Pixel Perfect Texture & Easy Unwrapping! in Blender 2.8 My Workflow Tutorial.

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  • čas přidán 29. 08. 2024

Komentáře • 464

  • @MortMort
    @MortMort  Před 4 lety +185

    - Texel Density: bit.ly/3leU9pu
    - Sprytile 2.8: bit.ly/2QgFeN8
    - Pixel texture grid: www.dropbox.com/sh/36x76ap3t2tcb90/AABc5syghYMCojgkHZWUwdJ1a?dl=0
    Tip The Artists: ko-fi.com/mortmort
    - Secret link: bit.ly/3hsrieQ
    Notes:
    English is not my first language so hope you understand everything!

    • @sosasees
      @sosasees Před 4 lety +4

      Before this comment, I never noticed that English was not your first language.
      In your videos, you have always spoken and written it as if it was.

    • @thefriendlyaspie7984
      @thefriendlyaspie7984 Před 3 lety +2

      English is not my first language either, and your English is quite good though :)

    • @fogryu
      @fogryu Před 3 lety

      Hmmm, I did all the steps up to 16m30, three times. And each time it doesn't work at all haha. (I end up with results like that : www.dropbox.com/s/6hholjz7835lpxj/Texture_Problem.PNG?dl=0). It didn't work on the same kind of model as your sign at the beginning either.
      I'm on Blender 2.91, did something change ?
      Does anyone know? I really wish I could work on this kind of style, but I probably do something wrong, it never works right haha.
      Heeeelp, haha.
      Thanks!

    • @MortMort
      @MortMort  Před 3 lety +1

      @@fogryu It's hard to say without seein all the steps you've taken, but my guess would be.
      Either you've missed or done one of the steps wrong.
      Or, perhaps you've scaled the model outside of "edit mode" and therefor the model is stretched, you can reset the "object mode" scaling with [ALT+S] and see if anything happens?
      Otherwise on top of my head I'm not sure, feel free to join the community Discord then I can perhaps have a closer look

    • @miumusic6510
      @miumusic6510 Před 3 lety

      Your english is quite good. It's not my first language, but I still understood you perfectly.

  • @noiJadisCailleach
    @noiJadisCailleach Před 7 měsíci +22

    Viewport Overlays:
    set Scale to: 0.0625
    set Subdivisions to: 16
    Scene:
    set Unit System to: None
    Texel Density:
    set texture size to size of actual texture
    set TD: 0.1625
    Modeling:
    After doing a transform:
    - right click, selection to grid
    UV Unwrapping:
    - Selected to Pixels

  • @AveragePixel
    @AveragePixel Před 4 lety +314

    Dude i used to spend hours sorting my UV maps just to get them to be pixel perfect. This almost feels like im cheating now

    • @user-mo5tk7ys4c
      @user-mo5tk7ys4c Před 4 lety +8

      i love you dude your videos are straight eyecandy

    • @capnanaya4642
      @capnanaya4642 Před 4 lety +5

      @AveragePixel Do you make everything on your own? Motion graphics, models, etc?

    • @AveragePixel
      @AveragePixel Před 4 lety +11

      @@capnanaya4642 yes

    • @subhasish1718
      @subhasish1718 Před 3 lety

      Can you help me understand something? I do not get how to use the png image as a 3d object :O I have only done 2d drawings so far and it is my first time trying to learn 3d. Is there an option in unity or game engine that directly converts png images into 3d objects or maybe we have to place each side on it individually?

    • @Baba-li6hc
      @Baba-li6hc Před 3 lety

      I'm curious, do you use blender for all animation?

  • @Dogacc
    @Dogacc Před 4 lety +146

    It's almost impossible to find anything about Blender pixel art on the Internet. So glad that I have you dude, you inspire me.

  • @Arkhansyd
    @Arkhansyd Před 3 lety +181

    If anyone messes up like I did and is getting weird UVs when cube unwrapping or any scale issues, remember that when scaling in object mode you mess up with how the software interprets the scale of the object in 3D space. You just need to go back to oject mode > select the whole thing with A > CTRL+A to bring up the "Apply" menu > scale. Make sure it's done by going to the Transform options and checking that the scale is set to1. You can then go back to edit mode and continue the tutorial.

