Why Sonic Adventure DX is a Bad Port

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  • čas přidán 10. 09. 2020
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Komentáře • 10K

  • @chantolove
    @chantolove Před 3 lety +12198

    When they said “Director’s Cut”, they didn’t mean it with a possessive apostrophe. The director was cut.

    • @darkind
      @darkind Před 3 lety +513

      Director's cut? More like Directors cut

    • @chantolove
      @chantolove Před 3 lety +313

      why is this comment getting more attention than my comment explaining the “burger” shop statue

    • @yellowmello1223
      @yellowmello1223 Před 3 lety +182

      Yeah, the lighting director's salary was cut.

    • @slinkyslink5161
      @slinkyslink5161 Před 3 lety +57

      Director scut

    • @AlynRapi
      @AlynRapi Před 3 lety +46

      its because they used the director's cut to make the port duh

  • @datguylikespie
    @datguylikespie Před 3 lety +2771

    He finally remembered his password.

    • @vintheguy
      @vintheguy Před 3 lety +146

      longest recorded attempt of recovering an email and password in human history

    • @Helicopter7
      @Helicopter7 Před 3 lety +64

      He woke up early during hibernation

    • @WiqedWhiteGorilla
      @WiqedWhiteGorilla Před 3 lety +10

      Legit 🤣🤣

    • @her0966
      @her0966 Před 3 lety +32

      holy shit what if that was actually it

    • @supakusuta
      @supakusuta Před 3 lety +7

      Is that what actually happened?

  • @danielleighton4161
    @danielleighton4161 Před rokem +1345

    It really sucks when downgrades like this happen to games because it leads a lot of people into thinking the game was more dated than it actually was.

    • @ILikeSoda229
      @ILikeSoda229 Před 11 měsíci +156

      This is actually what led to the misconception that “Sonic had a rough transition to 3D”

    • @spindash64
      @spindash64 Před 11 měsíci +136

      @@ILikeSoda229
      You’ll notice most of the complaints that “3D sonic was never good” popped up around the time that the HD ports of SA1 and 2 happened… which just so happened to break a lot of things in JUST subtle enough ways that people who never saw the original wouldn’t realize how bad they got it.
      I think another issue is that the higher poly Models of DX clash with the lower poly NPCs and environments. So it looks like a 2003 game with bad NPC models rather than a 1998/99 game with _excellent_ character models

    • @Ryan-Bell
      @Ryan-Bell Před 11 měsíci +16

      Sonic fans acting like people dislike the game just because they probably player the DX version, lol

    • @captaincoldcuts3997
      @captaincoldcuts3997 Před 10 měsíci +49

      @@Ryan-BellIt’s true tho

    • @poppysilver
      @poppysilver Před 10 měsíci +55

      @@Ryan-Bell DX was uglier and had more glitches...

  • @LucasRPDJ
    @LucasRPDJ Před rokem +731

    I'm rewatching this video after 2 years, and the "you can steal it, but if you are a coward you can ask permission" still gets me xD

  • @captainimperialism4568
    @captainimperialism4568 Před 3 lety +4568

    As a kid I thought “DX” was just a weird, stylized abbreviation of “Director’s Cut”, like the X stood for cut or something.

  • @Gutsybird
    @Gutsybird Před 3 lety +2973

    When they said "Director's cut" they meant the Director himself is cut.

  • @JD3Gamer
    @JD3Gamer Před 9 měsíci +471

    SADX has gaslit people into remembering Sonic Adventure as being worse than it is. I first played it on Dreamcast but I've watched so many people play the DX version on CZcams that I forgot how the game originally looked. Seeing it side by side is crazy. Glad that we have mods now to make the PC version more like the original.

    • @CreativityNull
      @CreativityNull Před 7 měsíci +27

      I think it's because Dreamcast was a shortlived and not very popular console, at least in English speaking countries. So the more common experience of Adventure was the DX port.

    • @101Volts
      @101Volts Před 6 měsíci

      @@CreativityNull Its short lifespan also gave people like me more of a chance to get a Dreamcast in 2003. I paid $40 for one at EBGames* in (probably) July of 2003, and I got a copy of S.A. later on that year, my first Sonic game. I think it cost somewhere from $8 to $13, but only the game disc.
      * EBGames was sold to Gamestop not too long after that.
      I couldn't afford a PS2, Xbox, or Gamecube at first so I went for the previous generation of systems at first (I'm *not* saying that the Dreamcast was previous generation - it's the same generation as PS2, Xbox, and Gamecube, but it died early. I had N64 and then PS1 first, so my previous statement still counts.)

    • @BagzAndPresident
      @BagzAndPresident Před 5 měsíci

      We? I dont remember you contributing anything

    • @JD3Gamer
      @JD3Gamer Před 5 měsíci +21

      @@BagzAndPresident reread it. I clearly meant we as in the Sonic community as a whole have these mods. I didn’t claim that I contributed anything.

    • @CreativityNull
      @CreativityNull Před 5 měsíci +14

      @@BagzAndPresident wow... This comment is absolutely terrible.
      First, obviously their last sentence is shortening a bit that should be implied of, "Glad that we have mods *AVAILABLE TO US* now..." There is nothing here that would imply that OP was claiming ownership or responsibility for any of the mods of Sonic DX.
      Second, in what way are you certain that OP hasn't contributed to the mods? While I don't think they did either, I can't be certain. Even if I knew every GitHub/discord/forum username that did contribute to the mods, the CZcams username for one of the contributors could easily be different.
      Either way, are you okay?

  • @VGamingJunkie
    @VGamingJunkie Před rokem +471

    I agree that lighting can make or break a presentation. If you notice, many indie games combine very simplistic low poly models with modern lighting and they tend to look surprisingly charming. Shadows both give depth to the world and ground things in the world. Without them, objects would appear flat and floaty, since you couldn't tell where they are relative to the ground.

    • @Nicholas_Steel
      @Nicholas_Steel Před rokem +29

      The main benefit is Ambient Occlusion, that alone is what makes it easy to tell when an object is touching another instead of floating in space.

    • @lego174
      @lego174 Před rokem +17

      I know, I love classic looking characters on realistic environments, which is why I love gzdoom’s lighting.

    • @OpossumFan
      @OpossumFan Před 7 měsíci +8

      One of my favorite examples of this is the boomer shooter subgenre, it allows for the differentiation between enemies and levels without either resorting to mood-killing color pallettes or some of the dithering-esque (idk what it'd be called for 3d) techniques early software rendering techniques used

    • @VGamingJunkie
      @VGamingJunkie Před 7 měsíci +7

      @@OpossumFan
      TF2 and Doom are still probably the golden standard when it comes to recognizable enemies. Even the GBA version, where distant enemies are measured by a handful of pixels, has enemies you can recognize by a glance.

  • @atmatey
    @atmatey Před 3 lety +1512

    The "DX" doesn't mean "Director's Cut", it's actually an emoticon denoting the port's quality.

    • @angusyoungwannabe1897
      @angusyoungwannabe1897 Před 3 lety +21

      don't wooosh me, but that joke doesn't make sense, the dx there stands for deluxe, not director's cut lol

    • @atmatey
      @atmatey Před 3 lety +105

      @@angusyoungwannabe1897 Sure, it stands for ”Deluxe version, satisfaction 100% guaranteed or whatever.” My point still totally stands, though.

    • @wuavo9157
      @wuavo9157 Před 3 lety +6

      @@angusyoungwannabe1897 did you even play the port

    • @speedytuurt7406
      @speedytuurt7406 Před 3 lety +2

      DeluXe?

    • @deathbringer2000
      @deathbringer2000 Před 3 lety +7

      I actually thought that DX stood for Director's Cut when I played it in like 2011.

  • @mossbag69
    @mossbag69 Před 3 lety +5543

    You've only been gone 3 years. You're 6 years too early.

    • @BabzaiWWP
      @BabzaiWWP Před 3 lety +84

      its been 3 years already?

    • @atom4532
      @atom4532 Před 3 lety +76

      didn't know mossbag was a cybershell fan!

    • @datoda3593
      @datoda3593 Před 3 lety +33

      Time truly goes fast lmao, remember first time finding out about him like it was yesterday

    • @ballthatbounces626
      @ballthatbounces626 Před 3 lety +78

      The hollow knight lore master meets the sonic lore master.

    • @amirgarcia547
      @amirgarcia547 Před 3 lety +12

      Braixlet Technically, 2 years and 10 months, but who’s counting?

