VRChat Avatar Dynamics Tutorial - PhysBones

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  • čas přidán 1. 08. 2024
  • Did this video help you? Consider sending me a tip on Ko-fi! ko-fi.com/sippbox
    The Avatar Dynamics update recently dropped for VRChat, and with it brings the highly anticipated replacement for dynamic bones, PhysBones! With Physbones, you can apply secondary motion to parts of your avatar, such as hair or skirts, making avatars much more dynamic! This tutorial will show you how to properly use the VRC PhysBone component.
    0:00 - Intro
    0:30 - Adding the PhysBone Component
    1:03 - Transform Settings
    1:50 - Forces
    4:15 - Limits
    5:40 - Collision
    6:09 - Grab & Pose
    6:47 - Options (Animator Parameters)
    Join my discord for avatar help and free assets! / discord
    VRChat SDK3: vrchat.com/home/download
    Music used: • Michael Wyckoff - Anal...
    #VRChat #Avatars #VR #Toggles

Komentáře • 441

  • @SippsAvatarBox
    @SippsAvatarBox  Před 2 lety +254

    Important things to note:
    -*Don't set Humanoid bones as PhysBones Root Bones! It'll cause major issues.* Instead, create a duplicate transform of the initial Humanoid bone, and re-parent all the bones you want animated to that duplicate. Cat's Blender Plugin can do this for you.
    -To test your PhysBones in unity, Make sure the physbones have a radius greater than 0. Center the main camera on your avatar then enter play mode. In the game tab, click and drag parts of your avatar you applied physbones to.

    • @jagagagaga
      @jagagagaga Před 2 lety +4

      Hey, I'm sorry for asking as it's probably really easy to understand, but what do you mean create a duplicate of the bone, and how do you re-parent these bones?

    • @lefourbe5596
      @lefourbe5596 Před 2 lety +17

      @@jagagagaga it has to be made in blender. you will have full acces to the armature. with your whole armature selected press tab to go to edit mode. select the parent bone > shift D to duplicate from the humanoid parent > select your futures phys bones and go to their bones properties > under "relations" type the name of the duplicated bone.
      your hair/cape/tails ect... have now a duplicate as a root and the issue is fixed

    • @supremetaco7476
      @supremetaco7476 Před 2 lety +1

      Thx I needed that

    • @ThommyDude
      @ThommyDude Před 2 lety +1

      Click and drag WHAT? Because the testing in Unity very much doesn't work for me...

    • @lefourbe5596
      @lefourbe5596 Před 2 lety +1

      @@ThommyDude in Play mode, you have to select the bones in the hierarchy first and the gizmo will apear in 3D. Click the name of the bone and drag it to the physbone component slot to apply physics.

  • @uno_3099
    @uno_3099 Před 2 lety +358

    for those of you that cant move the bones in game tab, you have to add collision radius first, then enter play mode

    • @tonk8183
      @tonk8183 Před 2 lety +6

      This is what I'm missing, thanks! ♥️

    • @mellogalexee4293
      @mellogalexee4293 Před 2 lety +11

      THIS NEEDS TO BE PINNED OMG

    • @MooshSmoosh
      @MooshSmoosh Před 2 lety +2

      And how do I do that?

    • @uno_3099
      @uno_3099 Před 2 lety +8

      @@MooshSmoosh its in the inspector panel towards the bottom when you have your avatar selected in the hierarchy, make sure you have the latest vrc sdk too

    • @chispychisp1690
      @chispychisp1690 Před 2 lety

      How do u enter play mode??

  • @Ryan1993uk
    @Ryan1993uk Před 2 lety +78

    Nice! I can finally play with peoples animal ears!

  • @TallFoxStudio
    @TallFoxStudio Před 2 lety +80

    Thank you for creating this! I was having a hard time finding clear and concise explanations. This was extremely helpful!

  • @foxxify1
    @foxxify1 Před 2 lety +16

    So hype for this update, its so much more customizable than dynamic bones! Thanks for your tutorials that are always get right to the point!

