Dream-Textures - AI Assisted Texturing (PS1-Esque Blender Tutorial)

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  • čas přidán 5. 03. 2023
  • Thank you guys so much for your support, More content soon!
    Patreon - / project_nostalgiabackg... - aaronmyoung.itch.io/ps1-style...
    PS1 Starter Pack Epic Games - www.unrealengine.com/marketpl...
    Itch.io - aaronmyoung.itch.io/90s-style...
    Dream-Textures = github.com/carson-katri/dream...
    Color quantizer =
    www.softpedia.com/get/Multime...

Komentáře • 195

  • @tattygumcancer
    @tattygumcancer Před rokem +81

    AI generation aside, the icing on that donut is skeletal

    • @AaronMYoung
      @AaronMYoung  Před rokem +27

      For those that are looking to loose weight :'D

    • @almicoUK
      @almicoUK Před rokem +3

      Hahaha I said this. I'd be kicking off if I got that from Krispy Kreme's.

  • @neoluigi2078
    @neoluigi2078 Před 5 měsíci +12

    if you want to do the pixel effect in blender shader, just use a voronoi with the random at 0 as vector for the image (and uv vector from texture coordinate for the voronoi) and play with the scale button

  • @agnusdei8442
    @agnusdei8442 Před 9 měsíci +2

    Looks amazing mate

  • @FoxApo
    @FoxApo Před rokem +2

    Lo This is really impressive workflow. Thank you for your share :)

  • @bitmatoes
    @bitmatoes Před rokem +2

    brilliant, Ive been doing this but your method is leagues smoother

  • @JayRKID
    @JayRKID Před 7 měsíci +1

    Nice one for this lad, will be using this myself for sure

  • @cr4723
    @cr4723 Před rokem +1

    Thanks for the very good Explanation. It helped me and it works!

  • @Summmer85
    @Summmer85 Před rokem +4

    Final result looks great!

  • @loxyrakkary3502
    @loxyrakkary3502 Před rokem +4

    That is some crazy stuff ! Thanks for sharing ! For anyone that has the error out of memory cuda, if you have a 1060/1660, you need to disable half precision in the advanced tab !

  • @arshiadehghan583
    @arshiadehghan583 Před 10 měsíci +7

    this tool is gonna be a game changer

  • @mirm0n
    @mirm0n Před 2 měsíci +2

    For PS1 Esque style, This did a pretty decent job.

  • @elektra81516
    @elektra81516 Před 16 dny

    Oh this is so useful! Thanks mate!

  • @doctornia9315
    @doctornia9315 Před rokem

    Thanks a lot for this guide!

  • @marblesky9252
    @marblesky9252 Před 10 měsíci +1

    actually an amazing tool

  • @characters1210
    @characters1210 Před rokem +1

    Man this is amazing

  • @davebertaud
    @davebertaud Před rokem

    Awesome vid man.

  • @jrayalac
    @jrayalac Před 8 měsíci

    Sexiest tutorial thanks man! I've been working with Blender since last month and this helped me a lot

  • @gamepodhungary
    @gamepodhungary Před rokem +6

    I follow your guide step by step but no matter what I do, it keeps generating a new UV map each time I try to generate a texture. From my unwrapped face it generates two separate UV islands. One front and one side. It seems for some reason while generating the image it also re-unwraps the two separate heads as projected UVs. Any tips?

  • @sockeater193
    @sockeater193 Před rokem

    Thank you for the video!

    • @AaronMYoung
      @AaronMYoung  Před rokem

      My pleasure! I hope you found it useful

  • @lvsas
    @lvsas Před rokem +8

    Thank you for this very interesting tutorial, and I hope that there will be more videos like this in the future. Personally, I still struggle to use Dream Texture on very low-poly characters. I'm wondering if there might be a more suitable workflow, perhaps by guiding the diffusion with a simpler texture?

    • @protophase
      @protophase Před 11 měsíci

      I was just about to ask this. Do we know a workaround for low poly?

