Shaping the Elements: Curvenet Animation Controls in Pixar’s Elemental | 3D Animation Internships

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  • čas přidán 8. 08. 2023
  • Shaping the Elements: Curvenet Animation Controls in Pixar's Elemental
    Nguyen, Talbot, Sheffler, Hessler, Fleischer, de Goes
    SIGGRAPH Talks (2023)
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Komentáře • 75

  • @creepichan483
    @creepichan483 Před 10 měsíci +132

    The rigging UI looks fascinating, also the visualization between the tweaking points with the lines that deform with the mesh

  • @CGGroovy
    @CGGroovy Před 10 měsíci +71

    This animation system is just amazing !

  • @greasyduck
    @greasyduck Před 9 měsíci +23

    being able to animate with an official pixar rig would be sweet, they look so fun to use

  • @j20green
    @j20green Před 9 měsíci +50

    I would love to see how this whole rig is set up within Maya or any other 3D application. The accessibility to deform your mesh on the fly instead of having to correct the pose blows my mind.

    • @Nerdrakere
      @Nerdrakere Před 9 měsíci +6

      There’s a technical paper and video that goes with the video for Turning Red too. A Curvenet for Pixar is another primitive that’s even different from a simple curve, much like hair is a specialized curve with its own functionality.
      The way the rigging works you see it preserve the geometry when posing so you need less tedious weightpainting(still adjustments need to be made or course but that’s the idea).
      But it’s Pixar focused right now because the curve nets have an algorithm probably not released to the public yet, but it’s not unheard of since the principled shader was taken from Pixar’s work on wreck it Ralph and put into the other softwares and so was Render Man and even as far back as subdivision surfaces so maybe some day

  • @_alloftheabove_9849
    @_alloftheabove_9849 Před 5 měsíci +3

    "As you can see, the setup is quite simple."
    Me, a non-animator and thoroughly confused by the sight alone: *nodding*

  • @recuerdosdelatelevision
    @recuerdosdelatelevision Před 10 měsíci +36

    interesting the way ember and wade were animated, good job pixar!!!

  • @lxXSuddenDeathXxl
    @lxXSuddenDeathXxl Před 10 měsíci +14

    This movie surprised me. The animation is next level, such a beauty. I had to get the art book!

  • @RechieMayDorlones-fz9eo
    @RechieMayDorlones-fz9eo Před 9 měsíci +9

    I really wish there's another Elemental 2 I love the movie so badd

  • @StormBlessedxo
    @StormBlessedxo Před měsícem

    The design and look of Elemental is the greatest animation I have ever seen, I absolutely love the movie and laugh all the time.

  • @permentohi
    @permentohi Před 10 měsíci +12

    OMG so much dots to move really nice work guys

  • @pummelweed784
    @pummelweed784 Před 9 měsíci +2

    I KNEW IT, I knew Pixar was working on something awesome! They always do!

  • @wadalapichu4873
    @wadalapichu4873 Před 10 měsíci +5

    love this because they make it look easy, amazing rig

  • @kingsufi6164
    @kingsufi6164 Před 9 měsíci +4

    Used to love all this knowledge. Than again...... after acing all studies and experience..... no job open in singapore... not much. Can't get out of singapore so end up..... turn away. BUTTT still.... rewarding watching such video.

    • @jmhorange
      @jmhorange Před 9 měsíci

      It's a tough time in the industry world wide because of the strikes. But they are important because AI protections need to be put in place so we all have jobs in a few years. Keep your head up and keep creating. There will be a job for you soon!

    • @charactart_illustration
      @charactart_illustration Před 8 měsíci

      My dear, in my channel, I am digitally portraying the characters of Elemental animation. Go ahead and watch the video, and if you like it, subscribe to my channel.

  • @oblestic
    @oblestic Před 10 měsíci +21

    When will the advanced shape warp feature come to Blender? :)

    • @zaidas4450
      @zaidas4450 Před 10 měsíci +13

      And now we will play the waiting game

    • @nicktheneko
      @nicktheneko Před 9 měsíci +2

      i think Blender can do it, it just needs a bit of tinkering with the Addons and Modifiers, Blender can do allot of amazing things but for the cost of time and well we all know that but knowledge of how to use the software(aka Blender)

  • @micmacha
    @micmacha Před 10 měsíci +10

    Interesting, I've never heard of a curvenet. It's reminiscent of how CAD programs usually do things; modeling with Beziers and splines instead of straight segments.

  • @MWJ0126
    @MWJ0126 Před 10 měsíci +3

    So cool

  • @riccardofacella9489
    @riccardofacella9489 Před 10 měsíci +21

    It may be a bit too... general a question, but what are the programs and software that production houses, at least for animation, use to animate, model, texturize, apply effects, edit and assemble scenes, create music, edit existing music?

    • @SpiderManny
      @SpiderManny Před 10 měsíci +7

      presto

    • @ventiladordesuco
      @ventiladordesuco Před 10 měsíci +8

      I bet they use them all. As you can see in this R&D example, if needed, they may also write their own software. But would not surprise me if they did use Blender, Maya C4D, Modo, just to achieve a particular effect. A Disney Pixar production can cost up to what? 250M? And gross up to a bi, so yeah, they pretty much can afford every single software imaginable and create their own. In fact, as far as I know, Disney IS the industry, many standards were inventend by them or engineers/researchers that at one point worked for them or were funded by them, that's the case for many shading technologies, animation, modeling, lighting, rigging, the list is huge.