    • @NiftyDev
      @NiftyDev Před 3 lety +10

      I want to just say that I love you

    • @Khenarthi
      @Khenarthi Před 2 lety

      If you ever need someone to take a bullet I got it covered

    • @ambermccoy6731
      @ambermccoy6731 Před 2 lety

      You're an absolute hero thank you so much!

    • @pigabeen909
      @pigabeen909 Před 2 lety

      thank you SO MUCH!!!!

    • @luckysun1852
      @luckysun1852 Před 2 lety

      thank you so much

  • @bytecauldron
    @bytecauldron Před 10 měsíci +34

    Hey friends, just a small detail for 21:43. The "Extract Palette" option doesn't appear in the UV editor image options anymore. Seems like that has been moved to the image editor. So if you're confused why that option isn't showing up, it's because you need to switch to the image editor view.

  • @simschleider
    @simschleider Před 4 lety +76

    I've been waiting for this for a looong time, but since everyone has commented the same, I want to say something different:
    Thanks Mort for keep doing tutorials even with all the stuff you have going on in your life. You will always be a super talented CZcamsr and an amazing person, and I wanted to take a moment to appreciate that. I'll be here with any content you'll make, even if you won't make a lot of it, so keep doing what you love and good luck on what the future will bring you

  • @Uradamus
    @Uradamus Před 3 lety +18

    You can set things up to be shadeless by just not using a shader node at all, take an image texture node and plug it directly into your material output to get a dead simple shadeless setup that won't muck with the scene lighting like emission can. Also worth noting that you will generally want to disable the filmic color correction that Blender has on by default, that will mess with the colors of your textures when rendering. In the render properties tab, go down to color management, and change the view transform from filmic to standard.

    • @guardianoftheledge4966
      @guardianoftheledge4966 Před 3 lety +1

      As a blender newbie I'm having trouble finding out what I need to do to accomplish this myself. Do you think you could turn me in the right direction to find resources on this? Do you know if this is good for exporting into unity?

    • @Uradamus
      @Uradamus Před 3 lety +3

      @@guardianoftheledge4966 For stuff that needs to be sent to a game engine, it might be best to use a principled shader with the roughness set to 1 and the specular set to 0. That will get you something that reacts to lighting but is fairly flat. Then you can set whatever environment settings Unity provides to use a white full strength ambient light, so you are basically getting pure white light from all directions giving that same sort of shadeless look and feel without the possible restrictions that come with a true shadeless material. Though I have next to no experience with Unity, so some of this is just speculation.
      At least that was the setup a friend and I went with in Godot though, which allowed us to still use distance fog on the environments and 2 directional lamps set in opposite directions so that one was pointing down and to the east to add a little bit of highlights to the top and west sides of environmental stuff and the other facing up and to the west set to be a negative lamp that takes light away to add in some darker shading on the lower and east sides of the things in the scene.
      We also kept the characters out of the lighting groups affected by those lamps, since we didn't want that extra level of shading added to them, since they had a fair bit of lighting data baked into their textures that the lamps would have clashed with.

    • @guardianoftheledge4966
      @guardianoftheledge4966 Před 3 lety +1

      @@Uradamus Cool, thanks! I will experiment with that.

  • @JannisX11
    @JannisX11 Před rokem +13

    Watching this video made me realize how difficult this whole process was before low poly in Blockbench was a thing.

  • @mmettler42
    @mmettler42 Před měsícem

    I'm a senior software engineer who is getting into game jams. I know a lot of the coding side, but art and 3D Modeling has always scared me. Thank you for making such a great technical video to make it seem less scary!! :)

  • @hanyodossta
    @hanyodossta Před 2 lety +4

    You are a life saver. I am moving from a pure pixel art to a 3D pixel art approach in my game, and was feeling really overwhelmed with the transition to Blender. You just saved me days of work and opened up a whole world of possibilities to me. Thank you so much for posting this. This is, hands down, one of the best tutorials on YT and an instant subscribe from me.

