I LIKE the New Kill Team Box? Mostly? Kill Team Moroch
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- čas přidán 20. 08. 2024
- Games Workshop sent me the new Kill Team Moroch box to check out, and I think it's the best of the last several boxes - but it's still not perfect.
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I have heard on another review that in fact all the traitor guard arms are compatible with all the traitor guard bodies. So you can stick the corpseman and leader bits onto two separate bodies. That's certainly how it worked with the veteran guard from the Octarius box. Some arms may look a bit better on specific bodies and that might be why the instructions are how they are but that's not the same as them not working on other bodies.
Also the semi-recent Kill Team balance dataslate upped the number of operatives in an Intercessor kill team (and most other space marine kill teams) to 6.
It seems like the sprue itself was designed by a sensible human being, but the instructions were made by a lunatic.
Read somewhere, hmm? Whoever said that must be a rather astute and courageous chap!
@@GlassHalfDead , and not one to shamelessly plug either. 😉
@@godconvoy Self promotion is crass and pretty cringe on another creator's video. I'm just commenting on Zingbo's correct delivery of the facts that the bodies can be built with any arms.
@@GlassHalfDead, indeed.
The whole issue around different options using the same parts is really frustrating. I managed to get around some of the issues in the Octarus krieg with a bit of cutting and green stuff.
As for the terrain in this box, I really do like it, but I totally agree it’s not amazing for KT straight out of the box, my plan is to fill out the board with a few munitorum containers and barricades. I’m hopeful I can get some interesting board layouts that way.
Great video as always sir, keep up the awesome work, stay safe and have fun 😁❤️👍🏼
Or is it..."Chaotic"?
I got 2 Krieg kits and still had to use some greenstuff and to make all the different versions. With only 1 box you were insanely limited in what to do. No idea who thought this was a good idea tbh.
it looks like these traitor guardsman are in the same boat as kreig and sisters, any arms will fit on any torsos, it's not advertised but there is more room for kitbash and conversion than it appears, perhaps the move is to build all legs and torsos than just hunt for all the arms you want. Perhaps you could glue the medic arms onto the two extra bodies you have and then you don't have to buy a second box.
... but isn't it totally thematic if the instructions to assemble the Traitor Guard are chaotically laid out? That said, I get your point about the Compendium lists. After four sets (and a couple of WD lists) it's obvious that the Compendium was just an immediate stopgap solution if you wanted to play a certain faction immediately, but these can not really be regarded as "real" KT lists. I kind of regret buying it because I found that I don't want to play any of the lists in there - and I'm having tons of fun playing the Octarius Kommandos anyway.
honestly the ones that make it most obvious are the releases that are basically just straight upgrades to the compendium, why would someone play 2 Genestealer Neophyte Hybrids Fire Teams when they can play a Wyrmblade Kill Team? why play 2 Pathfinder Fire Teams when you can play the Pathfinder Kill Team? why play 2 Kommando Fire Teams when you can play the Kommando Kill Team? why play either of the Thousand Sons Fire Team options when you can play a Warpcoven?
the Compendium still works as a stopgap for factions and units that haven't gotten their own Kill Teams yet though, Neophyte Hybrids might have a better option but Acolyte Hybrids don't and some factions like Tyranids don't have any non-Compendium teams at all yet (I'm hoping that they'll finally get plastic Lictors when they eventually do).
I had totally missed that a new KT box is about to be released because of all the H Heresy bonanza. Thanks for going through the release Adam.
That's a fair review. It seems as though GW intended from the beginning for the Compendium lists to be 'get you by' lists until the full versions were released with the boxed expansions, but they were cheeky in charging so much money for what should have been included with the core rules. But I think they've accidentally created two ways to play - either Compendium lists for simpler fire teams of generic, unnamed fighters (which has merit, the best version of this is actually the Fireteam boxed game, which is more streamlined and card-driven and leans in to the boardgame feel of KT 2021), or 'custom' lists of named characters with individual personalities and a lot more detail. I think there's a place for both, but the game is a bit confused as to what it is, just like KT 2018. Is it asymmetric spec-ops (almost by definition, you cannot have symmetric spec-ops), or general skirmish? Named characters or unnamed 'grunts'? A tournament game or a narrative game? Quick and fun or slow and intricate? They're trying to cover all of those bases.
