Holographic Displays Seem Kinda Lame

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  • čas přidán 18. 07. 2021
  • Across many futuristic alternate worlds, holographic displays have been adopted into widespread use. But why? Even in our time, the problems with these devices should be obvious.
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Komentáře • 1,6K

  • @GreaterGrievobeast55
    @GreaterGrievobeast55 Před 2 lety +2129

    In the hololight future of the 23rd century, there are only whale buses.

  • @sammywhite5127
    @sammywhite5127 Před 2 lety +1845

    Interestingly despite the fact that it's not intended to be an entirely realistic universe Star wars seems to be the franchise that treats holograms in a more reasonable manner they would be used; most of the time people use regular screens for things and holograms are occasionally used for displaying things that require three-dimensional display and are operated via buttons or voice command essentially treating holograms as an additional medium that exists alongside traditional screen displays not replacing them

    • @republiccommando6104
      @republiccommando6104 Před 2 lety +191

      40k does the same thing as well. Possibly due to the Rebellion of the Men of Iron (also known as the Iron War by 40k fans) and the Age of Strife resulting in the hololithes (40k term for holo-projector) reserved for planning and 3D real-time communication with everything else for controlling a ship replaced with more traditional means (i.e. buttons, switches, sceens, etc.)

    • @boobah5643
      @boobah5643 Před 2 lety +143

      But both _Star Wars_ and _40k_ are used futures; they're supposed to be dingy and beat up without all the bells and whistles.
      Though as we see more of both settings you discover there are bits of the settings that are less 'used,' and you don't find the Galactic Empire using hologram displays for everything, either.

    • @cyborgbob1017
      @cyborgbob1017 Před 2 lety +34

      but there's JUST NO COLOR! ITS ALL BLUE!

    • @CoolMyron
      @CoolMyron Před 2 lety +35

      @@cyborgbob1017 there are colored ones

    • @pennyforyourthots
      @pennyforyourthots Před 2 lety +98

      @@cyborgbob1017 i think that's intentional. Its meant to mimic old black and white VHS tapes. Its the same reason why it has scan lines and the sound is kinda static-y. Its supposed to feel used and archaic.

  • @UnReaLgeek
    @UnReaLgeek Před 2 lety +1530

    I like how it was done in David Weber’s “Honor Harrington” series. Holographic displays are used almost always for tracking objects in a 3D environment - precisely where they are the most useful.

    • @MrSlick16
      @MrSlick16 Před 2 lety +78

      The Expanse has that when it comes to creating solar system or battle maps etc

    • @thadiusbarnelsnatch3665
      @thadiusbarnelsnatch3665 Před 2 lety +98

      I mean also from a physics perspective using a system that allows you to remove bulky monitors that add mass to your ship and thus represent an expenditure of energy on acceleration when your society might need to be highly efficient in energy use for space flight is another argument on why holographic or even retinal projected AR systems that would operate functionally like holographic displays make sense.

    • @RedBlitzen
      @RedBlitzen Před 2 lety +39

      I saw you mention the Honorverse and immediately went, "Yes! That! Someone mentioned David Weber!" It took me more time to process your excellent point. I feel like David Weber generally does a good job of portraying even smaller details like that, and not just in the Honorverse/Honor Harrington series. Thanks for mentioning it by the way, David Weber could always use more honest praise.

    • @Etaukan
      @Etaukan Před 2 lety +25

      Yep, that came to mind immediately, and even there, the 'Holo Tank' was usually used in a dimly lit room, to help the command team visualize tactical evolutions or to get an overview of large scale ship maneuvers.
      The bridge officers still sat at consoles and looked at screens, and used their fingers to push physical buttons, which makes perfect sense. It would be comedic to have Honor looking around her bridge during a frantic battle and see every one of her people flailing at some huge floating mess of shifting, translucent patterns as the ship shook, sirens blared, and acrid smoke filled the room.
      Well, either comedic or nightmarish.

    • @morephalynx742
      @morephalynx742 Před 2 lety +10

      @@thadiusbarnelsnatch3665 but is projecting a hologram energy efficient?

  • @ShannonWare
    @ShannonWare Před 2 lety +486

    I think the "problem" is really how to make something inherently boring (to the common viewer) such as navigation or accessing a database, cinematic. The same goes for when hackers are doing their hacking, and text is just streaming across the display, and their fingers are flying around as if they were commenting on a youtube video. Every time I have done something that would qualify as "hacking", it took about ten keystrokes and an hours thought. Not great cinema or TV. So the waving about of hands in a holographic field and the over-active displays, is probably more about conveying a feeling of >>commanding

    • @milokojjones
      @milokojjones Před 2 lety +34

      Maybe the answer is simply don't.
      Something like they did in Star Trek ( the older ones like TNG or TOS, ... ). They have these consoles and they just tap them to do certain things, nothing complicated ( might have been seen differently at the time ), but currently it just looks like they are using semi-regular touch screen. The visual effects might not have been stunning or cinematic, but that did not stop these ST series from being popular, even despite their lack of these, the fans loved them regardless.
      And I think there is a simple reason why - Good stories in interresting universe, which is something people should focus on when creating these sci-fi s.

    • @pennyforyourthots
      @pennyforyourthots Před 2 lety +19

      I feel like that's easier to do with more traditional controls though. You can tell a moment intense when somebody throws a joystick forward, you don't need somebody swinging their arms about like a madman in front of a invisible screen to demonstrate that you're flying erratically.
      The hacking is a little more excusable, but even then, if it's really that boring to watch, then why not just write it out of the scene entirely and have it be something done off screen while the protagonist do something more interesting. Maybe the hacker is hacking into a system while the rest of the characters are trying to insert a thumb drive with a virus on the other end or something.
      It's a very uncreated solution to a problem with many Creative Solutions. How do you make boring things interesting? The Simple Solution is to just not show the boring things and replace it with something else. It's the same reason why we don't show people going to the bathroom or having lunch in Media, it's not necessary to the understanding of the plot

    • @notoriousgoblin83
      @notoriousgoblin83 Před 2 lety +5

      @@pennyforyourthots watch mr robot, they do hacking well and interesting

    • @marekszmaly9509
      @marekszmaly9509 Před 2 lety +2

      Exactly. You can see actors doing their acting from behind the displays.

    • @warmachine5835
      @warmachine5835 Před 2 lety +3

      @@notoriousgoblin83 Mr. Robot was really good at making hacking interesting without overdramatizing what hacking is. They go out of their way to show how much of what they do is social engineering and getting a payload to a target. Getting physical access to a building to create an entry point is a much bigger part of what they show than the actual writing of the malicious script. I'm also a fan of the fact that they put the social engineering part front and center, because that is what tends to do the most damage.

  • @thecactusman17
    @thecactusman17 Před 2 lety +988

    Dream: perfect movement within 3d space to choose from a variety of multi-layered menu options.
    Reality: As you accelerate to freeway speeds late for work with a hangover you accidentally punch your passenger seat occupant in the face.

    • @brycehunter3457
      @brycehunter3457 Před 2 lety +62

      Yes ACCIDENT definitely.....

    • @megatronjenkins2473
      @megatronjenkins2473 Před 2 lety +58

      "Accidentally"

    • @thecactusman17
      @thecactusman17 Před 2 lety +38

      @@brycehunter3457 Its the risk they implicitly agreed to take.

    • @praetorian9823
      @praetorian9823 Před 2 lety +13

      Well what else are you supposed to do when they blink too loud? They earned it!

    • @eL_K_Dee
      @eL_K_Dee Před 2 lety +3

      loll that's one way of looking at it

  • @inquisitorbenediktanders3142

    In my opinion, they only make sense when the third dimension is actually used. Otherwise, in my opinion, you'd be better off using a normal screen.

    • @Tobs3l
      @Tobs3l Před 2 lety +36

      i just love how u said "in my opinion" twice XD
      It really says something about our society...

    • @USSAnimeNCC-
      @USSAnimeNCC- Před 2 lety +21

      Also in a dark room with nothing around so you can focus on what you looking at and not get distracted

    • @inquisitorbenediktanders3142
      @inquisitorbenediktanders3142 Před 2 lety +20

      @@Tobs3l I just want to make it FULLY CLEAR!

    • @TRF-mb8ib
      @TRF-mb8ib Před 2 lety

      Me to

    • @Tobs3l
      @Tobs3l Před 2 lety +4

      @@inquisitorbenediktanders3142 i know XD
      But its still funny

  • @phreakazoith2237
    @phreakazoith2237 Před 2 lety +126

    getting a response when interacting seems to be a good point. i remember a documentary about the B52 where an engineer mentioned the plane's buttons and switches are slightly harder to flip and push than necessary so you know for sure you used them.

  • @Rodrigo_Vega
    @Rodrigo_Vega Před 2 lety +167

    A point people seem to be missing is that in all likelyhood the ubiquity of floaty, translucent holograms in science-fiction is just too convenient for any media with an excuse to depict it. Most advanced technology, even the one used for the most exciting activities is controlled by people sitting looking at screens, but looking at the back of the head of an actor while looking at a screen makes for a terrible show. Translucent holograms allow us to see the expressions of the actors while doing cool techy-stuff.

    • @warmachine5835
      @warmachine5835 Před 2 lety +14

      You could also just hire a camera crew and set designers competent enough to get the actor's face in the shot. You can put control surfaces below eye level but have them in the same shot so you see the operator's expression as they flip switches and type in commands. Like, shit, we do just fine depicting this stuff in modern settings without holo-displays. This comment smacks of saying that the people producing sci-fi are just lazier than people producing other genres.

