The KEY to every GREAT fighting game.

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  • čas přidán 10. 09. 2024
  • What do you think is key to a great fighting game? Comment down below!
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    Tags:
    #tekken7 #streetfighter #fgc
    This video talks about motion in fighting games.
    Guilty Gear Strive is a fighting video game developed and published by Arc System Works. It is the seventh mainline installment of the Guilty Gear series and the 25th overall. The game was released worldwide on June 11, 2021. It uses Unreal Engine 4. Intended as a "complete reconstruction of the franchise", Guilty Gear Strive retains the core essence of the series but revamps many features and mechanics, except for the removal of the series’ signature mechanic, the Instant Kill. It introduces the "Wall Break" feature, which allows for stage transitions when a combo is initiated in the corner of the arena. Guilty Gear Strive was released for the PlayStation 4, PlayStation 5, and Microsoft Windows on June 11, 2021. It was also distributed via Sega to Japanese arcades on July 29, 2021. "Limited Edition" and "Ultimate Edition" editions were made available for pre-order; console players who get the latter received early access to the full game on June 8, 2021. The cross-platform play was only supported between the PlayStation 4 and PlayStation 5 versions at launch. Cross-play with the Windows version is set to be added as an update alongside Season Pass 2. Ver. 1.05 added Korean voices, marking the 3rd game in the franchise to have a Korean dub, alongside Guilty Gear X Plus and Guilty Gear X2 #Reload.
    Street Fighter V is a fighting game developed by Capcom and Dimps and published by Capcom for the PlayStation 4 and Microsoft Windows in 2016. Similar to the previous games in the Street Fighter series, Street Fighter V features a side-scrolling fighting gameplay system. The game also introduces the "V-Gauge", which builds as the player receives attacks and adds three new skills. The game features 16 characters at launch, with four of them being new to the series. A story mode and 30 additional characters were added through updates and downloadable content.
    Skullgirls is a 2D fighting game developed by Reverge Labs and published by Autumn Games. In Skullgirls, players fight each other with teams of one, two, or three characters, attempting to knock out their opponents or have the most cumulative health when time runs out. The setting of the game revolves around the "Skull Heart", an artifact which grants wishes for women. If a wisher with an impure soul uses the Skull Heart, she is transformed into a monster known as the "Skullgirl". The game was first released through the PlayStation Network and Xbox Live Arcade in April 2012, and received generally positive reviews from critics, who praised the animation and gameplay mechanics, while criticizing its initial roster size and online multiplayer features.
    Mortal Kombat is a popular series of fighting games created by Midway Games, which in turn spawned a number of related media. It is especially noted for its digitized sprites (which differentiated it from its contemporaries' hand-drawn sprites), and its mix of bloody and brutal action; its graphic Fatality killing moves contributed to the founding of the ESRB. The original Mortal Kombat was developed as a reaction to the popular Capcom fighting game Street Fighter II, with simpler controls and digitized graphics. The original idea of Mortal Kombat was thought up in 1989 along with storyline and game content, but not put to arcades until 1991 (and game systems). Some say the game's graphic violence was gratuitous, and was only included in order to generate a public outcry and controversy that would garner publicity for the game. Although highly controversial, the mix of realism and violence propelled Mortal Kombat to widespread and historic renown.
    Tekken 7 (鉄拳7) is a fighting game developed and published by Bandai Namco Entertainment. It is the seventh main and ninth overall installment in the Tekken series. Tekken 7 was released to arcades in March 2015. An updated arcade version, Tekken 7: Fated Retribution, was released in July 2016, and features expanded content including new stages, costumes, items and characters. The home versions released for PlayStation 4, Xbox One and Microsoft Windows in June 2017 were based on Fated Retribution. Set shortly after the events of Tekken 6, the plot focuses on the events leading up to the final battle between martial artist Heihachi Mishima and his son, Kazuya. Tekken 7 introduces several new elements to the fighting system such as Rage Arts and the Power Crush mechanic, making the game more beginner friendly than previous iterations in the series. Tekken 7 was a critical and commercial success, selling over 9 million copies as of June 2022. A sequel, Tekken 8, is in development.

