Fixing Modern Warfare III's Campaign
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- čas přidán 16. 11. 2023
- Modern Warfare 3's campaign suffered alot of weird problems...So I decided to have a go at reworking the story to better serve the characters and build towards a satisfying ending that fans could enjoy more than the stale fart we got.
With footage from @MKIceAndFire, @Nemsk & @DanAllenGaming - Hry
I would make one change: instead of Alex being saved alongside Shepherd in Frozen Tundra, he is still missing through the game. In the mission Danger Close, one of their objectives is to try and locate Alex aswell but they fail to do so. At the end of the game, as a post credit ending, Alex wakes up strapped to a chair and then all of a sudden the number broadcast from Black Ops start playing. Make it sound like Konni uses research found from the Perseus Bunker to brainwash Alex.
as a small touch, I would add that over the time Shepard was on the run, he grows his hair out so that it kind of matches the OG MW2 hair and mustache
Nah not that, a moustache wouldn’t fit new shepherd
😂😂
I don’t think he deserves the mustache
Definitely better than how it was originally
yup
Anything would be better
Can't polish a turd. This game is abysmally bad
Idk anything about COD or the original story but this sounds pretty good
Thank you so much! It was a blast to write, thanks for watching!
i like how instead of chasing after makarov around the world this version chooses to show how tf141 is falling apart due to their actions and the threat. it really shows what makarov can do instead of planting bombs everywhere and going guns blazing
“It's not hard to improve on garbage.”
-Captain Price CoD 4 Modern Warfare 2007.
Genuinely I mean this this and General Shepherds speeches are what sticks with after playing the remastered games. It sucks there’s only experiences that are good in MW3. However Infinite Warfare has this. Ethan, what’s Navy’s official policy in a gun fight? Send in the Marines! (Everyone laughs). This scene made my dad laugh, my dad is a Submariner. I love Infinite Warfare.
After listening to your ending, I’m glad the Wolfs words mean something and aren’t just empty wailings of a literal and figurative blind man.
This is actually very well written done. Might be better than Inkslasher's version, but still very good than the original version in the game.
Inkslasher just rearranged some cutscenes and said that he „rewrote“ the campaign
It's amazing how just changing a few small things with pacing and characters just makes the story so much more engaging. I felt fully engaged just watching this video.
My ideal approach would be to make the campaigns not canon but to make a director's cut like this canon. It would just fit so much nicer with the trilogy, too.
Bravo!!
In terms of minor edits to the existing story, I would say that the most important thing would be to focus on Soap rather than Price, using Soap as either player character or the player's immediate commander. (In your version, Garrick serves that purpose.) If you wanted to include Gora Dam in your version, you change the gameplay to what I thought it was going to be from its opening shot - the player as Ghost with a sniper rifle on a ridiculously high perch, supporting a team on the ground in a mix of All Ghillied Up and an AC-130 mission. It might also be interesting to use the opening mission to establish personalities to Makarov's lieutenants Ivan, Nolan and Rook and then using them as level bosses throughout the rest of the game.
As for my own rewrite, my instinct is for larger changes to build more thoroughly on the previous games. I do like New Makarov's timetable obsession and manipulative skills (though give him something like Old Makarov's much more distinctive voice), but I want to tweak his goals and motives a bit. My Makarov worked for General Barkov from back in the first game before he went rogue. Barkov considered any opposition to his rule of Urzikstan to be terrorism, but his iron fist only extended within the country's borders. Makarov went further, attacking ULF supporters and allies in neutral and Western countries, targeting financiers, arms dealers, activists, journalists, families... all to intimidate anyone who would aid the ULF and therefore oppose Russia. Price and Task Force 141 captured him at the cost of a friend or mentor to Price (maybe Captain MacMillan) and with the help of Russian Colonel Yuri Volkov. When Makarov breaks out, TF 141 is busy hunting Shepherd and Shadow Company (who have been illegally attacking what they consider enemies of America across the Middle East), but the Task Force is redirected towards Makarov, who has teamed up with the Iranian Quds Force to strike back at the West for everything they did in the last game. Makarov makes several attacks that serve the dual purpose of provoking the West and hurting Price and TF 141 (including an attempt to kill Colonel Volkov). Missions keep going disastrously for the player, with misdirections, brutal ambushes and wounded and KIA characters left and right (not to mention a mission where 141 is tricked into to firing on unarmed or neutral forces), and it becomes clear that Makarov is at least as interested in breaking 141 as he is in harming the West. Desperate, Price and Laswell make a deal with Shepherd and Shadow Company, driving a wedge between Price (who prioritizes Makarov) and Soap (who can't forgive Shadow). Shepherd's intel is good at first, but it turns into catastrophe when 141 realizes that Shepherd and Makarov were working together the entire time, and their Iranian equipment was stolen to give the appearance of Quds Force involvement. Shepherd and Makarov each want to provoke the United States into war with Iran (Shepherd believes the Iranians will do something big if not stopped soon, Makarov believes the US will weaken itself in the war and increase Russia's relative power). Discrediting or destroying TF 141 gets Makarov revenge for his capture and lets Shepherd rehabilitate his image and justify his previous conduct. This betrayal involves an AC-130 mission where partway through, the player switches to ground forces as the gunship turns on them and forces a mission to survive and maybe take down the AC-130. Even if it's sort of obvious that that will happen, I think it would be epic to put the player on the wrong side of one of those things for once.
