How To Generate Maps in 7 Days To Die 1.0

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  • čas přidán 29. 06. 2024
  • How To Generate Maps in 7 Days To Die 1.0, aka v1.0, A22 and Alpha 22. Tips and Tricks... A walkthrough of how to use the map generation menu in 7DTD, the options available and how to fly around the map preview. We also look at the advanced menu options, types of maps and a few other bonus tips and tricks to look around your map.
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Komentáře • 60

  • @oNobodyo
    @oNobodyo Před 8 dny +3

    😂

  • @lho10101
    @lho10101 Před 8 dny +3

    Great video. My only gripe with the map generator is that you get mountains no matter what. I always set mountains to 0, but I still end up with them anyways.

    • @Phys1csGamez
      @Phys1csGamez  Před 8 dny +1

      I have to do some extensive testing and report back in a future video. First I will be updating my world generation mods. Maybe I will see something there when I get into the XML.

  • @slab-dd6vj
    @slab-dd6vj Před 8 dny +3

    Good video,
    Reason we would want more night: I did that a few times, increasing the number of minutes per day and hours per night.
    It gives a more relaxed playthrough where you have more time at night at your base to prepare for the next day, craft and read (quite important when you play an overhaul mod like Darkness Fall etc.)
    But you may want a mod that increases the duration of lootbags so they don't disappear on Bloodmoon nights

    • @Phys1csGamez
      @Phys1csGamez  Před 8 dny +1

      I can understand that. Comment was a in a British flippant manner as in "why the heck would we want more nighttime zombies" kind of thing. Maybe I should play a night only playthrough on insane nightmare for my sins?

  • @RichardRitenour0522
    @RichardRitenour0522 Před 6 dny +1

    Appreciate the knowledge Phys1cs!

  • @themikelallen
    @themikelallen Před 8 dny +3

    One thing I haven't seen anyone mention yet but I figured out through trial and error. When you select the "Line" Biome layout, it will generate the map from smallest to largest. So, lets say you make Forest 14%, Burnt Forest 25%, Desert 18%, Snow 20%, and Wasteland 23%. From left to right your biomes will be Forest>Desert>Snow>Wasteland>Burnt Forest. So if you want your biome at different order that's one way to achieve it.

    • @themikelallen
      @themikelallen Před 8 dny +4

      Also, the closer in percentages your biomes are, the straighter the lines will be. So if all your biomes are 20%, the lines will be very straight up and down. If however you have one biome that's 11%, while the largest biome is 36%, the lines will start bending and warping around each other, making more interesting maps in my opinion.

    • @Phys1csGamez
      @Phys1csGamez  Před 8 dny +2

      Interesting. I have not made any of those map types yet. If they are out of order it will make the progression very interesting indeed.

    • @Phys1csGamez
      @Phys1csGamez  Před 8 dny +2

      Hmm I think I will be having a look at that too when I get modding. Thanks for the info. And thanks for the comment.

    • @Darksage5555
      @Darksage5555 Před 8 dny +2

      That's actually so good to know, I don't like it going desert > snow > wasteland. Id prefer snow and dessert to be switched. I think ill have to do that for next world! Thank you!

  • @caddy200
    @caddy200 Před 8 dny +2

    Fantastic, thank you very much

    • @Phys1csGamez
      @Phys1csGamez  Před 8 dny

      Thanks caddy. And thank you for spending the time to drop a comment and feed the system.

  • @Lakikawa
    @Lakikawa Před 8 dny +7

    The thumbnail 😭😭😭

    • @Phys1csGamez
      @Phys1csGamez  Před 8 dny +1

      is exactly what is required nowadays. 🎣

    • @Hellsing_Montana
      @Hellsing_Montana Před 8 dny +1

      Lowkey why I clicked on the video😭

    • @Lakikawa
      @Lakikawa Před 6 dny +1

      @@Phys1csGamez appreciated your effort heres a sub and like

  • @PorkyJones
    @PorkyJones Před 8 dny +1

    The warning in the map generator appears because sometimes there are no traders in a certain biome. So trader progression is broken at this point. This can happen if you turn the percentage really low for one single biome and also create a very small map. I successfully forced the bug to appear. Sorry for my bad english ;)

    • @Phys1csGamez
      @Phys1csGamez  Před 8 dny +1

      Your English is perfect. Thank you for sharing the knowledge. I will be doing some testing of map generation in the future.

  • @alexishuon8440
    @alexishuon8440 Před 8 dny +1

    Tried to mess about with generation tool also, I did noticed that even if I remove any water still water shows on the first town where you been sent to, and also hills and mountains, whatever you choose makes no differences. I put all flat and ended with crazy mountains with broken roads :)

    • @Phys1csGamez
      @Phys1csGamez  Před 8 dny +1

      Someone else mentioned that. I am looking into the XML over the next week or so. I will update my mods and see what else I can whip up.

  • @maelstrom2594
    @maelstrom2594 Před 8 dny +1

    Cool Video, I was wondering, is there anyway to see the map previewer after you've started your game? My map seems to have nothing but small towns and traders out in the middle of nowhere.... lol

    • @Phys1csGamez
      @Phys1csGamez  Před 8 dny

      There are several tools to do this. I used one of them in this video and have already made a video on it. It has been updated for 1.0 and is working well. czcams.com/video/Xf5zvgmkTTs/video.html

  • @kevincrusher2414
    @kevincrusher2414 Před 8 dny +1

    Your guide for massive cities works in 1.0 btw. The mod wont, not until its updated for 1.0 but I was able to hard edit the rwg xml to achieve this no problem. Also need to change traders spawns to forest for all of them so quests progression isnt broken.