"If this is your first foray into Kill Team you'll need the core rules." GW have as small format core KT rule book in print - it's in the starter box aka Octarius w/o the terrain. They could including it these 2 sided army sets to make them entry points for new players. They choose not to.
At least including the core book would help to justify the prices.
"Hello player! Here, have these models to play our game!"
"Oh, cool! How do we play?"
"No rules."
The shots at eye level moving past your figures were great. Very creative!
I'll be painting Raven Guard for my Phobos dudes. I have a smallish force of Reivers already and these will go nicely in both 40k and KT!
"Intercessors are 5 models"
That is no longer true. There was a balance update which bumped every 5 man Marine team to 6 a couple months ago.
Do you happen to have a link to the Errata pdf? Or just anywhere discussing the change? A very welcome one and I'd like to make sure my KT is up to code.
EDIT: nvm I found it. To anyone that isn't aware they added "Operative selection: Every fire team except SCOUT
and TACTICAL MARINE can take 1 additional WARRIOR operative."
warhammer-community.com/wp-content/uploads/2022/03/Cf9p9WNYoP3fa5b6.pdf
I know you don’t like the new approach to Kill Team, with justifiable complaints due to the compendium design (totally agree…), but I hope you gave it another chance. It has been pretty awesome to be honest.
The symbol rulers are optional, each side a set amount of inches. So, you could use a standard ruler as long as you know the length of each symbol.
Yea, was the change to symbols better for the game?
@@ironbomb6753 , maybe. I think they did that also for foreign language marketing where they use different text for numbers, but the symbols can be universal.
Oh, Uncle Atom, they increased all the marine count you can take in compendium by +1 warrior via a FAQ recently
I've seen several comments about that now. Admittedly, I haven't been paying that much attention to Kill Team recently (been playing mostly Warcry) but I would have thought it would be bigger news. It's an odd update, too - just adding an entire extra model into the lists. Going from five to six models is a pretty surprising power jump. Thanks for watching!
@@tabletopminions it was always kinda weird in the compedium how SM had 5 models while CSM had 6 (also custodes having the same number of models as heavy intercessors)
@@carcionpetto agreed
Yeah when I built the Krieg kill team I was annoyed that it didn’t tell me that if I built one option I couldn’t do another one later on as they shared bits
Which options were those?
@@joshuadarrow if you make the sergeant with the Bolter you can’t make the plasma guy
The Spotter has 2 left arms, one with a Map and one with a Compass in his hand. I cut off the handle from the Bolter and glued him on a right arm where the Las Rifle was cut off and with the Compass arm, the Confidant Veteran was finished. I also cut apart the three Hardened Veteran Awards and split them between Leader, Confidant, and Hardened Veteran.
This is the first Kill Team new edition box that I like all of it, terrain and both factions.
I love the paint scheme you did for your traitor guard!
Thought about grabbing this since I like both teams but got a good deal on a cursed city box I couldn't pass up. Running infiltrators is fun since their bolters are 5+ lethal
From my experience, you can often put the options for one model on a torso that isn't specified, so I think it *might* be possible to have both a leader and a corpseman by using the corpseman specific bits on a different torso. However, I haven't seen the models myself, so maybe there is that limitation with these ones *and* I know there were some real limitations in the Guard Veteran's box because most of the special weapons share the same arm piece, and there is not sufficient copies to use them all, so there might be ones like that in the traitor guard box.
I had a similar issue with the Tau Kill Team, in the Instructions they tell you which models you can build, perfectly enough options for the amount of pieces you have, for example you can build one Weapon Expert, according to the Instructions, however later in the actual Rules for that Kill Team, it says you can bring 2 Weapon Experts in your Kill Team.