  • @LegendaryGelder
    @LegendaryGelder Před 3 lety +21

    So I was having massive problems with the Texel Density (I downloaded a previous version of Blender, also tried different version of Texel Density, still had problems), but I found out you can just calculate texel density on your own, and my number ended up being different (dunno why). To calculate the texel density yourself grab the measuring tool and measure what is supposed to be 1 pixel/gridspace, and this will give you a measurement in meters. Texel Density is measured in pixels per CENTIMETER (px/cm = texel density), so you have to convert that number from meters to centimeters. If the measurement says "0.039063" for example, that's 3.9063 centimeters. The length you measured earlier was for one pixel, so then do 1 / (whatever number your measurement was). In my case the calculation was 1px/3.9063cm, which equals: 0.25599672px/cm. Et violin, you have your unique texel density.

    • @caveirainvocada9438
      @caveirainvocada9438 Před rokem +3

      That's great! i was wondering how i could figure out a slightly denser pixel density and this is gonna help a lot!

    • @rensrijpstra5149
      @rensrijpstra5149 Před 2 měsíci +1

      Thanks for the explanation! I was struggling for hours with the texel density until i found your comment.

  • @velvetboy1
    @velvetboy1 Před 3 lety +4

    Dude. These tutorials are superb. I feel like tutorials using these types of software don't give much information to people using it for the first time-- but you go over every little detail so that there's no confusion. Keep it up, and thank you!

    • @MortMort
      @MortMort  Před 3 lety +7

      You made my day thanks
      I hope to find energy to get back to this again soon!
      And very happy it was useful!

  • @mikah8998
    @mikah8998 Před 4 lety +5

    what a legend, i got a new pc a while ago and was thinking about making a 3D pixel game now that i finally have a good graphics card. This tutorial makes blender look 10 x easier, thank you mort

  • @madcountofdumont7742
    @madcountofdumont7742 Před 4 lety +29

    I'm just a 2D kinda guy I'm only here to help the algorithm. Love ya Morty!

  • @wizardothefool
    @wizardothefool Před 3 dny

    I was wondering why that style felt so uncanny. ITS PERFECT

  • @jacques-dev
    @jacques-dev Před 9 měsíci +5

    Please make an update video for blender 4.0 :)

  • @astrowyrm6871
    @astrowyrm6871 Před 3 lety +3

    we miss you mortmort, please upload more of this series, or anything!

    • @MortMort
      @MortMort  Před 3 lety +4

      Getting settled here in Sweden and have been working on the next video! hopefully it wont be long, coming along great!

    • @astrowyrm6871
      @astrowyrm6871 Před 2 lety

      @@MortMort yeah understandable, glad you're back now though

  • @Devonaxx
    @Devonaxx Před 3 lety +4

    I love these!
    please consider doing more of these 3D pixel art texture tutorials. Maybe you can do a series of them. starting slow and explain how to do things, set things up, making sure the model is pixel perfect (even complex ones) and then starting to going a bit more advanced. table/chair > Lantern > Backpack (with scroll sticking out)>Sword/hammer > War Banner > chandelier > cute house etc. You could even in more advanced sections of the tutorial go into animation, exporting the model and using game engines to load everything up and see the model+textures clear and crisp.
    This would be so good. There are lots of people out there that love this style and want to learn how to make it from someone that knows what they are doing.. Please consider it! 🤗

  • @cookie_884
    @cookie_884 Před 2 lety +3

    Texel Desity link to the website here: mrven.gumroad.com/l/CEIOR
    and also Sprytile: jeiel.itch.io/sprytile

  • @paulogodoyp
    @paulogodoyp Před 4 lety +8

    I've been waiting for this video specifically! I'm so excited to make pixel-like models!

  • @aguedaloreto2420
    @aguedaloreto2420 Před 3 lety +1

    I don't speak much English, but I make the effort to watch your videos over and over again to understand. I think your channel is wonderful, I love Blender, and I want to get more into the pixelart
    So thanks!

  • @soirema
    @soirema Před měsícem

    Attaching external art software to Blender?? I have been working in Blender for 8 years never heard of it!! 😮 thank you so much!!!!