Komentáře • 268

  • @typhoonbh
    @typhoonbh  Před rokem +32

    Hey! We just hit over 600 members on discord and I wanna get to 1k hopefully.
    If you wanna hang out with us join here: discord.gg/B6uWue8

  • @jimmyjohnjingles6266
    @jimmyjohnjingles6266 Před rokem +364

    Bro that intro is so clean

    • @typhoonbh
      @typhoonbh  Před rokem +41

      I appreciate it

    • @noob7t5
      @noob7t5 Před rokem +6

      Fr

    • @thefgcsensei4482
      @thefgcsensei4482 Před rokem +13

      *says motion with an emphasis on "Otion" sounding like "Ocean" as "aquatic ambiance" starts playing in the background.*
      chef's kiss

    • @radifire
      @radifire Před rokem

      Legitimately. Just looking at that in the preview was enough to get me to click

    • @AlanJonesu
      @AlanJonesu Před rokem +1

      Like your shape up? ;)

  • @truffeltroll6668
    @truffeltroll6668 Před rokem +157

    I love that MK is always in the realism corner when it has the most unrealistic jabs and upercuts. No hip movement or general leg twisting when striking someone.
    And a lot of sliding instead of pushing yourself with your legs from the ground.

    • @typhoonbh
      @typhoonbh  Před rokem +44

      When I'm referring to it's realism, I'm mostly talking about the animation process, like how Elena's idle animation is rotoscoped, of course some of her other moves might not be realistic but the concept of it is based on real life material.

    • @truffeltroll6668
      @truffeltroll6668 Před rokem +38

      @Typhoon I know, it's just a little bit of a pet peeve I have.
      I'd argue that a SF punch follows a real punch closer than most MK punches.

    • @typhoonbh
      @typhoonbh  Před rokem +21

      @@truffeltroll6668 Yeah I understand what you mean

    • @xSnowdrift
      @xSnowdrift Před rokem +22

      Never forget Kitana's crouching kick in MKX

    • @megakookat5677
      @megakookat5677 Před rokem +3

      I would say specifically MKX animations were a lot more dramatic and unrealistic but it really helped emphasize the impact of certain attacks which personally i think was much better than mk11 animations.

  • @m.o.s.4742
    @m.o.s.4742 Před rokem +182

    I think that the Skullgirls team have done an incredibile Job with the animations

  • @evilded2
    @evilded2 Před rokem +30

    An animator in FG player being able to understand the principles behind both really helps with appreciating the work. Important side effect as you can't play modern Mortal Kombat without vomiting...

  • @UncleHamsBasedOpinions
    @UncleHamsBasedOpinions Před rokem +45

    As a guy who is making his own fighting game, these videos are a godsend. Hopefully you’ll end up talking about my game!

    • @bambangjoko4098
      @bambangjoko4098 Před rokem +2

      What's the name of your game ?

    • @UncleHamsBasedOpinions
      @UncleHamsBasedOpinions Před rokem +8

      @@bambangjoko4098 Hey, thanks for commenting! The name of the game will be Rabblerousers, but the game is super far from a playable state. I appreciate the interest tho.

    • @TatsuMakiEd
      @TatsuMakiEd Před rokem +2

      @@UncleHamsBasedOpinions keep us updated

    • @pokekingdomthehedgehog99
      @pokekingdomthehedgehog99 Před 3 měsíci

      ​@@UncleHamsBasedOpinions I hope it all works well mate good luck 🎉

  • @jaywalmoose9623
    @jaywalmoose9623 Před 7 měsíci +8

    6:26 It's funny that GGST footage was used when talking about how every single move should have startup, active and recovery frames. I urge you to go to dustloop and check Sol's jumping heavy

  • @fisherOD
    @fisherOD Před 8 měsíci +5

    I gotta say your channel is so amazing for fighting game lovers and for starters
    How didn’t I know this channel earlier😭

  • @evilded2
    @evilded2 Před rokem +30

    The editing in this one is phenomenal.

    • @typhoonbh
      @typhoonbh  Před rokem +12

      Thanks, I’m starting to learn blender so hopefully I’ll be able to incorporate more 3D stuff depending on the topic.

  • @HELLRAISER02
    @HELLRAISER02 Před rokem +14

    Something you mentioned that i like in animation, is the reaction, its for me, why tekken moves feel so strong (well also cuz tekken chars hit like trucks)
    The opponents get yeeted in one direction or another, crumple in agony, start rolling like a ball, etc.
    (But in SF5 for example, i feel like im barely hurting the enemy sometimes cuz of their underwhelming reaction, or if they are recoiling in pain im only like +2, so i did that big attack with with a big reaction but im barely plus and only did like 8% on a stray hit, feels really weak)

  • @vaiyt
    @vaiyt Před 4 měsíci +6

    The UFC games suffer from one detail of reality that differs from fighting games. In fighting games you want moves to be readable and distinct, while for actual fighting it's the opposite.