    • @Rodrigo_Vega
      @Rodrigo_Vega Před 2 lety +7

      ​@@warmachine5835 I mean yea, you can do that... stuff like Jurassic Park comes to mind, which has a couple of great tense scenes with people struggling to make computers do stuff. But not everything is a Spielberg film... and convenience is still worth _a lot_ .Such arranges as you propose might limit how any one shot is planned, demand rewrites, constrain the set design, etc. Floaty glowing holograms also have the massive advantage of being done almost entirely in post-production and everything can be changed or fixed in the editing room. Studios love that. If a physical screen produces a glow of a color that clashes with the outfits of the actors on set, or produces an awkward reflection on their eyes or glassess, is too bright or too dim, etc. you are married to that take, whereas a CGI hologram can be changed on a whim.
      All of these things might sound silly to most people in the public, but it takes a huge burden out of the production and might save them millions. I don't _personally_ like it, but I understand why they do it.
      So... it's not lazyness, it's common sense. If other genres had the option they'd do it too. In fact I was thinking that luminous magic symbols floating in the air to depict arcane magic might have a similar function in fantasy. It's a cool, communicative, cheap, easy and unobtrusive way to communicate "Smart person doing complex stuff that would be boring and awkward to depict otherwise". My point is people are looking for an in-world justification, when in all likelyhood there's a much bigger out-of-fiction one.

    • @Rampant16
      @Rampant16 Před 2 lety +5

      @@Rodrigo_Vega You're absolutely right. I have a little bit of experience in digital rendering and from what I have seen holograms are a dime-a-dozen for experienced Vfx artists to produce. Outfitting an entire starship bridge with physical controls is going to cost a lot more time and money to design and build all of those props.

    • @k.t.1641
      @k.t.1641 Před 2 lety

      @@Rampant16 time and money well spent though! With how many franchise “revamps” that are dying....they are in desperate need of good, visual as well as written works of art. Blade runner comes to mind. I still have to go back and watch a movie from the 80s to get a visual thrill. Seriously deckards apt, I can almost feel what it’s like to be there on that rainy balcony with all those lights and blimps overhead. Bright CGI everywhere with lens flare hasn’t given me that same feeling and I’ve tried.
      I don’t mind seeing the back of actors head as long as I can see what they are doing on the panels, and it’s probably better for the actor as well. So again I say money well spent.

  • @KingOfMadCows
    @KingOfMadCows Před 2 lety +281

    The new Star Trek showrunners forget that they can make solid holograms in Trek. It's pretty ridiculous how in Picard, they have holographic crew members walking around but they still use crappy see through holograms. They can literally have holograms take any shape they want and be infinitely customizable to suit the needs and convenience of any character.

    • @the_kraken6549
      @the_kraken6549 Před 2 lety +58

      EC henry (I think) made a Video suggesting what Star Trek Picard could have done with it’s holograms, instead of what every other thing in sci-fi does. One of the coolest ideas was using trek’s holograms to make holographic furniture and ship controls, that mimicked the look and feel of physical controls, so (for example) you could tell the computer to give you an LCARS display circa 2360 and you’d get a fully solid control Console just like on the enterprise D.

    • @SpaceNerd117
      @SpaceNerd117 Před 2 lety +5

      The issue with that is clearly conveying to the audience that the person is only present via holoprojection without mentioning it every time it happens.

    • @darwinxavier3516
      @darwinxavier3516 Před 2 lety +35

      @@SpaceNerd117 There is no need to constantly remind the audience. Just establish it once and mention it every so often when its actually relevant.

    • @92HazelMocha
      @92HazelMocha Před 2 lety +12

      Oh god you just ruined that for me lmao. I totally forgot about the solid holograms 😂😂😂

    • @IAmTheRealBill
      @IAmTheRealBill Před 2 lety +23

      @@darwinxavier3516 a good example of that is in The Expanse where they subtly remind you that they don’t have artificial gravity.
      They do it by having characters casually leave a tool (pen, wrench, drink) just floating in the air while they do something else, then come back to it. And they never mention it. Then occasionally they’ll remark about learning the boots, and that subtle mechanical sound when walking.

  • @ohppig1
    @ohppig1 Před 2 lety +322

    On the whale bus: no that was not serious speculation. Several of the images are from a set of French cigarette cards from 1905. They're all about being clever and frequently are satires of Paris culture at the turn of the 20th century.
    (A cigarette card is a collectible card from a pack of cigarettes, which was a popular marketing technique for cigarettes in the early 20th century)

    • @LyaksandraB
      @LyaksandraB Před 2 lety +9

      Interesting, so even cigarettes did "sports cards" at some point. Seems so bizarre from my perspective in the present day. Thanks for that factoid.

    • @Mautar55
      @Mautar55 Před 2 lety +9

      Lol, now they have diseases cards!

    • @bobthestinky7369
      @bobthestinky7369 Před 2 lety +15

      Ngl, the whale submarine is kinda awesome though

    • @kylefindlan4450
      @kylefindlan4450 Před 2 lety +7

      This entire series is fantastic. Years ago I had an entire wall of them displayed. They did not survive cohabitation however.

    • @Redditaurus
      @Redditaurus Před 2 lety +7

      whale busses were actually blueprints for the fortnite bus

  • @nottonyhawk123
    @nottonyhawk123 Před 2 lety +110

    I feel like The Expanse does it kind of right. 3D displays to visualize flight paths, and nav data, but physical controls for actual ship functions.

    • @lemonf6859
      @lemonf6859 Před 2 lety +15

      Yes, since the solar system is kinda only viable when seen in 3d due to the planets rotating around the sun constantly. I feel like the Expanse does it best. The Roci still has computer screens, but for example the Razorback an extremely fast racing pinacle that shifts within its own vessel has holographic displays.

    • @warmachine5835
      @warmachine5835 Před 2 lety +14

      @@lemonf6859 also, I think the Razorback still has physical controls. The data display being holograms makes sense here because it means they don't have to secure a screen against high-G maneuvers, but you absolutely want physical controls for tactile feedback and reliability. Solomon Epstein for example would be alive if the engine controls had been on his chair instead of a panel in front of it.
      The biggest failure of holo controls is that if something goes wrong, there's no recourse. Someone smashed the holo emitter with a baseball bat? Whoops. Can't reach the holo-button because you're in a 12G burn and can't lift your arm? Sucks to suck.

    • @hellacoorinna9995
      @hellacoorinna9995 Před 2 lety +7

      @@warmachine5835
      Solomon Epstein, galaxies fastest corpse.

    • @toddkes5890
      @toddkes5890 Před 2 lety +1

      Holographic displays have one important use - no flying debris from weapons impacts

    • @nottonyhawk123
      @nottonyhawk123 Před 2 lety +1

      @@toddkes5890 ay bruh, if there's weapons impacts, you got other things to worry about than the display fragging on you

  • @mikestr0592
    @mikestr0592 Před 2 lety +83

    An interesting thing I've seen implemented to mimic the sensation of touch is ultrasound. It basically creates a disturbance in the air where you interact with a hologram or in augmented reality. You can find a bunch of videos on CZcams demonstrating ultrasound haptic feedback. I kinda just assume that's what all the scifi settings are doing lol.

    • @Pasha231514
      @Pasha231514 Před 2 lety +4

      Mechanical force fields for better holo buttons feedback.

  • @Excalibur01
    @Excalibur01 Před 2 lety +686

    I've always hoped for more solid color holographic displays that are not translucent

    • @lusar626
      @lusar626 Před 2 lety +38

      that would make sense or otherwise in would be more distracting then helpful

    • @Excalibur01
      @Excalibur01 Před 2 lety +91

      @@lusar626 We see TV displays go from thick big ass things weighing as much as cars evolve into some of the thinnest displays. No one. NO ONE has ever said, "I want my display so thin, I can SEE THROUGH IT"

    • @USSAnimeNCC-
      @USSAnimeNCC- Před 2 lety +4

      Same it’ll be tin like glass but you can do your task of looking at the radar instead of it and seeing the coms and engineer coms at the same time because they’re both on front of you or look what your seeing on a train ride without someone getting nosy or watch something more immersive because you only looking what you want to look like a movie or watch porn or hentai and not get distracted or see what on the other side like a flower pot, family photo or portairt or like your parents, poster, or the wall or your girlfriend or boyfriend message you and whe you open it you see that person wearing something lewd and now everyone around you is seeing it or you company is plain to make a sequel to a game but was planing to announce it next e3 but now everyone know or someone was watch a show and spoiler the ending for you because you where unfortunately look at their direction

    • @Excalibur01
      @Excalibur01 Před 2 lety +27

      @@USSAnimeNCC- To illustrate the point of something that's "holographic" but functional are "holographic" sights for guns. they are projections onto glass using emitters but the whole point is to have an aiming reticle and you see it but also through it to the target. THAT makes sense. They have them on fighters as well.

    • @domusavires19
      @domusavires19 Před 2 lety +6

      Yeah I don't understand that either. If I do a scifi story the holographics will look indistinguishable from real life objects so when you watch a movie its more like a play in front of you.

  • @funnyswangoosething5088
    @funnyswangoosething5088 Před 2 lety +470

    I thought Templin Institute is a trustworthy archive of multiversal travelers, but here they are talking about an extremely useful invention of the future like it’s useless.
    Whale Buses are very practical.

  • @rhodes3983
    @rhodes3983 Před 2 lety +30

    I imagine a starship's bridge that is mostly conventional screens with a single holographic tactical map in the center which is controlled by a physical console

    • @olinkirkland
      @olinkirkland Před 2 lety +1

      Or like a ring that you wear on your hand and anyone with the ring can use physical movements to control the map.

