QuakeCon-Only Footage of DOOM: The Dark Ages, WITH VISUALS AND UPDATES!

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  • čas přidán 11. 09. 2024
  • After tremendous success with my initial QuakeCon video upload, I decided to make an improved version with additional visuals to help others visualize what was shown. There are additional updates and answered questions - such as HUD information, palette, and the glory kill system. I hope you enjoy!
    If you did - please comment on how excited you are for this game, wish list it on Steam, and join the official DOOM Discord! Let's show the iD Software devs just how amazing they are, and how much their work is appreciated. Rip and Tear!
    Music:
    Exultia Ambience by Mick Gordon
    Taras Nabad Ambience by Mick Gordon

Komentáře • 76

  • @HordeModeGaming
    @HordeModeGaming Před 27 dny +82

    Another great video, keep it up man! I'm really excited to learn more about the reworked glory skill system, that sounds like an absolute blast

  • @Drenaker
    @Drenaker Před 27 dny +49

    Doom eternal already had the best gameplay ive ever experienced in a first person shooter ive rarely played a game that rewards you so much for mastering it. You can really feel yourself getting better at the game the more you play, and you're rewarded with such satisfying and cool combats. I can't wait for Dark Ages its one of my most anticipated game ever after playing Doom Eternal so many times
    I feel like ID Software nowadays is top 3 best studio in the world. They've mastered to absolute perfection the genre of first person shooters its not even close. Even in the smaller things like the way the animations of the glory kils combine with the gameplay, the transitions are just so smooth and so clean, it's like everything about their games feels so polished and well crafted. I love these guys

    • @LavanielDOOM
      @LavanielDOOM  Před 27 dny +11

      @@Drenaker exactly! I also love how they refuse to make the same game twice. I definitely feel Game of the Year potential here

    • @Jay-og4yb
      @Jay-og4yb Před 27 dny +6

      Agreed. Eternal is the best first person shooter ever and it's not even close. It's perfected.
      Cant wait for Dark Ages

    • @saquial
      @saquial Před 25 dny +1

      I do love Doom Eternal, but I do feel that the weapons lack the depth and combo potential that Ultrakill’s weapons have. I’d say this is because weapons don’t mix with each other, so they can’t compliment themselves in ways other than firing one after another.
      That’s not a bad thing, most shooters are even more limited than Doom, but it hard to give Eternal the title of the best.

    • @imeverywhereandnowhere56
      @imeverywhereandnowhere56 Před 24 dny +1

      Its because they only hire the best people to be part of their team.

    • @mrdummyguy
      @mrdummyguy Před 23 dny +2

      It's one of those games which gets better as you crank up the difficulty setting. I beat UN for the main campaign and the two DLCs and holy shit it was really satisfying. I even paid full prize for the base game + DLCs and I don't regret it at all, it was a great investment.
      I'll play the shit out of The Dark Ages when it comes out.

  • @Bloodsoaked666
    @Bloodsoaked666 Před 27 dny +21

    IMPRESSIVE (in quake 3 voice). Thanx a ton for your once more excellent work. Nice new details. Damn this will be savage. Can't fucking wait. Rip and tear everyone. All hail Id Software, unmatched masters of demon slaying fps 🤘

    • @imeverywhereandnowhere56
      @imeverywhereandnowhere56 Před 24 dny

      Unmatched masters of FPS period. No other FPS even comes close. id games are in a league of their own.

  • @DeathLore
    @DeathLore Před 25 dny +11

    Hopefully we get the crucible in this game and kill the titan in Taras Nabad. The crucible is one of the most important things the Slayer used in the Dark Ages.

    • @PBart7
      @PBart7 Před 23 dny +4

      I hope they rework it to be a proper weapon and not just an instant glory kill.