  • @madmanawesome
    @madmanawesome Před rokem +5

    That’s what I like about guilty gear strive’s camera. Scoring a counter hit combo that the camera dynamically angles at the corner makes it so dramatic. And the particle effects are icing on the cake

  • @Sheepyshere
    @Sheepyshere Před rokem +5

    5:19 squidward is hitting with the beat

  • @RBAidan
    @RBAidan Před rokem +38

    Just curious. What inspired you to go from a Brawlhalla analysis videos to full on fighting game analysis videos? Also great video btw.

    • @typhoonbh
      @typhoonbh  Před rokem +31

      I knew that Brawlhalla had limits in terms of how many people I could reach and I've always wanted to learn more fighting games

  • @deathrising6420
    @deathrising6420 Před rokem +3

    I have been planning on making a fighting game for a while and thiss has helped me realize what i should try to add to the game for the movement to feel smooth

  • @aaronsound
    @aaronsound Před rokem +4

    Wow. The editing is getting crazy, i never thought about it like that, and it's a pretty niche topic from what i've seen. I can tell you made a looooot of research. So if you care, i care. Thanks a lot. Banger video!

  • @shadethedon8351
    @shadethedon8351 Před rokem +1

    Found this video while looking for an explanation about MK 1 background or pretty much every combat game actually, i didn’t get what i was looking for which is how they make the background but get a lot of other stuff instead so thank you for this one mate ! Nice job.

  • @frankaxe6700
    @frankaxe6700 Před rokem +3

    Bro why is the Transitions so clean?!

  • @SHINBAXTER
    @SHINBAXTER Před rokem +3

    AS A KID BACK IN THE SF3 DAYS I WAS ALWAYS LIKE "SOMETHINGS ANNOYING ME ABOUT ELENA'S HEAD AND NECK DURING THAT WIN ANIMATION". NOW WE KNOW XD
    =)

  • @dae_vinity
    @dae_vinity Před rokem +2

    why is every song in this video something i listen to daily

  • @andrei201086
    @andrei201086 Před rokem +2

    Tekken animations has some elasticity. For example, Kazuya's iconic hellsweep. When he's performing it, his torso twists unrealistically, but it makes the attack feel more swingy and powerful. There plenty of examples in Tekken. Watch how characters twist and wirl when they are hit by screw attacks.

  • @silverseer573
    @silverseer573 Před 7 měsíci +1

    This makes a lot of sense. Also explains why I don't quite like 3D fighting games, much like I prefer 2D animation: effects like smearing trick your eye better than simply speeding things up. Not helping that games like SF6 are LOADED with bright neon effects.

  • @vaiyt
    @vaiyt Před 4 měsíci +2

    I love how capcom during the 1990s were simultaneously the best and laziest animators 😂 They'd draw these absurdly cool sprites for Darkstalkers and MSH and then reuse them for 6 other games 😅

  • @SaturnnsStash
    @SaturnnsStash Před rokem +2

    I've been watching through all your videos and HUGE props for your editing. It really ties everything together super well =]

  • @Gridscape
    @Gridscape Před rokem +9

    Tekken while has no cartoonic elasticity a lot of the moves can break the models and their limbs/spine to make the animations look more impactful. It's over the top, but it still stays in the bounds of percieved realism. It's great.
    The problem with MK is there are many punch and kick animations where the character almost only moves it's attacking limb. There are also many badly placed keyframes. I don't understand why, they can make the cutscenes look nice, but not the in-game animations? Strange.
    Btw: Isn't SF3's anims were all based on 3D models? (other then those few based on rotoscoped footage) The same way KOFXIII, doing pixel art over simple 3D models.

    • @TetsuDeinonychus
      @TetsuDeinonychus Před 6 měsíci +1

      No, SF3 was all hand-drawn and a bit of rotoscope. Traced 3D was used for objects, but not characters.
      A lot of current 2D fighters do the KOFXIII/Blazblue thing you're talking about, though. (It's how I'm doing the sprites for mine).