  • @aamuchii
    @aamuchii Před 2 lety +11

    This is why you're my favorite avatar CZcamsr, right to the point and simple instructions

  • @reed8246
    @reed8246 Před 2 lety +57

    I haven't even played VRC in a hella minute, but I still use your videos to see how progress is going in the VRC world.
    Excellent video as per usual by the way!
    If you get the time, I'd love to see a video on how impressive an excellent rated quest avatar can actually be with "all the tricks in the book" being taken advantage of. 🤞

    • @rubyy.7374
      @rubyy.7374 Před 2 lety

      Same with the first (second as well though!) I’m hoping I’ll be able to go to larger worlds now that my computer likely won’t kill itself having to render all the dynamic bones, which was a big reason why I fell off VRC to begin with.

  • @gnomehead2073
    @gnomehead2073 Před rokem +1

    This was a genuinely amazing video. Straight to the point, clear and concise, easy to understand, comprehensive, and a high quality voiceover.

  • @nikorinmp
    @nikorinmp Před 2 lety +1

    I can't believe this is so cool! I think they outdone themselves, this is waay more complete than I expected! I can't wait to start tweaking my avatars!!
    Thanks Sippbox for explaining this in a simple and direct way. As every video you do

  • @ralexandra1058
    @ralexandra1058 Před 2 lety +5

    Mad respect; 🙏 thank you for posting these tutorial and breakdown videos… they’ve made the transition to physbones easier for me. The Info is presented in a clear, easy to understand format.

  • @aischa3319
    @aischa3319 Před rokem

    You did so GOOD explaining this Tutorial!
    Most people creating tutorials simply go trough the process without explaining really what does what, limiting the learning experience.
    This from now on, will be my ''go to'' Tutorial for PhysBones, along with sharing this link with my friends 👍✨

  • @eden4949
    @eden4949 Před 2 lety +15

    Nice to see a replacement to dynamic bones at last, hopefully it will indeed have a lesser performance hit as planned by the devs
    Great vid!

  • @RiverPhobia
    @RiverPhobia Před 2 lety +3

    Watching this in class before going home and putting the physbones on my avatar. Thank you for the tutorial

  • @ThamriyellVR
    @ThamriyellVR Před 2 lety +4

    Always on-point with new guides, Sippbox, you are a blessing ♥

  • @TPRemRemillia101
    @TPRemRemillia101 Před rokem +5

    I don’t have an armature? I downloaded my vroid right after making it and it’s only saying Face, Body, Root and then the children.

  • @BirbView
    @BirbView Před 2 lety

    Thank you so much for posting this. It seems so hard to understand Limits from everyone else's video but you did it so well

  • @PrinceLeader
    @PrinceLeader Před 2 lety +4

    This was a VERY well explained tutorial. Thank you for all the help with understanding this new tool.

  • @alwaysyouramanda
    @alwaysyouramanda Před 2 lety +1

    Oh, the conversion from dynamic bones worked out beautifully too-! 🎉🔥😭

  • @JackTheBlindOrganistAndCrepey

    Thank you so much for taking the time to create tutorials for us!

  • @BenjyVR
    @BenjyVR Před 2 lety +3

    Your guides are amazing Sipp, you helped me understand an issue i experienced super easily, thank you!

  • @MrCharlesFWF
    @MrCharlesFWF Před 2 lety +4

    Thank you! Your tutorials never disappoint!

  • @MudZeePlayGamer
    @MudZeePlayGamer Před 2 lety +5

    How the hell do you have only 9k subs, dude you got on top of this live update the day of, I commend you highly mate thank you for these videos

  • @noonesself15
    @noonesself15 Před 2 lety

    So glad this is finally out!

  • @anzui
    @anzui Před 2 lety

    You complete and utter chad, you. You answered every question I had! I only do vroid models, and I barely knew how to use Unity prior to this. But I just did what you said step-by-step and it works!
    After some trial and error, I made my model recreate a scene from the Exorcist by accident, oomf

  • @b2kb34st5
    @b2kb34st5 Před 2 lety

    I've learnt alot from you. Thank you so much. I now have a playlist of your videos saved for reference.

