Get the file here: dnslv.gumroad.com/l/liquify_geometrynodes At the moment, make sure to open it with the latest 3.6 alpha branch, which includes the simulation nodes.
@denyslave i don't know why but the file is not working on my blender3.5, also you're node groups "sim_bkp(nr)" are not linked by default (there are instead many undefined nodes) any solutions? maybe this happened to other people also
@@arcangeel4828 Hey, sorry for that. I've just updated the file at gumroad. Just make sure to open it with the latest 3.6 'Geometry Nodes Simulation' experimental branch. Thanks for the report. And let me know if it's still not working.
Hey, thanks! Sorry, but probably not due to the nature of this simulation. It's just chaos that goes only forward! xD But I suspect you could export it as an Alembic sequence and then play it in reverse, not really sure, though.
@dnslv, man, nice stuff. Love it, tell me please,is it possible maybe to use same logic for smoke. I try to find smart way to do burning out smoke from the car tires, and can't imagine how
beautiful effect! is there any way to slow it down? I tried to the best of my abilities, but then the effect gets very ''jumpy"', not at all smooth but very step by step... must be a better way...? also the pattern of the effect is way too small scale for my scene, but can't figure out how to change it...? thanks a lot it's a beautiful effect!
Thank you! So yeah, this started as just a test, so I ended up not doing it with scalability in mind. But I'll try to update the file, exposing some parameters to make it easier to customize adapt to other scenes. In fact this file is so old that even I am not sure if I can understand it anymore xD
@@HiddenPufferfish01928 Oh, that's ok! 😄 I was getting worried someone could have stole it from me. 😨 I mean, if it's possible to steal something that's for free, anyway. 😂
Hello, I downloaded the file, but it does not show the simulation like this, the camera shows its movement, but when the monkey jumps, the water is not visible.
If I want to apply this to an object how do I go about that ? Copy and paste the dissolve simulation into that geometry node or is it within that i need to change stuff ?
Hey!.. This probrably means you are not using a version of blender with simulation nodes included. Try it with the latest Blender 3.6 alpha and let me know if it helped
Hello! Thank you so much for the file. :) Which blender version were you using while making this? There are two undefined nodes that are not readable in blender 3.4/3.5/3.6. Any help here would be greatly appreciated.
@@dnslv_ Hey, one more question. I was trying to implement this effect on a different file by appending the nodes and material - but there the object does not vanish, everything else is fine. And but inside the original file, if I make a new object - then the effect happens perfectly. Is there a file setting I'm missing?
@@zephyravery702 Have you check if the outputs/inputs of the simulation nodes are still connected? Sometimes they disconnect when changing the blender version
@@dnslv_ Yeah, I did that. what I had missed was this - I had to reconnect the material inside geometry nodes because the material is driving the transparency.
You must've heard this many times before but, You're an awesome person.
Thanks for sharing what you know.
Thank you so much, man! I'm really glad to hear it.
Get the file here: dnslv.gumroad.com/l/liquify_geometrynodes
At the moment, make sure to open it with the latest 3.6 alpha branch, which includes the simulation nodes.
Mind blowing 🤯, you are a magician & blender geo-nodes wizard 🧙♂️
Thanks a lot. This is another level. Checking ur file right now. More ppl like u bro...
Thanks!.. I'm really glad!
I hope to find time to put out some more stuff soon
where is the file??
@@lotusdesignsolution455 in the description.
Absolutely beautiful! The best dissolve node set up I have ever seen
Damn someone gives a job to this genius at blender studios! Right now!!
Oh, how I wish! 😁
Thank you!
@denyslave i don't know why but the file is not working on my blender3.5, also you're node groups "sim_bkp(nr)" are not linked by default (there are instead many undefined nodes) any solutions? maybe this happened to other people also
@@arcangeel4828 Hey, sorry for that. I've just updated the file at gumroad. Just make sure to open it with the latest 3.6 'Geometry Nodes Simulation' experimental branch.
Thanks for the report. And let me know if it's still not working.
@@dnslv_ hi, i tried and it works thank u so much, will be a pleasure discovering this nodes :)
got your files! incredible
You're welcome, man. I'm glad you liked it!
Thanks for the file, such a kind heart
It’s so good I can hear it ! ⚡️
so cool that you put the file out for free. i'm paying you when I can
This is great! Good job!
THANK YOU!
beautiful
Wish i could watch any tutorial for this effect someday :)
Avengers dust simulation type can be achieve with it!
Mr. Default Cube, I don't feel so good
👍
Wow it looks a lot like a fluid simulation. If you said it was made using Mantaflow I would believe it :]
o that cool:)
I wish you give some hints about how you did it :)
hi, can you please instruct me on how to make the node setup work on a different model, im struggling to do it
Wow
Muito bom trabalho amigo. O efeito ficou incrivel parabéns
Valeu, mano! o/
Snapped by Thanos
Massa
😮😮😮🔥🔥🔥👍🏼
You r a master mind, is there anyway to reverse the effect in the nodes?
Hey, thanks! Sorry, but probably not due to the nature of this simulation. It's just chaos that goes only forward! xD
But I suspect you could export it as an Alembic sequence and then play it in reverse, not really sure, though.