    • @warmachine5835
      @warmachine5835 Před 2 lety +4

      There's no reason you couldn't have map control via hand gesture too. Could be very useful in a flagship's CIC to be able to pick and place formations in a sphere and transmit those orders in one or two motions. But fire control absolutely needs a physical interface for precision and reliability. Zoom in on a sensor image with a hand gesture is a perfectly fine function of this technology.
      My beef comes from when the helmsman is trying to perform combat maneuvers. There's no way in hell you'd want your flight controls relayed through a transparent 3D light interface. Can't wait for the ship to take a hit and the helmsman accidentally hit 'all stop' instead of 'flank' lol

    • @r.a.j7725
      @r.a.j7725 Před 2 lety +2

      There is a wip space sim called starship simulator that has the exact setup you described

    • @purebloodedgriffin
      @purebloodedgriffin Před 2 lety +2

      Would also make sense to include a few as HUDs for pilots and such

  • @rodneykelly8768
    @rodneykelly8768 Před 2 lety +19

    The hollow graphic displays come from the scenes where a contemporary scientist is seen using dry erase markers on a transparent "White Board." This scene is supposed to show the audience that the scientist in the process of figuring something out.

    • @James-wd9ib
      @James-wd9ib Před rokem

      Hollow graphic displays. I lovehate speech-to-text autocorrect

  • @ZeCroiSSanT950
    @ZeCroiSSanT950 Před 2 lety +394

    I'd argue that you can use a 2D holographic display to "project" what you see to a 3D space or geometry. Other than that, 2D holographics are pretty much useless. Then again, that would just be a HUD (heads-up display), used in fighter jets and simulators.

    • @memesofwarhemmer7076
      @memesofwarhemmer7076 Před 2 lety +4

      This is quite funny about animals as trosport

    • @tremor3258
      @tremor3258 Před 2 lety +3

      I could see some use for rapidly reconfigurable controls for perfect ergonomics for each individual person for 2d projections.

    • @feuerderveranderung6056
      @feuerderveranderung6056 Před 2 lety +4

      I played a few 3d space games in vr and they are just so much better in visualisation and one strategy game even had better controlls than comparable pc games.

    • @mateusfelipecota
      @mateusfelipecota Před 2 lety +2

      The main screen of the enterprise D in TNG is that, while is something subtle, you can see that when they move the camera, the view on the screen view changes

    • @feuerderveranderung6056
      @feuerderveranderung6056 Před 2 lety +2

      @@michaelandreipalon359
      BattleGroupVR: Excellent control system and cool atmosphere, sadly progress system is so bad that the game is basicly unplayable
      SpaceEngine: Cool universe simulation, excellent visuals, control schema is ok, but not revolutionary and takes a few minutes to learn
      AGOS A Game in Space: I only played the first three levels, but has a good atmosphere, controls are ok, but not really better than on the pc

  • @frantisekpreissler4217
    @frantisekpreissler4217 Před 2 lety +239

    Augmented Reality is not only cool but also useful, for pilots or soldiers or even everyday life I feel it would be more as HUD so I do have to agree that as simple displays for 2d information it is rather useless.

    • @Excalibur01
      @Excalibur01 Před 2 lety +25

      But even in AR, the images we see are just super imposed onto the background and are NOT translucent

    • @r.daneel.90
      @r.daneel.90 Před 2 lety +9

      Thats useful, but its also a pretty specific case and profession

    • @rommdan2716
      @rommdan2716 Před 2 lety +9

      Augmented reality could be useful in the every day life, I would like to have some kind of HUD

    • @kenneyshepard4511
      @kenneyshepard4511 Před 2 lety +4

      A HUD is a 2D image superimposed on a 3D background and augmented reality is two 2D images of different perspectives show to your eyes. Your entire argument is 2D not 3D

    • @frantisekpreissler4217
      @frantisekpreissler4217 Před 2 lety +9

      @@kenneyshepard4511 AR Could very well be 3D if we had the means to make it.
      Not to mention, so what if my argument is in 2D? It still rings true.

  • @cpasr8065
    @cpasr8065 Před 2 lety +28

    Picard-era holograms probably have tactile feedback (see previous iteration of holotech).
    What confuses the of me is why they went back to transparent 2D holograms (as in their is no depth for a single control) when they literally had 3D, solid, tactile, & opaque holograms 20 years back.
    [Wait they still HAVE that ksolid opaque holograms) in wide use- just see the many holos of Rios]

  • @DicePunk
    @DicePunk Před 2 lety +40

    Because of you, I switched back to opaque phones and couldn't see beyond my display.
    Now I missed my whalebus and I'm going to be late for work.

    • @Aerxis
      @Aerxis Před 2 lety +2

      *for whale-work

    • @trianglean806
      @trianglean806 Před rokem

      @@Aerxis They're late for work for the parachute mailman company

  • @DennixMusic
    @DennixMusic Před 2 lety +291

    the mass effect codex explains it pretty well that they're used on starships to cut down on weight. They also fix the feedback problem as it explains many people will have small microchips put underneat their fingertips to have that haptic feedback. I think stuff like this was included to show just how ingrained technology and synthetics have inetrated into the every day lives of the milky way races.

    • @DennixMusic
      @DennixMusic Před 2 lety +33

      @@oneMeVz i mean if the chips are microscopic nanites sized I don't think that'll matter.
      But let's say it takes as much hardware to display a Holo display vs an actual display. The Holo display automatically wins because it doesn't require a screen which is what 90% of a monitor or tv? Then there's the fact that if a screen gets hit by anything the display is fucked.
      If you have a fire fight on your CIC, with bullets going flying, then the giant monitors are probably gonna get fucked but maybe a Holo display is more durable and can be shot through so

    • @muhtasimfahmid7844
      @muhtasimfahmid7844 Před 2 lety +44

      Important distinctions here: in ME they use Haptic Adaptive Interfaces, not holos. Haptic, as in, the same tech used in smartphones, just made better. Holos are used only when the 3D applications are useful - battlefield screens and video calls, For all other daily and administrative usage, they use computer terminals which are analogues to desktops, datapads and omni-tools. All of these use Haptic; basically for keyboards and stuff. There is no hand-waving or stupid shit like that; the data is mostly presented on tab-like or PC-like screens.
      Secondly, the reason why the keyboards themselves don't use solid material instead of projections. Special gloves with microchips installed in them are used to interact with these keyboards, and most people forego the gloves with chips installed into their fingers. These are silicon microchips two centuries from now. Nowadays phones weigh less than 100g, and microchips weigh less than 1/1000 of it. No reason of these becoming cumbersome.

    • @andrewk9267
      @andrewk9267 Před 2 lety +25

      Mass Effect always had the best sensible explanations for classic sci-fi technology

    • @muhtasimfahmid7844
      @muhtasimfahmid7844 Před 2 lety +11

      @@andrewk9267 except the finicky lore on Tech Armor, most of ME Codex is solid af.

    • @RaDeus87
      @RaDeus87 Před 2 lety +9

      @@muhtasimfahmid7844 just re-read it, seems to be spaced-armour with some explosive-reactive-armour features thrown in.
      Think of it as an explosion trapped between two force-fields, when the fields are about to fail the energy is directed outward.

  • @aMoodyHipster
    @aMoodyHipster Před 2 lety +39

    Rule of Cool, baby!
    The holograms that Tony Stark used in the first Iron Man movie were actually pretty cool and useful. However, Iron Man 2 onward, the holograms just became way overused.

    • @darwinxavier3516
      @darwinxavier3516 Před 2 lety +3

      Yeah, Minority Report may have made it popular, but Iron Man and the MCU made it cliché.

    • @Cotcan
      @Cotcan Před 2 lety

      Ya this is definitely why they are used so much in sci-fi. It looks cool and makes the world look futuristic. And because of that they can just use holograms to show advanced technology or that it's the future without saying a single word.

    • @UnknownSquid
      @UnknownSquid Před 2 lety +4

      Mhmm. For all of their flaws in typical depictions, the stuff shown in the first Iron Man did also display a key unique advantage they could potentially have, which is adaptability and freedom of use in varied spaces. Whilst not quite as magically slick as Iron Man's, it's similar to what I already enjoy in VR today, using overlay apps. I have two physical monitors for my PC, but whilst in VR I can have as many as I want. I can create a new virtual "monitor" for every application and window if I want, and spread them around my space as appropriate. I can put Discord on my left wrist, Twitch on my right, CZcams on the ceiling, and Unity in a five panel spread that follows in front. I can resize or move windows on the fly, change the distance or angles they show at, make them fade when not looked directly at, curve them, switch between saved workspace layout with a button press, etc etc etc.
      This is how I envision the future would be using them. Not as a flashy yet defunct replacement for physical displays, but as an adaptive workspace for tasks that actually suit them.

  • @abaddonloc
    @abaddonloc Před 2 lety +33

    Holographic displays make complete sense from a cinematography perspective. You can show the faces of the people looking at the display AND the content of the display in one shot without any weird “looking over the shoulder” cuts or even weirder “POV: you’re a webcam” situations.

    • @Lia-uf1ir
      @Lia-uf1ir Před 8 měsíci

      And it's an aesthetic choice of conveing something that is still futuristic in an era where Star Trek's touch screen keyboards are less advanced than the smartphone touch screens we have today. I mean, they're essentially just touch screen versions of the 60s analogue button panels! You can't move apps or swipe them away like you can do on a modern smartphone and every PADD can only ever hold one document like an e-book with only enough space for one book! That makes me wonder if we'll ever be able to go bold enough to predict technology details correctly. I'm imagining someone in the future era a sci-fi show is set and chuckling away at how the elementary things of a future technology was predicted but the details were wrong and not thought far enough...like an e-book with only one book.

