Small advice so we don’t see the crack in the glass. When you cell fracture, scale a little bit the plane that isn’t cell fractured, then got to the place in your animation where the ball its the glass the put a keyframe to make the plane disappear in the render. Full tutorial: czcams.com/video/Xdrz7icUvC4/video.html Great video btw 👍
Thank you, you literally saved my life
Small advice so we don’t see the crack in the glass. When you cell fracture, scale a little bit the plane that isn’t cell fractured, then got to the place in your animation where the ball its the glass the put a keyframe to make the plane disappear in the render.
Full tutorial: czcams.com/video/Xdrz7icUvC4/video.html
Great video btw 👍
It's like the glass knows where it's gonna get hit, so it prepares itself in advance by cracking so that the hit won't be so bad. 🤭
I tried this, but because the glass is transparent, you can still see the cracks through the non-fractured plane. Or am I misunderstanding?
@@jimsin101 same here
i mean u can deactivate the broken glass before and activate when the breaking starts.. @@jimsin101
Thank you for the good lecture
I thought this was going to be a video about actually breaking glass in a blender.😂
really nice tutorial thx
Thumb up for this effort
Great tutorial bro
Glad you liked it
Instead of dealing with all the parts of the ball, why not just parent the ball to the sphere since the sphere was already keyframed, etc.?
yes but how can i fix lines ? i dont want see this lines
increase the thickness of the plane
I followed this exactly and if I set it to Start Deactivated the whole thing explodes as soon as it starts to simulate...
the shards are colliding and activating eachother, you need more space between the shards
@@user-pj5eh2qh3x how do you get more space?
480th like