  • @Perjoss
    @Perjoss Před 27 dny +22

    I really hope they go to town with the sound design of the flail. There's a lot they could do with it, like very distinct sounds depending on whether you're hitting armor or muscle or bone, or different sounds for when you miss enemies and accidentally hit the floor or walls, like metal or bricks/concrete etc.

    • @UtupaClone
      @UtupaClone Před 25 dny +3

      I need to hear the demons pains and screams like the old games....no fking plataforms, is doom not mario bros

    • @jimbabwe3
      @jimbabwe3 Před 25 dny +1

      @@UtupaCloneoh absolutely

    • @imeverywhereandnowhere56
      @imeverywhereandnowhere56 Před 24 dny

      I didn't even think about this. It definitely would make it better.

    • @imeverywhereandnowhere56
      @imeverywhereandnowhere56 Před 24 dny +1

      @@UtupaClone +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 that's how much I agree with you.

  • @jaseinight6386
    @jaseinight6386 Před 25 dny +6

    Theres no way you only have 188 subs, it should be like 10k this is quality stuff!

  • @TheUltimateZMAN
    @TheUltimateZMAN Před 26 dny +8

    Got to meet a lot of the devs, along w hugo and marty. Very hyped to make more fanart.

  • @j-555
    @j-555 Před 16 dny

    Congrats on all the views. It's cool you have an enthusiasm for this without any snark or exploitation. You sound really nice. Much love to you. & blessings.

  • @gleblutsky9919
    @gleblutsky9919 Před 25 dny +3

    the best video on this topic, thank you!

  • @tulaldrete
    @tulaldrete Před 25 dny +4

    I was there at QuakeCon when they showed the footage and saw no one with their phones out, everyone was just enjoying the moment so I gasped hard at the title thinking someone actually leaked the footage 😂

    • @LavanielDOOM
      @LavanielDOOM  Před 25 dny +3

      @@tulaldrete woops! I tried to connect it to my initial video and not be clickbait. I'm sorry!!

    • @joshuawilliams9247
      @joshuawilliams9247 Před 22 dny +2

      It’s more that they weren’t letting people use their phones. Security was making people put their phones away

  • @attackhelicopter588
    @attackhelicopter588 Před 24 dny +2

    If I remember correctly doom the dark ages is made on id tech 7. They don't have id tech 8 yet. I believe in the interview after TDA was announced marty or hugo said it's id tech 7 and that since the development of doom eternal they have kind of like maximised what they can achieve with id tech 7 which large scale battles and way more ai and enemies on screen than doom eternal.
    Edit: so I watched the interview again and could not find anything about the engine used for tda. I personally think they're using idtech7 because they're not limited by last gen tech and just the natural progression of engine development and optimization. Doom eternal was the first id tech 7 game. They have more experience with it now so they can better optimize it.

  • @steeltarkus58
    @steeltarkus58 Před 27 dny +5

    Is it me or do those brain creatures look a lot like the octabrains from duke nukem?

  • @Yondras
    @Yondras Před 25 dny +2

    Thanks for all the details !

  • @ronniebeumkes4099
    @ronniebeumkes4099 Před 25 dny +3

    Awesome footage vrom the New DOOM:The Dark Ages thank You👍👋

  • @wutangclan57
    @wutangclan57 Před 21 dnem

    A very interesting analysis, many thanks for your work 😉

  • @fullauto86
    @fullauto86 Před 27 dny +2

    I’m loving this coverage, thorough as fuck, keep it going

  • @FLYGUYtoys
    @FLYGUYtoys Před 27 dny +1

    Really good video! Thanks for doing this for us DOOM fans

  • @CrossplayGamingTV
    @CrossplayGamingTV Před 25 dny +1

    Hello fellow QC attendee/CZcamsr! Glad someone's finding a way to document what was seen without leaking stuff

  • @grzyruth9205
    @grzyruth9205 Před 25 dny +1

    Im so hyped for this. I have complete trust in Id. I hope they release the demo footage soon

  • @da_big_waffle4912
    @da_big_waffle4912 Před 25 dny +1

    I when I heard about all of these changes I was somewhat negative but after I saw this video, my mindset has changed fully

  • @NightGD
    @NightGD Před 26 dny +2

    7:52 love the look of that titan

  • @Lagrangeify
    @Lagrangeify Před 22 dny

    I've enjoyed your coverage of this game. You convey your observations really clearly, detailed but straightforward, the stuff I want to hear about. Hope you gain a lot more views, you deserve them. Keep up the good work.