    • @Phys1csGamez
      @Phys1csGamez  Před 8 dny +2

      Yes that is true. I am just at a crunch point with my full time IRL job and am planning for my next video to be all about that. I should be able to update the mod in a few days time.

  • @Sn1p0187
    @Sn1p0187 Před 4 dny +1

    Hey thanks for the video, im new to the game. I was wondering if there is a way to change teh amount of spawn points in multiplayer custom maps. I know of the way to edit the files after creating the world but not sure if they made an easier way to do it. I just want to play with friends and spawn in the same spot.

    • @Phys1csGamez
      @Phys1csGamez  Před 4 dny +1

      Editing the file is the only way. Just delete all the lines except the first coordinates and enjoy the game with your friends. Welcome to all the fun of 7 days to die.

  • @level50unlocked
    @level50unlocked Před 8 dny +1

    We back...nice. 😝

  • @KRONUS1ify
    @KRONUS1ify Před 6 dny +1

    how to generate a large city in the starting biome. Nothing works out🤷

    • @Phys1csGamez
      @Phys1csGamez  Před 6 dny +1

      The Pimps of Fun took away the generation of cities in the forest biomes. I am working on modlets!

  • @ceegnz
    @ceegnz Před 8 dny +1

    You can zoom in on the preview maps ??? Here good Sir, have a like and a comment to feed the algorithm !

    • @Phys1csGamez
      @Phys1csGamez  Před 8 dny

      Nom Nom Nom.... that tastes amazing. Thank you!!

  • @dwayneg99
    @dwayneg99 Před 6 dny +1

    My only gripe is I want a full plain world. No stupid hills or mountains but nope. We have to have hills for some stupid reason. I realize there is at least 2 new POI that require a hill and a mountain but why. will it always create 50 hills?

    • @Phys1csGamez
      @Phys1csGamez  Před 6 dny +1

      I am looking into plenty of options for some future mods. Fingers crossed the full flat world will be back soon enough.

  • @FlufferNutterSandwich
    @FlufferNutterSandwich Před 8 dny +1

    3 Nexus Mods I'll recommend for QoL modded play: MoreBiomeCities, Randomised trader biome spawns, Traders Show POI Name (Robot Edition) v1.0.x

  • @shadowkinggamerart7960
    @shadowkinggamerart7960 Před 3 dny +1

    How do you use your 12k mod to generate advanced maps? It dosnt show up when I go into advanced generation😢

    • @Phys1csGamez
      @Phys1csGamez  Před 3 dny

      Working on modlet, as was written for A21. When fixed... Will be shared.

  • @Durrtyboy
    @Durrtyboy Před 8 dny +1

    They need to put rekt in the burnt forest and put jen in the green forest

    • @Phys1csGamez
      @Phys1csGamez  Před 8 dny +1

      I must say that did cross my mind a while back. Maybe something I can mod at some point.

    • @Durrtyboy
      @Durrtyboy Před 8 dny +2

      @@Phys1csGamez I want my sweet baby at my main zone

    • @Phys1csGamez
      @Phys1csGamez  Před 5 hodinami +1

      Hopefully you have seen my latest video and downloaded the mod you requested.

    • @Durrtyboy
      @Durrtyboy Před 5 hodinami +1

      @@Phys1csGamez ill have to check it out when I get home from work

  • @zombiecharger65
    @zombiecharger65 Před 8 dny +4

    The Fun Pimps keep adding quality of life mechanics versus annoying grindy tedious mechanics at a rate of 1 to 5. The magazine thing is probably the straw that broke the camel's back for me. 1,500 hours played since A14 and I can't stand the game anymore. Now the trader progression can be broken by a built in function (map creation) because they wanted to tinker with how well players can do. I am a miner/builder and not a raider. The game is broken for me now because of the stupid trader and magazine systems.

    • @Phys1csGamez
      @Phys1csGamez  Před 8 dny

      Sorry that the game has not gone in the direction you like. I started with A11 and things have certainly changed a great deal. I just can't stop loving all the good and bad things all the time. Maybe I need some medical intervention?!

    • @lho10101
      @lho10101 Před 8 dny +2

      I agree, the learn by looting is annoying. But I don’t think it is game breaking. You can always give yourself the magazines necessary for building and then play the way you want.

    • @Phys1csGamez
      @Phys1csGamez  Před 8 dny

      @lho10101 good point just spawn them in. That might be a good modlet too with everything unlocked for those who don't want that feature. I am certainly getting some good ideas from all of these lovely comments.

  • @Re3Ns
    @Re3Ns Před 8 dny +1

    Is it possible to generate a 100% winter biome?

    • @Phys1csGamez
      @Phys1csGamez  Před 8 dny

      Just generate a map and then follow the instructions in my map biome video. That video will be remade and updated over the next few months.

    • @Re3Ns
      @Re3Ns Před 8 dny +1

      @@Phys1csGamez The game does not let me generate a 100% snow biome for some reason. The most I can get is 72% and then there are 7% of the rest of them.

    • @Phys1csGamez
      @Phys1csGamez  Před 8 dny

      More for me to investigate. I like to be able to make single biome generations.

  • @voyteck7696
    @voyteck7696 Před 8 dny +1

    I attempted to generate more than one map and on every try I haven't got any animal spawns like there's no trace of boars, deer and wolves.

    • @Phys1csGamez
      @Phys1csGamez  Před 8 dny +1

      That is not to do with map generation. 1.0 had a severe reduction in animal availability. I will eventually get round to making a modlet for that.

  • @Heretoga
    @Heretoga Před 8 dny +1

    Pifaloolaloo lol

  • @Roczen24
    @Roczen24 Před 8 dny +2

    How to generate maps in 7 days: Press generate map. Jesus christ.