I haven't gotten to my Tau kill team yet, but I've heard enough warnings about the screwy assembly. I plan on building as many specialists as I can, then fill out the rest from my 40k army or the previious edition's Tauboyz.
Thankfully the Pathfinder kill team can be finished off with a box of the regular (cheaper) pathfinders instead of needing a second bespoke box - so I completed it at the time Chalnath launched. But it is still annoying to have a roster list that is more models than actually come in the kit.
I was perplexed by The Blooded as well - from the off over the Chieftain and the Corpseman - as I had been using some BSF Traitor Guardsmen as deserters to convert to mix in with DV cultists I had a spare sergeant from that to use as was as a Chieftain for The Blooded, which meant I could build the Corpseman and still have the compulsory Chieftain.
I am also using the BSF grenade throwing guy to be a Brimstone Grenadier, and a BSF flamer to be a Gunner.
And with the spare lasgunners from BSF it is a way I'll get to 14 models if I don't take the Ogryn and the Enforcer.
As an aside all the spare bits (guns and heads mostly) can be quite easily converted (with razorsaw as plastic) onto old DV cultists that look like guard deserters too - so if we ever get a 40k datasheet I can do multiple squads (probably).
Finally there is a similar issue with the marines, as in same body for multiple unique operatives, but as I have quite a few unbuilt incursor/infiltrator boxes that can be avoided but...
TL;DR you don't have full free choice, plan decisions wisely as the video states, and have fun with all the spare bits if you like converting.
Edit: As the video states the first issue for the Blooded is body C11 and leg C12 (single occurrence) being used for 10 (Traitor Chieftain), 11 (Traitor Trooper), 12 (Traitor Corpseman) - as I have worked my way through the same happens with 19a (chest C78 and back/legs C77) - singular occurrence which you need to build 19c (Traitor Commsman) or 19d (Traitor Flenser) - and all the spare BSF Traitor Guardsmen won't help with that Operative choice - so I gave up with following the booklet for some and just decided to convert/go my own way.
And 20a being needed for 20c Traitor Gunner (Grenade Launcher) or 20d Traitor Butcher - this seems really odd as if the D sprue (the addon Kill Team sprue that has the parts to make Blooded unique Operatives) have not been very well planned/designed to work with a single box of Traitor Guardsman sprues - a second box of Traitor Guardsmen would sort (but not available yet) - especially if you don't take the Ogryn and/or Enforcer and want the extra 4 Troopers to have a 14 model Blooded Kill Team.
So really starting to relate to the "Mostly?" part in the video title - you basically can't build one of every unique Operative OOTB (at least thrice for the Blooded) as is and the booklet is a little bit confusing around that.
I really like this set. The traitor guard are glorious and will be looking forward to getting a box or two extra when the blooded get released later in squad box. I also like getting the options to finally having a helix adept phobios marine that is not the hard to get push fit from the old etb kit. Everything is rather useful for 40k and killteam in this set. I am liking the direction kill team is going. So far the different box teams are an improvement over the older versions
But… Phobos armor Marines ARE Primaris Marines. Silly Uncle Adam.
Anyone, I been hoping to make a Traitor Guard Army for years but Blackstone Fortress was Expensive to get multiple of.
They could have at least given the Phobos a bit more "flavor" and painted them as Raven Guard or Raptors... hyped a pair of underappreciated chapters that fits this much better than regular, boring Ultramarines.
@@KrullMaestaren Truth. I mean all chapters have a stealth company but painted up as a chapter dedicated to stealth like the Ravenguard would’ve been very appreciated.
My opinion on the different types of terrain is that maybe GW expected people to buy all boxes, so later people can mix n' match the terrains. But yeah, that could've been done slightly differently
Glad you like this one. The rules are pretty solid for both teams, so I too am picking it up.
As for what else one needs, that measuring tool is just increments of 1", 2", 3" & 6". A measuring tape/ruler will function justl fine. More important are the 2"x1" barricades (which one could proxy too), the engage/conceal tokens (more work to proxy) and the TacOps deck (difficult to proxy because of the need to randomize one's selection of 6).
