To Much Infomation is Confusing...

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  • čas přidán 22. 05. 2024
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    Have you ever been walking around a game map and found yourself bombarded by things to do and notifications on random things that don’t really matter at the moment being shoved in your face? Well, this is an example of horrible UI design. The last thing I want when walking from A to B to go and complete a quest or to just explore the world is 10 different viewpoints to get, 15 collectibles within the vicinity of that, and walking into the area you need and being given 3 new quests without much reason. However, I also don’t want to be given next to no information and have no clue if I’ve just been given a new side quest or some random person is talking to me for zero reason. UI affects you in many ways from having a nice clean look for your quests to being able to gain a tone of information on your enemy's location on multiplayer games. So let's sit down with a cup of tea and talk about how UI affects games and the way you interact with them.
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    My Video Recommendations To learn more.
    Is Gaming Dying? - • Is Gaming Dying? Or ar...
    Are Games Art? - • Games Aren't Art?
    Why Did People Love Skyrim? - • Skyrim Is Still Worth ...
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    Time Stamps
    00:00-00:56 - Intro
    00:57-04:31 - What is User Interface
    04:32-10:58 - Good Vs Bad UI
    10:59-13:54 - Sponsor! (Corsair x Sound ID)
    13:55-26:21 - How UI Affects The Gaming Experience (Singleplayer)
    26:22-33:11 - How UI Affects The Gaming Experience (Multiplayer)
    33:12-38:15 - The Financial Incentive to Have Bad UI
    38:16-44:50 - UI Can Make Or Break the Gaming Experience
  • Hry

Komentáře • 62

  • @Exiled7
    @Exiled7  Před 9 měsíci +4

    Make Sure To check our Sound ID and Pick Up the Corsair HS80 Max! www.bit.ly/45hUXQz If you want to watch some live streams talking about videos and topics check out -czcams.com/channels/zJa2HDtWrWQ1G-Kg9yQ6Qw.html .
    If you want to support the channel further then head over to my Patreon - www.patreon.com/Exiled7

  • @TheHiddenOne690
    @TheHiddenOne690 Před 9 měsíci +23

    At the top of my head, I think the perfect UI i've ever experienced is Ghost Of Tshushima. Each side quest felt like a main quest as there was no distractions. Such a minimilistic UI and is so immersive.

  • @hafuketo9458
    @hafuketo9458 Před 7 měsíci +3

    I HATE mini maps and arrows showing you were to go in anything but driving games (GTA etc.) where the speed at which you are driving is much higher than while running/riding in Skyrim, Fallout, Assassins Creed etc. It has become the "looking at your phone instead of nature" while on a hike and makes the game about as exciting as using the cars GPS and walking around a foodstore with a shopping list.

  • @ScoutOW2
    @ScoutOW2 Před 2 měsíci +1

    Im a big fan of diegetic HUDs! Its immersive AND gives information.

  • @Markuse82
    @Markuse82 Před 9 měsíci +3

    I love system from mafia 1 definitive edition and mafia 3. When u are driving a car in the world appear a road sign with ⬅️➡️ or 🛑. This system is really best helper for drive around city in gaming. I played Almost without UI, i had only bullets, HP and guns which i have. It giving good experience😊😊😊. I love compass in RDR 2, it also cool, and there is a system of effects which show u ur low hp or starve or low energy without UI.
    Changed: i remember how plsyed AC: Unity without hood,I had only one little square which showed a guy or place which needed me.

  • @sevenkaylive
    @sevenkaylive Před 8 měsíci

    Such a great video, glad to find your channel.

    • @Exiled7
      @Exiled7  Před 8 měsíci

      Thank you! Got plenty of content to binge!!

