VRChat - PC to Quest Avatar Tutorial (Fallback Compatible)

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  • čas přidán 10. 07. 2024
  • Did this video help you? Consider sending me a tip on Ko-fi! ko-fi.com/sippbox
    Making optimized Quest models is hard. But it doesn't have to be! With recently updated polygon limits and fallback avatars, it's a better time than ever to create something that represents you to Quest users! Hopefully this tutorial will help you out!
    0:00 - Intro
    1:27 - Blender
    5:49 - Unity
    7:09 - Closing
    CATS Blender Plugin: github.com/GiveMeAllYourCats/...
    Music used: • Michael Wyckoff - Bone...
    #VRChat #Oculus #OculusQuest #Avatar
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Komentáře • 291

  • @Yipper64
    @Yipper64 Před 3 lety +336

    0:30 I really wish that VR Chat had an auto quest thing, like it would just automatically attempt to make a quest version, you could see it, see if it has any issues, and if it does remove it, if not WELL THERE WE GO!

    • @Yipper64
      @Yipper64 Před 3 lety +16

      @@razortosh You could make a script that decimates the model and changes the shaders after switching to android.

    • @jolloez8903
      @jolloez8903 Před 3 lety +18

      There is asset on booth, converts your avatar to quest in one click. Its japanese but very easy to use

    • @dariendark7263
      @dariendark7263 Před 3 lety +7

      @@Yipper64 part of the problem is that blender running on a pc has ample processing power to do this, but running the functions to load the model into an editor and using AI to decimate the polygons is just too much for a mobile processor, especially if it has to run alongside the VRchat application at somewhat full speed,, it would be better if they gave us access to each individual model to create quest versions and reupload them to the same location

    • @Yipper64
      @Yipper64 Před 3 lety

      @@dariendark7263 are you sure unity doesnt have any tools that can just do this?

    • @Kaittycat
      @Kaittycat Před 3 lety +5

      @@jolloez8903 Would you be so kind as to share a link to it? Or the name of it? I can't find it.

  • @xxzl_lew3388
    @xxzl_lew3388 Před rokem +3

    "Nobody is going to be staring at my shoes anyway so fuck it method" 5:00

  • @Ahmadsyar
    @Ahmadsyar Před 3 lety +68

    3:56 you can also, click on hoodie, then shift + H to hide everything else except the hoodie

    • @Airbee
      @Airbee Před 3 lety +4

      Damn, was about to write that aswell :D Good i checked other comments before that lol

  • @sabrepilot
    @sabrepilot Před 3 lety +107

    I knew how to do this before, but this actually taught me a fair bit about the fall backs. Thanks for the awesome vid as always!

  • @gugalldiznii383
    @gugalldiznii383 Před 2 lety +78

    i've been using an avatar that's apparently "very poor" in perfomance, but Quest users tell me they can see it. I wonder if the avatar is just "very poor" on Quest standards

  • @iiNekoMattyii
    @iiNekoMattyii Před 2 lety +6

    lowkey most straightforward tutorial i've watched in my life. ill be doing this after some good Zs.

  • @Hopeofhell
    @Hopeofhell Před rokem +2

    Iv watched a far few of your tutorials lately trying to Trouble shoot my issues. Didnt find a fix but i wanta just say how fast simple and to the point your tutorials have been and they have shown and given me a crash course in using the programs needed to make models for later on.
    Keep up the good work 👍

  • @geekiefox
    @geekiefox Před 2 lety +4

    This video helped a lot more then the others i've seen on this. Thank you so much

  • @Draeghy
    @Draeghy Před 2 lety +49

    For those who have "Build & Publish for Android" greyed out, make sure to hide any other model that is in your scene -- by clicking them and unchecking the checkbox next to the model.
    I hope that will help some confused peeps just like I was!

    • @itspyrodragon
      @itspyrodragon Před 2 lety +4

      I was wondering why it wouldn't let me publish. Thank you for sharing!

    • @lemonblueberrypie6154
      @lemonblueberrypie6154 Před 2 lety +3

      I just wanna say you have saved my life with that 😭 I was struggling so much wondering why the box wouldn’t ungrey itself for almost an hour
      it was heavily frustrating but then I got to to work thanks to you🙏🙏🙏

  • @usbfig
    @usbfig Před 3 lety +6

    Fantastic and super informative! Thanks so much for this!

