How to Handle Toxicity in Gaming and Be Non-Toxic Yourself

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  • čas přidán 30. 05. 2024
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    Moon Channel; Episode 2
    Toxicity is arguably gaming's biggest single problem. How can game communities, game developers, and most importantly, gamers themselves handle the issue of toxicity?
    Let's take a look together, in Episode 2 of Moon Channel - How to Handle Toxicity in Gaming and Be Non-Toxic Yourself
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Komentáře • 178

  • @Rosiells
    @Rosiells Před rokem +178

    i play a lot of splatoon with my roommates, but over time i started getting more and more "gamer rage." i would get so frustrated with losing that i started making angry sounds all through matches, getting mad, etc. until one time my roommate quietly stated that they didnt like how mad i was acting. i was really upset at first; i played the entire next match in dead silence bc my ego was so damaged. but i knew that my roommate deserved to be able to play our favorite game without me yelling all through it. so what could i do differently? i was getting frustrated because i was losing over and over again, so the next game, i started just calling what i saw on the screen. "i'm gonna go left" "watch out the splash has their special" "we're 3 down" etc etc. it made me so much calmer to just objectively state what i was seeing, and we ended up winning! i don't always call shots when i play, but overall i've gotten a lot calmer while gaming now. yelling and getting mad and being toxic doesnt help. if i'd responded poorly to my roommate, they might've quit playing with me. instead, i found a more positive way to channel my energy and keep myself calm, and now i'm a better player for it!

    • @angelinacamacho8575
      @angelinacamacho8575 Před 6 měsíci +1

      sounds like when i would do ranked battles on pokemon and go through a losing streak. lots of players would say the saying dont get mad get creative. it basically means figure out what the meta is in whatever game you play and figure out how to exploit its weaknesses or to at least poke some holes in it. since i was playing in a weather setting heavy meta scene i figured my best anti meta pokemon was a team built around rayquaza and its airlock ability. the team wasnt perfect but it managed to wall groudon and kyoger in most matches.

  • @prince_nocturne
    @prince_nocturne Před 11 měsíci +28

    Toxicity within game communities not only drove me away from several games, such as LoL, CoD, and Town of Salem, but also just... drove me away from wanting to play competitive games as a whole.
    I have a story of my own. A few years ago, the martial arts dojo my business was partnered with was doing a holiday party. For it, one of the people had set up a game of Street Fighter... One of the alphas, I think. I'm not the best at fighting games, but I thought I'd throw my hat into the tournament for fun. I got paired with the guy who brought the game... and his control sticks... and who went to EVO with them. I landed not a single punch. It was really not fun. BUT, to his credit, he apologized to me for the trouncing, admitting it really wasn't a fair match up, and generally was a good sport about it. I did my best to acknowledge this, and just went back to the other table to play Mario Cart with the kids, and had a lot more fun even though I still mostly lost, since everyone was just excited to play the game rather than compete.

    • @soxthefox2362
      @soxthefox2362 Před 10 měsíci +3

      Toxicity has also driven me away from enough games that I avoid competitive games almost entirely. The exception is party games because 1) I am usually playing with people I know and 2) They stick a lot more to the "playing for FUN" theme. I also find party games can be some of the most engaging for these reasons, but I do hope someday I can enjoy competitive games again. Plus, when I look up "co-op" games I often find PvP games that include co-op because they involve team gameplay. That's not what I'm looking for! I get around it, just a slight pet peeve.

    • @prince_nocturne
      @prince_nocturne Před 10 měsíci +5

      @@soxthefox2362 Yeah, pvp being such a huge part of a lot of games is a big turnoff. I always look into them to see "Is PvP just an option, or is it required." Like, technically you can do Don't Starve Together with PvP, but it's not the default, it's meant to be co-op survival. Same for something like 7 days To Die. You CAN, but it's not required. A big reason why I tend to play survival games is because I can do a co-op thing with my friends.
      But I'll avoid something like DayZ or Rust for that forced PvP shit. Or literally any mobile game with any level of multiplayer. Always end up with "And fight other people" in there, which really means "And other people that paid thousands of dollars will trounce your newbie ass for funzies." Annoying.

  • @notoriouswhitemoth
    @notoriouswhitemoth Před 11 měsíci +15

    I've heard a game designer say they're totally fine with players blaming the game itself for what goes wrong in a multiplayer game if it keeps them from attacking each other. So when in doubt, don't blame the player, blame the mechanic.

  • @tReadYT
    @tReadYT Před rokem +31

    I thought the video was wrapping up, but you went on to make some of the best points of all. In any field, using your skill-from-experience to disparage newcomers can do a lot of harm, which may be irreparable. It takes very little toxicity for somebody sampling a new game to forever be turned off, resulting in everybody missing out. Especially if you love a game, support the creators by ENCOURAGING new players rather than scaring them off.
    In general, it's hard to remember what it was like to not know what we now know. But we can all honestly say "I struggled at first with this, too" and smile without scorn.
    Thank you for the uplifting content and thoughtful analysis.

    • @yoda0017
      @yoda0017 Před 9 měsíci +2

      The goal of any casual match should be to just have fun. Ideally, the other parties should have fun too. Thats when the experience is best for everyone involved.
      If I'm playing a game I'm very experienced in against players not as experienced I'll often opt to play as a character or class I'm not as familiar with - if its the sort of game where there is player choice in gameplay - as a way to level the playing field. That way whoever I'm playing against has a more fair shot at victory.

  • @Lilybun
    @Lilybun Před rokem +80

    Most people seem to think league of legends is a game that makes you angry. Having played since beta the game has made me incredibly calm over the years and it extends to irl as well.
    When thousands of games of toxic teammates inting with no remorse no longer gets to you at all, irl mishaps like someone being an asshole in traffic, a coworker making your life hard or a child accidentally breaking your property are surprisingly easy to deal with.

    • @Solesteam
      @Solesteam Před rokem +8

      Basically like punching a tree or rough object till your hands bleed, wait for it to heal, then going at it again till you don't get hurt there anymore.
      Your numb to that kind of pain, on one hand it's beneficial, on the other hand if that other hand accidentally slaps someone in a spinning in circles accident it's gonna hurt a lot more.
      Thankfully accidentally slapping someone while numb to toxicity is exactly the same as to someone who isn't so it seems like all pros here

    • @Izunundara
      @Izunundara Před 8 měsíci +1

      Man being toxic in LoL feels like pissing yourself in an ocean of piss.
      All it does is make you feel a little warmer for a moment

  • @nonamenoname9352
    @nonamenoname9352 Před rokem +52

    I think there also needs to be a discussion on when to just block and report, mute others and how to just break off from 'toxic' people. Too often people fall into the trap of getting into flame wars or endless arguementation. Honestly, I have to wonder what it would be like if people would just cut out and stop dwelling on those that have offended, trolled or enraged them on the internet.

    • @CampGareth
      @CampGareth Před 8 měsíci

      ​@user-qv5sm5dw1v their words may be against the terms of service set out by the game's creators.

  • @thekraken8him
    @thekraken8him Před 3 lety +130

    You are very right on most of these points, but unfortunately the average person doesn't have the self-awareness or emotional maturity to even recognize when they are exhibiting these behaviors let alone take steps to solve them. It's even worse when the gamer is young, which they often are.
    Egos are destroyers of critical thinking, and people to spend surprising amounts of energy defending their egos. You're right that not attacking someone's ego early on is critical. Once someone becomes defensive, it becomes extremely unlikely that anything you say will not be perceived as an attack.
    Games are also increasingly more immersive, making it harder to step back and realize how much wasteful emotion is being poured into something ultimately meaningless.

    • @harrystyles7466
      @harrystyles7466 Před rokem +15

      I mostly agree. Just the last point doesnt make sense to me. The most toxic games are often the least realistic or immersive ones. League of Legends, Overwatch, Counterstrike: 2 of these 3 have been around for an eternity. Maybe you define immersive some way different from how i understand it.

    • @Deliverygirl
      @Deliverygirl Před rokem +22

      @@harrystyles7466 Those are competitive games, in that sense the immersion is total in the competitive aspect, not in regards to realistic graphics or such.