  • @Bulzeeb15
    @Bulzeeb15 Před 2 lety +276

    This vid got me to play the Steam version with the Dreamcast mod and it was fantastic. Kudos to PkR

  • @Haar_Dragon
    @Haar_Dragon Před 2 lety +269

    Was curious why I started to see this sentiment around the place. "Death by a thousand cuts" is right. A lot of it does come back around to "the lighting and transparencies aren't good" which is technically only one problem, but at the same time it's a problem that doesn't go away. For whatever reason, the textures in GC just look blurrier - smeared almost. Gives the impression the DC version's dev team just kinda understood their hardware better. DX gives me a "fog removed from Silent Hill 2 HD" vibe.
    What I'm more curious about here, though, is stuff that isn't even touched on - how come the DX version has more bugs? TCRF mentions it off-hand, that a lot of the collision is "weakened," but was that on purpose? If so, why, and if not, where did it come from? I wonder if people wouldn't say SA1 aged poorly if they knew the port actually made the game buggier - is it mostly people who played DX saying that?
    Fun watch!

    • @TechBlade9000
      @TechBlade9000 Před 2 lety +48

      Oh yeah about the collision, SADX sins runner on his very dead Twitter pointed out SADX tried importing SA2's collision system and SA1 hated that

    • @-octosquid-5203
      @-octosquid-5203 Před rokem

      Death by a thousand Director's Cuts.

    • @WarningStrangerDanger
      @WarningStrangerDanger Před 7 měsíci +2

      I played both on their original systems in their time, and felt really strongly that the DX models looked way more on-model and true to their artwork and promotional material. I didn't like the face of Dreamcast Sonic even on release. His wide-set eyes and ears felt... Goofy and wrong... Meanwhile, he looked cool and aerodynamic on the box art.

    • @vibemasterkorosu2469
      @vibemasterkorosu2469 Před 5 měsíci +4

      @@WarningStrangerDangerWhich is why their models are better on SA2 DC. They heavily simplified the lighting (which still looks pretty good) in exchange for 60 FPS and higher poly stuff everywhere.

    • @WarningStrangerDanger
      @WarningStrangerDanger Před 5 měsíci +2

      @@vibemasterkorosu2469 the original models felt so janky, and not next-gen, coming from the N64. The DX models felt like real next-gen graphics.

  • @joshjager5831
    @joshjager5831 Před 2 lety +2614

    Having only ever played the DX version, most of this video was me saying "wait that's _not_ supposed to look like that??"

    • @TheKeitaNobodyAskedFor
      @TheKeitaNobodyAskedFor Před 2 lety +164

      same, it sucks how bad the dx version is

    • @ChillavaKirby
      @ChillavaKirby Před 2 lety +175

      I feel like currently MOST of us are in that scenario which is pretty tragic in all honesty

    • @Jourmand1r
      @Jourmand1r Před 2 lety +54

      to be fair his examples of dreamcast footage are all clearly footage from an upscaled emulator

    • @RevolvingCube
      @RevolvingCube Před 2 lety +48

      @@Jourmand1r could have been the steam version mod betterDX with the Dreamcast texture and lighting

    • @joshjager5831
      @joshjager5831 Před 2 lety +34

      I've since played the game on a Dreamcast emulator, and I gotta say it totally changes the feel. Definitely the definition version I'll play in the future

  • @SergeantCubby
    @SergeantCubby Před 3 lety +466

    When the world needed him most, he vanished.
    Until he comes back 3 years later

    • @charmyzard
      @charmyzard Před 3 lety +7

      The port qued him into a coma to silence him

    • @PKSkyler
      @PKSkyler Před 3 lety

      guess that patreon money finally ran out

  • @crying2theocean203
    @crying2theocean203 Před 2 lety +409

    As someone who has only played the Dreamcast version of SA1 and 2, looking at DX and battle just makes me glad I had a Dreamcast as a kid

    • @AkameGaKillfan777
      @AkameGaKillfan777 Před 2 lety +65

      Battle only got some graphical errors. It's otherwise the better version of the game.

    • @dranelemakol
      @dranelemakol Před rokem +12

      @@AkameGaKillfan777 smaller dark Chao garden, no Chao adventure 2

    • @AkameGaKillfan777
      @AkameGaKillfan777 Před rokem +40

      @@dranelemakol Is that really a problem?

    • @dranelemakol
      @dranelemakol Před rokem +12

      @@AkameGaKillfan777 also shittier cutscenes

    • @AkameGaKillfan777
      @AkameGaKillfan777 Před rokem

      @@dranelemakol 🥱

  • @E-6481
    @E-6481 Před 2 lety +232

    As someone who has never played the Dreamcast original, my god, DX butchered this game HARD.

    • @misterboogcn1288
      @misterboogcn1288 Před rokem +6

      Me too at least the models looks better in dx to me

    • @E-6481
      @E-6481 Před rokem +23

      @@misterboogcn1288 I actually disagree. While yes, the models have a higher poly count, they don’t match the rest of the games art style.

    • @carlos-plays
      @carlos-plays Před rokem +1

      Amen

    • @nekuro5548
      @nekuro5548 Před rokem +4

      @@E-6481 I personally like the new models more, might just be my bias, but the plasticy sheen on them always bothered me.

    • @orangeslash1667
      @orangeslash1667 Před rokem +1

      @@E-6481 The dream cast version had better lighting but the gamecube version has better frame-rate. The game cube can be 60fps for the most part, the dreamcast can not.

  • @infinitefiree
    @infinitefiree Před 3 lety +2934

    "Director's cut" just means that the new director decided to remove some stuff from the game, as in "The director has cut the lighting engine." for example.

    • @evie5375
      @evie5375 Před 2 lety +15

      lol

    • @myriam7223
      @myriam7223 Před 2 lety +28

      It can also mean it's *his* cut of the game, but then i guess it shouldve been some kind of early version, if that makes sense.

    • @BenN64
      @BenN64 Před 2 lety +7

      @@myriam7223 r/woooosh

    • @piranhalettuce
      @piranhalettuce Před 2 lety +37

      @@BenN64 r/ihavereddit

    • @BenN64
      @BenN64 Před 2 lety +11

      @@piranhalettuce jokes on you! I don’t have a Reddit account!

  • @MegamegamikeG1
    @MegamegamikeG1 Před 3 lety +538

    My favorite part is that he doesn't even mention how long he's been gone. He just drops a new video again
    EDIT: Relax people, I just thought it was funny. I'm not judging him

    • @kso86.
      @kso86. Před 3 lety +9

      Well, would we want him to?

    • @manuelpatino7863
      @manuelpatino7863 Před 3 lety +50

      @@kso86. The people who paid for his Patreon might, lol.
      I LOVE his content and persona... but still.

    • @SillyLittleDemon
      @SillyLittleDemon Před 3 lety +17

      he made the videos and he scheduled the uploads but accidentally set it to 2020

    • @starburst9132
      @starburst9132 Před 3 lety +6

      I say it’s nobody’s business tbh it’s been like 3 years everyone should get over it let the man do his thing

    • @justinrush7463
      @justinrush7463 Před 3 lety +1

      Thats what the last parody vid is for

  • @sohousama
    @sohousama Před 2 lety +337

    When I first played DX for some reason I remember feeling it...cheap somehow. Like seemed like it ran at a higher frame and the models were very shiny, but it felt super unpolished compared to the DC one. I chalked it off to newer hardware and the original game itself being almost 5 years old when I got to play it. But they definitely cut corners!

    • @Adriethyl
      @Adriethyl Před 2 lety +21

      Maybe that's why it's called Directors *Cut*

    • @eltiolavara9
      @eltiolavara9 Před rokem +26

      they didn't cut corners they cut off the whole ass wall

    • @orangeslash1667
      @orangeslash1667 Před rokem +2

      @@eltiolavara9 The dream cast version had better lighting but the gamecube version has better frame-rate. The game cube can be 60fps for the most part, the dreamcast can not.

    • @101Volts
      @101Volts Před 6 měsíci +1

      @@eltiolavara9 Should one cut off enough corners from a square and keep on doing it long after it's no longer a square, it becomes a circle. Then where's it gonna roll off to, where's it gonna end up?

  • @raidenlegigaboss
    @raidenlegigaboss Před 2 lety +317

    33:05 For this point in particular, although the effect on Dreamcast looks definitely better, the fact that it's broken makes this boss fight more playable for me as someone that suffers from epilepsy
    Those flashing lights are really annoying

    • @Whateverfloatsurboat2
      @Whateverfloatsurboat2 Před rokem +26

      @@Kimarnic bro chill 💀

    • @hoho210
      @hoho210 Před rokem +8

      @@Kimarnic The game doesn't even have one

    • @ninjakuni
      @ninjakuni Před rokem +28

      @@Kimarnic you have a lot of animosity towards people who have epileptic seizures. And you would have an anime chick as a profile picture.

    • @Jammyc
      @Jammyc Před rokem +15

      @@Kimarnic imagine responding to a 9 month old comment with such anger, and to bolster the anger, using incorrect stats to seem intelligent in the anger. It was someone's personal opinion and preference. Well done on getting angry at it I guess?

    • @delusion5867
      @delusion5867 Před rokem +16

      @@Kimarnic id rather my games not put people at risk of dying

  • @matthewmcfarland3102
    @matthewmcfarland3102 Před 3 lety +1366

    New Title: The Dreamcast was too advanced for its time.

