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Game Corruption

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  • čas přidán 24. 12. 2014
  • I show that having too many objects at once can corrupt the game. Even if the game doesn't freeze and the HUD is still there, the game may become corrupted. If it does, then going to most courses freezes the game. I don't know why this happens or if it's emulator only, but it doesn't end until you restart the game.
    This may pose a potential problem for the goomba staircase for Mario Wings to the Sky in BoB, since it wouldn't be good to have the game become corrupted during an ABC run.

Komentáře • 640

  • @plasma9706
    @plasma9706 Před 6 lety +329

    In which a shitload of Goombas break the very fabric of reality.

  • @StephenOwen
    @StephenOwen Před 8 lety +997

    'An extensive goomba structure'

    • @E-102_Gamma
      @E-102_Gamma Před 7 lety +231

      That was the name of my first band.

    • @maverickREAL
      @maverickREAL Před 7 lety +59

      E-102 Gamma Mine too. Our first song was "PPU Alignments (Rocking The Scuttlebug)

    • @RonWolfHowl
      @RonWolfHowl Před 6 lety +16

      That’s what I named my dick

    • @cat2.096
      @cat2.096 Před 6 lety +4

      that one made me say
      WHAT IN THE LIVING FUCK!?!?!?!?

    • @neoman289151
      @neoman289151 Před 6 lety +6

      Pannen predicted Mario Odyssey

  • @Amy-si8gq
    @Amy-si8gq Před 6 lety +1352

    That isnt corruption in the thumbnail it's a bunch of kids getting their tests back

    • @_angel04
      @_angel04 Před 5 lety +5

      Nice

    • @gapplssb
      @gapplssb Před 5 lety +3

      Huh, U NID LAIKS

    • @moved8575
      @moved8575 Před 5 lety +43

      Some kid convinced the teacher to learn outside

    • @user-fe7qe5vl4g
      @user-fe7qe5vl4g Před 4 lety +17

      And they all failed.

    • @GravityGuava
      @GravityGuava Před 4 lety +55

      I too always turn into a goomba upon receiving a test

  • @SleepySage
    @SleepySage Před 7 lety +852

    So, anything that does the ripple effect.

    • @crimsonDestroyer
      @crimsonDestroyer Před 4 lety +191

      ...Ohhhh. Oh, that actually makes a lot of sense. That also explains why you can't even load the rooms that contain DDD and HMC because those level entrances are ALWAYS rippling. Nice catch!

    • @nil8659
      @nil8659 Před 4 lety +101

      first thought:
      The game tries to do the ripple,but fails because of the 42 clones. Clones count as a object. They will fill the vacant slots. Ripple effect causes the game to add new objects onto slots.
      second thought:
      The game tries to turn a simple 2 tri(triangle) surface into something that has a bunch of tris but because clones stay rendered no matter what(except if you reopen the game),the game will fail to do this because of the limitation of the renderer.

    • @k-dubs420
      @k-dubs420 Před 4 lety +7

      @crimson Destroyer well when you walk close to the door they always loop

    • @GoldenSandslash15
      @GoldenSandslash15 Před 4 lety +19

      So presumably that would also include the Metal Cap stage and the slide in Tall Tall Mountain.

    • @thepurified8386
      @thepurified8386 Před 4 lety +8

      if memory serves, loading the levels via cheats/the debug menu and trying these places does in fact result in the crash

  • @Coburn64
    @Coburn64 Před 8 lety +451

    I studied this back a few years ago with the debug mode on (the one that shows you the level select screen, etc) and "Press L to spawn new Mario".
    Apparently, if you spawn way too many objects, the "RAM" counter of the debug HUD called MEM, which is a big number that should say how much RAM the game is able to access - I think it starts off with a 4 and it's usually 8 or 10 digits since the N64 has 4MB System RAM - ends up going into negative. When you have like 12 Mario clones on screen, the game gets super glitchy, Mario's Logic starts breaking and inputs get multiplied to warp speed, and as soon as you have all clones on screen and spawn another, the game will get rid of all the textures from the VRAM and you end up with a polygon mess.
    Not fun to look at, but it's interesting as a programmer or hacker.

    • @DrSavitruc
      @DrSavitruc Před 7 lety +9

      Coburn's Domain Do you know a video showing these cool effects ?