  • @rykehuss3435
    @rykehuss3435 Před 9 měsíci +2

    Good timing, what with BG3's UI being pretty bad, especially inventory and the map. Just waiting for them to add the ability to move the party on the map. Now you have to open map, drop a custom marker, find it on the compass among the 15 other markers, and start running in that direction. Instead of just right-clicking the spot on the map where you want to go

  • @CaesartheGrape
    @CaesartheGrape Před 9 měsíci +2

    I played AC Origins after playing games like Elden Ring, Bloodborne, DS3, and indie games like Outer Wilds, Tunic, and Hollow Knight. After getting used to games that don’t hand hold and are often abstract, I nearly quit after a couple days because I couldn’t stand how cluttered the UI felt and the crazy number of ? marks all over the mini map constantly tempting me off of my path bc I didn’t want to miss something important.
    I went into the options menu and found I was able to completely turn off the UI other than just a single point indicating my current selected quest. That was the BEST decision I could have made and made the game feel like an ENTIRELY different game. It was great just doing quests and exploring things that naturally peaked my curiosity. All modern open world games need to have UI customization and allow players to slim it down or turn it off entirely

    • @user-gm9zi1tp1g
      @user-gm9zi1tp1g Před 8 měsíci +1

      That's why Ubisoft are good they give you a lot of options

  • @Thompsoncs
    @Thompsoncs Před 9 měsíci +3

    What I personally really like is games giving you the choice what you want, allthough the defaults could be better. Witcher 3 is a good example for me, I loved playing without question marks on the map which was sadly not the default, or only bringing up the minimap on a button press (though that last one might have been a mod, similar to skyrim's immersive hud). Just give the players some toggles and some scaling sliders goes along way to accomodate multiple player types.

    • @Exiled7
      @Exiled7  Před 9 měsíci

      Indeed, I'm glad most games at least allow you to remove it but I would love more customisation.

  • @Homosapiens_diary
    @Homosapiens_diary Před 9 měsíci +4

    bro dropped 1 hr of cooking out of nowhere, gj

  • @khalidhasawesomestuffogida2246

    You Know it is a Grandeur Day when Exiled posts a new video, Great work man.

  • @sherifmaghraby8842
    @sherifmaghraby8842 Před 3 měsíci

    You can turn off the minimap in RDR2 by holding down on the D-pad at ANY TIME. Devs knew you’d want it off for some sections, and they were right :)

  • @cdizzytv3753
    @cdizzytv3753 Před 8 měsíci +2

    STANIMA, i cant b the only 1 who heard him say it like 50 times... STAMINA...

    • @dobisPR780
      @dobisPR780 Před 20 dny

      stanima is the new pronunciation now

  • @krasserboi6991
    @krasserboi6991 Před 9 měsíci

    You could have mentioned the HUD from dead space 1, i think it has one of the best and intelligent HUD
    Really interesting essay 👍🏻Greetings from Germany i love your videos 🇩🇪

  • @crjm2001
    @crjm2001 Před 9 měsíci

    having menus navigable with q for backwards and e for confirm is such a huge + on pc and i seriously dont understand how big games like rockstars menus dont support it

  • @AivirfoTlareg-nc8yg
    @AivirfoTlareg-nc8yg Před 5 měsíci

    You know, I play games with paper maps, and I do not need in-game maps at all. In fact, the paper map helps you memorize the world of the game: I can easily go from one end of the map of Skyrims's map to another with no map at all, just following roads. I do not fill them myself 'cause I'm just too lazy, however, the best experience (at least I think so) is filling the map on your own, exploring the world for the first time. Of course, it's just subjectional that the paper map helps me memorize different worlds very easily, maybe you memorize the world of a game better looking at the in-game map. The paper map raises the level of immersion significantly, though. Even if you play such games as Cybeprunk.

  • @BigGroovyFunker66
    @BigGroovyFunker66 Před 9 měsíci

    a great watch. Tsushima is definitely a G.O.A.T. on how to do it right.

  • @takashy87
    @takashy87 Před 9 měsíci +1

    the part about some single player games feeling like MMO's is most likely intentional. I remember when WoW came out and while it was a fun game, part of me (and probably others) wished that I could just play it solo instead of having to connect to a server. Some games really do seem like single player MMOs and that's probably not a bad thing, because there's most likely people who are looking for that kind of experience.

