How to Create Anime Comet from White Rabbit - Blender Tutorial

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  • čas přidán 25. 07. 2024
  • In this video, you can learn how to create a falling comet from one of the scenes in White Rabbit. As some of you may know, for the past 2 years I've had the honor of working on White Rabbit anime with talented colleagues and friends at shibuya.xyz. We just released chapter 5, check it out here - www.shibuya.xyz/shows/white-r...
    In a few days I will announce some news on my Fishermen project, stay tuned! I know it’s been a very long time coming but I’ll make sure it’s worth the wait.
    If you want to get this Blend file, you can download it from my Patreon page here - / shooting-star-103886561
    Follow me on IG - / gulbis.art
  • Krátké a kreslené filmy

Komentáře • 19

  • @Dvorkin82
    @Dvorkin82 Před 21 dnem +1

    Every time I watch your video, I have a few days of listening to the Boards of Canada. Thanks, buddy.

  • @Bruh86457
    @Bruh86457 Před 2 měsíci +2

    Never even considered touching the 4d option but this is really cool

  • @thalesnatan
    @thalesnatan Před 2 měsíci +3

    I'm 20 secs in and I just wanted to say Thanks Champ. 🤣

  • @koens_cohen
    @koens_cohen Před 2 měsíci +2

    It looks beautiful!

  • @vanandy
    @vanandy Před 2 měsíci

    WOW! Fantastic tutorial! Beautiful effect! Keep up the amazing work.

  • @evayap_
    @evayap_ Před měsícem

    this is so sick man!! ty for sharing your knowledge ❤

  • @ethanfletcher5732
    @ethanfletcher5732 Před 2 měsíci +2

    Thanks for this

  • @maxrinehart4177
    @maxrinehart4177 Před 2 měsíci

    yooo, how are you, it's been a long time since you upload anything. glad to see you ok and still making masterpieces. ❤

    • @gulbisdaniels
      @gulbisdaniels  Před 2 měsíci +1

      Yoo, thank you, I appreciate the kind words

  • @bigbrawler7078
    @bigbrawler7078 Před 2 měsíci +2

    i just use pngs and displacment maps to animate them. gets a decent result

  • @adamf.charles5857
    @adamf.charles5857 Před 2 měsíci +1

    Hey! I tried to recreate your workflow, but there came a problem - With UV Texture Coordination the comet became nastly pixelised, like each face having their own texture. How did you avoided that?

    • @gulbisdaniels
      @gulbisdaniels  Před 2 měsíci

      Hey, try to apply "shade smooth" and see if that resolves this issue. Let me know if it worked!

    • @adamf.charles5857
      @adamf.charles5857 Před 2 měsíci +1

      @@gulbisdaniels It didnt BUT I realised I turned cylinder into a cone, and that kinda broke UV mapping of a mesh. I remade the shape, I applied thr shader and now it works nicely!

    • @gulbisdaniels
      @gulbisdaniels  Před 2 měsíci

      @@adamf.charles5857 Nice, glad it worked out!

  • @aleksia
    @aleksia Před 2 měsíci +1

    yo what's the music at the background

    • @gulbisdaniels
      @gulbisdaniels  Před 2 měsíci +1

      Faex Optim - Atlas 9 , Boards of Canada - Peacock Tail, Boards of Canada - Satelitte Anthem Icarus

    • @aleksia
      @aleksia Před 2 měsíci +1

      @@gulbisdaniels thank u so much!

  • @kristofersgulbis9247
    @kristofersgulbis9247 Před 2 měsíci +2

    First lmao