UE4 PS1 Style Game - Devlog 17: Environment & AI Generated Art
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- čas přidán 29. 08. 2024
- Thank you guys so much for your support, More content soon!
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Loving the atmosphere of the game.
Keep up the great work!
Oh wow wasn't expecting this, thank you I appreciate your support. This comment has made my day! :D
@@AaronMYoung Of course! Keep it up, I will be keeping my eye on this project ;)
For some reason, this reminds me a lot of the original Max Payne feeling. Good work!
Max Payne is one of my favorite game series so I wouldn't be shocked if that creeped out into my design :) thanks for watching
Its interesting to see you using Sketchup for blocking / modeling your scenes. Its very clever, its way closer to how old games where build levels with BSP Geometry. Pasting texture sheets seems to be way more intuitive that way too. Great work as always!
Hey mate! Sketchup was the first 3D program I ever used way back when... something about it when creating environments just feels so fun. Thanks for watching as always :)
Man it looks amazing! I really like how you implemented DALL-E to your project, it really makes it pop.
Thanks man! :)
Even just watching you create and explore these scenarios,without context or any particular event involving the mechanics or plot of the game,i really enjoyed it. You nailed the atmosphere,and the film ads in the metro are a wonderful detail. i always looked at posters or images and paintings in ps1 games,noticing the faces,trying to understand writings and such.
thank you for your kind words mate :), I do the same thing too some art used to creep me out in some video games back then.
Love seeing what you've done thus far. I've been dropping in and out of your channel to see how things are going. Keep at it, man. Very excited to see the finished product!
Hey thank you!
I have been watching these video in random order and I am continually impressed by your work. Truly inspiring!
Cheers mate 😊
This is truly incredible. I'm new to this channel but I am loving everything you've put into this project. So excited for you, definitely want to support this whenever and however I can. Btw, the character blinking is so cool!! I love your models for the characters and the attention to detail.
Thank you man, It's positive comments like this that keep me going so thanks for taking time to let me know how you feel about the project :)
Aaron, hello as a ps1 survival horror's fan, I'm just delighted with your project, everything looks very cool and high quality, keep up the good work!
Hey thank you! I appreciate your kind words :)
I llove those kind of moments your playing and you see those short quick events. Brings the city Alive
I'm glad you agree, I will be adding tons of this sort of stuff :)
I loved the outcome with the lighting in the subway section
Loving the work you've put in so far, keep it up!
I appreciate that I will continue to do my best :)
What a great video! I'd love to see more in progress staff. Especially how you texture characters.
Thank you! :) More to come soon.
It's funny, I was going to recommend Dall-E 2 to you. This is looking fantastic and it's so inspiring to see how far this project has come since the demo.
Since the game is set in London, I would absolutely love to see a See You Next Wednesday poster in the subway terminal. But that's only because I like An American Werewolf in London a lot, ha ha.
Hey man thanks for watching as always! :) Ooo! that's a really good idea! love that!
Very happy that u not stop! Good luck!
Thank you mate
Lol I just knew you would use Dalle2, clever. Would you consider doing livestreams? Maybe tutorials or game dev of this project
I have considered live streams but I just think I'm too awkward to make it interesting :'D
Love the art of the game looks amazing. I would love to know what program your using?
Hey thanks! I use Blender and Sketchup for modeling, I use Adobe Fireworks for texturing, then pretty much any other tool available when needed :'D
Would love for you to get into your texture process a little more. How you go from the base texture to final result. The use of AI is amazing tho, I'll have to start using it a lot more now
I will aim to do something in the future regarding my texture process :) the AI was a massive help I think It's going to be useful as the project continues.
Awesome video! The game is looking super kool. Really like the PS1 like art style. Don't know why but that art style just feels homey :) Also using DALL-E for the posters is a clever idea and thanks for the tip I will give it a try as well. Really am liking the idea of the game so far. Keep it up! :)
Hey thank you! It's funny that you mention that it feels homey because I get that vibe from certain PS1 games it must just be the aesthetic :D Thanks for watching
Loving the look of this project!
Hey thank you
This is too cool. I'm a 90s gamer, so this really sits well with me.
You sir are my target audience :D I'm happy you like it I appreciate you watching :)
Looks very cool
the subway looks incredible so far!!
hey thank you! I appreciate that! :)
Wow this is truly underrated
Awesome work,
Are you doing your environment modelling in google sketch-up! NICE :)
Thanks! and yup mostly :)
@@AaronMYoung awesome, I've used sketch up for years within architecture, no one uses it for game design but for buildings it's just so easy to throw stuff together, I emplor you for this :) blender is really convoluted when you just want some simple forms for buildings. Especially low poly
hi aron. when you texturize in the metro, do you use sketchup or another program like blender?
Hey I use sketchup to texture the object :)
I am just now finding this and plan on going back and catching up in the series, so if you have already answered this I am sorry! But I was wondering what you are using to model objects? I use blender usually but it looks like what you are using is almost in engine or something. Amazing work! Keep it up!