    • @Coburn64
      @Coburn64 Před 7 lety +26

      DrSavitruc unfortunately I cannot remember the "Press L to spawn new Mario" code, but the Debug info code is in Project64 cheat menu. it's the same option that gives you Mario's animation state, angle, speed and ram usage counters.

    • @DrSavitruc
      @DrSavitruc Před 7 lety +10

      Thanks for the info.

    • @neehgurg2111
      @neehgurg2111 Před 7 lety +8

      Coburn // Coburn's Domain but can you explain why the game crashes whenever the ripple effect happens?

    • @TheLucarioBaoJunior
      @TheLucarioBaoJunior Před 6 lety +7

      Coburn
      These?
      PAL
      D0309260 0008
      80309510 0001
      D0309260 0004
      80309510 0002
      NTSC
      D033AFA0 0008
      8033B248 0001
      D033AFA0 0004
      8033B248 0002
      Well, it’s d-pad up but close enough.

  • @harukaze7388
    @harukaze7388 Před 8 lety +235

    My guess is that it's the sheer _polygons_ from the objects what corrupt a part of memory that specifically deals with the wavy transformation effect from the paintings. You cansee how HMC and DDD crash instantly, as they immediately turn from a flat surface to doing ripples. (By extension, entering the room of CotMC would crash instantly too.)
    From my understanding, the paintings really are just two polygons built into the map's walls before then actually turning into the much higher count mesh, so something is going on that breaks that transformation effect. That is the only effect of its kind I can think of in the entire game, too, as anything else that seems to gain complexity is just loading different sets of models or things that are already there.
    So that'd explain why stuff like cloned coins doesn't trigger this.

    • @memerichment
      @memerichment Před 8 lety +3

      +0022xffffffff64 Bingo!

    • @JanxZ
      @JanxZ Před 2 lety +9

      when a person who knows nothing about computers or consoles or aything tech related makes a guess about them

    • @thewhitefalcon8539
      @thewhitefalcon8539 Před rokem +38

      @@JanxZ It was correct. In the second video about this corruption someone figured it out and posted a comment. It's related to an overflow of some graphics buffer which is used for various things - like text rendering, and the ripple effect. When the game goes to render text and the buffer is full it just doesn't render it. When it goes to render the ripple effect it crashes. And because of a bug, once the buffer is full it stays full. Or SOMETHING like that.

    • @NY_Mapper
      @NY_Mapper Před rokem +14

      @@JanxZ explain it then genius

    • @emilianozamora399
      @emilianozamora399 Před rokem

      ​@@NY_Mapper literally anything but what this guy is saying lol

  • @isabellegrimes8775
    @isabellegrimes8775 Před 8 lety +419

    It seems to have to do with the liquidy surface of most level entrances, but it doesn't make a lot of sense as to why it only effects that specific entity.

    • @scalchopwarrior3298
      @scalchopwarrior3298 Před 8 lety +79

      +Grayham Grimes
      Yeah. BBH and RR are the only main levels that don't have some type of liquid effect (painting or clock)

    • @Mdude123456789
      @Mdude123456789 Před 7 lety +151

      It's because the ripple effect takes a lot of processing power. Since it takes a ton of entities on screen to make the game corrupted, I'm guessing the game is put into a corrupted state when the game forgets to reclaim the resources used to make all the laggy entities - so a "corrupted state" is just the game running with less resources. Because a ripple effect is complex and has a lot of polygons to render, it's too much for the game to process.

    • @iceball3xd
      @iceball3xd Před 7 lety +70

      Would a more accurate name for the phenomena be memory leak, then?

    • @SonikkuAtrue
      @SonikkuAtrue Před 7 lety +28

      Jirt One problem with that theory.Ripples aren't 3D.They are 2D textures that look like they have depth.However,since it swaps texture layers for animations,that could use resources

    • @AbsurdBartholomew
      @AbsurdBartholomew Před 7 lety +66

      no ripples are 3d, a SM64 corruption video shows the polygons expanding out of the room.

  • @theSato
    @theSato Před 8 lety +1319

    Pretty obvious that its the painting's "ripple" effect that activates it

    • @Zadamanim
      @Zadamanim Před 8 lety +291

      That's what I noticed. Even in that room where the floor is constantly rippling, it crashes as soon as the rippling happens, and on levels where it starts to ripple after mario steps in, like the clockface, it crashes as soon as it would start rippling.

