Your knowledge in blender is mind blowing.. never seen this much scientifically accurate earth tutorial. This video deserves a lot more views.. ur amazing..👍
It's kind of neat how actually paying attention the what the atmosphere consists of makes a pretty big difference. So many people forget about the ozone layer when making planets, and it really makes a difference
Your content is CRIMINALLY underrated fr. Its crazy. These tutorials are one of the best youtube has to offer. You are a life saver!!! Thank yiu so much!
Hi Samuel! Just wanted to say thank you. I really appreciate you sharing your knowledge and making me realize that after 4 years of Blender I'm still a beginner. It's complex, I'm bad at math, but it's awesome. Again thank you for making me push the bar and show me the way towards the next level
I finally worked up the courage to do this tutorial and after three attempts I finally have the best looking planet I have ever seen Seriously though, thanks so much for this Samuel! The amount of effort you put into this is honestly mind blowing, you even stayed up till 3 am to make this 👏👏👏
lol that would be nice but I am more interested in making substantive content than optimizing my videos for the algorithm Thank you for your kind words
This is really great! I wish it was a bit shorter, but it does indeed live up to the title. As you say, there’s a severe lack of anything space related as far as 3D tutorials go
Wow. Thank you so much Samuel! This tutorial covers all the nitty gritty that is difficult to wrap your head around. I've been making planet renders for a while now and it's been hard to find an easy breakdown of simulating Rayleigh Scattering. Brilliant work! Will attempt these techniques in Chaos Corona :) Cheers, Leo
I was wondering if you could make a tutorial of how to make thunder like effect surrounding the planet. Like viewed from space if you know what I mean. Thanks so much and totally fine if you can’t show how to
Chiming in late to say I love the fact this is grounded in physics. IMO you can't render something realistic, something truly realistic, without being somewhat of a physicist.
Hope to gain more mind flexibility, before i try to follow this tutorial again. Something always going wrong, when i try to follow advanced part. Good luck for me next time :)
I'm having several issues and it's very confusing. Once I got to the Advanced step of creating clouds, perf fell thru the floor. Second, my clouds aren't casting any shadows, nor are they anything more than vertical streaks of simulated volumetric white. One other thing I noticed is your node tree for computing haze anisotropy (1:48:40) doesn't match the formula you showed at 1:47:10. For example, it lacks the 3/2 power of the denominator of the term on the right. I made a node tree that mimics the formula you referenced. Also, I'm curious why you've frequently used a Vector Multiply with inputs of a vector and a scalar, instead of using a Vector Scale node.
I know you said not to ask questions like this but I'll give it a shot because I desperately want to get the same result as you. I followed exactly what you did twice over from the beginning, but when I finish setting up the light sample pack and get to 1:31:37 where you connect the add shader to volume output l get a really blown out white gradient against a hard edge where the planet is 1/3 plunged into vanta blackness. Any idea what might be causing this? P.S your content is gold and can't wait to see more!
i really like the stuff you doing and i really want to try it but not right now because im quite bad but maybe in the future? Idk but then if i try that i probably will try it by myself 😅😄
Thanks so much for this tutorial! Lots of great knowledge , I appreciate the time you spent on this 👍 I was wondering if you have any advice or references that would help with learning/ really understanding how to implement math equations within blender? Or how would you go about learning how to do this? Thanks again! 😊
Basically you are doing it already. Multiply is multiplication, add is addition, etc. Normalizing a Vector brings it down to 1 and gives you the direction. What have to do is, look at the underlying math equation for what we want to realize in the shader and then start formulating it with nodes. MAybe write it on a piece of paper for vizualization or break down the formula to be easier to implement. You are the architect here and get to decide if you want to take short cuts or implement the exact formula. I still struggle wrapping my head around manipulating 3D data like density of volumes using iterative noise.
As much as I try to understand this I still dont. Your explanations arent that clear. But regardless, how and where did you learn to put these nodes correctly? Like how did you know you had to stack so many Multiply nodes together to achieve something?
