anyway
@@ketto2034 real
I like the part where Tapu Koko is in the game where Supercell Slam was added. Electric Terrain definitely didn't spend the better half of a year being almost impossible to use in competitive. For sure.
@@meekumanugame freak didn't ban miraidon from standard play in their tiering though... That's just Smogon
Physical koko still doesn't have play rough, so koko would still suffer regieleki conundrum without being able to hit ground types
I think the only thing it needs is raising the accuracy to 100% because the risk of having your HP cut in half by a ground type is already huge.
@@brainache5862 but that’s not cool enough >:(
My first thought upon seeing the thumbnail was supercell slam? More like superSELL slam lol
@GameMaster-sh7tr ayyyy that's a good one
I like supershit cuz uh
It's shit
I agree, make it a clone of _High_ Jump Kick or Axe Kick, _or,_ if they need to keep it as a Jump Kick clone for whatever reason, change it and Jump Kick to have lower risks. Give them 100% accuracy and only 25% HP recoil on miss (if there's a user with lowered accuracy, opponent with evasion, or an immunity), or make them take recoil _only_ when an immune Pokemon is targeted.
For Jump Kick vs HJK, their original Japanese names are "Drop Kick" and "Jumping Knee Kick" respectively - HJK's English descriptions even keep the fact that it is a knee kick. A Dropkick puts you in a position to recover easier and is used closer to the floor due to being aimed at the opponent's midsection, while a Knee kick is usually aimed at the opponent's head (so puts the user in a more precarious position) and can cause quite a stumble if its momentum isn't stopped by the target. From that alone, it just makes sense for Jump Kick and its clones to be safer alternatives even with game balance put aside. Instead of just being variants that trade a Life Orb's worth of damage for _5% accuracy._
@@christiancinnabars1402 I agree wholeheartedly
Someone cruel at Gamefreak believes that physical electric attackers deserve a hard life…
Ethier buff Wild Charge or Supercell Slam, or give Zing Zap and Volt Tackle to more Pokémon.
They could just remove that secondary effect. Btw, make a video about Shelter, my poor Goodra don't deserve this
@@xambrinhageymer3118 perhaps
Another oceanicgamer vid less gooo 🎉
🔥
slander, dd eleceus will rule
Based HO player
Good video bro ❤ U sound the same age as me and ur videos are already good
can we talk about superslam is a viable move on Great tusk????
@@windego64 and?
@@oceanic_gamer it's just weird. like why does he even get it?
@@windego64 new golden boy I suppose
Just dont miss
@@Ze_Carrot based
algorithm
Goated
Comments with algorithm in them get removed from the algorithm boost