I never worked on PS1 but I got to work on some PSP titles and I have to say you're really nailing this style. So many people think PS1 means downscaling some textures and that's all, But you're actually putting a lot of thought into this and creating genuinely good art that fits within extreme specifications. I love it.
Hey, I noticed PSP games and PS1 games are quite similar in terms of poly amount and resolution so that's awesome! I focus heavily on style and atmosphere so it's always nice to read a comment complimenting these things, thank you :)
You can see your passion about lighting, atmosphere and environments because I'd say that's the strongest thing in all of your work so far. It's all spot on and really creates a mood. You should really consider selling retro assets on the marketplace!
Have been following your Devlogs, I must say that I liked what I'm seeing. Passionate indie developers like yourself gave me hope in gaming industry. Looking forward to your next devlogs.
Had a Silent Hill-esque first dev log and it looks like you are continuing your work still. Very excited to continue to see your work. These are very underrated for the amount you're doing.
Oh definitely Silent Hill vibes on this level I played the game looking for inspiration for this environment. I appreciate your kind words, thanks for watching :)
This is the BEST project I've seem till now, congrats for such an artistic job, as you may know, making a game is not easy, and even adding so much detail!!!
(In voice of mailman from Rick and Morty) MY MAN! Always good to see another upload. That menu is pretty cool. If it changed a bit as you progressed through the game that'd be a nice touch, but I guess extras like that come after the main stuff gets squared away. Textures and lighting are looking really good. And the collectible aspect really adds to the PS1 feel/charm of that era. Really glad to see you pushing through on this project. I'll keep rooting for you!
Yo. Thank you for making these videos. It inspired me to pick up some 3d modeling myself, and I may start making my own projects at some point. These types of videos are not only insightful but very interesting, and I hope development carries on smoothly. I plan to play the game myself when you finish it up.
Hey thanks for watching and dropping this comment. I'm glad to inspire you, keep at it and you will get there! I learned from CZcams so everything you need is available. It can be overwhelming at first but remember you can always try again tomorrow!
Looks really nice. The lighting gives it away as not truly ps1 as well as the fludity of the characters movements, but everything else is spot on. Bravo! Enjoyed this.
I just came upon your video as I'm currently into the PS1 era Aesthetic and I've been watching loads of videos on it, then you mentioned Fuzzy Mannerz and I know him! So random! This is looking really good, I love the look you've managed to get this far into development!
Dude, this gam looks crazy! Great Job! I have been doing some research on games like this as I too really like this style and hope to start a similar project someday. So This is very inspiring
Just discovered your channel and ur game looks really promising, i'm 100% sure it will be a hit, also I noticed how cool your cutscenes are, do you have any tutorial on how you do it? Or could you upload an example of you doing a cutsceen from start to end? Keep the good job man
Hey thanks for watching! I appreciate that :) I don't have any tutorials on cutscenes yet, I keep promising to make tutorials but yet to free up the time :(
Aaron...(if thats your real name🙂) You make me almost cry.What a nostalgia...you remind me of my childhood,it was around 1997 that I bought a Sega Saturn and some friends had the PS1.It was an explosion in our gaming world!Oh man,keep on this excellent work!
I love your work, the atmosphere is great and it reminds me a bit of GTA3 just dark, mysterious, bleak and almost liminal in a way. There's an excellent video on CZcams called The GTA3 feeling it's a great watch
Man i love how the collectible has a orange glow like gta 4 pickups and weapons did then you add pigeons around it that can killed. I know that was not intended I just find funny how added two similar things from gta 4 and put them near each other. Anyways good job with the game can't wait for the final product
@@AaronMYoung I am now switch from fotorealistic level design to playstation one. I had plan make real small town+village+landscape. My big question is hill around my place. I want optimize for size I donw wont open hill or real landscape/hill. How I can make it ?