    • @KaneYork
      @KaneYork Před 8 lety +154

      Sounds like some of the data or code for the ripple effect was changed, and it's only loaded once when the game starts.

    • @luissilva1954
      @luissilva1954 Před 7 lety +160

      keep your breath constant and hit it with the ripple from the inside

    • @ijustreview
      @ijustreview Před 7 lety +125

      The only solution is for the Mario 64 ROM to become the Ultimate Lifeform

    • @TheTitan099
      @TheTitan099 Před 7 lety +59

      A Presses = USELESS!

  • @gayve1645
    @gayve1645 Před 8 lety +89

    Fun fact: If you attempt this on the Wii U Virtual Console using the hat cloning method, it crashes the same way the N64 does.

  • @rokcris7313
    @rokcris7313 Před 6 lety +322

    Why are there so many goombas protesting and what are they protesting for?

    • @sm64guy28
      @sm64guy28 Před 4 lety +40

      rokcris7 have you seen their white flags? They’re asking for a peace treaty

    • @thiccycheeser5866
      @thiccycheeser5866 Před 4 lety +19

      this comment did NOT age well at all

    • @DTheAustralian
      @DTheAustralian Před 4 lety +70

      Thiccy Cheeser
      Goddamn i didn’t know protesters were invented in 2020
      In all seriousness, this aged fine. Please stop.

    • @MajorwormXcv
      @MajorwormXcv Před 4 lety +25

      To end the war in Bob-omb Battlefield

    • @bluepikman7851
      @bluepikman7851 Před 4 lety +16

      @@thiccycheeser5866 Never knew protesters were so recent. Shut up, this did not-not age well.

  • @jojo0753
    @jojo0753 Před 7 lety +247

    Loading too many Goombas can crash Paper Mario

    • @moretsdthestonedoo4699
      @moretsdthestonedoo4699 Před 6 lety +8

      Nintendo Gaming dang. Here goes Stryder7x. TOO MANY ITEM- Wait, this isn't DanTDM.

    • @MassShadow9935
      @MassShadow9935 Před 6 lety +2

      Wrong channel...

    • @beckybecky125
      @beckybecky125 Před 5 lety +8

      But even if you were to crash Paper Mario by loading too many goombas in 0.5 A presses, they would be coins.

    • @hussaina.4431
      @hussaina.4431 Před 5 lety +3

      Yeah but it's actually invisible toads mapped with the goombas that cause the crash

    • @vistaman1
      @vistaman1 Před 3 lety

      @@MassShadow9935 r/woooosh

  • @osrevad
    @osrevad Před 7 lety +255

    So anything that triggers the ripple effect freezes the game.

  • @mondobe
    @mondobe Před 4 lety +179

    Alternative title: “How to personalize your copy of Super Mario 64”

    • @Shehasbeenreducedtoadam
      @Shehasbeenreducedtoadam Před 4 lety +5

      You want fun wario show you fun

    • @xamareik4661
      @xamareik4661 Před 4 lety +5

      god i cant wait for this meme to die

    • @xamareik4661
      @xamareik4661 Před 4 lety +4

      @tails pinga corta they literally make the same joke over and over. The creepypasta isn't even that good lmao

    • @mondobe
      @mondobe Před 4 lety +1

      Askon true, true

    • @BrickmanZero
      @BrickmanZero Před 4 lety +1

      @tails pinga corta ×3 This meme is very bad :/

  • @1ted59
    @1ted59 Před 9 lety +213

    It looks like the ripple effect is what's causing the crashes, which explains why it happens so far out next to the 30 star door yet only happens to the paintings when you get close

    • @pannenkoek2012
      @pannenkoek2012 Před 9 lety +65

      Oh, you're right! That unifies all the freezes we saw! Now we just need Tyler Kehne to figure out why.

    • @PlushSM64
      @PlushSM64 Před 9 lety +1

      Probably

    • @TylerKehne
      @TylerKehne Před 9 lety +8

      Sharp observation 1ted59

    • @PlushSM64
      @PlushSM64 Před 9 lety +1

      John Yorson Good hypothesis, even if I feel like water won't be enough to crash...