  • @neuromousey
    @neuromousey Před 2 lety

    1:03 I was not ready for a caked up Sippbox but it was a pleasant surprise 😌👌

  • @noobymaniac
    @noobymaniac Před rokem +1

    Very useful tutorial. Thanks for the info!

  • @jennyfrumdablok1426
    @jennyfrumdablok1426 Před 3 lety +31

    Thanks for this! My model has actually been quest compliant since day 1 but I honestly just didn't get around to converting because I didn't know how, and I didn't feel like watching a 35 minute video for something that you've shown can be demonstrated in 7.
    Also, you probably just did it for the sake of the video but just in case you don't know; Instead of having to select everything except the hoodie one by one and press H, you can click the hoodie and press shift-H to hide everything else :)

    • @sara73hsquire
      @sara73hsquire Před rokem

      is there a way you can help me make my avatar quest compatible

  • @TheNewBloodDan
    @TheNewBloodDan Před 2 lety +7

    I came here for vrchat related stuff and everything but I've been using blender for YEARS and didn't know about turning trianglees into squares using the ALT + J command in edit mode and also using the dissolve ege loops technique! I 3D model printable masks and man it's going to make things easier dealing with tons of messy polygons!

  • @supking403
    @supking403 Před rokem

    THIS MAN IS HOLY HE ACTUALLY DID SCREENCAST KEYS FOR THE TUTORIAL
    BEST TUTORIAL EVER I DIDNT EVEN USE IT THO

  • @Aggrotard
    @Aggrotard Před 3 lety +20

    Awesome video, learned a lot of new stuff! PLEASE add some tags to your videos so more people can find them

  • @StepCrow
    @StepCrow Před 3 lety +2

    Fire video as always man 🔥🔥🔥🔥.

  • @OguraToasty
    @OguraToasty Před 2 lety +16

    Note: You can use rotation constraint at lower strength for skirt bones in order to simulate movement based off of leg position.

  • @fatboyinasandpit3434
    @fatboyinasandpit3434 Před 3 lety +50

    To this day I still don't understand what makes VRChat avatars in particular so demanding for Quest. Some Quest standalone games look absolutely phenomenal, but lots of worlds and avatars on VRChat just look straight up terrible.

    • @crimson-foxtwitch2581
      @crimson-foxtwitch2581 Před 2 lety +2

      A lot of things, the Quest isn’t very powerful.

    • @TJ.-.
      @TJ.-. Před 2 lety +4

      @@crimson-foxtwitch2581 it’s capable of playing some powerful games with great visuals, some even look like pc games. VRCHAT is just a poorly optimized game which (due to laziness) forces quest users to experience a rather unfavorable version of VRCHAT.

    • @PopLadd
      @PopLadd Před 2 lety +5

      @@TJ.-. It's less the game's fault (though they're still somewhat at fault here) and more the players' fault. There's absolutely no reason whatsoever that an avatar should be over 40 megabytes, yet you can hop into any public instance and see several that are over 100. I seriously can't fathom how that happens.

    • @TJ.-.
      @TJ.-. Před 2 lety

      @@PopLadd that’s because the games unoptimizable af lol. If the vrchat creators simple set a cap in mb for worlds and avatars it would help stabilize the game and help quest 2 render some of the better shaders

    • @PopLadd
      @PopLadd Před 2 lety

      @@TJ.-. iirc they used to have hard limits on avatar stats a few years back. I wish they would've kept that.

  • @LinearCircleOfficial
    @LinearCircleOfficial Před 2 lety

    Love hearing Boneworks in the background!

  • @FredWheatFill
    @FredWheatFill Před 2 lety

    Thanks dude helped a lot man!

  • @thecoolermerlin6778
    @thecoolermerlin6778 Před 2 lety

    only been exactly a year since the video came out for me to finally use the video
    lets goooo

  • @blaketracy4377
    @blaketracy4377 Před 2 lety +4

    damn vroid makes the body one whole material. that explains why I've been having so many issues swapping clothes too.

  • @ThemasterPink
    @ThemasterPink Před 2 lety

    boneworks theme in the backround made me smile.

  • @lxrdwander5031
    @lxrdwander5031 Před 2 lety

    Awesome video! Thanks.

