Wow, I never even thought about that, blender seems like it has endless possibilities, thank you for opening one of them up, much appreciated, keep up the great work
Thank u very much i wanted to attach bones to figure but I did not get any help .But after writing how to attach bones to figure ur video was shown first
I didn't get your question. But as per my understanding "go to vertex group in weight paint mode, give the body part desired weight" may give solution. Happy blending
Most of the times you might have set the movements to global. Try to check that whether it needs global settings or local settings. Check this for clarity czcams.com/video/vsFyO2UZzFk/video.html
You can manually create a vertex group or while parenting based on the names of bones they will be automatically created. You have to simply a assign those vertex group to the respective bone. That's it. I hope you understand. Thank you
Despite the lack of audio, this is still pretty helpful, thx.
Thank you so much
Wow, I never even thought about that, blender seems like it has endless possibilities, thank you for opening one of them up, much appreciated, keep up the great work
Thank you so much
Thank u very much i wanted to attach bones to figure but I did not get any help .But after writing how to attach bones to figure ur video was shown first
Thank you for watching
💯👍💪💪
Excellent! Thank you!
You are welcome.,,🙂
Good. Hope to see more tutorials on the 2d animation subject. Thanks.
Thank you for the encouragement. We will do our best.
👍🏻👍🏻
thanks
Unfortunately I couldn’t figure it out but thank you❤
The best information thx
HIT G TO MOVE THE BONE
10:23 Mans made himself a creeper.
it was so helpful for me thank you very much
woww..Awesome work. Keep up the good work. I subbed to your channel to support you in the future on your endeavors. I'm doing the same in blender :D
ur amazing
Merci , c'est d'une grande aide, et le silence est d'or ;-)
Merci😊😊
lol, first i thought the bones were a tie
Thanks alot 👌🏾
You are welcome 😊
please do face rigging also thanks a lot
Thank you so much I'll do that. In the mean time have a look at this technique
czcams.com/video/vsFyO2UZzFk/video.html
How did you create arms? I can't see this. Please answer me. Thx
For arms also I have added Circles and assigned bones to them.
@@Vaishanstudio no no I saw this but how did you add them bones? You didn't by pressing 'E' As I understand
In edit mode if press shift+A additional bone would be added automatically..
@@Vaishanstudio woow thank you man, I wasn't know this 👌
You welcome
Can you please tell me the shortcut keys!
Like for copying those armatures and for changing size and positions.
whats the hotkey for clicking keep offset
In edit mode Ctrl+P. Thanks for watching..
How to add body parts on vertex group_pls reply me _ in 7.51
I didn't get your question. But as per my understanding "go to vertex group in weight paint mode, give the body part desired weight" may give solution.
Happy blending
listen I rigged a full 2d model now how do I animate it with armature because I tried and it doesn't work the same as normal 3d blender
Most of the times you might have set the movements to global. Try to check that whether it needs global settings or local settings.
Check this for clarity
czcams.com/video/vsFyO2UZzFk/video.html
CANT UNDERSTAND AFTER 8MIN. hard without audio
Please turn on captions. Instructions are given clearly.
You can manually create a vertex group or while parenting based on the names of bones they will be automatically created. You have to simply a assign those vertex group to the respective bone. That's it. I hope you understand. Thank you
@@dr.seetharamarajumidathala1009 thank you so much
Hey please help me because I am not getting the bones name aren't showing in the vertex group even i saved their names also
You have to parent armature to the model. That can be with empty groups or automatic weights. Ctrl+P.
How do you extend the Bone? 3:40
Simply press "E" to extend in edit mode
10:24 마지막엔 뭘 누르는겁니까?
Connected
알아보니 연결이라고 하는데 무슨키를 눌러야합니까?😅
Please tell me
have u heard of audio m8