I don't have an ending here, exactly, but I think this updates the original trilogy's story and characterization to the new series's context well enough. I feel Makarov's "get US and Russia to fight" bit is played out, and making him a more personal villain fits better for the newer game's more grounded tone. If he's a master manipulator, he should be able to trick the player as well. And this lets Shepherd actually be the villain in something.
Thank you for reading this far, and have a wonderful, sniper-free day. [I have put more specific mission-by-mission thoughts in the replies to this comment.]
Awesome rewrite mate! Love it!
A nice addition to the game would be operation kingfish. But this time you actually play through that operation. Could have been a nice way to introduce team metal and some new SAS operators to the TF 141 roaster. Having 4 SAS guys running a whole unit is kinda weird.
That is actually pretty solid man. Wish you created the $70 DLC instead
Top stuff mate! Makarov seems like an actual threat in your version rather than a cartoony villain who’s plan is always effortlessly thwarted in the space of a mission.
For those interested, I have thoughts about integrating specific missions into this rewrite (as well as a few new missions, since the game needed more content anyways):
- Operation 627: Add on Makarov using an intercom to rally the prisoners to riot and then leaving them all there anyways (highlighting both his charisma and duplicitous nature). Ivan has a "grizzled sergeant who loves his men" personality and is disturbed by this, while Nolan is an idealistic fanatic who believes Makarov's every excuse. Ivan is not killed simply to establish Makarov's evilness.
- Chasing Shadows: New mission. Task Force 141 has been augmented with Delta Force's Team Metal (Sandman, Grinch, Truck and Roach in place of Frost) and are hunting General Shepherd and Shadow Company in eastern Urzikstan. Price and Sandman don't get along, with Team Metal somewhat sympathetic to Shepherd's motivations while the SAS crew remain furious at him. The team (player is Roach with Soap as squad leader for much of the game) investigates a Shadow Company attack on a village that Shepherd accused of supporting al-Qatala. Much of the level is sneaking around in the dark and poking through a burnt-out village with bodies everywhere, highlighting Shadow's increasing brutality. (Sandman: "Al-Qatala militia ahead." Price: "Hold. They could just be armed locals." Sandman: "There's a difference?" Soap: "Yes.") The team finds a sacked al-Qatala base and fight off some AQ reinforcements (have to fight someone at some point). In the base, there is evidence of weapons that Iran has given to AQ, but Shadow Company seems to have destroyed them already. (In reality, Shadow stole them and gave them to Makarov.)
- Precious Cargo: There are no missiles. Farah is inspecting a port when the Konni Group attacks in order to kill her (as she was vital to Barkov's downfall). She is saved by a guy who looks and sounds a bit like Alex (maybe bring back the voice actor) but is clearly not him, as he is dead. Farah and Not-Alex fight through the port to reach his reinforcements, which turn out to be Shadow Company. They take Farah to Shepherd and Graves (who has scars or burns on his face in reference his previous defeat) who tell her that Makarov is free and coming for Urzikstan, and only Shadow Company can stop him. Farah is distrustful and points out that Price will come as well, but Shepherd remarks "He couldn't save Haval Karwan" and asks Farah what sacrifices she is willing to make for her country.