  • @OfficerBarricade
    @OfficerBarricade Před 2 lety

    i like the Canadian sweatshirt you have on your avatar its nice 💙

  • @kingebin9830
    @kingebin9830 Před rokem +1

    Unrelated to this video specifically, but something to note regarding topography of your avatar; if you have an avatar with a human-like mouth, make sure the geometry around the mesh is long, so that when you move around the lips, you have more room to move them before clipping starts. There are tutorials on this site that go more in-depth regarding that topic, but it’s something to keep in mind. When making a render of anything, it’s easy to ignore small details in the mesh in favor of the larger scope of the project.

  • @Prooxy14
    @Prooxy14 Před rokem

    really helped me out ty!!

  • @Codyfirehead
    @Codyfirehead Před 2 lety

    Awesome. Thanks!

  • @theonemarcus
    @theonemarcus Před 3 lety +4

    Thx for the video. Going to try it out soon. Got stuck on trying to reduce my pc avatar 19mb.

  • @iamontda
    @iamontda Před rokem +1

    I have some tips for anyone struggling to do this. First, if you import a model to Blender that comes with multiple possible options (clothes, accessories etc), you'll have to get rid of any undesired options before hitting 'fix model' (otherwise, when the different parts of the model are compressed together, you'll just see every possible option stacked on top of each other, such as multiple outfits/ accessories in one weird clump). Also, if you hit 'fix model' and none of your textures appear, you may have to go in and manually add said textures. To do this, I hit 'undo' to revert the 'fix model' function and found my texture files' locations. Then I expanded the tabs for the different parts of said model (body, clothes etc) and found all of the possible 'material properties' (aka the red sphere) listed. Under the 'body' section of my model, I clicked the 'body' material sphere, went to the 'MMD Texture' dropdown, and clicked 'add' under 'texture' to add my body's custom UV map image (in my case, it was a .PSD file, which imports fine). All of the textures your model will attempt to pull from will also be found in that 'material properties' panel, so you can go ahead and change all of those blank materials into textured files.
    Once every material has a texture file applied, you can go ahead and 'fix model'. Once you do that, note any texture errors, and if there are problems, you'll have to undo the fix and mess with your textures. For example, my body texture was fine, however I had an accessory on the neck of my model, and the body texture was overlaying onto said accessory whenever I'd hit 'fix model'. The solution to this was to just remove any redundant textures (in this case, the accessory I used included both the 'body' and 'accessory' texture files within its hierarchy, when the only texture needed for the accessory was 'accessory'; removing the 'body' texture from underneath the item solved it). I hope this makes sense, and if people need help troubleshooting, please let me know. I'm still learning, too :)

  • @Tmberry0102
    @Tmberry0102 Před 2 lety +2

    This is perfect, i can be the imperial legionnaire from oblivion now.

  • @gamingreaction7372
    @gamingreaction7372 Před 2 lety

    At 4:00 If only my hoodie was as organized as yours its triangles and rectangles all over the place while yours is so nice and neat with just rectangles.

  • @Artorikus
    @Artorikus Před 3 lety +3

    I already do all of this when I want to do a n avatar for that crap called Quest Standalone. 😆
    I'll suggest this video in my VRChat community!

  • @HankRichard
    @HankRichard Před 2 lety

    I love boneworks! First thing I noticed in this video was the Boneworks soundtrack

  • @its-milaah
    @its-milaah Před 2 lety

    you are a god

  • @SK.2050
    @SK.2050 Před rokem

    Thanks

  • @willowreal
    @willowreal Před 2 lety +1

    2:18 PhysBones!! Woooooooooo!!!

  • @aliakdogan9426
    @aliakdogan9426 Před 3 lety

    thank you

  • @madballz5481
    @madballz5481 Před 3 lety

    Great vid thanks alot bro. Also liked the boneworks music in the back lol.

  • @user-vc8kh4hq8w
    @user-vc8kh4hq8w Před 3 lety +5

    the best optization shortage, keep the good work! if it is possible, please lemme buy you some coffee.

    • @SippsAvatarBox
      @SippsAvatarBox  Před 3 lety +2

      yea mate i'll take a double double with caramel

    • @user-vc8kh4hq8w
      @user-vc8kh4hq8w Před 3 lety

      @@SippsAvatarBox Would you like to accept donation on patron?