  • @ZorgyBabyVR
    @ZorgyBabyVR Před 2 lety

    I just favorited this video for future reference! Thanks for the great videos! I always look forward to them.

  • @lefourbe5596
    @lefourbe5596 Před 2 lety +3

    i'm polishing my first ever "original" avatar. this video will be useful for sure.
    btw thanks, we don't say that enough.

  • @Wolf-dx1cl
    @Wolf-dx1cl Před 2 lety

    Great guide, right to the point and very direct unlike most of them. Thank you!

  • @fuzzyreplex2033
    @fuzzyreplex2033 Před 2 lety

    Super cool. I’ll have a lot of fun setting weird animations that play when the phys parameters change

  • @FloofyMomo
    @FloofyMomo Před 2 lety

    Oh dear god thank you for including a list of body/clothes and their best settings to start with.

  • @Kimtendo_
    @Kimtendo_ Před 2 lety

    Your vid makes me confident to try it myself, thank you so much!

  • @Zephyrr_.
    @Zephyrr_. Před 2 lety

    I love the fact that the immaculate boneworks sound track is playing in the backround.

  • @TabTabss
    @TabTabss Před 2 lety

    IV been waiting for this update for ages n it’s finally here

  • @Leonard_Gray
    @Leonard_Gray Před rokem

    Thank you! All works perfectly! Presets for physics different parts looks nice!

  • @OctoCoochi69
    @OctoCoochi69 Před 2 lety +8

    I just want to say that I really hope somebody does something really cool with the max stretch option because holy shit the possibilities with that feature

  • @trippy9865
    @trippy9865 Před rokem

    Amazing video. Wish more tutorials were this concise

  • @justhayzel
    @justhayzel Před 2 lety +1

    bless you for getting this up so quickly haha

  • @mtrclient5815
    @mtrclient5815 Před 2 lety

    This is so good thank you guys for creating these

  • @bokkun-rlt
    @bokkun-rlt Před rokem

    Very Good Explanation, Must Watch, working on my avatar Tail and Ear stuff, really helped me out.

  • @cyber_zenith1501
    @cyber_zenith1501 Před 2 lety

    Thanks, I want to create my own avatar (I'm starting and also using Blender), and the new features can help me a lot with the stuff I want to do :)

  • @rager_fox8147
    @rager_fox8147 Před 2 lety

    Thank you, can't wait for the colider tutorial.

  • @TioMegamanX
    @TioMegamanX Před 2 lety

    Finally some physics allowed in quest, now I will be able to offer those to my clients.

  • @Dante02d12
    @Dante02d12 Před 2 lety

    For skirts:
    - Like the hair, you only need to give the physbone component to the parent bone.
    - Use the Polar limits. To avoid the clipping, give low value to the Max Yaw and Max Pitch. Don't touch the rest!
    - The gravity set to 0 works, but you should give a low value if you want the skirt to float a little.
    - The Max Stretch value should be lower than 0.1 for a realistic "cloth stretching".
    Just saying for those who were wondering if skirts were different. This tutorial is excellent!

  • @Heap0Honey
    @Heap0Honey Před 2 lety +1

    wow you did this quick, thank you so much!~

  • @quwane
    @quwane Před rokem +1

    thanks so much for your tutorials!! !! !!

  • @DolzzDesign
    @DolzzDesign Před 2 lety

    Thanks! Needed to see this!

  • @noobymaniac
    @noobymaniac Před 2 lety

    Thanks man! This was extremely helpful.

  • @NamirasBasement
    @NamirasBasement Před 2 lety

    Literally the moment I open unity I see this uploaded.

  • @alonsovargasandresrodrigo6319

    Clear, quick and easy to follow, great work. Are you planning on covering toggles and other touch behaviors like Boop expressions?

  • @Louis-qh8dq
    @Louis-qh8dq Před 2 lety

    this tutorial is good, thank you!