- Reactor: Pretty similar, but rather than taking chemical weapons from storage in the plant, Makarov already had them, seals the core when Price gets there and releases the gas as a deliberate trap. Price escapes, but the gas affects him enough that he has to sit out the next few missions.
- Payload: Still an old Soviet bunker, but this time it's occupied by Shadow Company as an outpost. The player fights Shadow directly for the first time and seizes the outpost, only to get a call from Makarov. Makarov shows off one of his new Iranian missiles ("I believe it's based on an American design") and informs the team that he's already fired one at the outpost they are standing in. With about a minute to act and no time to run, the player takes control of a vehicular SAM launcher and shoots down the missile using its radar system.
- Passenger: Much shorter. The player, as a random civilian, is on an airplane and maybe chats with their neighbor before they see a strange light outside and the plane decompresses. In a cutscene, Laswell uses satellite data to try and trace Makarov's missile launch point, only to realize that he didn't fire at all - he was bluffing, and what the SAM system thought was a missile was actually a civilian airliner.
- Crash Site: Farah accompanies Not-Alex and Shadow Company to the crash site, which is in al-Qatala territory. The objective is to plant evidence implicating Iran, Makarov and al-Qatala in the shootdown and get rid of anything pointing to TF 141 or Shadow Company. Farah is reluctant to do this, but Shepherd insists that if the public learns that 141 shot down an airliner, the US and UK will pull completely out of Urzikstan. Farah complies, and the West is outraged at Iran.
- Flashpoint: Flashback mission. Soap recalls how Makarov terrorized ULF supporters across the world. Eventually, he attacked a stadium where Urizkstan leader-in-exile Haval Karwan (the name Shepherd mentioned earlier to Farah) was holding a rally against Russian actions in Urzikstan. Makarov takes many hostages and starts killing rally speakers in ways he claims Russian soldiers have been killed by the ULF. Soap, Price and Price's mentor Major MacMillian infiltrate the stadium and breach the room where Karwan is, but the room is full of mannequins, and MacMillian is barely able to spot a bomb and flip a table onto it before it explodes, severely wounding him but saving the others. Chaos erupts and Soap and Price take down Makarov's men, but the man himself slips away. They deduce that he is fleeing in an ambulance and disable it with a sniper shot, allowing them to capture him and hand him over to Colonel Yuri Volkov of the Russian army.
Awesome Story and seeing roach as one of SAS soldier I was shock and excited to see him back
Wait
When was roach mentioned?
@@domlewis9259 yes when Andrei was tortured
@@gustavomejia3328 THAT WAS ROACH?!
@@domlewis9259 yes
@@gustavomejia3328 oh
I didn’t notice
That’s cool
9:59 tomclancy's ghost recon wildlands, have a mechanic like this. Aiming a gun/binoculars you could ping up to 3 targets and shooting or pressing a button, they would shot. Now, the targets need to be visible, otherwise if they are commended to shoot, those who their target are out of site, they wouldn't shoot.
I was actually thinking of this exact mechanic and was gonna reference Splinter Cell or Ghost Recon! Synchronized takedowns are very satisfying in those games!
Being someone who struggles with stealth in every game that’s a great mechanic to have
17:36 They could capture Malena but an option will appear if they apprehend Malena and bring her to custody or to eliminate her right away.
- if she eliminates, Ghost will kinda had a shocking reaction but had to time for reflection as her guards are coming on your way
- if you choose to make her alive, you're going to escort her alive until rescue comes. Then cutscene where she is alone in an interrogation room, but not tied, then Laswell shows up asking her other details. But she wont reveal it until Laswell stood up and concluded with "It a pleasure to have business with you" and suddenly shots her. Everyone was shocked and she replies "Rules... right Captain?"
The captain would be the first one on board to kill her, she’s a terrorist financier so I’m surprised she’s alive
Miles better then what sledgehammer shat out, well done. And for the record the the character impressions weren't half bad.
Much appreciated! The impressions were a lot of fun but definitely a point of "should I include these or not" 😂 thanks so much for watching!
You're welcome, it was a good call to add them in the video
I really like what you did with this!
My main gripe would be the same with the og story's decision to keep Alex and Graves alive. Because no matter how much I loved then back in '19 and '22 I think that (basically) retconning their deaths were such disservices to them as characters.
