Retopology in 3DCoat using FBX

Sdílet
Vložit
  • čas přidán 12. 02. 2020
  • This video covers using 3DCoat to retopologize a model. An FBX file is used which allows hiding separated meshes for easier retopology.
  • Jak na to + styl

Komentáře • 9

  • @Glitch-Gremlin
    @Glitch-Gremlin Před rokem +1

    That's a pretty cool Whale Angler fix Combo you got there lol

  • @auriix3d960
    @auriix3d960 Před 3 lety +2

    OMG!!! Thank you so much really. I've been searching a lot for this
    Nothing is as clear as this tutorial.

  • @MrPaulowillians
    @MrPaulowillians Před 3 lety

    Sensational! This video is very valuable. Thanks.

  • @Xyzzy91
    @Xyzzy91 Před 3 lety

    Thank you so much! everything is so well explained!

  • @user-gt2dm3ys1q
    @user-gt2dm3ys1q Před 3 lety

    Thanks a lot

  • @AnaCia13
    @AnaCia13 Před 2 lety

    СПАСИБО

  • @Glitch-Gremlin
    @Glitch-Gremlin Před 9 měsíci +1

    Hey dude, could you make a video showing how to bake a normal map from zbrush to 3dcoat? I wanna use zbrush for sculpting, and 3dcoat for retopo and poly modeling, possibly for textures too instead of substance painter, but i aside from the sculpting/Modeling and LATELY retopo, im so lost on wtf to do and how any of that is done.

  • @IronMan-yg4qw
    @IronMan-yg4qw Před 4 lety

    thx

  • @IgrwOw
    @IgrwOw Před 2 lety

    how to change material? i want a reflexive material to start retopology