  • @kittycat1506
    @kittycat1506 Před rokem +9

    for those who wants to drag the hair like sipp did in the video, make sure your physbones have a collision radius that is greater than 0, enter into play mode by clicking the play button on the very top, position your camera in scene tab, and then go into the game tab to drag the physbone, good luck!

  • @HikaruOfficial
    @HikaruOfficial Před 2 lety +2

    Man you’re tutorials are amazing, do you think you could ever make a video about facial expressions with physbones?

  • @Ahmadsyar
    @Ahmadsyar Před 2 lety

    This is the longest video yet. As always, quality content.

  • @KeithHilderbrand
    @KeithHilderbrand Před 2 lety

    Great Videos as always

  • @Lupain
    @Lupain Před 2 lety

    Super great tutorial that helped me alot.

  • @lootbot
    @lootbot Před rokem

    Ur my savior man! love you!

  • @hunterx2210
    @hunterx2210 Před 2 lety

    Thanks Sippbox

  • @shiiggy
    @shiiggy Před 2 lety

    Great video, thanks

  • @moonlightblue9196
    @moonlightblue9196 Před 2 lety

    thank you so much!

  • @unievr9558
    @unievr9558 Před 2 lety

    Good and simple Sipp! Good job! C:

  • @ferdinand8801
    @ferdinand8801 Před 2 lety

    dude the boneworks music fits so damn good

  • @Scaramocuhemouth
    @Scaramocuhemouth Před rokem

    TYYY SO MUCH THIS IS MY FIRST TIME MAKING A MODEL I HOPE IT WORKS❤️❤️❤️❤️

  • @samityyy
    @samityyy Před 2 lety

    helpful as always

  • @Shadowth117
    @Shadowth117 Před rokem +1

    Thanks!

  • @mattyvrc
    @mattyvrc Před 2 lety

    Love your vids ❤️

  • @saralim9071
    @saralim9071 Před 2 lety

    Wow, i will try it
    Its amazing!! THX)

  • @pochi1622
    @pochi1622 Před 2 lety +2

    Thanks to this video It makes me learn a lot !☺
    There's one thing I'm more interesting about is on 7:22 the animation part
    I saw your How to toggle prop video but still not understand it 🥺
    Can you do the other video just about this I'll be really appreciate 🥰

  • @flameknight7
    @flameknight7 Před 2 lety +4

    thank you for this. you're helping so many avatar creators!

  • @HeqtErabyte
    @HeqtErabyte Před rokem

    thanks this helped

  • @rubberhosetheprotogen7062

    thanks homie

  • @aaronbell5994
    @aaronbell5994 Před 2 lety

    Thank you. :)

  • @ghhungyaaaghjust.6819
    @ghhungyaaaghjust.6819 Před 2 lety

    That's so amazing, is there an in depth tutorial out there for triggering facial expressions when interacted with hair?

  • @BloodWorkVR
    @BloodWorkVR Před 2 lety

    you are a legend

  • @foxyfursure
    @foxyfursure Před rokem

    Thank you for 4:13! 🙏

  • @KitsuneOori
    @KitsuneOori Před 2 lety +12

    How do I grab the bones like you did in Unity? Nevermind: I didn't see the little bit of text saying to use game view

  • @rabbitything
    @rabbitything Před 2 lety

    man, i used to get asmr tingles in vrchat but lost it, now im gonna get that all over again now that people can play with my hair/bunny ears.

  • @l33tster
    @l33tster Před 2 lety +2

    4:13 for example settings of things like hair, ears, tail, chest, skirt and chains

  • @abbielamb5980
    @abbielamb5980 Před 2 lety

    Thank you so much I'm now a semi popular avatars creator an was losing fa me due to lack of outshines and now I have reached back to my point t ysm

  • @hatkid1017
    @hatkid1017 Před 2 lety

    you already know what people are going to use these for

  • @ItsPuppy
    @ItsPuppy Před 2 lety +1

    babe wake up sippbox just posted

  • @Spirall445
    @Spirall445 Před 2 lety

    It's so much better for quest now because we just got it and now we get to use it it also gives hope towards quest getting as good as pc soon possibly or just avatars as good

    • @Spirall445
      @Spirall445 Před 2 lety

      Which some avatars are as good actually

  • @dtupper
    @dtupper Před 2 lety +1

    super well done, thanks sipp!