"Are we the baddies?" Classic Mitchell and Webb :D
half your complaints could be recitifed by just using the arms/heads on a different torso and legs
it looks like all the heads use standard ball/socket joint with the neck, and all the arms connect at the shoulder in the standard way as well, there is nothing forcing you to use a specific arm wth a specific chest, if you build the chieften, just use the corpseman arms/head on a different body
Yup. Most of the time, modern kits are just as modular as they were in the early 2000s, only the instructions are made idiot-proof to allow newbies a clear step-by-step guide for making the models pictured on the box.
There's nothing 'ball and socket' about the heads - the neck pieces are shaped specifically and though I could do some trimming and green stuff work, that shouldn't be the requirement. Also, many of the arms will take a good amount of extra work to make fit properly (as they have specific 'bumps' on the torso and arms to help you match them up) and it's just a very confusing play, especially for new people getting into the hobby. Thanks for watching.
@@tabletopminions ah right, if its full monoposed connections then i fully understand (and agree with) your gripes with the kit
i was responding under the assumption they were build similarly to kits like the admech skitari, where the book says "build them this way" but the heads and arms can actually fit on any of the bodies
From the looks of the sprues, the traitor guardsman have 2 normal sprues, with lasguns and what not, and then a smaller sprue for the specialist units for Kill Team... which makes me think that we might be getting 2 profiles for this unit in the larger 40K game, normal traitor guards, and veteran traitor guards.
They could also be like the Sisters Novitiates, Tau pathfinders, or the Ork Kommandos, and just have all the special weapons rolled in as upgrades on their one datasheet.
I have the advantage of knowing what these boxes are like in terms of options, with certain options being mutually exclusive, since I got Nachmund, and the Corsairs/Legionaries were just like that. So what I did is I went out and hunted down the 7 monopose Blackstone Fortress Traitor guardsman sculpts that these guys were designed to fit in with. I actually liked their "chieftain" or sergeant more than the one previewed in the articles, so I've got a corpseman for sure. It also comes with a flamer, a guy chucking grenades, and a couple of guys with basic lasguns and melee weapons, so that set gives you plenty of breathing room for building a Kill Team, and even would let you field 14 models at once I'm pretty sure. Problem is everyone had the same idea, so that kit is very hard to track down these days.
I'm hoping, btw, that eventually after enough of these kits come out, and enough White Dwarf Rulesets drop, that they just outright release a second Compendium with all of the rules reprinted and compiled back into one book, maybe with some of the teams GW considers "obsolete" like the Thousand Sons and Forge World Compendium Kill Teams replaced with their White Dwarf counterparts.
BSF was a personal favorite of mine and arguably my first actual 40k model experience, my only real regret was I missed all the expansions and GW seems to be relunctant to release them again.
This box looks great, but these "you have one model for three options" annoys me soo much 😩
Only it's not true. That's just how they lay out the instructions to make them idiot-proof for newbies and kids that want to build exactly what's on the box. In most kits for 40k squads, including this one, most arms will fit any body without issue and you can do whatever you want.
True, but there are sometimes the same options on different models, kitbashing is fairly easy, and if it's an upgrade sprue you can just get the base model kit again and have all you need.
What gets me is that there's 10 models in the kit but 16 configurations, with some you might want more than one of.
As a gamer I refuse to pay $300 for a game. Plus I have bunch of terrain, dice, templates, etc. So I just buy the book I need and the models I want. I have to agree that nothing since Octarius has interested me, but I love me some traitor guardsmen. Have the the minis from Blackstone Fortress and they get played in lots of games... This Is Not A Test, Stargrave, Space Weirdos, and old Killteam. So I will be buying the new traitors when the models for this new expansion are released separately. I pretty much just buy GW models I like and use them in other games. Most of what GW has produced in the last few years, and $$$ they charge for box sets, has killed my interest in their games. Like the models though.