  • @michaelbeemer8019
    @michaelbeemer8019 Před 2 lety +28

    Mass Effect lore says tactile feedback is given through implants.

  • @Secto-R
    @Secto-R Před 2 lety +95

    I think the better and more realistic progression of the "display" is a neural interface. Having all the necessary information pumped into and processed and instructions given directly by operator's brain seems like the most practical thing. No need for complex high-tech projectors, no privacy-compromising see-through holograms, no misread of the user's inputs.

    • @republiccommando6104
      @republiccommando6104 Před 2 lety +17

      Halo does this with people enlisted in the UNSC having a neural implant to better interface with the computers, eliminating the need for common holo-projectors except the ones used to project the AIs.

    • @Fridaey13txhOktober
      @Fridaey13txhOktober Před 2 lety +1

      Or simply a cloud of nano-bots held in place with a magnetic field.

    • @N0-1_H3r3
      @N0-1_H3r3 Před 2 lety +1

      Ok, so depict that in a scene in a movie or TV show to convey info to an audience.

    • @andrewdiaz3529
      @andrewdiaz3529 Před 2 lety +3

      @@N0-1_H3r3 Have it like a HUD. Hey, if it's military sci-fi, have the characters talk about how they made war into even more of a game with HUDs.

    • @Nostripe361
      @Nostripe361 Před 2 lety +4

      @@N0-1_H3r3 Just have the audience see what the characters see. You see the display but in real life there is nothing there. Its all in the mind of the characters. Like when how they do when a character is hallucinating.

  •  Před 2 lety +88

    I can see exactly one reason to use holographic displays: To have the displayed content and the actor's face in frame at the same time.

    • @darwinxavier3516
      @darwinxavier3516 Před 2 lety +8

      Bingo, just like when people write their plans and equations on windows.

    • @ustauk3552
      @ustauk3552 Před 2 lety +7

      Agreed, rather then alternating between a screen and the actors reaction to it, you can have the screen input in the foreground, and see the actor's reaction in real time to the foreground presented information. If it helps, Templin Institute Avatar fellow, imagine the translucent displays are solid in-universe, and merely presented as translucent to us seeing the alternate universe through our alternate universe surveillance system. Someone looking back at us would see our solid backed monitors as having know casing in the same manner, so someone is looking backwards through this text even as I write it...

    • @darwinxavier3516
      @darwinxavier3516 Před 2 lety +3

      @@ustauk3552 The real time reaction is unnecessary though. Especially when all they're looking at is nonsensical pseudodata or a recording of something that already happened. The reactions shown from staring at any of these holodisplays are never that interesting anyway. Sound in space can be handwaved away since no one acknowledges sounds coming from vacuum. But showing transparent surfaces that (theoretically)should be opaque would be like having a Wes Anderson cutaway set. Except that's part of Wes Anderson's style, and holodisplays are meant to be taken seriously. None of the IPs that use these displays imply anything about them only being transparent to the audience, they are a technology that could function exactly as they're shown. So we have to take what we see at face value and criticize accordingly. Headcanoning things only gives people a pass to continue throwing in dumb shit just because they think it looks cool. Or worse, demanding that the dumb shit be shoehorned in because its trendy.

    • @lightningcat82
      @lightningcat82 Před 2 lety

      @@darwinxavier3516 Or the glass screens that were used in White Rabbit Project. It looks good for an audience, but less useful if actually used. But it is a stylistic choice, regardless of how well we nerds might like it.

    • @darwinxavier3516
      @darwinxavier3516 Před 2 lety +1

      @@lightningcat82 Man, I miss original Mythbusters before one of their assistants soldout to fastfood propaganda.

  • @gmradio2436
    @gmradio2436 Před 2 lety +15

    Three good holographic interfaces that I can think of.
    1. Star Wars : Attack of the Clones. The battle maps. Shown in 3D in real time with the ability to issue orders to troops in real time. This is a good one.
    2. Ironman 2. When trying to decode a 3D partical from a design of a fair, tony uses his AI assisted hologram to scan and visualize the issue.
    3. Mass Effect. The Mass Effect series has an obsession with holograms, but in a good way. To help with the touch issue of pressing buttons made of light people have chips installed in their fingers to give feedback of stimulated touch. That along with making the display layouts themselves relatively static, but the device mobile leads to a next century Ipad.
    Did I miss any?

    • @IAmTheRealBill
      @IAmTheRealBill Před 2 lety +3

      Mimbari fleet command rooms
      In Babylon 5.

    • @roryscott2941
      @roryscott2941 Před 2 lety +1

      Greendale Community College's Hologram of Pierce Hawthorne

    • @selectthedead
      @selectthedead Před 2 lety

      I would consider myself a Mass Effect geek but never new this fact about their holos.
      But that would still not negate external effects from hindering your fine control on the holos like the ship shaking when hit. A joysitck or something fixed would be far better.
      I really liked the implimentation in the expense universe.

    • @gmradio2436
      @gmradio2436 Před 2 lety +1

      @@selectthedead True, once the barriers go down, the controls on a warship may be harder to hit, but Mass Effects Holo interface is not just a military technology. Civilian use is near universal.

  • @magnuslundin5784
    @magnuslundin5784 Před 2 lety +19

    As shown in Star Trek: Picard, they are not only impractical but must also be very uncomfortable. It's hard on your arms to move to touch a "screen" (or a holographic projection) at that angle for any period of time and for controlling a ship? The holographic doctor must constantly be fixing tennis elbows and other strain injuries...

    • @dercooney
      @dercooney Před 2 lety +1

      this is a known thing in the 70s; the term of art is gorilla arm, because your arm is held out in front of you and looks like a gorilla. i just figured ST:P writers weren't very good

    • @UEDCommander
      @UEDCommander Před 2 lety +2

      And now imagine doing all that when you're trying to pull 10 Gs to avoid getting hit by a missile.

    • @magnuslundin5784
      @magnuslundin5784 Před 2 lety

      @@dercooney Yes, that's the term I was thinking of. Thanks!

    • @dercooney
      @dercooney Před 2 lety

      @@UEDCommander plot point in the expanse, believe it or not

    • @caelestigladii
      @caelestigladii Před rokem

      @@UEDCommanderSo you survived, after all.

  • @megatronjenkins2473
    @megatronjenkins2473 Před 2 lety +26

    I'm not on a whale-bus, whales went extinct centuries ago, now we ride on giant semi-sentient jellyfish!

    • @the_kraken6549
      @the_kraken6549 Před 2 lety +2

      Did you find those jellyfish at Farpoint? Because those ones seemed more than semi-sentient.

    • @darwinxavier3516
      @darwinxavier3516 Před 2 lety +1

      The subjugation of our cozmozoan friends ends here!

    • @megatronjenkins2473
      @megatronjenkins2473 Před 2 lety +1

      @@the_kraken6549 we don't mess with them, we grew our own. BONUS when eaten, they taste like Pop-Tarts!

  • @DrOwn-hq9ot
    @DrOwn-hq9ot Před 2 lety +142

    Ayo lemme get a computer screen with no consistent background and no privacy whatsoever

    • @Joshua_N-A
      @Joshua_N-A Před 2 lety +9

      Busted for watching Netflix on the job.

  • @HighLordBaron
    @HighLordBaron Před 2 lety +5

    Just using my tablet can be quickly tiring, constantly having to hold it up. I don't want to imagine how difficult it would be to wave my arms around for more then a few minutes......

  • @zacharyrehnberg7414
    @zacharyrehnberg7414 Před 2 lety +132

    I hate that my reaction to this series has steadily become “ Oh God, who’s on trial now?”.

    • @jakespacepiratee3740
      @jakespacepiratee3740 Před 2 lety +28

      Unnecessarily. I would have a better reaction to this video if he actually offered a solution. Next he should make a video on why energy guns are stupid because "we could never have enough power to use away like that"

    • @trippyulyanov2012
      @trippyulyanov2012 Před 2 lety +7

      @@jakespacepiratee3740 yeah because we all know that the energy density and discharge rate of power supplies can never be improved beyond where they are today and that using explosions to throw rocks is the eternal pinnacle of weapon technology that is impossible to surpass
      in a few decades time all that "realistic" scifi showing us zipping aroundwith FTL while still using slightly dressed up 20th century guns is gonna look horribly dated

    • @jakespacepiratee3740
      @jakespacepiratee3740 Před 2 lety +4

      @@trippyulyanov2012 Dude, I fucking agree. Laser guns are based! Im being sarcastic, I am saying what I think Templin Institute would complain about next, this being energy guns.

    • @trippyulyanov2012
      @trippyulyanov2012 Před 2 lety +4

      @@jakespacepiratee3740 sorry man its just i spend a lot of time studying the damn things and get kinda defensive about the subject haha. I kinda hope he doesnt do an energy weapons video cos im almost certain he'll make the usual mistake of assuming power supplies never improve, nothing less than a megawatt can scratch flesh, and efficiency is the be all end all of a weapon.
      That said i liked his most recent video on tanks, i agree with him about hovertanks being dumb and twin-cannons being mostly useless, but i still disagree with his anti-mech stance. Mechs like lasers suffer a lot from an over-reaction of disbelief due to an abundance of unrealistic portrayals in popular media.