Only just finding this now. Love how English this looks 😄 I'm just starting to build my own game and intending to keep it very London Suburbs kinda feel 👍👍👍 Great inspiration here, thanks.
Can we please see more of your models online? I loved to look at Arthur when I first found him on Sketchfab, to see your latest progress would be great! I "stalk" you since the very first Devlog, you really are an inspiration to my project!
@@AaronMYoung Thanks a lot man, cannot wait so see how this project evolves further! I was not born in the 90s at all but the aesthetic is something with beauty beyond this world! :D
The old mummy game brings me so much of my childhood memories... dont know what happened to the series maybe they stopped making gaming and movies on it...
@@WCCXtra I initially thought an achievement, but since Aaron is trying to emulate the feel of a PS1 game, I thought an unlockable would be more appropriate.
Do you think you'll make it so pigeons and enemies will have a ragdoll effect when you kill them, so they don't lose all velocity and drop dead but act more fluidly and dynamic?
beyond awesomeness! love it! which tool do you use for level modelling? btw the boss, being a manipulative asshole, should have a big window from his office to the workshop to watch everyone constantly
I typically start with a dark scene, And light key areas with off-white or yellowish lights on low opacity, I then use a skylight with a very small value to control the overall lighting. From then I just tinker as I develop the level :)
Hi Aaron, love your devlog series. I have a question: when you move the camera, the geometry is wobbling. Is that because of low resolution or is this some kind of post process effect?
Thank you so much for sharing your progress! Its kickstarted my ps1 game journey too! One question if i may. Are you creating your levels in a different program then importing them into unreal? Do you texture them out of unreal too?
Hey thanks for watching! And oh awesome I would love to see what you create! I don't do any modeling within UE, I use sketchup and blender for modeling and I use adobe fireworks for texturing :)
@@AaronMYoung thank you very much for the reply. I'm super new to asset creation. Is there an advantage to the way you're doing it or is it just personal preference?
I noticed that you have some shadows going on, more so on the exterior. For example, there are shadows being cast by the character, buildings, cars, and motorcycles. Is this something that the PSXFX plugin now allows you to do, or did you have to implement that yourself? I quite like the effect!
This is my own custom material/shader for this project going forward. I do indeed use shadows tho not often only if I feel the scene is lacking :) thanks for noticing and for checking out my video :)
Hey thank you! I will slowly reveal what to expect from the game as I continue to develop it, but I will say it's a heavily story driven horror/action game :)
While I totally get using Sketchup for prototyping purposes, don't you get any issues with geometry like double vertices or smoothing groups, bad UV's and so on? I tend to fix my meshes in Max or remodel them from scratch after I'm done in Sketchup (I use it mostly for precision modelling, draft work and modelling from photos) so I wonder what is your approach in all of this.
Very nice! Now the question is where can i download it? Get this on Steam i will surely buy it, you know sometimes i just wanna go back in time and play games like these
I'm with you. i always looked forward to new graphics to ps2 and forward, but as time went on i realized it just didn't feel the same. ps1 graphics just made everything feel a certain way. i don't een enjoy playing the re3:remake because it lacks the atmosphere the original had even though it was my dream to see that game made with graphics like that. Once you get it and hold it you realize it just isn't like the original and it feels a bit sad and a bit disappointed.
Looks awesome! How do you do the meshes so that the vertex lights don't bleed? I'm having a hard time figuring it out, and is a really annoying problem.
@@AaronMYoung Thanks for the info. Splitting them up isn't always an option though, for larger environments. The bleeding that I'm experiencing, light on a torch or something, just cuts through everything and looks terrible. Oh well. I'll keep trying. Thanks again.
man that menu screen with the man standing outside the room is so scary. great stuff
A snippet of the horror aspect of the game I'm glad creeped you out muahaha cheers for watching :)
Here here love the menu. Gun to the head swapping to an enemy on new game, epic.
The garage looks awesome! Good texture work!