    • @harrystyles7466
      @harrystyles7466 Před rokem +6

      @@Deliverygirl so you are telling me that the more competetive the games are, the more toxic. that makes sense. the only problem is that you said games are getting MORE immersive/competetive than before. which again doesnt explain how some of the most notorious toxin slingers named league of legends and CSGO are so old. do you mean that the community is getting more competetive? or that there are more competetive new games released every year?

    • @Deliverygirl
      @Deliverygirl Před rokem +17

      @@harrystyles7466 I didn't say games are getting more immersive, that was another person. However there are distinct factors that make something immersive beyond pure graphics/audio.
      How involved the gameplay is is a huge factor into immersion, as immersion doesn't mean believing that a game looks like real life, it just means that you are absorbed into the game and forget that it's a game. The same mechanism in your brain that makes you feel emotions in real life as it does when you watch a movie, or tv show, or play a game is what makes you feel immersed.
      And in a competitive game, people are immersed into the competitive aspect of the game, not the graphical aspect. Videogames are more than just visual experiences.

    • @taffyrukite
      @taffyrukite Před 11 měsíci +4

      it's also worth to mention that in those games you depend on other people to succeed, you need to work like a team, and when most people just play with randos with wildly different goals and ways of playing even the most chill person can be aggravated if a teammate is percieved as not doing their part, of even worse, as helping the other team

  • @WulfrumTerraria
    @WulfrumTerraria Před rokem +99

    this deserves a million views at least. everyone needs to see this

    • @moon-channel
      @moon-channel  Před rokem +33

      I'd love to redo this experimental video one day, with a tighter more thoughtful script, and better sound editing. Thank you for coming back to this video to leave such a kind comment!

    • @henrique_212
      @henrique_212 Před rokem

      @@moon-channel Please do, your thumbnail is catchy, I just never got recommended the video before

    • @chrisej5987
      @chrisej5987 Před 11 měsíci

      Not only is what you say so refreshing and healthy mentally; focused on facts, but the voice is like butter. ☺️

  • @Antifrost
    @Antifrost Před 11 měsíci +17

    Your sister's experience with Killer Queen reminds me of the first time I ever played Dragon Ball FighterZ. It was at a local tournament several years ago, I was there for Street Fighter V but there was time before the tournament started and I wanted to give the game a shot since I'd seen so much gameplay of it up to that point. The person I played against knew I hadn't played the game before, and took that opportunity to catch me in T.O.D combos again and again, giving me no opportunity to control my characters and laughing the whole time (for those who're unaware, 'T.O.D' means 'Touch Of Death', or a combo that can take the opponent from max health to a KO without stopping. Think of it like the example of wobbling in this video, only Dragon Ball FighterZ incorporates the concept more intentionally into its mechanics more than Smash does). I understand that they were under no obligation to let me experience the game at my own pace, and I wouldn't fault anyone for arguing that they did in fact teach me what the game was like at a competitive level, but it damaged my feelings for the game and I haven't felt the motivation to try it again since.

  • @Ruu.by608
    @Ruu.by608 Před 11 měsíci +23

    I only found out about this channel last week, but i've already seen every video twice. This is genuinly some of the hightest quality, unique, kind, well written content on this site. Thank you and i can't wait to see the future of the channel.

    • @moon-channel
      @moon-channel  Před 11 měsíci +4

      That's very kind of you to say, Ruby! I'm glad that even these older videos can still bring you some joy and comfort.

  • @nntsi9088
    @nntsi9088 Před rokem +18

    I'm watching your videos backward and generally out of order, and I want to tell you that I really enjoy your story time sections featuring your sisters, especially as a sister myself. Thanks for sharing!

    • @miss_jess
      @miss_jess Před rokem +3

      me too. makes me wish I'd had a brother, especially one who adores his sisters as much as mooney obviously does

  • @scroptels
    @scroptels Před rokem +36

    The last segment really resonates with me as a kid, i felt the same way when i got to play fighting games with other kids, specially ones who were older than me which were most of who i played with, though i myself would throw an unhealthy tantrum because of how frustrated i felt at getting beaten over and over which isn't good. But the experience turned me away from all fighting games to this day. It's now one of the genre of games I'm the least knowledgeable about and I wish i didn't because I would like to experience a good fighting game, have fun with people and be part of a community that bonds over their love for games. Something you don't get from other videogames.

    • @dj_koen1265
      @dj_koen1265 Před 11 měsíci +2

      you need to learn how to not be frustrated with losses or the game before you can enjoy them

  • @sorcerousfang
    @sorcerousfang Před 11 měsíci +7

    When I was younger, I really wanted to get into card games (pokemon, yugioh, magic). I played casually, and never developed any kind of sense for strategy beyond some neat combos.
    What really turned me off from playing more was the guy I was dating at the time. He had no brakes when it came to playing, so we could never play a "learning" game. He was so far advanced from me that I had no hope of catching up without proper training, and he had too big an ego about winning and using complex strategies that he couldn't teach me. He tried his best, I'll give him that, but he was bad at it.
    I teach art now, and experiences like those are part of what drive me to do better. There's a lot of overlap with learning strategies for games and learning art skills, in that it's very overwhelming to be placed up against someone who is good at what they do and finding the gap between you to be a canyon. If I can pave the way for my students to at least feel like their goals are attainable, I feel like I've done something good.

  • @stephenanthony7
    @stephenanthony7 Před rokem +25

    I love documentary type videos and you my friend are killing it

  • @zharziss
    @zharziss Před 3 lety +40

    Nice video Moony. Sometimes the music seemed a tad too loud as you have a rather 'soft' voice.

    • @RayuWasTaken
      @RayuWasTaken Před 3 lety +13

      It's a really good video:) you have a nice voice my dude! I had the same problem with my first essay I didn't make my voice loud enough so we both need to work on that:) I subbed

    • @moon-channel
      @moon-channel  Před 3 lety +16

      Thank you both for the insight! It really appreciate it!

  • @rami8354
    @rami8354 Před rokem +50

    Just found your channel and i really like the variety of themes you talk about and the maturity you handle them with, i especially really liked this one, thank you for making this and encouragin people to be better to themselves and everyone reall really hope this gets more views and also that your channel grows more, wish you the best!

  • @pumpkincat7994
    @pumpkincat7994 Před rokem +12

    nice video!
    I disagree with a point tho, while flipping the finger can indeed be an aggressive action. I cant see why disengaging with the game can be considered toxic communication.
    After all ,if the other player is doing something that( at least to me, non smash player) just looks like an exploit to their advantage, I do believe that upping and leaving is the best course of action, imo. if someone is being toxic to you, the only option is to remove yourself from the position in which they are able to perpetuate that behaviour further.

    • @JarieSuicune
      @JarieSuicune Před rokem +5

      I guess it depends how one looks at it and the situation involved, since every instance is not the same as any other.
      In general, I believe in finishing to the bitter end for most things as the correct way to interact with competition; I went in with the knowledge that I can lose and my opponent deserves the completion. Winning by forfeit (often) feels empty for the winner.
      (Not including those who specifically care about winning itself; in my experience, those people would rather you forfeit so they can get to their next victory all the faster. Personally, I think the metaphorical disease of the "play to win" mentality is a major source of toxicity. That is, in opposition to the "play to enjoy/learn/challenge/experience" mentality. Basically, similar to fixed mindset vs growth mindset.)
      However, if it were a case of spending an excessive amount of time (say, over 5 more minutes as a general baseline) with no realistic hope of a change in the status quo or the opponent is using a functionally unopposable moveset, the former is a waste of my time and the latter is an opponent that is a waste of my time by not actually being able to be challenged.
      In those cases, I would say a walkout/forfeit is fully justified. (I would also say that, in the latter case, they should be disqualified for being a waste of space in a tournament. A tournament is about competing, not "press (repeating combo) to win easily")

    • @tReadYT
      @tReadYT Před rokem +6

      I was a bit surprised, too, that Moony labeled leaving a match as Toxic Communication. I agree that in many toxic/abusive situations, leaving is the best and perhaps only thing you can do. But in most areas of life and relationships, avoiding uncomfortable situations is ultimately destructive. When we have a disagreement with somebody, we need to cool off and then COME BACK to discuss the issue rationally.
      Perhaps one reason Moony considers walking away toxic is that there's no farewell, no fistbump, no acknowledgement of the winner. As Jarie commented, "Winning by forfeit (often) feels empty for the winner." By depriving the winner of a gesture of respect, the loser shows a measure of disrespect. Perhaps the winner doesn't deserve respect in the case of "wobbling", but I can see why Moony would still consider leaving destructive rather than constructive or neutral.