Dp you have any tips on the camera settings and composition? Like, what is a recommended focallength? And how do you create that masive looking planet effect?
Hi ! really great tutorial but when i go to the step of the athmosphere in the simple node setup i have big square artefacts between the demarcation of the dark side of the earth and the blue athmosphere , do u know how to fix it by any chance ?
awesome tutorial! when I render the advanced node earth (even though i’m not advanced) my render times are hours long. I’m rendering on a mac cpu. is there a reason why my render times are so long? I feel like it is partly the cpu, and partly something else, like the clouds. Also, my texture for the clouds I got from earthexplorer arent mapping right, they kind of just stretch. any fix for that? I set the projection to box and that didnt really fix it either.
Mac CPU would explain it render times are roughly 3-4 minutes on my 3080ti. Depending on your rig it's either faster than most other methods or a decent bit slower
I don't understand why I don't have the same result while I'm using the exact same nodes and parameters. Yes I don't completly understand but the node in both computers are the same so why it doesn't work is my biggest question. Otherwise very good tutorial thank you, it's my fault you're nice have a good week
the amount of variables to get right here is immense. generally speaking, you will get the most from tutorials like these if you are well-versed in math and how volumetric rendering works. it's very difficult as a content creator to both show the implementation and discuss the theory in one sitting, and I'm a bit too lazy to break this up into multiple vids
@@fakemint934 I just 8GB or RAM, Intel core i3, and just using Radeon GPU and doesn't support for Blender 3.0 Cycles X GPU Compute. 🥲🥲🥲 And now GPU is expensive...
Around 21:15 ... Subdivide it a bunch? There is no "a bunch" key. How many subdivisions? Turning it into a sphere ... since viewers don't need to know how to do that either, mesh:transform:to sphere; don't click after that, just slide the mouse all the way to the right. Then left click when it's a sphere. Make sure your dimensions are 2 ... press "N"; the "item" tab in the slideout window, bottom, is the display of "dimensions." Apply scale: ctrl+A, scale To shade smooth: right click, shade smooth That's the missing stuff for only 35 seconds of video time. If there's time for 20+ minutes of small talk unrelated to the tutorial, there's time to think about who will be viewing this.
This tutorial is not aimed at people who are too new to blender to not know how to convert a subdivided cube into a sphere - If you watch the rest of the video you'll find that these types of luxuries are not given - and should not be given - as people who don't already know how to use blender would have quite some trouble in pretty much every aspect of this tutorial. The first 20 minutes of 'small talk' is related to the tutorial - explaining resources for obtaining information about cloud and surface textures.
@@samk9632 Compared to so many blender youtube channels, you are one of VERY FEW artists that actually show and share their advanced workflows and understanding for free. Most content creators create beginner tutorial after beginner tutorial, hiding their valuable advanced content behind paywalls, which I can totally understand. All the more I have deep respect for you sharing your valuable content here for free with us. This knowledge is really hard to come by without paying.
scale doesn’t really matter as long as you can scale down other objects in the scene, are you saying that the earth should be to actual scale where you can’t even see it because it would start clipping with the boundaries of blender, as earths radius is 6369783 meters.
@@saberpotatoboy4151 oh thanks for the radius of earth. You can change where clipping starts&end in view tab. And I did try it, it works. When you're modelling human,animal or an object you must do that correct scale. For example you modelled some apples, have you ever saw an apple like 0.01cm or inch in real world? If you do that scale apple your light is not gonna work as real apple scale, shading will be very bad because of scale. What ever you do in 3d program you must do it as real world scale.
@@romanhorseman That is simply incorrect. you do not have to match real world scale. the lighting will be completely the same. Do you know how hard it would be to zoom your viewport around a scene in space like that, what if you try to model the sun and the earth in the same shot, you are telling me you have to match REAL WORLD scale to that? lmao. pretty much everyone knows this so that is why I hope you are just kidding. If you want real information, then just look it up instead of guessing.
