Real-Time Strategy is incredible and you should play it

Sdílet
Vložit
  • čas přidán 14. 05. 2024
  • Esports?? Really???????
    00:00:00 I love Age of Empires
    00:00:49 "RTS is dead"
    00:05:37 Onboarding
    00:07:50 you're wrong about APM
    00:14:36 gitting gud at skill-based bimeo james
    00:18:48 Multitasking
    00:21:48 The Juggling Analogy
    00:24:39 The Problem with RTS Tutorials
    00:28:05 Task 1: Building your base
    00:32:09 shift-command
    00:34:42 Task 2: Controlling your units
    00:38:49 hotkeys
    00:39:37 Control groups
    00:42:07 Advancing through the ages
    00:43:47 Build orders
    00:46:13 Beginner English Longbow Rush
    00:47:55 Units
    00:51:00 Economy Damage
    00:53:51 Win conditions
    00:55:04 Siege weapons
    00:56:36 End of Beginner Tutorial
    00:57:41 Strategy
    01:02:17 Scouting
    01:04:20 Dynamic Strategy
    01:05:08 Strategy Adaptation
    01:09:57 Objectives (other than destroying your opponent's base in feudal age)
    01:13:54 Ways to play that aren't ranked 1v1
    01:14:48 the campaigns
    01:15:03 skirmish
    01:15:55 co-op vs ai
    01:16:25 1v1 vs humans
    01:17:00 team games vs humans
    01:18:34 free-for-alls vs humans
    01:19:31 mods
    01:19:58 Final Thoughts
    #realtimestrategy #ageofempires4
  • Hry

Komentáře • 1,9K

  • @Novacanoo
    @Novacanoo Před 6 měsíci +2989

    I guess the *real* time strategy was the friends we made per minute.

  • @spiritofthunder1044
    @spiritofthunder1044 Před 6 měsíci +777

    My first RTS game was Age of Mythology but my first RTS game I played online was Company of Heroes. I got stomped so hard in my first online match that the guy messaged me afterwards and asked if I was new to the game. He then pulled me into a match vs AI and proceeded to show me the ropes about resource management, expansion, planning, everything really. He stomped me into the ground again after but I finally had a grasp on HOW to play. Probably would have bounced off online play if it wasn't for that guy.
    This video feels like what he did for me but for AoE IV, thank you, gonna try the series again

    • @CloudCuckooCountry
      @CloudCuckooCountry  Před 6 měsíci +154

      He sounds like a cool guy. We should all strive to be like that guy

    • @DukeWooze
      @DukeWooze Před 5 měsíci +18

      Exact same thing happened to me but in dawn of war. Guy just said I should be beating medium AI with ease, but I just simply came to the conclusion that this genre, at least for multiplayer wasn't for me. So, I never played PvP since. I think the guy in the video is right on some things. But RTS games are hard and are competitive. Don't kid yourself. But, you have to stick through the butt kicking phase until you can win without being lucky. The skill gap in these games is massive, its an entirely different animal than FPS games.

    • @bva0
      @bva0 Před 5 měsíci +16

      ​@@DukeWoozeIt seems to me that many people, especially newcomers, feel so discouraged about losing, they forget to enjoy the game. Of course, RTS isn't for everyone, but I believe many would enjoy the genre more if they played against people in their level and learned to not care if they lose against players who have more experience. Here is the thing: the ranked system helps exactly in this! It matches you against people in your level. Of course, to find your level initially, you might have to lose a few games, but that should not completely discourage you from enjoying the fun aspects of the game. Especially after you find your level.

    • @DukeWooze
      @DukeWooze Před 5 měsíci +2

      @@bva0 True, maybe one of these days I'll jump in a ranked match. But, from my perspective it is frustrating to lose admittedly, especially coming from a genre I am good at (FPS). But what makes it worse for me at least is that it seems like I have no idea why I'm losing, or at least it isn't clear initially. It's like you're lost and it makes you feel dumb, hell maybe I am lol.

    • @ZiggySol
      @ZiggySol Před 5 měsíci +1

      I got tower rushed in my first Warcraft 3 MP game : (

  • @sticksbender4057
    @sticksbender4057 Před 5 měsíci +397

    As someone who’s literally been playing RTS since early childhood and even played competitively at a semi-professional level, even I felt like I was learning more from this fundamental basics guide to RTS than from a lot of “beginner guides” that are actually about specific improvements for intermediate players.
    Also all the quotes and citations from other videos to supports your points felt really clean and well done and shows just how high effort this video really was so koodos to you for that. 11/10

  • @mateuscruz9627
    @mateuscruz9627 Před 5 měsíci +134

    THIS is the video EVERY RTS player should watch before trying to learn the genre. It is insane how I`ve played RTS games casually for years and never thought of them as having multitasking as their core. I am astonished by how a book review channel published a better "begginer's guide to playing RTS" than a several RTS dedicated channels. Thanks a lot for this. As a member of it, I feel like the RTS community really needed this. Thank you! Thank you!

  • @ZeroEmpires
    @ZeroEmpires Před 5 měsíci +803

    Brilliant video! Fun fact: we intentionally kept the line of sight of the Scout in AoE4 considerably larger than AoE2, as well as starting the player with 3 sheep under the Town Center, precisely to help reduce the amount of multi-taking in the early game. On boarding is still an area of concern for PC, if you ever get the chance to try the Xbox version of the game let us know what you think about the large difference between the two experiences.

    • @CloudCuckooCountry
      @CloudCuckooCountry  Před 5 měsíci +196

      I noticed there was a lot of changes made to AoE4 to make it more friendly than AoE2. It’s a very well-designed game! Tell the dev team it’s turned into one of my all-time favourites and I’ve been loving the Sultan’s Ascend expansion and can’t wait to see what they do next!

    • @Bomber679
      @Bomber679 Před 5 měsíci +12

      Please give five seconds of freeze time at game start for queuing actions!

    • @mena2138
      @mena2138 Před 5 měsíci +12

      @@Bomber679 losing five seconds from your enemy its not a big deal, you will improve little by little

    • @Bomber679
      @Bomber679 Před 5 měsíci +2

      @@mena2138 You're missing the point, bud.

    • @GrimstrokeMainr
      @GrimstrokeMainr Před 5 měsíci +7

      If that was the goal then why not add a few moments of freeze time? At the moment the game is incredibly frantic for the first few seconds while you are required to
      1. Build a villager
      2. Tell your villagers what to do
      3. Get your scout moving
      4. Setup Hotkeys
      5. Move sheep closer to TC
      A 3s pause would make this a bit better.

  • @cpt.mystic_stirling
    @cpt.mystic_stirling Před 5 měsíci +123

    T90, GiantGrantGames, Razbuten? This man is a legend and a man of culture. Still watching it rn but you referenced a lot more creators from the RTS scene. This is such a love letter to RTS

    • @liampender
      @liampender Před 5 měsíci +8

      Aussie drongo for aoe 4

    • @nisenazo
      @nisenazo Před 5 měsíci +10

      even saw Grubby who's most known for his Warcraft 3 stuff but he's an awesome guy and worth checking out.

    • @awakeandwatching953
      @awakeandwatching953 Před 5 měsíci +1

      always reminds me that it was playing dune 2 on a freinds dads 386 that made it clear to me that pc gaming was where i needed to be and leave consoles behind.. haven't looked back since

  • @antonioppinheiro
    @antonioppinheiro Před 5 měsíci +137

    Your argument about multitasking just blew my mind. I played BroodWar (and some other RTSs) A LOT during my teenager years and never got good at it, even reserarching build orders, theory and etc. Since I could never understand why, I eventually got frustrated and started dedicating my gameplay time to other genres, thinking I never had the mechanical skills. Being a terrible multitasker and watching your video, I think I finally understand what kept holding me back. I'm willing to give RTS another go with AoE4

    • @brandon8667
      @brandon8667 Před 5 měsíci +6

      Aoe4 is a ton of fun. I got into it because of this video.
      I hope you followed through

    • @LeJulles
      @LeJulles Před 5 měsíci +4

      @@brandon8667 AoE4 is sooooooooooooooo much fun :) Have already 2k hours into the game. Its super super awesome! Keep with it, its fun in everey stages =)

    • @antonioppinheiro
      @antonioppinheiro Před 5 měsíci

      @@brandon8667 @LeJulles I bought it on the Steam Sale and have been playing the campaigns, really like it! I know they're very different from normal matches, but I'll soon dive into them

  • @StarCraftNoobTrainer
    @StarCraftNoobTrainer Před 5 měsíci +74

    as someone who plays rts for 25 years I must say this is the first time I see these concepts laid out in front of me in such a coherent and visually appealing way. well made video!

    • @majd2
      @majd2 Před 4 měsíci

      most of his concept and idea will be stright WRONG if he que in broodwar ladder...imgine playing vs the regular korean guys...its unforgiven and you indeed need high apm

    • @tondekoddar7837
      @tondekoddar7837 Před 4 měsíci

      @@majd2I know too. You might think it a strategy not to limit this video's scope to broodwars ladder, I mean, it says RTS right there on the topic I think. Your APM too high to notice *grimace ouyeach* ?
      And my instincts tell he's trying to introduce gaming as concept to people who do bookclubs. I might be wrong about this one though.