  • @seastilton7912
    @seastilton7912 Před 9 měsíci +2

    I honestly think Elden Ring is near perfect, gamers don't need tons of info. A quest log is the only thing I'd add, but not in such a way that it actually tells you where to go. Literally just an archive of everything important said by each NPC, just in case you missed it. Maybe a very slight hint to where an NPC you need to meet is, such as 'somewhere in Limgrave'.

    • @Exiled7
      @Exiled7  Před 9 měsíci

      agreed

    • @seastilton7912
      @seastilton7912 Před 9 měsíci +1

      @@Exiled7 honestly I really enjoy when a game respects the player. That’s what it is about so called wiki games that I like - not the fact that you need a wiki, which is quite annoying sometimes tbh - just the fact that the game assumes I’m a competent human being who can do my own research and come to my own conclusions and fix my own problems. Instead of saying ‘go here and do this’. That’s why I simply couldn’t enjoy the Witcher. I’m not playing a game, I’m a passenger in the backseat of the narrative where I sometimes press buttons. In Elden Ring, the world simply exists and I go where I please and do the interactions I want to do

    • @geteriking4865
      @geteriking4865 Před 9 měsíci +1

      @@seastilton7912 I don't know, I don't think Witcher 3 has that big of a problem in this regard, the reason why they tell you where to go is because they respect the player's time and don't want you to just wander randomly. Also especially in games like the Witcher 3 it's usually not just "go there, kill/collect".. of course that is the overall gist of it but more often than not the interactions are unique and what you do usually has some consequences, therefore the game is mainly about the fun and exciting situations when you get to that point and not neccessarily traversing there (hence the fast travel mechanic). The exploration phase of your gaming experience is imo about finding a quest/some point of interest but after you find something in the world you would most likely want to finish it and not lay it off until possibly much later in the game when you don't remember what you were doing in the quest in the beginning. Of course some quests could justify this if the quest is some sort of collectathon or maybe you just don't have access to some thing that you need to progress the quest or maybe some other good reason.
      Of course if you are patient and have a lot of time on your hands then I can completely understand you preferring Elden Ring to any other major RPG. However most people honestly probably aren't patient enough to just wander around the map cuz they'd get bored or they just don't have the time.

  • @geteriking4865
    @geteriking4865 Před 9 měsíci

    40:17 this is sort of true but also not really, I think the devs want you to play the game with all the default HUD elements when you start the game but as you go on I feel like you aren't NOT expected to change any HUD elements, once you get used to the game you might feel like some things the screen become useless because you already know about them but at the start it wouldn't be so obvious. For example in The Witcher 3 I later turned off the potion bar in the bottom left and movement tips in the bottom right because I now remember them by heart. Also some games have different modes of some elements in the HUD, again for example in The Witcher 3 you can put the mini-map in exploration mode so it only shows when you're doing something. However that is also flawed cuz when you're for example following an objective the map will automatically disappear pretty fast and you gotta keep using the witcher sense to make it reappear. For that the compass would be better however in some cases the compass is definitely worse - for example when there's a bunch of points of interest all around you the mini-map would be better. Over all not sure what the best solution to this is.. the mini-map usually kinda sticks out but sometimes gives much valued information and the compass can blend in nicely but sometimes the information is too scarce. Maybe a combination of the both - usually just the compass and when you get into a location that you would maybe use a map in real life aswell in, the mini-map shows up. In my opinion that wouldn't break the immersion too much since when you're in some town where there's already a lot of shit happening and you're kinda overwhelmed already, the mini-map probably won't stick out as much and you'll get some much needed info.