    • @1ted59
      @1ted59 Před 9 lety +4

      pannenkoek2012 Check and see if it corrupts next to the CotMC entrance too, maybe by hacking in lots of spiders or something

  • @welcoe
    @welcoe Před 8 lety +340

    I tested this on an actual console using the hat cloning glitch, and none of the graphical glitches like shadows turning into squares and disappearing HUD happened. It just got laggy and eventually crashed. ):

    • @UncommentatedPannen
      @UncommentatedPannen  Před 8 lety +188

      Interesting

    • @DechenHall0104
      @DechenHall0104 Před 8 lety +10

      +pannenkeok2012 If your game is corrupted, is there anyway to fix it? Or is the copy of the game completely screwed?

    • @welcoe
      @welcoe Před 8 lety +106

      +Hanz von ShrekyDreckyWeedStain After you turn the game off any game corruption is undone. It can't cause any permanent damage to your game.

    • @DechenHall0104
      @DechenHall0104 Před 8 lety +4

      Ethan White ahh, ok. Thank you!

    • @keithbellic2629
      @keithbellic2629 Před 8 lety +3

      So Ethan, did you know it leaves after turning it off and on BEFORE corrupting your game or after?

  • @thotom2295
    @thotom2295 Před 8 lety +124

    I was watching gas torch videos...now I'm here.

    • @Jackmjedi
      @Jackmjedi Před 7 lety +12

      Thomas J. Tom Welcome to sm64 glitching!

    • @sweetibluu
      @sweetibluu Před 6 lety +1

      Well i was watching roblox videos

    • @autumnmissepic8498
      @autumnmissepic8498 Před 6 lety +4

      For a second i thought you said gas torcher videos and I was like "what the fu*k?!?!"

    • @nicibozz9819
      @nicibozz9819 Před 6 lety +1

      The youtube algorithm at it again

  • @tomvandalen2212
    @tomvandalen2212 Před 4 lety +14

    I love how thorough you are with these videos. Showing everything in full and also giving us the viewers enough time to read and understand. Yes, it might be a little bit boring at times but I say that is worth it for the completeness it offers. Long-term quality over entertainment.
    Love your videos. They remind me of what I love most in the world.

  • @Phos9
    @Phos9 Před 8 lety +23

    Reminds me that back in the day, IIRC all of this, in my console with the expansion pack, I'd play turok 2 for a while and the pack would get very warm to the touch, then put in San Francisco Rush 2 and marvel at the junk that would take place, mostly incorporeal cars appearing in the middle of the road.

    • @MilesPrower1992
      @MilesPrower1992 Před 4 lety

      The memory pack would get hot and mess up San Francisco Rush?

    • @Phos9
      @Phos9 Před 4 lety

      @@MilesPrower1992 It'd do something. It could be overheating causing memory corruption or it could be that there was leftover data from the few seconds of persistence that the N64's RAM had.

  • @Jackall1993
    @Jackall1993 Před 8 lety +32

    Is it just me or does the corruption have nothing to do with the main/sub-level thing but only wit the 3d-wave-effect the paintings and walls have?

  • @codecato9527
    @codecato9527 Před 7 lety +2

    0:45
    You truly make these videos like a scientist making a thesis. Before the small percentage of your viewers who know about the Mips door glitch can even wonder if the only underground course thats sealed with a simple door can be loaded using the glitch you immediately throw in the footage. I love it :D

  • @fendoroid3788
    @fendoroid3788 Před 4 lety +3

    Proof that Mario 64 gets personalized based on how you play the game.

  • @TheHappyFaceKing
    @TheHappyFaceKing Před 8 lety +59

    Probably because the wavy effect of the painting is corrupted.

    • @godlover9096
      @godlover9096 Před 7 lety +21

      That's what I figure because I noticed that all the levels that worked did not require that wave effect.

    • @shady8045
      @shady8045 Před 5 lety

      TheHappyFaceKing what about the crashes that happen when you open a door

    • @Fan8099
      @Fan8099 Před 5 lety +1

      @@shady8045 There is still a waving. Look at HMC for example. It's entering uses a wave, even if you don't jump in.

  • @ShockwaveTLS
    @ShockwaveTLS Před 4 lety +1

    Happy 5 years and Merry Christmas to this video!

  • @Whitefright
    @Whitefright Před 8 lety +107

    I made this gnarly 1 dollar pizza and now my stomach doesn't feel well...

    • @weaponizedestrogen
      @weaponizedestrogen Před 8 lety +58

      +Whitefright You know how people go on Pornhub and talk about black ops?
      This is the youtube equivalent.
      You commented on a Game Corruption video.
      WTF?

