Spheres of Might 3rd party system is all about making single attacks instead of full-attacks to make combat more mobile. It doesn't work out of the box with Spring Attack as is because Spring Attack doesn't use the normal "attack action" but there's the Mobile Striker talent of the Athletics sphere that makes it work (and counts as having Spring Attack for other feats that require it so you don't need the spend the feat slot). I'm just getting into spheres in general and it really opens up the character options you want to have without having to crunch feats as much
One of the best combos I've built around Spring Attack used Samurai as the chassis. Probably why its banned from PFS play Warrior Poet archetype with Order of the Blossom. Comes online at 6th with Spring Attack as a bonus feat eventually you will want to finish the spring heeled feat chain off with Spring-heeled Style & Reaping since you get improved and greater Spring Attack for free all of which you are able to add Vital Strike/improved to through another class feature (first hit only gets vital strike)
Finished playing a runes of azlant game with a spring attack. I went catfolk with climb speed. Super fast. Here is the breakdown. Go samurai with rhe archetype ward speaker with jinushigami for +10 speed at 1st and +20 at 9th. I also took warrior poet archetype. With exodus of speed for +10 at 1st and up to +30 for a +50 speed between the 2 archetypes. Warrior poet is also built around spring attacking and the only way you can spring attack and legally vital strike via chrysanthemums blooming. Now get the spring heeled style chain. Spring heeled sprint doubles your movement. We are looking now at a base 30 ft+ 50 (samurai) x2=160 ft when spring heeling. We are not done though. Next take mocking dance and performance combatant. Now you can move your speed during your performance check (as a swift or free action). Now take that 160 +80=240 ft. Your not done yet... take combat stamina. Use 5 points to use spring attack/sprint as a standard action. Then take a move action. So now thats 240+80= 320 ft. I also ended up taking lightning stance which activates whenever you do mocking dance. I took twinned feint and greater feint as warrior poets florish kitsunes mystique allows you to feint for free when using apring attack or move action to move. I was the order of the blossom so im getting a feint which allows for flatooted for all due to greater feint, spring attacking, sneak attacking, improved vital strike on a skirmishers challenge enemy. I eventually went called shot for the anime vibe but didnt really need it. I did go charisma which most dont but i just made some deals with some sucubus, paid a wizard to cast genius avaricious for mammons mantle and got charisma stuff. Had dex and str high. I did get impacting and transformative on my weapon and also went pauldrons of the juggernaut for enlarge. I took champion of grace feat for more casting options and removing debuffs. The cleric gave me second wind spell vis contract and i got myself some talismans of lifex3 lesser tatooed and the dream journal of the palid seer to keep me up if i ever did die. I was so fast and hit so hard that enemies either died after 1-2 strikes or never got a chance to reach me due to my speed. For those who say spring heeled chain doesnt work with spring attack, they fixed it in an errata.
If the martials can't reach the enemy, the attack bonus doesn't matter. Most melee characters/builds i see coming by seem to forget this. A hammer doesn't work if it doesn't reach the anvil. Get some mobile options in your melee builds guys
Maybe consider DMing a Pathfinder 1E game for your friends sometime. ; ), but seriously, watching the videos and your comments help out the channel immensely.
Why do you state that you can't use Flurry of Blows with Sneak Attack? All Flurry of Blows is is just faster unarmed strikes for a turn & you can deal Sneak Attack damage with unarmed strikes.
That certainly sounds viable, I usually go for half casters like inquisitor or investigator with the ability to extend their movement, but 40ft per round with a reach weapon is a great way to utilize space.
@@d6damage93 Also, the Arcane Bloodline provides some negative impacts to other casters with Disruptive Bloodrage and then Disruptive giving a +6 penalty to cast defensively within the threatened areas if you have an available Attack of Opportunity. And it gets nastier for casters as the levels climb. Or Cleave/Great Cleave and Stand Still if one has Combat Reflexes (which is a Bonus feat for Arcane Bloodline). Trying out this build and I have considered Mobility/Spring Attack in the later game or instead of Cleave/Great Cleave.
You should cover the Elephant in the Room feat tax document
Spheres of Might 3rd party system is all about making single attacks instead of full-attacks to make combat more mobile. It doesn't work out of the box with Spring Attack as is because Spring Attack doesn't use the normal "attack action" but there's the Mobile Striker talent of the Athletics sphere that makes it work (and counts as having Spring Attack for other feats that require it so you don't need the spend the feat slot).