  • @vodkaffee4856
    @vodkaffee4856 Před 9 měsíci +1

    I only play the new Zeldas with the pro ui. Which shows nothing except hearts in battles

  • @TrueArcadio
    @TrueArcadio Před 3 měsíci

    I'm surprised no one is mentioning Final Fantasy XVI, which has the worst HUD / UI I've ever experienced.
    You cannot remove the eye-searing quest-giver icons for side and main quests, you cannot remove accepted quests from taking up real estate in the right hand side of the screen, for some reason the game demands to tell you how much numerical damage you're doing etc.
    I stopped playing the game after realizing I couldn't remove the horrendous HUD information from my screen.

  • @Lefiath
    @Lefiath Před 8 měsíci

    Enjoyable video, but I can't get over the fact that a person that certainly sounds like a native speaker continues to say what sounds like stanima, must be some exotic accent.

    • @Exiled7
      @Exiled7  Před 8 měsíci +1

      Very native speaker, just awful at the English language anyways 😂. Just one of the things that I need to teach myself out off. Typical habit from when I was younger

  • @WeirdAmerica2832
    @WeirdAmerica2832 Před 9 měsíci

    You don't know what I went through to find the 100th hidden package in GTA III way back in the day on my PS2. I would have paid $300 for a dot on the map.

    • @Exiled7
      @Exiled7  Před 9 měsíci +2

      Don't say that as rockstar might make that a feature

    • @WeirdAmerica2832
      @WeirdAmerica2832 Před 9 měsíci

      @@Exiled7 Sorry about that. Eh, we'll probably all be dead before GTA VI comes out anyway.

  • @PSanchito
    @PSanchito Před 8 měsíci +1

    "stanima"

  • @aonghusofaolain8686
    @aonghusofaolain8686 Před 2 měsíci +1

    Stanima....

  • @azminek7154
    @azminek7154 Před 7 měsíci

    First, I have to say I get an itch when you say certain UI design elements in Elden Ring are not good for the average gamer. It's a huge assumption that the game was made for the average gamer. Though the lack of quest log is an issue, you can always handle it with taking notes.
    That out of the way I prefer a UI as minimal as they can get. A lot of bad UI elements are bandaids for bad game design. You don't need a minimap or magic GPS, especially where they are out of place like medieval fantasy/historical games. You need well designed game world that leads the player. You don't know where the store is in a town? Ask for directions from the NPCs and look for the store signs above the doors. You need to indicate the health of the enemy? Make them visibly take damage, start limping, change its behavior, etc.
    Someone previously mentioned the HUD of Dead Space. That is indeed a good one. For other in-game stuff that are good, in Gears of War, at least with the Lancer, when you empty the clip, shooting stats sounding differently notifying you to reload. In Prince of Persia 2008 the HUD is almost non-existent. When you want to see where to go, you can use Elika to use her magic.
    The reason a game needs magic waypoint GPS or waypoint markers is because NPCs don't tell you where to go and there are no in-universe clues to find out the exact location yourself, but instead they just set your destination, even if the destination moves in your magic GPS which direct you exactly where the developer wants you to go without interacting the game world. Skyrim has a compass, which is better than a minimap, but you still wouldn't find shit without a waypoint marker.

  • @archer4740
    @archer4740 Před 9 měsíci +1

    the very worst u.i i have ever had the displeasure of using is ghost recon breakpoint

  • @samalmond2321
    @samalmond2321 Před 9 měsíci

    For Elden Ring I completely agree with your quest log criticism but I want to pushback against the information Elden Ring gives you for location. If you look at the map you will see that there are weird looking places on the map which double as question marks but you have to work to identify them.

  • @drag00n77
    @drag00n77 Před 8 měsíci

    I hate HUD unless its part of the lore like halo or crysis....Assassins creed 1 will always be one of my favorite open world games simply because it can be completed with 100% of its hud disabled! you just need to pay attention to basic audio/visual cues.