    • @laurenpinschannels
      @laurenpinschannels Před 6 měsíci

      I haven't used blender much in a while but was curious about ai+blender. At a guess the ai cares about the depth map being smooth. Maybe try a subdivision modifier when doing the ai gen and then remove it? It won't be at all perfect but it might produce interestingly crappy results

  • @atticus9845
    @atticus9845 Před měsícem +1

    The stable diffusion depth thing doesn't exist anymore or show up in the search.
    Edit: Nevermind you have to install it manually which I did. Holy shit it took a long time to get this to work!

  • @watermelon_ice151
    @watermelon_ice151 Před rokem +5

    I’ve been messing around with this but I can’t manage to get the texture centered, using both a low poly and a high poly face

  • @thomasrodriguez3107
    @thomasrodriguez3107 Před 3 měsíci +11

    I can't find "stable-diffusion-2-depth" :(

  • @davidanderson2290
    @davidanderson2290 Před rokem +6

    Hey man thanks for the tutorial, it's really great! I kinda wish it WOULD generate specific prompts since sometimes it's hard getting consistent image references from a real human. By the way how do you do the vertex wobble?

  • @matazombies3000
    @matazombies3000 Před rokem +4

    Absolutely amazing!!! Thanks for the info

    • @AaronMYoung
      @AaronMYoung  Před rokem +1

      Glad you like it, I hope you find some use :)

  • @MadpolygonDEV
    @MadpolygonDEV Před rokem +7

    could you cover how you blend heads from photos? I have a really hard time making the hair look consistent and blending a frontal face view with a side view etc. Any tips how to even out and match the lights on the face like you didn would be awesome. Thanks for the videos!

    • @AaronMYoung
      @AaronMYoung  Před rokem +7

      I will look at making a part 2 with tips on how to get the best textures and best way to fix issues.

    • @killdavidd
      @killdavidd Před rokem

      Experiment, when i started out i had the same problem but try texturing other things in the style you want try different pixel counts and figure out what works best, best tip i can give you is after youve put texture on the whole mesh youre working on go back in and fine tune it dont be afraid to mess up thats what undo is for. Then color match and use the add brush to slightly ramp up the colors to match what youre trying to get to.

    • @polaritymakina8440
      @polaritymakina8440 Před 11 měsíci

      I'd love this too!

  • @bullshyte4318
    @bullshyte4318 Před rokem +2

    When I generate I get a face on front, but also in the back of the head. It's a low poly head. Is it the way I mark seams?
    Edit: I added some more details to the model and it seemed to do the job

  • @jamiibear
    @jamiibear Před rokem +15

    The style seems like something thatd be found from a late 90s shooter game, its very cool

    • @AaronMYoung
      @AaronMYoung  Před rokem +1

      I agree, kinda like time crisis

    • @jmgonzales7701
      @jmgonzales7701 Před 11 měsíci

      i wonder if its possible to make a low poly esque tarkov

  • @d3m1gawd81
    @d3m1gawd81 Před rokem

    That’s awesome.

  • @ajinkyax
    @ajinkyax Před 11 měsíci

    Hi, can you please share any tutorial for creating retro 3D models in Blender, I have never used blender

  • @whatman65
    @whatman65 Před 5 měsíci +2

    How did you get that wavy effect in the rotation animations?

  • @user-nh4bk8nu7z
    @user-nh4bk8nu7z Před rokem

    Good tuturial!

  • @ValiantDan7
    @ValiantDan7 Před 11 měsíci +1

    Nice Work Flow! Thanks for this Video!

  • @Bionicleman619
    @Bionicleman619 Před rokem +1

    I'm trying to install DreamTextures 0.2.0, a video would be great! I love this technique you use, I didn't know it worked that way.

    • @Bionicleman619
      @Bionicleman619 Před rokem

      Ok, got it working. Trying your tutorial. Looks good.

  • @bananacomputer9351
    @bananacomputer9351 Před rokem

    In the old dream texture ,it can only project from camera,but now it can project all faces?

  • @kuromajin7087
    @kuromajin7087 Před 6 měsíci +4

    Is there a new name of to that depth?