  • @crittr
    @crittr Před 18 dny

    I really do hope that they go for having the slayer be vulnerable to damage while glory killing. Something that I noticed playing through DMC3 for the first time after having beat Doom Eternal multiple times is that taunting in DMC3 has a similar purpose to glory-killing in modern Doom: it gives you a brief moment to stop pressing buttons and think of your next move all the while giving you a resource. The difference is that in the modern Doom games you're effectively pausing the game, but taunting in DMC3 is a very risky maneuver that will get you killed if you don't use it properly. That sorta depth would be fantastic in Doom and it would alleviate the issue of glory killing messing with the pace of combat.

  • @GoodyBoing
    @GoodyBoing Před 24 dny

    Really glad I was linked to this from the Doomworld forums! Really looking forward to your lore stuff!

  • @SithHappens9567
    @SithHappens9567 Před 25 dny +1

    The trailer for dark ages is what got me into Doom other then that I never played any of the games before I just bought the deluxe edition of Eternals for my rog ally while it was on sale a couple days ago & I’m really enjoying it

  • @imeverywhereandnowhere56

    I love how you have some of the classic music in this video.

  • @Mister_Don888
    @Mister_Don888 Před 27 dny +1

    So more like Sonics open zone thing? Or like the classic DOOM games or 2016? Or just much more open levels in general?

  • @doomrevolver8387
    @doomrevolver8387 Před 27 dny +3

    My hype is higher than the International Space Station. I wonder if the single barreled combat shotgun is semiautomatic now that the shield is on the other hand.

    • @crittr
      @crittr Před 18 dny

      doom 2016: removed the equippable fist (replaced with quick melee)
      doom eternal: removed the pistol (combat shotgun start)
      doom dark ages: combat shotgun may be removed (super shotgun start)

  • @da12tall4u
    @da12tall4u Před 16 dny

    Remember Mick Gordon.

  • @drenakgaminghd6326
    @drenakgaminghd6326 Před 18 dny

    is there still multiple finishers animations for the glory kills tho ?? or is it always the same kick / flail attack animation like at 10:01 and you only chose in which order you perform them ? because if its always the exact same kick animation it could become repetitive really quick imo whereas Doom Eternal had sooo many different glory kills animations based on your position and all that

  • @SR-388
    @SR-388 Před 25 dny

    did they show off the automap? are the maps a bit more focused on exploration and more non linear like a few of 2016s early levels?

  • @SpaceGT_07
    @SpaceGT_07 Před 24 dny

    I assume DOOM The Dark Ages releases summer of next year so this could be very much promising if that is the case

  • @DarkRabbit025
    @DarkRabbit025 Před 18 dny

    Double plasma rifle reminds me to Quake nail gun

  • @johnbudak6271
    @johnbudak6271 Před 9 dny

    You happen to know whe. We may get new footage maybe end of Oct or the game awards?

  • @YOURFAVORITEDOOMGUY
    @YOURFAVORITEDOOMGUY Před 20 dny

    Rip And Tear My love

  • @johnbudak6271
    @johnbudak6271 Před 27 dny +1

    Possibly Gameplay footage next week at gamescon you herd anything about that

  • @DoomyCruise
    @DoomyCruise Před 25 dny

    was the shield on screen at the same time as the double barrel plasma rifle? i wonder how the classic weapon pose will work with the shield or if its even possible

  • @ezzwhitezombie666
    @ezzwhitezombie666 Před 27 dny +3

    Lets goooooooooo

  • @purple781
    @purple781 Před 11 dny

    i hope someone managed to record the gameplay from the event

  • @gabrielemasciotra7530
    @gabrielemasciotra7530 Před 22 dny

    so the shield goes into the collector's edition

  • @boundtobounce2983
    @boundtobounce2983 Před 26 dny +1

    6:08 I heard they showed a new demon with cybernetic spider legs. What could it be ?