    • @DrayCrouse
      @DrayCrouse Před 8 lety +5

      GET THE FRICK OUTTA TIS HOUSE SPAM BOT!

    • @kulongers
      @kulongers Před 8 lety +36

      +Tanner S. I saw one guy ask about investing in a 401k because he turned 18. Another guy responded with some really helpful advice. Kinda makes you forget that you're watching a chick getting rammed.

    • @RonWolfHowl
      @RonWolfHowl Před 7 lety +8

      I’m supposed to be playing Game of War, but this one player keeps kicking my ass!

    • @andrewbowers8402
      @andrewbowers8402 Před 7 lety +5

      Sorry I'm late, but how did you make a 1 dollar pizza?

  • @FtwXXgigady
    @FtwXXgigady Před 7 lety

    It's funny that I've watched so many ov these videos but I've barely ever played Mario 64, (despite having the game and console right in my room) I guess that just speaks about how cool your content is.

  • @Robin280497
    @Robin280497 Před 7 lety +4

    Entering a painting crashes Mario 64.

  • @lenniusgato3270
    @lenniusgato3270 Před 4 lety +7

    0:56 insert wario head

  • @ImSquiggs
    @ImSquiggs Před 4 lety +7

    I wonder if the corruption triggers when the routine to activate the painting ripples happens -- it would line up with all paintings crashing and all non-painting exits not crashing.

  • @Henrix1998
    @Henrix1998 Před 3 lety +4

    But why does it crash?

  • @siyahseeker
    @siyahseeker Před 3 lety +1

    Mario: Corrupts game
    Also Mario: I want to go someplace else.
    Painting: I'm gonna stop you right there.

  • @bobthegiraffemonkey
    @bobthegiraffemonkey Před 9 lety +21

    I'm hoping on the very small chance that this leads to some new skip.

    • @njijnji
      @njijnji Před 9 lety +3

      John Yorson Maybe it could change whether the endless staircases are endless thus leading to fewer A presses any%?

    • @poisonshroom64
      @poisonshroom64 Před 7 lety +6

      It wouldn't be valid, memory corruption crashes hardware instantly.

    • @bubbles-ge2vc
      @bubbles-ge2vc Před 6 lety

      *then why didn't it*

  • @xxsegaxx
    @xxsegaxx Před 4 lety +2

    Now as society we all need to recreate all of pannen's findings on the PC port

  • @Gamesforus1
    @Gamesforus1 Před 7 lety

    My PC can't handle the intense processing power of Mario 64.

  • @endertrot9998
    @endertrot9998 Před 7 lety

    Aw, I thought this video would be Pannen channeling his inner Vinny...

  • @BurmudaTriangleTV
    @BurmudaTriangleTV Před 7 lety +3

    Super Mario 64:
    Bowser finally wins

    • @cawoods1111
      @cawoods1111 Před 7 lety +1

      Bowser was smart for once. He corrupts the paintings to bring Mario to crash land

  • @stephaniehutchens3222
    @stephaniehutchens3222 Před 6 lety +1

    PA PA PAA PA PA PAAAA
    love that jingle when you enter a level

  • @0x2480
    @0x2480 Před 3 lety +2

    pretty sure the massive amount of objects causes the game to overwrite the ripple function
    does this mean that cloning an even larger amount of objects of specific types could be used for ACE?

  • @CherubiJubell
    @CherubiJubell Před 4 lety +1

    Rip to the cartridge that died for this video.

  • @supermarioluigi9053
    @supermarioluigi9053 Před 3 lety +2

    So, if the ripple effect freezes the game, that means that it will also freeze when you go near the entrance of slide in TTM (since it also has a ripple effect).

  • @exittheflorpus7354
    @exittheflorpus7354 Před 7 lety +3

    Thumbnail be like: PAPERS PAPERS GOTTA GET EM ON TIME

  • @SuperNuclearBoss
    @SuperNuclearBoss Před 7 lety +1

    Actually corrupting the game is a good way of telling where hidden paintings are

  • @archanea7788
    @archanea7788 Před 7 lety +1

    This is so complicated, but i like to watch these videos lol

  • @BiIinear
    @BiIinear Před 6 lety +1

    the game had alot of levels and a good environment for its time

  • @fleainfestedmongrel
    @fleainfestedmongrel Před 6 měsíci

    the reason this is happening is because while the corruption is happening, the physics are wonky as hell judging by the fact it was breaking down when it tried to load 20+ goombas in one plane, the ripple effect in the painting gets bended out of reality because of this corruption and it ends up just dying all together because it can't load that big of a thing

  • @leomrenders9150
    @leomrenders9150 Před 8 lety +7

    The Dark Side Of Mario 64...