  • @bogdj8099
    @bogdj8099 Před rokem +5

    Tf is that one game at 1:35?Looks beautiful

  • @gabgrillahk3563
    @gabgrillahk3563 Před rokem +1

    good production, visuals helped convey info

  • @TheUncutAngel
    @TheUncutAngel Před rokem +4

    I've redone the animations in my game so many times lol. Iterative approaches are fun but just not immediately satisfying like motion capture. But most humans suck at moving, soooo...no love lost lol

  • @shaghilathar3588
    @shaghilathar3588 Před rokem +1

    Sakurai made a video about this , about the elasticity of the Mishima hellsweep ironically enough

  • @ddreamlezz
    @ddreamlezz Před rokem +2

    Hey man love the work that went into this video, reminds me of Core-A-Gaming from editing to how the video is structured. Keep up the good work 🤠

  • @winterz-ace7593
    @winterz-ace7593 Před rokem +1

    The editing was so clean, your channel is gonna blow up soon, Im calling it.

  • @ShahiydF
    @ShahiydF Před rokem +2

    Just nitpicking here but Tekken uses very little or subtle elasticity in their animations, one example being the Mishima Hell Sweep. If you ever slow down a video of them doing it without a shirt, you can see their torso and hips contorting to near unnatural amounts. Otherwise, great video and keep up the good work!

  • @sahirsoomro2350
    @sahirsoomro2350 Před rokem +1

    Yo awsome video really really informative and educational about fighting games fr man 💯🔥 btw whats that fighting game on 1:35?

  • @15_subhajitghosh19
    @15_subhajitghosh19 Před rokem +7

    This dude amazes me everytime he drops a video. This is the definition of peak content. Great job man, great job

    • @bigyetee2592
      @bigyetee2592 Před rokem

      Indeed

    • @typhoonbh
      @typhoonbh  Před rokem +1

      It’s always nice to see comments like this, it’s why I always learn new techniques to at least try to make the videos better, thank you

  • @theepicgamehead7728
    @theepicgamehead7728 Před 3 měsíci

    Pleasant surprise seeing Small arms show up
    Played that game a LOT as a kid

  • @LJ_973
    @LJ_973 Před rokem +1

    Felt like this video was An animation class (which don’t get me wrong is amazing). I always thought about doing real life acting takes to make movements in games, and now I feel stupid knowing it has already been done, I find it really cool that Tekken and Mortal Combat decided to do that.
    0:52 (insert Pokémon scarlet and violet clip here)

  • @MJPDesigns
    @MJPDesigns Před rokem +1

    I would love to see a 3d fighting game like tekken and virtua fighter but with more stylized animations. I would love to see how a more cartoony anim style translates to a 3d game.

  • @ZzigZaG00NIN
    @ZzigZaG00NIN Před 11 měsíci

    Always interesting seeing the rotoscoping videos. The twitching around after falling for Mk and you can easily tell how it'll be translate into the game lol

  • @forbiddenbox
    @forbiddenbox Před rokem +4

    Haven't watched the whole video yet but you should definitely make a chatgpt video! Also why Elena head like that 😭

    • @typhoonbh
      @typhoonbh  Před rokem +2

      It could be interesting but I'm not sure if people would want to see it, i've made ai lore videos in the past and they didn't do that well. Also yeah Elena's head doesn't move sometimes lol

    • @forbiddenbox
      @forbiddenbox Před rokem

      @@typhoonbh Got it

  • @yomamagaming6736
    @yomamagaming6736 Před 9 měsíci +1

    Ok, Ready to build my fighting game. I really want to back to good old brawling...maybe with a super or two...

  • @pvpsushi
    @pvpsushi Před rokem +2

    this guy always manages to sneak in brawlhalla. Now i always search for a brawlhalla clip

  • @meswil
    @meswil Před rokem +2

    Snk, Kim's glorious pants

  • @losky159
    @losky159 Před rokem +1

    What is this game at 1:34 - 1:42?? I've never seen it before but the visuals are really smooth
    Also the whole video is really nice, your editing is very nice.