  • @boyishdude1234
    @boyishdude1234 Před rokem +15

    I think fundamentally the reason gaming is so toxic now is precisely because gaming has become mainstream. Back in the day you didn't really have problems like people refusing to play a competitive game properly because those kinds of people were a minority when video games were more niche. Now that video games are more socially acceptable however, lots of people with very different mindsets and preferences have started playing video games, and to that end a lot of developers have started pushing for or have been pushing for the mass market instead of specific target demographics in order to make more money, and suffice it to say, I think games like Battlefield or Call of Duty that are designed for the mass market have inherently toxic gameplay and communities because their gameplay and marketing is somewhat generic in nature in order to appeal to as many people as possible, and that creates communities that can best be described as a chaotic mish-mash of people who want to take the game seriously and people who don't, many of whom with very different preferences that conflict with one another inherently, which leads to both sides not being satisfied with the overall experience and breeds toxicity from both ends because on the one hand the people who want to win are consistently having a bad experience because they keep getting put on incompetent teams that don't want to play the game, and on the other hand the people who don't care about winning are also having a bad experience because they're often being put up against teams that are taking the game more seriously, so they're getting absolutely railed and aren't able to just turn their brain off and mindlessly kill other players.
    As a general rule of thumb, the more a game targets the mass market, the lower the quality of the game and the more toxic its community will be.

    • @zimagzeravla
      @zimagzeravla Před 11 měsíci +3

      I mean, it's not like jerks didn't exist in arcade days, and people screaming on the mic in online games is at least as old as Xbox Live. I think it has more to do with how easy it is to insult a stranger and not have to deal with the consequences, so people take the chance to vent their personal frustrations at each other. Personally, this is the reason I've avoided online games my entire life; I don't wanna have to deal with cretins in my free time, and I don't know how anyone can even relax playing a game where you're constantly being harassed by trolls.

    • @boyishdude1234
      @boyishdude1234 Před 11 měsíci

      @@zimagzeravla It is indeed true that people like that have always existed in gaming, but my point is that the amount of people who are like that in the community has only increased over time as gaming has gradually become seen as a less and less fringe hobby. In particular, I would point to the explosion of the modern idea of "casual gaming" as the main contributing factor. There are a lot of normies/tourists that have invaded gaming within the past decade or so.

    • @zimagzeravla
      @zimagzeravla Před 11 měsíci

      @@boyishdude1234 yeah, I know what you mean, although casual gamer used to mean something different in the 2000s; the difference between hardcore and casual had to do with dedication to the hobby, like a casual may play a lot of GTA but only GTA and a couple of other mainstream titles, while a hardcore gamer would go out of their way to play older stuff or seek hidden gems.
      Nowadays hardcore means you tryhard on LoL and casual means you play Harvest Moon, and I think the reason the meaning changed is precisely as you say, that the hobby became mainstream and the newcomers brought their own prejudices and asserted their dominance with sheer numbers.

    • @angelinacamacho8575
      @angelinacamacho8575 Před 6 měsíci

      my friends used to get mad at me for me not letting them win against me since in most games even i play casually i get a bit competive. one friend would get really mad at me for playing as kid goku in the dbz budokai games because i wasnt an easy knock out like most of the short characters are. I told them it was because they were choosing characters who couldnt compensate for the hight difference given that height in those games is a joke. I also told them kid goku can compensate thanks to the power pole. I told them to use a character like krillin or any of the buu forms since they can easily connect with shorter characters and buu is harder for shorter characters to knock out. they did this and won the next round without me giving in.

    • @mr.pavone9719
      @mr.pavone9719 Před 4 měsíci

      You never played a game in the local arcade after school, did you?

  • @jpVari
    @jpVari Před rokem +5

    how perfect that you show starcraft lol. I've had a lot of growth these last 3 years, in my thirties, because I got married and my wife saw what happens when I lose an mk11 match to something I don't understand (of course, that's not what I thought I was mad at...). I will never feel cured but I am so happy in my gaming compared to years ago. Videos like these are great, thank you for helping people. Very excited to take notes on this.

  • @devinjansa9329
    @devinjansa9329 Před 4 měsíci +2

    I don’t think walking away from a “wobbler” is toxic. The player didn’t insult or act out of anger, he simply disengaged from another player who was engaging in disrespectful and shameful behavior.

  • @misfortunecookie
    @misfortunecookie Před rokem +9

    Kind of insane how little views this has for such a well made and in my opinion also very important video

  • @knowledgedomain9209
    @knowledgedomain9209 Před rokem +3

    Thank you for this video on a very important topic; you mentioned in another comment that you'd like to revisit it, which would be cool! I liked the animation in the history of toxic section especially.

  • @herothroughtime8334
    @herothroughtime8334 Před rokem +5

    Incredible, your video has given me much to reflect on. Thank you

  • @flarepie24
    @flarepie24 Před 11 měsíci +3

    I've moved on from multiple games I had poured hundreds, even thousands of hours into because I just got so so sick of the toxicity and that caused me to become more and more toxic myself, I often think about revisiting some of them and maybe someday I will and hopefully experiences will be better

  • @pajamawilliams9847
    @pajamawilliams9847 Před 7 měsíci +2

    This guy is the Mr. Rogers or Bob Ross of gaming. Thanks for your insights.

  • @jonarose3542
    @jonarose3542 Před 10 měsíci +1

    I'm surprised I hadn't seen this video show up in my recommendations before, but I'm glad it did. This put into words a lot of stuff I had felt before while being in the fighting game community. It feels bad when people get upset at others for not playing optimally or just not taking another persons enjoyment into account while playing.
    The amount of times I had gotten told I was carried by my character when I worked hard but never cared for particular vocabulary or labbing made me sad, and just hurt my feelings, or made fun of for just enjoying the game the way it is instead of advocating for this character or that character to be buffed or nerfed upset me. Why can't we just enjoy a game and each other's company? I was playing just to play with friends, nothing more... All it did was make me not want to play with my friends anymore. Not because they were good players, but they because they acted like they should be doing better against me because they did a bunch of research instead of playing by feel.
    Then there's the friends of mine that got upset about a character being the way they are and look at me playing that character as if I'd immediately agree or start a fight and all I would say is something about how I think they're wrong cause certain aspects make the character actually playable and significant changes to those specific systems would break the character towards making them unplayable and some other part of their kit would have to change and that the only reason they are saying that is cause they don't PLAY the character to KNOW how those mechanics worked... And like... they kept trying to sway me in an inflammatory way, I honestly shouldn't have had to speak over them on purpose to have my opinion on the matter acknowledged properly when I didn't want an argument.
    Heck, and the few times I do play against random players, the mentality that permeates the specific community of people just giving up fighting my character because he's "broken..." Everyone is broken in their own way though? It's a fighting game with unique characters, of COURSE characters are broken! But I've seen people deny my request to play them because of match up numbers and even give up midway through a match because of me zoning them out SUCCESSFULLY? Yes, it's frustrating, but it's something my character is supposed to be able to do. And I know for a fact it's not impossible to fight against, just some characters don't have tools to deal with it super well. Even mirror matches are awful because of it. But that's because the character I play has a unique gameplan and instead of learning how to fight people blame the character I play or me for being unpredictable... He's not that hard to fight in my opinion, you just have to be patient... There are characters I struggle fighting for the same reason, but it helps nobody to get angry at the other player or the character like that, especially when my opponents make it clear they don't understand the character...
    Not to mention the amount of times where I kept getting hit by the same thing over and over again and then getting asked "Does he see it? Does he know?" and getting laughed at about things I either just literally hadn't encountered because of just playing with friends instead of random players or that I couldn't visually process something properly or my hands didn't react properly due to my nerve damage or my mental processing failing due to the rollback netcode skipping a frame and making my brain not know how to connect the movements properly to their actions and taking more than a split second to recover or even my keyboard and connection dropping an input! I work super hard to just play the game I play because of hardware limitations and my disabilities.
    Heck, I have had more fun playing with one friend of mine that goes to tournaments for some fighting games solely because he doesn't degrade me in any way for not understanding something or really calling my character cheap or something. We just... play. Even if I win or lose, we just play.
    I don't want to try so hard I get mad because I specifically calculated how X and Y worked and my opponent should've done A or B. I don't want to trash talk my opponent or be trash talked back, really. I just want to have fun with friends. Why can't it just be that simple?