Hey thank you! I hope you enjoy the devlogs :) I use sketchup a lot to model environment stuff but also blender :)
Are you also textureing in sketchup?
did not realize you used sketchup for some of the environment modeling. thats pretty cool! Are you using the online version or an older version?
hey thanks :) I'm using a old version of SketchUp pro :)
does anyone know what software he uses when modeling the train station?
I use Sketchup :)
what programs do you use for the texture creation and applying the UV's? also the texture ripping from the image with perspective correction
I use Blender For Unwrapping,fireworks for Texturing, and shoebox for the perspective correction
@@AaronMYoung can you elaborate more on fireworks? i can't find anything related to it
Oh no... getting NFT vibes 01:47
In a few years you won't have to model anything either D:
I'm actually selling that generated image for £50000 :'D Aha kidding! The AI generated 3D model in any art style doesn't sound unbelievable at this point!
what did you write in dalle to get that cowy bow poster XD
:'D I typed in Cowboy style movie poster.
Do you actually have rights to use images you created in Dale 2 for commercial stuff? If not or you're just concerned about it try out a local installation of Stable Diffusion. Totally open source and results free to use in commercial ventures. Also there's no limits to how much you can generate which is huge. I tend to generate 50+ images and then pick the best one.
Hey, so yup you do indeed have the rights to use it commercially as checked with the developers however, I haven't heard of stable diffusion before this comment and I will definitely look into using it! thanks you.
@@AaronMYoung I can reccomend InvokeAI as a nice SD set-up that comes with upscaling and facial reconstruction. Getting it set up can be a pain though.
How did you select the textures in a perspective and make them flat so easily? What tool inside of Photoshop does that?
This looks so promising! Can't wait to see more and play the eventual end result!
@@ddddzzzz5426 really, didn't know it had that. Does it automatically flatten the image too? 😃
I use a tool called shoebox :)
@@AaronMYoung Thank you for telling me, man. This will really make making textures a lot easier for me! Was struggling big time. Thanks! :D
Any tips on how to export from sketchup to unreal? I've made a level in sketchup but am having a really tough time importing it into engine
What sort of issues are you running into mate ?
@@AaronMYoung no worries, thanks for the reply. I've moved over to blender now 😊
Lookin' good mate
Thanks mate! :)
Maybe i missed it but whats that modeling program?
I use sketchup in this video :)
What image editing program are you using to create the textures for the subway?????
I really want to know as I struggle with textures. Thanks !
So when I get the base texture I use a program called shoebox, for editing the texture I use a ancient program known as adobe fireworks (old habits die hard for me :'D)
@@AaronMYoung thank you so much for the reply! Your ps1 style textures are amazing!
Will you ever do a short video tutorial on how you create your textures? Or do you already have one that I can’t find? Lol
@@TheIronMenace I have a log tutorial on the channel however It's not that great of a tutorial unfortunately, I hope to put something out one day soon.
Looking sick this lad. If you need any voice actors I’d be happy to drop a few lines for free. I’m a manc with a strong accent ✌🏻
Keep up the good work
Thanks mate! Ooo I might have to see what you got! definitely going to have a few characters with a manc accent in the game.
Really inspiring
Well that's a shame, I was somewhat invested in this project until you started using AI Generated Art.
Thanks for stopping by, I can't please everyone and I understand that. cheers for watching.
I've lived in my fair share of run down shitty apartments in Chicago, Kansas City, and St. Louis, and I've never seen graffiti inside any of them.
This is set in England and typical council estate flats have this sort of thing, only difference is the graffiti isn't as artistic as what I have aha
AI art, music and voices are a boon to indie devs.
100% I'm looking to use it more
Is This Considered A Horror Game?
Yup it's a horror game :)
The AI usage is really clever, great work. The failed attempt at english writing actually makes the game feel more like one of those Japanese games from the 90s where the artist would just add random english words and hope it worked. The idea of a cowboy movie called "Cowy Bown" is really killing me. 😂
Thank you :) I think it adds a touch of humour too and for those that eventually play the game and aren't aware of the textures being generated are going to be none the wiser which is also funny to me :'D
@@AaronMYoung I wonder how long it'll be until UE4 has AI integration and you'll be able to generate new posters, wall textures, character skins, etc. just by typing in a prompt?
i wonder about the legality of using images from the internet to make textures.
I'm not 100% on this myself however the images act as a reference and not as a final result as you see in the video. It's not accurate to say these are one to one copies and due to the lower resolution of the final design it's hard to even compare where it might have come from... I put more effort into the texture than just copy and pasting so I guess it's a grey area legally and I haven't found anything that directly says I can't do it so who knows ?
i really love you game... I am trying to make a game not like ps1 but kinda like vicity...
Vice City has crazy good vibes to it! that's awesome good luck with your game.
hey man what did you use to model the station? x
Hey, I used sketchup :)
@@AaronMYoung thanks mate appreciate it
@@AaronMYoung is there a way to link you assets ive made in a discord or somn?
Yes, AI is a good stuff!
It is indeed, I'm finding a lot of useful stuff using AI