    • @deepmind5318
      @deepmind5318 Před 3 lety +131

      Actually, technically the GameCube version should have done all graphical effects as well or better than the dreamcast version, but that would have taken actual effort, and we know sega and effort cannot be in the same sentence, especially when they created one of the worst video game of all time, sonic 06.

    • @sonicdash9652
      @sonicdash9652 Před 3 lety +33

      @@deepmind5318 Heck, even the first Xbox has advanced graphics for it's time.

    • @doltBmB
      @doltBmB Před 3 lety +58

      @@deepmind5318 No, a lot of these changes were made because the gamecube literally couldn't do what was needed. Neither could the xbox. It wasn't until we got programmable graphics pipelines with much later hardware that it was possible to replicate what DC did in hardware.

    • @chocov1233
      @chocov1233 Před 3 lety +92

      @@deepmind5318 Sonic 06 had so much effort put into it it isn't even funny. So much ambition and love was put in the game, regardless of how likeable the plot was. The only problem is that Sega higher-ups decided to have the developers rush the game to meet a strict deadline, not to mention that the dev team had to split in two to develop both 06 and a Wii exclusive (Sonic and the Secret Rings).

    • @chocov1233
      @chocov1233 Před 3 lety +21

      @@sonicdash9652 Heck yeah, have you seen Splinter Cell, those games still hold up in many aspects, but honestly stealth games usually look good years later since they should be meticulously designed to be the best experience possible (Sly Cooper, Metal Gear Solid 2 and 3, Hitman: Silent Assassin).

  • @Haynster
    @Haynster Před 3 lety +535

    “I just can’t be bothered explaining what mipmaps are”
    Yep, that’s cybershell

    • @hurt4322
      @hurt4322 Před 3 lety +8

      "In today's age, people need information mashed up and regurgitated to them like little baby birds"
      Yep, that's cybershell

  • @tatsudragneel4761
    @tatsudragneel4761 Před rokem +23

    I think the team localizing the title probably thought DX meant "Directors Cut" instead of "Deluxe" and/or thought western players would understand the term "Directors Cut" more. It's a common term used for movies and other games. They probably exist but I can't think of other games that use DX/Deluxe (for their western releases) besides recent Nintendo games.

    • @ChiefMedicPururu
      @ChiefMedicPururu Před rokem +2

      Deluxe, just like in Japan, would've have been better.

  • @SheepStar8
    @SheepStar8 Před 2 měsíci +10

    24:15 LOL, I literally thought that square was some sort of grate underneath the ladder when I was younger!

  • @rye7589
    @rye7589 Před 3 lety +424

    When dad comes back after going out to buy cigarettes

  • @viv719
    @viv719 Před 3 lety +526

    Director's Cut meaning that the director cut lighting and textures.

    • @conlia
      @conlia Před 3 lety +12

      it also means the original director was cut

    • @kyleh1494
      @kyleh1494 Před 3 lety +1

      @@conlia I guess you could say, the director’s cut.
      I’ll leave now

    • @kyleh1494
      @kyleh1494 Před 3 lety

      Lmao

    • @dyland9209
      @dyland9209 Před 3 lety

      The real directors cut was the friends we made along the way

    • @Schnort
      @Schnort Před 3 lety +1

      Director's cut meaning that they cut the director and employed a new one.
      Oh snap, a more intelligent person already said this.

  • @Darktrap11
    @Darktrap11 Před měsícem +7

    Meaning of director's cut:
    The cut of the director: ❌
    The director is cut: ☑️

  • @sonicthehedgehog23145
    @sonicthehedgehog23145 Před rokem +193

    Truly a great example of: “ I’m so happy I grew up with this
    And not this”

  • @holydiver4988
    @holydiver4988 Před 3 lety +345

    dreamcast: upgrade
    gamecube: go back
    pc: I SAID GO BACK

    • @Gnidel
      @Gnidel Před 3 lety +8

      2004 port is fine. That's why it gets all the mods. Even mods installed on top of Steam version convert it to 2004 port.

    • @charliekahn4205
      @charliekahn4205 Před 3 lety +12

      PC is the best imo because you can mod it to get the GG roms plus MS roms, and the DC graphics.

    • @ViperAcidZX
      @ViperAcidZX Před 3 lety +8

      SADX Mod Installer on PC: That's better

    • @hurt4322
      @hurt4322 Před 3 lety +6

      @@Gnidel nonono, the 2004 port gets mods mostly becuase it's bad

    • @shank8966
      @shank8966 Před 3 lety

      zo0pid some add new characters it’s the best version because of mods so get you’re salty ass out of here

  • @zooblesdoobles7298
    @zooblesdoobles7298 Před 3 lety +2518

    This video really shows how technically advanced Sonic Adventure was on the Dreamcast, some of these lighting features are so cool

    • @HOTD108_
      @HOTD108_ Před 2 lety +121

      The Dreamcast was a very technically advanced system. It's insane how impressive most of its library was for the time.

    • @EAting_the_mEAl
      @EAting_the_mEAl Před 2 lety +21

      I'm re-playing sonic adventure these days and it's very impressive how good this game looks and it is 22 old.

    • @cyqry
      @cyqry Před 2 lety +75

      @@HOTD108_ If I recall, a company actually used the Dreamcast as the basis for a PS2(?) emulation system and it actually ran the games better than the hardware the games were meant for. The Dreamcast was insanely advanced for its time.

    • @abarette_
      @abarette_ Před 2 lety +9

      @@cyqry "If I recall, a company actually used the Dreamcast as the basis for a PS2(?) emulation system and it actually ran the games better than the hardware the games were meant for."
      Oh yeah I know about this one !

    • @jackomahony2042
      @jackomahony2042 Před 2 lety +2

      @@FlashbackGuyYT "sucks" is a powerful word. The game is still great

  • @nerdychocobo
    @nerdychocobo Před 4 měsíci +14

    I remember playing sonic adventure briefly at a games con on a dreamcast, which was my first time seeing the game in person rather than in CZcams videos, and I was blown away by how good it looked. I was especially impressed by the fact it clearly uses a lot of real life images for its textures, and how well that worked despite how stylized the sonic world is

  • @Zootroi
    @Zootroi Před 2 lety +89

    It's also worth mentioning that the sound effect for getting rings is pitched down in the DX version for some reason, making it sound like something out of an off-brand Sonic game.

  • @MishKoz
    @MishKoz Před 3 lety +211

    When playing this game on Steam, I saw how bad it looked and thought "oh it's just an early 3D game, that's not really surprising." They really didn't do the Dreamcast version justice.

    • @deathrod123
      @deathrod123 Před 3 lety +14

      Aren't you the guy who did the dreamcast version justice?

    • @bowbowbowser
      @bowbowbowser Před 3 lety +11

      Go back to iceberg hell

    • @jpkaokthesilverspooner975
      @jpkaokthesilverspooner975 Před 3 lety +8

      Holy fuck, I took you as a guy who watched cybershell.

    • @bowbowbowser
      @bowbowbowser Před 3 lety

      @i blocked ads watching this video. the knuckles apparition

  • @InsidiousOne
    @InsidiousOne Před 3 lety +793

    The PC version developers meeting:
    - Well, so, how do we program all those lighting effects...
    - Don't bother, they will mod it eventually anyways

    • @JoshSonic
      @JoshSonic Před 3 lety +105

      Isn't that basically Bethesda mentality?

    • @ahmadkazan7994
      @ahmadkazan7994 Před 3 lety +20

      Basically what the one hive mind brain cell of all sonic fans says.

    • @shirohimayumikira234
      @shirohimayumikira234 Před 3 lety +9

      @@ahmadkazan7994 They all rage like no tomorrow over little changes to gameplay.

    • @TheDinoKid-ys5qb
      @TheDinoKid-ys5qb Před 3 lety

      Accuracy 100

    • @LLotad
      @LLotad Před 3 lety +11

      @@shirohimayumikira234 no ones raging its just not the definitive way to play the game.

  • @Zorro7269
    @Zorro7269 Před rokem +14

    It really pisses me off when people say “Sonic Adventure is so bad, it’s super buggy and looks terrible, blah blah blah,” only to find out they’re talking about SADX. It’s about as annoying as the “Sonic had a rough transition into 3D” shit.

  • @notNajimi
    @notNajimi Před 2 lety +51

    The flaws in the subsequent ports of Sonic Adventure remind me so much of Halo: CE, and the legacy of its broken Gearbox PC port. That port broke so many visual effects and fucked with the atmosphere, and all the bugs just kept being inherited by the CE Anniversary Edition and its own ports to Xbone and PC. Only in the last year or two did 343i manage to squash Gearbox’s old bugs still present in the MCC

  • @owenw.1643
    @owenw.1643 Před 3 lety +1305

    holy shit i never realized that sonic adventure was so.... detailed and pretty

    • @chocov1233
      @chocov1233 Před 3 lety +75

      Really, even the ports keep some of the effects. it is still very impressive when compared to the competition.