  • @Iglum
    @Iglum Před 3 lety +5

    "Ctrl + alt + Q"
    For quad view is my favorite to use in my small preview window then i unlock the view in the n panel :)

  • @capnanaya4642
    @capnanaya4642 Před 4 lety +20

    I've been waiting for this, thanks a ton!

  • @SampoPesonen
    @SampoPesonen Před 4 lety +1

    Ive been using the old Blender for years and I had pretty ok workflow for the 3d pixel art. This was the best introduction to the new Blender with my favorite art style!

  • @FatterPidgeon
    @FatterPidgeon Před 2 lety +1

    Bless you for the depth of your tutorial AND for supplying links to everything. Even the UV checker textures.

  • @LeonIsLate
    @LeonIsLate Před 4 lety +4

    This is the best tutorial on this topic so far! Great job Mort you are such a good teacher

  • @maistrogaming7911
    @maistrogaming7911 Před 4 lety +1

    Damn such a combo pro pixel artist and becoming 3d designer ....you will pass the level of rock....

  • @EricFaries
    @EricFaries Před 3 lety +3

    This tutorial is really awesome, but i feel like there is an untapped potential for a 3D modeling software, or one specific plugin, that effectively makes all of this vastly easier. By which i mean, it's designed and built for doing 3D pixel art style modeling. Everything snaps perfectly to a pixel grid, the UV unwrapping automatically aligns everything pixel perfect, that sorta thing. We have art programs specifically for doing pixel art, let's get a 3D software to do the same XD

    • @griseouslight
      @griseouslight Před 3 lety

      I have no experience with it myself, but it seems a tool called Crocotile 3D is designed in the way that you describe.

  • @salbertron
    @salbertron Před 3 lety +9

    It would be really awesome if you did a video like this with a character model.

  • @kinkazax
    @kinkazax Před 8 měsíci +1

    Hello, Something very important ! : you need to do ctrl a apply scale. Otherwise your UV will get distorted. Great video

  • @dill_TV
    @dill_TV Před 11 měsíci

    Second time watching after I realized when modeling I needed to use this pixel perfect workflow even for N64 models. Really good video

  • @shakibdewan7441
    @shakibdewan7441 Před rokem

    My man, I can't describe how grateful I am to be able to watch this video tutorial for free. Thank you so much for uploading this amazing content! I've been searching all around the internet to learn this type of stuff and this tutorial has everything I needed. Really appreciate it, keep it up man :)

  • @st4r116
    @st4r116 Před 6 měsíci

    this is the god particle of Blender Pixel art tutorials

  • @sejize
    @sejize Před 3 lety

    This just blew my mind, i started pixelart 4 months ago and now I want to try this style! A lot to learn !

  • @joshford256
    @joshford256 Před 4 lety +1

    Thanks for this amazing tutorial. It's honestly a godsend for me, who understands textures enough to get it working, but is very slow at the process. I really appreciate this upload!
    Edit: If you didn't tell us in the comments that English wasn't your first language I wouldn't have even noticed. Everything was very understandable

  • @bossmeep6467
    @bossmeep6467 Před 3 lety +1

    i saw someone made a very nice pixel perfect model and he linked this immediately clicked and subscribe this gonna be useful a lot a ton

  • @jasonespinoza5105
    @jasonespinoza5105 Před 2 lety

    This is what I was looking for. I don't need a shader, I needed workflow input. Thank you for posting this!

  • @narnonarno5529
    @narnonarno5529 Před 3 lety

    I wouldn't expect anything less from a Mojang dev. Thank you so much.

  • @shaunjaeschke4900
    @shaunjaeschke4900 Před 4 měsíci

    It took me a bit to solve, but if you have weird warping issues after snapping to pixel, move up to a bigger size UV image!!

  • @CanalDojogames
    @CanalDojogames Před 4 lety

    Woooooow what i was thinking to do for my game. I suddenly passed by your tutorial i saved here and remember of your channel. They look so great

  • @filipepais2265
    @filipepais2265 Před rokem

    One of the best tutorials I've ever seen on this topic!