    • @SippsAvatarBox
      @SippsAvatarBox  Před 3 lety +1

      @@user-vc8kh4hq8w i dont have patreon actually, but thank you ❤ maybe ill enable channel memberships soon

  • @mr.shgamingguy
    @mr.shgamingguy Před 3 lety

    that is cool

  • @tonytheofficer
    @tonytheofficer Před 2 lety +3

    how do i fix a shader that it doesnt let me change? its stuck on "standard" with no way to edit.

  • @-parpar-
    @-parpar- Před 2 lety

    HOT DAMN! this was a real challenger to me, like i did my best effort to make my penguin quest friendly, but man this was WORTH IT!

  • @lisehg5918
    @lisehg5918 Před 2 lety

    can I make it so that the material is double sided with that toon lit shader? I have see through spots in the sleeve opening and such..

  • @Cielle_Slime
    @Cielle_Slime Před 2 lety

    quest avatars hurt my soul T_T I see people make REALLY good looking ones some how.

  • @xugo91
    @xugo91 Před rokem

    Hi, thanks a lot for this tutorial. I have a question tho, I was wondering how did you make the hoodie strings (I'm using a vroid avatar and the strings are in 2d and have only 1 bone) Thanks !!!

  • @ishowsped3557
    @ishowsped3557 Před 3 lety

    what version blender are you using and also when i hit fix avatar it still shows as greyed out. how do i get my textures to pop on

  • @fastbulletz
    @fastbulletz Před 2 lety

    When I generate material list and save atlas, it messes up the look of the model when it’s mapped. Any ideas?

  • @SethWuffer
    @SethWuffer Před 2 lety +2

    I love your model! Did you make it?

  • @rimoyuyu
    @rimoyuyu Před 3 lety

    is very nice video

  • @clutchdidthat
    @clutchdidthat Před 2 lety +1

    when i import the model from blender it adds a mesh filter and mesh renderer in unity which cant be used for quest avatars but when i remove those components the avatar becomes invisible. if anyone can help that would be great

  • @AuriLuve
    @AuriLuve Před 2 lety

    the texture atlas feature says it isn't installed, where would I go to do that?

  • @captainconcernedsr.5360
    @captainconcernedsr.5360 Před 2 lety +1

    Will pasting the blueprint id to the quest project, then uploading, override the uploaded pc avatar or make it cross platform with quest users just seeing the quest version render? Or does it create a totally seperate avatar?

    • @ethanshelton8497
      @ethanshelton8497 Před 2 lety +1

      it makes it so thats what anyone on quest sees or that's what you use if you use quest. for example if you used a different new id for the upload it would be an avatar that's only quest compatible and PC people would only see a default robot. using the same id makes that the quest equivalent but your PC version stays the same

  • @dutchvanderlinde7062
    @dutchvanderlinde7062 Před 2 lety

    nice Boneworks music

  • @NachoGunk
    @NachoGunk Před 2 lety +1

    Bros going so fast that I can’t even think

  • @yaoixsenpai
    @yaoixsenpai Před 2 lety

    Coming back to learn how to dissolve edge loops. Blender isn't dissolving the edges I tell it to.

  • @kasperroued521
    @kasperroued521 Před 2 lety +1

    so i have this broblem where when i import my model it is just black and when i try to fix model my textures dont appear
    Please help

  • @ColdestSubZero
    @ColdestSubZero Před 2 lety

    When I combine all materials it completely changes my avatars default expression and adds sleeves do you know how I'd fix this?

  • @Baron_Harkonnen
    @Baron_Harkonnen Před 2 lety +1

    idk where else to look i have googled this issue multiple times, but when i click fix model it doesnt apply the textures to the model. How do you fix this issue?

  • @riku3384
    @riku3384 Před 2 lety

    I have a question would you make a copy of it for the quest version or no?

  • @tychoredleaf
    @tychoredleaf Před 2 lety +2

    One quick question please. How do you prevent the eyes from turning a solid color? I have a model I use for PC but when I try to make a quest version the eyes are solid because Quest has no transparent shader.

    • @KiimyyC
      @KiimyyC Před 2 lety

      Hey! :) You need to paint the transparent objects onto the skin or other textures directly for Quest unfortunately. This video explains how to do it: czcams.com/video/LK-Oky7-5m0/video.html

    • @crimson-foxtwitch2581
      @crimson-foxtwitch2581 Před 2 lety +1

      The Quest doesn’t support alpha transparency in VRChat’s shaders. At all.