Or you could do what I did with my other KT boxes and take the spare parts from the medic dude and slap them on the body of the regular traitor guard guys with a little modding (when necessary).
At first I didn’t understand the gripe with the build numbers for the guard, but then I was like "what?!" I have bought every KT set and NONE have that weird marking mess up. Thanks for the warning
One thing I can not stand is this "here you have one torso, it builds X variants - and if you are not EXTREMELY careful you can mess it all up... have fun buying another $150 box then!". So thank you, for this review has just saved me some good money.
Also: great review overall, I always appreciate your content. :)
The arms are interchageable between the torsos, as they are in most 40k squad kits. The instructions are just laid out that way for newbies.
I like that the starters are trying to be two player “vs” sets. It’s also cool that these are specific kill teams in larger factions. The Eldar pirates (I can’t call them anything else) we’re cool to me. However, their opposing faction is one I’m not interested in. With this set, I like the variations of both armies, just like the Krieg/Ork starter. The way they’re doing these sets is very narrative minded. The stories are cool. Fluff plus cool models gets my money every time. Thanks for the extra video!
Super dig that model-level zoom shot.
I appreciate it, those shots are really fun to me. Thanks for watching!
The terrain instructions in Chalnath and Nachmund had some slight issues. (Photos/renders were just… wrong.) So I’m “glad” to see they are continuing the trend of funky instructions. (Funkstructions? Infunktions? Instrunky? Hmm.)
Chaos is going to be chaotic, makes me smile a little.
Thanks for the great review. I was on the fence, never played kill team. But I think today is the day lol.
I thought the terrain pack is called the "Warzone Fronteris?" Tempted to get this box as the terrain set is 200 alone without any models, and I like it a lot!
Also, Phobos-armored marines ARE Primaris marines. It's an armor variant from Cawl's MKX shenanigans.
It's very interesting to watch your journey with this edition.
Also, if memory serves, the Octarius assembly instructions were as confusing as heck too.
thanks forthe warning. I am glad I still have the blackstone fortress troopers. that way I can at least have a chieftain and a corpseman
All these books, and no solo rules. If GW wanted to knock it out of the park, maybe release a Kill Team solo rules book? I think folks would flock to it!
And from now on the Galaxy shall know your Divisons by name of "Sneaky Marines"
The space marines in this box just look like any normal space marines you can get anywhere.
Thanks for the video. I'm looking forward to proxying my existing marines to use with the new list rules.
Now I just need to wait until GW releases keyword rules, and I'll be all set!
Great to hear this stuff is getting you excited!
Dear Uncy Atom, vis a vis the construction options for the Traitor Guard. We both know that the first thing your avid 40kér is going to do is buy a box, or two, of regular guard and make all the options. You can't tell me GW didn't know this. It's what we do and why they set up three complete options in the box. But yes, always read the instructions through first. You don't want to get to the part where they say, "then cut the red wire,... after first cutting the blue one" Anyone from bomb disposal school will tell you about that one.
I don’t think these guys are particularly compatible with regular Guard - these Traitor Guard seem far less “chonky” in comparison. Thanks for watching!
I think this terrain will combine very well with bits of the Nachmund terrain and the containers. I'll wait and see how the mission layouts in the Moroch book end up working.
Blackstone Fortress rules for the new Traitor Guard roles and the Chaos Vanguard guys would be cool. Maybe the Eldar and Sisters too.
There's no 'e' in Corpsman. They're a Medic in the Corp; by the time we're talking about 'Corpse'... it's a bit late 🤣😜
Same issue with the Novitiates in the Chalnath box. Some models share the same core torso parts. You have to make some decisions as making one model might mean you can't make another.
I really love everything Chaos in Kill Team. Great video as always.
Someone's probably said this already but there was a balance update for kill team (similar to the dataslate). Allowing 6 space marines from a compendium list.
but yeah the bespoke versions tend to be just strictly better than the compendium
I have to agree with your complaints about the terrain. Most of it's fine, it's just that instead of the landing pad they really should have included several sprues of the ruined Hab Bunker that came with the old Kill Team Killzone: Sector Fronteris set. Unfortunately, I have a feeling that sprue was one of those that was produced in China, so GW doesn't have it in their own factory to use.