    • @majd2
      @majd2 Před 4 měsíci

      i see your point, but most RTS comeptitive scene is super harsh, anyone been there will know...the slightest mistake or miss timing will cost you the game. NOT saying that RTS cant be enjoined by everyone casully ofcourse..
      maybe broodwar standsout since the game been developing for 25 years and the level there is alredey high even in low rank ladder
      @@tondekoddar7837

    • @mrglowinthedark498
      @mrglowinthedark498 Před měsícem

      ​@@majd2The premise isn't to not have a high apm but not MOG new players to rts by making them worry about APM when that comes through experience anyway and repetition anyway plus apm means fuck all when the actions are stupid you're just making more stupid wasted actions

    • @Bleilock1
      @Bleilock1 Před 17 dny

      ​@@majd2 you can just play 2v2s and 3v3s with friends and randos for fun
      I play 1v1 mostly to hone my build orders enough not to just die off but put off a fight
      Thats enough

  • @Spikerzky
    @Spikerzky Před 6 měsíci +240

    It's always super fun when someone makes a video WAY outside their channel's usual wheelhouse, because you just know they really, really care about whatever it is they're jumping to and that level of enthusiasm is infectious. And now I'm downloading Age of Mythology again lol
    Thanks for making a really digestible breakdown of the basics, this is a wonderful thing for any competitive community to have.

    • @ArawnOfAnnwn
      @ArawnOfAnnwn Před 5 měsíci +4

      AoM is getting its own DE version called Retold, probably next year or so.

    • @Kanfutizer
      @Kanfutizer Před 5 měsíci +1

      @@ArawnOfAnnwn Retold that's a beautiful way to word a remaster.

    • @SolasLunas
      @SolasLunas Před 5 měsíci

      I didn't realize this was a literature channel. This is amazing

    • @miguelpereira9859
      @miguelpereira9859 Před 5 měsíci

      Why yes I play Age of Mythology, how could you tell?

  • @CloudCuckooCountry
    @CloudCuckooCountry  Před 6 měsíci +120

    To any of my regular viewers, this style change is most likely temporary and I’ll get back to my usual schtick in my next video

    • @cmdAHYT
      @cmdAHYT Před 6 měsíci +7

      To mimic @ptolemy2222 : When we gettin CCC Gaming????

    • @erc3338
      @erc3338 Před 6 měsíci +8

      Honestly? I came here because of your House of Leaves + Ergotic Lit video, and I'm not *super* into reading anymore, but I just loved your vibes enough to sub. I'll watch pretty much anything lmao.

    • @WolfmanArt
      @WolfmanArt Před 6 měsíci +5

      Nothing wrong with a change of pace

    • @DudeThaDude
      @DudeThaDude Před 6 měsíci +2

      NGL; if this was a style change, I’d double-sub. Even for other genres

    • @Daishi0861
      @Daishi0861 Před 6 měsíci +3

      for what it's worth, i have bounced off RTS at least five times in the past two decades, and was quite entertained listening to you talk about it. you're a good storyteller even when not talking explicitly about stories themselves, so the specific content is less obligatory to an enjoyable video than simply being yourself in how you approach the presentation.

  • @JansenTT
    @JansenTT Před 5 měsíci +32

    Who would have guessed that the very best introduction video to AoE4 would have been made by a book reviewer and not a AoE4 dedicated content creator. This video is simply amazing. Hands down the best introduction to RTS games I have ever seen. Thank you for this jewel, it will be my guide now for introducing my friends to my favorite game.

  • @stevenpoche6988
    @stevenpoche6988 Před 5 měsíci +40

    I think the "adaptive strategy" point is kind of an ultimatum for whether you'll like multiplayer RTS or not. A lot of players will want to play a certain way and when they realize they can't do that they'll stop playing. It's a similar problem to what Overwatch had. The game marketed itself as a game where you play a Hero that matches your playstyle, but when you actually start playing you realize it's actually better to focus on counterpicking your opponents, which soured a lot of people on the game.

  • @DudeThaDude
    @DudeThaDude Před 6 měsíci +444

    You have done it! You’ve created a true, beautiful guide for actual beginners. I can finally use this to indoctrinate the rest of my friends into RTS. We are so back gamers

    • @yaboykirby7789
      @yaboykirby7789 Před 5 měsíci +16

      @@colbyboucher6391 Every Korean between the ages of 30 and 50 has played Broodwar. Broodwar is far more demanding and hardcore than Age of Empires or Starcraft 2 let alone Command and Conquer.
      "oh but Koreans are built different" no they just didn't have the placebo effect of "this is going to be too hard for me" before they even started playing.

    • @raymondsketch8305
      @raymondsketch8305 Před 5 měsíci +12

      Well said.Its always the very basics that get ignored since people who are experienced give no thought to them beacuse they are on auto
      This feels like a breath of fresh air to someone who wants to do something new but was never taught how to breathe

  • @AgeofNoob
    @AgeofNoob Před 5 měsíci +159

    In my Top 50 Tips for AoE4 video - where the first tip is to NOT focus on APM at all, and that it's at the end of the list of things to improve on - I still get comments on that video bashing how clueless I must be for suggesting that.. 11 I don't know who started this APM myth or if it's just an easy coping mechanism for people to fall back on, but it's proven to be a tough one to dispel for the genre for some reason.
    In any case, fantastic video mate. Had no idea you made videos yourself - subscribed and will watch your video essays moving forward.

    • @CloudCuckooCountry
      @CloudCuckooCountry  Před 5 měsíci +15

      Thanks so much, AoN! I love your videos and you do a lot of good for the AoE4 community

    • @dominiccasts
      @dominiccasts Před 5 měsíci +20

      IIRC the whole APM hype came from English-language commentators of Korean StarCraft: Brood War games, since one of the first things people noticed was how rapidly they were pressing keys. Of course as the English speaking community got better at the game people realized increasingly that the APM was a consequence of skill, not the source, it being an easily spotted difference between two communities that seemed to have an uncrossable gulf of skill made the explanation stick for anyone who watched but didn't play much.
      Also doesn't help that in Brood War, rally points only issue move commands, so you had to spend a lot of attention and actions just to make sure your workers were mining. Contextual rally points wouldn't be a thing in Blizzard games until WarCraft III. To say nothing of the 12 unit selection cap, or the single building selection cap, which meant the otherwise basic action of moving an army or building the next set of units would require 2-5x as many actions to accomplish as it would in basically any other RTS. Really a self-reinforcing loop specific to Brood War, since to get good enough to realize what APM meant you needed to get used to clicking around a bunch to get the basic repetitive actions done, and getting the basic repetitive actions burned into muscle memory meant your APM went way up, which just furthered the confusion.

    • @MissSmoozie
      @MissSmoozie Před 5 měsíci +13

      I think it's in part a coping mechanism, but most of all, people not understanding where the higher APM comes from.
      Having high (useful) APM is a result of getting good at the game, not a prerequisite, you start out playing slow, because you're still learning what you should be doing and creating the muscle memory you'll get to use later, this happens in pretty much every game. Later you get a bit better, so you can do your build order at full speed. A bit later you're comfortable enough with it that you realise there's periods you're not doing anything useful, so you look at your scout while waiting, or move your army. The more you play the more of those small lulls you'll find, and learn to just fill with something you think is more productive than staring at the screen. Every single of these steps have improved your APM by a reasonable amount.
      High apm isn't a prerequisite for being good at the game, it's the result of it.

    • @AgentFlea
      @AgentFlea Před 5 měsíci +1

      So if I fall behind in eco production because I don't use hotkeys to switch to, and make villagers... I should be fine, right?

    • @Mutiny960
      @Mutiny960 Před 5 měsíci

      Myth? Yeah you're clueless. I don't give a damn how many videos you've made that means nothing. Have you seen Starcraft with AlphaStar vs Pros? Alphastar demolishes them with what are considered by everyone to be the 100% wrong units to use by having SUPERIOR APM. It was on average 1.3 times as fast during intense fights than it's competition. I have no idea what that number would be in other games, but there is some number where no matter what strat you use a set of mid-tier units with superior APM will win. Since most players are average, it's well within the realm of human ability for someone to prioritize APM and be considered an above average player and ladder. But you acknowledge facts because it dispels your narrative. So keep to your delusions of superiority that people just "cope" haha.

  • @rockyfalldownstairs
    @rockyfalldownstairs Před 5 měsíci +76

    21:20 My favorite moments in RTS games have been times where I win because I pulled off a distraction, faked a retreat to bait enemies, or threw my (on paper) less powerful army at a more powerful one only to come out on top because I had an ace up my sleeve. RTS games make you feel like Sun Tzu.

    • @VeryPeeved
      @VeryPeeved Před 5 měsíci +6

      All warfare is based.

    • @brandon8667
      @brandon8667 Před 4 měsíci

      My favorite moments is where I trip over my own D and win
      Like ignoring a bunch of gold, realizing you have 4k gold in the bank in feudal. Age up, win

  • @joshmartling
    @joshmartling Před 5 měsíci +53

    Play Lord of the Rings: Battle for Middle Earth 1 and 2. They’re fantastic. They’re free to download online since it’s been abandoned but they still have a few active modding teams providing regular updates. BFME and Age of Mythology made me fall in love with RTS at a young age. Both great introductions to the genre.

    • @JustSomeWeirdo
      @JustSomeWeirdo Před 5 měsíci +4

      Where can I find them?

    • @njmfff
      @njmfff Před 5 měsíci +1

      I think War of the Ring is also abandonware and can be downloaded for free, it was LOTR rts that came out few months before BFME1, and it was LOTR game made in Battle Realms engine. They are basically the same game when it comes to gameplay, except this one is set in Middle Earth instead of alt-universe feudal Japan period.
      While we are at it, did you ever play Battle Realms? Amazing, extremely overlooked and underrated RTS game.

    • @Arkenald
      @Arkenald Před 4 měsíci +3

      @@JustSomeWeirdo Besides getting used copies of the old CDs, you can't buy them digitally as they're in copyright hell since EAs license to sell Lord of the Rings games has expired.