    • @thevarietypacksnaxx405
      @thevarietypacksnaxx405 Před 3 lety +100

      Me either! Playing it on gamecube made me think oh it was an early 3d game, it must've looked just as bland and boring on dreamcast. Apparently, they just did a terrible job on the conversion.

    • @eclipserepeater2466
      @eclipserepeater2466 Před 3 lety +44

      I only played it on dreamcast, and I never suspected that the DX version was so ugly! :O

    • @Remliv
      @Remliv Před 3 lety +9

      @@eclipserepeater2466 DC is still the best way to play

    • @cole_man.exe_2002
      @cole_man.exe_2002 Před 3 lety +68

      @@Remliv
      I say the Steam version with the Dreamcast Conversion mod is the best way to play SA1.

  • @charmyzard
    @charmyzard Před 3 lety +377

    Guys, he didn't leave, *this horrible port just qued him into a coma to silence him*
    Chill

  • @ainekelly5252
    @ainekelly5252 Před 2 lety +145

    This explains why I remember it being way better on Dreamcast, I watched game grumps play it and thought my memory of it changed, but the Dreamcast version looks amazing still! I’m probably biased because it makes me nostalgic 😂

    • @ChiefMedicPururu
      @ChiefMedicPururu Před 2 lety +47

      Then again, the Game Grumps' playthrough is a bad exemple since they are playing one of the worst versions and playing badly as well.

    • @ainekelly5252
      @ainekelly5252 Před 2 lety +20

      @@ChiefMedicPururu I was thinking that child me didn’t have as much problems with the game as Arin did 😂

    • @HOTD108_
      @HOTD108_ Před 2 lety +4

      Nostalgia is when you like something JUST because you grew up with it. It's an extremely cynical way to view older media.

    • @AkameGaKillfan777
      @AkameGaKillfan777 Před 2 lety +25

      @@ainekelly5252 GameGrumps NEVER accurately portray games, and find ways to break them. This is evident by them playing Battle, which IS the better version of SA2, but just going "lol fanfiction," or Unleashed on the Wii, which does have issues(like Unleashed as a whole) but "wtf motion controls" isn't one of them.

    • @rankrodent2772
      @rankrodent2772 Před rokem +7

      @@ainekelly5252Aron is just terrible at sonic games in general

  • @cheezemonkeyeater
    @cheezemonkeyeater Před 2 lety +43

    "It doesn't even happen in the DreamCast version."
    I guess that explains why people can have fond memories of this game from the original version then. Because bugs like that make the only version I've come across really unfun to play.
    That right there alone qualifies DX as a terrible port.

    • @SILVERF0X13
      @SILVERF0X13 Před rokem +9

      Ya as someone who owned a dreamcast and played that when I was a kid, I got really confused for a long time about people saying the game is super glitchy since I didn't remember falling through floors and stuff all the time. It wasn't until college or something that I learned that the glitches were introduced on gamecube. I didn't realize until this video though how much better the game looks on dreamcast. Definitely gonna use these mods for playing in the future

    • @alsocouldnotthinkofahandle
      @alsocouldnotthinkofahandle Před dnem

      Unfortunately, I grew up with the PC version, yeah, I remember all those stupid collision issues, so happy that mods exist now.

  • @TwitterVS
    @TwitterVS Před 3 lety +1864

    They should just remake Sonic Adventure from the ground up and make it look as good as unleashed

    • @evershadowvii7848
      @evershadowvii7848 Před 3 lety +69

      Didn't expect to see you here, Bowblax. I guess everyone in existence missed Cyber.

    • @dylansurendranath3091
      @dylansurendranath3091 Před 3 lety +4

      Bowblax Yo what's up Bowblax, love your commentary videos

    • @harryman8735
      @harryman8735 Před 3 lety +16

      Preferably better if possible, but I agree with your statement

    • @ActuallySmiley
      @ActuallySmiley Před 3 lety +32

      Next video: Twitter vs cybershell

    • @Splatomix
      @Splatomix Před 3 lety +17

      @@harryman8735 with new gen consoles coming up, of course it's gonna look better... run better too... looking at you, Jungle Joyride...

  • @Brain_With_Glasses
    @Brain_With_Glasses Před 3 lety +339

    Should've been called "Sonic Adventure: Performance mode"

    • @JoshSonic
      @JoshSonic Před 3 lety +40

      Perhaps the texture and lighting downgrades were intentional to squeeze 60FPS without proper optimization, in which case, it is indeed Performance Mode!

    • @deepmind5318
      @deepmind5318 Před 3 lety +9

      Or Sonic Adventure: Degradation. It even sounds radical, man.

    • @SianaGearz
      @SianaGearz Před 3 lety +11

      @@JoshSonic In a way yes. You can do table lighting, fundamentally like Dreamcast version, using register combiners on Gamecube, but then your odds of hitting 60fps anywhere near consistently are close to zero, and i don't think you can optimise it that much, it's just how it is. Because then you're offloading what would normally be a vertex pipeline workload onto the pixel pipeline. On the other hand, the vertex pipeline on Gamecube is completely rigid and you just can't implement an exotic lighting function there.
      Also stencil shadows had to be sacrificed too, but then, anywhere where they're ACTUALLY needed, those few cutscenes, would have been fine at 30. But i guess it just doesn't pay to make exceptions for such special cases.
      Which is to say they definitely didn't put nearly enough effort into fixing 60fps related bugs and issues resulting from their chosen lighting system and issues from lack of Dreamcast's order independent transparency, but then, they probably just didn't get nearly enough time allotted by the management. Maybe 60fps was a late decision rained down from above, which messed up the whole plan.

    • @TorutheRedFox
      @TorutheRedFox Před 3 lety

      @@JoshSonic texture quality doesn't affect performance at all
      it only takes up more VRAM when it's higher quality, but outside of that, there's zero impact on performance

  • @gold_spin1639
    @gold_spin1639 Před 2 lety +16

    19:25 it goes to show just how used to the dx version I am that my response to this was, “wait there’s suppose to be barriers?!”

  • @HaloAdmiral
    @HaloAdmiral Před rokem +105

    The Dreamcast was so ahead of the curve in that generation. It’s a shame the lack of DVD support and ease of piracy killed them. I feel like they could have made some amazing games if they held on longer

    • @AkameGaKillfan777
      @AkameGaKillfan777 Před rokem

      And that SEGA was just straight-up greedy

    • @Banana807
      @Banana807 Před rokem +27

      I wonder how future segas consoles would have been if sega was still a first party company

    • @kinger41
      @kinger41 Před rokem +24

      Competition from the PlayStation 2 was also a major part in killing off Sega's console business iirc.

    • @spindash64
      @spindash64 Před 11 měsíci +22

      No. They certainly wounded it, but the Dreamcast’s death was signed in 1994, when the 32X was released alongside the new Saturn, forcing SEGA into competition with itself. SEGA continued to torpedo its own market with blunders like this, and no amount of potential upgrades or lucky breaks could have saved the Dreamcast from this point on. As it stood, it was already about in the best situation it could hope to be in, with SEGA’s flagship character in Japan getting his first full 3D game within a month of OoT, and for as incredible as that game is, the graphics are clearly in Adventure’s favor.
      I’ve seen it called a small, white, square plastic JFK, because its life was cut short before its full potential could be seen. But beyond even that… much like JFK, when the blow was dealt, there was nothing on earth that could have saved it

    • @JubertMathias
      @JubertMathias Před 11 měsíci +18

      ​@@spindash64comparing the Dreamcast to JFK is crazy ngl 😭😭😭

  • @moozdoomz7573
    @moozdoomz7573 Před 3 lety +162

    I clicked on this video thinking “oh I haven’t seen this one before” and then i saw the time posted, and i gasped.

  • @tommygunng4451
    @tommygunng4451 Před 3 lety +197

    For a second I thought I was hallucinating when I saw “Cybershell” on the notification.

    • @RiotaiPrower
      @RiotaiPrower Před 3 lety +14

      I ignored it for a good moment, and had to do a double-take. Certainly caught me off-guatd.

    • @lbp4143
      @lbp4143 Před 3 lety +1

      Same

    • @lbp4143
      @lbp4143 Před 3 lety +1

      Same

    • @dudeout7
      @dudeout7 Před 3 lety +6

      *When I Saw This I Nearly Fainted*

    • @thesuperpeshet
      @thesuperpeshet Před 3 lety +1

      I literally screamed

  • @CaptainTechnicalityLP
    @CaptainTechnicalityLP Před rokem +59

    I'm not really a fan of Sonic Adventure's aesthetics, but this video did give me a better appreciation of its usage of the Dreamcast's graphical capabilities. Transparency effects are still one of the most difficult things to get to run well even on modern graphics cards, so the fact that they were able to pull off so many complex transparency interactions is quite impressive.