I'm just getting into spheres in general and it really opens up the character options you want to have without having to crunch feats as much
Spheres of Might is definitely refreshing and worth learning to integrate into any table IMHO
One of the best combos I've built around Spring Attack used Samurai as the chassis. Probably why its banned from PFS play
Warrior Poet archetype with Order of the Blossom. Comes online at 6th with Spring Attack as a bonus feat eventually you will want to finish the spring heeled feat chain off with Spring-heeled Style & Reaping since you get improved and greater Spring Attack for free all of which you are able to add Vital Strike/improved to through another class feature (first hit only gets vital strike)
Probably my favorite WC3 hero as a thumbnail, nice tough. Also, once again, time for my favorite class to shine. Go slayer bois.
Finished playing a runes of azlant game with a spring attack. I went catfolk with climb speed. Super fast. Here is the breakdown. Go samurai with rhe archetype ward speaker with jinushigami for +10 speed at 1st and +20 at 9th. I also took warrior poet archetype. With exodus of speed for +10 at 1st and up to +30 for a +50 speed between the 2 archetypes. Warrior poet is also built around spring attacking and the only way you can spring attack and legally vital strike via chrysanthemums blooming.
Now get the spring heeled style chain. Spring heeled sprint doubles your movement. We are looking now at a base 30 ft+ 50 (samurai) x2=160 ft when spring heeling. We are not done though. Next take mocking dance and performance combatant. Now you can move your speed during your performance check (as a swift or free action). Now take that 160 +80=240 ft. Your not done yet... take combat stamina. Use 5 points to use spring attack/sprint as a standard action. Then take a move action. So now thats 240+80= 320 ft.
I also ended up taking lightning stance which activates whenever you do mocking dance. I took twinned feint and greater feint as warrior poets florish kitsunes mystique allows you to feint for free when using apring attack or move action to move. I was the order of the blossom so im getting a feint which allows for flatooted for all due to greater feint, spring attacking, sneak attacking, improved vital strike on a skirmishers challenge enemy. I eventually went called shot for the anime vibe but didnt really need it. I did go charisma which most dont but i just made some deals with some sucubus, paid a wizard to cast genius avaricious for mammons mantle and got charisma stuff. Had dex and str high. I did get impacting and transformative on my weapon and also went pauldrons of the juggernaut for enlarge. I took champion of grace feat for more casting options and removing debuffs. The cleric gave me second wind spell vis contract and i got myself some talismans of lifex3 lesser tatooed and the dream journal of the palid seer to keep me up if i ever did die.
I was so fast and hit so hard that enemies either died after 1-2 strikes or never got a chance to reach me due to my speed.
For those who say spring heeled chain doesnt work with spring attack, they fixed it in an errata.
Now I thinking about sylph. This one can have 40 ft of movement from lvl one with Fleet feat.
Good pick, sylph is a great race with a lot of awesome class synergy
If the martials can't reach the enemy, the attack bonus doesn't matter.
Most melee characters/builds i see coming by seem to forget this. A hammer doesn't work if it doesn't reach the anvil. Get some mobile options in your melee builds guys
Well said. Getting there is an important part of the battle that you need to think about.
How can I contribute to show my gratitude for all the great videos you have made?
Maybe consider DMing a Pathfinder 1E game for your friends sometime. ; ), but seriously, watching the videos and your comments help out the channel immensely.
@@d6damage93 I am the DM, we only play Pathfinder 1e or 3.5.
Commenting for the algorithm.
Much appreciated.
Why do you state that you can't use Flurry of Blows with Sneak Attack? All Flurry of Blows is is just faster unarmed strikes for a turn & you can deal Sneak Attack damage with unarmed strikes.
I was worried that would happen. I said Sneak Attack instead of Spring Attack. Good catch. Thanks.
Comet!
Could the Magus spell Bladed Dash also be cheesed with this feat?
No. Bladed Dash is a standard action that can't be used during spring attack's full round action.
@@d6damage93 ah hah, copy that. Bummer.
What about Bloodrager with reach weapon?
That certainly sounds viable, I usually go for half casters like inquisitor or investigator with the ability to extend their movement, but 40ft per round with a reach weapon is a great way to utilize space.
@@d6damage93 Also, the Arcane Bloodline provides some negative impacts to other casters with Disruptive Bloodrage and then Disruptive giving a +6 penalty to cast defensively within the threatened areas if you have an available Attack of Opportunity. And it gets nastier for casters as the levels climb. Or Cleave/Great Cleave and Stand Still if one has Combat Reflexes (which is a Bonus feat for Arcane Bloodline). Trying out this build and I have considered Mobility/Spring Attack in the later game or instead of Cleave/Great Cleave.
First!