  • @dankodev
    @dankodev Před rokem

    I LOVE THIS SO MUCH!!!! After hours and hours of suffering, I've not only found this godsend of a video but also an addon that saves hours of time!! I'm going to go do a back flip or something

  • @leatherandpoemscharmyman5774

    I make 3D models, you can set your set TD bellow instead memoryze numer, there is a formula... however the template setting for the smallest are 1.28 and 0.64 ... where density is px/cm...also for not repeat the process for "snapping to the grid" and make weird streching... when you set the pixel denstity and try to match with the scene... you go to the scen tab go again to ortographci and press selection to grid instead of unwraping again and make the pack island again, you can save the last 3 o 4 steps...just make orthographic projection with (1 keyboard) and match...

  • @leomarques5218
    @leomarques5218 Před 2 lety

    Another good solution is to create custom brushes using an pixel art tool and painting then in the mesh, the unique thing is that you will have is some pixels distorted, but in meshes that are not voxels, this is inevitable

  • @NicoRVG
    @NicoRVG Před 3 měsíci

    hope someday u do a video doing low poly character with a reaaaaly slow pace. Most of the videos use a lot of shortcuts and dont explain thinking is a newbie watching, love your work!

  • @markedforstrike
    @markedforstrike Před 2 lety +1

    My first thought: hah, thats easy, I will do cooler sign without this tutorial
    Me after two hours of literally banging my head on keyboard with UV and textures: well, now Im completely lost and NEED this tutorial
    Thank you dude. Today I learned more than just pixel perfect texturing - I got a lesson about why overconfidence is a slow and insidious killer

  • @potatopen5282
    @potatopen5282 Před 4 lety +2

    Thank you so much for this long-awaited tutorial!

  • @tylermiller9212
    @tylermiller9212 Před 3 lety

    I'm planning to start making a game using a mix of Voxels and low poly assets. This video is perfect for my needs. Thank you!

  • @juanse1907
    @juanse1907 Před rokem

    Started learning blockebench and CZcams recommend me this video and dang the unwrapping thing here is a god compared to the other software.

  • @ellopropello
    @ellopropello Před 3 lety

    now, how awesome is that i got this tutorial in my recommendations today. thank you for this cool and easy to follow tutorial!

  • @VOXIDD
    @VOXIDD Před 4 lety

    This is so nice of you to show us this, thanks Mort. Well explained!

  • @user-ii3nt8ft3h
    @user-ii3nt8ft3h Před 3 lety

    This is the best tutorial about pixel art modeling and textureing in Blender! Thanks man! :)

  • @iamnaudar
    @iamnaudar Před 4 lety +3

    omg i was looking for that kind of tutorial for making a whole universe using pixelated low poly models for so long ! it's a little late now btw

  • @harofax7726
    @harofax7726 Před 3 lety

    I've been hunting for something exactly like this for so long, eventually trial and errored my way forward but thanks to you I can kinda shave of the imperfections. Those addons especially help so much with the alignment and whatnot. Thanks man!

  • @ogmadigital677
    @ogmadigital677 Před 2 lety +2

    Was trying to get this to work, but couldn't get texture islands to fit correctly when setting the Texel density. Changed texture sizes, tried repacking islands, etc. Eventually realised that with this methodology there's a direct relationship to object size in the world and the texture (duh), so directly resizing the object in Edit mode and snapping to the pixel grid allowed me to fit it on the 48x48 texture. Hopefully this will be useful to someone else - because it'll mean I'm not a completely singular idiot...!

    • @iamjustaduck7592
      @iamjustaduck7592 Před 2 lety

      I have exactly the same problems with the texel density. I don't understand why but it's always way too small

  • @Tranquility-lm4yz
    @Tranquility-lm4yz Před 3 měsíci

    Very helpful tutorial !!! You almost save my life.

  • @Macalaka
    @Macalaka Před 2 lety

    I googled pixel perfect blender addon, found this video, first thing you mention is pixel perfect UV addon. Happy days :D

  • @robotonwheels2551
    @robotonwheels2551 Před rokem

    Such a great tutorial. I like how you make everything feel achievable. Really looking forward to trying this out!

  • @vgjournals
    @vgjournals Před 3 lety +3

    Please complete this series. Especially for those that helped fund it.