  • @luddyg2328
    @luddyg2328 Před 6 lety +2

    "All paintings and levels for sm64"

  • @mrpokemon1186
    @mrpokemon1186 Před 4 lety +2

    You made it into two of the paintings long enough for the music to play

  • @tezcanaslan2877
    @tezcanaslan2877 Před 6 lety

    looks like all local goombas are doing an event and mario is sabotaging it

  • @oddhate
    @oddhate Před 7 lety

    My video actually froze around the eight second mark during the first glitch.
    Bravo.

  • @brendan9734
    @brendan9734 Před 7 lety

    it's the wavy ripple effect causing the freeze. The objects weren't cleared from the games memory so it doesn't have enough memory to create the way ripples in paintings/pools

  • @wtwmnpyaykam6504
    @wtwmnpyaykam6504 Před 3 lety +1

    Here's a ways to delete this corruption:
    1. Soft/Hard Reset on Emulator.
    2. Relaunch the Emulator.
    3. Load the ROM again.
    4. If console, reset.
    5. Unplug, then paste the "plug" back into Console.
    6. Just... Relaunch the Catridge. Actually.
    It's just guesses.

  • @TIJEY-BEG
    @TIJEY-BEG Před 5 lety

    Always great agaib to watch " Unkommentierter Pannenservice". Strange CZcams name but great channel. However, I do ky real life Super Mario Run now.

    • @melee_fox4954
      @melee_fox4954 Před 21 dnem

      Bruh his name is UncommentatedPannen (secondary channel of pannenkoek2012).
      Der Kanalname wurde anscheinend automatisch übersetzt lol ;)

  • @bestevie311
    @bestevie311 Před 7 lety +1

    You really need to teach us how are you so damn good at the game.

  • @Ninetails2000
    @Ninetails2000 Před 5 lety +1

    2:17-Hey Mario, what's your favorite part of a lady?

  • @Chinelin
    @Chinelin Před 4 lety +5

    How exactly does the corruption work? Is there some out-of-memory issue happening that causes garbage data to break something?

    • @JetFalcon710
      @JetFalcon710 Před 3 lety

      Pretty sure it has something to do with the paintings suddenly turning from two polygons to an incredibly complex mesh. I know someone else explained what was going on near the top of the comments

  • @NCXDKG
    @NCXDKG Před 3 lety

    me, who uses real time corruptor to corrupt sm64: you know, i'm something of a scientist myself

  • @scarlas7071
    @scarlas7071 Před 9 lety +13

    Would you mind sharing the input file for this? It might be interesting to look at the game's memory during the execution of this glitch.

    • @nathanisbored
      @nathanisbored Před 9 lety

      So I imagine there's some table that stores all the graphical data for the objects that are loaded, and that table is full so it begins overwriting other graphical data that is nearby in the memory

    • @scarlas7071
      @scarlas7071 Před 9 lety +1

      pannenkoek2012 Thank you! Everything seems to sync except the game crashes as soon as mario enters the room of WF, instead of when mario gets near the painting. I will tell you if I find anything interesting.

    • @scarlas7071
      @scarlas7071 Před 9 lety +3

      nathanisbored Not exactly. The objects are stored in a circular doubly linked list (en.wikipedia.org/wiki/Doubly_linked_list#Circular_doubly-linked_lists). The memory is allocated in a dedicated area in RAM that has room for 240 objects. I will have to find out how the memory allocator works and what happens if it fails. Pannenkoek's video 'SM64 - The Science of Cloning' gives a lot of information about the object list, but to understand this, one probably has to look at the internal memory layout.

    • @nathanisbored
      @nathanisbored Před 9 lety +2

      Scarlas I assumed that that table only stores their IDs, not their graphics. That's how it works in super mario world anyway. The graphics are stored in a different table, but allocated based on the ID of their object slot.
      Also, I'm not sure if this would be useful to you, but it definitely needs more documentation www.smwcentral.net/?p=nmap&m=sm64ram

    • @scarlas7071
      @scarlas7071 Před 9 lety

      ***** Thank you for the information. My investigation got interrupted by some real life stuff and I kind of forgot about it, but I will continue soon.
      Do you know for which regional version the addresses you mentioned are?