    • @XSquibX
      @XSquibX Před 4 měsíci +1

      THEY ARE FREE!?!?!???
      Wow! I must find these gems again! They were great fun!

  • @shotgunbadger
    @shotgunbadger Před 5 měsíci +79

    Hey man this video rules, as a person who used to love RTS games as a kid but kinda fell off of them and fell victim to the whole APM fear stuff and all this made me download AoE 4 off Gamepass and I'm loving it. Thank you for this.

    • @CloudCuckooCountry
      @CloudCuckooCountry  Před 5 měsíci +14

      Mission accomplished :D

    • @ZardVark1337
      @ZardVark1337 Před 5 měsíci +5

      AOE4 really is one of the best games for low APM play too. You can macro up and just throw waves of units at them without even looking. That can win you a lot of lower level games too and is really quite funny when you think about it.

    • @NorbertGracham-ct9vu
      @NorbertGracham-ct9vu Před 2 měsíci

      Same for me but with supreme commander

  • @blehmeh9889
    @blehmeh9889 Před 5 měsíci +61

    16:00 This is why Starcraft 1 has one of the best campaigns for new RTS players. I played this thing as a zoomie trying to see what all the fuss was about with RTS games. I had my snot kicked in by other RTS games before, but Starcraft 1 was the first RTS game to explain to me the difference between a "move" command and an "attack move" command. Ironically, this made me way better at RTS games that weren't Starcraft (cough cough, OpenRA, cough cough) because I could finally engage my meatgrinder infantry into battles by ordering them to "attack move" and shoot back at the meat grinder rather than just move into the meatgrinder and die.

    • @ZyklonBeast12
      @ZyklonBeast12 Před 5 měsíci +1

      I've been trying to learn RTSs for a few months now. Someone told me to start with the Starcraft series because it's good for beginners like you said. I haven't really been able to even beat the tutorial or the 2nd level. First one I finally got lucky but yeah. It's like crazy difficult so far. Then some dude on reddit said its the WORST game for beginners and that the first guy must have been trolling.. I don't know if this genre is simply out of my skillset or if I just need to find an easier game

    • @neonmarblerust
      @neonmarblerust Před 5 měsíci +3

      @@ZyklonBeast12 That guy said SC1/BroodWar is bad for beginners because it requires the most APM to play against professionals. I think learning BW is fine for beginners. But, if you want to play online, it would be better to practice against the AI opponent than play the campaign. The campaign doesn't teach multitasking (like what the video explains).

    • @Projolo
      @Projolo Před 5 měsíci

      ​@@ZyklonBeast12Starcraft is the faster rts if it can be called that (specially sc2) that requires high APM to play it in multiplayer.
      The AI sucks so you can play it slowly in single player.

    • @dj_koen1265
      @dj_koen1265 Před 5 měsíci +1

      I think the age of empires 2 campaign is really low stakes and dare i say boring
      You would probably find that one much easier to play
      Although maybe not as engaging
      Starcraft 1 campaign has Brutal difficulty curves though

    • @blehmeh9889
      @blehmeh9889 Před 5 měsíci

      @@ZyklonBeast12 What got you stuck in the Starcraft campaign exactly? The objectives in the first few levers are designed around core skills you need to complete the rest of the game, such as training marines, engaging in basic combat, and maneuvering troops.

  • @robertlagerqvist2114
    @robertlagerqvist2114 Před 5 měsíci +10

    Finally, an actual good beginner guide to RTS, great job!

  • @TegPi
    @TegPi Před 19 dny +3

    22:37 that quote itself, perfectly embodies the RTS genre's appeal.

  • @Derek-jg2dt
    @Derek-jg2dt Před 6 měsíci +46

    Great video. I absolutely fall into the camp of people scared away from the genre after experiencing that feeling of being thrown into the deep end without knowing how to swim. I feel like I finally got some swimming lessons here! Well done!

    • @Theiscariotsin
      @Theiscariotsin Před 5 měsíci +1

      I personally would suggest getting started with AOE2 or 3. 2 has way more support and a much bigger scene, it’s also a lot easier to go from civ to civ than StarCraft or AOE4. That being said AOE3 has a love of mechanics that make it easier for new players

  • @CrownePrince
    @CrownePrince Před 6 měsíci +60

    My entire teens were RTS games, and AOE was the biggest. I used to build custom maps and story campaigns and all sorts of maniac stuff. The handful of matches I did with you were the most useful in understanding why the one family friend I used to play with would *always* win.

  • @buttonasas
    @buttonasas Před 5 měsíci +10

    I *LOVE* strategy.
    I think there are 3 things that limit my enjoyment with RTS the most:
    1. the... multitasking 💀
    yeah, so here's the thing - when I was deep into starcraft 2 for a while, it was pretty cool and I was doing alright but I've noticed _it affected my life_ in a negative way - I've found it harder and harder to focus on just one thing, which is kind of important when my job is programming, you know? is that what ADHD feels like - always multitasking when you don't want to? and yeah, once I stopped playing SC2, my focus-on-one-thing recovered pretty fast, thankfully, but now I'm wary to try games that demand high levels of multitasking :/
    an another angle is that the UI makes you constantly look in the minimap corner - this also affected my life and I couldn't just look at one spot without jumping my eyes back and forth sometimes, especially when I felt like I was expressing my skill in some way (is it weird for these RTS things to transfer to other areas of life so easily? idk!)
    2. no follow-up after a match ends
    somebody beating me on the ladder with a well-executed timing attack is no problem, I'm just going to learn from that and, hey, I've noticed my opponent is not so great at scouting, so I should probably exploit their weakness next ga... wait, that's it - I'm never seeing this opponent ever again?
    AoE is much better in this regard in that it actually suggests rematching but 90% of other RTSes mainly have 1v1 matchmaking that then boots you back to the lobby/menu after the game ends, often also depriving you of the ability to chat - WHY? I want to play against _players_ who I can feel are _people_ - how am I supposed to do that in 5 minutes? which leads me to
    3. social aspect
    what's the point of multiplayer if you don't feel like you're playing against a player? this manifests in 2 ways: players who drill 1 "strategy" and either execute it perfectly and win or get countered or matched fairly and lose because they have no other tricks - this is mostly a problem because of my previous point, IMO, and this is the reason why I dislike it - it's like I'm playing a build order and not a real person; the other way is that RTS involves a lot of actions that hardly affect your opponent and are just a baseline - like controlling you workers. If I wanted to learn to manage workers optimally, I would play singleplayer, what I want is _strategy,_ so it's very odd that this management mini-game is present. AoE is especially awful with this because you'll scout your opponent at like 2-3 minutes in at the earliest and then actual interaction will start only ~5 minutes in, _at least,_ so that's 5 minutes of mostly singleplayer in every single match - why? I'd love to just skip to the good parts that involve _strategy_
    tangent: fighting games have similar concepts and they not only fix these "problems" but actually excel at them, which is great
    I believe I've tried _ALL_ the RTSes that were shown in the video except Beyond All Reason and 1 other game of that style (Supreme Commander, maybe?); my absolute favourites are Offworld Trading Company and Tooth and Tail (both were shown!) and they totally excel at being strategy games first, management/multitasking later
    ...problem is, they don't have many players so it's hard to get a 1v1 going and Offworld Trading Company is best at 4 player free-for-all, which... means I've only played OTC once this year :/
    still, I've found online friends in communities for those games and it's possible - Tooth and Tail has a tournament with all levels of skill going on right now!
    now, about the point of recruiting my _best_ friends to RTS - yeaaaaaah, welllllll... a lot of other problems exist here and RTS is really quite a time sink, so I'm not even sure if I _want_ to throw that onto my friends... but if I did, everyone has already played some RTS and has their favourite - I love Tooth and Tail, my friend likes AoE2, my other friend likes Supreme Commander, my third friend will only play Warcraft 3 custom maps instead of the regular skirmishes and the list goes on... no idea how to get over this hurdle and actually play RTS together - so we mostly end up playing shooters and party games together on rotation and RTS doesn't make the cut :P

    • @dandre3K
      @dandre3K Před 4 měsíci +1

      Most of the “apm” stuff you do in these games isn’t real gameplay but it’s absolutely necessary to practice it to git gud.

  • @mauroannettawolf3422
    @mauroannettawolf3422 Před 5 měsíci +7

    14minutes in at your video and I already feel revitalized to try this genre again after years of not wanting to try it because of being bad at real time (and after trying a lot of turn based strategy). Thanks for this

  • @Wave_Commander
    @Wave_Commander Před 6 měsíci +52

    Fantastic video. Also love that totally nonchalant Diamond rank flex 1:16:50
    I've been meaning to get into RTS for like 8+ years ever since I was introduced to Total Annihilation by an amazing substitute teacher. I've played off and on, but always felt like I was severely lacking in understanding or "getting it". I still feel this way about DOTA.
    This is a very encouraging and inviting introduction

    • @CloudCuckooCountry
      @CloudCuckooCountry  Před 6 měsíci +21

      Thanks very much! Glad you found this video encouraging!
      I wasn’t originally going to show off my rank, but then my friend said that I can justify it because it proves you can be well-above average at the game without pushing your apm into the 150+ range haha