  • @keYserSOze2008
    @keYserSOze2008 Před rokem +2

    The wibbly wobbly polygons really sell it. 😍

    • @AaronMYoung
      @AaronMYoung  Před rokem +2

      The wibbly Wobbly does it justice! :D

    • @tsyomga
      @tsyomga Před 5 měsíci +3

      @@AaronMYoung how did you achieve this effect? or please at least tell how its calling

  • @elfousiantv5445
    @elfousiantv5445 Před 11 měsíci

    anyone encounter the issue where only the side face gets generated and then stretched over the front face it refuses to generate both

  • @schizoscope8703
    @schizoscope8703 Před 9 měsíci

    Thank you

  • @slofury
    @slofury Před 7 měsíci

    Thanks but I can't get it working ,it says "no model selected", please help !

  • @yourcommander3412
    @yourcommander3412 Před rokem +13

    Wow that's nice topology on the head. You should make a lowpoly head modelling tutorial :D

    • @AaronMYoung
      @AaronMYoung  Před rokem +4

      Modeling tutorials is something I would like to do the problem is there are so many available I wouldn't know if I have anything to add that would make it any better or different :(

    • @yourcommander3412
      @yourcommander3412 Před rokem +1

      @@AaronMYoung From my perspective it feels hard to quantify facial structures . I actually looked at legacy gta games - decompiled models and its some help but sometimes it feels like the triangulation was merged down and I kind of loose the thread ?
      Sorry if it makes no sense - obviously it R* but I felt you are channeling something in that vain. I probably just need to pick at it more.

    • @AaronMYoung
      @AaronMYoung  Před rokem +6

      @@yourcommander3412 I totally get what you are saying, Funnily enough my love for game dev started from modding gta games way back... I'm familiar with the type of models you are referring to, A lot of my influence is from the golden age of R* well astatically anyway.

    • @LightVelox
      @LightVelox Před rokem +1

      @@AaronMYoung There aren`t really that many for low poly stuff, like the head you did, if you search for it you`ll see most are just heads with no facial features or just blocks

  • @UcheOgbiti
    @UcheOgbiti Před 11 měsíci +3

    Can you do a paid detailed step by step tutorial on how to model, texture, rig and light PS1 style characters and objects

    • @AaronMYoung
      @AaronMYoung  Před 11 měsíci +2

      I don't know about pain however I do intend to make a full tutorial soon enough :)

    • @UcheOgbiti
      @UcheOgbiti Před 11 měsíci +1

      @@AaronMYoung oh that’s nice to hear! I’ll be impatiently waiting!

  • @PersonalAccountIndeed
    @PersonalAccountIndeed Před rokem +3

    It's a bit frustrating, whenever I click Generate it completely wipes the UV's i've setup and changes it to be what looks like a view projection. How are you keeping your original UV unwrap when generating these images?

    • @MrCocolocko
      @MrCocolocko Před rokem

      Make the check on the "bake" Option

  • @pastuh
    @pastuh Před rokem

    I can't find method how to generate only textures on top of object without taking object colors.. Would be nice if someone got ideas. I use Depth, but stable-diffusion still generates whole image as new..

  • @bulbulman4694
    @bulbulman4694 Před rokem

    should i pick cuda or the one with the dreamstudio?

  • @R-SXX
    @R-SXX Před 5 měsíci +2

    is it possible to export those textures to unreal?

  • @alfredofiguera1792
    @alfredofiguera1792 Před rokem

    I got this message error: "JSONDecodeError('Expecting value: line 1 column 1 (char 0)')" any idea about how to fix it?

  • @I_cant_sneed
    @I_cant_sneed Před rokem +1

    I wish it had a img to img feature

  • @ihatewu
    @ihatewu Před 3 měsíci

    Can you show me the geometry of this final effect, bro

  • @Badtoimz
    @Badtoimz Před 6 měsíci

    in the advanced tab what was your settings?

  • @joe-5D
    @joe-5D Před 7 měsíci

    i dont see that file once i do the initial "install here"

  • @Yoni123
    @Yoni123 Před 9 měsíci

    Show in detail how you modified it?