This is great, appreciate how you sat down and spent numerous hours trying to explain this for us.
it's kind of convoluted but I wanted to give everyone the resources to make something neat
@@samk9632 goat
Your knowledge in blender is mind blowing.. never seen this much scientifically accurate earth tutorial. This video deserves a lot more views.. ur amazing..👍
It's kind of neat how actually paying attention the what the atmosphere consists of makes a pretty big difference. So many people forget about the ozone layer when making planets, and it really makes a difference
I'm not brave enough to watch this yet but it's neat that I could have a nice planet in 3 hours minimum. lol.
Make it 6 hours xD and I am still counting. It's difficult to wrap my head around the specific functions.
Your content is CRIMINALLY underrated fr. Its crazy. These tutorials are one of the best youtube has to offer. You are a life saver!!! Thank yiu so much!
Hi Samuel! Just wanted to say thank you. I really appreciate you sharing your knowledge and making me realize that after 4 years of Blender I'm still a beginner. It's complex, I'm bad at math, but it's awesome. Again thank you for making me push the bar and show me the way towards the next level
I finally worked up the courage to do this tutorial and after three attempts I finally have the best looking planet I have ever seen
Seriously though, thanks so much for this Samuel! The amount of effort you put into this is honestly mind blowing, you even stayed up till 3 am to make this 👏👏👏
This video HAS to go viral, seriously
lol that would be nice but I am more interested in making substantive content than optimizing my videos for the algorithm
Thank you for your kind words
I will not lie, this makes me want to get back in blender.
I followed to tutorial in Blender 4.0 with same nodes It did not give me the same but the Tutorial is great and professional thank you for share.
1:26:12 You can just press alt + RMB to connect the sockets if they are named correctly.
Yes I do hate you after that tutorial but still great tho
This is really great! I wish it was a bit shorter, but it does indeed live up to the title.
As you say, there’s a severe lack of anything space related as far as 3D tutorials go
Wow. Thank you so much Samuel! This tutorial covers all the nitty gritty that is difficult to wrap your head around.
I've been making planet renders for a while now and it's been hard to find an easy breakdown of simulating Rayleigh Scattering. Brilliant work! Will attempt these techniques in Chaos Corona :) Cheers, Leo
Omg thanks so much for making this I’m trying to impress my graphics design teacher
A real trooper, oke well you are then the sith lord
bro,when i saw your notification,i said i was going to see something amazing and long😂❤❤thanks❤
lol thanks mate
Holy fuckn shit is this crazy, it looks fantastic
Absolutely underrated channel.
Just saw your reddit post, amazing work man!
This guy is a genius
you do some crazy stuff in blender my dude
If god had an architect it should be you man!
You have such a knowledge of thing that blows my mind!!
thank you mate
I can confirm this is a planet
Best Earth tutorial in ever!
Thank you very much for that
finally ! I was working with the previous setup for my graduiation project, thanks !
I was wondering if you could make a tutorial of how to make thunder like effect surrounding the planet. Like viewed from space if you know what I mean. Thanks so much and totally fine if you can’t show how to
do you mean the aurorae?
Chiming in late to say I love the fact this is grounded in physics. IMO you can't render something realistic, something truly realistic, without being somewhat of a physicist.
how long have you been doing this stuff, this stuff looks sooooo impressive
Thanks mate, I've been doing planets for probably 2 years
@@samk9632 ok woow, I tried to make a cat for over 4 years and I failed miserably but this... how long have you been into blender
@@mrrandommeme63 I think about 3.5 years
@@samk9632 aint no way, i have used it for 3 years and i'm nowhere good as this
@@Slipper.The_Avaitor_Films Bro does his research. It's been a month in for me and I'm already starting to get the hang of emission planets.
This is incredible. Thank you very much!