  • @PomadaGaming
    @PomadaGaming Před rokem

    Putting the water level donkey kong country music at the start very nice

  • @tdcorgi9862
    @tdcorgi9862 Před rokem +1

    Your videos are always interesting and nice to watch thanks

  • @LuchArcade
    @LuchArcade Před rokem

    6:02
    when you said this you reminded me of smash bros

  • @bahaalfararjeh626
    @bahaalfararjeh626 Před rokem

    Such a good vid, thought this was gonna be another boring motion inputs video, but this is fucking amazing

  • @hylianfelldragon1308
    @hylianfelldragon1308 Před 5 měsíci

    Is why when I play an anime fighter or a platform fighter to a Mortal Kombat player in local matches, their playstyle is almost always grounded rushdown (even if they're playing a zoner heavy fighter like Link in Smash Bros or Nu in BlazBlue) while completely ignoring their defense options and aerial mobility?

  • @beaver_eater2447
    @beaver_eater2447 Před rokem +3

    3:40 i mean more realistic doesn't always mean good thing, MK has one of the worst animation i've ever seen in FGs, i suspect they just tracing the motions capture instead of using its as preference, their animation aren't dynamic like Tekken because they are afraid to use others animation's principles like strech and pull with their model

  • @matthiasjones
    @matthiasjones Před rokem

    Wonderfully done. Between this and SugarPunch's A.B.I.Tutorials I'll never look at fighting games the same again. XD

  • @gamefreakDX
    @gamefreakDX Před rokem +1

    I notice whenever modern Mortal Kombat animation is of discussion, it's not the in-game* animation that's talked about. It's the cinematics and supers.
    *In-game, as in when you're actually playing the game and not watching the game being played for you, which cinematic super moves do.

  • @IriaChannel
    @IriaChannel Před rokem

    3:07 yeah, thanks

  • @Ruckus790
    @Ruckus790 Před 2 měsíci

    Ohhh my God someone remembers small arms!

  • @trabomb
    @trabomb Před rokem +1

    This video gave me good emotions

  • @zidane429
    @zidane429 Před rokem

    Just discovered this video + this channel. Firstly want to say this video was really well edited and I shared it to my small group of friends! Secondly, I want to advise that you take longer breaks between thoughts - those gaps will allow viewers to refocus once you start talking again. Feel free to ignore that thought as I am just a rando but you get a sub from me!

    • @typhoonbh
      @typhoonbh  Před rokem

      I appreciate the feedback, pauses could definitely help with the pacing so I'll keep that in mind next time

  • @ci8387
    @ci8387 Před rokem +2

    can someone tell me which game is: 1:24

  • @Batataze00009
    @Batataze00009 Před rokem

    Please make a video about legendary moments in fighting game tournaments

  • @joshswenson8390
    @joshswenson8390 Před 9 měsíci

    So according to your video, animation directly affects gameplay. I don't really understand that, but it's interesting.
    I'm here wondering why the combat in Xenoverse 2 stands out compared with Kakarot. The visuals in Kakarot are beautiful, but the game relies on button-mashing, whereas Xenoverse 2 seems to be more balanced. What makes a game button-mashy?
    Another question: there was a game in the video that you didn't mention in the description. It had a cartoon-like art style?

  • @amexblack4446
    @amexblack4446 Před rokem +1

    thanks

  • @nova2669
    @nova2669 Před rokem

    brooo i need an editing tutorial i love your style

  • @KO23_EX
    @KO23_EX Před rokem +1

    😭😭😭noway your vid 8mins exactly for fumbled the extra ads how did you sell 1 sec

    • @typhoonbh
      @typhoonbh  Před rokem +2

      On my screen it says 8:01, either way it let me put midrolls lmao

  • @casey_alexander
    @casey_alexander Před rokem

    I agreed with just about everything in this video, except for your point at 6:45. You say it's not a good idea for special attacks to have minimal start up and recovery. For a lot of moves this is fair, but not for DPs. I think DPs (dragon punches, or SHORYUKENs for those who don't know) should have minimal startup because they're harder to input then a normal anti-air. Let's look at Ken in 3rd strike. He has CrHP, which is basically just a DP without the jumping and flaming fist, but it's one button. It's startup frames are minimal (7) and it does essentially the same thing as a DP. The DP however only has 1, 2, or 3 frames depending on the button you press with. This is to balance the motion input, because newer players struggle with a DP motion, they can just use the CrHP to anti-air. It has more startup but it does the same job. I think there's a Leon Massey video about it that explains it way better than I could, but please go watch that. Overall, you made a great video and earned a new subscriber.

    • @typhoonbh
      @typhoonbh  Před rokem

      You're right I didn't take into account how hard the could be, and yeah Leon Massey's videos are great.