  • @thomaskrogh1244
    @thomaskrogh1244 Před rokem

    Would it just be faster to set up resolution and texture size of the PS1 set as default, and generate texture in the spects insead of low fi'ing the texture by exporting it.?

    • @AaronMYoung
      @AaronMYoung  Před rokem +1

      It would be quicker yup but you will loose detail, I find it's better to downscale from a high-resolution to maintain as many details as possible :)

    • @thomaskrogh1244
      @thomaskrogh1244 Před rokem

      @@AaronMYoung lofi graphics works with explicit gaps. Pixel artists don't downgrade their works they set hard ceiling and limits.

  • @sgehtab.productions9087
    @sgehtab.productions9087 Před 4 měsíci +1

    I cant get the baking to work properly, when baking the texture it is completely misaligned with my uv maps and i have yet to found out why... Great video anyways!

  • @marblesky9252
    @marblesky9252 Před 10 měsíci

    does this work for full body textures?

  • @qooqooify
    @qooqooify Před rokem

    Which graphic card are you using? I'm on macbook m1 and its very slow generate texture

  • @schizoscope8703
    @schizoscope8703 Před 9 měsíci

    It's possible to make full body character texture? I'm strugling whole day without any result

  • @bruselperro458
    @bruselperro458 Před rokem +6

    I generally have some doubts about the use of AI but this looks like a healthy and interesting use! Nice

    • @AaronMYoung
      @AaronMYoung  Před rokem +3

      Yeah I agree, Seems that there's an AI tool for everything these days, I'm trying to embrace it :)

    • @deutschlanddeutschland7111
      @deutschlanddeutschland7111 Před rokem +1

      That's what they said about the use of fire, and the use of electricity, and trains, and cars, and .... pretty much everything humans invented.

    • @bruselperro458
      @bruselperro458 Před rokem +3

      @@deutschlanddeutschland7111 those are pretty bad examples, because those are products used to improve life conditions, while AI is a tool, like, for example, production lines, which, at the end, like AI, it ended being a good thing. The problem is the implementation, because tools can improve working conditions, but also have the potential to leave millions of working people without jobs and without means of surviving, and worsen the life conditions of millions of people. And that’s exactly what a lot of the tools do when implemented only for profit and without taking into consideration how that will affect the lives of people. And that’s what capitalism do.

    • @deutschlanddeutschland7111
      @deutschlanddeutschland7111 Před rokem +1

      @@bruselperro458 Would you consider it a good thing to throw rubbish on the floor so that the people who's job it is to clean that up keep their jobs?

    • @bruselperro458
      @bruselperro458 Před rokem +3

      @@deutschlanddeutschland7111 That’s a stupid argument. First of all, you will need a lot of people actively throwing rubbish to the floor to force the administration to create new jobs. But even if streets were kept completly clean, workers will still be working as street cleaners do not only work on picking up rubbish, they do more than that.
      I don’t know how you don’t see it: people massively loosing their income it’s a bad thing. And it’s already happening: for example, the spanish division of Domestika recently laid off more than 50% of it’s workers to put ChatGPT to do their work. The good way to do it would be integrate progresively the AI in their workflow, so AI would help people work less, faster and enjoy better lives. Instead it’s being used to reduce jobs, pay less those working and enlarge the CEO’s profits.

  • @AnotherGuyProductions

    How long are you hoping for tge game to be once finished?
    Love PSX style games and have been waiting for something meatier than 2hrs for once

    • @AaronMYoung
      @AaronMYoung  Před rokem

      I aiming for 7 hours hopefully! fingers crossed!

  • @amirrezayavari3121
    @amirrezayavari3121 Před 6 měsíci

    How did you make the noise effect

  • @Bionicleman619
    @Bionicleman619 Před rokem

    I am using DT 0.2.0, asked the discord as well... I'm using a cube and it gets one side nicely but the profile is blurred. Any suggestions?

    • @Bionicleman619
      @Bionicleman619 Před rokem

      OK, I got it. I UV'd the torus and made 3 copies. One rotated 180 in x and one 90 in z for all sides.

