Modding Halo Tutorials EP3: Intro to Map Editing Using Sapien
Vložit
- čas přidán 30. 09. 2023
- Salutations, and welcome to the next installment of VKMT’s Halo Mod Tutorial series. This episode will focus on the scenario editor; Sapien. This program is where the magic happens. Sapien is used to bring your map to life. You can place down objects such as weapons, vehicles, scenery, AI squads, and a whole lot more. I'll be starting this tutorial with Halo CE, but I will also be mentioning the other versions of Sapien as each game added more features to it.
- Hry
YES! we need more, i understand you guys are busy, but im glad you're at least trying to make these
Awesome! Glad to hear this series is still in the works. Your team’s work is greatly appreciated, keep it up!
your previous guides were so incredibly useful and Sapien is by far the most confusing thing so far for me so I am thankful to finally have this!
Great tutorial! Short and to the point
Saved. Good that 343 gave an official guide of sorts, but these tutorials make it so comprehensible.
I needed a guide like this so bad! I’m just about finished with balancing for my mod with tags, and sapien looked super complicated at first for me.
I learned a lot from these videos, thank you :)
Awesome work!
Thx for the tutorial!
Awesome, can’t wait for the next 1000 bloodgulch mods 😅. Joking aside, the custom edition modding kit is the first mod kit I ever used. It was fun to mess around with weapon spawns and projectile edits.
jajja
They should have kept collections and made them a forge item. Imagine being able to change the weapon/vehicle spawns based on game mode and game settings instead of a new map version.
bless you
Have you thought of making a tutorial for Osoyoos? If not, is there anyone that has one?
LETS GOOOO
I’d love to see a variant of jackrabbit with ability to shoot and face different directions like Scorpion.
Good video, is it possible to create an elite or bot that has realistic movements to dodge bullets? for marksmanship training purposes
Thanks I really need a IA tutorial for H2EK
Could you go over how to change the armor of noble team and the troopers in the Reach campaign? The Mk.V noble team mods don't work anymore and I think they're abandoned. I tried myself but I just couldn't figure it out
ik im late but when i try to open the tag test place it crashes in a second.. idk why-
So, I did everything right and when I save it, the game just says "-FATAL- design:hs: this is not a valid function or script name.: map_name levels\test\tutorial\test" (what?)
Question: how hard would it be to load halo ce maps into the halo 2 engine? Like play halo ce single player missions in halo 2s engine?
I really want to make a custome map from scratch for Halo 3, a tutorial on that would be great. I already know exactly what I want to make.
A basic level importing tutorial is in the works. Level modeling might have to be its own tutorial series. I have a very crude video i uploaded to my channel, but im a terrible narrator, and i would prefer to redo it. In the meantime, i would recommend learning blender and following blender tutorials to get used to the program.
I launch Sapien, it opens an explorer box, and there's nothing else I can even do. There's absolutely no file in the HCEEK directory that its able to open. So I literally can't even start the thing...
Same for me. Not sure what the hell to do here
@@cameronsteele371 There was a .rar file in the directory and some .bats if I remember. Basically extracting the them got it working for me if I recall.
Which programming language need to make halo mod?
Can i also Mod this for Xbox 360 ?
no
@@nishantsrivastavafromIndia nah fuck man