  • @Clairvoire
    @Clairvoire Před 6 lety +1

    I wonder if the entrance to the slide in tall tall mountain, with it's ripple effect, triggers the freeze too

  • @PapayaJordane
    @PapayaJordane Před 6 lety

    I'm researching memory corruption in another game. This is what I think could be happening:
    Code that stores entity data (x, y, z, rotation, health, texture, etc.)
    {
    1:
    2:
    3:
    ...
    600:
    }
    code that gets corrupted (after entity data in memory)
    {
    }
    Let's pretend there are 600 lines of empty space, and that an entity takes up 1 line of code. If we create 600 entities, there's no problem. The memory has space for it. However, if we make 601 entities, the game will start to bug out (it could also happen if their AI/geometry data takes up too much space). In the game I'm researching it in, if you get too many stones to drop when you hit enemies, the game crashes because it overwrites memory it shouldn't be able to access. In SM64 it seems like it's overwriting the place in memory that stores how to handle loading the ripple effect near levels (as many have said before me). Unfortunately this is only a guess, and I don't know hexadecimal assembly well enough to understand the corruption well enough.

  • @Icesan4096
    @Icesan4096 Před 7 lety

    -The console is traumatized on how many Goombas it had to render on the screen so it's trying to prevent you from killing it.-

  • @varietychan
    @varietychan Před 5 lety +2

    The reason why the game freezes when you get near a painting is the ripple effect requires enough data to process the level and when the data's full (I.e cloning,too many objects) the game cannot load the level.

  • @TheMr.Wichis64
    @TheMr.Wichis64 Před 5 lety

    The goombas looks like they have their school lunch

  • @MarioDSLife
    @MarioDSLife Před rokem +1

    Theoretically, if you did make it into HMC, what would happen if you tried to enter Cavern of the Metal Cap, which is a non-main level?

  • @XaneMyers
    @XaneMyers Před 7 lety +2

    It seems it freezes before the rippling effect starts or it's about to pop in (Dire Dire Docks).

  • @TheCandoRailfan
    @TheCandoRailfan Před 7 lety

    I'd like to see more of these on the Commentated channel.

  • @bon_altepic
    @bon_altepic Před 4 lety +6

    *every copy of Mario 64 is corrupted*

  • @TDRR_Gamez
    @TDRR_Gamez Před 6 lety

    Perhaps the most logical explanation is that, since the paintings are likely animated via vertex animation we can see that they have quite a few frames and every single frame has to be stored separately both in RAM and the model itself, which requires a great amount of RAM, a lot of which isn't freed because the game was never designed to have so many objects in screen at once, thus crashing due to there not being enough memory.

  • @samuelshock6292
    @samuelshock6292 Před 8 lety

    "I CAN'T TAKE IT ANYMORE! FUCK YOU FOR ABUSING ME AND MY MANY FLAWS!"
    -Super Mario 64-

  • @mattyartell9575
    @mattyartell9575 Před 6 lety +2

    Interesting that the HUD disappears, except for the Lakitu camera position indicator - what's the reason for this?

  • @iProgramInCpp
    @iProgramInCpp Před 6 lety +1

    When Super Mario Bros. gets laggy, the HUD might stick to the character grid.

  • @thisaccountisnomore.2596
    @thisaccountisnomore.2596 Před 7 lety +3

    0:30 That timing...

  • @CKDEV
    @CKDEV Před 7 lety +1

    I think this has to do with the data for the objects in ram overflowing past the expected area for objects to be loaded, causing certain things to load incorrect data, meaning the game crashes.

  • @sendylie1774
    @sendylie1774 Před 7 lety

    I dub it as the "vampire" glitch because ripple effects on paintings crashes the game.

  • @gugggugggugggugggugggugggu5671

    goomba jamboree

  • @OwnageCubed
    @OwnageCubed Před 7 lety +4

    The reason your game freezes when touching a painting, is probably because your game corrupted or invalidated the streching property for the painting. When the game tries to load an invalid or nonexistant animation, it will freeze. Sometimes an animation can become so corrupt that the game cannot recognize the data, and will crash because of that.

  • @OneEyeShadow
    @OneEyeShadow Před 6 lety

    I can't be the only one who low key wishes he just did those with a voice over, right?