Tbf it made sense for graves as he didn’t have a good ending and felt like he should’ve lived, though Alex should’ve just stayed dead
21:33 OH MAH GOSH ROACH!! (Love teh rewriting of the campaign
If this was the story that we got then I wouldn’t have even minded the short length or the boring weapons free missions
I like how you incorporated the “you broken?“ line that price and gaz would say as I think that it’s like the rebooted universes version of prices gun(the one soap used to shoot zakhaev) from the og series
Gaz dying also makes way more sense than soap
Soap being injured due to a knife wound is also a nice call back to the og series
Hope this video gets more views because I can tell that u actually put a lot of thought into writing this instead of just rearranging some cutscenes like inkslasher did
Ironically if the gameplay was actually decent then the lackluster story could’ve gotten a pass
I would say also involve delta force since it’ll give time to see how they react to it and also seeing frost and the others fighting konni and also sandman and the others being the ones to help 141 take down konni and the respect each tier 1 squad has for one another and their determination and having Roach show up to the interrogation would make sense since he’s a sgt and was under Soap’s command back in the original when he was captain
Also you still gotta involve the Mexican special forces and Valeria, since they could be teaming up with Konni and with Alejandro and the Mexican SF’s relationship with 141 it’ll be awesome to see how things have gone and what Valeria is planning and also having the Mexican special forces, delta force and 141 taking on Konni and Markarov would be awesome and involve Yuri and his own team maybe a few of his own men who he trusts so they have not only the manpower but the strength of brotherhood and not wanting a world war that’ll decimate the world and throw everything into chaos
Bro what the fuck???
Literally the first 2 minutes of this had no reason to be as amazing or as hype as it was.
A job done fucking well and I've watched the video for about 2 minutes.
You only have 91 subscribers really underrated.
The story was more dramatic than the actual one and had me feeling the emotions that the characters had.
Before posting this video I only had 28! I can't believe how many people have enjoyed this story rewrite, thank you so much for watching!
Love the rewrite, defo woulda loved this more than the garbage slop we got. I was also kinda hoping the interrogation scene of Milena woulda been more intense and shocking, especially considering how MW2019's was when they involved the main villain's family as leverage, even going so far as to shoot them, luckily the gun wasn't loaded.
Your ending would be Makarov staging the London attack in order for TF141 being disavowed by the government and the whole world for that failure.
Which would lead to the start of World War III (a la MW3 2011) and the introduction of Delta Team (Metal)
This is pretty good and I used some ideas for my own rewrite that I did, but I think to really fix the campaign you have to go back to Modern Warfare 2019. That campaign was just about perfect. But what really set things off was Warzone with the resurrection of Alex and the handling of Zakhaev.
instead of Farah possibly turning dirty and leaving alex. I think alex should be taken away before Farah could reach him.
One thing I would change up would be in No Russian, the mission starts out normally like the original, however this time around, the gun man just talks to Samara normally, he has a friendly convo with her, but then he makes a chilling statement, “Urzikstan has been beautiful these past few years, though sadly, it shall all start over again”, Samara is utterly confused then she begins hearing gunshots and screaming, she looks at her front and sees the massacre occurring. She looks back, and sees the gunman pointing his gun at her “For Mother Russia” but Samara tackles the gunman and takes his gun, attempts to fight off Makarov and the others but gets taken down. That’s where the original simply takes place with the plane being bombed.
I know that Activision is quite snowflakey but that’s how they can add brutality in No Russian while still maintaining Samara
I like your story it’s fantastic
activision please hire this guy . he is the only one who can save mw3 from becoming a failed game
Thank you so much!
🫥🫥🫡🫡 this is what I was thinking the story of modern warfare 3 would be
8:14
Somehow this scene does feel more impactful when Makarov doesn't tells us what this "one choice" is.
your version was one of the best cod campaigns nice job bro you don't have the love and support that you deserve for this much of quality you deserve at least 1M subscribers
What an incredibly kind thing to say! Thank you so much! I suppose there's a goal to grow to then, haha! Thanks for watching and enjoying!
love you brother . can't wait to see you glow. I wish you luck❤❤❤❤❤❤@@stag9327
Would love to see a part 2, this isnt a bad rewrite.
If i was to change the story, instead of Nolan being tortured by Roach, Nolan escapes the prison. Roach, Meat, and Royce was sent to the prison.
And instead of a chemical attack, Makarov was killed while escaping from France. It was no other than McMillan with a pistol in his hand.