    • @BrickEat
      @BrickEat Před 26 dny

      I wonder…

    • @boundtobounce2983
      @boundtobounce2983 Před 25 dny +2

      @@BrickEat Read that it was a Vagary. If so, that's cool their bringing back enemies from Doom 3.

    • @bckelly23
      @bckelly23 Před 25 dny +1

      Its called a Cybernetic Spider Demon

  • @erikcarlberg230
    @erikcarlberg230 Před 23 dny

    It's funny how impatient people are 😂 Listen, they will show us soon. Everyone just relax!

  • @plaguedoctorjamespainshe6009

    Wouldn't the double plasma gun be like the og Quake nail gun but with the plasma gun barrels ?

  • @GoofyGoldenToes
    @GoofyGoldenToes Před 26 dny +2

    Snapmap would be insane if it were in the dark ages

  • @CherryColaWizard
    @CherryColaWizard Před 27 dny

    Your profile picture is really cool!

  • @YOURFAVORITEDOOMGUY
    @YOURFAVORITEDOOMGUY Před 20 dny

    Imagine me Dante And Vergil And Kratos And Atreus In My Universe
    Kill Kill Kill Rip And Tear

  • @coachmystogan
    @coachmystogan Před 25 dny

    Looks neat but the melee focus just makes me want new quake single player for more gunplay focus.

  • @tonkiton122
    @tonkiton122 Před 15 dny

    they can just increase spawn limit, why would you suggested that it's brand new idtech version, lol.

    • @goosemann2389
      @goosemann2389 Před 9 dny

      I feel you don't understand how ridiculously hard it is to increase the enemy limit in the engine while keeping the game remotely optimized

    • @tonkiton122
      @tonkiton122 Před 9 dny

      @@goosemann2389 DE is very well optimized, pretty sure it can handle 64 demons at arena without problems

  • @andrewdefty6044
    @andrewdefty6044 Před 20 dny

    I await this game with a wanting that is unsurpassed (DE was not for me, the Doom Dance was great, but everything else was lesser.)... The level design was fine (at times), but there was too much undecided direction at times, and laboured (To do) elements within the levels, but the Slayer Gates were not one of them. Yet, this all aside. I know the Doom Community will be torn once more, and the toxic views will surface and corrupt the views of those who always have the small niggles of their fave game franchise... It always happens, and you cannot deny it, ever!
    I just hope that the Engagement Arena's where the Doom Dance really showcased both Doom 2016 and Doom Eternal evolution of combat will be more than just the slow jog and timed battering that the reveal trailer has shown. And that even without Mick Gordon, there will be a fantastic soundtrack... While they will never have the grandness of Mick's understanding of what makes a Doom soundtrack, I feel it will be fitting, just not what it could and should be...
    I wait with hope... And I await the toxic venom of the community also, just to laugh at their misguided judgement of all opinions (Including mine)...

  • @tnutz777
    @tnutz777 Před 27 dny

    i dont see any difference in design or scale or anything between the floating brain and the arachnotron. also i hope that they revisit the shields front facing design. it needs to look a lot more worn and abused, like an old anvil. the slayer logo should be much bigger, maybe like he painted it on himself, with demons blood of course.

  • @blazkowicz7879
    @blazkowicz7879 Před 16 dny

    So this is just quake with a Doom paint over... Just shows that ID is being forced to do this

  • @M-Pawz
    @M-Pawz Před 23 dny +1

    the parkour crap of doom eternal better not be there