@dnslv, man, nice stuff. Love it, tell me please,is it possible maybe to use same logic for smoke. I try to find smart way to do burning out smoke from the car tires, and can't imagine how
thanks, man!.. yes, it is indeed!.. if we use the simulated points to render volume, it looks pretty much like a very convincing smoke simulation 😃
@@dnslv_ big thank U for answer. Will try 🙏
@@andreybagrichuk5365 nice! let me know if it works for you
beautiful effect! is there any way to slow it down? I tried to the best of my abilities, but then the effect gets very ''jumpy"', not at all smooth but very step by step... must be a better way...? also the pattern of the effect is way too small scale for my scene, but can't figure out how to change it...? thanks a lot it's a beautiful effect!
Thank you!
So yeah, this started as just a test, so I ended up not doing it with scalability in mind. But I'll try to update the file, exposing some parameters to make it easier to customize adapt to other scenes. In fact this file is so old that even I am not sure if I can understand it anymore xD
tutorial?
I have this exact thing on a blender add on I have
Hey, really? Can you tell me which addon is this? I'm curious now ^^
an addon called blender kit has a pre made geo node scene made by "max tim" that is a PIXEL REPLICA of this.
@@dnslv_ actually, im just learning now that you made it 😑, i feel dumb now. sry i thought you stole it. But you are damn good at geo nodes
@@HiddenPufferfish01928 Oh, that's ok! 😄
I was getting worried someone could have stole it from me. 😨
I mean, if it's possible to steal something that's for free, anyway. 😂
how hooooooow hooooooooooooooooooooooowwwwwwwwwwwwwwww
Hello, I downloaded the file, but it does not show the simulation like this, the camera shows its movement, but when the monkey jumps, the water is not visible.
Hey bro this is so amazing…can you share your file working please?🙏🏾
Hey, thanks! It's on my gumroad (link in description)
nice , did u use a volume node? no pb with motion blur?
Thanks! Yes, basically I move a bunch of points around using a noise texture, turn them into volume and then from volume to mesh.
@@dnslv_thx bro, subscribed !
Really nice! Do you have a tutorial for this?
Thanks!.. I'm sorry I don't, but I plan on sharing the file after I clean it up and make it a little more flexible.
@@dnslv_ that would actually be great! Really curious because it looks awesome!
@@dnslv_can’t wait
@@paulchen9145 Hey, I just published the file, check the description!
@@metaverseplayer Hey, I just published the file, check the description!
If I want to apply this to an object how do I go about that ? Copy and paste the dissolve simulation into that geometry node or is it within that i need to change stuff ?
Wondering the same thing
j@@user-gw1cc3nw1c Just go to the modifiers select Geo Nodes and then select the Geo Node you have imported.
super cool! i tried to get the file but there's multiple nodes that say undefined. any idea why?
Hey!.. This probrably means you are not using a version of blender with simulation nodes included. Try it with the latest Blender 3.6 alpha and let me know if it helped
Those 'undefined' nodes should be fixed, but you may have to reconnect the inputs as you see in the screenshot at gumroad
Hello! Thank you so much for the file. :)
Which blender version were you using while making this? There are two undefined nodes that are not readable in blender 3.4/3.5/3.6. Any help here would be greatly appreciated.
Hey! Are you using the 'Geometry Nodes Simulation' experimental branch? It should have the missing nodes
@@dnslv_ I wasn't, but now I did. It worked perfectly - the undefined node was simulation output and just had to reconnect the same. Thanks so much. 😄
@@dnslv_ Hey, one more question. I was trying to implement this effect on a different file by appending the nodes and material - but there the object does not vanish, everything else is fine. And but inside the original file, if I make a new object - then the effect happens perfectly. Is there a file setting I'm missing?
@@zephyravery702 Have you check if the outputs/inputs of the simulation nodes are still connected? Sometimes they disconnect when changing the blender version
@@dnslv_ Yeah, I did that. what I had missed was this - I had to reconnect the material inside geometry nodes because the material is driving the transparency.
hii this is awesome! i got the file but i dont know how to apply it to an object, any quick explanation?
when i add it to an object the object just completely dissapears and nothin else happens..
not even in the sample with sussane, nothing happens to her :( im not using last blender version, might it be that?
Hey Tom. Are you using the 'Geometry Nodes Simulation' branch? This effect uses some nodes that are not yet in the main Blender version.
Hi, how do I make the animation longer or go in the opposite direction?
Hi, I'm sorry it's not possible in this setup 😓
@@dnslv_ okay thanks anyway for your file
Nooooo Suzanne 😢
Stop Suzanne testing! 😖
@@dnslv_ lol
Is it simulation nodes inside Geometry nodes ?
yes, I did this test to try it when the branch just came out
if I buy it can I use it commercially?
Sure, no problem!
@@dnslv_ So how do I apply it to the objects I create?
@@derirus Just add Geometry Nodes modifier to the object and select DissolveSim on the dropdown
@@dnslv_ Thank you very much, I have bought it it is very helpful
@@derirus Thank you as well!