In the post credit sceen, Price, Soap, and Ghost stand on a hill, and says their final farewell to Gaz. Price said; "Farewell, seargent. Rest tight".
Holy crap! Wow ❤
This is fantastic, well done!
433rd and hearing Roach as interrogator made me smile.
Minor minor change: instead of Alpha it would be better to use some other 'cool' callsign, because russians rarely use simple 'Alpha'
The editing of the opening, as well as other parts, have made this pretty cinematic! Good job adding stakes and failures in the story, although you didn't resolve the missing flight box plot line. The reveal of Roach irced me a bit, he's not nearly impactfull or charismatic enough in MW2009 to have a scene like this to him) Still fun regarless!
The introduction of Roach was amazing in this!
Woah this is feel like you mix a new cocktail for us
thank for doin it man
Really glad you enjoyed it, thanks so much! Keep an eye for more cocktails in the future 👀 😊
This and inkslasher describe this story make sense
Amazing work with this video! Keep up the good work!
Thank you so much!
intro goes hard. good vid
20:55 oh my goodness gracious me
I actually planned a rewrite of mw2 which follows a similar scenario but preventing a coalition invasion of Urzikstan/verdansk which fails and leads to mw3 you actually fighting in that as a soldier and TF141 trying to take down said enemy. So it’s nice to see another rewrite
Wow this seems like alot work. Nice job bro
I need to see a sequel to this version of the story
i enjoyed that, i rather this one then the actual campaign but i would change that gaz, price and soap survive and have price shoot makarov and meet up with ghost and get to the hospital, but all in all great work
Hope you can do this for mw2 2022 where Shepard doesn’t betray tf141
I've seen many people attempting at improving the story, and all can be boiled down to a few points.
Characters having limitations, having actual personalities and quirks that separates them that would make them unique, Makarov being an actual threat, and the deaths actually have meaning.
Your story edit was well-done! However, i only have one problem with it, and that is Farah leaving alex for dead basically
Why was that exactly? Because in your edit, it is shown that Farah cares for her comrades even when they are dying; so, following that logic would mean she would try to save alex. And Farah leaving alex because she thought that he was doubting her wouldn't work because they have been with each other through the thick and thin for 3 to 4 years
However, unless she is heavily outgunned and outnumbered, then Alex wouldn't hold a grudge against her for it because he is a professional; he understands the dangers of the job
So, a little confused there. Other than that, pretty well thought out story!
Yeah probably could've developed that part a bit better, was a piece of conflict against Farah's character trying to show she might go against her own morals but I probably could've done that better, glad you enjoyed the video though none the less!
This is what we want, shock value and surprises and action and development
Personally concerning the last mission I'd recommend an alternate campaign mission, imagine this soap and price are hit with price on the ground Makarov aims his gun to price his face fade to Black cut back to the beginning of the mission but this time instead of playing as price and soap you assume the role of a roach under the command or assistance of corporal Burns the mission being titled "Mind the Gap" in reference to Burns' first outing. The mission plays similarly to soap and price while actively diffusing the bomb once the bomb for roach and burns is disabled they move in with gas to provide cover. This is when we intervene in the previous scene as Burns, Gaz and Roach arrive on scene creating cover fire as Soap attempts to secure Makarov's weapon. Makarov barely shakes off soap running to the maintenance exit as Konni operatives funnel in either being dispatched by 141 operators or the oncoming trains bomb gets diarmed cut to dossier scene Laswell states that Makarov is still at large. Cut to post campaign story and a possible MW4 as Makarov, Valeria and Al Assad are all at large. I also don't think Alex and Farah would have a room rift form as he's been in the country for four years and knows every single ULF soldier active and retired, this and his experience with how the ULF operates I have a hard time believing Alex would be so easy to take the footage at face value.
I know mw4 isnt out yet but you need to make a sequel this was amazing
you got a new sub bro
Bro that so cool
ROACHHHHH MY BOY FINALLY HAD SOME JUSTICE
Let this man write a story let him cook
well done
Ever since they started experimenting with the modern warfare series (so mw2) it really feel off from there. Such a shame really
Im still amazed of how unmanaged is persius in the MW games where they are focused on russian unltranationalist villains in 2/3 games that the saga had
I rather have your version it sounds like a real story to tell unlike the original story for mw3
I love the black ops references, i could imagine the gora dam mission being brought up in a cutscene where laswell says something about having David's team/Harper's team taking care of it. Or (and this is gonna sound very fanfiction-y) having a post credit scene where you see a certain old man get a status report from one of his operatives who has infiltrated the navy seals and have their correspondence end with both of them saying cordis die.