    • @jakespacepiratee3740
      @jakespacepiratee3740 Před 2 lety +4

      @@trippyulyanov2012 Sad to hear about the Hover-tank idea. I thought that was the most creative idea COD: Advanced Warfare had, and I was planning on including it. I thought it would be practical because it would be able to move a lot faster. I guess not? How would you think a laser-tank should be used?
      I still like Templin Institute but I think they are trying too hard to become the absolute authority on Sci-fi, and are becoming too quick to diss various sci-fi concepts and offer little-to know alternative, or just straight-up not do much research on the matter. Like their "The Banished seem kinda lame video" ...the Banished were set up in a strategy game, not a story-focused shooter like other Halo games. Its unfair to call them lame so soon. I would have preferred it if they waited until Halo Infinite to review the Banished, as that game features them front-and-centre in a FPS environment.

  • @StarManta
    @StarManta Před 2 lety +74

    Seeing them as devices in a real world? Yeah, of course they're wildly impractical. But they were created for a TV show, where the director wanted to show the information onscreen and the actor's reaction to it at the same time. So the screen becomes see-through. That's really the beginning and end of it - they fulfill the needs of on-screen storytelling.

    • @N0-1_H3r3
      @N0-1_H3r3 Před 2 lety +13

      Glad it's not just me who gets that. Far too much literalism in sci-fi fandom these days.

    • @tremor3258
      @tremor3258 Před 2 lety +8

      Same with those helmet lamps that shine in - it's for the faces versus being useful.

    • @Tank50us
      @Tank50us Před 2 lety +6

      Well, on the Bridge of a warship like the MCRN Donnager, being able to bring up the display from a monitor does make sense from a command perspective as it allows multiple officers on the bridge to see what's on the screen without having to crowd around it (something that a single railgun round would love). The captain, or anyone of sufficient clearance can manipulate the display as needed to show the required data, and at least in that situation, it works fine for another reason: They're at battle stations where most of the lights are turned off and much of the power is diverted to weapons and sensors.

    • @darwinxavier3516
      @darwinxavier3516 Před 2 lety +7

      The issue is people trying to claim that they _are_ practical as an excuse for having them on the show rather than admitting that its purely a storytelling trick. But its an unnecessary trick anyway since we've been cutting between the footage and the actor's reaction just fine for decades.

    • @boobah5643
      @boobah5643 Před 2 lety +3

      Ah, yes. If it's stupid and doesn't make sense, it's all artistic license. Sorry; I've never gotten the hang of mind reading creatives. Crippled as I am, I have to assume that everything they show me is what is actually happening unless they specifically tell me that that is not the case.

  • @crw4372
    @crw4372 Před 2 lety +130

    The holo can be made 'solid' in appearance, right? Eliminates the background. You still retain the option of going cutaway or multi-layer in view that way.

    • @DecidedlyNinja
      @DecidedlyNinja Před 2 lety +8

      It always seems like the holograms can emit light but not absorb it, so they can't make black or dark colors. In this case the closest thing to a solid hologram is a bright rectangle with holes in it shaped like letters and symbols.

    • @NoobNoobNews
      @NoobNoobNews Před 2 lety +11

      @@DecidedlyNinja You are correct. However, there is a way to simulate absorption to create black colors with no materials. Light is an electromagnetic wave sometimes. If you project an electromagnetic wave on the same wavelength and amplitude but at an inverted interference pattern. This results in the light canceling out and dropping to a lower energy wavelength. In sound, that just means the pressure waves stop moving. With light, it means the wavelength is flattened to something flat like the Infra Red or X-ray set. All we need is something outside the visible light spectrum. However, that takes energy equivalent to the ambient light you are attempting to cancel out.
      Indoors, we are not talking that much energy, as it is as much as the light bulbs we use. However, outdoors... You need to have an energy output equivalent to the sun... which can be anywhere between a hundred to a thousand times brighter than any indoor space. We are talking kilowatts. If you are in space near a star, you are talking gigawatts of electricity to run a display the size of a standard computer monitor.
      Let that sink in.
      You are not quite correct that there is no way to make the holographic screen dark. You are correct enough in your assumption that it will have severe limitations in terms of the needed brightness to achieve simulated opacity, though. It is an absurd concept, really.

    • @ifandbut
      @ifandbut Před 2 lety +1

      In some universes. Star Trek holodecks create something solid to interact with. Mass Effect has "hard light" holograms so those would provide tactile feedback.

    • @chaosfire321
      @chaosfire321 Před 2 lety +1

      This is where I think augmented reality is gonna go rather than holograms.

    • @kornkernel2232
      @kornkernel2232 Před 2 lety

      @@chaosfire321 Yeah, I think that is more likely our future, but will not replace regular displays entirely. We just have to keep miniaturize them maybe until the size of contact lens of that is even possible.

  • @thuanducluu1371
    @thuanducluu1371 Před 2 lety +10

    I see the benefit of holographic display as a "cool way" to show both character's facial expressions and the information they see at the same time. I'd consider holographic display as a trope that popularizes through cinema rather than a practical interpretation of futuristic technology

  • @BaalAdvocate
    @BaalAdvocate Před 2 lety +15

    Imagine trying to use a holo with gestures while under 2+ G's thrust gravity.

    • @mho...
      @mho... Před 2 lety +2

      i bet Epstein would have wished for a hardware shutdown button on his seat!

    • @Nathan-jh1ho
      @Nathan-jh1ho Před 2 lety

      Plot twist: it's used to make sure people exercise in zero gravity environment

  • @nufh
    @nufh Před 2 lety +56

    I think it will be more like a Ghost In The Shell, where's our mind and machine are connected and there is no need any screen because everything is displayed inside our head. Or like EVE universe, where we pilot spaceship inside capsule pod that connected to our body.

    • @92HazelMocha
      @92HazelMocha Před 2 lety +12

      If it wasn’t for hackers and spam that would be a great idea. But now imagine your head vibrating every two hours because of “your vehicle’s extended warranty”.

    • @INWMI
      @INWMI Před 2 lety +4

      @@92HazelMocha eventually everyone will use it, GIS is pretty scary sometimes because seems pretty realistic.
      we are actually working on micromachinery which is the base of androids and augmented people from GIS.
      i don't see we will have a future like in the show, but eventually people will embrace these devices, to have more memory and have a faster way of comunication at least

    • @chaosfire321
      @chaosfire321 Před 2 lety +3

      Doesn't even need to go that far. I think we'll get pretty close in the coming decades with AR headsets, glasses and contact lenses.

    • @kornkernel2232
      @kornkernel2232 Před 2 lety +2

      @@INWMI That's the good thing about GIST, though they are cyberpunk sci-fi, they actually quite pretty realistic despite the more of futuristic 80's tech. Somehow they are far more grounded that may actually happen in the future, but not as gritty as GIST. We are pretty much like how GIST predicted in the future, minus the cybernetics and mind upload.

    • @warmachine5835
      @warmachine5835 Před 2 lety +2

      @@92HazelMocha Shadowrun plays with this idea, where there are minimum security standards for any kind of wireless man-machine interface because of this. And even then, many people still avoid wireless interfaces because they don't have the option of just 'pull the plug' if someone tries breaking in. I personally agree with the OP that the future of user interfaces is cyberpunk-style man machine interfaces with 'analog' backups. Like, if you can't plug in, you can still use a joystick and read the HUD, but most pilots will just connect with their datajack and control the fighter jet with their thoughts.

  • @eL_K_Dee
    @eL_K_Dee Před 2 lety +159

    This video coherently addresses everything about holographic interfaces in Sci Fi that I've had beef with

    • @Red_Eye_Jedi
      @Red_Eye_Jedi Před 2 lety +3

      But...isn't there an obvious advantage that he ignores completely? Space and weight....is it not logical to make one lense and use a small digital system to control brightness and image size...rather than to craft each and every pixel that than each take up different amounts of space based on the screen size?

    • @D3R3bel
      @D3R3bel Před 2 lety +3

      @@Red_Eye_Jedi You make it seem like making "pixels" are an incredibly time consuming and resource intensive task compared to lenses, when it's completely opposite. LCD and LED screens are retardedly easy to make, especially with the economy of scale we have now. As for space and weight, you only need to see modern ultrathin TVs to realise actually LED screens can be retardedly thin, most of the circuitry can even be redirected elsewhere, nobody ever said they need to be behind the screen itself. In fact, whatever makes a hologram go tick, would likely have a system far bulkier, behind it, due to the immense power needed to generate a a image bright enough to be seen in the air.

    • @eL_K_Dee
      @eL_K_Dee Před 2 lety

      @@Red_Eye_Jedi the end point IS the tactile side of things especially with complex devices being controleld with 'hanging in the air' controls. They have tried time and time and time and time again to create holographs but the idea of a light based 3d model would require and end point that light falls on and bounces back....I mean that's the whole concept of light to begin with.....a holographic display is like a light saber......unexplainable

    • @Red_Eye_Jedi
      @Red_Eye_Jedi Před 2 lety +3

      @@eL_K_Dee I agree the feedback is an issue...it makes no sense to use a hologram for a buttons or controls...maybe contact lenses or neural implants make more sense than holograms but I find it hard to believe what we consider a screen is the most efficient solution to the issue of displaying data

    • @eL_K_Dee
      @eL_K_Dee Před 2 lety +1

      @@Red_Eye_Jedi but of course augmented reality using a head gear with spacial recognition could advance but imagine a future where you need a new implant added to control each device....that's a lotta implants hehe. As for displaying data, I've always laughed about the see through aspect as well.. is it easier to read something translucent? or is it easier to read something with hard contrasting colours on a proper opaque background?