HEY I WATCH YOUR VIDEOS TOO COOL STUFF BOTH OF U
I never worked on PS1 but I got to work on some PSP titles and I have to say you're really nailing this style.
So many people think PS1 means downscaling some textures and that's all, But you're actually putting a lot of thought into this and creating genuinely good art that fits within extreme specifications.
I love it.
Hey, I noticed PSP games and PS1 games are quite similar in terms of poly amount and resolution so that's awesome! I focus heavily on style and atmosphere so it's always nice to read a comment complimenting these things, thank you :)
You can see your passion about lighting, atmosphere and environments because I'd say that's the strongest thing in all of your work so far. It's all spot on and really creates a mood.
You should really consider selling retro assets on the marketplace!
Thank you! I'm glad you like my environments! I will look into selling on the marketplace!
dude! the game is already immersive AF 👌
Heyyy! Thanks mate I appreciate that!
"So..." Yess it's time again, looks amazing, sick progress homie. I love crunchy pixels.
Thanks homie!
Lighting is looking fantastic! Really adds to the atmosphere of it all. Nice work!
Thank you :) trying to get the vibes right :D
immediately drawn in love with the atmosphere of the game, so well put together
Thank you! I'm happy you like it! :)
Been addicted to your videos. Hugely inspiring during my own process!
Hey thank you! whatever it is you are working on stick at it!
Your environment work is amazing. The whole game is looking amazing-!
Hey mate! Thank you
Have been following your Devlogs, I must say that I liked what I'm seeing. Passionate indie developers like yourself gave me hope in gaming industry. Looking forward to your next devlogs.
Hey thanks very kind of you to say
Had a Silent Hill-esque first dev log and it looks like you are continuing your work still. Very excited to continue to see your work. These are very underrated for the amount you're doing.
Oh definitely Silent Hill vibes on this level I played the game looking for inspiration for this environment. I appreciate your kind words, thanks for watching :)
This is the BEST project I've seem till now, congrats for such an artistic job, as you may know, making a game is not easy, and even adding so much detail!!!
Hey thank you! A lot of time has gone into this project, I'm glad you like it! :)
The game sure looks like a masterpiece!
Wow very kind of you, I appreciate that, thanks for watching.
(In voice of mailman from Rick and Morty) MY MAN! Always good to see another upload.
That menu is pretty cool. If it changed a bit as you progressed through the game that'd be a nice touch, but I guess extras like that come after the main stuff gets squared away. Textures and lighting are looking really good. And the collectible aspect really adds to the PS1 feel/charm of that era. Really glad to see you pushing through on this project. I'll keep rooting for you!
Hey thanks! Good idea regarding the menu! I appreciate you rooting! thanks for watching :)
great work man! I always look forward to your devlogs and more so the game! love the way the characters opacity dithers when the camera is too close.
Hey thanks! I appreciate that :) I can't wait for the day I can call it finished :)
@@AaronMYoung As a fellow ps1 game dev, that day never comes, it just becomes good enough haha
This is truly a work of art , really inspiring. Well done!
Thank you very much! I put a lot of work into this project.
Ps1 games felt like nightmares, every single game! Ps2 felt like being set free with a few games there to remind us of the dred we escaped
PS1 definitely had lucid dream vibes!
Yo. Thank you for making these videos. It inspired me to pick up some 3d modeling myself, and I may start making my own projects at some point. These types of videos are not only insightful but very interesting, and I hope development carries on smoothly. I plan to play the game myself when you finish it up.
Hey thanks for watching and dropping this comment. I'm glad to inspire you, keep at it and you will get there! I learned from CZcams so everything you need is available. It can be overwhelming at first but remember you can always try again tomorrow!
Really like the dynamic main menu.
Thank you! :)
Everything looks insane! you just get better and better each devlog.
Thanks mate! I'm always looking to improve. Thank you for watching! :)
Awesome style! So glad that work is keep going!!! Maybe there is new demo?