As for the infantry build problems, it's been present in all the new mini's with Kill Team. There are many bodies that have 3 different loadouts so you either have to pick one to stick with, get creative with modding options onto other bodies, or plan to pick up an extra box or two when available. Trust me, there will be people parting these kits out on Ebay so if you can find a good deal it might be worth jumping on.
I had similar issues in assembling the WHite Dwarf AdMech Kill Team. The Diktat and Surveyor are built on the same base model and I'm not gonna by another full box of Skitarii for one model. But it's fine as at was with friends so a random Ranger became a little bit more special.
The alternate builds for each ‘body’ is the same for all of the new kill team boxes. You best bet is to read the build instructions first and make not of what you want to build each body into. This has worked well for me. Also for those who have BSF you can pic your core men from there and build your specialists out of the Moroch kit.
This feels like a bonus video. Thanks for the honest review of the contents.
You need to kitbash if you want full teams, these are plastic minis so it is pretty easy. But I agree that the GW building instructions are counter intuitive..... I just build the CSM it and it was pretty painful.
"There's a decent amount of plastic in here" ... is an understatement. :)
I was stunned when I picked up my box at the sheer weight of the box. It is the most weight in a 40K box that I've picked up (admittedly, I have an embarrassingly large volume of boxed stuff in my back log) in 9th edition.
What? The instructions to assemble the chaos troops are ... chaotic? (So sorry, I could not resist).
Seriously, thank you for the heads' up that the instructions are inconsistent in how variants are presented in the instructions.
I decided I like your content and sense of humor so I liked and subscribed and then realized that I was watching you at 1.5 speed and now I'm wondering if I'd still be a fan at normal speed but I think you're good.
I always have the feeling I need an extra kill team box (after buying a big box) to be able to build all the options.
Kommandos excluded.
I am slightly more interested now. Maybe if the release the marines as their own team? And for sure if they fix the compendium. :)
So far all the teams from the boxed sets have eventually been released on their own, so you can just buy the team without all the terrain and other bits :)
For the terrain, it is a weird choice, and I think the only reasons it's there is because it's the newest GW terrain and they want to shift stock without reusing models in previous boxes, so boom, you get that set. Frankly I'm hoping the next box is a bigger one with all new terrain. Maybe something more like Octarius, where it was all new sculpts. Ideally it's going to be Primaris Deathwatch Veterans vs something Necrons (maybe just immortals with a new sprue), because I want Deathwatch and I've got a buddy who likes Necrons. It's never going to happen, but man I can dream.
The only boxes that looked good for KT terrain wise was Octarius and the Chaos/Corsair one. The rest seemed better to add to your 40k terrain pile.
@@Valreg can't you mix and match between the boxes?
@@TheFillem You can mix the terrain. I was talking more about an all in one package when I said that though.
Just because he is bad guy does not mean he is bad guy. (Begins flensing someone nearby) never mind he is indeed bad guy.
Oh and not for this box set, but word of warning regarding the Starter Set -- you get Krieg Vets and Ork Commandos and scrap terrain with new rules -- but that set doesn't actually come with those rules.
To get list building rules & special terrain rules you'll have to buy the Octarius book. :(
Very nice looking models and terrain but pricey crews for Stargrave and Space Weirdos.
the terrain is pretty sick with that walled fortress thing if you were playing a normal game of 40k. I remember Octarius having similar gotchas regarding model building restrictions, but making that chieftan necessary and automatically removing the corpseman as an option is pretty egregious.
Really glad I’ve gotten in the habit of magnetizing anything that can be swapped out
I really like your content delivery style. Also, such a fun and professional video. New sub!!! Cheers
Unfortunately, I discovered that KT2 does not fit my wargaming tastes at all. Biggest culprit is the campaign system (despite the good ideas of TacOps and SpecOps), followed by the distance shapes, defence without armor, list building restrictions, and overcomplicated wording of the cover rules.