  • @andrewhiebert6499
    @andrewhiebert6499 Před 2 lety +11

    I don’t like them either, but I do like being able to see my actor’s faces and the plot info in the same shot.

    • @s0elex
      @s0elex Před 2 lety

      That and holographic and transparent displays in shows/movies have to more to do with simplicity of shooting the scene rather than practicality of its usage. Plus, they look way cooler than green cathode ray tube screen.

    • @C0deH0wler
      @C0deH0wler Před 2 lety

      Stargate did just fine without it.

  • @Toto-95
    @Toto-95 Před 2 lety +4

    With the low cost of CGI, it "looks a lot cooler" than just a dude watching a screen. More active. Also you can show the audience a lot better

  • @danielramirez1529
    @danielramirez1529 Před 2 lety +12

    The thing I would find problematic is having these holographic displays in outside broad day light and seeing that it is transparent and you can see the other side. It would hurt the eyes and give a headache.

  • @mcintoshpc
    @mcintoshpc Před 2 lety +5

    Ok in all fairness 4:18 is probably just a visualization of the AI exploring the ship’s functions for the first time as eye candy, i don’t think the UNSC’s ships require ai to wander around trippy glowing hallways in order to do things

  • @kurisuuu48
    @kurisuuu48 Před 2 lety +2

    Not to forget the privacy issues on holograms. I really don't want everyone around me to see what I'm doing on my phone. So having big holo-"displays" sounds so wrong to me

  • @Jedi_Spartan_38
    @Jedi_Spartan_38 Před 27 dny +1

    4:17 In defence of Halo Wars 2, that's a visualisation of what's INSIDE a Banished/Covenant network rather than displays that a character would interact with to fly the ship so it arguably doesn't need to make immediate sense when a regular person looks at it... similar to how Legion makes the Geth Consensus hub look like massive cubes for Shepard in Mass Effect 3, it just needs to be something our minds can vaguely perceive and make sense of the basic shape of the surroundings.

  • @ursaber
    @ursaber Před 2 lety +10

    half of the problems you listed can be solved by eliminating the transparency of holographic displays and instead of elaborate designs, simplifying presented information

    • @IAmTheRealBill
      @IAmTheRealBill Před 2 lety

      So by making it a standard display screen? ;)

    • @ursaber
      @ursaber Před 2 lety +1

      @@IAmTheRealBill no, because the 3d aspect would be retained

  • @felixjohnsens3201
    @felixjohnsens3201 Před 2 lety +44

    There is one more flaw, these Holografic Devices will need a lot of energy, which could be devastating by low energy situation. And they might be prone of breaking

    • @Tank50us
      @Tank50us Před 2 lety +7

      The Expanse gets around this by having the displays attached to monitors that seem to have their own energy source, and if there isn't enough power to have the holographic image, it just defaults to the screen that image is part of. Phones however just seem to brick themselves.

    • @darwinxavier3516
      @darwinxavier3516 Před 2 lety +2

      Hell, I know that just by the fact that my ipod could run on fumes for a surprisingly long time if I DON'T turn the screen back on.

  • @harleyspawn
    @harleyspawn Před 2 lety +3

    I was about to board the local whale-bus when I noticed someone in the aqua-terminal watching this video, and (thanks to bring able to see through their screen despite all the wild hand gestures they made to close the holo-vid) I think you forgot to mention how dangerous it is to try and use the right gesture for ALT-TAB when the boss walks by the glass cubicle and notices someone checking out the newest OnlyFans rewards at work.

  • @andrewtyrell4795
    @andrewtyrell4795 Před 2 lety +7

    Regarding tactile feedback: there's a Codex entry in Mass Effect that mentions there being haptic feedback gloves that interact with the holographic displays to provide feedback. It even mentioned that some people that use these displays in a regular basis (for instance career pilots like Joker) instead opt to have implants in their hands that do the same thing.
    Comparing the lack of feedback to a contemporary phone screen is an interesting point. For a phone is fine since I'm going to be staring at it while I'm using it, but I cannot stand touch screen controls for a car. If I'm driving I don't have the time to look over and make sure I'm tapping the right part of the screen. Give me some buttons and dials. I'll learn where they are and operate them by touch alone.
    That said, the comment about waving your arms around to interact with your display potentially wearing out the user is a valid point.

  • @samquennell3649
    @samquennell3649 Před 2 lety +24

    I remember EC Henry discussing this. Besides all the impracticable of these screens when it's used for say Star Trek Picard I believe it clutters the screen making it hard to watch. I preferred the old consoles used in Star Trek over these displays

    • @hellacoorinna9995
      @hellacoorinna9995 Před 2 lety +2

      And it's not like star trek couldn't do hard-light consoles.

    • @samquennell3649
      @samquennell3649 Před 2 lety

      @@hellacoorinna9995 that's a very good point

  • @pizzapicante27
    @pizzapicante27 Před 2 lety +11

    Mass Effect does say that they use tactile gloves that some people just up and integrate into the triggers into their fingertips if they do heavy digital work to "feel" the keys and thats its useful in space and places with limited available storage, it just kind of popularized all over after a few thousand years of widespread use.
    I guess you could also kind of argue that since the races in Mass Effect have different ranges of perception, though, yeah its a stretch.

    • @92HazelMocha
      @92HazelMocha Před 2 lety +4

      At least mass effect thought about it enough to add the lore to make it make sense.

  • @existentialselkath1264
    @existentialselkath1264 Před 2 lety +2

    If you need to visualise a 3d object, galaxy map, or whatever then a hologram is a cool idea. But in a lot of scifi shows they often end up projecting a flat image of something that could easily be on a screen instead

  • @altonvanquaethem5681
    @altonvanquaethem5681 Před 2 lety +1

    The weirdest thing about their use in the Expanse show is that in the books conventional screens are explicitly and often used, particularly on warships or freighter ships.
    The central CIC typically had a kind of holographic area to depict fire ranges and changing engagement distances. But the Rocinante was small and mostly run on screens.

    • @IAmTheRealBill
      @IAmTheRealBill Před 2 lety

      That and Holden wasn’t a whiner in the books.

  • @Derkfett
    @Derkfett Před 2 lety +18

    Counterpoint for the spaceships you've shown. In battle if a screen gets shot you want your displays to work. If a normal display take a bullet it's done. Also if a normal display takes a bullet it's gonna send screen shrapnel around the zero G environment. The last thing you want it glass flying around your ship.

    • @Ditidos
      @Ditidos Před 2 lety +7

      To be fair, if we go full realistically on spaceships, if you have people in them (which is kind of impractical, but I'm assuming there is, otherwise things would get boring) then you probably want the habitable area very well protected in the insides of the ships and just have false windows that aren't true windows but ones that show live recording of the outside of the ship (and that's just to maintain personel's sanity, heck if you have FTL internet one could consider life recording of a paradisiacal place, as long as it is consistent it doesn't matter).

    • @legendoftheskies
      @legendoftheskies Před 2 lety +4

      Also, holographic display doesn't fill the working space when it is turned off, so you can fill it with something else (maybe, a display for another crucial system). Holographic displays, actually, let you rationalize your battlestation in more proper way.

    • @modest_spice6083
      @modest_spice6083 Před 2 lety +3

      The problem with this is you can pretty much shoot whatever device its projecting the display and that's pretty much it. Also it's a lot much harder to diagnose when things go awry. For example, in zero gravity conditions, a person flies through the entire display. Did she accidentally clicked all the buttons or misplaced all the windows? Same thing when a fly goes through the display, or large objects, maybe even dust.

    • @masongalioth4110
      @masongalioth4110 Před 2 lety +3

      @@Ditidos I’m certain their are very common and reasonable purposes to have unmanned spaceships, but i’m curious why you think its impractical to ever have someone on the spaceship. Do people never…go anywhere off world in your interpretation of scifi settings?

    • @Tank50us
      @Tank50us Před 2 lety

      @@modest_spice6083 To be fair, large command screens and such are much easier to take out with a single hit. However a bunch of holographic projectors placed throughout the bridge are not just much harder to hit, they're also redundant as if one is taken out, others can take up the load.

  • @HandOfThemis
    @HandOfThemis Před 2 lety +15

    These style displays would only really work, in my opinion, if the user was using a AR headset/implant and didn't need to wave around like a seizure patient.

  • @RJKilroy
    @RJKilroy Před 2 lety +1

    I knew I was right when I replaced would-be holograms in my sci fi universe with 'laser-screens'.

  • @manofcultura
    @manofcultura Před 2 lety +1

    Tactile sense is integral to get the most out of a human-machine interface. When they introduced the yoke/stick shake to indicate imminent stall in aircraft, the incidents of stalling decrease quite a bit.

  • @user-Jay178
    @user-Jay178 Před 2 lety +25

    Lets hear the explanation, they do look cool

  • @gregwochner4894
    @gregwochner4894 Před 2 lety +32

    The military has been using translucent displays for almost 70 year's it's called a HUD.

    • @elenaa_28
      @elenaa_28 Před 2 lety +16

      Yeah but a HUD has a different use case than a computer monitor

    • @darwinxavier3516
      @darwinxavier3516 Před 2 lety +15

      A HUD is designed to be transparent as an overlay on top of your regular sight. You actually want to see through it.

    • @RenshiErmine
      @RenshiErmine Před 2 lety +9

      I agree but also feel like a HUD serves a different purpose. HUDs should be transparent because they are meant to enhance what is beyond then in your vision. However, you don't directly interact with them. Input control exists elsewhere.

    • @Joshua_N-A
      @Joshua_N-A Před 2 lety

      But that's a Pepper's Ghost.