  • @razvanab
    @razvanab Před rokem

    Can you make a tutorial on the color quantizer, please? I tried to follow what you did in the video, but I didn't get anywhere near your results.

    • @AaronMYoung
      @AaronMYoung  Před rokem +1

      I do plan to make more tutorials so I will make sure I cover it when I texture.

    • @razvanab
      @razvanab Před rokem

      @@AaronMYoung Thank you

  • @UZero1997
    @UZero1997 Před rokem

    Hey, just wondering, how di you get that vertex snapping feel to your animations ?

    • @AaronMYoung
      @AaronMYoung  Před 11 měsíci

      I use my PS1 starter pack that I released for Unreal Engine :)

  • @El__ANTI
    @El__ANTI Před rokem +1

    excellent option! unfortunately the first base model (not the duplicate) remains in black and the second one that is a copy generates texture, I still don't know why it doesn't generate the texture in both. 😢

    • @AaronMYoung
      @AaronMYoung  Před rokem

      Oh no, was you able to figure it out ?

    • @El__ANTI
      @El__ANTI Před rokem +1

      @@AaronMYoung Still the same problem, a pity, I can only bake a single object 😓

    • @takacsadam2850
      @takacsadam2850 Před rokem

      ​@@El__ANTI did you try duplicating the vertices in edit mode instead?

  • @brain_g00p25
    @brain_g00p25 Před 3 měsíci +3

    the stable diffusion download at the beginning is stuck on 0% for me, is this happening to anyone else?

    • @brain_g00p25
      @brain_g00p25 Před 3 měsíci +3

      i was using blender 4.0, it's working on 3.6 for me :)

    • @haroldgarrett2932
      @haroldgarrett2932 Před 3 měsíci +1

      yes it is also stuck at 0% for me. i am using the latest version of blender

  • @SP-zj3iu
    @SP-zj3iu Před 8 měsíci +2

    I can't find "stabilityai/stable-diffusion-2-depth". Anyone has the same issue? Tips would be appreciated

    • @Awakiia
      @Awakiia Před 8 měsíci +2

      i got you homie, i just downloaded a random depth file in the drop down, then when you open the sidebar and scroll all the way down it will give you an error and a direct download for the correct depth file. goodluck!

    • @SP-zj3iu
      @SP-zj3iu Před 7 měsíci

      @@Awakiia Clutch! Thank you man, exactly what I needed 👌

  • @JuniorStreetCrew
    @JuniorStreetCrew Před 3 měsíci

    How you make it „wiggle“?

  • @7cd664
    @7cd664 Před 2 měsíci

    Blender can't install the add-on and when I extract the folder, to manually put it into the addons folder, I get the error 0x0010135: path too long. for some files. Does anyone got a solution to that?

  • @mior5882
    @mior5882 Před 4 měsíci

    How do you animate the head looking like ps1??

  • @Dudewithmacchesse
    @Dudewithmacchesse Před rokem +1

    Does Dream Texture generate high resolution texture as well?

    • @AaronMYoung
      @AaronMYoung  Před rokem +1

      It does, it can take longer to generate but it is possible :)

  • @nickuorner6472
    @nickuorner6472 Před 6 dny

    how to install depth now ?

  • @MarcNotenboom
    @MarcNotenboom Před měsícem

    I cannot get it to work in Blender 4.1.1. does this version support dream textures?

  • @AaaZjxjhxx
    @AaaZjxjhxx Před 3 měsíci

    hi how can i get this jittering in the modle feel that u have 3:40

  • @tetsuooshima832
    @tetsuooshima832 Před 11 měsíci +1

    wow it's like it's the 90s again but with AI

  • @yiviarts
    @yiviarts Před rokem +1

    What is the name of this shaky effect you made at 4:04?

    • @AaronMYoung
      @AaronMYoung  Před rokem +3

      It's known as Vertex Snapping I have an asset pack for UE4 that includes this feature and many others for the PS1 effect.