  • @sonictimm
    @sonictimm Před 2 lety +70

    8:26 and 8:27 are worth going over frame-by-frame. You can see Cream's demon manifesting itself :/

    • @ChiefMedicPururu
      @ChiefMedicPururu Před 2 lety +8

      That only happens on both PC and XBox 360/PS3 because she's missing textures. It was fine on GC.

    • @gamingtoday1906
      @gamingtoday1906 Před rokem

      @@ChiefMedicPururu no one said she looked like that on gc so idk why you felt the need to say that

    • @ChiefMedicPururu
      @ChiefMedicPururu Před rokem +3

      @@gamingtoday1906 ...I just explained why that problem happened.

    • @Schnort
      @Schnort Před 9 měsíci

      ​@@ChiefMedicPururuwhich was already explained in the video, and needed not be repeated??

    • @ChiefMedicPururu
      @ChiefMedicPururu Před 9 měsíci

      @@Schnort You say that as if everyone did watch the video. And given some comments, not everyone did.

  • @keybladersora721
    @keybladersora721 Před 3 lety +673

    I dunno, I always thought DX was an Acronym for “Director’s Cut”.

    • @BinglesP
      @BinglesP Před 3 lety +45

      Same here, because X and C have similar sounds. And that an X-shape is a common shape for cut-wounds, but that reason is admittedly a little too far-fetched.

    • @keybladersora721
      @keybladersora721 Před 3 lety +11

      Bingles Praise Is it? To me it’d make the most sense, SADX sounds more like short hand, making things a lot easier.

    • @BinglesP
      @BinglesP Před 3 lety +2

      @@keybladersora721 Probably. I'm pretty good at coming up with assumptions.

    • @cst1229
      @cst1229 Před 3 lety +36

      Director's Xut

    • @Hero-XV
      @Hero-XV Před 3 lety +7

      Same for me too, glad to see that I'm not the only one.

  • @commanderkief3430
    @commanderkief3430 Před 3 lety +419

    Gotta love how tails turns into a damn loading wheel when he runs

  • @SUPERFunStick
    @SUPERFunStick Před 4 měsíci +10

    The algorithm is INSISTENT on me watching this video, and as a lifelong Dreamcast fan, man I'm happy Google spies on us. In this one scenario anyways. Because opening a video with self depreciation, quickly followed by insulting the audience is literally the best thing i think I've ever seen on CZcams, and you've instantly earned my sub. I look forward to you regurgitating tasty gaming morcels down my little baby bird like throat.

  • @esoretal
    @esoretal Před 2 lety +45

    this is so infuriating as an artist AND game dev. I played DX and always just thought SA1 looked like total garbage, having no idea just how much of a shell it was. the graphics for the original version of SA1 on the dreamcast were *revolutionary* and would have absolutely blown my mind as a kid with that lighting system. really glad work has been done by modders to restore it all, but god damn, sega.

  • @pops3212
    @pops3212 Před 3 lety +526

    When the world needed him most, he returned

    • @forteerick937
      @forteerick937 Před 3 lety +11

      When he needed his fans money the most, he left

    • @vintheguy
      @vintheguy Před 3 lety +4

      That's not what happened in Avatar
      the blue man never disappeared in the first place

    • @helluvaland9361
      @helluvaland9361 Před 3 lety

      And he did

    • @MostlyPonies1
      @MostlyPonies1 Před 3 lety +1

      @@vintheguy He disappeared after the Genesis era for many years and was replaced with a lookalike.

    • @rick2833
      @rick2833 Před 3 lety

      Yep

  • @mysticrainbowdragon
    @mysticrainbowdragon Před 3 lety +265

    When the world needed him the most, he returned

    • @vintheguy
      @vintheguy Před 3 lety +6

      That's not how avatar went
      The blue people never disappeared in the first place

    • @GalacticMoblin
      @GalacticMoblin Před 3 lety +1

      Original Guy haha nice

    • @lpfan4491
      @lpfan4491 Před 3 lety +1

      Yugioh in a nutshell.

  • @supermetroid009
    @supermetroid009 Před 11 měsíci +16

    Cybershell, don’t ever change, even as you grow more subscribers you still act the same way you did when you first started out with your honest and really laid-back personality .

  • @kev2034
    @kev2034 Před 7 měsíci +4

    No clue if someone else mentioned it in the comments but I think the drowning burger shop statue is a reference to an event where some Japanese sports fans threw a Colonel Sanders statue into a canal in celebration of their team's win but ended up having a multi year losing streak afterwards. They did end up fishing it back up so that could be the reference, but I could be wrong.

    • @tubaraofluente
      @tubaraofluente Před 7 měsíci +1

      how do you know that?

    • @robothing6531
      @robothing6531 Před 6 měsíci +1

      cybershell mentioned this in an older video actually, sonic the hedgehog the screensaver

  • @Colddirector
    @Colddirector Před 3 lety +601

    Figures that Cybershell only comes back when the world is ending.

    • @manboi1794
      @manboi1794 Před 3 lety +30

      I think he woke up from a nightmare where someone made a video that's better than his so he decided to make a new video and also wake up after 3 years

    • @senorchewie
      @senorchewie Před 3 lety +17

      Lol he needs money so he came back after the Patreon dried up.

    • @Outta-hz1ej
      @Outta-hz1ej Před 3 lety +3

      Cringe the world is not ending

    • @eltiolavara9
      @eltiolavara9 Před 3 lety +20

      @@senorchewie if he needed money hed do shitty top 10 videos

    • @Colddirector
      @Colddirector Před 3 lety +7

      @@Outta-hz1ej its a joke

  • @TotallyGoodatGames
    @TotallyGoodatGames Před 2 lety +1310

    24:18 I NEVER KNEW THAT WAS SUPPOSED TO BE A LIGHTING EFFECT. I always thought that weird white and black texture was supposed to be some kind of out-of-place floor light! It makes so much more sense as the light from the grate above!

    • @austria-hungary7680
      @austria-hungary7680 Před 2 lety +19

      Before i watched this video i knew that was a problem. Well its not that i knew, its just that i thought it was out of place. I was aware it was a sewer so i thought it was either a floor light or not.

    • @unadamlar21
      @unadamlar21 Před rokem +34

      I thought that was somehow a weird looking carpet or floor tiling. Now that I know what it's supposed to be it sticks out so much!

    • @jamrah8713
      @jamrah8713 Před rokem +14

      When I was younger and played it on pc I thought it was supposed to be some grate on the floor, or a floor light like you said. I never knew it was supposed to be lighting 💀god this port was abysmal

    • @garydsketch
      @garydsketch Před rokem +12

      When I was a kid I thought it was some kind of sticky pad for some reason? And that's why Sonic stuck to it for a second and waved his arms around

    • @tygamike
      @tygamike Před rokem +9

      Same. I figured it was electric in some way because Sonic got stunned when he stepped on it.

  • @lunar532
    @lunar532 Před 10 měsíci +7

    maybe the real chaos emeralds were the transparency effects we met along the way

  • @granixo
    @granixo Před 4 měsíci +5

    This is a great video, seriously, congrats. 👏
    But there's one thing a lot of people seem to miss when it comes to SA1 and SADX.
    The Dreamcast had 8MB of Video Memory.
    The Gamecube only had 3MB.
    That was probably THE major reason so many textures and effects needed to be cut.
    I mean, they COULD have reprogramed the game to offload that stuff onto the system memory, but they probably didin't have the time to do it.

    • @gorfelbt
      @gorfelbt Před 4 měsíci +1

      Ok, I did NOT know that. But I feel they could have done something special like some kind of gamecube patented "cell-shaded" style.

  • @xanosghoul
    @xanosghoul Před 3 lety +2218

    After watching this it genuinely feels like DX is a huge contributor to the common perception that Sonic Adventure is a buggy/bad game and that Sonic games in general are unpolished and bad.

    • @ChiefMedicPururu
      @ChiefMedicPururu Před 3 lety +85

      Yep.

    • @Everik-ct6pg
      @Everik-ct6pg Před 3 lety +290

      That's most likely the case, since the DX version was on way more popular consoles than the Dreamcast, thus most people only played the DX version and assumed the original was the same.

    • @ChiefMedicPururu
      @ChiefMedicPururu Před 3 lety +3

      @Rando ?