It's not a bad game, it's just a game that does nothing to entice me, despite being the least competitive player possible.
I would recommend One Page rules version of kill team, a bit more customisation I think at the expense of some complexity.
@@forestfilms7914 I'm a T1 backer of the OPR Patreon since a long time ;-D
@@RotGolem Nice
I had been hoping the Space Marine's kill team would be based off of Reavers, it would give that unit something to do at least.
*Reivers
@@batteredwarrior Whoops, yeah, Reivers.
Reavers are included, you can take a sergeant or a warrior, with combat knife and sp bolt pistol OR bolt carbine and fists. And terror stratagem 😅
Also you can include incursors with haywire mine/marksman carbine/occulus bolt carbine.
It's a good KT
@@batteredwarrior prefer the Ravers
Yes, you can build Reivers in this box. A Sergeant and some other figures. It might be better to do a mix, though. Thanks for watching!
I kind of like the idea of rolling for names. I could potentially spend 6 weeks trying to pick a name, otherwise
GW most likely repackaged the nachmund terrain they weren't able to sell. They've been cutting back production in the last six months. There was actually so much Chalnath and Black Templar collectors boxes on the market around Christmas that by end of 1st quarter 2022 their prices actually dropped significantly (almost 40% off in US, which is unheard of).
I'm seeing Black Templar boxes going for about a hundred dollars now, and Chalnath is sitting at about 120. Prices that low, they're _almost_ worth getting.
The balance dataslate did increase all 5 man marine teams in the compendium up to 6 men including Grey Knights and Deathguard
The only marine teams who didn't get an extra man are the ones who already had 6 (Tactical marines and Chaos Marines)
The optional builds are fine, except there should NOT be a mandatory build that also has a secondary specialist build. You HAVE to have the one model, so that model's other optional build should be 'normal' guys.
That was the saving grace of the Kill Team Kommandos. Each 'specialist' build also had a bog standard kommando build as the secondary build. That is cool. You can build all the specialists if you want, and secondary models can be the regular guys. Having multiple specialists on one build is just crap.
Very good video. The leader or medic choice is terrible and GW should be put on blast for that. Keep up the good work.
Would love to see some more pics of your Traitor dudes :D
I got the Morach terrain from a parts seller. I don't care for Phobos armor at all. Looking at finding the Traitor guard also from a parts seller. A KT battle report would be great. Looking forward to it
I’m flummoxed by every KT21 release. The rules are terrific, but they’ve made it so far overpriced to keep up and have the official teams.
excellent word choice good sir
Also get if you are in to this stuff you have a bit box and extra torsos and whatever. Use your “IMAGINATION”
Definitely list build, get a pencil and plan out with the assembly instructions, and maybe repeat a few times.
I built the Krieg and I couldn't build the Plasma Gunner from my list. So I wound up cutting an arm from a pauldron, rotating, cleaning up with green stuff to get the list I wanted.
Not ideal. Not sure what a good answer is ... I get that they want good looking models by balancing options vs monopose, but they are taking a chance to surprise and anger buyers.
For the pricetag, it would be nice for a double-set of each squad, since building a decent roster to choose from will require doubling up (for Krieg at least -- I still want a comms, demolitions, flamer, but couldn't build that).
So, on the good side, yeah, this is a set I've also been super excited for (not getting it because finances and my backlog is way too big, but it is great). I'm also happy it took the fourth box to get space Marines, but also they look like a cool set.
In ok, remember you can run 14 krieg instead of taking your two artillery things. A big ol crumpin' of guard on guard sounds fun (though the artillery is probably better).
And in bad, hoo boy, this is literally my biggest problem with GW. They want to be a premium product without actually being premium. Every set of instructions I have ever used from them has errors like that; every set has weirdly chosen parts. Also, does that mean you're simply not allowed to take the model 11 and 12 because you have to make model 10 for the list? Just let that alone is inexcusable for a game box, let alone a "premium" one. Kill Team itself is full of other examples of this problem (*cough*movement shapes*cough*), but wow this one is just so . . . stupid. Someone reading through the instructions once should have caught it.