I'm pushing for the second demo it shouldn't be much longer now :) thanks for watching!
Looks really nice. The lighting gives it away as not truly ps1 as well as the fludity of the characters movements, but everything else is spot on. Bravo! Enjoyed this.
That menu was mind blowing somehow. I can’t explain it but it broke me out of my box mentally.
This looks sickkkk, the mechanics are really consistent with the style 🔥
Hey thanks! I appreciate that!
game looks sick my dude keep it up man :D
Hey thanks! I do try :) cheers for watching.
@@AaronMYoung you done a really good job with the ps1 style :)
Finally CZcams recommending me something I want to watch! Looks great, reminds me a little of "The Getaway" on ps2!
Hey! thanks for watching I'm happy you enjoy my content! The Getaway was classic!
Inspirational as always!
I appreciate that! :)
I just came upon your video as I'm currently into the PS1 era Aesthetic and I've been watching loads of videos on it, then you mentioned Fuzzy Mannerz and I know him! So random! This is looking really good, I love the look you've managed to get this far into development!
That's awesome! Fuzzy Mannerz is awesome!
there's something about horror games looking so good on 90's graphics
I agree, the vibes of retro games are out of this world!
Your game looks amazing. I love the atmosphere. It's making me want to learn how to build 3D games.
Hey thanks! I appreciate that. You should! once you start you can't stop :D
Dude, this gam looks crazy! Great Job!
I have been doing some research on games like this as I too really like this style and hope to start a similar project someday. So This is very inspiring
Love the behind the scenes on this.
Thank you :)
Just discovered your channel and ur game looks really promising, i'm 100% sure it will be a hit, also I noticed how cool your cutscenes are, do you have any tutorial on how you do it? Or could you upload an example of you doing a cutsceen from start to end? Keep the good job man
Hey thanks for watching! I appreciate that :) I don't have any tutorials on cutscenes yet, I keep promising to make tutorials but yet to free up the time :(
Really impressive work!
Aaron...(if thats your real name🙂) You make me almost cry.What a nostalgia...you remind me of my childhood,it was around 1997 that I bought a Sega Saturn and some friends had the PS1.It was an explosion in our gaming world!Oh man,keep on this excellent work!
Hey! Aaron is my real name :) That's so kind of you to say I'm happy you are enjoying my content
I love your work, the atmosphere is great and it reminds me a bit of GTA3 just dark, mysterious, bleak and almost liminal in a way. There's an excellent video on CZcams called The GTA3 feeling it's a great watch
It's just a great work!
Glad you think so! :)
This is seriously impressive, really fantastic attention to detail!
Thank you! :)
Looks incredible
I don't know how often this is said, but thanks for showing the names of the games
Love it
man, I love the menus. They look sick!
Man i love how the collectible has a orange glow like gta 4 pickups and weapons did then you add pigeons around it that can killed. I know that was not intended I just find funny how added two similar things from gta 4 and put them near each other. Anyways good job with the game can't wait for the final product
that main menu is fucking sick as hell
Thanks! I'm glad you like it :)
I'm really impressed by your texture skills!
Hey thank you!
Wow this is amazing work!
Thank you! Cheers! :)
Super. Thank for new video.
Thank you for watching! :)
@@AaronMYoung I am now switch from fotorealistic level design to playstation one. I had plan make real small town+village+landscape. My big question is hill around my place. I want optimize for size I donw wont open hill or real landscape/hill. How I can make it ?
This looks so sick! Good Job
Thanks! :)
Love the project and the devlog, subsribed immediately. Keep on going!
This is phenomenal.
Can’t wait to play this
great job. Looks amazing
Thanks! :)
I think the jump should be smoother. When your player climbs onto the roof, it's worth doing a separate animation to make it look smooth
Only just finding this now. Love how English this looks 😄
I'm just starting to build my own game and intending to keep it very London Suburbs kinda feel 👍👍👍
Great inspiration here, thanks.