    • @RiownerTias
      @RiownerTias Před 3 lety +79

      The only serious bugs I had come across with the Dreamcast version were: Light speed dash broke in Lost World at one point, Zero's theme was more subtle than what you find now, and the notorious Twinkle Park stage for Big that just NEVER WORKED on mine. The only benefit DX gave was the Chao's Black Market in my opinion. :o

    • @mstaken4me
      @mstaken4me Před 3 lety +66

      Actually - I now agree with this - *especially* after seeing that notorious loop bug on Emerald Coast didn't exist / wasn't nearly as bad on DC.
      I just wish DC had skippable cutscenes! Then it would be the ultimate version. :)

  • @Pr0jectFM
    @Pr0jectFM Před 3 lety +132

    SADX Director's Cut: *disregards touches that made the director's vision more cohesive*
    Maybe they called it that because they cut the director out of the game

    • @robertwyatt3912
      @robertwyatt3912 Před 3 lety +12

      It was actually supposed to be “director is cut”, but someone mistook the i for an apostrophe

    • @sackydzNG
      @sackydzNG Před 2 lety

      @@robertwyatt3912 I mean, adding the apostrophe still conveys the same meaning, it’s just up to context.

  • @Landmasters
    @Landmasters Před 11 měsíci +9

    That mod is a gift from the heavens. I was 7 when the game came out and as said 7 year old I wasn't the most careful with CD-Roms and it extended to Sonic Adventure and Sonic Shuffle. I played through it about three years ago, got to Gamma's fight against Zeta and the game started to chug extremely hard from the scratches, but barely got through, at which point I retired my original copy
    Being able to enjoy the cutscene skip, keep the frame rate, and enjoy it without the glitchy/ugly presentation is all I could ask for

  • @SonicPlayerNL
    @SonicPlayerNL Před měsícem +7

    WTF ICE CAP FOR THE BIG THE CAT'S WAS NIGHTTIME??? WE HAVE BEEN FUCKING ROBBED

  • @theunknown0887
    @theunknown0887 Před 3 lety +375

    The Sega Dreamcast has blast transparency and the GameCube doesn’t…

    • @silverreaps6803
      @silverreaps6803 Před 3 lety +56

      Explains why the transparency is so bad on gamecube but how did they fuck it up even more on pc

    • @MetalMania343
      @MetalMania343 Před 3 lety +46

      @@silverreaps6803 because they made the pc version based off the Gamecube one, then some of the files got fucked up, and they never bothered to change it. The End.

    • @HOTD108_
      @HOTD108_ Před 2 lety +37

      Is blast transparency the sequel to blast processing?

    • @ciciREDACTEDXD
      @ciciREDACTEDXD Před 2 lety +27

      and thats why you need to remember that "sega does what nintendon't"

    • @dominicballinger6536
      @dominicballinger6536 Před 2 lety +24

      Dreamcast does what GameCube don't.

  • @12...
    @12... Před 2 lety +1264

    It's absolutely baffling that every subsequent release of the game was based on this ancient half-assed port

    • @gmestanley2214
      @gmestanley2214 Před 2 lety +66

      I think so too. But I imagine it went like this, the developers going "Oh, that's the remake right? Great! Slap some improvements on it and call it a day".

    • @cakelayer
      @cakelayer Před 2 lety +2

      Half-assed? OK idiotic dreamcast purists, playing the dresmcast version PUT ME OFF THE ADVENTURE GAMES, its glitchy, its broken, the lighting is non existent, and the models look like poop

    • @gmestanley2214
      @gmestanley2214 Před 2 lety +51

      Interesting, it's the first time I hear of the Dreamcast version being glitchy. Can you tell me an example? Also it was literally half-assed, you can see it had little effort put into it when you look into the changes. And I prefer it over the original version lol

    • @cakelayer
      @cakelayer Před 2 lety +15

      @@gmestanley2214 Well, the dreamcast version literally has nonexistent lighting, bland ugly textures and some glitches include dying to the emerald coast whale because I spindashed (which would normally help me), clipping through the boardwalk, because I spindashed, and falling off at the beginning of speed highway, again and again, it isn't very good and while the speed highway glitch is there, I don't remember the other 2 being in sadx, and sorry for calling yall idiotic, I get heated thats all

    • @Terrazon
      @Terrazon Před 2 lety +35

      Heated gaming moment

  • @BradsGonnaPlay
    @BradsGonnaPlay Před rokem +18

    I suppose it could be because it was the proprietary version, but this video does a great job of showing how the Dreamcast was phenomenally ahead of its time.

  • @PinkuMonsuta
    @PinkuMonsuta Před 5 měsíci +5

    When my boyfriend and I met, we discussed games and Sonic Adventure came up as one of our favourite games. The first question that came out of his mouth after that was “Dreamcast or DX?”
    My answer was “Dreamcast” and I think I passed that test with flying colours. 🤣

  • @TheCoolWind
    @TheCoolWind Před 3 lety +355

    Cybershell: *Uploads a video after not uploading for 3 years without any explainition*
    Everyone: *Waiting for an answer*
    Cybershell: So, lightning sucks on Sonic Adventure DX

    • @digitalgamer457
      @digitalgamer457 Před 3 lety +3

      Exactly.

    • @Mantis42
      @Mantis42 Před 3 lety +15

      its probably an old video he only recently finished imo

    • @HalfDuck
      @HalfDuck Před 3 lety +23

      @@Mantis42 Yeah at one point in this the mic quality changes. Most of it was probably done in 2017 and he never edited it

    • @nitinanku
      @nitinanku Před 3 lety +16

      HalfDuck Yeah he asked the guy who made the blog if he could make the video on it back in 2017 or 2018, probably got fairly far and then quit on it.

    • @theylivewesleep.5139
      @theylivewesleep.5139 Před 3 lety +6

      This video was made with two different mics, suggesting that it was mostly done already a while ago.

  • @blank-hv8xt
    @blank-hv8xt Před 3 lety +1248

    this is just so depressing, especially since the dx version was much more widely played by consumers than the dreamcast version. It really makes me think that so much of the criticism of this game couldve been avoided if more people had played it on dreamcast

    • @CoralCopperHead
      @CoralCopperHead Před 2 lety +62

      Or if they focused on the game and not the 'ugli grafix tht r soo baaaaad!!!11!1'

    • @sleepythemis
      @sleepythemis Před 2 lety +90

      I literally didn't know until now that DX was just a remake of the original... I grew up with the OG Dreamcast version and never understood the complaints, especially stuff about bugs. It all makes so much sense but I never bothered to look it up and find out LMAO

    • @m0002856
      @m0002856 Před 2 lety +30

      @@sleepythemis
      Yeah it’s really sad that the remakes were the more mainstream versions that were never tested or bug fixed as heavily as the Dreamcast versions were. =/
      I don’t mind some of the graphical updates (mainly SA2 only) but there are a lot of bugs both visually and gameplay wise. Weird clipping through the levels and problems with collision that I never see happen on the Dreamcast version. The chaos emeralds and transparency in general being screwed up in SA2B (things that are supposed to be transparent or in a background layer actually end up reversed in a lot of instances in the GC version of SA2; see any scene with chaos emeralds or flashing lights like when the Biolizard is summoned; Biolizard appears in front of the explosion of light instead of behind it etc).
      Not to mention wtf happened with the SA1 character models? They went from being normal fuzzy animals to being plastic as hell. ._.
      Updating the models to appear more anime-like and similar to the official art would have been a great change, but why did they turn them plastic? Also they kept some of the more exaggerated expressions that only worked on the more cartoony versions like when Sonic sees Tails crash or whatever by the pool in Station Square. It doesn’t look weird in the Dreamcast version despite being just as absurd because the art style is more silly looking. The game was made for that art style, and they didn’t bother to adjust it for the new style they went with in DX.

    • @NintenBricksFilms
      @NintenBricksFilms Před 2 lety +12

      never met anyone who owned a dreamcast

    • @blank-hv8xt
      @blank-hv8xt Před 2 lety +26

      @@NintenBricksFilms yeah it was a failed console, but I was lucky enough to have one and play this game the og way. I was totally blown away by it as a kid

  • @Bg2006
    @Bg2006 Před 2 lety +33

    I love how sega constantly fucks up PORTS

  • @SwankyJami
    @SwankyJami Před 9 měsíci +9

    I feel like they added "Director's Cut" because it was a hot marketing term at the time

    • @Arink22
      @Arink22 Před 7 měsíci

      Maybe the director got a hairCUT
      I know it a bad meme

  • @TheRogueRenegade
    @TheRogueRenegade Před 3 lety +166

    Cybershell? I haven't heard that name in years

    • @BuckRoseYT
      @BuckRoseYT Před 3 lety +4

      You shouldn’t be smoking mr James.

  • @therealmarioplumber7440
    @therealmarioplumber7440 Před 3 lety +194

    The link to this video literally has the word "SORY" in it. Even CZcams knows

    • @BMMS21
      @BMMS21 Před 3 lety +7

      Yes

    • @ghostflask
      @ghostflask Před 3 lety +3

      That’s a really lucky coincidence

  • @DragonNexus
    @DragonNexus Před rokem +37

    24:39 is a perfect demonstration of my issues with putting cartoon characters in "realistic" game environments. It's something I see happen in Japanese games a lot. Wario World had the same problem.
    You've taken a cartoon character, a bright, colourful model, and put it in a realistic, desaturated environment. The contrast is too stark. They stand out for all the wrong reasons. The original ice world on the left looks like an ice cavern just fine, but it's also bright enough that the cartoon characters fit with the art style.
    I'm seeing the same issue with Sonic Frontier so far. That demo had people saying "This looks like they put a Sonic model into a Unity asset map" because he doesn't look like he belongs in that world. The colour pallets don't match.