Hope to gain more mind flexibility, before i try to follow this tutorial again. Something always going wrong, when i try to follow advanced part. Good luck for me next time :)
I'm having several issues and it's very confusing. Once I got to the Advanced step of creating clouds, perf fell thru the floor. Second, my clouds aren't casting any shadows, nor are they anything more than vertical streaks of simulated volumetric white.
One other thing I noticed is your node tree for computing haze anisotropy (1:48:40) doesn't match the formula you showed at 1:47:10. For example, it lacks the 3/2 power of the denominator of the term on the right. I made a node tree that mimics the formula you referenced.
Also, I'm curious why you've frequently used a Vector Multiply with inputs of a vector and a scalar, instead of using a Vector Scale node.
I know you said not to ask questions like this but I'll give it a shot because I desperately want to get the same result as you.
I followed exactly what you did twice over from the beginning, but when I finish setting up the light sample pack and get to 1:31:37 where you connect the add shader to volume output l get a really blown out white gradient against a hard edge where the planet is 1/3 plunged into vanta blackness. Any idea what might be causing this? P.S your content is gold and can't wait to see more!
i get the same thing
ok i fixed it by just reconnecting some nodes
@@kayagursu7776 Still not woeking for me :(
i really like the stuff you doing and i really want to try it but not right now because im quite bad but maybe in the future? Idk but then if i try that i probably will try it by myself 😅😄
if you are keen on doing stuff like this, focus on nodes and math and your ability to understand what goes on here will skyrocket
Insanely good.
Thanks so much for this tutorial! Lots of great knowledge , I appreciate the time you spent on this 👍 I was wondering if you have any advice or references that would help with learning/ really understanding how to implement math equations within blender? Or how would you go about learning how to do this? Thanks again! 😊
Basically you are doing it already. Multiply is multiplication, add is addition, etc. Normalizing a Vector brings it down to 1 and gives you the direction. What have to do is, look at the underlying math equation for what we want to realize in the shader and then start formulating it with nodes. MAybe write it on a piece of paper for vizualization or break down the formula to be easier to implement. You are the architect here and get to decide if you want to take short cuts or implement the exact formula. I still struggle wrapping my head around manipulating 3D data like density of volumes using iterative noise.
Love your work man
helped me so much
but the mic volume is kinda low so ya
thanks!
this needs an update especially since of the square artifacting issue (it comes from the power operation of the density function)
As much as I try to understand this I still dont. Your explanations arent that clear. But regardless, how and where did you learn to put these nodes correctly? Like how did you know you had to stack so many Multiply nodes together to achieve something?
Awesome 🔥
i loved this video, how do u get it to render so fast tho?
I'm curious too lol. Got a 3090 and its taking longer than 10 minutes for 4k
Dp you have any tips on the camera settings and composition?
Like, what is a recommended focallength? And how do you create that masive looking planet effect?
21:33, how do you make a subdivided cube into a sphere?
shift+alt+s
@@Slipper.The_Avaitor_Films and then press 1
Hi ! really great tutorial but when i go to the step of the athmosphere in the simple node setup i have big square artefacts between the demarcation of the dark side of the earth and the blue athmosphere , do u know how to fix it by any chance ?
You have to make sure your displacement type is set to displacement instead of bump only. That would be my guess
Just tell at how many vfx studio are you working for.
You must be the senior environmental artist at weta digital
Legend dudee
In start video - planet on picture in browser window - this is your render or photo from ISS?
my render
@@samk9632 WTF! MAN! IT'S GREAT! BEST TUTORIAL FOR EARTH IN EVER!
great
awesome tutorial! when I render the advanced node earth (even though i’m not advanced) my render times are hours long. I’m rendering on a mac cpu. is there a reason why my render times are so long? I feel like it is partly the cpu, and partly something else, like the clouds. Also, my texture for the clouds I got from earthexplorer arent mapping right, they kind of just stretch. any fix for that? I set the projection to box and that didnt really fix it either.