  • @GILLS133
    @GILLS133 Před 5 měsíci +1

    O, MY, GOD!

  • @SeanLaoProductions
    @SeanLaoProductions Před rokem +3

    Hi! Would you be interested in doing a tutorial on how to properly use the colour quantizer tool to achieve a PSX Look?

  • @88vvv88
    @88vvv88 Před 7 měsíci

    How did you make such a retro 360 degree rotation animation ? thx:)

    • @Krombx66
      @Krombx66 Před 6 měsíci

      you can rotate your object in blender with KeyFrames in animation tab (you also can rotate camera around the object using circle and null object as a target).

  • @Stasakusok
    @Stasakusok Před 11 měsíci

    Will not work on linux with amd rdna < 2

  • @kendarr
    @kendarr Před rokem

    Just a heads up, if you're running a GTX 1660, you're likely not going to have enough VRAM to run this, and you need to disable half precision as these cards do not work with that.

    • @AaronMYoung
      @AaronMYoung  Před rokem +1

      Thanks for posting this for people who might run into this problem :)

    • @kendarr
      @kendarr Před rokem

      @@AaronMYoung no problem, the half precision thing goes for any image generation as far as I'm concerned, it results in black or green images on these cards

  • @jimmy-jh6tk
    @jimmy-jh6tk Před rokem

    why mine stuck at starting, my cube just turn black and thats it

    • @Bionicleman619
      @Bionicleman619 Před rokem

      Perhaps turn of half precision twice, in the plugin and the side bar.
      There is a discord for help

  • @Toffifex
    @Toffifex Před rokem +4

    When is the next PN devlog?

  • @user-ll1yk7io1t
    @user-ll1yk7io1t Před rokem

    为什么点击生成后生成的结果是白色纹理

  • @robertone6602
    @robertone6602 Před 10 měsíci +2

    0:56 damn, i cannot find that..there are a lot different but not that..

  • @cr4723
    @cr4723 Před rokem

    What Photo Editing Software is that at 3:23?

  • @dukemagus
    @dukemagus Před rokem

    Well, if a tool helps a creator without replacing them, it's a net good IMO

  • @Ksu8O8
    @Ksu8O8 Před 3 měsíci

    The amount of RAM higher resolution generations require is unreal,great tool tho

  • @abiyyupanggalih854
    @abiyyupanggalih854 Před rokem

    wow

  • @johnredfield071
    @johnredfield071 Před měsícem

    It could look like ps3 graphics if the model is slightly enhanced. It kinda looks blurry but hey could create textures from ps3 games that might help me

  • @koningsbruggen
    @koningsbruggen Před 11 měsíci

    it just generates colorful blocks for me

  • @shaw-krowdashsabe2302
    @shaw-krowdashsabe2302 Před 11 měsíci

    it doesnt work the project dream textures is greyed out

  • @slovianskypierog
    @slovianskypierog Před 2 měsíci

    Its legal to use it commercial?

    • @PollyCot
      @PollyCot Před 2 měsíci +1

      I think it depends, some ai tools use licensed stuff to generate images I believe, and some have guarantees that they don't. You'll probs have to look it up specifically.

  • @michalpribyl9518
    @michalpribyl9518 Před 5 měsíci +1

    Is there any tutorial on how to get that glitchy effect when the object is moving?

  • @produccionesabuela8533

    Amazing

  • @adrok8644
    @adrok8644 Před měsícem

    nice1

  • @DrPix3l
    @DrPix3l Před 5 měsíci

    How to model texture moving like old games ? that look amazing.

  • @characters1210
    @characters1210 Před rokem

    Make more tutorials

  • @SpringDavid
    @SpringDavid Před rokem +1

    what i find funniest is the texture sucked major ass until you ajusted it

    • @AaronMYoung
      @AaronMYoung  Před rokem +2

      You have to see the potential beauty.... sounds weird reading it out loud :'D

  • @x0j
    @x0j Před 7 měsíci +1

    ears are messed up

  • @bendy3096
    @bendy3096 Před 7 měsíci

    bro sounds like dan tdm 💀