  • @groovefallsdown
    @groovefallsdown Před 6 lety

    All i see in the thumbnail are papers from an exam on top of goombas

  • @BologneyT
    @BologneyT Před 8 lety +6

    When Rainbow Ride was entered and I heard that hissing sound in my left headphone ear I thought
    CREEPER!!!!!!
    I think I play too much Minecraft...

  • @olioelnacho8935
    @olioelnacho8935 Před 4 lety

    ah yes. The extensive goomba structure

  • @ActionGamerAaron
    @ActionGamerAaron Před 8 lety +1

    It would appear that when you corrupted the game that the wavy effect made by the portraits when you hop in is probably what's failing to load. Notice how it's supposed to show up for Bowser's submarine level, the entrance to that level starts out waving. In your version as you go in the room it fails to do this, and each time you try to enter a painting it appears to attempt loading that effect again.

  • @ColWilBald
    @ColWilBald Před 3 lety

    This is probably what caused the textureless mario anomaly

  • @HTSI
    @HTSI Před 4 lety

    The tumbnail looked like the goombas were doing a School exam

  • @aturchomicz821
    @aturchomicz821 Před 5 lety

    JOEL HAS DONE IT AGAIN

  • @TheDoomMaster
    @TheDoomMaster Před 3 lety

    If there's anybody who's an expert on game corruption, it's Vinny.

  • @JAY-zf6jw
    @JAY-zf6jw Před 3 lety

    This hurts me to see mario freeze right before the paintings

  • @dandanpudim
    @dandanpudim Před 3 lety +3

    0:18 shadow texture is bugged

  • @FoundedScreenLady
    @FoundedScreenLady Před 4 lety

    You are basically TheZZAZZGlitch version of Super Mario 64. You both do very similar styles of observations.

  • @JACKHARRINGTON
    @JACKHARRINGTON Před 4 lety +2

    Fun fact: the game also corrupts when Vinesauce plays it.

  • @theivanshow9270
    @theivanshow9270 Před 6 lety +1

    One time in Mario 64 I got shot out of a cannon and bounced on a goomba

  • @O-01-04
    @O-01-04 Před 7 lety

    At the start with the Goomba Jamboree though.

  • @WhatAreYouBuyen
    @WhatAreYouBuyen Před 7 lety

    That's scary if the corruption stayed forever

  • @8bits59
    @8bits59 Před 4 lety +2

    Sounds to me like a dead-on case of the stack overflowing and clobbering something.

  • @nvagn
    @nvagn Před 2 lety

    Wild guess: spawning too many characters may overflow the RAM beyond the pool of data that is meant for characters, like in Pokemon where Missingno. overwrites and corrupts Hall of Fame or something like that, SM64 could be trying to allocate character data onto memory that is supposed to be for textures or materials or other models and when the player approaches any painting the game tries to load the corrupted data but is unable to because of garbage data overwritten onto that file and simply crashes, at least that's what could be happening to other games like sims 2 after texture memory runs out or gta 3 after messing with cheats

  • @Cytroen
    @Cytroen Před 6 lety

    The memory was filled by all of the objects on-screen. Memory overloads when the ripple effect is called, and this causes the game to crash.

  • @MarioFan587YT
    @MarioFan587YT Před 6 lety +1

    Is it possible to get the corruption in Snowman's Land or Tall Tall Mountain using hat duplication, then jumping into the water to get the ripple crash? Or is it only the paintings?

  • @BlindBosnian
    @BlindBosnian Před 6 lety +1

    It's not the emulator only. I remember this happenning to me once. I was just about to enter the Whomp's Fortress,and all of a sudden,the game froze!

    • @adamfra64
      @adamfra64 Před 4 lety +2

      that could be literally anything else that can cause crashes

  • @welcoe
    @welcoe Před 7 lety +1

    I know that the BoB strat has been improved and doesn't corrupt anymore, but really you could just get that star last, and the star counter would still say 120. It just wouldn't save.

  • @cubeco
    @cubeco Před 7 lety +1

    my CZcams crashed while watching this video, strange.

  • @Gameboy_1992
    @Gameboy_1992 Před 3 lety

    Well the reason BBH dosnt crash is because its far away from the lobby and the corrupted Level. And the same can be said to RR but insted of being far away its just placed at the perfect spot to not be corrupted

  • @crykidtvshow4330
    @crykidtvshow4330 Před 6 lety +1

    #Mario and luigi partners in time