  • @xyeona9624
    @xyeona9624 Před 2 lety

    Thank you very much for this tutorial, it's easy to follow along and to understand. The only problem I had was when I did the cube projection, the faces on the front and back came out squashed for apperently no reason at all. The issue resolved itself for, again, apperently no reason when I tried cube projection again a couple of times and it suddenly worked perfectly. Thanks again, love your work

  • @AndyDuplain
    @AndyDuplain Před 2 lety +1

    Excellent video! Many thanks! For me I get better results setting the TD to 1.6, not 1.625, when using a 64x64 texture.

  • @ProperDev
    @ProperDev Před 3 lety

    Your videos are so inspiring... seriously, they have so much polish and you are insanely talented. Followin' ya for everything now.

  • @LeonIsLate
    @LeonIsLate Před 4 lety +1

    yaay the video's here finally !

  • @zappackmc992
    @zappackmc992 Před rokem

    Really appreciate this existing lol, I am very new to Blender and attempting to use it for pixel art projects makes it even harder so big thumbs up from me 👍[big].

  • @user-li2lz1jl4h
    @user-li2lz1jl4h Před 4 měsíci

    Thank you for your awesome video! Like the style of your video that goes so patient and your pixel arts that are so cute!

  • @mQumboz
    @mQumboz Před rokem +1

    thank you for this detailed tutorial.
    for anyone making games, always use 16, 32, 64, 128 textures.. do not use 48, 72, or something like that.
    it will look ok in blender but once you use a game engine you get a lot of stupid artifacts. experienced that with threejs.

  • @Volkkier
    @Volkkier Před rokem +1

    Every time i set my TD my texture gets significantly smaller then my grid why?

  • @DreambornMuse
    @DreambornMuse Před 3 lety

    God bless you MortMort, I've been dying to figure out why nothing was lining up.

  • @gaelschlupp9963
    @gaelschlupp9963 Před 3 lety

    Thank a lot ! I went through so much trouble to get pixel perfect and you did it with ease, thank !!

  • @Syvies
    @Syvies Před 3 lety

    That's a really good tutorial!
    If you already know some Blender basic this is perfect to learn how to optimie UV map and also do cool looking assets that mixes a retro 2D wirh some 3D!
    I really liked it and it gave me more ideas to experiment on!

  • @mustafahuseynov4801
    @mustafahuseynov4801 Před rokem

    Thank you! Saved motivation to go on with development of my indie FPS game

  • @taxevader674
    @taxevader674 Před rokem +1

    When I set my texel density for a similar size model it immediately jumps to 9000% uv space, any idea what is wrong?

  • @EctoDylan
    @EctoDylan Před 2 lety

    if anyone is having trouble with the bucket tool going outside of the uv, you have to go to the settings tab for tools on the right and turn bleed to 0

  • @beebster7
    @beebster7 Před 3 lety

    Fantastic little workflow for 3D pixel art :) Thanks for sharing.

  • @mmeritt3627
    @mmeritt3627 Před 3 lety

    Fantastic tutorial and workflow/process. I watched it twice and made some of my own objects with your ideas :)

  • @Zvrra
    @Zvrra Před 2 lety

    Okay I am going to watch this whole thing because I REALLY want to learn how to texture in this art style.

  • @dill_TV
    @dill_TV Před 11 měsíci

    Ok, feel like I'm learning so much about UV unwrapping!!!

  • @thebadshave503
    @thebadshave503 Před 3 lety +1

    Your timestamping is an absolute pleasure.

  • @loneryouth
    @loneryouth Před 4 lety

    Hey Mort!
    Thanks alot for the Tutorial, i never would've been able to find this out myself :D
    For all of you trying it and not getting the results you expect - i had issues myself, cause you have to keep in mind that EVERY WORKSPACE has its own Grid, so always do this in the same workspace, otherwise it'll ll get funky and weird. Its a little fiddely, but it works if you just check regularly.

  • @eboatwright_
    @eboatwright_ Před 4 lety

    YESSS! I've been waiting for this one!! :D

  • @B4NTO
    @B4NTO Před 3 lety +7

    20:00 seems to have changed. Trying to right click in texture mode but i cant select and deselect parts of the model with just right clicking on the faces.
    It brings up a color menu selector Blender 2.92
    Seems to be Shift+Left Click as default blender settings.

