Tox Boxes sure are interesting enemies fun fact: Wario can punch them while he's in the hole they sink when landing on quicksand, they get stuck when landing on regular sand or they break when landing on another surface
I heard that the Tox Box is one of Shigeru Miyamoto's favorite Mario enemies (if not his favorite) because of how clearly it communicates what the deal with it is: Don't let it roll onto where you are or you'll get squished... unless it's going to land hole-side down, in which case you can stand in said hole and let it pass over you.
Tox Boxes sure are interesting enemies
fun fact: Wario can punch them while he's in the hole
they sink when landing on quicksand, they get stuck when landing on regular sand or they break when landing on another surface
How do make them move to something else?
In Zelda Spirit Tracks there's a lot of puzzles with boxes that behave just like those, except it's up to link to move them.
And here I thought they just used splines...
That is what the game uses (at least I think, not 100% sure what a spline is), this video just talks about how tox boxes could theoretically move
I heard that the Tox Box is one of Shigeru Miyamoto's favorite Mario enemies (if not his favorite) because of how clearly it communicates what the deal with it is: Don't let it roll onto where you are or you'll get squished... unless it's going to land hole-side down, in which case you can stand in said hole and let it pass over you.
Despite continually failing to understand whats going on here, your videos have remained some of my favorites lol :)
Interesting and good visualization!
We proved that 80% is the upper bound for no flip loop density, what is the best way to contact you about the solution?
You can join my Discord server at discord.gg/CNM4PUf
Or you can just post it in a comment here
what mod was that at 4:15
super mario 256, josh's own mod (which is wip)