Mac CPU would explain it
render times are roughly 3-4 minutes on my 3080ti. Depending on your rig it's either faster than most other methods or a decent bit slower
I always search a way to add thunder an aurora as we can see on the ISS do you know how to do that ?
Круто!
I don't understand why I don't have the same result while I'm using the exact same nodes and parameters. Yes I don't completly understand but the node in both computers are the same so why it doesn't work is my biggest question. Otherwise very good tutorial thank you, it's my fault you're nice have a good week
the amount of variables to get right here is immense. generally speaking, you will get the most from tutorials like these if you are well-versed in math and how volumetric rendering works. it's very difficult as a content creator to both show the implementation and discuss the theory in one sitting, and I'm a bit too lazy to break this up into multiple vids
Can the shape of the atmosphere be modified so it can be in Eevee?
@@fakemint934 Ok.
@@fakemint934 I just 8GB or RAM, Intel core i3, and just using Radeon GPU and doesn't support for Blender 3.0 Cycles X GPU Compute. 🥲🥲🥲 And now GPU is expensive...
@@fakemint934 That's why I hope there's a way to become Eevee... And is there a free .blend file for this planet shader?
How much will it take to render if I make an animation
Around 21:15 ...
Subdivide it a bunch? There is no "a bunch" key. How many subdivisions?
Turning it into a sphere ... since viewers don't need to know how to do that either, mesh:transform:to sphere; don't click after that, just slide the mouse all the way to the right. Then left click when it's a sphere.
Make sure your dimensions are 2 ... press "N"; the "item" tab in the slideout window, bottom, is the display of "dimensions."
Apply scale: ctrl+A, scale
To shade smooth: right click, shade smooth
That's the missing stuff for only 35 seconds of video time. If there's time for 20+ minutes of small talk unrelated to the tutorial, there's time to think about who will be viewing this.
This tutorial is not aimed at people who are too new to blender to not know how to convert a subdivided cube into a sphere - If you watch the rest of the video you'll find that these types of luxuries are not given - and should not be given - as people who don't already know how to use blender would have quite some trouble in pretty much every aspect of this tutorial. The first 20 minutes of 'small talk' is related to the tutorial - explaining resources for obtaining information about cloud and surface textures.
Wow, salty.
But like how are you going to made textures seamless in Blender just with nodes, no coding??? Im going to download it and check it out.
just fancy UV manipulation and blending. It's a similar process that tools like gimp/PS work
@@samk9632 Compared to so many blender youtube channels, you are one of VERY FEW artists that actually show and share their advanced workflows and understanding for free. Most content creators create beginner tutorial after beginner tutorial, hiding their valuable advanced content behind paywalls, which I can totally understand. All the more I have deep respect for you sharing your valuable content here for free with us. This knowledge is really hard to come by without paying.
Blender first appears at 20:40.
okay, it's ADVANCED, i quit : (
It's not realistic, textures are real but it's just 2 meter sphere dude :/ scale is not right.
?
scale doesn’t really matter as long as you can scale down other objects in the scene, are you saying that the earth should be to actual scale where you can’t even see it because it would start clipping with the boundaries of blender, as earths radius is 6369783 meters.
@@saberpotatoboy4151 oh thanks for the radius of earth. You can change where clipping starts&end in view tab. And I did try it, it works. When you're modelling human,animal or an object you must do that correct scale. For example you modelled some apples, have you ever saw an apple like 0.01cm or inch in real world? If you do that scale apple your light is not gonna work as real apple scale, shading will be very bad because of scale. What ever you do in 3d program you must do it as real world scale.
@@romanhorseman That is simply incorrect. you do not have to match real world scale. the lighting will be completely the same. Do you know how hard it would be to zoom your viewport around a scene in space like that, what if you try to model the sun and the earth in the same shot, you are telling me you have to match REAL WORLD scale to that? lmao. pretty much everyone knows this so that is why I hope you are just kidding.
If you want real information, then just look it up instead of guessing.
@@romanhorseman just change the light strength and/or radius lol