Cheers mate I figured setting in England was easiest for me since I live here and know what it's about 🤣
I love this.
Can we please see more of your models online?
I loved to look at Arthur when I first found him on Sketchfab, to see your latest progress would be great!
I "stalk" you since the very first Devlog, you really are an inspiration to my project!
Hey, I will try to be more active on sketchfab for sure! :) thanks for sticking around!
@@AaronMYoung Thanks a lot man, cannot wait so see how this project evolves further! I was not born in the 90s at all but the aesthetic is something with beauty beyond this world! :D
Super impressive. It could be amusing if the boss starts yelling at you for shooting on the roof :)
"Oi Arthur, get down before you get fired!" :'D
@@AaronMYoung Can be arranged :P
This horror game brings to life my greatest fear: having a job.
It was my first jump scare in life my first job interview!
I know i probably say this every update- but I can’t wait to play this game. Take your time of course, but it’s looking great so far!
It's good to know so don't stop! :) cheers for still watching.
Is that Project: Nostalgia?!
Hell yeah! :D
@@AaronMYoung will it ever be released this on Steam?!
Hooray 😁 ❤️❤️
Can you believe I finally made a new video ? :D thanks for watching :)
Excellent
Thanks :)
crazy good
Cheers :)
Holy shit that main menu is amazing!
Thanks! I'm quite proud of it :)
The old mummy game brings me so much of my childhood memories... dont know what happened to the series maybe they stopped making gaming and movies on it...
Great job
Thank you :)
I think there should be some sort of unlockable for killing 50 pigeons. Like a special pigeon hat or something.
I was thinking of an achievement called, 'Birdman' or something lol
@@WCCXtra I initially thought an achievement, but since Aaron is trying to emulate the feel of a PS1 game, I thought an unlockable would be more appropriate.
Nice idea! or a single white pigeon in each level that are quite hidden.... a pigeon hat sounds pretty damn cool! :D
I love it
Great stuff! You should downsample the audio for the voice acting, it's sound too clean now :)
I will experiment with this for sure :)
amazing!
What program do you use to texture? Great devlog btw :)
Hey thanks! I use adobe fireworks :)
Thats cool
Thanks :)
You should name the game birmingham simulator
Sad... but true :'D
Do you think you'll make it so pigeons and enemies will have a ragdoll effect when you kill them, so they don't lose all velocity and drop dead but act more fluidly and dynamic?
I can enhance the code for the death state, at the minute I do simply stop movement and velocity so It can be improved, thank you for watching :)
how did you make the trees? im curious about that part. this is I THINK the first video im seeing of your work. keep up the good work.
beyond awesomeness! love it!
which tool do you use for level modelling?
btw the boss, being a manipulative asshole, should have a big window from his office to the workshop to watch everyone constantly
To get more PS1-like all animations should have a frame rate since they did not have linear interpolation like today.
I will experiment with limiting frames for my animations :)
Can you make a run up on how you did the lighting on the levels?
I typically start with a dark scene, And light key areas with off-white or yellowish lights on low opacity, I then use a skylight with a very small value to control the overall lighting. From then I just tinker as I develop the level :)
Hi Aaron, love your devlog series. I have a question: when you move the camera, the geometry is wobbling. Is that because of low resolution or is this some kind of post process effect?
Thank you so much for sharing your progress! Its kickstarted my ps1 game journey too! One question if i may. Are you creating your levels in a different program then importing them into unreal? Do you texture them out of unreal too?
Hey thanks for watching! And oh awesome I would love to see what you create! I don't do any modeling within UE, I use sketchup and blender for modeling and I use adobe fireworks for texturing :)
@@AaronMYoung thank you very much for the reply. I'm super new to asset creation. Is there an advantage to the way you're doing it or is it just personal preference?