Hm I never thought about the Gaz angle. That's not too bad. This is definitely a better ending.
Better than what they gave us!
Dude, you should take TLOU TV series approach and write a fan series on this new COD:MW reboot trilogy. Make it 1:1, but add a few major elements and some minor changes. Would be a great fan series for a future live action adaptation.
Mate that would be so much fun to do! I think I'll have to now haha
You achieve what Activision can't do since infinite warfare; making the campaign worth 70 dollars of emotion and sense
Glad i quit CoD 3 years ago
Honestly i would only change when you play with price, i think it would be better if you played as him in the final mission.
What did you think of the post credit scene?
I'm not.a fan of shepherds come uppance happening in a cutscene, that's why on my version I leave him alive!
Damn, how you could you do that?
Nice story what happens in part2 ?
A good few folks are asking for it...so I guess I'll have to make it 👀
I fell like ghost should have stabbed and/or shot makarov in a cool manner in the back while he was kneeling down to talk to price And the air support mission should be that you play as the ground team for half the time and air support for the other half.
Yes that would have been great! Little bit like that mission back in COD4? The one where you have to go save Nikolai? That could've been great!
About that ground team and the air support part, is it gonna be like that "Iron Lady" mission in COD MW3 2011 where u get to switch between a soldier and an AC-130 out of the game itself?
@@ArjunTheRageGuy you don’t get to switch freely hut you would just play the first half air support and the other on the ground
@@Sigmapizza0 so is it like that last part of the "of their own accord" mission in cod mw2 2009 but like starting off on air support before being out of it to fight to the ground and then ride another air support or ride the same one as from the start after the ground part?
@@ArjunTheRageGuy yes
Tf141 should be disavowed again like 2011 mw3 was but instead of hetting help here and there 141 is hunted down along side falling apart due to koni and perceus i suggest having the us army attempt to capture 141 allowing us to revive the delta force callsign metal bringing back sandman truck grinch and frost as like the team who is supposed to hunt 141 down and they catch price and the rest of them off gaurd however sandman cant bring himself to betray the debt that he owed price back in lets say pripyat in some other story that we could create here where the americans are pushing to a stronghold to rescue sandman or something and price is who you play as thus metal team following sandman defects to help 141 in a similar fashion to how gideon defected to sentinel back in advanced warfare and metal team eliminates the extra people sent to capture 141 and they follow as aid to help proce and ghost and soap because they manage to save him luckily and nikolai airlifts them out of the area for the time being
This is just my idea so if you want to tweak any part of it go ahead feel free to use parts of it all of it or none of it at all i look foward to seeing what you create as the second part to the fixing of the modern warfare 3 game
Why would farah just leave alex? For me this doesnt make sense, if you could explain i would be grateful
If this is the director s cut version of cod as an upgrade i would be say ok yes now this is good because we haven't seen the director s cut verison of cod
For the campaign I mean
I mean they did the director s cut version of infinite warfare for a mode
lets make this official
We need Activision too see this 👀
@@stag9327 asap
There needed to be more missions. There's 12 missions. 15-18 would be better. and they needed to fix the padded out open combat missions
I dont really agree on your vision to makarov's second appearing (the first in his base around 9th minute). I can tell you what i would've change about it
Go for it! What would you change? 😊
@@stag9327 Id change 2 things in addition to yours. There are many problems in his speech, where he is, whos in this building with him, etc. BUT
First: Your officer questioned your order, thinking that his vision, as vision of SL is more detailed than the vision of previous inmate. He kills him off. Right away. Thats just like cartoonishly evil to me. Why did you killed him, teaching him morals second before? Makarov, you dont have THAT much officers to begin with!
Second: The Urzikstan. Why restoring Russia to its glory includes Urzikstan? Only Urzikstan, JUST Urzikstan? Not Latvia, Lithuania, Estonia, Ukraine, Belorus? Well, the actual parts that mattered the USSR? (Thats just the question to the plot itself)
There are many mistakes in the plot, that either are unexplained, or just done poorly. Poor writers must've been writing this plot in mach 4, around 1 or 2 weeks...