  • @EchoInTheKettle
    @EchoInTheKettle Před 11 měsíci +3

    Some developers even encourage (or at least give tools for) toxic behaviour intentionally to appeal to the type of player who gets most of their enjoyment from acting in toxic ways and bullying other players.

  • @rouenpucelle990
    @rouenpucelle990 Před 9 měsíci +1

    I really appreciate your kind, intelligent style of communication.

  • @robertgreen3372
    @robertgreen3372 Před 6 měsíci +2

    I nearly stopped playing ff14 years ago when I was trying to get through the Pretorium, a very heavy story instance.
    I wanted to experience the story and enjoy it but other players demanded i just watch the cutscenes at the book in the inn. I told them this is my first time and that I wanted to enjoy the story and at as the cutscene finished they we're already well ahead. They beaten a boss already and we're actively making fun of me for wanted to enjoy the game. Naturally i finished the instance miserable, rushed and fed up. Now I won't deny that the dungeon is far too cutscene heavy and needed to be fixed but i felt pretty happy when they made thise cutscenes unskipable now when i run it i feel happy that people who do want to enjoy it can't be forced to skip the cutsenes. The instance will still get rushed but still.
    Luckily i love Ff14 and I'm glad that bad experience didn't ruin it for me.

  • @alexandermayr7
    @alexandermayr7 Před 10 měsíci +1

    Dude, your voice is so soothing, I think I am unable to be toxic ever again.

  • @TheGuangmaster
    @TheGuangmaster Před měsícem

    Wobbling(and Melee as a whole tbh) to me has always been the perfect representation of capital g Gamers behavior and priorities: Winning above all else. Sportsmanship, fairness, reputation, the idea of fun itself? Everything else is unimportant compared to The Win. Great video

  • @satyreyes
    @satyreyes Před 10 měsíci +1

    I am all on board with this message taken as a whole. I'll say, though, that in the MOBAs I've played, someone politely typing "wow, sorry guys, I didn't see that gank coming -- might need mid to call missing in the future" would be taken as sarcastic or passive-aggressive. That's a symptom, of course, of the community already being toxic and taking its own toxicity for granted. I haven't found a better answer than not talking. (Or my actual answer, which has been to stop playing MOBAs.)

  • @6reen6uy
    @6reen6uy Před rokem

    SOADs 2001 album and title track Toxicity was my introduction to this interpretation of the word. I was 3 years old and that song spoke to me.

  • @swizzamane8775
    @swizzamane8775 Před rokem +2

    ego is more pervasive in toxicty and should be exposed. otherwise the ego rises evermore whilst thinking they do nothing wrong. best advice regarding ego and multiplayer, is to ONLY bring ENOUGH to help the TEAM. Once you play for yourself and only for yourself, the entire team structure falls, and you were the cause because you let ego prevail. release this notion of "only *I* am good enough to *win* this for *my* team. listen to *me* and *i* will carry." this leaves out your teammates VALUABLE input that YOU cannot see. There's a reason collective knowledge is better than personal knowledge. The group works for ALL. The self works for oneself. Do not play if you cannot contribute to the team and SHARE its responsibilities. Ego steps in the way of this. If they are to bring it in for themselves, its their fault the team failed. NOT the OTHER individuals for "not engaging in a nice peaceful interaction", when your "bitter taste" last MUCH longer, and will cause more SELF reflection on YOUR behavior "why do people treat me like this." When many like the golden rule policy, and interpret that to mean you WANT to be treated as such. DO NOT give them REASON to treat you like trash, and you WONT be treated as such. When you needlessly DIVE a tower in LoL, SOLO, you are WHOLLY engaging in PURE ego. When INSTEAD, you COMMUNICATE to the TEAM your IDEA to rush tower. Then GAUGE their response. They MIGHT ACTUALLY have a better idea. DO NOT BEHAVE SELFISHLY. When you bum rush the ball in RL because YOU believe YOU are the ONLY ONE to make this SPECIFIC hit to land it in net, or pass it up for YOU to secure a goal, you are WHOLLY engaging in PURE ego. You did not EVEN bother to CONSIDER your teammate MIGHT ACTUALLY be TRYING to set YOU up for a goal. JUST because THEY are leading the charge, does NOT MEAN they are out for THEMSELVES. INSTEAD, try ASKING for a "Passing." play in QC, or back off and declare you are "Defending." to ENCOURAGE them to make their attempt. (you can THEN back them up IF they DO fail WITHOUT STEPPING ON THEM telling them, YOU DO NOT TRUST YOUR TEAM. PERIOD. You have PROVEN to them, that YOUR EGO is MORE IMPORTANT and that YOU believe ONLY YOU can score goals for the TEAM). Ego is FAR more worse than it is made out to be in this video. And i typed this in one obscenely long paragraph knowing just the presence of its size scares far too many of you away, or spewing the ever-hilarious infantile remarks about "too wong did no wead" xD I could care less about any of that baby nonesense, that only feeds the toxicity these indiviuals endorse in by engaging as such. For those that actually read this all the way, and did not cherry-pick, twist, or contort my words to fit their highly specific narrative that ONLY affects THEM as an INDIVIDUAL, I thank you for your time. And hope for a more civil conversation about this problem I. personally, have experienced COUNTLESS times in, specifically, competitive games. But MORE specifically, to team-based competitive games (Much like the League of Legends and Rocket League (both i HAVE played and experience FAR worse toxicty than that explained in THIS video)).

  • @shimo7013
    @shimo7013 Před rokem +1

    if possible could you share the song being played at 11:14? it's not listed in the description and i'm very interested to know what it is. thanks!

    • @Furiianda
      @Furiianda Před rokem +1

      Not sure the exact name but it's a remix of "maritime memory" from splatoon i think.

  • @brunoyudi9555
    @brunoyudi9555 Před 10 měsíci +1

    i take league of legends as a mirror of how people deal with frustration, usually the ones with the least amount of self-control and maturity are the ones that rage and trashtalk the most

  • @diclonius7
    @diclonius7 Před 9 měsíci

    I've learned in my many years of playing games that you can't rely on anyone. If you do, you will always be disappointed and frustrated because you are focusing on something you have no control over. Better to focus on yourself and what decisions you make and behaviors you can change to improve your own play, altogether removing teammates influence. Because at the end of the day, they're randoms, almost certainly casuals who probably aren't that experienced or good at the game. Expecting anything from others is a surefire way to start blaming.

  • @Kardfogu
    @Kardfogu Před 3 měsíci +2

    All this is nice and constructive, but comes from someone who lives in a bubble really.
    Competitive games don't work like this.
    You can't just be nice and friendly and expect that it works out better, your team will spend half of the match laughing at you instead of playing the game. It will look out of place, even a parody of communication.
    Even worse, people don't work like this.
    There are people, especially competitive people that prefer their team mates to trash talk. You start behaving like a model citizen and they will get annoyed by you.
    The actual, only useful advice about toxicity is to look at the context, look at the players participating and pick your language accordingly, sometimes, toxic is the only accepted way of communication and everything else will be ignored or even worse, will lead to exponentially more toxicity. It's sad, but true, be aware of the community you play with.