  • @Gothic7876
    @Gothic7876 Před 2 lety +1

    There is another problem. What happens if the ships power is momentarily interrupted? At least with a mechanical system you can still control the ship.

  • @eastsideslingerjoe
    @eastsideslingerjoe Před 2 lety +3

    When it comes to a physical device (like the see through phones) I would imagine if you can display information on a clear surface you would also have the ability to affect the opacity of the device itself to suit your needs with it possibly doing so automatically given the nature of the data you are attempting to access. That said, I recall and possibly incorrectly but in the Mass Effect universe people typically get an augmentation in their hands that allows them to "feel" the tactile sensation of the displays and there are gloves for those who can't or don't have those augmentations.
    That said, using them as general displays and for instrumentation does seem silly to me. I would imagine in some particular future where AR technology is such and so commonplace the typical holographic display will only apply towards personal controls and physical screens and buttons will still be a thing albeit augmented by the AR augmentations so you see what looks like a blank physical display but to the person authorized to see it they can see what the different buttons and what have you do. In essnence, the holographic display will be an addition but not wholy necessary to the function of...Stuff.

  • @ohppig1
    @ohppig1 Před 2 lety +6

    The benefits? A director can show a display and the actor behind it reacting to the display. And using gestures lets the actors act. It has very little to do with actual speculation about 22nd century computer interfaces.

    • @darwinxavier3516
      @darwinxavier3516 Před 2 lety

      Yeah, tell that to all the "it would be unrealistic _not_ to have them in the future so lets shoehorn them into the show" people.

  • @HenryTitor
    @HenryTitor Před 2 lety +10

    It would make sense if the area is limited, like cyberpunk setting where most people live in 2x1 or 1x1 room. The problem is most sci-fi setting, there's more than enough room to place multiple monitors

    • @olinkirkland
      @olinkirkland Před 2 lety +1

      I really liked how Cloud Atlas portrayed the small concrete room with holographic/display walls.

    • @HenryTitor
      @HenryTitor Před 2 lety

      @@olinkirkland Yes!!! Holographic display has a lot of potential in films other than visual flares

  • @mp-xt2rg
    @mp-xt2rg Před 2 lety

    Your arguments remind me of when touch screens phones first came out. Everyone was saying how can you even type on it? It has no keys. Now no keyboard phones are sold.

  • @dy031101
    @dy031101 Před 2 lety +1

    I am really reminded of the time ship USS Relativity. Its interfaces are just evolutions of the traditional screens and keyboard panels, and you can feel precise controls just by looking at its crewmen operating its various consoles even when you don't understand the exact role of each input.

  • @jellycoe1
    @jellycoe1 Před 2 lety +9

    I'm personally a fan of holograms because they look super cool and offer visual feedback, but I would like to see other displays be more common in scifi. There's gotta be some other cool ideas out there.

    • @warmachine5835
      @warmachine5835 Před 2 lety

      I want to see people play with cyberpunk man-machine interfaces. There's some neat implications of having controls and conversations at the speed of thought, and representing how the characters perceive these things vs the real-time effects they have.

  • @NoobNoobNews
    @NoobNoobNews Před 2 lety +5

    Hologram displays are a good idea if you have material constraints. Invest in one relatively heavy piece of hardware that is capable of producing phantom objects that we interact with.
    If you have the material economy to build a computer screen, you do it.
    If you have no materials and no time to set up physical objects in an ergonomic way, it can be a "good enough for the moment" solution. Like how cellphones can do everything now, but are terrible at all of it. we use them because sometimes it isn't worth hauling a TV onto a bus.
    Holographic displays are... specifically a third option use case in my opinion. Use it only when you have nothing else.

  • @legrat6678
    @legrat6678 Před 2 lety

    THANK YOU! I've been complaining about holo displays as presented since I saw them in the original Star Wars series. At least there they were limited to just communications there (still bad). The ones in Mass Effect are the epitome of insanely headache inducing: shaking, dim, flickery and low res. No military or airline would ever adopt displays like that as command surfaces. And like you point out, all the active areas and elements changing and moving are completely anathema to good GUI design which demands only the necessary data should appear to avoid confusion and should only update on request or for fields where it's expected by the user. Holo displays like the ones in the new Star Trek are better but still too much movement, too much data and, like you pointed out, semi-transparent. Great for filming through though. 😉

  • @ZearthGJL
    @ZearthGJL Před 2 lety +1

    I like how in the Frontline Series, the only hologram tech are for 3D viewing. Anything else is screens, to call down all 64 Hades C missiles down to earth, the 8 Orion V, and two particle accelerators before throwing the entire kitchen sink by dropping the Avenger on it.

  • @lonestarwolfentertainment7184

    Holographic Displays made out of light are lame, Holographic Displays made out of Utility Fog however are cool.

  • @Kenoi_
    @Kenoi_ Před 2 lety +8

    If they resemble maps vector style imagery, I think it’s fine. Controlling a ship? No. Not a chance

  • @scoreboredgaming
    @scoreboredgaming Před 2 lety

    What show is that at around 3:00? The one with the weird looking holographic alien thing?

  • @matt.lehodey
    @matt.lehodey Před 2 lety +1

    Only benefit I could see for a see through display is advertising, car dashboards, glasses, and shop windows

  • @Ditidos
    @Ditidos Před 2 lety +7

    I mean, having the capability to resize the screen would be great as well as making a mouse and keyboard on the fly. Of course, I'm assuming tactile holograms which seem easier to do rather than non-tactile ones.
    Also, the idea of them being always translucent is kind of stupid. I assume that they would have a setting if you don't want them solid if there is even an option to make them translucid. After all, realistically, it makes no sense that solid displays are impossible if you can make translucid ones.

  • @keisufederationmapping2748
    @keisufederationmapping2748 Před 2 lety +33

    Honestly I’d rather have the current display than a piece of glass

    • @theamazingwhaleshark4478
      @theamazingwhaleshark4478 Před 2 lety +5

      It would be cool if a holographic phone can be be designed to be opaque and visible from a single side so I can have it pop in and out of my wrist at a moment's notice.

    • @Joshua_N-A
      @Joshua_N-A Před 2 lety

      Privacy is an issue. People can see what you're watching.

    • @keisufederationmapping2748
      @keisufederationmapping2748 Před 2 lety +1

      @@Joshua_N-A yeah what’s the point of incognito when everyone can just look at you

    • @Joshua_N-A
      @Joshua_N-A Před 2 lety +1

      @@keisufederationmapping2748 I just don't like transparent screens in sci fi. Not a fan of it.

    • @keisufederationmapping2748
      @keisufederationmapping2748 Před 2 lety +1

      @@Joshua_N-A privacy is a lot easier with the stuff we have today

  • @malsypright
    @malsypright Před 2 lety +1

    I'm from the future, and unfortunately whales have rebelled against humanity's attempt to turn them into buses, so we have to use genetically-enlarged tortoises instead. Not as comfortable a ride.

  • @GunterChung
    @GunterChung Před 2 lety +1

    When filming, holographic displays are very convenient to show the actor's face and the computer screen at the same time. It's similar to how people in movies will talk to each other while looking in the same direction (Where one character turns their back to the other); you get to capture both faces in one shot, even if no one really talks to each other that way.

  • @mr.piccolo186
    @mr.piccolo186 Před 2 lety +9

    Maybe the holographic displays are like the ones in the TNG holodecks, just transparent so you can still see whats in front of you. Plus the upside.. you don't have to clean the controls when you spill your coffee on them or vaccum the spaces between the buttons when you scatter doritos dust on them.

    • @darwinxavier3516
      @darwinxavier3516 Před 2 lety +1

      I feel like you'd be missing the real core of your coffee and doritos problem if you thought the keyboard was the main cause of the mess.

    • @mr.piccolo186
      @mr.piccolo186 Před 2 lety

      @@darwinxavier3516 Clearly, you didn't read my comment properly... i never said "if", I said when... i know i am the cause of the problem.

    • @darwinxavier3516
      @darwinxavier3516 Před 2 lety

      @@mr.piccolo186 I was referring to anyone in general, not specifically you.

  • @Excalibur01
    @Excalibur01 Před 2 lety +7

    Wasn't there a cellphone concept a few years back that's just a literal piece of see through glass? Wanna know why that didn't take off?

    • @Fridaey13txhOktober
      @Fridaey13txhOktober Před 2 lety

      Use google, yandex ru or duckduckgo.

    • @darwinxavier3516
      @darwinxavier3516 Před 2 lety +1

      You mean commercial with the stockbroker with a Saiyan style scanner seemingly yelling to himself in the park?

    • @Excalibur01
      @Excalibur01 Před 2 lety

      @@darwinxavier3516 as in a cellphone that looks like a clear piece of glass in your hand

    • @darwinxavier3516
      @darwinxavier3516 Před 2 lety +1

      @@Excalibur01 I must've missed that or blocked it out. That sounds absurdly fragile.

  • @redtwox9708
    @redtwox9708 Před 11 měsíci

    Many years ago there was an interview with George Luca where he explain his idea that: There are effects you do story, there are effects you do for "Wow!", and there are effects you do for whimsy. These are clearly special effects done for wow. There is no real thought given to functionality or practicality. That's not the point. It's just something to look cool and futuristic. Another way to say "We're not in Kansas anymore". I certainly agree that I would like see writers, producers, and directors give more thought to word building and how people living in these worlds would actually use technology and interface with it. I think the best told stories do that. However, as we're all aware, there's a lot of "lowest common denominator" out there.

  • @Mark-in8ju
    @Mark-in8ju Před 2 lety +1

    The cost of a holographic projector might be a factor. If a projector can display the same image size with 1% the materials and cost, holograms might become a budget-friendly method of displaying information.