  • @swiftrems
    @swiftrems Před 10 měsíci +1

    yo can someone please inform me of the name of the game at 1:35 ????? looks absolutely beautiful

  • @Phoenixman3105
    @Phoenixman3105 Před 3 měsíci

    I've had an idea of making a RWBY game. So far, its just on paper but i wanna learn how to do any form of Game Development

  • @152mmapfsds
    @152mmapfsds Před rokem +1

    Hitstop is one the mechanics of all time

  • @prachetasnayse9709
    @prachetasnayse9709 Před rokem

    That thumbnail legit looks like Gouken was in 3rd strike or alpha 2 xD

  • @atab6555
    @atab6555 Před rokem

    I love it when my fighting game video has movie quality editing

  • @richardmacdougall7812

    at around 3:30, I can't place that song. Is it something by Home?

  • @zxkzel3057
    @zxkzel3057 Před rokem

    holy crap ur at 20k already?????? i remember when you were saying thanks to us about 10k

  • @jasomega2446
    @jasomega2446 Před rokem +2

    4:03 6:26 6:52

  • @raball
    @raball Před rokem

    what game is that @ 6:04? originally found you for the BH, stuck around for good analysis & quality content. well done

  • @rogeras5966
    @rogeras5966 Před rokem

    Yeah, I really like this topic of motions to make fluid animations, I like how smooth the animations look in Third Strike, and I want to record myself moving in a video to then use rotorscope to make my own fluid animation, and there's lots of animations I want to make using this process.
    2:56 And yeah, it makes me unconfortable to look at that elena's animation

  • @a_wild_Kirillian
    @a_wild_Kirillian Před rokem +1

    It feels like this video says that the most important part about fighting games is how smooth the moves look. And I definitely not agree with that. Moreover, it has some other problems with its logic.
    The term "motion" is generally meaningless in terms of designing a game because it's inconcrete. And the description of "everything the characters do on screen" doesn't help much with the discussion ^^"
    And if we're talking about graphics. There are two parts to graphics in games: satisfaction and conveying information, readability.
    The impact of the first one is easy to grasp. And it's also quite easy to understand that games without any visual satisfaction can be extremely engaging for the players (look at chess).
    The impact of readibility is more important to fighting game genre because the speed requires the visuals to convey most of the game's information in fractions of a second. Readable animations doesn't equal smooth motion, however. Just being distinct and established.
    So yeah, I also don't know what the heck "the key to a game genre" means exactly. But I would without a doubt bet it's gameplay interactions between the choices of the players which aren't generally described as "smooth motion".
    How do you even combine "the realistic FGs have random damage and therefore inconsistent results from the same option and also no health bar" and "the other FGs have flashy moves that stray from realism which makes them (somehow) hard to balance" under the label "motion"? It's beyond me. And even with the meaning of "everything the characters do" what does it all supposed to mean exactly? Those are whole deep separate discussions on their own.
    And the reason fighting games have similar mechanics is that otherwise it's hard to distinguish a FG from a shooter?
    Well, this video isn't exactly wrong. It's just strange in the way it places emphasis and makes its examples and ties together different things.

    • @typhoonbh
      @typhoonbh  Před rokem +2

      My reasoning behind the title was that every "good" fighting game already has well executed gameplay interactions and I agree with you that is probably the most important part, but my point was how the smoothness in motion can turn a fighting game from good to great, like cherry on top of a cake and not the cake itself. I definitely could have done a better job getting that point across though.

    • @a_wild_Kirillian
      @a_wild_Kirillian Před rokem +1

      @@typhoonbh, thank you for the kind reply!
      I think I'm being a little too harsh. It's just that I felt confused and had to rewatch the video several times trying to understand what's wrong.
      It was really easy to miss you saying "the part" in the beginning of the Street Fighter section apparently.
      I also edit my thoughts a lot so I don't know which version have you caught.
      Don't be discouraged by me, please. I hope you'll make more videos and become great at structuring the writing!

    • @typhoonbh
      @typhoonbh  Před rokem +2

      @@a_wild_Kirillian Don’t worry, I really appreciate it when people give criticism because they’re giving me tips to improve. I’m really new to this style of video so it really helps!

  • @FlurryJoe
    @FlurryJoe Před rokem

    Control is the key. More attacks in a character's arsenal=higher skill cap. Higher skill cap=possibility for a better player. There are pro controllers for a good reason. Pro players know peak control is vital. Games with air combos, parries, dashes, etc offer superior control. The skill cap for games like mvc2 and sf3 are through the roof for that reason.