Is there a Discord server and if not, will there be made one? Also your game looks SO unique
Hey thanks! I will set up a discord server eventually :)
Marcis sent me, all hail Lord Marcis and Lord Aaron Young
King Marcis!
The textures are mind-blowing! Especially the interior ones, how do you make/get them? I mean the interior wall textures.
Hey thanks! I created them from scratch in adobe fireworks :)
@@AaronMYoung From scratch? You are crazy, keep up the good work 👍🏻
cool
Thanks :)
I noticed that you have some shadows going on, more so on the exterior. For example, there are shadows being cast by the character, buildings, cars, and motorcycles. Is this something that the PSXFX plugin now allows you to do, or did you have to implement that yourself? I quite like the effect!
This is my own custom material/shader for this project going forward. I do indeed use shadows tho not often only if I feel the scene is lacking :) thanks for noticing and for checking out my video :)
it gives ps1 vibes thats for sure, def nailed it with that feeling, this my first time seeing this so what's this game about?
Hey thank you! I will slowly reveal what to expect from the game as I continue to develop it, but I will say it's a heavily story driven horror/action game :)
Hey man, love your game. I have a question, do you use a texture atlas to make your levels? or how do you make these
Hey thanks! I use separate textures for each thing like, Wall, Floor, ceiling etc..
Hey dude just wondering what texture res did you end up going for?? 256
Hey! I mainly have 64x64 for most environment things and 256 for characters and stuff.
@@AaronMYoung oh wow thank you thats really helpful to know :) you have really nailed the atmosphere
7:58 is that the soulsborne ladder climbing animation?
While I totally get using Sketchup for prototyping purposes, don't you get any issues with geometry like double vertices or smoothing groups, bad UV's and so on? I tend to fix my meshes in Max or remodel them from scratch after I'm done in Sketchup (I use it mostly for precision modelling, draft work and modelling from photos) so I wonder what is your approach in all of this.
I haven't had any issues with sketchup this far, I have ported the models to blend to check the topology etc and all is fine for me thankfully :)
Very nice! Now the question is where can i download it? Get this on Steam i will surely buy it, you know sometimes i just wanna go back in time and play games like these
is this the same game u been working on or its just a completely different game?
This is the same game :)
I'm with you. i always looked forward to new graphics to ps2 and forward, but as time went on i realized it just didn't feel the same. ps1 graphics just made everything feel a certain way. i don't een enjoy playing the re3:remake because it lacks the atmosphere the original had even though it was my dream to see that game made with graphics like that. Once you get it and hold it you realize it just isn't like the original and it feels a bit sad and a bit disappointed.
I agree, PS1 graphics evoke a strange feeling for me.
@@AaronMYoung They turned weaknesses into strengths. Loading screens would be replaced by doors that make a creepy sound raising your anticipation.
@@AaronMYoung A strange.... 'Nostalgic' feeling? 🫠
Edit: just realised I'm on Amy's account, woops 😂 miss you homie
almico
Reminds me of Hitman and Manhunt a bit.
Both classics from my childhood :)
Looks awesome! How do you do the meshes so that the vertex lights don't bleed? I'm having a hard time figuring it out, and is a really annoying problem.
I do, I split the models up to reduce warping it also helps limiting bleeding :)
@@AaronMYoung Thanks for the info. Splitting them up isn't always an option though, for larger environments. The bleeding that I'm experiencing, light on a torch or something, just cuts through everything and looks terrible. Oh well. I'll keep trying.
Thanks again.
Hey, I was really curious about the sky. Do you use a sky made from the marketplace like goodsky or was it custom made?
I modified goodsky yup :)
@@AaronMYoung Sweet! I think i'll do the same!
@Aaron Young can you show us videos of coding aswell?
I would but I don't want my videos filled with coding sections
Can you build a resident evil clone game with . . . ?
1) customization characters
2) random enemy
3) location generator
hey was curious, is your third person camera 360, or stuck facing the characters back?
I recently implemented 360 control to my camera rig :)