    • @kingofthekoopas8857
      @kingofthekoopas8857 Před 9 měsíci +8

      Here I’m fairly certain they’re using a proprietary software they made called Presto. It’s what Pixar uses the most commonly to animate. Disney, and pretty much ever other major studio, uses Maya primarily for animation. As for the rest of the pipeline, it really depends

    • @SpiderManny
      @SpiderManny Před 9 měsíci +1

      @@kingofthekoopas8857 yep

  • @Littleangel_dusty
    @Littleangel_dusty Před 10 měsíci +2

    I LOVE THIS MOVIE 💧 🔥 ❤️ I NEED A PART 2 and part 3 and part 4 PART 5 PART 6 PART 7 PART 8 part 9 part 10 AND PART 1000000

  • @thecrin5843
    @thecrin5843 Před 10 měsíci +5

    wow se pueden moldear shapekeys sin necesidad de tener que hacer cientos de capas ya hechas? increible

  • @rossdanielart
    @rossdanielart Před 10 měsíci +4

    Maya proximity wrap deformer should be able to achieve the same using a nurbs surface as a driver

  • @forzamaya4087
    @forzamaya4087 Před 10 měsíci +3

    Cool

    • @charactart_illustration
      @charactart_illustration Před 8 měsíci

      My dear, in my channel, I am digitally portraying the characters of Elemental animation. Go ahead and watch the video, and if you like it, subscribe to my channel.

  • @Mariofanaticanimations
    @Mariofanaticanimations Před měsícem

    We need those models on the Blender software

  • @MightyZeusXo
    @MightyZeusXo Před 9 měsíci +1

    Geometry must be very high poly for this 😮

  • @Carpentoon
    @Carpentoon Před 10 měsíci +2

    Neat!

  • @renatofernandesfx1223
    @renatofernandesfx1223 Před 6 měsíci +1

    Does anyone know what simulation software for water, clouds, fire, etc. that Pixar uses?

  • @9inchRBLX
    @9inchRBLX Před 8 měsíci +1

    Is this in Presto because it honestly looks kinda like Blender.

  • @user-gm1xy2gc6d
    @user-gm1xy2gc6d Před 7 měsíci +1

    Someone needs to send me the models and the link to get them

  • @zaidas4450
    @zaidas4450 Před 10 měsíci +4

    why is it laggy?

  • @daan3898
    @daan3898 Před 9 měsíci +1

    Hawt

  • @AntheousKrii
    @AntheousKrii Před 10 měsíci +1

    So It's kinda like proportional editing?

  • @hyperactiva9791
    @hyperactiva9791 Před 10 měsíci +2

    is this the same tool from turning red? :0

  • @F0urZer0
    @F0urZer0 Před 10 měsíci +2

    они чо вручную анимируют
    это же такой труд

  • @Winx_magical_dimensions
    @Winx_magical_dimensions Před 9 měsíci +2

    gosdai how I want to do. animations with winx club models

  • @davidgalindo8837
    @davidgalindo8837 Před 10 měsíci +9

    What animation software was Elemental made on?

    • @silverblaize
      @silverblaize Před 10 měsíci +31

      Pixar uses their own proprietary software called Presto. It's not available to the public.

    • @davidgalindo8837
      @davidgalindo8837 Před 10 měsíci +5

      @@silverblaize oh

    • @remcee2
      @remcee2 Před 10 měsíci +6

      @@silverblaize I thought it was Maya hahah

    • @CaptainUnikitty
      @CaptainUnikitty Před 10 měsíci +3

      I thought it more looked like blender

    • @theminecraftchido90
      @theminecraftchido90 Před 10 měsíci

      @@silverblaizegood thing is that if you apply for pixar and got selected, they teach you how to use the software.

  • @ryufox.hace10anos88
    @ryufox.hace10anos88 Před 10 měsíci +3

    What program use it

  • @maheshd7796
    @maheshd7796 Před 10 měsíci +1

    This is presto right!?

  • @dawoodbadri
    @dawoodbadri Před 10 měsíci +1

    where can i get this software?

    • @topraktunca1829
      @topraktunca1829 Před 10 měsíci

      apparently you can't. This is Pixar's own software called Presto. And its not available for public

  • @user-lb6xq7wx8k
    @user-lb6xq7wx8k Před 10 měsíci +1

    Which kind if programme do you use?

  • @coryminor6960
    @coryminor6960 Před 8 měsíci +1

    What program is this on? It looks like Houdini or maya??

    • @vukmijatovic
      @vukmijatovic Před 7 měsíci

      Pixars inhouse animstion program presto.

  • @heroofthyme4237
    @heroofthyme4237 Před 9 měsíci +2

    No face rigging?

  • @nanogames2712
    @nanogames2712 Před 10 měsíci +1

    Cuantos vertices tiene

    • @Sky_Zero18
      @Sky_Zero18 Před 10 měsíci

      menos q el banban seguro

  • @goosesuka
    @goosesuka Před 9 měsíci +1

    auto retop ?:D

  • @bosunomoloso
    @bosunomoloso Před měsícem

    Blender can do this with Bendy bones

  • @jparks6544
    @jparks6544 Před 2 měsíci

    Good for blobby movement. But this would never work for bipeds and quarupeds.

  • @PIXARFAN-en9dj
    @PIXARFAN-en9dj Před 10 měsíci +3

    Nooooo

  • @user-xl6ti1ru9n
    @user-xl6ti1ru9n Před 10 měsíci +1

    the animation is great, but the character design is ugly.

    • @iclynnx
      @iclynnx Před 9 měsíci

      Ember looks fine, the others are nothing "wow" but work as designs. Wade has some form that matches his personality. It could've been worse =)

  • @KoteyAnnan
    @KoteyAnnan Před 10 měsíci +1

    So cool