    • @Banana807
      @Banana807 Před rokem +7

      I mean cartoon characters can be in realistic enviroments, but only if you stylized them a bit that way they fit in the enviroment.

    • @ILikeSoda229
      @ILikeSoda229 Před 11 měsíci +2

      Well Sonic doesn’t look inherently cartoonish like an actual cartoon character, like, say, SpongeBob. So him being in a world full of rocks and grass fits since that’s basically green hill zone. Take that concept and combine it with PS5 Graphics and I’d say it looks pretty good.

    • @Baconator2558
      @Baconator2558 Před 7 měsíci +6

      @@ILikeSoda229 Sonic's design is *at least* as cartoonish as Spongebob's, maybe even more. He is a heavily stylized and exaggerated character, and his world needs to carry over at least some of that exaggeration.

    • @KOTEBANAROT
      @KOTEBANAROT Před 5 měsíci

      Disagree completely. You seem to think its a mistake or something but its the entire point. Sonic in realistic environments provides contrast, conflict, chaos, excitement! Sonic in candyland provides nothing, theres tons of "cartoon mascots in dreamland" games.
      Heck, even Nintendo knew it, Mario Odyssey, a game about an exciting new adventure, puts Mario in a realistic New york looking city.

    • @DragonNexus
      @DragonNexus Před 5 měsíci +3

      @@KOTEBANAROT If you think New Donk looks realistic, I want to visit the planet you inhabit. It sounds amazing.

  • @GO-tq6hs
    @GO-tq6hs Před rokem +9

    It was always so sad how many people said SA1 was such a terrible game because they only played the ports. I remember renting a dreamcast with SA from Hollywood Video for a special promotion before it released. Dreamcast truly felt next gen to me, since I grew up with PC's in my house and Dreamcast was the first time I felt like "Wow my PC can't do this".
    Also the DX version feels very much like "We need to port this but don't have any of the original team and we lost the hard drives a bunch of the assets were on." Like they were able to rip some of the assets from the final build of the DC version of the game but others got corrupted or didn't work so they just remade them worse.

    • @coolness1768
      @coolness1768 Před 11 měsíci +1

      Honestly, Sonic Adventure is a game that I feel like some people would not like it even if they played the DC version. SA has not aged well. But, I still love Sonic Adventure, and think it's a fun game despite its flaws.

  • @Triple-Q
    @Triple-Q Před 3 lety +4043

    Cybershell is the only Sonictuber I can trust.

    • @Narutass43
      @Narutass43 Před 3 lety +73

      Can we expect a remix featuring CyberShell?

    • @TrueSavage555
      @TrueSavage555 Před 3 lety +61

      Dumbsvile and Dillin Thomas are Sally simps. Cybershell is where it's at for sonic content

    • @antoniogonzalez7555
      @antoniogonzalez7555 Před 3 lety +88

      yeah, just not with your money

    • @MisterGraa
      @MisterGraa Před 3 lety +15

      True Savage How though? He has made mutiple videos making fun of #Rally4Sally

    • @TrueSavage555
      @TrueSavage555 Před 3 lety +25

      @@MisterGraa Some of his earlier videos where like that.
      I was also gonna say Dumbsvile as well but he isn't really a sonic youtuber in the same way Dillin and Cybershell are.

  • @NathanWoyessa
    @NathanWoyessa Před 3 lety +141

    Its funny how he makes a 9/11 joke when this video was also released on 9/11

    • @TheMuslimMan1337
      @TheMuslimMan1337 Před 3 lety +17

      @@cdfactory Just like 9/11

    • @yannatoko9898
      @yannatoko9898 Před 3 lety

      11/9/20.

    • @reversalmushroom
      @reversalmushroom Před 3 lety +1

      @@cdfactory It was an inside job.

    • @JontyLevine
      @JontyLevine Před 3 lety

      He actually finished the video in October 2019, but waited 11 months so the release date could be an easter egg.

  • @combinesoldier14
    @combinesoldier14 Před 2 lety +21

    So SADX is basically the Half-Life: Source of the sonic franchise.

    • @ryko1478
      @ryko1478 Před 2 lety +2

      I would say it's even worse if that's possible

    • @ryko1478
      @ryko1478 Před 2 lety +1

      @OctoOOZ i was talking about adventure

    • @combinesoldier14
      @combinesoldier14 Před rokem +3

      @@ryko1478 It's not. SADX might look bad but at least it's actually playable.

  • @micycle8778
    @micycle8778 Před 2 lety +11

    5:30 missed joke: director's cut means the director *was* cut

  • @kennylauderdale_en
    @kennylauderdale_en Před 3 lety +596

    He has Risen.

    • @TheMuslimMan1337
      @TheMuslimMan1337 Před 3 lety +11

      Oh hi obscure anime man

    • @metashy344
      @metashy344 Před 3 lety +1

      I cant belive it XD

    • @xerzy
      @xerzy Před 3 lety +3

      now that's a crossover I wasn't expecting

    • @vintheguy
      @vintheguy Před 3 lety +1

      will the real sonic lore master please stand up, please stand up, please stand up

    • @GoldenHelmet100
      @GoldenHelmet100 Před 3 lety +1

      minky momo dead

  • @technicolormischief-maker5683

    The Dreamcast version seems much more stylized in the level aesthetics as well. I was always baffled by people who said that Sonic Adventure’s visuals aged well, since the DX version goes for a muddier “realistic” look that consistently looks dated by the time the next-gen consoles roll around.

    • @AkameGaKillfan777
      @AkameGaKillfan777 Před 2 lety +16

      Level themes, yes. Character design, SA2 onwards blows SA1 out of the water.

    • @lupolinar
      @lupolinar Před rokem +13

      ..I just tried to replay SA2, but man, is it annoying after Stage 1 - I totally forgot about this. xD

    • @jaydenc367
      @jaydenc367 Před rokem +5

      Eh...I dunno they don't seem that dated.

    • @AkameGaKillfan777
      @AkameGaKillfan777 Před rokem +7

      @NES The SA1 character models were dated on arrival. Almost nothing about them is round or smooth, and the weird stock animations they came up with that are completely unnatural and often look unfinished do not match their dialogue at all.

    • @orangeslash1667
      @orangeslash1667 Před rokem +1

      @@lupolinar The dream cast version had better lighting but the gamecube version has better framerate. Gamecube can be 60, while Dreamcast is 30.
      I'm starting to understanding why 3d Sonic is failing, because it's very hard for Sonic to go too fast without the framerate going down. Thankfully the 2d games don't have this problem.

  • @RustyShackleford420
    @RustyShackleford420 Před rokem +9

    9:50 it should be noted that DX removed the ability to murder your chao

  • @rstyknfe
    @rstyknfe Před 2 lety +11

    Thanks for making this. I've been playing through DX on PC and was getting annoyed at all the bugs and general shittiness.
    Was the jungle trail pathing always so bad?

  • @NeoKesha
    @NeoKesha Před 2 lety +1209

    "You should agree that remasters should improve the game or at least not make it any worse"
    And i am watching this video after Sonic Colors Ultimate release

    • @jwx9509
      @jwx9509 Před 2 lety +20

      Ironic

    • @k-leb4671
      @k-leb4671 Před 2 lety +29

      DX isn't even a remaster. I mean, ignoring the fact that I think "remaster" is a stupid term for video games, it's clearly been changed from the ground up for the GameCube. Remake more like.

    • @satelliteprime
      @satelliteprime Před 2 lety +122

      @@k-leb4671 No, a remake from the ground up would imply that the game uses new underlying framework and code. Not to mention in almost every case, an entirely new engine. Remaster is more appropriate for games than it is for things it was used on prior like movies or images, because you can be most thorough with a game when it comes to rebuilding the end product entirely.
      Unfortunately for our purposes, SADX is indeed a remaster, and that's really it's primary problem. It's a clunky remaster, trying to run code tailor made for a specific system on what were, at the time, a myriad of other very different systems not designed to run this particular game. And in a lot of cases, the systems either didn't know how, or the creators of the remaster didn't know how to translate the functions from the Dreamcast to the new target machines.
      And, unfortunately, it has stained the game's legacy phenomenally because this was never rectified with a new remaster or actual ground-up remake when technology advanced and such a thing became easier to do.

    • @HOTD108_
      @HOTD108_ Před 2 lety +3

      Is Sonic Colours Ultimate bad? I haven't played it.