  • @jaydenmoore7248
    @jaydenmoore7248 Před 8 měsíci

    Moon, the post video segments are easy to miss because you put it after the outro. Consider mentioning they exist in the main portion.

  • @kurtisgibson2929
    @kurtisgibson2929 Před rokem

    Just had this on my fyp :)

  • @squadesforest
    @squadesforest Před 9 měsíci

    Damn man, this story at the end is powerful.

  • @ignyi1
    @ignyi1 Před rokem +3

    This is inspiring

  • @Boomblox5896
    @Boomblox5896 Před 9 měsíci

    It'd be nice if I knew what music played in the Conclusion section. I don't think the credits mentioned that.

  • @Celeste_mc
    @Celeste_mc Před 3 měsíci +1

    I appreciate this video.

    • @moon-channel
      @moon-channel  Před 3 měsíci +1

      Thank you for your generosity Celeste, especially given that this is one of the Channel's older test videos!

    • @Celeste_mc
      @Celeste_mc Před 3 měsíci +1

      @@moon-channel Of course! I love your videos. I first watched the one about the Minecraft EULA, then I started watching all of your other videos.
      You're content is awesome!

    • @moon-channel
      @moon-channel  Před 3 měsíci +1

      Thank you for the kind words, Celeste! It really means a lot. I hope that my work can continue to meet your expectations moving forward, as well!

    • @Celeste_mc
      @Celeste_mc Před 3 měsíci +1

      @@moon-channel I'm excited to see what your next video will be.

  • @shadowolf3998
    @shadowolf3998 Před 10 měsíci +1

    10:50 I completely disagree that when someone walks away they engage in toxic behavior, it is a sign of not wanting to engage instead, because the player walks away, they choose to not participate, they show that they look down upon the player, it is a sign of disapproval by the community towards the toxic player.

  • @adssadassssdsa3582
    @adssadassssdsa3582 Před rokem +2

    Chimpanzee do something similar to a handshake or rather side way high five as a gesture of reconciliation and submission, just noticing when thinking about it but would be also kinda weird if it is a culturally universal thing but also things like bowing down seem also like a gesture of submission which just seems really weird thinking about that we do those things.

  • @_-KR-_
    @_-KR-_ Před měsícem

    Ive been playing Dota a really long time now. I couldnt really understand why ppl got so toxic all the time when I started 17 years ago, and I still dont really understand. All I know is that when I started Dota 2 for the first couple years you would be hard pressed to have a game with no voice comms. Players who did not have voice comms were less common. Over the recent years it seems that many players have simply chosen to stop communicating with voice comms so as to avoid toxicity from others. It is a crying shame it is. Whenever speaking about these issues with sympathetic players, they often state that their own actions will have little to no impact in changing the community of dota players and the larger gaming community. Ive been shadowbanned on dota multiple times due to players reporting me out of dislike for me rather than for legit offenses.. Literally made impossible to play the game by players who's toxicity involves abuse of the systems for controlling toxicity..... thankfully dota has changed much of the behavior system, but the issue of toxicity remains. I still encounter game ruining players much too often. I am still optimistic that we as a community can guide ourselves in ways to reduce and even prevent toxicity, that we can transcend the judgement of being such a toxic community.
    but hey, troll is gunna troll

  • @juice1111
    @juice1111 Před rokem +2

    Does anyone know what song is playing during the conclusion? Starting at 21:26

    • @LavaLady28
      @LavaLady28 Před rokem +1

      It's from Warcraft. It might be from the World of Warcraft vanilla login screen. The version used in the video is I think the one used in Heroes of the Storm.

  • @raphaeld9270
    @raphaeld9270 Před rokem +9

    Nice video on a touchy subject! :D
    Though I'm not convinced that 17:21 (Smash Melee not being at EVO 2019) is really related to the toxicity rather than Nintendo not liking the competitive scene on one of their older product. Not sure how that would intersect with your great video on Nintendo trademark protection[1], but their might be some of that there ^^
    [1]: czcams.com/video/i13hrynnGNY/video.html

    • @JarieSuicune
      @JarieSuicune Před rokem +2

      Fair point, though I'd say it's only a net positive regardless. Honestly, it always disgusted me that undesired and unintended abuses of the physics engine/glitches were considered "high tier" gameplay. All it did for me was make it boring to death and hate watching such dull matches. Every "high tier" player used the same jittering, stupid-to-watch movements rather than actually feeling the character being portrayed in action.
      As soon as those weren't possible with later games, the gameplay instantly got better for both playing and watching.

    • @rookeyji5177
      @rookeyji5177 Před 10 měsíci

      ​@@JarieSuicunethis is the worst and most ignorant take I've seen.

  • @Solesteam
    @Solesteam Před rokem +4

    This is all good advice for most games, but games that pair you in 1v1 matches with a random opponent can't benefit from most of these, you'd barely have any time to try and mellow down the person you play with from hurling disgusting slurs and using unfair techniques at their next victim.

    • @moon-channel
      @moon-channel  Před rokem +11

      This video is an older, experimental video. I'd love to return to this topic someday, with a more cohesive script!

    • @joeyrhubarb2558
      @joeyrhubarb2558 Před 9 měsíci +1

      Coping with your own ego on the path of improvement is a huge part of 1v1 games
      You do anything about your opponents toxicity, that is true. But all advice that applies to the self can still be utilised

    • @Solesteam
      @Solesteam Před 9 měsíci

      @@joeyrhubarb2558 did you mean "you can't do anything" or am I misreading things horribly?

    • @joeyrhubarb2558
      @joeyrhubarb2558 Před 9 měsíci +1

      @@Solesteam yeah that's correct, whoops

    • @Solesteam
      @Solesteam Před 9 měsíci

      @@joeyrhubarb2558 Ah right, that makes sense.

  • @Chrisezo
    @Chrisezo Před rokem +12

    While I agree with your mentality, unfortunately as competitive games keep existing, there will always be a META, and the people that are META slaves will always be toxic to the community, because they are just too obsessed with winning, that they will even utilize exploits or cheap tactics to guarantee their wins, its why even though I am a competitive person, I don't participate in any competitions, because I would rather keep my cool and have fun playing games the way I want to play them, than be a meta slave that can no longer enjoy a game, just because I am desperate to guarantee winning. It really sucks though that there are a lot of modern online games, that block a lot of the good unlockables you can acquire behind dumb ranking systems, which is the major reason why the META will always exist, since people will want to acquire those unlockables no matter what, even if they make the game the most toxic thing to experience.

    • @moon-channel
      @moon-channel  Před rokem +10

      I would love to revisit this old, experimental video idea one day and rethink it top to bottom. You're absolutely right though: perhaps toxicity is as much a game design decision as it is a personal behavior.

    • @Ultrox007
      @Ultrox007 Před rokem +4

      I'm going to have to disagree with your assessment that it's "meta slaves" that are the problem. Rather the opposite, competitive gamers would see casuals to be the problem.
      Ultimately the issue is the forced integration.
      There are those like me who play to win, we enjoy the challenge. Playing to the meta is the best way to accomplish that goal.
      Similarly, there are people who just want to unwind and not 'try hard' at the game.
      Then there are creatives who see untapped potential within the games mechanics and want to make their own rules for play.
      Back in 'ye olden days' these groups would self-segregate. To use League of Legends as an example, the casuals would congregate to blind pick, competitive players would use ranked draft, and creatives would create custom games with lobby rules. That latter group created ARAM, which is now a main mode.
      But now we're all forced into the same 'match making system' with rolepicks, and ELO scans.
      Creatives are thrown out, casuals are forced to git gud or get yelled at, competitives are forced to tolerate casuals, and it's all a mess.

    • @Chrisezo
      @Chrisezo Před rokem

      @@Ultrox007 Thats an interesting way to view things, but as you said its because you are part of that group that you can defend it, I on the other hand do not fit in any of the groups you mentioned, because I play based on my mood, there are days I just wanna challenge myself, then there are days where I just want to build craft and try out different stuff, I just cannot stick to playing games a single way, but with the ways that game developers heavily restrict you nowadays or do FOMO, you are basically forced to play a specific way, rather than be allowed to fully enjoy yourself in a game, then with the ways modern games handle monetization thats a whole other can of worms, where most games with online play have become pay to win exclusively...