  • @RoboLamp
    @RoboLamp Před 5 měsíci +63

    I want to add an anecdote:
    I've watched a lot of card games and rts games in my upbringing without really playing them myself. (It came for free with my CZcams addiction).
    When I finally decided to take a swing at these things I had this distant familiarity with, I was initially put off by them. It was very surprising, because I thought I knew these games. A combination of a lot of information at once curve plus crippling social anxiety made me enjoy both of these genres at my most comfortable, versus AI and campaigns.
    In hindsight I think it's a minor shame. Singleplayer can be good, but why not have both?
    When I got the opportunity to play Magic: the Gathering in person, I was afraid it would be like my experience with the digital version, MtG: Arena. Not at all! In person, I could engage with the game on *my time* and *my terms*.
    In the digital version, due to both the timer and an opponent you can't communicate with, you feel rushed and pushed into an environment you're not aware of.
    In person, I ask "what does that do?" and then get an answer, maybe even why this or that part of the card is good, etc.
    In the digital game, I get the entire card put on my screen like "here, read this paragraph" and then the card goes down onto the board the next second. I don't want to waste my opponent's time, either, so I'll admit that often I'd resume playing only having skimmed what I was playing against! It felt like you were expected to know all of these hundreds of cards from the get-go, which made me think "this isn't for me".
    This same feeling of being rushed, of being expected to understand everything from the get-go with a timer looming over you has also applied to RTS games. If you join straight into a real game, you'll be overwhelmed with new concepts that you can't take on one at a time, specifically because of the genre being about the many simultaneous, smaller things.
    Take the juggling example. It's like if you asked a question about one of the balls you were juggling while it's in the air. Before you're even done with that question or before you can get an answer, the ball will have hit the ground.
    You need that environment where you can learn it all on your time and your terms.
    In both instances, it feels like you're supposed to know something that you don't and if you don't, you're pushed along anyways, ready or not. It's like being dragged through sections you're not done with and makes you want to jump ship, fearful of getting even more lost and overwhelmed. You feel unwelcome, despite communities wanting their games to thrive.
    But these games are not unassailable. They're not simply impossible for my plebian brain to wrap around. It's all about having the right learning environment and taking everything step by step. Weird it took me so long to figure that out here after already knowing about the zone of proximal development.
    Thank you for this video. ❤

    • @ShaggyLunchCake
      @ShaggyLunchCake Před 5 měsíci +3

      This is a beautiful comment

    • @iwanttocomplain
      @iwanttocomplain Před 5 měsíci

      The Game Replay forums were a rich learning resource in early CoH. Endless tutorials on meta tactics. Replays would have comments go on for pages and get 'wubbed' which is a like.
      The atmosphere was exciting and convivial. But you have to accept that the game is complex. I think it is normal for most people to play the campaign before going online.
      The expansion campaigns didn't get played. I just used the new units and factions in multiplayer.
      Because the multiplayer aspect is infinitely more deep. I would ace any campaign without breaking a sweat.
      The ladder could be cruel mistress. But I played random 1v1 before moving to 2v2, any faction.
      But it's difficult playing 2v2 without voice chat and you're teammate can feel unsupported and quit early.
      1v1 is very intense and personal though. GG was invented to temper steamy heads and garner sportsmanship.
      There's never been a more competitive rts scene.
      When coh2 released all the casters dropped coh1. But the coh1 players moved onto World of Tanks instead. Some came back to coh1. Only 1 guy casts coh1 now. He's called Angrade.
      But the tournaments came thick and fast back in 2008.
      Anyway. You can't complain that complicated game is complicated. That's what some people enjoy. A very high challenge like WoT or competitive CoH.
      I noticed sometimes people release CoH videos where they play co-op against the computer. It's very chill. They aren't that great. They don't play it all the time or anything. It's just a fun game to play on medium against the cpu and see the fantastic visuals.
      The fun of the game is the controls are actually very tight and responsive and the rich meta game that anyone can enjoy if they simply like looking down and little people and giant explosions.
      The art direction is extremely accomplished. A soft sepia tone covers everything. Lighting is put to good use in night maps, using street lights and fog and such to really add atmosphere. Sometimes it transitions into night.
      It's a very evocative game that feels very cinematic.
      I don't think any other rts had even begun to approach it's majesty.

    • @GamingPandaCat
      @GamingPandaCat Před 5 měsíci

      I'd like to say that its a real shame that paragraphs have become the norm in trading card games, early days yugioh was too simple and I think we had a bit of a nice middle ground for a time but right now there's way too much going on without stopping to read a novel every time you want to play, so people end up just buying the championship decks and it all gets so stale, I imagine its like this in other games but I think Mtg somewhat escapes this because of all the formats that can co-exist so people can chill out and not require the top 100$ and up cards.

  • @nastrimarcello
    @nastrimarcello Před 5 měsíci +9

    This makes total sense, I played a lot of RTS (Warcraft 1, AOE, etc) but multitasking was never my strong suit so I switched to Dota as soon as it appeared because it was easier to just focus on one hero instead of a whole faction.
    Also the teamplay aspect of Dota was really cool since a cohesive team of mediocre players was far better than dispersed team of good players.

  • @williamweatherall8333
    @williamweatherall8333 Před 5 měsíci +2

    I really liked this video and I'm grateful that you made it. I am already invested in the genre so I want to see it succeed.
    One thing worth mentioning is that the ladder is your friend. The first few games where it figures out your elo are tough but then it consistently puts you in games with people of a similar skill level.

  • @social_ghost
    @social_ghost Před 6 měsíci +39

    Been playing RTS games since around like 1997 and I have to say without the Starcraft/Warcraft 3 campaigns I don't know how I would have learned how to play RTS games. They start you off with limited units and mechanics and build you up over the course of the campaign. It reminds me of Valve's approach to teaching players mechanics in their games, breaking a seemingly complicated task down into multiple smaller and easier to understand parts and then teaching one piece at a time.

    • @GonziHere
      @GonziHere Před 5 měsíci +2

      I mean, yes, but basically no RTS teaches multitasking. My typical RTS experience is to build up the base, block the enemy raids, build an army and go over the enemy. I've never done these in a multitasking fashion. There is never a pressure to do so.
      What he proposes (and I agree) is basically to have a tutorial where you need to do two things at once and failing to do so would fail the tutorial. THE RTS tutorial would be three timers around the map and you'd have to click on each of them when the time is right (one every 10 seconds, another every 7 seconds and another every 11 seconds for example). THAT would actually be an RTS tutorial. I've never seen anything even remotely close to that.

    • @jamrollz
      @jamrollz Před 5 měsíci

      ​@@GonziHereSC2 and WC3 had campaign missions where you control 2 factions at the same time or get attacked by multiple factions at the same time

  • @Tukenfarben
    @Tukenfarben Před 6 měsíci +88

    Onboarding has been an issue for a couple of genres I'm trying to get into, with RTS and Fighting games being the biggest issues. I didn't really have the term onboarding though, I called it a Missing Link.
    For fighting games it was that there are tutorials on how to move and punch and kick and block. Then there are tutorials on how to properly do bread and butter techniques for the character you've picked. There's a massive black hole of important information just NOT THERE about timing, distance, combo basics, low strikes and anti-air, etc before I learn how to do super moves on Ken.

    • @andrewgreeb916
      @andrewgreeb916 Před 5 měsíci +23

      There's a reason smash brothers was so popular, obviously iconic characters, but more importantly you don't need to know anything to play.
      You can just jump in and have fun, the mechanics are simple enough, every combo knocks you away so if you don't know how to escape it you get control of your character quickly enough.

    • @kadnhart6661
      @kadnhart6661 Před 5 měsíci +10

      That is exactly why I've only ever been able to really get into Smash Bros, all the traditional fighter tutorials can give the basics but I've never been able to "get" how the games actually work. At least with Smash Bros I don't feel like I have to memorize long button input combos.

    • @thearchivespon4176
      @thearchivespon4176 Před 5 měsíci +1

      i think you ought to try some modern fighting games.
      All the things you said weren't there, are there! Combo basics are taught, what is and how to anti air, distance is taught through what does attacks do, low and high strikes are already covered in how to defend yourself (or you wouldn't be able to block, like ever), and I'm not sure what do you meant by timings, i would assumed you meant how long does attacks last but the specifics of that is when the onboarding process is over and you want to know more about the game.
      I really really think you should give fighting game another try maybe the new Street Fighter, there is Granblue Fantasy Versus Rising that is coming out if you are more into anime aesthetic.
      These games have "modern" features like simple inputs and auto combo so you can jump in right away.
      (I would also like to say that detailed tutorial have always existed, i think just not the majority, Blazblue Centralfiction, Skullgirls, Them Fighting Herds and so on always teach all the things you said was missing and some of these games are decently old, like Blazblue Centralfiction was released 8 years ago!)

    • @PeachDragon_
      @PeachDragon_ Před 5 měsíci +6

      Honestly I've accepted that fighting games are something I'll never actually take part in, the time investment for me to make guilty gear my main game is just not justifiable when i love so many games and genres as much as i do.

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 Před 5 měsíci +7

      Plus
      Inputs, and combo flowcharts make the games very nuclear and weirdly noninteractive once you actually learn them.
      These, coupled with the base mechanical requirements make the games very... lonely. You're not really playing with a person, and in a friend group, anyone who gets too far ahead, or too far behind basically can't play anymore.
      It's a good fit for sitting at home, alone playing for a few hours, but it's a very asocial experience, in my experience.
      The games are great as long as you're playing with someone, and niether of you really know what you're doing. They get much, much worse once both of you start actually learning how to play, invariably at different rates, and then niether of you are having fun.

  • @87shtaket
    @87shtaket Před 5 měsíci

    Thank you so much, man! You have no idea how motivational and encouraging the sections about APM and Onboarding were.

  • @AntwaineHorton
    @AntwaineHorton Před 5 měsíci +4

    I can't thank you enough for this video, not only for reigniting my desire to play RTS pvp matches but for being a video that shows genuine love for the genre

  • @tommyb6429
    @tommyb6429 Před 5 měsíci +64

    As someone who JUST started playing SC2 AI versus matches and can beat the Hard AI like 50% of the time, this video has made me feel tremendously less anxious about venturing into online PVP play. Thank you for this.