    • @gaffeOS
      @gaffeOS Před 3 lety +2

      Thanks for this!

  • @supercolom64
    @supercolom64 Před 4 lety

    Dude I've been looking for a video like this for so long, thank you so much :)

  • @luckysun1852
    @luckysun1852 Před 2 lety

    so good!I am so happy to find such amazing tutorial, thank you so much for making it!

  • @hydreigonLol
    @hydreigonLol Před měsícem

    I don't know if there's a problen with current versions of Blender. But is really hard to paint with a pixel pencil/brush in the Texture Panel. I tried following the settings in the video, but sometimes Blender won't draw the pixel clicked in the object, or it will draw 2-3 extra pixel on each click. So annoying. Had to use aseprite for the flow, but it would be handy to be able to paint directly in the 3D model in real time.
    Regardless thanks for the workflow, helps a lot since there's not a lot of free documentation / tutorials about Pixel - Low Poly art style.

  • @snak5276
    @snak5276 Před 4 lety

    Nice i was really interested in this style from the trailer, even though im not new to blender this still taught me alot of tips on how to do this style Thanks!

  • @munkaccino
    @munkaccino Před 3 lety +1

    when painting the texture, the brush won't paint on the selected faces, they'll paint on some completely different face.. please help

  • @HughNeutron
    @HughNeutron Před 4 lety

    Damn, I was looking for something exactly like this a month ago. Thanks for making this, it's so helpful!

  • @Eladroks
    @Eladroks Před 4 lety +1

    These tutorials are amazing, thank you so much!

  • @JuanHols
    @JuanHols Před 2 lety +3

    HOW TO EXPORT IT TO UNREAL ENGINE:
    1) The .FBX object will have a white material do not worry
    2) Export the PixelTexture (once you painted it first)
    3) Right click on the texture > Sprite Actions > Apply Paper2D Texture Settings
    4) Open the white material that comes with the model fbx and plug in the texture

    • @patrikfigo
      @patrikfigo Před rokem

      Thank you so much, somehow it's really hard to find someone to tell you step 3!

  • @xanthangum1217
    @xanthangum1217 Před 4 lety

    I just got into learning blender, and want to make a character with the low poly style of JSR, with pixel style art. Thanks!!! The timing is amazing

  • @pscanlon1410
    @pscanlon1410 Před 3 lety

    Thank you for going through this step-by-step

  • @buckyBitBoy
    @buckyBitBoy Před 4 lety

    Dude this tutorial is really gorgeous! I love it!

  • @cahydra
    @cahydra Před 2 lety

    I am trying to make lego inspired bricks and I think this is what I needed

  • @AndromedaBeta
    @AndromedaBeta Před 4 lety

    Yes. Demorou, mas finalmente saiu o tutorial. Ps: Mas eu entendo a demora, cara. Você havia dito que não gravava os vídeos constantemente por conta dos barulhos no seu apartamento, por causa dos vizinhos, eu acho. Mas enfim. Muito obrigado pelo conteúdo.👍👏👏👏

  • @titi-zh3xx
    @titi-zh3xx Před 4 lety +3

    It looks like ps1 graphic ! I love that ! 😍🤣

  • @KyleGlackin
    @KyleGlackin Před 3 lety +8

    When I click "snap selection to grid" on my barrel model it gets quite distorted and the edges stop lining up with each other very well. Is there a trick to that step I'm missing?

    • @dankodev
      @dankodev Před rokem

      Hey, this might be a little bit of a late reply, but I think I know how to solve your problem. This weird deformation happens when you are trying to snap selection to grid while being too zoomed out. Blender thinks you want to snap your selection to the big squares on the grid. If you zoom in a lot and then do the same thing, you'll see that it will snap correctly because it will target the smaller squares on the grid instead.

  • @somni4516
    @somni4516 Před 3 lety +4

    I followed everything exactly more than 5 times but grid just doesn't match, i think im going to lose my mind

  • @atticusfinn8310
    @atticusfinn8310 Před 4 lety

    This is really cool, great tutorial! I've never done any 3D stuff before but I may give this a go!