  • @furrystalker3901
    @furrystalker3901 Před 5 měsíci

    STANIMA

  • @TennessseTimmy
    @TennessseTimmy Před 9 měsíci

    I've always been very much for no hud and immersion.
    However recently, analyzing games I like the most:
    Squad, insurgency, arma, tarkov...
    I now think that UI is necessary!
    I have had immersive, awesome tactical teamplay,
    with no assists, it's possible, but there's also a problem
    trying to force myself and other players to be very tactical.
    Executing tactical manoeuvers is very challenging at first,
    but after a few standard operating procedures are established,
    it becomes natural, feels really cool and is rewarding.
    Although this is awesome to other players and me,
    it seems hard to keep doing it, as it requires a lot of
    effort and attention, it's tiring and takes a long time to learn.
    When I played arma 2/3 in coop with around 20-60 players,
    we ALWAYS use the squad radar, which is a small circle that
    displays where the squad mates near the player are.
    I did not appreciate it for what it was, when I was playing.
    I used to think that it's too "gamey" to use the squad radar!
    Now after playing other games without anything like that,
    I can say that it's objectively better to have UI.

  • @Mr_Toxical
    @Mr_Toxical Před 7 měsíci +1

    Too*

    • @Largentina.
      @Largentina. Před 3 měsíci

      Thank you! Misspelling a title to a video, especially a three letter word, is hilarious to me.

  • @martinwaschkowitsch3153
    @martinwaschkowitsch3153 Před 9 měsíci +3

    no hate! like your content a lot... but its STAMINA not STANIMA... just mentioning because you said stanima multiple times

    • @Exiled7
      @Exiled7  Před 9 měsíci

      Just a role of the tongue error

  • @Narutoshippuuden440
    @Narutoshippuuden440 Před 9 měsíci

    For me i like odyssey hud and for most of the games..

    • @Exiled7
      @Exiled7  Před 9 měsíci

      That's fair. If it works for you thats fine.

  • @Scitch-et4vk
    @Scitch-et4vk Před 5 měsíci +1

    I hate modern games for this stuff games are no longer about exploring they are a shopping lists

    • @Exiled7
      @Exiled7  Před 5 měsíci

      Indeed. The amount of times I find myself just clearing the map because I want it all gone instead of wanting to explore isn't great.

  • @justawesome3757
    @justawesome3757 Před 9 měsíci

    God of war 's hud is best according to me

  • @denisliber6740
    @denisliber6740 Před 9 měsíci +1

    elden ring and rdr2 made it perfectly...elden doenst have any icons and no hand holding, and i like in rdr2 how your main character draws something on the map if you find it...also both games dont have camps to claim, i hate those fucking things...every open world has them not including these two i just mentioned...
    oh and skyrim is good, but too many samey caves...

    • @Exiled7
      @Exiled7  Před 9 měsíci +1

      Respectable comment!

    • @kyleward7417
      @kyleward7417 Před 4 měsíci

      Elden ring is an awful open world, I want the game to hold my hand instead of assuming that my only job is to play their game

    • @denisliber6740
      @denisliber6740 Před 4 měsíci

      @@kyleward7417 and how about your mommy, does she still hold your hand?

    • @kyleward7417
      @kyleward7417 Před 4 měsíci

      @@denisliber6740 Yes, in alot of things. From teachers, to friends, to parents. Sorry I'm not a loner macho man like you.

    • @denisliber6740
      @denisliber6740 Před 4 měsíci

      @@kyleward7417 sorry but if you want the game to hold your hand you are really the stupid consumer they are looking for...they can sell you all kind of shit and you will gladly take it...hand holding in games means the game has been dumbed down and developer doesnt think you can think for yourself, thats the way todays world works...they feed you shit and you eat, if you are stupid enough...now go play assassins creed 24 and fuck off...

  • @daniel83341
    @daniel83341 Před 9 měsíci

    Nice Nice

  • @michiganjack1337
    @michiganjack1337 Před 9 měsíci

    In exploration games that rely heavily on navigational assistance is a result of poor game design.
    Then there is just ugly eye straining aspects/
    Battlefield 2042 that UI looks like how it looks after spending hours in a chlorine pool. It’s one of many things wrong with the game but it’s the first you see.