    • @tommyb6429
      @tommyb6429 Před 5 měsíci +37

      Update: this video got me playing AoE4 and I just won my first ranked game!

    • @skyacaniadev2229
      @skyacaniadev2229 Před 5 měsíci +1

      I can win the Elite AI without losing a single unit (Protoss) and I am still just a silver league 😂 Seems most active pvp players in SC2 are a master level or above. Maybe I should transition to AoE4 myself as well

    • @robsonclark9678
      @robsonclark9678 Před 5 měsíci +3

      ​@@tommyb6429nice, grats!
      I'm just getting into Street Fighter 6 after learning it's also not as scary a genre too. One mental goal the fighting game people push is to play not to win, but to learn/improve helps makes losing feel more ok.
      Also if it's fun, then You're doing it right !

    • @haakonglindtvad5489
      @haakonglindtvad5489 Před měsícem

      @@tommyb6429how it’s going hope u still playing, and so what rank have u reached?

  • @davidhayward6382
    @davidhayward6382 Před 5 měsíci +95

    This is reminding me of beginner level fighting game content, where the fundamentals are way different than what most people have experience with, and the only perspective most people see of it is of the very top level of play, making the genre seem more difficult than it really is.
    People new to fighting games might try to wrongly focus on long flashy combos, frame-perfect inputs, or whatever the top level Koreans are doing. Even though those long, situational combos with precise positioning and frame-perfect timing are built on years of practicing fundamentals which boil down to "shuffle forward and hit the other guy's green box with your red boxes". Like how in RTSs, too much focus is on APM, having the most efficient build order, or whatever the top level Koreans are doing. Even though those high APM squad tactics are built on years of practicing fundamentals which boil down to "click on your guys, click on the other guy's guys, then click your building to make more guys".
    Gonna reinstall Starcraft and run through the campaign again while trying to use keybinds more this time, maybe hassle a homie into some Starcraft II, DoW, or Zero-K or smth.

    • @dominiccasts
      @dominiccasts Před 5 měsíci +7

      I had the exact same problem myself when I got into fighting games. It took me years (of being beat by people who never practiced) to realize that drilling combos was not the way to start. Thankfully in that genre's case it was easy to find a community that knew how to help new players get into the genre, even if that only really exists (or at least existed) offline. Learning the competitive side of RTS by hopping onto the Brood War community ladder in 2008 was not so helpful, since there is no room to mess around, or even have people around to teach you, the basics.

    • @charlesqbanks
      @charlesqbanks Před 5 měsíci +3

      You're right. Literally any multiplayer game is the same way. They are made to be fun, but they are also competitive, and expect you to always keep learning, and not to mind losing over and over, til you find out what works and start winning. Most people would rather just play against ai, turn the difficulty down, have some fun stomping the ai, then go about their day.

    • @Mutiny960
      @Mutiny960 Před 5 měsíci +3

      So what if you just can't keep up with a person in Street Fighter because they're so fast? You might know every trick in the book through years of learning them but you're still getting hit. This is exactly how younger fighters in boxing and MMA beat seasoned veterans. They can acknowledge the discrepancy exists, why can't RTS gamers? You'll never see a boxer telling a young fighter that practicing on the speed bag is "Coping" lmfao. Justin Wong one of the greatest there ever was at Street Fighter is retired. He should be winning 100s of thousands of dollars beating everyone at tournaments, but he isn't. Why? His APM (reaction time) just isn't as fast as it used to be, and these people half his age with 1/3 of the knowledge are beating him. He still makes up new tech on his channel for just about every new fighting game that comes out, his brain ain't the problem his speed is.

    • @dandre3K
      @dandre3K Před 4 měsíci +1

      ⁠@@Mutiny960Bro I swear people would deny the sunrise if they could 😂

  • @ChillyEmpire
    @ChillyEmpire Před 5 měsíci +4

    Love this video! So many good points. This must have been an insane amount of work. Subbed.

  • @jordanr5832
    @jordanr5832 Před 5 měsíci

    This is just an incredibly well done video dude. Thanks for this

  • @Cromachy
    @Cromachy Před 6 měsíci +20

    One of my first games were Warcraft 3 and Starcraft, and being a kid, I was very bad at them. As I grew, I found myself being very anxious around the genre, believing that I'm not cut for it. Your video has me doubt that assumption and wanting to try my hand at RTS again.

  • @alexandercurnell1142
    @alexandercurnell1142 Před 5 měsíci +14

    Dude, this is maybe one of the best beginner guides to RTS ever put out. All this stuff I kind of knew from years of playing, and I never would have thought to tell a new player about it. Bravo.

  • @chickendude1695
    @chickendude1695 Před měsícem +1

    This video covers most of the major problems Ive had with this genre do effectively. At multiple points in the video I was mentally bringing up questions like "well if I need to keep switching back and forth so quick what is even considered the best way to move my camera?" right before it was covered. Amazing work

  • @Sultan-wj3gp
    @Sultan-wj3gp Před 5 měsíci

    Great video, helped me put a lot of vague feelings and notions to actual thoughts and plans. Thank you!

  • @capras12
    @capras12 Před 6 měsíci +48

    Can you make a cut of just the tutorial parts of the video so I can send them to my friends? Having the tutorial parts in smaller chunks might be better then sending a full hour video to them.
    As an AoE vet, these are some of the BEST tutorials I have seen for new RTS players. Amazing job and great video.
    You also have convinced me to start playing PVP again after years of AI only.

    • @longbow857
      @longbow857 Před 5 měsíci +1

      Dude it has timestamps in the timeline. Learn how to youtube.

    • @capras12
      @capras12 Před 5 měsíci +10

      @@longbow857 No need to be rude. Yes I understand how chapters works. Maybe you should re-read my comment if you didn't understand why I was asking for shorter videos.

    • @longbow857
      @longbow857 Před 5 měsíci +1

      @@capras12 I simply replied. It's up to you to decide it's rude. Still I find your first comment a foolish request, just because of friends who aren't used to non tiktok videos anymore? Alright another tip then: place the video at the part wich you want them to see and right click the screen for ''copy url from this point''. Then they don't have to fear skipping to the point in the video you want them to see. All these options at your disposal, but you want the maker of content to match your needs? Strange.

    • @capras12
      @capras12 Před 5 měsíci +8

      @@longbow857 what's your problem? Why are you injecting needless insults and drama?
      I think it should be understandable that a NEW player might find an hour and a half video tutorial daunting. Smaller segments make the tutorials and game much more approvable for new players. Since they haven't already watch the video, they might not understand they don't need to watch the whole video in one sitting. I would love to be able to send chunks that they can progressively worth through as they play more.
      I would appreciate it if you would lose the rude and condescending tone.

    • @mr.andrew_andrew
      @mr.andrew_andrew Před 5 měsíci +8

      ​@@longbow8572nd opinion here, you're being rude for no reason. Why?

  • @tabula_rosa
    @tabula_rosa Před 6 měsíci +14

    after 23 years of playing RTS's full-time i finally on-boarded myself on how to Actually play them bc i was playing co-op SC2 with my wife after work and got really into the Zagara subfaction that has no hero & only 2 units, the zergling & the scourge (technically 4 but i never build corruptors or abominations). so because 100% of my army was basically suicide attackers & did fixed damage before dying, the only way i could increase the output of my damage was to build and manage my base faster so i could pump out units faster. so i had to learn to shift-queue buildings, how to order all of my workers to hit a vespene geyser before unselecting 3 & then ordering them to mine minerals, i had to learn how to time out my expansions

  • @punkinguy8650
    @punkinguy8650 Před 4 měsíci

    Genuinely amazing video, great work.

  • @Dudik28
    @Dudik28 Před 4 měsíci +1

    This is THE BEST tutorial I have ever seen! Thank you so much!

  • @VoeCawthorne
    @VoeCawthorne Před 6 měsíci +25

    I really appreciate your relaxed pace in this video. RTS games have always felt super intimidating, even as someone who regularly plays mobas and assorted pvp strategy games. I've always thought the ideas in RTS games seemed really fun though, I'm kinda excited to give them another look armed with some of this info!

  • @asgarzigel
    @asgarzigel Před 5 měsíci +10

    The only RTS game series I know that explicitly teaches the player about multitasking is Pikmin of all things.

    • @will__mem9rno
      @will__mem9rno Před 5 měsíci +2

      idk why its always so funny to remember pikmin is an RTS
      very good ones at that, despite how different they are to others

    • @corruleumblue3317
      @corruleumblue3317 Před 5 měsíci

      I mean, it's Nintendo, so that tracks :P

  • @domhuckle
    @domhuckle Před 5 měsíci

    I love how patient you started off with the advice

  • @tom.walder
    @tom.walder Před 5 měsíci

    This is an excellent video and introduction to the genre.
    Very well done man.

  • @dominiccasts
    @dominiccasts Před 5 měsíci +9

    My favourite part of this video was presenting the analogy of economy and health, since not only is that a useful way to think about it in terms of attention priority, but also because it's a useful way to gauge how well you played even when you lost, which is IMO critical for maintaining interest long-term. You can't win every game, especially in ranked, but if you have a more controllable goal you can achieve and measure, it takes the sting out of losing

  • @Themrbillyboy
    @Themrbillyboy Před 5 měsíci +15

    I love this video, have shared it to friends, and I listened well to this. I decided to finally jump back into 1v1 ranked games, I've always been scared of it. I used the scouting, and checked my opponent, saw a rush coming, and prepared appropriately. This meant for once I didn't need to quit early, and the game played out into a nice back and fourth that I eventually won. But I was only able to feel comfortable as I understood from this, that the other player is likely just casual too and building whatever. It was fantastic and I'm keen to play more! , Cheers for this video mate, helped with RTS Anxiety for me!