  • @TOSStarTrek
    @TOSStarTrek Před 2 lety +7

    I see them being major power hugs.

  • @USSAnimeNCC-
    @USSAnimeNCC- Před 2 lety +7

    Personally I don’t see why anyone would use them when thing on the other side of the display can distract you imagine being on a space ship you siting on your console but your also seeing all the thing the people in front of you are seeing can cause confusion as you have to make sure your looking at what your supposed to look at not what what the other person looking it only make sense in a dark room with nothing around it so you can keep focus and not get confuse and disorientated
    Edit: man is autocorrect is dumb sometimes

  • @MrBerg4ever
    @MrBerg4ever Před 2 lety +2

    As a pilot myself, I've always thought in movies were characters are piloting craft through holographic displays; what happens if you lose power to those systems? Shouldn't you have a analog control system as a back up?

    • @catprog
      @catprog Před 2 lety +1

      How do you power the sensors showing what is around you with no power?

    • @operatori
      @operatori Před 2 lety

      You'd have redundancy, like any proper military aircraft today. If one of them was to blackout completely, they would come down like a rock. Navigational equipment on ships and aircraft have backup batteries.

  • @DreadNought0255
    @DreadNought0255 Před 2 lety

    I saw a very clever system for displays in an anime movie "Genocidal Organ". Basically they had VR eye contacts that could generate 3D HUD's for those wearing them. And there was a scene where there were public use information terminals/screens, that lacked a screen but instead used flat black tablet or slabs that the contacts projected the image of a screen onto. Technically you could do it with any surface, but I'm assuming that those slabs were in fact touch sensitive in some manner and wirelessly worked with the VR system that the eye contacts were a part of to create a sort of "touchscreen interface".
    I'm even going to go out on a limb and assume IF we ever get to a point where such contact lenses are not only possible but also comfortably wearable for extended periods (my eyes are perfectly fine, so I have never worn any, not even for cosmetic reasons, so assumptions), that an alternative to the current smart-phone would be a device where the "screen" portion is simply a touch-surface that the information is projected onto. Not only would this free up a LOT of space in the device for additional hardware and do wonders for battery life, but it would also provide impressive privacy in public as only YOU can see what is happening on your device's "screen".

  • @TheOneWhoMightBe
    @TheOneWhoMightBe Před 2 lety +5

    Holographic Displays seem like they would generally be more useful if they were part of an Augmented Reality setup, where it's projected 'in front' of you but is really input directly into your eyeballs or visual cortex, and you wore some kind of gloves that provided haptic feedback.
    However, if you want to display a 3D battle map over a conference table or whatever, holo displays seem worth the effort.

  • @zeonthefox
    @zeonthefox Před 2 lety +5

    Hologram displays are just the evolution of the touch screen and all the problems they come with
    Hard light, progamable matter (aka nanites) and neural interfaces are the actual displays of the future

    • @warmachine5835
      @warmachine5835 Před 2 lety +1

      Just delete everything before neural interfaces and you have a good statement. Why would I spend tons of money on hard light and nanites for my redundant control interface when the primary interface is through an RJ45 port in the back of my neck? All I really need is a comfy chair.

    • @dragoonpreston3
      @dragoonpreston3 Před 2 lety

      @@warmachine5835 Showing things to multiple people in a quick fashion aka Sci-fi holo ads everywhere, or classrooms. Have the main lesson loaded on the Implant and show additional info via physical manipulation. If you just have hardlight projectors at the desk/workstation you don't need to spend money on real items or parts. There are also other uses in Industrial, and Design environs that make physical manipulation a better choice. For military uses? Yeah just Implant and clicky buttons or levers. Anything more is just overcomplicating it and adding cost you don't need. Although the reasoning used in Mass Effect for why its all holo consoles is valid. The projectors are both cheaper and lighter then normal consoles, and can just show whatever the person needed so any station can do any job. IMO for a backup system that could be used as a valid argument.

    • @catprog
      @catprog Před 2 lety

      @@dragoonpreston3 Why do you need to show them in the real world. They just watch the projection on their own implants as well.

  • @VictorKane115
    @VictorKane115 Před 2 lety +1

    Holographic displays don't exist to display information for the user, but for the audience. I don't mean the people watching TV, I mean everyone around you that can see your phone's floating screen and can just barely make out your entire text conversation. The guy in the bus sitting three seats behind you that can still see you enter your Amazon password.

  • @bjturon
    @bjturon Před 2 lety

    Hurray for the Apollo Era controls and displays of the UNN Agatha King! Mao's yacht also sensibly had a mix of buttons, keyboards, and touch screens for its control deck... as opposed to the touchscreen holograms of Martian ships.

  • @dariustiapula
    @dariustiapula Před 2 lety +3

    Reject holographic display. Go back to tactical display. Battlestar Galactica mode.

    • @megatronjenkins2473
      @megatronjenkins2473 Před 2 lety +1

      U.S.S. ENTERPRISE continuously encounters aliens, extra-dimensional beings and mechanical technologies that wreak havok on the ship: no attempts made to upgrade security.
      BATTLESTAR GALACTICA: one Cylon invasion? No frakking cellphones on my ship!!!

  • @XanderKarr
    @XanderKarr Před 2 lety +3

    i think its far more likely everyone gets AR contact lenses that sync up with each other and provide all the same benefits as holo displays with none of the downsides. AR contact lenses plus physical displays are more likely imo. Displays will likely just continue getting thinner and higher fidelity.

  • @Nostripe361
    @Nostripe361 Před 2 lety +1

    I could see this used for small devices to have large screens. Basically a projector so you could have a movie screen on a phone. But if you don't need the massive display, a screen is fine.

  • @MajorHavoc214
    @MajorHavoc214 Před 2 lety

    I had to stop at 2:55 and correct you in some way.
    If we ever get shields, you also get tractor beams, holograms and energy weapons. So a hologram with a tactile interface is totally possible. And it wouldn't have to be transparent either because you can polarize light.
    Combine that with something like the new battlefield goggles the US Army is starting to use, you can have a tactical display only you could see and it could be used to stop incoming fire too.

  • @twindiamonds3378
    @twindiamonds3378 Před 2 lety +3

    I can definitely agree with some of the points made in the video while for others not so much. While I agree holographic displays aren't very practical, they're still pretty cool in some settings and might be used in specific circumstances.

  • @orgluzman561Peace_IL_PS
    @orgluzman561Peace_IL_PS Před 2 lety +3

    i agree normal screen are better
    Holographic Displays will be hard to look at especially for people with eyesight problems

  • @ryusthered
    @ryusthered Před 2 lety

    What about a hybrid solution. Using a virtual headset and eye tracking, while sitting in a chair and using physical controllers to provide feedback for navigation, or piloting. Allowing for the removal of windows and providing a full 360 degree view picture. Updateable in real time with a number of outer hull mounted sensors. Ideas like this have been used a lot more in recent sci-fi films for piloting drones. I think it would be a doable upgrade for drone pilots as well in a more modern setting.
    Quick Thought: What if the background of the phone could auto adjust its opacity based on local light levels or have customizable setting for the same purpose. To help reduce glare or to even change color to add further customization or to help those with certain developmental issues find text more engaging.

  • @whyjnot420
    @whyjnot420 Před 2 lety

    On a tangentially related note: I really love the idea of those keyboards that are projected onto a flat surface. They are not ideal for most applications, but in say, an environment that needs to be cleaned well on a regular basis such as those in a hospital outside of a dedicated secretarial or records keeping area.

  • @barry3612
    @barry3612 Před 2 lety +11

    I felt like I was the only one, I've been saying this for years.

    • @TomLehockySVK
      @TomLehockySVK Před 2 lety +1

      How can you be "the only one" out of 8 billion people ??

    • @barry3612
      @barry3612 Před 2 lety

      @@TomLehockySVK It's a figure of speech Tom.

    • @spongmongler6760
      @spongmongler6760 Před 2 lety

      @@barry3612 hush, barry

  • @francesco8000
    @francesco8000 Před 2 lety +4

    Templin institute "holograms are too impractical to pilot a spaceship"
    Orks in WH40K "the commanders has to communication device so he just screams so hard that the orks in the engine room can hear him and start beating the engine to go faster"

  • @Comicsluvr
    @Comicsluvr Před 2 lety

    I can see only two circumstances where a hologram would actually be beneficial to the situation: When projecting a 3D image over a table (because some things don't translate well into 2D) or a sort of overlay screen in front of an actual window. The window would be used for piloting the craft (so we're not talking about huge starships here) and then the overlay could be used to provide additional information when doing so would NOT be a hazard to piloting. So you've got an actual window for navigating near physical objects and when you're safely away and need to 'jump' or whatever, the hologram could pop up, the window would become opaque so as to not confuse the pilot, then the hologram goes away when not needed.
    Of course, they'd be good for games and viewing travel-related entertainment but that's a completely different thing.

  • @matthewbrandenburg922
    @matthewbrandenburg922 Před 2 lety

    I agree. I've often thought the same thing. There is a place for them, but I find it unlikely that buttons will ever be fully replaced outside of craft where quick responses are unnecessary. Then again, it's more likely that most actually piloting will be computer controlled anyway with a human just supervising or telling the computer what he/she wants accomplished "Go to docking bay 5" or "move in closer to that asteroid". The fine details will be left to the computer. In the event that the computer is out of commission, well, it's unlikely 3D screens would be working in that situation either.
    It does look make a scene look more interesting though and can help keep the viewer from getting bored while exposition is being given.