  • @evaunit01berserk
    @evaunit01berserk Před rokem +1

    "I'm no blender guru"
    My life

  • @sagecho2003
    @sagecho2003 Před 2 lety +1

    5:37 When I press "save atlas to" it combines the materials but does not open a folder/location for me to save the atlas to. I'm so confused.

  • @rogox1449
    @rogox1449 Před 2 lety +1

    I need a little help here, i have a vroid model, and when trying to create an atlas on the blender plugin the textures mess up, the head ends up using the body's textures, what do i do?

    • @thespectacularspider-man2549
      @thespectacularspider-man2549 Před 11 měsíci

      I might be late... But I have this issue too, all you gotta do is go to the textures on the model and remove the image the texture uses, then change the texture to an image texture and select the original images to be the image texture.

  • @trioproot593
    @trioproot593 Před rokem +1

    one issue I keep having is when I export to unity the polygon count shoots up to over 2 trillion any idea why that's happening?

  • @Semada5
    @Semada5 Před rokem +1

    My texture just dont apply in blender when i fix it with cats plugin

  • @qvavr
    @qvavr Před rokem +3

    i keep getting the error prefab.unity3d does not exist and i cant find out how to get it

  • @quipsilvervr
    @quipsilvervr Před 2 lety

    When you buy an avatar package from anybody, it's kinda screwed right? Because you can't seem to do anything with it that lets you take it into Blender to begin working on it.

  • @im_loser-r6947
    @im_loser-r6947 Před 2 lety

    So i cant merge kr move the bones do they show ingame?

  • @gab5428
    @gab5428 Před 8 měsíci +1

    FBX model did not load in with its textures even after the fix button. Anyone know a fix?

  • @Jaxichimoa
    @Jaxichimoa Před 3 lety

    does anyone know how to transfer avatars you have in vrchat into some assets in your pc?

  • @TheBlessedFighter
    @TheBlessedFighter Před 3 lety +1

    No ones probably gonna help me but every time I try and make it switch build target to android nothing happens after I press confirm

  • @munsterlandr1644
    @munsterlandr1644 Před 2 lety

    For some reason, the addon doesn't recognize that I have Pillow installed. Is there something I can do?

  • @RazzleTheRed1
    @RazzleTheRed1 Před rokem +1

    Man I wish you could just pick any quest computable avatar as a fallback in the game itself, instead of having to go through a whole process to not only make it quest compatible but also meet some arbitrary standard to be "good" enough to use as a fallback. And then specifically upload it as a fallback

  • @alecmackintosh2734
    @alecmackintosh2734 Před 2 lety +4

    another technique for saving even more space in your textures and UV's are to make a seperate uv map and then bake the textures. This means there is no wasted space with the new map.

  • @Moon-ut7ln
    @Moon-ut7ln Před rokem +1

    quick question i am looking through the video and i found a occuring problem that prevents me from going any further is to placing the model in the blender and which idk how to convert the file if possible can you reply and explain to me on how to do it i never used blender before but have used unity enough to make a pc version of a vrchat model (which isn't quest compactable) (edit: mine went haywire and the colors werent right until i re-added it for those who just did that part with fix model and had that same problem)

  • @journey578
    @journey578 Před rokem

    Does shaders not work on quest?
    I put avatar, audio, animation and ect allowed on my friends (on the safety setting), but I noticed I couldn’t turn on shaders.

  • @xsweetcupcakekagome
    @xsweetcupcakekagome Před 2 lety +1

    How can you do it below 10mb? My friend tried but he said the files too large 😭

  • @ReiHinoSenshi
    @ReiHinoSenshi Před 2 lety

    So does it auto use the atlas without attaching it to anything?

  • @Arkantolas
    @Arkantolas Před 2 lety

    how do you actually take an avatar from in the game and put it into blender? i lost my original model, but it's in the game.

  • @drakefoodreview
    @drakefoodreview Před 2 lety

    “Nobodys gonna be looking at my shoes so fuck it” -Me 2021

  • @VOXIDD
    @VOXIDD Před 3 lety +2

    Great video, I will definitely do this. But can quest shaders support transparent textures yet? A lot of my models use transparency.

    • @SippsAvatarBox
      @SippsAvatarBox  Před 3 lety +3

      they do not, best thing you can do for that is to use the knife tool in blender to cut off all the geometry that uses transparency

    • @Airbee
      @Airbee Před 3 lety +2

      @@SippsAvatarBox One of the saddest things about Quest. There's a cool feature called "Correct Face Attributes" under Options in the top right when in edit mode, sometimes that more suitable than the knife tool. Then you can just move the vertices (or edge loops) around, and it tries to adjust the UVMap so that the result stays the same.