  • @corneliusbornman8341
    @corneliusbornman8341 Před 14 dny

    By far the best review I have seen. Easy to understand and extremly informative.

  • @JuanTeDDi
    @JuanTeDDi Před 5 měsíci

    awesome video! I was hooked the entire time

  • @ReaperStarcraft
    @ReaperStarcraft Před 6 měsíci +11

    Brilliant! I like how you focus on APM being kind of a red herring - not that it's irrelevant, but that it's kind of the tail wagging the dog. The physical dexterity matters but having enough good decisions to fill each minute of time matters more and the speed will follow with practice. I also like the high concept of the genre you present (a multi-tasking resource-acquisition game) and the structure provided for a new player with an opening sequence (English longbow build) and a method of ending the game (kill villagers/units, add rams). I'm often in the position of teaching games to my friends and I find something like that ("This game is about X. To win, you need Y to happen. To get to Y use method A or B.") works well for me, too. Kudos!

  • @iambecomejeff
    @iambecomejeff Před 5 měsíci +9

    Not only is this a phenomenally comprehensible video for correcting misconceptions, and progressively teaching applicable knowledge for AOE/RTS, I think this is just hands down one of the best informative videos in GENERAL that I've ever watched
    Doubly so as I just go into this game yesterday lol

  • @neozes
    @neozes Před 5 měsíci

    Great and very needed analysis. Thumbs up!

  • @christopherpatricklizares5306

    Maaaaaan.
    Bless you for making this.

  • @danieladamczyk4024
    @danieladamczyk4024 Před 6 měsíci +11

    Thank you for introducing and easing entry for the new players.

  • @iserit2500
    @iserit2500 Před 6 měsíci +7

    The game i onboarded my friend to RTSs was Command and Conquer Red Alert 1. For us, that game was basic enough for us to learn on but still complex for us to have fun with strategy.

    • @andrewgreeb916
      @andrewgreeb916 Před 5 měsíci

      Lower skill floor helps games a lot.
      Cause usually your friend doesn't want a massive tutorial just to try the game

  • @Bounasieaux
    @Bounasieaux Před 4 měsíci

    Fantastic video, thank you so much!

  • @RemitheDreamfox
    @RemitheDreamfox Před 5 měsíci

    God tier video, i been playing RTS games for a long time but I've never considered some of the more basic things you mentioned, great advise all around

  • @BlazeMakesGames
    @BlazeMakesGames Před 6 měsíci +21

    I have to admit, RTS is by far my least favorite genre, and I think you're right that it's mostly due to terrible onboarding.
    I remember I tried playing Starcraft 2 at one point and I wasn't able to graduate out of the Practice League. Hell when I play Stellaris, which is much more of a 4X and has the ability to pause and give out orders when playing in singleplayer, I still have never once won a single fight against the AI on any difficulty as soon as someone inevitably declares war on me. There's just something about it turning into an RTS for those fights that suddenly makes me have no idea what I'm doing or why I'm losing.
    And I think the issue is almost exactly the same in Fighting games, which I did my own little thing on a bit ago. Fighting Games often have either no tutorials, or if they do, the tutorial amounts to just telling the player to hit a button 5 times to do a move they don't understand and then moves on before they can possibly internalize that information. Then you dive into Online play, get stomped, and never want to play again.
    And the thing that both of these genres have in common is that the core fundamental gameplay is wildly different from what most games are these days, namely something with some variety of 3D or 2D movement in first or third person. So like you said there is a lot of transferrable skills once you learn your first game like that, that applies to all future games like that. Hell on the most fundamental level, even playing something like a 2D Mario game probably gives you at least some intuition for say playing a 3D FPS, because you have some understanding of what controls will relate to movement and how you navigate around obstacles with basic movement and jumping.
    But absolutely none of those skills will translate at all to how the fundamental gameplay works in an RTS or Fighting Game. And the other unique downside is that they are very active genres. Like for instance obviously playing a Mario game won't teach you how to play a card game either in any meaningful capacity, but card games are typically turn-based. There's no reaction-time based gameplay in most of them, so there's no stress to learning how to draw and play cards. But when you add back in that real-time element, I think that a lot of players (like myself) panic at the thought of having to learn how everything works and end up just fumbling around uselessly not learning anything.
    Add on top of that the fact that since there can be a lot going on at once, it can be hard to quantify exactly what went wrong. In a shooter, if you're missing most of your shots, you know that you probably need to improve your aim. If you're dying out in the open, you probably need to take cover. If you fall into a pit in a platformer, then you needed to jump at a different time. Many games have very intuitive feedback that helps a player improve naturally without needing direct instruction. But with an RTS having so many moving parts, you might get steamrolled and think? "Maybe I needed to build more defensively?" when in reality you were already playing defensively and you just got out-economied by your opponent, which eventually resulted in one massive giant attack that overwhelmed your defenses. And that's without even getting into the nuance of like not managing your units well or prioritizing the wrong resources early on and whatnot. I think this is why people fall back on the whole APM thing. It's hard to quantify when your strategy was bad, but you can quantify your APM, so clearly if I just work on playing faster, then I can get more done and be more gooder!!
    All that to say, I might check out AoE4 later. While I am still deathly afraid of the RTS genre due to my past experiences, I will admit it has been a while since I've actually even tried an RTS game, and this video has made me thing that maybe I just need a change of mindset and a chiller atmosphere to really figure things out.

    • @richardvlasek2445
      @richardvlasek2445 Před 6 měsíci +1

      stellaris's combat system is literally a bunch of numbers mashing into eachother and whoever has a higher number wins lol

    • @yaboykirby7789
      @yaboykirby7789 Před 5 měsíci +1

      The secret to most RTS RIGHT at the beginning when you're wondering why did I lose is usually you didn't build enough units especially workers. If you build 300 minerals worth of units you'll usually lose to someone that builds 600 minerals worth of units. At a higher level the difference between say 900 Minerals worth of units and 1200 minerals is much less significant than the first example even though you still missed on a lot of opportunities to build units compared to your opponent and that can be mitigated by things like building unit counters, terrain, army positioning, micro etc etc.
      Also I'd disagree on most games being intuitive to why you lost. Like I think MOBAs (one of the most popular genres there is) especially ones low on skillshots you frequently lose the game and have no idea why at all even after spending thousands of hours playing said MOBA.

    • @ZyklonBeast12
      @ZyklonBeast12 Před 5 měsíci

      Same boat man. And well said. I'm not even interested in online play im literally struggling to beat the Brood War tutorial on campaign and desperately trying to understand wtf this game needs me to do. I just want to learn the story but fucking hell these games have an impenetrable skill floor

    • @neonmarblerust
      @neonmarblerust Před 5 měsíci

      I wonder if age has anything to do with this. For one, younger people may not be used to using mouse&keyboard computers, like millennials. But more importantly, we would skim through the game's manual or watch someone else play, and learn a lot of the basics that way. Also, back then playing over LAN was the main way to play other people, internet connections were not as good.

    • @yaboykirby7789
      @yaboykirby7789 Před 5 měsíci

      @@ZyklonBeast12 What precisely are you struggling with? Have you figured out you can make the flying building land?

  • @bananaslamma35
    @bananaslamma35 Před 5 měsíci +12

    Re: APM:
    Fun fact, the most general consensus in terms of APM in AoE 2 is that speed is a function of game knowledge and strategy choice.
    The less time you spend dawdling and choosing what to do, the faster you'll implement your choices into the game.
    I think the reason why apm is considered such an important thing is because for a long time the RTS scene was dominated by SC and SC2, two very very very micro intensive games where players needed to keep their fingers warm for the moments of high intensity gameplay, so they have absolutely bonkers APM averages and insane peaks, but if you actually take the eAPM average (that is, effective actions, and not random spam that doesn't achieve anything), the actions per minute counter suddenly gets slashed at least by half, usually more. SC players have historically been twitchy as hell when it comes to motion so people got this idea in their heads that RTS games are all like that.
    I've won AoE2 games at 1300 elo by literally patrolling units into the enemy's base while just making sure I had enough food to keep making light cavalry, focusing entirely on eco management.

    • @spinyslasher6586
      @spinyslasher6586 Před 5 měsíci

      You hit the nail. 99.99% of the AoE2 playerbase isn't gonna micro like Hera. If your opponent is microing his army into your base, chances are he's neglecting his own base in the process. Literally all you have to do is patrol a few knights or scouts into his base and watch him panic.

    • @HighLanderPonyYT
      @HighLanderPonyYT Před 4 měsíci

      That's because AoE is mostly a macro game. There isn't much room for micro, relative to games like SC2.

    • @bananaslamma35
      @bananaslamma35 Před 4 měsíci

      There's tons of room for micro, macro is simply more important. SC2 has a mostly 'solved' macro because it has much less room for it, which allows for the players to focus much more on micro. It's not that AoE 2 doesn't have room for micro, it's that SC2 is focused on it, rather.

  • @StevenKell
    @StevenKell Před 5 měsíci

    Awesome video. I've been playing RTS's since like the 90's and I think you already understand them.

  • @ppowersteef
    @ppowersteef Před 5 měsíci +1

    That was a very helpful beginners tutorial!
    I think some parts might still be a little overwhelming for my friends (notably the constant production and 100 villagers, they like to keep things manageable). But I think this is very well explained well.
    Even I have learned something new with switching between Scout and TC through hotkeys instead of moving the camera using the minimap.