With recent announcements and such, I may just pick up the smaller starter set for a out 100$ and give this new version of KT another try.... waiting to see the next few announcements/releases, and a couple reviews of what's actually in the annual....
A lot of the conflicting model/torso instructions are really easy to "convert" with minor arm, head, or weapon swaps.
I have an urge to paint up the Space Marines with a Power Ranger color scheme.
"Maybe you'll see a battle report. Not now, but in the future." Tabletop Minions motto since 2017. 😅
I have six teams at present. I have
Compendium tau
Pathfinders
Compendium death watch
Compendium tyranids
Compendium chaos Marines
Legionaries
I think as far as the compendium is concerned the death watch the tyranids and the hunter cadre which are the three that I have seemed to have a lot of nice options and didn't seem boring. In my case every time I build a team I don't just build a list I build the full 20-man roster because you're supposed to build a full 20-man roster to then select models from for your list so yes I had to have extra miniatures outside of what I got in my Pathfinders from China box but that's okay because I already had compendium Pathfinders to add to them so it works out in the end.
id love to see your terrain set how you like to pay it or assemble it )
The Balance Dataslate published on Mar 7th 2022 bumps all Space Marine Kill Teams up a warrior operative, except tactical marines and scouts.
From the teams I have built Orcs are the best. You can build the specialist or a lad. I did not run into any of the what guy do I build issues I have with other teams. I still have my guard sitting here because I don't know what to build. and I don't want to do it wrong.
*Orks
All Chaos teams should have chaotic instructions.
Maybe the switching instructions was a ploy by the Chaos Gods to see even more Chaos in the universe? Thematic…
Going off what little I know of the new KT rules, a FAQ recently seems to be pushing the white dwarf and boxset killteams over the core Compendium lists, which is... daft in other ways, but hey, it's something worth noting. In theory though the extra sprue units like the Phobos Marines present here shouldn't be as finicky as the KT exclusive factions considering most the time it's special poses or wargear you don't get in the main 40k boxes and thus in theory could be spread along pre-existing sculpts.
Yeah that's my beef with these new models (chaos marines) because you can't make what you want. You have to decide what to drop out because the bits won't fit on other bodies
I have all the books for the previous edition, I'm good.
Big question: do certain models use mutually exclusive bits besides the torso and legs? Because if not then it’s kind of a non-issue, isn’t it? The Krieg instructions would lead you to believe that the demo guy and the sniper are mutually exclusive, but the sniper arms and the demo arms do not share bits, meaning you CAN build both, just not how the instructions tell you to.
In my experience not usually
I've built some kill teams using core infantry boxes
This pops up in a few kits like ork boyz where it shows a choice between the rokitt and big shoota but you can build both with what you get in the core box
It shows these for rules purposes in 9th I think since if you only have 10 boyz you can't take two heavy weapon boyzs
Hey, idk how TG will work, but I know you can print some leg/body/heads for Death Korp qnd make all 20 models.
No, everything is interchangeable despite how the instructions are laid out.
@@toferkrz946 no as in parts of the "arms" are also the back?
I'm just pumped to make a Black Templar kill team that's not the basic compendium list.
Love the KroTukk tee shirt!! One of my favorite streamers
He’s a great dude, and we’re gonna play some Sea of Thieves or Hunt Showdown together sometime in June - maybe on stream or maybe just for fun. Thanks for watching!
That mix up with the traitor guardsman inside the instructions seems a bit intentional if you ask me. Like they want you to make that mistake so that you have to buy more. Call me a crazy guy if you want but whenever the instructions change for the next set of characters it just seems fishy.
Same with the kreig guardsmen but if you know what you're doing the bits are fully interchangeable. Also if the ogryn and fist guy take up two slots wouldn't you only have 10 minis instead of 12