  • @zmaster3982
    @zmaster3982 Před rokem

    Again the thumbnail is really good

  • @GohLow
    @GohLow Před rokem

    What game did you get the sprites for the thumbnail from?

    • @typhoonbh
      @typhoonbh  Před rokem +1

      the fighters generation has a database of sprites

  • @EliTheGleason
    @EliTheGleason Před rokem +1

    For me strive embodies this. Almost all the animation is amazing, EXCEPT for the throws!

  • @kiarashmamaghani8017
    @kiarashmamaghani8017 Před rokem

    1:34 um One simple question
    What the HADOUKEN is this awesome fighting game I've never seen in my life ?
    💢💥

  • @mortimerwake2974
    @mortimerwake2974 Před rokem

    Do we have all the hand drawn sprites used in SF3?

  • @riftingclones449
    @riftingclones449 Před rokem +2

    How many people wanna see this man create a fighting game?

    • @typhoonbh
      @typhoonbh  Před rokem +3

      If I could I would

    • @riftingclones449
      @riftingclones449 Před rokem +2

      @@typhoonbh I hope in the future you can have the resources to create one because that would be amazing!

  • @olegharput9988
    @olegharput9988 Před 6 měsíci +1

    What is the name of the game at 6:49 ?

  • @chuchu4559
    @chuchu4559 Před rokem

    BABE NEW TYPHOON VIDEO DROPPED

  • @dasnac69
    @dasnac69 Před rokem +1

    Great video man :)

  • @menacingskull740
    @menacingskull740 Před rokem

    make the anticipation part of the attack exaggerated

  • @TheTopStarz
    @TheTopStarz Před 7 měsíci +2

    Great video

  • @thatguy8841
    @thatguy8841 Před rokem

    What are your thoughts on the current controversy surrounding the new Mortal Kombat's animations

    • @typhoonbh
      @typhoonbh  Před 11 měsíci

      I’m not familiar with what’s going on

  • @ricodontdoit2722
    @ricodontdoit2722 Před rokem

    What game was that in the beginning with the ninja fighting the wolf 1:35

  • @dwaffle5749
    @dwaffle5749 Před rokem

    This is such a niche channel, I luv it.

  • @julianmccann2934
    @julianmccann2934 Před rokem

    Where did you get the thumbnail sprites?

    • @typhoonbh
      @typhoonbh  Před rokem

      Fighters generation has a huge database

  • @Relics__
    @Relics__ Před rokem

    The cyperpunk part lol

  • @zweisander7679
    @zweisander7679 Před rokem

    what was that game that showed up in the opening and closing montages, the one with the dog character

  • @NightfallStation
    @NightfallStation Před rokem

    What's that background music here 3:44 ?

  • @devoutmordexfollower5289

    This is why i can't bring myself to play multiversus, the movement feels like no other fighting game I've ever played, in a bad way ofc. It's sluggish and slow, and it's because of that that I feel the skill and technique required to have fun take a MASSIVE blow

    • @typhoonbh
      @typhoonbh  Před rokem

      It’s hard to switch to that kind of moment when most platform fighters are really snappy

  • @newtonlkh
    @newtonlkh Před rokem

    I am new to the channel, would you kindly point me to one or two of your videos on Luke's forward movement?
    6:00 "Especially when those attack have a lot of forward movement, .... look no further than Luke, I've talked about him enough, so you guys already know."

    • @typhoonbh
      @typhoonbh  Před rokem

      4 mins in: The most HATED DLC fighting game characters.
      czcams.com/video/-8WJZ7-zhu4/video.html

    • @newtonlkh
      @newtonlkh Před rokem

      @@typhoonbh thank you very much

  • @PharoahKing_-
    @PharoahKing_- Před rokem

    What happened to the boiler thumbnail

  • @alexanderbillups1115
    @alexanderbillups1115 Před rokem

    Excellent work and quality vid.

  • @AIexanderthefake
    @AIexanderthefake Před 10 měsíci

    Could you make a template people could use for different umm bits lol

  • @justhit6673
    @justhit6673 Před rokem

    What game is that at 6:05 ?

  • @a06death
    @a06death Před rokem +3

    upload 😁

  • @mopo6027
    @mopo6027 Před 9 měsíci +1

    pls what is the game at 1:34