  • @notarabbit1752
    @notarabbit1752 Před 5 měsíci +6

    I think this is a really great lesson for developers about player feedback. You really can't just take players at their word, you have to understand what they *mean* but don't always have the vocabulary to say. Players say something like "the game is too hard" because that's what they perceive, but the developer has to understand if the game really is too hard, or if the real problem is just that the learning curve is too steep. Since RTS is a genre that really thrives on depth and complexity, it may be a real mistake to make them easier overall. You may actually want to go in the other direction and make your game *more* complex in order to appeal to the quirks of the genre, but then offset that with better onboarding.
    Incidentally, fighting games are the same way. Not really about lightning quick execution (though the barrier for that is a bit higher than RTS games), but about underlying principles that are invisible to new players who unfortunately get tossed into the deep end too often.

  • @jimbob3332
    @jimbob3332 Před 5 měsíci +11

    This is the RTS guide I've wanted for years but could never find. I eventually cracked into the genre myself this year playing C&C campaigns, but this is still a big help and makes me feel much better about going into online sometime. I never once blamed the genre itself for my difficulties getting into it, but it was definitely not helped by the feeling 'beginner' guides gave me about assumptions they were making about the player skill. Glad you cracked the code on why I had that feeling!

  • @CamembertDave
    @CamembertDave Před 5 měsíci +1

    Fantastic video! I played AOE2 a ton when I was a kid, though never really got into the multiplayer. I think you're spot on, both about APM being useless unless you're a pro, and about how to onboard new players into RTS.

  • @jotahbarreira
    @jotahbarreira Před 5 měsíci

    Really good video! Congratulations!

  • @Android_ELITE
    @Android_ELITE Před 6 měsíci +10

    my personal experience with rts is more as a sandbox than a proper genre. some of the first video games I ever played were R:TW and C&C3, and being very young I sucked ass at them. and though I had very little desire to improve, I loved the visuals, the army/base building, and the process of controlling a lot of units and watching them tear through the map. as a result, for basically over a decade I just set all my rts games to easy, ignored the multiplayer, and just messed around in them. it’s only in the past couple years that I’ve even attempted to improve at these games, and even then I have no desire to be competitive; just to be competent enough to have fun in somewhat challenging matches with friends. and whenever I do go into random multiplayer matches, I still get rolled in minutes with no chance to do anything interesting or fun. I mostly play total war “hybrid strategy” and modern wargame rts titles these days, but after this I might just have to give aoe another shot. lol

  • @gungancrab
    @gungancrab Před 6 měsíci +10

    As a long time RTS fan this video was exceptionally helpful! I learned all the RTS controls/strategy when I was in my early teens so I didn't have an easy explanation for how these games were fun to other people. This will help me alot in converting people!
    The ending was a complete surprise since this is the first video I've seen from you.

  • @Tristyn_Waterman
    @Tristyn_Waterman Před 4 měsíci

    Thank you so much for this. I've played on and off RTS games very casually for a good while and while I loved the idea of RTS I have never been able to really get into any. This video made it click and now I know what I was missing and that it's possible

  • @funcSAGE
    @funcSAGE Před 5 měsíci

    I haven't played any RTS games in a hot minute, your video allowed me to look at the genre with a fresh pair of eyes. Thank you

  • @Reddotzebra
    @Reddotzebra Před 5 měsíci +5

    Honestly, you had me at "APM has diminishing returns".
    One of the things I didn't know about the human mind before I started playing video games is how intertwined our concept of "optimization" is with magical thinking.
    When you play an MMORPG or indeed any kind of game that features ways to customize your character and/or playstyle, there will invariably be a discussion on which choices are best for every situation you might encounter, and invariably a community of the actual SUPER nerds (whom regular nerds would beat up and steal their lunch money if they didn't also rely on their ability to destroy the balance of any numerical system) will calculate which options are superior. And then everyone else will just copy them, usually without even questioning how MUCH more superior those options are.
    If a specific build results in a 4% increase in damage per second over the previously accepted build, people will flock to it, regardless of how taxing it is to play.
    The people who make these are generally the equivalents of pro players (Either actual PvP pros or huge raiding guilds competing for world firsts or other records) or just random math nerds whom may not even play the game at a pro level but just sees creating the most optimal build as a fun math challenge. In either case they could not care less about how good your APM would need to be to play the build, or if it's enjoyable to do so.
    Thus it's taken quite a long time for people to actually try to codify more ergonomic builds that do less damage but are more fun to use, and I feel this kind of ties into the same issue as with RTS.

    • @CloudCuckooCountry
      @CloudCuckooCountry  Před 5 měsíci +3

      Yeah exactly. Improving your APM does give you better results, but after about 80-100APM the improvement is so marginal that it's really not worth it for the average player, especially when improving other things gives way way results at that level
      RTS professionals play at high APM because at the top top top top top level they're maximising every relevant skill anyway, so they might as well maximise APM too

    • @dominiccasts
      @dominiccasts Před 5 měsíci

      I think part of that magical thinking is feeling like doing something, anything, is better than doing nothing, even if you're doing something unproductive, or worse still, counterproductive. Ex. detouring down every side road when driving because you keep moving, even if the trip takes just as long as it would have sitting in traffic on the shorter route.

    • @CloudCuckooCountry
      @CloudCuckooCountry  Před 5 měsíci

      @@pcap8810 No it really really doesn’t. There’s no such thing as an RTS player who “doesn’t waste actions”. And nobody can individually micro 100 soldiers. Intermediate players do not play these games at absurd speeds. They just have better knowledge and multitasking than beginners. If you don’t find it fun, that’s fine, not everyone finds everything equally fun, but don’t pretend that the reason you don’t find it fun is because RTS players play the game to a level of perfection beyond reality

  • @Argacyan
    @Argacyan Před 6 měsíci +6

    When I think about onboarding I have to think back 13 years ago when we used to do the opposite of that. That was back when words like "noob" were still thrown regularly at people who play fine in the context of their investment in any game. Idk how it is nowadays cause I have not touched multiplayer in half a decade, but so many people playing these games online used to grab & throw you off the board (or servers, by kicking or banning learning players...) instead.

    • @CloudCuckooCountry
      @CloudCuckooCountry  Před 6 měsíci +8

      Thankfully I wasn’t around for that, but yeah it sucks that gamers often have this toxic attitude towards people learning multiplayer games. I’ve just learned to shake it off. I think I’m just too old to care what some 15-year-old kid thinks of my gaming skill haha

  • @bulgaruvasile5042
    @bulgaruvasile5042 Před 5 měsíci

    Amazing video, this is so good even for experienced players. Thank you for this superb piece!

  • @maltejacobsen6866
    @maltejacobsen6866 Před 5 měsíci +1

    This .... this .... this was beautiful. 85 minutes and I enjoyed every part of this video. The Charm of RTS has never been explained better to me.
    Thank you

  • @thepaulzdontforget
    @thepaulzdontforget Před 6 měsíci +14

    As someone who has loved RTS since I was a child and still play RTS games, I never realized how unfriendly or hard to learn RTS is sometimes, not only is this enlightening but also very fun and hopeful? I've only ever had negative opinions told to me about the future of RTS and even told people bad things about the future while playing RTS, and hearing your takes has given me a bit of fresher love for the genre, I never lost my love for RTS. But I do really love this video and I'm gonna go forward trying to be more hopeful about the future of RTS as well.

  • @Lykagame
    @Lykagame Před 6 měsíci +9

    As someone whose earliest gaming memories go back to Age of Empires, it brings me a lot of joy to see how much joy it's still able to give to new players 2 decades later. AoE is also as a series is such an interesting one given that 2, 3, 4 & Mythology are all great, but play drastically differently from one another in ways that make them each fun & interesting in their own right.
    I've actually been having a fairly fun time playing Age of Mythology with a friend against each other relatively recently since they've got into it heavily in the last year, and whilst I'd played it before I've never gone into much depth with it, but the points raised in this video; the first games we played I was trounced as whilst the transferrable skills I had helped, numbers of villagers per resource & age up requirements are different so with no solid build order I couldn't keep up, but once I was able to navigate the early game, the late game (which the guides my friend sent me hadn't covered) I was able to outperform my friend since my past experience with AoE helped with multitasking & adapting, especially when playing Greeks, the most AoE-esque faction.
    I do need to get back into AoE4 though; I burned myself out a bit in the first few months after it came out by getting all the masteries completed, so will be sure to use this plus the DLC as an excuse to revisit it :P

  • @nabkill0134
    @nabkill0134 Před 5 měsíci

    man this video help A LOT. I resonate really well with that comment that searching for real beginner guide is so god damn hard. like i dont even know what to do and all these video teach me is optimization when I dont even know how to do it in inefficient way.

  • @witchfynder_finder
    @witchfynder_finder Před 5 měsíci

    CZcams's been bugging me to watch this for a couple days so I finally did (and enjoyed it a lot!) but I felt like I got jumpscared by your previous uploads when I went to check out your channel. =P

  • @gemthesorceress3656
    @gemthesorceress3656 Před 5 měsíci +3

    You put into words a lot of thoughts I've had as I re-enter the RTS scene. Like you I only started playing competitively a few years ago, but I've always been a fan of the genre since I was a little kid, although I leaned far more casual back then. Sometimes I lose sight of what I find so fun and endearing about these sorts of games, including the competitive aspect, but watching this video reminded me what I love about this genre so much. Thank you.

  • @littlemonztergaming8665
    @littlemonztergaming8665 Před 6 měsíci +6

    Yayyy, made a really well-paced video that may inspire me to look into the community a bit more. I'm excited for more RTS games like Natural Selection with a "commander" influencing and commanding real players. Games that make you feel part of something bigger motivate me more than any dopamine joyride or drip-feed that I see many modern (corporately designed) games try to be.