    • @Ultrox007
      @Ultrox007 Před rokem +4

      @@Chrisezo I abstain from P2W gaames so I can't give a deeper analysis on them. I also have no capacity for FOMO so I've never bought a battle pass and often wait a year because "getting the game and all expansions after bug fixes for

    • @Chrisezo
      @Chrisezo Před rokem

      @@Ultrox007 That's very understandable. But you see the current problem with game development, is that if these companies cannot push out those battlepasses, then the future of the game is basically non existent, the publishers or rich companies funding these games, will basically pull away from the project, and then either the games stops making content completely, or you see that any future stuff they release becomes less polished than before, until the game completely comes to a stopping point, the only good thing being that if the game was at least an offline game, then modders will basically take over the scene, but if the game was online exclusively then thats not really coming back, we recently have gotten Xbox Live back for the original Xbox, but thats because of a dedicated group of people, that never stopped trying to reverse engineer those online services, in order to partly bring them back since there are many features missing from it, and who knows for how many years they will be able to run the service.

  • @Gothmogisthesrongestbalrog
    @Gothmogisthesrongestbalrog Před 10 měsíci +1

    This isn't about video games, it is about life.

  • @chaptap8376
    @chaptap8376 Před 5 měsíci +1

    The best way to be non-toxic is to only play singleplayer games, and not stream them at all. It minimizes any chance of toxicity.

    • @denizo9263
      @denizo9263 Před 2 měsíci

      Isn't that just minimizing communication so you reduce the occurance of toxicity.

  • @jatelitherius9842
    @jatelitherius9842 Před 9 měsíci

    The slowed down killer queen is hurting my brain

  • @Solesteam
    @Solesteam Před rokem +2

    As a constantly being frustrated Warriors of the Universe player this needs to be shared with the fandom of that game...
    Perhaps a translated version since English is more of a secondary language for most players of that game.

    • @tReadYT
      @tReadYT Před rokem +1

      What language does the Warriors of the Universe fandom primarily speak?

    • @Solesteam
      @Solesteam Před rokem

      @@tReadYT I don't know.
      The only time I actually understand what's being said is when they bust out the F word, "gg noob", ez, or the rare time when someone genuinely nice says "bom jugo" (I may have misspelled that, but it means something along the lines of good game...)

    • @tReadYT
      @tReadYT Před rokem +1

      Thanks! Your example plus a Pinterest page have me thinking Portuguese-speakers are a significant chunk of the player-base.
      I speak Spanish, but can't help much with Portuguese. :)

  • @RubeusArchos
    @RubeusArchos Před 10 měsíci

    I have my moments..I try be better about things in this current time line.

  • @6reen6uy
    @6reen6uy Před rokem +2

    So why do Mobas in particular have emotes that encourage said toxicity if you’re subsequently banned for abusing these mechanics. I.e keyspam software.

  • @WilliamMullins
    @WilliamMullins Před 7 měsíci +1

    The background music is just a tad too loud.

  • @cuac232
    @cuac232 Před 5 měsíci

    LoL taught me, ironically, how to not be a toxic gamer. Looking at my friend IRL raging and punching the wall after getting ganked showed me how dumb getting angry at a videogame was.

  • @lssjvegeta7103
    @lssjvegeta7103 Před rokem +2

    typical yasuo players: *sweats nervously*

  • @angelinacamacho8575
    @angelinacamacho8575 Před 6 měsíci

    i know it sounds weird but i think most pokemon vgc players have it down pat when it comes to toxicity. most of the higher up players just outright ignore the toxic trolls and focus more on the positve players within the community and some people are even nice enough to give you tips on how to build a great team after the battle if the player wants it. it also helps that unless you are playing on forums like smogon and twitch there is no ability to directly trash talk another player due to gamefreak eliminating things like mail and other communication features. heck they outright banned chattot and the attack chatter since it involves speaking into the ds mic and the louder the sound the higher the attack power was. naturally this feature was bound to have people especially immature people screaming profanities at others during battles via chattot.

  • @squidwardart
    @squidwardart Před 2 měsíci

    Most of these points can and should extend to real life too, especially devs fixing annoying low skill exploits.

  • @Ultrox007
    @Ultrox007 Před rokem +9

    Before watching I must state my initial opinion up front.
    "Toxicity" as I see it, is a direct byproduct of forced integration. That is to say, different people play different games for different reasons, we self-segregate by our opinions and styles.
    When "matchmaking" became a thing, and forced everyone to play the game in one specific way, getting rid of our ability to segregate within the game, creates friction. And that friction creates 'toxicity'.
    If you see this comment Moony, I'd love to talk in more detail from the frame of a tournament-grade gamer who has watched the competitive scene collapse around him.

    • @davidlewis6728
      @davidlewis6728 Před 11 měsíci +2

      often times, when i hear people talking about toxicity, they are complaining about competitiveness and trolling, which i don't consider to be toxic. t-bagging isn't toxicity, but being forced to play with someone who singles you out just to t-bag you specifically can get toxic. the solution back in the day would be to move to other servers, sometimes even private servers, but nowadays many of those options are removed to dumb-down the game for casual players, especially when it comes to skill-based matchmaking. trolling and competitiveness is good when in a community full of trolls or competitive players, but we don't get to control who we get put in a game with like how it used to be, and casuals mistake the existence of these other people as "toxicity" which forces the company to create rules that restrict trolling or competitiveness in favor of whichever community makes up the largest portion of the paying fanbase, which, in popular games, is almost always the knuckle-dragging, trend-following normalfag population, the very same population who would have had a hard time entering the game in the first place if it weren't for the casualized servers. as a result, forced integration is a byproduct of people forcefully integrating themselves into areas they aren't wanted, meaning toxicity is ironically a result of a lack of those things which the average casual would describe as toxic. that's my perspective on it, at least. it seems the video tries to paint competitiveness itself as toxic, which basically means he'd be one of the guys i'd kick from all of my private servers after telling him to go back to playing candycrush in his mother's boyfriend's iphone.

  • @tankboy7501
    @tankboy7501 Před rokem

    You should take a look about headshot mechanic

  • @bswtsp21
    @bswtsp21 Před 7 měsíci

    Is that the percussion of the hub I hear?

  • @dxo8809
    @dxo8809 Před 3 měsíci

    That last story about killer queen is awful to hear. They could’ve easily split up their team of pros to have 2 of them play against the other 2 (and rotate players) and try to teach 6 newbies (3 on each side) how to play. Instead of banding together just to hog a cabinet for easy wins.

  • @Oscar97o
    @Oscar97o Před 11 měsíci +1

    15:10 Melee isn't even considered a fighting game by most of the fighting game community. This comment was indeed toxic.

  • @danteshollowedgrounds
    @danteshollowedgrounds Před rokem +3

    It's inevitable.
    Not being able to at least agree with each other on things makes it impossible so might as well consider solitude.

  • @xayahblush7532
    @xayahblush7532 Před 4 měsíci

    Lillia my beloved

  • @LuxiBelle
    @LuxiBelle Před 11 měsíci

    In the words of DarkSydePhil "HOW AM I TAUXIC?"

  • @kyesickhead7008
    @kyesickhead7008 Před 7 měsíci

    19:50 There's nothing one can do against client side prediction, and artificial balancement. '-' I recently gave up on PvP because of those issues; I will spend at least 2 or more years working on a project, far away from competitive gameplay, before coming back; by then the developers will surely be more mindful, and will stop insulting our intelligence... Right? ... ?

  • @MarilynMalkovich
    @MarilynMalkovich Před 11 měsíci +2

    I think the easiest method is to simply not play league of legends.

  • @ki2348
    @ki2348 Před 9 měsíci

    amazing video but the music was way too loud

  • @kenpanderz
    @kenpanderz Před rokem

    TL;DR: Monk Mode

  • @G00dK4t
    @G00dK4t Před rokem +1

    I wish Grand Theft Auto players would watch this video...

