VRChat Avatar Dynamics Tutorial - PhysBones
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- čas přidán 1. 08. 2024
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The Avatar Dynamics update recently dropped for VRChat, and with it brings the highly anticipated replacement for dynamic bones, PhysBones! With Physbones, you can apply secondary motion to parts of your avatar, such as hair or skirts, making avatars much more dynamic! This tutorial will show you how to properly use the VRC PhysBone component.
0:00 - Intro
0:30 - Adding the PhysBone Component
1:03 - Transform Settings
1:50 - Forces
4:15 - Limits
5:40 - Collision
6:09 - Grab & Pose
6:47 - Options (Animator Parameters)
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VRChat SDK3: vrchat.com/home/download
Music used: • Michael Wyckoff - Anal...
#VRChat #Avatars #VR #Toggles
Important things to note:
-*Don't set Humanoid bones as PhysBones Root Bones! It'll cause major issues.* Instead, create a duplicate transform of the initial Humanoid bone, and re-parent all the bones you want animated to that duplicate. Cat's Blender Plugin can do this for you.
-To test your PhysBones in unity, Make sure the physbones have a radius greater than 0. Center the main camera on your avatar then enter play mode. In the game tab, click and drag parts of your avatar you applied physbones to.
Hey, I'm sorry for asking as it's probably really easy to understand, but what do you mean create a duplicate of the bone, and how do you re-parent these bones?
@@jagagagaga it has to be made in blender. you will have full acces to the armature. with your whole armature selected press tab to go to edit mode. select the parent bone > shift D to duplicate from the humanoid parent > select your futures phys bones and go to their bones properties > under "relations" type the name of the duplicated bone.
your hair/cape/tails ect... have now a duplicate as a root and the issue is fixed
Thx I needed that
Click and drag WHAT? Because the testing in Unity very much doesn't work for me...
@@ThommyDude in Play mode, you have to select the bones in the hierarchy first and the gizmo will apear in 3D. Click the name of the bone and drag it to the physbone component slot to apply physics.
for those of you that cant move the bones in game tab, you have to add collision radius first, then enter play mode
This is what I'm missing, thanks! ♥️
THIS NEEDS TO BE PINNED OMG
And how do I do that?
@@MooshSmoosh its in the inspector panel towards the bottom when you have your avatar selected in the hierarchy, make sure you have the latest vrc sdk too
How do u enter play mode??
Nice! I can finally play with peoples animal ears!
ryan??!????
WHAT??!?!?>
ryan!!!!! :D
Thank you for creating this! I was having a hard time finding clear and concise explanations. This was extremely helpful!
So hype for this update, its so much more customizable than dynamic bones! Thanks for your tutorials that are always get right to the point!
This is why you're my favorite avatar CZcamsr, right to the point and simple instructions
I haven't even played VRC in a hella minute, but I still use your videos to see how progress is going in the VRC world.
Excellent video as per usual by the way!
If you get the time, I'd love to see a video on how impressive an excellent rated quest avatar can actually be with "all the tricks in the book" being taken advantage of. 🤞
Same with the first (second as well though!) I’m hoping I’ll be able to go to larger worlds now that my computer likely won’t kill itself having to render all the dynamic bones, which was a big reason why I fell off VRC to begin with.
This was a genuinely amazing video. Straight to the point, clear and concise, easy to understand, comprehensive, and a high quality voiceover.
I can't believe this is so cool! I think they outdone themselves, this is waay more complete than I expected! I can't wait to start tweaking my avatars!!
Thanks Sippbox for explaining this in a simple and direct way. As every video you do
Mad respect; 🙏 thank you for posting these tutorial and breakdown videos… they’ve made the transition to physbones easier for me. The Info is presented in a clear, easy to understand format.
You did so GOOD explaining this Tutorial!
Most people creating tutorials simply go trough the process without explaining really what does what, limiting the learning experience.
This from now on, will be my ''go to'' Tutorial for PhysBones, along with sharing this link with my friends 👍✨
Nice to see a replacement to dynamic bones at last, hopefully it will indeed have a lesser performance hit as planned by the devs
Great vid!
Watching this in class before going home and putting the physbones on my avatar. Thank you for the tutorial
Always on-point with new guides, Sippbox, you are a blessing ♥
I don’t have an armature? I downloaded my vroid right after making it and it’s only saying Face, Body, Root and then the children.
Thank you so much for posting this. It seems so hard to understand Limits from everyone else's video but you did it so well
This was a VERY well explained tutorial. Thank you for all the help with understanding this new tool.
Oh, the conversion from dynamic bones worked out beautifully too-! 🎉🔥😭
Thank you so much for taking the time to create tutorials for us!
Your guides are amazing Sipp, you helped me understand an issue i experienced super easily, thank you!
Thank you! Your tutorials never disappoint!
How the hell do you have only 9k subs, dude you got on top of this live update the day of, I commend you highly mate thank you for these videos
So glad this is finally out!
You complete and utter chad, you. You answered every question I had! I only do vroid models, and I barely knew how to use Unity prior to this. But I just did what you said step-by-step and it works!
After some trial and error, I made my model recreate a scene from the Exorcist by accident, oomf
I've learnt alot from you. Thank you so much. I now have a playlist of your videos saved for reference.
I just favorited this video for future reference! Thanks for the great videos! I always look forward to them.
i'm polishing my first ever "original" avatar. this video will be useful for sure.
btw thanks, we don't say that enough.
Great guide, right to the point and very direct unlike most of them. Thank you!
Super cool. I’ll have a lot of fun setting weird animations that play when the phys parameters change
Oh dear god thank you for including a list of body/clothes and their best settings to start with.
Your vid makes me confident to try it myself, thank you so much!
I love the fact that the immaculate boneworks sound track is playing in the backround.