  • @adrienlovera
    @adrienlovera Před 5 měsíci +2

    One the RTS that made me stick around the longest was Tooth and Tails. I'm usually discouraged by the propsect of having to juggle control of 25 units so this game having a system of only controling a commander that move up to 4 differents units to their position made it really easy to get into and grasp all the subtilities.

  • @jimmydean660
    @jimmydean660 Před 5 měsíci

    I’m commenting here to give a big thanks on making such a great video with wonderful explanations, ideas, and editing and to help push the algorithm in its favor!

  • @Giraffemini
    @Giraffemini Před 5 měsíci +4

    I WISH that more people and big names in the scene would start at THIS level! WELL DONE!! What a great video!!!

  • @El-Burrito
    @El-Burrito Před 6 měsíci +6

    Pretty good video! Reminds me a lot about the discussion had around fighting games a lot of the time.

  • @V85Rex
    @V85Rex Před 4 měsíci

    Incredible video! Probably the best layout iv seen for RTS! 100% downloading some AoE2 right now to dig back in

  • @davecarrier2978
    @davecarrier2978 Před 5 měsíci +5

    48 years old and I've been playing RTS since the original Warcraft. My favorite game of all-time throughout many years of gaming is probably the original Starcraft. Let me just say that one, I'm in agreement on how fun AoE 4 has been and two, this video is amazing. Well done and thank you from a long time RTS fan. Participating in keeping this genre alive and well is a huge positive for the gaming community whether the majority realize it or not. Again, amazing video and so well done.

  • @sunyavadin
    @sunyavadin Před 6 měsíci +8

    I think my generation were probably the last one to not have the innate basic skills necessary already drilled into us when we first came to RTS games. Because we were used to DOS as our main operating system. We hadn't yet got to grips with Windows, and all the necessary UI awareness and mouse navigation abilities were not yet second nature to us.

    • @mattice9083
      @mattice9083 Před 5 měsíci +1

      but you guys can play the hell outta some keyboard roguelikes and their wacky hotkeys :p

  • @Hisu0
    @Hisu0 Před 5 měsíci +21

    Hihi from the stone age. My first RTS was Dune 2, and I ABSOLUTELY LOATHE multitasking. Yeah, you're right and it's entirely possible to learn some [very basic] multitasking [that won't help you against a passing papa smurf], problem is, there are people who enjoy OTHER aspects of the game. I can keep up with the chaos if I strain myself enough, but [aside from being much harder than you say it is] it's not fun at all - it's draining. When the game ends, all I'm feeling is how tired I am, which may be remedied by mild satisfaction if I win, or exacerbated by humiliation (because I KNOW all that shit is actually super easy!) if I lose. The thing about juggling is that if you start thinking instead of acting/reacting, you INSTANTLY drop [almost] everything.

    • @ywenp
      @ywenp Před 5 měsíci +4

      I'm like that too. That's why I poured hundreds of hours into Northgard (which is by no means a simplistic RTS, the meta can get plain monstruous) and steered clear of Starcraft. That's why even though AoE seems great, I never got into it. I'm okay with multitasking that comes from actual decision-making, but not with multitasking that comes from lack of automation.
      Example from AoE: why do I need to manually queue up villagers in city centers? Why can't I just have a "keep producing villagers" button I can toggle on and off? What does it bring in terms of game experience to have to check that queue and repeatedly click on some icon to make sure it never goes empty?
      My stance is pretty simple: if I'm very likely to have to do something, then make that thing as straightforward as possible, and possibly provide an opt-out for advanced players so everybody's happy.
      It's like openings/build orders. Why not just make it an actual part of the gameplay, rather than having us follow some list on some reddit post or whatever? The best tutorial is the one you didn't realize was there all along.
      Or if it's simpler, just expose a list of initial configurations when we're still in the lobby, and have us start with some pre-built base (or at least make it one of the game modes). Just like Netflix has a "Skip Intro" option specifically because going through it again and again becomes repetitive, why couldn't RTS have one too ^^?
      RTS games don't need a revolution to attract more players, the fundamentals are good (though it's always great when games try to refresh a formula). They need to think more about QoL and about which actions it is really crucial to have the player performing (core gameplay loop), and what others could be hidden behind some "advanced mode" option. That kind of idea has been floating around for a while, but it always encountered some substantial gatekeeping.

    • @lateralus6512
      @lateralus6512 Před 5 měsíci +2

      I like watching RTS games being played well and I like learning about them, but I hate actually playing them. The multitasking isn’t fun whatsoever.
      I don’t think there’s anyway to fix this due to the ‘real time’ design. They are actually ‘tactical action’ games due to the juggling required and unit control. Strategy is only a small part of them.

    • @dandre3K
      @dandre3K Před 4 měsíci

      @@ywenpI agree 100% most RTS games are like ritalin simulators it’s not really about strategy most of the time. The games emphasize an impossible skillset, micromanaging dozens of units and buildings from a relatively tiny viewport. This squeezes the strategy out of it.
      Total War is an exception because there’s a small amount of units under your control and combat has a slow pace so you have a chance to see stuff and react to it.
      Close Combat games are similar to Total War and have almost excruciatingly slow movement due to how much range and how fragile units are. This gives room for strategy to breathe.

  • @XxDruidmancerxX
    @XxDruidmancerxX Před 5 měsíci +6

    I wish more ppl played the old Dawn of War games (or that they got a remake/remaster).
    I love that the game forces you naturally to always explore the map and expand (because of how resources work).
    And I also like that that in that game, when I hear the warning that I'm under attack, by the time I go check, half my units are NOT dead or almost dead lol.

    • @ApocGuy
      @ApocGuy Před 4 měsíci +1

      DoW was great for fact that economy was easy: two resources, two resources buildings, most time spent on exploring and fighting. Just like it's tabletop daddy 😁

  • @bennydelight4454
    @bennydelight4454 Před 5 měsíci +1

    This video is incredibly well made. This is one of the most informative videos I've ever watched.

  • @daniellipko710
    @daniellipko710 Před 5 měsíci +5

    I played AoE starting with the very first game - not because I'm actually that old, but because when my parents got to America it was the first video game they saw, so they played it and loved it. I grew up with them and played them all in sequential order. While in recent years I've been more into Total War, AoE will always have a special place in my heart

  • @WhoWantsCake0
    @WhoWantsCake0 Před 6 měsíci +4

    Ooo boy, an hour+ long video essay on a topic i know very little about!
    Bout to put this on in the background as I zone out doing some repetitive task
    Thank you for making my workday much more entertaining

  • @KnightOfTheGoods
    @KnightOfTheGoods Před 5 měsíci +1

    This is a great video. I love how you saw a gap in the content and are filling it with your own unique perspective, that's something I aspire to.
    I have always really loved WATCHING RTS but I almost NEVER enjoy playing them. The experience is so stressful and for some reason, I find it impossible to have fun while losing. In other games, there are little successes that give you something to hold onto (like maybe I got a kill or two, or managed to do a cool play or something) so even if you lose in the end, it doesn't feel like it was all a waste. People always say to just focus on the little improvements and find enjoyment in that, but it just feels like it boils down to "Oh well, I just lost my 10th game in a row, but at least I did most of my build order ok before it all got destroyed."
    I need some advice because I really enjoy the strategy aspects of the genre, and I watch more RTS than any other genre, but every time I feel inspired to play it, I lose my motivation after a handful of games.

    • @SonsOfDeForest
      @SonsOfDeForest Před 4 měsíci

      be aggressive. learn a few "cheesy" build orders and go ham to 1. win more 2. your losses will teach you how to defend against aggressive builds 3. you will be interacting with your opponent more which will tech you the game mechanics faster

  • @RTS_Fleur
    @RTS_Fleur Před 5 měsíci +1

    Great video! I am really happy to see someone that shares the same point of view as me.

    • @alexanderxyz6146
      @alexanderxyz6146 Před 5 měsíci

      I am happy there are so many people here agreeing and finding together as it being really that agreement of you don't have to be pro and fast to enjoy RTS here, people who sincerely enjoy RTS outside of the streamer only hardcore way of playing.
      I agree cloudcuckoocountry summarizes this topic so well. If you are curious check out my response to sarahrichards1281 whose message begins with "as a lifelong" ... Wrote my part of paragraph there... if you wanna thumb it up.

  • @Knight1029
    @Knight1029 Před 5 měsíci +5

    I think you hit on a very important point that RTS's aren't popular because they are hard or are focused on eSports too much but that people have no frame of reference for an RTS. If you play Call of Duty you can use that frame of reference for so many games like Gears of War. But there is no game that allows you to understand an RTS. So, with no frame of reference it can make it very hard.

  • @Zm0r
    @Zm0r Před 5 měsíci +8

    Ill just this here.
    Beastyqt, one of the top 3 competitive player in Age of Empires 4, maybe even in top 2, has played a game vs his wife. His wife is Conqueror 1, which is in top 1% of all players. She is good. Very good. He played with 1 hand and beat her in less than 10 minutes. APM means shit if don't have the STRATEGY

    • @dj_koen1265
      @dj_koen1265 Před 5 měsíci

      Harstem ( a semi pro Starcraft player) has done many low apm challenges where he would beat other grandmasters with barely any apm for example
      So in general for rts games knowledge and efficiency is much more important than clicking fast

  • @elspeth_tirel
    @elspeth_tirel Před 4 měsíci

    the best video for and about RTS games, i ever saw. bravo

  • @skyesthelimit6792
    @skyesthelimit6792 Před 5 měsíci +1

    Really awesome to see others doing this. Glad someone recommended this vid to me.
    wp