  • @ihatecabbage7270
    @ihatecabbage7270 Před 3 měsíci

    My solution is simple.... don't play competitive games. Why should I make myself becoming unhappy PLAYING VIDEO GAMES..... Video games supposed to makes you happy.

  • @deathbychocolate9429
    @deathbychocolate9429 Před 5 měsíci +1

    love the content of the video, but the background music is overpowering 😢

    • @moon-channel
      @moon-channel  Před 5 měsíci

      Hi chocolate, I'm sorry about the volume of the music. This is one of my earliest "practice" videos before the channel started in earnest. Hopefully this problem has been fixed a little in future videos. I'm grateful that you went back to watch it though, and that you shared your thoughts with me!

  • @JackieJKENVtuber
    @JackieJKENVtuber Před 9 měsíci

    What about an interaction between a person and a game/section in a single player game?
    A common response to fear (among other stimuli, at least from what I've observed and experienced) is to channel that tension into insulting or threatening the game or its characters (telling a pursuer in a horror game to go die, even if it's not an actual person on the other side; trash talking a character)
    Does this apply as being toxic in videogames? I'm not being toxic to another person, but the behaviour is the same.

  • @TheGrinningViking
    @TheGrinningViking Před 10 měsíci

    Unfortunately with ranked gaming skill doesn't really matter. Unless you are so good you are literally among the best, you'll lose half the time unless the game is heavily botted by the devs to skew your odds.
    And that makes some people feel really bad. Even if you get better, that just means you face better players.
    50% loss for everyone but those who literally can't play or the top 1 or 2% of players. That's not great. There needs to be mechanical systems, like battle royale awarding length of survival or kill count or there being a luck element that lets less skilled players win sometimes or skews the game to keep it more even (while still making skill matter)
    You hear about the guy who tantrumed his way out of a smash bro tournament and was allowed a redo? That's the kind of behavior that encourages toxicity, even if it's not toxic behavior itself.
    Some moves that anyone can do were banned in smash tourneys because of tantrums, items are never on because of tantrums, the problem was never the moves or the items.
    Smash is a game kids can play, if a kid gets upset an adult needs to be there to give them kind words to make their loss a little less bad. If an adult acts like that, they should just get the L.

    • @joeyrhubarb2558
      @joeyrhubarb2558 Před 9 měsíci

      Despite win rate being roughly 50% when matchmaking is doing it's job, the progression comes through progression of skill, and you would hope that the game has something to represent that (ranking systems).

  • @ShinRaChamploo
    @ShinRaChamploo Před 11 měsíci +2

    I can’t agree with the wobble take. Sure it sucks being in a chain grab that can kill, I think the faults of the Ice Climbers during gameplay were overlooked here. Those players also have the option to choose any character they want and pay money to enter brackets for a game that’s solidified in it own meta since it’s inception . Of all the toxic shenanigans that could happen , I wouldn’t personally blame the game but rather how we respond to it. The game is simply as is.

  • @GackleBlax
    @GackleBlax Před 11 měsíci +1

    I'm really digging your channel, but dear god please let us put our own background music on. Stay the soundtrack please. Sincerely, a new fan.

    • @moon-channel
      @moon-channel  Před 11 měsíci

      This is an old, experimental video. I'm afraid, it's very raw work -- undeveloped script, no audio editing, and very loud music.
      I keep these up for posterity, but they certainly aren't my best work!
      I understand too the desire to have soundtrack toned done or even removed from the longer video essays. But I find, the music tells a story often all its own, and I very carefully select the songs for most of the videos! I hope you can still enjoy them, despite the music.

  • @Rodrigo-kq3js
    @Rodrigo-kq3js Před rokem +3

    sorry, its just too hard not to drop the n word every 5 picoseconds.

  • @rafal5863
    @rafal5863 Před 3 měsíci

    This video uses toxic more Anita Sarkesian game review👌.

  • @Hitmankingjay313
    @Hitmankingjay313 Před rokem

    When You're heated it's over for talking it's time to give the other person some words that cause them to report you by using any word, call them any slurs

  • @boyishdude1234
    @boyishdude1234 Před rokem +3

    As someone who has been playing Battlefield for ~7 years or so, I completely disagree with your toxic communication example. The only kinds of people who would find questions like "Why did nobody call out that middle was missing in action??" offensive are people who don't want to change and don't want to improve, or in other words, people who either can't or aren't willing to take any criticism, even when it isn't being worded in a mean way and especially when the criticisms they are receiving are completely justified. Not only is that is an extremely toxic trait, its a trait that I commonly see in casual gamers specifically because, as I'm sure many of us know, casual gamers don't exactly care for winning in competitive games and they typically get really mad when you criticize them for playing the game wrong and/or for making mistakes, even if you're not actually being mean and you're just pointing out the very real problems with the way they're playing the game in a matter-of-fact manner, which isn't actually toxic and I wish people stopped considering pointing out the truth to be something that is mean-spirited.
    I suppose you could argue that the question you used in your example isn't constructive, though I don't really agree with that since the other players should be able to figure out what they did wrong based on that incredibly simple, easy to understand question without needing to be explicitly told what they could do better next time, but in any case, not being constructive in that you're not directly telling people what they could do better the next time is not the same thing as being toxic. If voicing a legitimate grievance towards your allies in the form of a genuine question is toxic, even when you're already wording it pretty nicely and you aren't using any expletives or other similarly rude language to verbally abuse the other people on your team, then what you're really saying is that you shouldn't be complaining about anything and that you shouldn't criticize your teammates, even when you have a perfectly legitimate reason to be upset and to complain, all because your allies might take offense to the idea that they made a mistake that had dire consequences, which makes your teammates immature. If your teammates were rational actors, then you wouldn't need to actively tiptoe around their feelings in order to avoid stepping on their arbitrary landmines, which change from person to person as it is. The team is, ostensibly, made up of _individuals_ working together, and you ought to call a spade a spade when appropriate because it is always the individual or individuals that cause problems in the team's game plan. The "team" exists in the abstract and there's not really any such thing as collective failure. The person in the middle lane in your example failed to provide the proper callout to inform the other players on their team of something important, and it isn't wrong to pin the blame on that person for that failure because the resultant death of one of the other players was objectively their fault.
    I simply fail to see what is so toxic about me simply asking my teammates in Battlefield 2042 "Can you please play the objective?" more than once throughout a Breakthrough match after me and what few other people who are actually playing the objective are getting our asses reamed by the full force of 32 enemy players (which are split into 8 squads of 4 players each) because I'm frustrated and we legitimately need the help because it's a large-scale game and 4-10 people or so can't deal with the full force of 32 other players no matter how good we are at the game. In that case, I'm not even really pinning the blame on anyone in particular, even though I know whose fault it is that we're losing and what the source of the problem is. I'm merely asking them nicely to do something that would help because they are objectively being unhelpful by not doing the things that they're supposed to be doing. Even if you would argue that I'm not being constructive in asking that question, what exactly am I supposed to say to the rest of my team other than the intuitively obvious statement that we can't deal with the entire enemy team by ourselves with no additional support or backup and that it would be helpful if the rest of the team would also play the objective with us? I for one don't believe that people are so stupid and are filled with so much brain rot that they can't figure out what they're doing wrong when someone else on their team is politely asking them to play the objective more than once, especially when they're intentionally ignoring that person.
    If the only way to get someone to help you in a game is for you to meet their arbitrary and irrelevant emotions where they are, take all of the blame for them by making the negative outcome solely your cross to bear (thereby protecting them from criticism) and to never implicate them in any negative outcomes that they were clearly responsible for, then they're not a good person and I would argue that they're not deserving of any respect because they're absolutely a toxic player who is harmful to the overall experience. I simply cannot respect someone who requires me to strip myself bare, admit that _I'm_ the one who did something wrong, get down on all fours and kiss their boots before they decide that they want to learn from their mistake(s) and help me. If those are the prerequisites for them to be willing to learn from their own failures, then they're not interested in learning or improving in the first place and they really just want other people to validate them by stroking their ego and never criticizing them for _anything._

    • @runawayspodiac2945
      @runawayspodiac2945 Před rokem +2

      As I predominant FPS player myself, I feel your pain, and can only sympathize since I’d never willingly go into a 32v32 and expect good results. Win or lose, maximizing your own potential is really the only variable to these games that you can control, so trying to coordinate 31 others is just a disaster waiting to happen. Take the L and move on, or bunker down with some good buddies that can make the overall experience more enjoyable rather than just winning/losing.