@@user-zb4jk4zq8tTo answer your second question, Makarov was part of Barkov's forces during their invasion of Urzikstan. The reason why he wants to liberate or annihilate Urzikstan is because he believes that the ULF made a mockery of Russia's power and wants to get back at them for it, this was all written in his multiplayer bio.
@@venommagnus Og mak was serving in Afghan(paratroper regiment, as I remember), and I couldnt see his intentions to conquer just afghan
Okay, I legit wanna know what happens next
I'm debating making a hypothetical MW4 story 👀
@@stag9327 Oh please do, would be very cool to see
One thing I’ll definitely change for the story, is to involve the Ukrainian war currently going on. And shadow company is providing the Ukraine army.
Would be more interesting if Castovia was something more like Ukraine(in terms of political crisis going on or war with Urzikstan had more role in story)
UPD: imagine trench warfare like in Ukraine, but in mountains
UPD2: czcams.com/video/Irt1gQNUiYI/video.htmlsi=EuyqR2HfC3Ucb70Q - imagine such footage in game and in mountains... so cool
UPD3: Castovian T-80BVM/BMP-3 covered with bushes and crates, copecages, additional Kontakt-1 ERA supporting mission for infantry or even with driving, dodging hostile FPV-drones and ATGMs
That would be very interesting but they don’t have the balls to reference anything insanely controversial anymore
@@markusk1015
War is always controversial.
I don’t think it’s exciting or it doesn’t help when the developers make up some country, that has a bit similarity or a better version than the original country’s name. Naming a real country shouldn’t be offensive, make it a non-existent or putting American philosophy in other countries, is even more offensive.
That’s literally Verdansk
ROACH!!!! 21:23
I will make the following changes.
Replacing the "Konni" name back to Inner cycle or something else like SlavaBog because Konni is simply a terrible name. Also definitely no Makarov killing his guys for silly reasons like "he delayed me for 2 seconds" and less pseudo phylosophy cringe, original Makarov had some dialogues like this but not every 5 seconds like the current one does.
Burns is also more vocal in the flashback, taking the more practical approach about how useful Makarov can be after Garrick reminds Soap of the rules. His already in the mission and I think it's a good chance to give this ex-pc character a bit of personality, could be added later on in a missions (maybe oligarch) assisting Soap and Ghost, probably by offering gunship support along with Nikolai during the escape. And he actually tags along during the other missions instead of being a one off reference.
The rest goes as you say but post credits instead of the silly Shepard execution scene we see Laswell attempting to make contact with the team inside the tunnel, with grief asking rhetorically if they are gone but Ghost replies
"no, not till I see the bodies. Get Wallcroft in line. We need any potential escape routes blocked." (setup for the return of Wallcroft and Griffin) Ghost then looks back to the men next to him (Burns, Scarecrow and Ozone) "Let's go get our guys back gents. Masks on, we are going in. Roach take point", then we see a back view of Roach who puts the gas mask on and replies "Rog...", the five of them enter the tunnel before it fades to black.
I totally agree about Makarov, you hit the nail on the head with "he delayed me for two seconds...so bye" 😂
Yup! Rip my heart, but I had to edit the comment with my full thoughts once I saw the whole video 😭
By the way am aware how much my comment tries to develop barely speaking characters but ever since Gaz I always thought the best thing about the MW reboot is the chance to actually give character to all these npc or mute characters xD good job sir, your story has a far more interesting and ballsy approach than whatever this game priced dlc was.
Tbf I don’t really mind the name konni but felt it was forced way too much on the game
Better but too much forced stealth IMO.
Last part was kind of bad why would Makarov just stab soap leave and then come back just to shoot gaz and then leave again wouldn't he just kills Soap and price
So basically this Makarov isn't just about destroying the west but because Price won't leave him he's taking everything he can from him, destroying 141. That's the idea anyway haha
@@stag9327 got it
so many views so little subs
This is better. But holy shit for me I’d redo the ENTIRE story of MWIII.
Just nuke and redo 😂 let's wait for MW IV 👀
Fixing Modern Warfare 3's campaign? How about by actually having one, instead of glorified Warzone maps? Maybe not trying to pass off obvious DLC as an actual full fledged game?
Bang on, sir
Bro there’s nothing wrong or at least not much it’s not that bad hating cod is just the popular thing too do let’s stop that