    • @starbit22
      @starbit22 Před 2 lety +26

      @@HOTD108_ sonic colours ultimate is a good game, its the same as the wii adding better graphics, sonic customization and optional new soundtrack

  • @dryoshi225
    @dryoshi225 Před 3 lety +142

    He’s back from his 2,000 year slumber

    • @vintheguy
      @vintheguy Před 3 lety +3

      You
      Your finally awake
      You were trying to cross the border to go into hiding so you wouldn't have to complete the sonic 3 bonus video

    • @bowbowbowser
      @bowbowbowser Před 3 lety

      Thats not right do you mean 20,000 years

  • @RabidNemo
    @RabidNemo Před rokem +12

    I'm actually really glad you did this because I had a Dreamcast and I remember that darker Green Grass and actually thought that I was just kind of remembering it wrong. They made some changes to the style of the Chao Gardens as well (simplifying them)

  • @MikeRox83
    @MikeRox83 Před 3 dny +4

    I absolutely loved Sonic Adventure and the promise of 60fps on DX made it one of my most anticipated games. I don't think anything has ever been as big of a let down as getting DX day 1 was. The fact that it's the version most people have played is a travesty and has definitely tarnished the game's legacy.

  • @billybyrns2557
    @billybyrns2557 Před 3 lety +160

    "People need information regurgitated to them like little baby birds." Man's got a point...

    • @tyshco2969
      @tyshco2969 Před 3 lety +3

      *then why did he make this fucking video?????*

    • @Fi___
      @Fi___ Před 3 lety

      @@tyshco2969 money

    • @arvinpersaud156
      @arvinpersaud156 Před 3 lety +3

      @Selim Mašić The site was actually very cool, you should seriously check it out.

    • @StafkiGTN
      @StafkiGTN Před 3 lety +1

      @@tyshco2969 to tell us to stop waiting for him to upload and instead do your own research. Take his advice.

    • @tyshco2969
      @tyshco2969 Před 3 lety

      @@StafkiGTN Dude, this was just a shitty joke I made seven months ago.

  • @The_Boctor
    @The_Boctor Před 3 lety +215

    This game's stupid title made my kid-self mistakenly think "DX" was actually shorthand for "Director's Cut."

    • @aaronlindsey2219
      @aaronlindsey2219 Před 3 lety +1

      same

    • @spong266
      @spong266 Před 3 lety +33

      It is, DX is a commonly used abbreviation for directors cut

    • @felipe_drawmania1604
      @felipe_drawmania1604 Před 3 lety +14

      @@spong266 It also means deluxe(the game Is called DX In Japan also).

    • @dave6848
      @dave6848 Před 3 lety

      Same wait huh

    • @dave6848
      @dave6848 Před 3 lety

      I play/watch Kirby. I should've known this. Dang I'm stupid.

  • @tj.henderson
    @tj.henderson Před 8 měsíci +4

    The director got cut in half with some scissors ✂️

  • @mchevre
    @mchevre Před rokem +11

    This video was super interesting. I had the same experience as you - playing SA1 when it first came out on DC. In 1999, the best looking graphics I had ever seen to that point were the pinnacle of the 5th gen, such as Ocarina of Time and Goldeneye 007. So when I rented a Dreamcast and Sonic Adventure, it was absolutely amazing. Many years later I wanted to replay it but no longer had a Dreamcast, so I got the Gamecube version. I remember having the same feeling of being like (I could've sworn it looked better than this but oh well I guess it's just an old game's graphics not aging well). I also found that it made me motion sick, which could be due to the change in frame rate or it could just be me in my old age unable to handle the primitive camera.

  • @Zinkolo
    @Zinkolo Před 3 lety +206

    You forgot to address the fact that the collision is different in the DX version which is why the glitches happen.
    Also yes this port matters because it is likely why this became an infamously trashed game online.

    • @franklinbrooksstoppedcomme3267
      @franklinbrooksstoppedcomme3267 Před 3 lety +10

      He mentions it like once, and that's all.

    • @Senordisastermaster
      @Senordisastermaster Před 3 lety +9

      Definitely a contributing factor, but behind that is gameplay still contested over by many many fans. Although, whether the original game was actually good or boring trash is a non-factor in the conversation of remastering. :)

    • @ultrapyrusbrawler
      @ultrapyrusbrawler Před 3 lety +21

      @@Senordisastermaster I feel that it's a big issue in the SADC Vs SADX debate. Is the DX version a bad port and a technical downgrade versus the Dreamcast release? Yes. Does the DX version make the game so unrecognizable that it fundamentally changes the experience? No. There's merit in the argument, but so many people conflate how much it actually changes Sonic Adventure as a whole.

    • @theharvardyard2356
      @theharvardyard2356 Před 3 lety +2

      Does the mod he mentioned at the end fix the collision?

    • @DoKDelta
      @DoKDelta Před 3 lety

      @@ultrapyrusbrawler I feel as though no matter which version, there's going to be heated debate. I've had friends who outright prefer the ports for the sole purpose of being able to skip cutscenes.

  • @2crazyvideomonkeys
    @2crazyvideomonkeys Před 3 lety +402

    Me before watching the video: "whaaat, the GameCube version looks better. Just look at those models!"
    Me after watching the video: "Sonic, what have they done to you and your world?"

    • @Sonictheoofhog4
      @Sonictheoofhog4 Před 3 lety +27

      Me before watching this: dx SUCKS
      Me after watching this: dx STILL SUCKS

    • @sanglish18
      @sanglish18 Před 3 lety +29

      people who prefer DX graphics barely pay attention to anything else than the main character models. Even with better models, I think the Dreamcast ones works better with the cutscene animations, DX models just looks too weird and unfitting for being too "round" and polished, basically, the Uncanny Valley effect.

    • @conqueror55
      @conqueror55 Před 3 lety +1

      @@sanglish18 your opinion I like both but the Dx has a better super sonic look if you say one thing to me about being wrong then your angry

    • @conqueror55
      @conqueror55 Před 3 lety +1

      @@sanglish18 also I play the xbox 360 version and that one has a little better version of cream so dont yell at me I love to play as metal sonic

    • @grasstails9737
      @grasstails9737 Před 3 lety

      @@stormwatch32 YES

  • @alvaforsum8637
    @alvaforsum8637 Před 11 měsíci +3

    That clock tower change actually throwde me off because at the beginning of Knuckels act 1 i was like, why is he in the clock tower (i have onlyplayed the dx verison)

  • @Ryuhei64
    @Ryuhei64 Před 10 dny +2

    30:15 These stone floor textures AMAZED me when I saw the very first image released in 1998 for the upcoming Dreamcast game. It was a huge leap in graphics from ps1/Saturn/N64, while maintaining the colorful visuals from arcade Sega games.

  • @SonicCentral
    @SonicCentral Před 3 lety +1155

    I’m so happy.

    • @hyperthethiccboi8698
      @hyperthethiccboi8698 Před 3 lety +6

      Bruh same

    • @ZBA1023
      @ZBA1023 Před 3 lety +11

      Hey I'm subbed to you, funny to see that we like the same creator

    • @sanicfan1992
      @sanicfan1992 Před 3 lety +5

      OMG ME TO

    • @supremegoat24
      @supremegoat24 Před 3 lety +16

      @@ZBA1023 yeahm it's really crazy, a major sonic related channel watches videos of another major sonic channel. it's really crazy man, like who would have thought?

    • @zrisethesonicgamer
      @zrisethesonicgamer Před 3 lety

      I agree

  • @WackJack187
    @WackJack187 Před 3 lety +525

    I never realized how impressive the dreamcast version was

    • @jon4715
      @jon4715 Před 3 lety +40

      Dreamcast was an incredible console. My first taste of good 3D graphics. People could hardly believe Soul Caliber was real.

    • @jackiethecartoonfan2300
      @jackiethecartoonfan2300 Před 2 lety

      Yeah I grew up with the Dreamcast version.

    • @Lord_Seraph
      @Lord_Seraph Před 2 lety +8

      That's why there's a Dreamcast mod on PC

    • @pruttJoel
      @pruttJoel Před 2 lety +4

      I remember when I saw Sonic Adventure for the first time at a friend's house. When Sonic talked I screamed out loud:
      "Woah dude!!!! It looks like when humans talk!!"...
      Yeah, well. Yeah...

    • @michaelmoran6364
      @michaelmoran6364 Před 2 lety +3

      Going from ocarina of time to this game on the dreamcast was night and day though Zelda was a better game this game played like a movie

  • @RabidNemo
    @RabidNemo Před rokem +7

    20:00 it's kind of ironic when you consider they put in the time and effort to add something like that but downgrade so many other textures and replace buildings

  • @PatchworkRose567
    @PatchworkRose567 Před 2 lety +9

    I would have been fine with the newer player models if they updated all models as the main player characters look really jarring next to characters like Eggman or the echidna. They look fine in the environment but just look out of place next to other characters.