    • @boyishdude1234
      @boyishdude1234 Před rokem +3

      @@runawayspodiac2945 I'm not expecting to be able to control 31 other players, but as a bare minimum I just expect that they'll play their class and the objective and try to win, which really isn't that hard to do in principle. The problem, and why Battlefield is so frustrating to play (besides the toxic game mechanics/systems) is that people _don't_ do this, even though it's hardly demanding to spot targets, throw down ammo crates, etc. There's only so much improving your own play can do when your teammates that you're expected to rely on aren't doing their jobs.
      There's a reason why the core gameplay experience in Battlefield games typically improves as they become less populated, because the people that are still playing consistently are most likely the people that have the mind about them to play the game properly, which makes the experience far less frustrating.

    • @losertown6878
      @losertown6878 Před rokem +2

      It's rude because you're assuming that the task isn't overshadowed by multitudes of other things happening. Making a call out seems simple, but when paired with everything else going on in a game it could easily go to the way side. Not to mention people who have neurological disorders who find it much harder to do certain things, myself included. You also have newer players just starting who barely have a grasp of the mechanics and someone is yelling at them telling them to do something they dont understand.
      Runaway makes a great point in focusing on your own gameplay rather than your own. You don't know whats going on in the other players minds or how they intend to play. Something that you see as the bare minimum could be a much larger task in context. Not to mention the game is only becoming more fun for you because you're so focused on how others are playing. If you didn't care about that you'd have more fun overall.
      Honestly, you hit the nail on the head with your other comment. Games that refuse to pick either competitive or casual do end up being worse for it. I actually think Fortnite has a pretty good balance for this. Let me explain. Fornite has the option to play the "build mode" or the no build mode. The no build mode is much more relaxed and chill imo and allows people who are newer to the game that don't want to learn the obscure building mechanic (which is only really found within Fortnite) to have fun too. All the strange and ridiculous weapons and gimmicks that they always introduce ensures the skill level is somewhat even making everyone on a fairly even playing field, aswell.

    • @boyishdude1234
      @boyishdude1234 Před rokem

      @@losertown6878 Having played Battlefield for seven years, it is by no means a large or complicated task to place down ammo crates, spot targets or do other very small, basic tasks, especially if you're not new to the game and have leveled up a lot, which means that you should have a basic idea of what you're doing. Playing the objective is a larger, more complex undertaking, but only if you intend to do it well. Simply playing the objective is relatively simple and merely requires that you try to get on the objective zone and hold it.
      Individual skill can help, but it doesn't take away the core frustration. Even top players who have cracked aim get really mad playing the more recent Battlefield games, so my frustrations aren't really a product of my lacking skill when I'm far from being a top player and I still usually do better than most of my team.
      The bare minimum is something that I was able to understand relatively quickly when I first started playing Battlefield (via BC2) despite the fact that I have ASD and ADHD, so either the more recent generations of gamers are dumber than the previous ones, or the main problem is that certain people just prefer to play the game wrong and don't want to put it in even a modicum of effort.
      I don't think "competitive vs casual" is a valid distinction because any PvP game is competitive by definition. Hardcore vs casual would be more apt, and in the short term I do believe that such a system would improve the experience overall, provided that there are proper protections against clan-stacking and there's some sort of SBTB like in the previous games, since BFV and 2042 seems to not have a team balancing system.

    • @MadnessTW
      @MadnessTW Před rokem +2

      @@boyishdude1234 Since you're playing the social game wrong, let me give you a bit of matter-of-fact advice.
      People have always been irrational. You cannot change it. It must be accepted and worked around or avoided.
      People have different goals in mind when they play. Your way is but one. It doesn't matter if the game was designed for that purpose, they will make it theirs to some extent.
      Telling others to change their ways is pointless if they simply take a different attitude. It's a waste of energy that only makes you seem annoying to them. They might even double down out of spite. Nobody wants to be told "Stop having fun, play as I would.".
      For the love of God, stop solo-queueing in team games. I get that it can be difficult to get a party together, especially if you're not a people person, but make it a point to find some trusty team mates. It's so much easier to play effectively and do a proper post-mortem analysis when you actually listen to each other.
      If this is all unacceptable to you and adjusting to it is not an option, your only choices are continued frustration and possibly quitting.

  • @kyesickhead7008
    @kyesickhead7008 Před 7 měsíci

    Politicians : LEFT! RIGHT! kil1 each other!
    Gamers: 21:28

  • @TomatoBreadOrgasm
    @TomatoBreadOrgasm Před 10 měsíci +1

    The word "toxic" is so easily wielded as a weapon to browbeat anyone engaging in competitive behavior. If eight people are playing a game and seven of them are enjoying trash talk, but one person isn't enjoying it and insists the other seven change their behavior because they're being toxic, the problem isn't the seven people having fun.

  • @ludlowaloysius
    @ludlowaloysius Před 11 měsíci +1

    You can’t be a “toxic gamer” playing final fantasy 7 or Super Mario Galaxy or Stardew Valley. The fact that you refer to it as a general category and not specific to certain games betrays an immature, blanketed, understanding of what toxicity is…

    • @moon-channel
      @moon-channel  Před 11 měsíci +1

      I'm afraid that this is a bit of an old video, made more as an experiment than a true commentary. I'd love to revisit this topic in the future though!

    • @ludlowaloysius
      @ludlowaloysius Před 11 měsíci +1

      @@moon-channel please do. I enjoy all your other work and I think you are a great thinker so this video really threw me for a loop while watching the back catalogue.

  • @3mar00ss6
    @3mar00ss6 Před rokem +2

    "How to Handle Toxicity in Gaming and Be Non-Toxic Yourself 🤓☝"

  • @UnknownMrsC
    @UnknownMrsC Před 4 měsíci +1

    Too bad you didn't remember this with your Jobst video, but I guess you wanted that drama clout huh?

  • @reichplatz
    @reichplatz Před 9 měsíci

    i found this video mostly useless and uninformative:
    - the 7-10 min intro before getting to the point was insanely slow
    - the only useful practical advice was the same you've probably already heard everywhere - focus on your own actions instead of your teammates' actions, and avoid hurting someone's ego when you give feedback, so you'll probably be better off looking for the information on this topic somewhere else
    - the music was annoying and invasive - the music-to-voice ratio was way too high
    the story at the end was interesting, not sure watching the rest of the video was worth getting to it though
    sincerely yours, a dota 2 player

    • @moon-channel
      @moon-channel  Před 9 měsíci +1

      This was an old, experimental video from before the actual launch of the channel. I might return to it someday and make a proper video on the topic!

    • @Kadathian_Rogue
      @Kadathian_Rogue Před 5 měsíci

      @@moon-channel Proper topic on what, that you got a victim complex and perceive every bant as a complete failure of the devs to protect your hurt feelings? Your the reason MP games are quieter than a winter's night. We don't need more advice on how to not hurt your feelings.

  • @EdyAlbertoMSGT3
    @EdyAlbertoMSGT3 Před 8 měsíci

    Censorship won't remove toxicity, it'll just hide it

  • @FessCloud
    @FessCloud Před rokem +1

    30 min on toxicity in gaming and zero mentions of developers and journalist toxicity?
    Somehow i don't believe that your intentions was not to "talked down to".

  • @Iocis_EN
    @Iocis_EN Před rokem +2

    Toxicity is cool.

    • @lssjvegeta7103
      @lssjvegeta7103 Před rokem +7

      found the bronze 5 yasuo main omegalul git gud scrub

    • @dj_koen1265
      @dj_koen1265 Před 11 měsíci

      @@lssjvegeta7103 its always the hardstuck tryhards that cant accept that they are worse than they think that end up being the most toxic