  • @SuppahTenko
    @SuppahTenko Před 2 lety

    I'll give you hugs and cuddles next time I see you in VRC.

  • @DiggoryJiggory
    @DiggoryJiggory Před 2 lety +2

    I've never even made a VRC character before but this video is so comprehensive that it can be understood regardless
    Great work

  • @beanofcans
    @beanofcans Před 2 lety +3

    when i added the physbone and did what you said, and adjusted it to what i needed, the hair didn't move at all when i used gravity or messed with the radius and game tab. i can't figure out what im doing wrong.

  • @B-SybrZaku-ThendHaloAirsofting

    this would be nice on a batman avatar cape so you could grab the cape to spread it open

  • @alwaysyouramanda
    @alwaysyouramanda Před 2 lety

    Thanks for these!! Eeeeep!

  • @JustONI0920
    @JustONI0920 Před 2 lety

    thank you

  • @magnum7424
    @magnum7424 Před 2 měsíci

    The desc improperly links the music used as analog sunrise instead of Bone Rhapsody by the same artist.
    Thanks for all the great tutorials.

  • @Skal6750
    @Skal6750 Před 2 lety +1

    Does anyone know how to make the avatar's face animate when the phsybone is grabbed? I tried doing it like in the video here but they don't have if the parameter is a flot/int and what needs to be connected to it specifically in order to make it work

  • @Kempsys
    @Kempsys Před 2 lety

    Noice vod

  • @NIMDAEXE
    @NIMDAEXE Před rokem +2

    I can't grab my character's hair or mess with it while in play mode even after adding bones and collision radius.

  • @storagecat
    @storagecat Před 2 lety

    Great Tutorial! So Im not sure what I did, but! earlier I was able to use my game tab to see the movement...but now not even my animations are playing xD. Is there something Im missing here? Thanks for the great tutorial though!

  • @WildEEKS.
    @WildEEKS. Před 2 lety

    How would I make it whenever I grab a gameobject on my avatar (a mask in my case) it can lower or rise with the blendshape depending where my mouse is. I seriously need help with this one.

  • @dmagic1one
    @dmagic1one Před 2 lety

    Any updated recommended settings after the lastes SDK updates? Also what about long vs short hair?

  • @stagnation293
    @stagnation293 Před 2 lety +1

    Can you go more in-depth on the parameters and how to transfer them to the animator etc?

  • @razzamatter963
    @razzamatter963 Před rokem

    is there a way to toggle on and off physbones?
    for example in order to save performance all parts of my outfit are saved to the same mesh and just shrink into the body to toggle off with shapekeys, but one part of the outfit is a coat with bones on the side flaps of it, so that the coat flows around. However; when I toggle off the coat, the coat shrinks into the mesh but the bones are still there.
    I have one workaround, shrinking the bones too with another animation, but I was wondering if it's possible to toggle physbones on or off as another way to do this without manipulating the bones.

  • @strawbee3676
    @strawbee3676 Před 2 lety

    Hello I’ve learned so much from watching your videos but i ran into an issue when adding the bones to my ears that i made. Only the right ear was moving the left ear was still, did i do something wrong? Is there anyway u can explain how to set up an avatar in blender for the physbones?

  • @5peciesunkn0wn
    @5peciesunkn0wn Před 2 lety

    How'd you get the hair to swish around when you dragged the model in the unity window? I can't make the tail of mine move when I do the same thing.

  • @mareinnashaw6134
    @mareinnashaw6134 Před rokem

    Simple question. Where the toggle to see the interface on the avatar? Like the spheres or pills or angle cones.. all I see is the xyz marker point when I select the body part.