    • @VOXIDD
      @VOXIDD Před 3 lety

      @@SippsAvatarBox Ok that's what I figured, I did do this before seeing this. Glad to see I was doing the right thing. Thanks!

    • @VOXIDD
      @VOXIDD Před 3 lety

      @@Airbee oh interesting!! I will have to try this out.

  • @OguraToasty
    @OguraToasty Před 2 lety +2

    My avatar has alpha parts for eye layers, so there's just racoon eyes now...

  • @SonicTheHedgehogCoder
    @SonicTheHedgehogCoder Před 2 lety

    Question, what if I can't even import model into Blender?

  • @DrPickleCheese
    @DrPickleCheese Před 2 lety

    does 3.0 toggles work for quest?

  • @maxtgth3fr13nd5
    @maxtgth3fr13nd5 Před 5 měsíci

    What do I do if I don’t have an Fbx file? I tried exporting an Fbx from a prefab but it’s…not perfect. The skeleton is misplaced once I put it on blender. Any way to fix that?

  • @glossopho
    @glossopho Před 2 lety

    What do I do if whenever I press the “to parents” button nothing happens to the bones

  • @yaoixsenpai
    @yaoixsenpai Před 3 lety +2

    My cross-platform option is greyed out, does this mean I can't use it on both pc and quest?

    • @SippsAvatarBox
      @SippsAvatarBox  Před 3 lety

      that just means it doesnt meet the requirements for being a fallback avatar, you can still upload it on quest

  • @rinseik0
    @rinseik0 Před 2 lety

    for some reason my PC avatars component script refuses to paste into the quest one like yours did at 6:33. I really wish there were an easier way to do this :/

  • @kingfuff402
    @kingfuff402 Před 2 lety

    in the sdk control panel, I am unable to select "Switch target build to android". How do I fix this

  • @MatildaHinanawi
    @MatildaHinanawi Před 3 lety +6

    Good tutorial! I wish old avatar could be made to be fallback too if they meet the requirements... Isn't it an obvious choice to want the possibility of using for fallback, like, WHY WOULDN'T YOU WANT IT?? Just make it available right away if it meets the requirements! VRChat plz.

    • @SippsAvatarBox
      @SippsAvatarBox  Před 3 lety +2

      there's likely a technical reason behind it, it at least isn't too difficult to just update your projects sdk to the latest version and reupload

  • @soulreaper3974
    @soulreaper3974 Před 2 lety

    someone please help me because apparently i get errors no one gets. for starters unity for some reason gives me an error saying "switching my build target is disabled"

  • @PinkRoseRevolution
    @PinkRoseRevolution Před 3 lety

    My avatar doesn’t have a blueprint ID? What do I do?

  • @YouthfulPat
    @YouthfulPat Před rokem

    I made the shader to standard lite but i still get an error as if i was using the standard shader. can anyone help?

  • @Ber_Naner
    @Ber_Naner Před 2 lety

    For some reason it lets me export my model, but says it does not have android support

  • @5olace
    @5olace Před 3 lety +5

    yo, where do u see the poly count on blender like u did at 4:14 ? cause idk how much or how little i need to optimize. btw u should have stated where to see that on the tutorial, cause i believe thats and big thing honestly. u just sorta cut to a zoomed in shot of the counter, but didnt even show where to even look to see it.

    • @5olace
      @5olace Před 3 lety +2

      nvm, figure out. on blender 2.9, u have to enable it by right clicking the bottom bar, and enabling scene statistics.

  • @kevinsoul9299
    @kevinsoul9299 Před 2 lety

    How do u install cat plugin into blender?

  • @minestar426
    @minestar426 Před 2 lety

    I'm trying desperately to upload this one avatar and it is just. not. working. I've done everything correctly, decimated, atlased, optimized all of it. Using the right shaders, the right SDK, the right version of Unity, and it doesn't show up. I don't see it in my avatar list, and quest players only see the avatar as the default error robot. I can't figure out what to do to fix this

  • @user-cp2uc9sk2j
    @user-cp2uc9sk2j Před rokem

    hey huys im facing unsync problem. Quest users see my avatar different from what pc users see, whats the problem?