IV been waiting for this update for ages n it’s finally here
Thank you! All works perfectly! Presets for physics different parts looks nice!
I just want to say that I really hope somebody does something really cool with the max stretch option because holy shit the possibilities with that feature
Amazing video. Wish more tutorials were this concise
bless you for getting this up so quickly haha
This is so good thank you guys for creating these
Very Good Explanation, Must Watch, working on my avatar Tail and Ear stuff, really helped me out.
Thanks, I want to create my own avatar (I'm starting and also using Blender), and the new features can help me a lot with the stuff I want to do :)
Thank you, can't wait for the colider tutorial.
Finally some physics allowed in quest, now I will be able to offer those to my clients.
For skirts:
- Like the hair, you only need to give the physbone component to the parent bone.
- Use the Polar limits. To avoid the clipping, give low value to the Max Yaw and Max Pitch. Don't touch the rest!
- The gravity set to 0 works, but you should give a low value if you want the skirt to float a little.
- The Max Stretch value should be lower than 0.1 for a realistic "cloth stretching".
Just saying for those who were wondering if skirts were different. This tutorial is excellent!
wow you did this quick, thank you so much!~
thanks so much for your tutorials!! !! !!
Thanks! Needed to see this!
Thanks man! This was extremely helpful.
Literally the moment I open unity I see this uploaded.
Clear, quick and easy to follow, great work. Are you planning on covering toggles and other touch behaviors like Boop expressions?
this tutorial is good, thank you!
for those who wants to drag the hair like sipp did in the video, make sure your physbones have a collision radius that is greater than 0, enter into play mode by clicking the play button on the very top, position your camera in scene tab, and then go into the game tab to drag the physbone, good luck!
Man you’re tutorials are amazing, do you think you could ever make a video about facial expressions with physbones?
This is the longest video yet. As always, quality content.
Great Videos as always
Super great tutorial that helped me alot.
Ur my savior man! love you!
Thanks Sippbox
Great video, thanks
thank you so much!
Good and simple Sipp! Good job! C:
dude the boneworks music fits so damn good
TYYY SO MUCH THIS IS MY FIRST TIME MAKING A MODEL I HOPE IT WORKS❤️❤️❤️❤️
helpful as always
Thanks!
Love your vids ❤️
Wow, i will try it
Its amazing!! THX)
Thanks to this video It makes me learn a lot !☺
There's one thing I'm more interesting about is on 7:22 the animation part
I saw your How to toggle prop video but still not understand it 🥺
Can you do the other video just about this I'll be really appreciate 🥰
thank you for this. you're helping so many avatar creators!
thanks this helped
thanks homie
Thank you. :)
That's so amazing, is there an in depth tutorial out there for triggering facial expressions when interacted with hair?
you are a legend
Thank you for 4:13! 🙏
How do I grab the bones like you did in Unity? Nevermind: I didn't see the little bit of text saying to use game view
man, i used to get asmr tingles in vrchat but lost it, now im gonna get that all over again now that people can play with my hair/bunny ears.
4:13 for example settings of things like hair, ears, tail, chest, skirt and chains
Thank you so much I'm now a semi popular avatars creator an was losing fa me due to lack of outshines and now I have reached back to my point t ysm
you already know what people are going to use these for
babe wake up sippbox just posted
It's so much better for quest now because we just got it and now we get to use it it also gives hope towards quest getting as good as pc soon possibly or just avatars as good
Which some avatars are as good actually
super well done, thanks sipp!
I'll give you hugs and cuddles next time I see you in VRC.
I've never even made a VRC character before but this video is so comprehensive that it can be understood regardless
Great work
when i added the physbone and did what you said, and adjusted it to what i needed, the hair didn't move at all when i used gravity or messed with the radius and game tab. i can't figure out what im doing wrong.
this would be nice on a batman avatar cape so you could grab the cape to spread it open
Thanks for these!! Eeeeep!
thank you
The desc improperly links the music used as analog sunrise instead of Bone Rhapsody by the same artist.
Thanks for all the great tutorials.
Does anyone know how to make the avatar's face animate when the phsybone is grabbed? I tried doing it like in the video here but they don't have if the parameter is a flot/int and what needs to be connected to it specifically in order to make it work
Noice vod
I can't grab my character's hair or mess with it while in play mode even after adding bones and collision radius.
Great Tutorial! So Im not sure what I did, but! earlier I was able to use my game tab to see the movement...but now not even my animations are playing xD. Is there something Im missing here? Thanks for the great tutorial though!
How would I make it whenever I grab a gameobject on my avatar (a mask in my case) it can lower or rise with the blendshape depending where my mouse is. I seriously need help with this one.
Any updated recommended settings after the lastes SDK updates? Also what about long vs short hair?
Can you go more in-depth on the parameters and how to transfer them to the animator etc?
is there a way to toggle on and off physbones?
for example in order to save performance all parts of my outfit are saved to the same mesh and just shrink into the body to toggle off with shapekeys, but one part of the outfit is a coat with bones on the side flaps of it, so that the coat flows around. However; when I toggle off the coat, the coat shrinks into the mesh but the bones are still there.
I have one workaround, shrinking the bones too with another animation, but I was wondering if it's possible to toggle physbones on or off as another way to do this without manipulating the bones.
Hello I’ve learned so much from watching your videos but i ran into an issue when adding the bones to my ears that i made. Only the right ear was moving the left ear was still, did i do something wrong? Is there anyway u can explain how to set up an avatar in blender for the physbones?
How'd you get the hair to swish around when you dragged the model in the unity window? I can't make the tail of mine move when I do the same thing.
Simple question. Where the toggle to see the interface on the avatar? Like the spheres or pills or angle cones.. all I see is the xyz marker point when I select the body part.